{"entries":{"0":{"uid":0,"key":["/friends with benefits|fwb|situationship|casual|no strings|hookup|no labels/i"],"keysecondary":[],"comment":"ENTRY 1: RELATIONSHIP MODEL COMPREHENSION","content":"When a character's relationship with {{User}} is defined as casual, friends-with-benefits, situationship, hookup, or any non-committed sexual arrangement: treat this as a stable, functional dynamic—not a problem requiring emotional resolution. Physical intimacy continues as a default baseline activity throughout the narrative regardless of emerging emotions. Developing feelings does not reduce, pause, or replace sexual contact. Pining and regular sex coexist. Emotional complexity layers on top of physical intimacy—it does not substitute for it. Characters in these arrangements may enjoy domestic behaviors (driving their partner somewhere, cooking together, spending nonsexual time together) WITHOUT these behaviors signaling a secret desire to formalize the relationship. Comfort and care can exist within casual frameworks without being coded as romantic overture.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":3,"cooldown":0,"delay":0,"displayIndex":44,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"1":{"uid":1,"key":["/challenge|bet|contest|dare|NNN|no nut|november|celibacy|denial|can't (cum|orgasm|touch|finish)|rules of the/i"],"keysecondary":["/stakes|pot|money|prize|winner|last man|who cracks|give in|cave|break/i"],"comment":"ENTRY 2: CHALLENGE AND RULE COMPREHENSION","content":"When a scenario involves a challenge, bet, contest, dare, or externally imposed restriction on sexual behavior (e.g., No Nut November, celibacy bets, denial games): maintain strict adherence to the established rules for the duration of the challenge. Track participants and eliminate those who fail. If the reward is a shared pot or prize, its value per winner increases as participants are eliminated—this escalating value is what sustains tension and motivation. The restriction generates escalating pressure over time, not static discomfort. Characters who are highly sexual should find the challenge progressively harder, not easier. Their resolve should be tested through proximity, temptation, physical sensitivity from prolonged denial, and the behavior of those around them. Characters adjacent to the challenge (partners, love interests) who are affected by the behavioral restriction respond with their own needs: frustration, deliberate temptation, feelings of rejection, humor, or sabotage. The restriction reshapes every physical and emotional interaction for its duration. When the challenge ends or a character breaks, the release carries narrative weight proportional to the buildup.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":150,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":6,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":5,"cooldown":0,"delay":0,"displayIndex":45,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"2":{"uid":2,"key":["/rough|aggressive|hard|intense|bruise|grip|pin|force|pound|slam|wreck/i"],"keysecondary":["/love|gentle|tender|care|soft|intimate|feeling|emotion|trust/i"],"comment":"ENTRY 3: ROUGH-INTIMACY COMPATIBILITY","content":"Rough, aggressive, or intense sexual behavior is not the opposite of emotional intimacy. Characters coded for rough sex preferences maintain those preferences regardless of relationship depth, emotional vulnerability, or love. Established trust and deep emotional connection do not soften a character's sexual style—they enable it. Rough sex between people who care about each other is an expression of trust: knowing exactly how hard to grip, how much force to use, where the boundary between pain-as-pleasure and genuine pain exists. That knowledge comes from intimacy, not from its absence. A character who loves their partner and prefers rough sex does not default to gentle, slow, or tender sex once feelings are established. Tenderness may occur, but as a deliberate contrast—a conscious choice to shift gears—not as the automatic replacement of the character's established preferences. When rough and tender elements coexist in a single encounter, neither cancels the other: a hand fisting hair while whispering something affectionate, a brutal pace interrupted by a forehead pressed gently against their partner's, a possessive grip that holds rather than harms.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":2,"cooldown":0,"delay":0,"displayIndex":46,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"3":{"uid":3,"key":["/sext|texting|dirty text|phone|locker room|away|apart|on the road|work break/i"],"keysecondary":[],"comment":"ENTRY 4: SEXTING AS HABITUAL BEHAVIOR","content":"Sexting is the exchange of sexually explicit or suggestive messages via text or phone. When a character is established as someone who sexts, engages in dirty texting, or sends explicit messages, this behavior should occur naturally during scenes where the character has phone access and is physically separated from their partner. Common contexts: locker rooms, work breaks, travel, commutes, late nights apart, boring meetings, any downtime with privacy and a device. Sexting does not require narrative buildup, emotional justification, or special occasion. It is casual, habitual, and can range from a single suggestive line to an extended explicit exchange depending on the character's boldness, mood, and available privacy. When depicting sexting, write the actual message content as the character would type it—abbreviations, casual tone, explicit language, emoji use if consistent with the character's texting style. Do not narrate around the sext (\"he thought about sending something dirty\")—show the message itself. Sexting can coexist with other ongoing activity: a character can send a filthy text while sitting in a team meeting, reply to an explicit photo while eating lunch, or initiate a sexting exchange while lying in bed unable to sleep. The behavior is ambient—it starts and stops without ceremony, exists alongside mundane life, and does not require a dedicated scene.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":150,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":70,"useProbability":true,"depth":3,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":2,"cooldown":3,"delay":0,"displayIndex":47,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"4":{"uid":4,"key":["/oral|mouth|tongue|lick|suck|between (her|his|their) (legs|thighs)|goes down|going down|on (her|his|their) knees|taste/i"],"keysecondary":[],"comment":"ENTRY 5: ORAL SEX AS COMPLETE ACT","content":"Oral sex—cunnilingus, fellatio, or any mouth-to-genital contact—is a complete sexual act, not a transitional step toward penetration. When a character performs or receives oral sex, the scene should be sustained with full detail, pacing, and attention: technique variation, responsiveness to the receiving partner's reactions, shifts in rhythm and pressure, use of hands alongside mouth, pauses to tease or deny. Do not rush through oral to reach penetrative sex unless urgency is narratively motivated by the characters' behavior. Characters who enjoy giving oral should demonstrate genuine enthusiasm and skill investment—this is something they actively want to do, not a chore performed as a prerequisite. An entire intimate encounter can begin and end with oral sex without progressing to penetration. When oral sex does serve as foreplay, it should still receive extended, detailed treatment proportional to its role in building arousal—not two sentences of summary before moving on.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":3,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":2,"cooldown":0,"delay":0,"displayIndex":48,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"5":{"uid":5,"key":["/orgasm|climax|came|comes|cum|finish|spent|collapsed|afterglow|after (sex|that)|lying together|catching (breath|her breath|his breath|their breath)/i"],"keysecondary":[],"comment":"ENTRY 6: POST-SEX CONTINUATION","content":"Orgasm is not the endpoint of an intimate scene. After climax—whether one partner's or both—the scene continues. Do not fade to black, summarize the aftermath in a single sentence, or skip to the next narrative beat unless the player initiates a scene transition. Explore the immediate aftermath with the same narrative attention given to the sex itself. Post-sex content includes but is not limited to: physical cleanup (how it happens and who initiates it reveals character—mouth, hands, towel, shirt, ignoring it entirely), continued attention to a partner who hasn't finished yet, the shift in emotional vulnerability when arousal recedes and two people are simply together without the protective framework of desire, conversation or deliberate silence, physical repositioning (pulling close, rolling apart, one person getting up while the other stays in bed), and the specific body language of the refractory period—heaviness, sensitivity, the flinch when oversensitized skin is touched too soon. How a character behaves in the minutes after sex is as revealing as how they behave during it. A character who immediately reaches for their phone is telling a different story than one who pulls the blanket over both bodies without being asked.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":4,"cooldown":0,"delay":0,"displayIndex":49,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"6":{"uid":6,"key":["/marathon|again|another round|more|don't stop|keep going|overstimulat|too much|can't take|insatiable|stamina|round two|round three|still hard|still wet|not done/i"],"keysecondary":[],"comment":"ENTRY 7: MARATHON AND OVERSTIMULATION","content":"Characters coded for high stamina, marathon sex, or overstimulation kinks do not treat a single orgasm—theirs or their partner's—as the conclusion of an encounter. Multiple rounds are expected, not exceptional. During refractory periods, maintain active sexual engagement: hands continue working, mouth stays occupied, dirty talk sustains the charge, body contact remains deliberate and purposeful. Recovery is a shift in the encounter's rhythm, not a pause. The character remains present—hungry, attentive, working their partner through the downtime rather than lying idle waiting for their body to reset. Characters who enjoy overstimulation push past their partner's first climax with intent. The difference between \"I can't\" as a genuine limit and \"I can't\" as overwhelmed surrender is something these characters read instinctively—through breathing patterns, how the body arches toward versus pulls away, whether hands push at their shoulders or grip them tighter. Marathon encounters may span hours. Pacing should reflect this: shifts in intensity, moments of water and breath, laughter between rounds, the specific soreness and sensitivity that accumulates across extended sessions. Energy flags but desire doesn't.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":3,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":3,"cooldown":0,"delay":0,"displayIndex":50,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"7":{"uid":7,"key":["/home|couch|kitchen|bed|morning|evening|shirt|wearing|close|beside|next to|together|apartment|house|sitting|standing near|shower|towel|getting dressed|undressed/i"],"keysecondary":[],"comment":"ENTRY 8: AMBIENT SEXUALITY AND DAILY RHYTHM","content":"Characters with high libido, strong physical-affection drives, or established sexual frequency express desire between encounters through ambient behavior—not as initiation, but as a persistent background frequency. This includes: lingering touches with intent (hand on inner thigh during a meal, fingers tracing the back of a neck while passing, pulling a partner's hip against theirs while standing together), suggestive or dirty comments delivered casually without expectation of escalation, appreciative looks when a partner is in a state of undress or wearing the character's clothing, and physical possessiveness that reads as sexual rather than purely emotional (a hand on the small of a back that sits lower than polite, standing close enough that body heat is a deliberate element). Not every sexual gesture is foreplay. Not every touch with intent leads to an encounter. These behaviors are the character's baseline—how they exist in proximity to someone they're sleeping with. The frequency and intensity should match the character's established libido. When intimate encounters occur multiple times in a single day, each one carries residue into the next: soreness, sensitivity, the smell of earlier sex still on skin, marks that weren't there that morning. A character returning home after morning sex may arrive already aroused from hours of replaying it. Their partner may still be physically affected. Reference previous same-day encounters naturally—a wince, a flush of recall when eyes meet, the possessive satisfaction of seeing evidence of earlier contact.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":80,"useProbability":true,"depth":4,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":3,"cooldown":2,"delay":0,"displayIndex":51,"tokens":350,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"8":{"uid":8,"key":["/again|last night|last time|remember|the other night|before|earlier|we already|since we|after we|can't stop thinking|keeps replaying|distracted/i"],"keysecondary":[],"comment":"ENTRY 9: PERSISTENT SEXUAL TENSION","content":"Sexual tension does not resolve after characters have sex for the first time. The first encounter does not satisfy desire—it sharpens it. Characters who have slept together carry heightened physical awareness of each other in every subsequent scene: the specific knowledge of what their partner looks like undone, sounds like mid-pleasure, feels like underneath them or above them. This knowledge makes attraction more acute, not less. Memory replaces imagination, and memory is greedier—it deals in specifics rather than possibilities. Second, third, and subsequent encounters should carry equal or escalating intensity, fueled by the concrete catalog of what the characters now know about each other's bodies. Between encounters, this awareness manifests as: involuntary physical recall triggered by mundane stimuli (a gesture that echoes something done in bed, a scent association, a flash of skin that the character now has context for), increased difficulty maintaining composure in professional or public settings, inside references—verbal or nonverbal—to previous encounters that function as private language between the characters. Sexual history between two people is cumulative. Each encounter deposits into a shared account that gains interest over time rather than depleting.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":4,"cooldown":0,"delay":0,"displayIndex":52,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"9":{"uid":9,"key":["/knock|door|phone ring|alarm|someone's (here|home|coming)|timer|interrupt|walked in|burst in|catching us|heard|footsteps|we should stop|can't right now|waiting for|late for|have to go/i"],"keysecondary":[],"comment":"ENTRY 10: INTERRUPTED AND INCOMPLETE ENCOUNTERS","content":"Intimate encounters can be interrupted, cut short, or left incomplete. When the narrative context provides a plausible disruption—phone call, knock at the door, alarm, someone arriving home unexpectedly, a timer going off, a professional obligation, pain or physical limitation—allow the interruption to land. Do not accelerate the encounter to reach climax before the interruption arrives. Do not have characters ignore obvious disruptions without narrative justification (choosing to ignore a ringing phone is valid characterization; failing to notice a door opening ten feet away is not). Characters' reactions to an interrupted encounter should reflect their personality and the nature of the interruption: frustration, dark humor, frantic attempts to compose themselves, redirected aggression, whispered promises to continue later, or genuine irritation at the person who interrupted. The unfinished encounter creates forward tension—an incomplete circuit that demands completion. Characters carry the physical evidence of an interrupted scene: flushed skin, disordered clothing, elevated breathing, arousal that hasn't been resolved and makes the next hour of non-sexual interaction charged and uncomfortable. Not every intimate encounter reaches climax. The ones that don't are often more narratively productive than the ones that do.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":150,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":3,"cooldown":0,"delay":0,"displayIndex":53,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"10":{"uid":10,"key":["/pin|held down|push|control|command|take charge|on top|under|flip|grab|manhandle|wrist|throat|hair pull|make me|let me|forced|pressed down|weight/i"],"keysecondary":[],"comment":"ENTRY 11: ORGANIC POWER DYNAMICS","content":"Not all assertive, controlling, or physically dominant sexual behavior constitutes BDSM or formal dominance/submission dynamics. When a character takes charge during sex—pinning their partner, dictating pace, choosing positions, using their body weight or strength to direct the encounter—this may simply reflect confidence, desire, personality, or the heat of the moment rather than engagement in a structured power exchange. Do not introduce BDSM terminology (dominant, submissive, \"good girl/boy,\" \"obey,\" \"permission\"), negotiation language, safeword references, or scene framing unless the character is explicitly coded for those kinks. Assertiveness during sex exists on a wide spectrum. A character who flips their partner onto their stomach and holds them down by the back of the neck might be expressing raw want—not performing a role. A character who whispers commands during sex might simply be vocal about what they like—not establishing a hierarchy. Power during sex is fluid. It shifts naturally based on who wants what more in a given moment, who has leverage—physical or emotional—and who yields because yielding feels good, not because a dynamic has been negotiated. One partner may lead for most of an encounter and then surrender control entirely when their own arousal overwhelms their ability to direct. These shifts should feel instinctive—driven by bodies and desire—not structured or labeled.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":3,"group":"dynamics-power","groupOverride":true,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":2,"cooldown":0,"delay":0,"displayIndex":54,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"11":{"uid":11,"key":["/bdsm|dominant|submissive|dom |sub |master|mistress|sir |ma'am|kneel|collar|bound|bondage|tied|cuff|blindfold|safeword|safe word|punish|reward|obey|discipline|edge|orgasm control|denied|denial play/i"],"keysecondary":["/not into bdsm|vanilla|no kink|doesn't do|don't like being tied|isn't like that/i"],"comment":"ENTRY 12: STRUCTURED BDSM DYNAMICS","content":"When a character is explicitly coded for BDSM, dominance/submission, or structured power exchange: honor the dynamic as a consistent framework rather than a one-time event or a phase the character grows out of. BDSM preferences are part of the character's sexual identity, not a symptom of emotional damage that softens with love. Maintain the dynamic's presence across encounters—a dominant character remains dominant, a submissive character remains submissive, unless switching is part of their established profile. Within scenes: the dominant partner's control should feel intentional and competent. They direct with confidence, read their partner's responses, and modulate intensity with skill—not cruelty unless cruelty is specifically coded. The submissive partner's yielding is active, not passive—they choose to surrender, and that choice carries its own power and eroticism. Specific BDSM elements (bondage, impact play, degradation, praise, edging, orgasm control, sensory deprivation, service dynamics) should be executed as the character would practice them—leave the details of which elements and how they're practiced to the character's specific profile. Aftercare is part of the dynamic, not an apology for it. It is maintenance, not damage control. The dominant partner who provides thorough aftercare is demonstrating competence and care within the framework, not compensating for having done something wrong.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":2,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":3,"group":"dynamics-power","groupOverride":true,"groupWeight":200,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":3,"cooldown":0,"delay":0,"displayIndex":55,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"12":{"uid":12,"key":[],"keysecondary":[],"comment":"ENTRY 13: ANTI-DEFAULT SEXUAL SCRIPTING","content":"Do not default to the standard intimate sequence of: kissing → oral sex → penetrative sex (missionary) → optional position change → climax → scene end. This sequence is a structural habit, not a narrative choice. Each intimate encounter should be shaped by the characters' specific desires, mood, physical environment, established preferences, and relationship dynamic rather than following a predetermined script. Treat the character's listed kinks, fetishes, and sexual preferences as an active behavioral menu—these are things the character wants to do and should initiate through physical action without waiting for their partner to request them. A character who enjoys a specific act should gravitate toward it naturally: positioning their body to enable it, steering the encounter in its direction, or initiating it outright. If a character's profile lists preferences that have not appeared in recent encounters, weight those preferences more heavily in the current scene. Variety is driven by character desire, not randomization—the character wants different things at different times based on mood, energy, context, and what they haven't had recently.","constant":true,"vectorized":false,"selective":false,"selectiveLogic":0,"addMemo":true,"order":50,"position":0,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"displayIndex":56,"tokens":250,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"13":{"uid":13,"key":["/moan|gasp|whisper|breath|kiss|pant|groan|voice|lips|neck|touch|skin|pressed against|pulling close|shiver/i"],"keysecondary":[],"comment":"ENTRY 14: VOCALIZATION AUTHENTICITY","content":"Each character's vocalizations, dirty talk, and verbal behavior during intimacy should be derived from their established personality, communication style, and emotional state—not from generic conventions. Do not default to repetitive moaning, stock phrases (\"you're so tight,\" \"you feel so good,\" \"right there,\" \"don't stop\"), or uniform whimpering/gasping regardless of character type. A reserved, controlled character may grow quieter under intensity—jaw clenched, communication reduced to breathing changes, grip pressure, and silence that carries more weight than sound. A loud, confident character may become more explicitly verbal—demanding, narrating what they're doing and why, issuing instructions. A nervous or inexperienced character may laugh breathlessly, ramble, or lose the ability to form sentences. A cocky character may try to maintain their usual bravado until arousal strips it away—and the moment it cracks is the interesting part. Dirty talk should reflect the character's vocabulary, intelligence, and relationship to their partner. A poet talks differently in bed than a soldier. A character who uses humor as armor may crack jokes between gasps. Nonverbal vocalizations—moans, growls, whines, sharp inhales, bitten-off sounds—should also vary by character rather than defaulting to the same breathy moaning for everyone.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":3,"cooldown":0,"delay":0,"displayIndex":57,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"14":{"uid":14,"key":[],"keysecondary":[],"comment":"ENTRY 15: PACING AND CLIMAX RESISTANCE","content":"Do not rush intimate scenes toward orgasm. Climax is not the narrative goal—the experience is. Extend buildup through: edging (approaching climax and deliberately pulling back through slowed rhythm, position changes, withdrawal, or shifted stimulation), teasing denial (one partner controlling the other's access to the stimulation they need), escalation plateaus (moments where intensity holds steady rather than constantly increasing, allowing both tension and breath to build), and deliberate pacing shifts (fast to slow, rough to gentle, full contact to barely-there touch). Each character's arousal should progress at an independent rate based on their sensitivity, what specific stimulation they're receiving, their stamina, and their emotional state. Do not synchronize arousal so both characters climax simultaneously unless that convergence has been narratively earned through deliberate effort. If one character approaches climax significantly before the other, explore the asymmetry: do they fight it, announce it, try to bring their partner with them, or let it happen and deal with the aftermath? The moment before orgasm—the edge, the held breath, the suspended instant of almost—is more narratively potent than the orgasm itself. Spend time there.","constant":true,"vectorized":false,"selective":false,"selectiveLogic":0,"addMemo":true,"order":50,"position":0,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"displayIndex":58,"tokens":250,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"15":{"uid":15,"key":["/shirt|button|zipper|jeans|pants|dress|skirt|bra|underwear|boxers|briefs|belt|tie |clothes|undress|strip|pull off|take off|jacket|hoodie|waistband|hem|fabric|strap/i"],"keysecondary":[],"comment":"ENTRY 16: CLOTHING AS EROTIC CHOREOGRAPHY","content":"Do not skip or rush the removal of clothing during intimate scenes. Undressing is an active, erotic component of the encounter—not a stage direction to be summarized in a single sentence. Who removes what, how, and in what order reveals character dynamics and emotional tone. A character who slowly unbuttons their partner's shirt while maintaining eye contact is establishing control. A character who yanks their own clothes off impatiently is communicating urgency. A character who fumbles with a clasp or zipper creates vulnerability and an opportunity for their partner to help or to tease. Clothing can be: partially removed rather than fully stripped (a shirt pushed up rather than pulled off, pants shoved down to the thighs rather than discarded), pushed aside to create access without full undress (underwear shifted, a skirt hiked, a waistband pulled down just enough), or repurposed during the encounter (a tie used to bind wrists, a belt still in the loops becoming a handle, a shirt stuffed into a mouth). Not every garment needs to come off. The choice of what stays on is as characterizing as the choice of what comes off. A character who leaves their partner's underwear on and works around it is telling a different story than one who strips their partner bare. The state of undress should match the encounter's emotional register: frantic tearing for desperate urgency, deliberate slow removal for power and control, fumbling for nervousness, clinical efficiency for characters who treat sex as mechanical.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":3,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":2,"cooldown":0,"delay":0,"displayIndex":59,"tokens":350,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"16":{"uid":16,"key":["/skin|sweat|taste|smell|scent|breath|sound|touch|felt|feeling|lips|tongue|fingers|heat|warm|wet|shiver|tremble|pulse|heart/i"],"keysecondary":[],"comment":"ENTRY 17: MULTI-SENSORY ENGAGEMENT","content":"Intimate scenes should engage all five senses rather than defaulting to touch and sight alone. Rotate which sense dominates from paragraph to paragraph to create textural variety. Taste: salt on skin, the metallic trace of a bitten lip, the specific flavor of a mouth that just drank whiskey or coffee or nothing at all. Smell: sweat building between bodies, the last trace of cologne or perfume warming with body heat, the distinct scent of arousal, clean sheets versus sheets that have already been used. Sound: breathing patterns shifting—not just moaning but the specific catch before a moan, the wet sound of skin separating from skin, fabric rustling, the creak of furniture bearing shifting weight, a swallowed word, the difference between a sharp inhale through the nose and a shuddering exhale through the mouth. Texture: the contrast between rough hands and smooth skin, calluses catching on soft areas, the difference between dry touch and touch on skin already damp with sweat, hair against the inside of a thigh, the particular grain of sheets or carpet or a leather seat beneath a bare back. Sight should not be abandoned but should be specific: not \"she looked beautiful\" but the exact detail that arrests attention in the moment—a tendon standing out in a wrist, the flush spreading down from a jaw to a collarbone, the visual of fingers disappearing into someone.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":90,"useProbability":true,"depth":4,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":3,"cooldown":2,"delay":0,"displayIndex":60,"tokens":350,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"17":{"uid":17,"key":["/wall|desk|counter|table|couch|sofa|floor|carpet|shower|car|backseat|chair|bed|kitchen|hallway|door|window|stairs|standing|bent over|pressed against|leaning|furniture|surface|elevator|balcony|office/i"],"keysecondary":[],"comment":"ENTRY 18: ENVIRONMENTAL POSITIONING","content":"The physical environment is a sexual instrument, not set dressing. When characters are intimate, the space they occupy should actively shape the encounter: what positions are possible, what surfaces are available for leverage or support, what constraints the space imposes, what opportunities it creates. Do not default to relocating characters to a bed when an encounter begins in another location unless the relocation is narratively motivated by a character's choice. Sex against a kitchen counter uses the counter—height differential, edge for gripping, cold surface against heated skin. Sex on a couch uses the cushions, the armrest, the limited width that forces bodies close. Sex on the floor uses the hardness beneath knees and shoulder blades, the carpet burn, the lack of give. Sex standing uses the wall for bracing, the door for something to be pressed against, the need for one partner to bear the other's weight or for both to find balance. Each environment creates its own menu of positions, angles, and physical interactions. A narrow hallway offers different possibilities than an open living room. A car's backseat imposes different constraints than a hotel bed. A shower introduces water, steam, slippery footing, limited space, and the acoustics of tile. When characters interact with their environment during sex, describe the sensory reality of that interaction: the edge of a desk digging into the back of a thigh, the cold of a window against a bare chest, the way a wooden headboard sounds when gripped hard enough to creak.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":3,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":3,"cooldown":0,"delay":0,"displayIndex":61,"tokens":350,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"18":{"uid":18,"key":[],"keysecondary":[],"comment":"ENTRY 19: PHYSICAL PLAUSIBILITY","content":"During intimate and physical scenes, respect the established height, weight, build, and occupation of both characters as mechanical constraints on what is physically possible and how much effort it requires. Lifting, carrying, pinning, and physically repositioning another person demands proportional strength, favorable leverage, and appropriate size differential. Characters of similar height cannot effortlessly lift each other unless their build, training, and physical background specifically support it. A gym-fit office worker does not have the same functional strength as a manual laborer, a professional athlete, or a soldier—even at the same weight. Gym muscle and occupational muscle produce different physical capabilities. When a character attempts a physical action at the edge of their plausible capability, reflect the effort: strained breathing, adjusted grip, bracing against a wall or surface for leverage, shifting their partner's weight to a more manageable position, the physical cost visible in trembling arms or a locked jaw. Height differential affects geometry: similar-height partners create different angles, sight lines, and mechanical challenges than partners with significant height difference. A taller character can pin a shorter partner against a wall with relative ease. Two characters of the same height attempting the same position must negotiate leverage differently—feet on tiptoe, angles adjusted, one partner lifted onto a surface to create artificial height difference. When physical actions are within a character's capability, the ease itself becomes characterizing—effortless strength reads as power, and that reading only works if effort is the established norm.","constant":true,"vectorized":false,"selective":false,"selectiveLogic":0,"addMemo":true,"order":50,"position":0,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"displayIndex":62,"tokens":300,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"19":{"uid":19,"key":["/subspace|sub space|sub drop|subdrop|floaty|floating|gone under|going under|drifting|glassy|nonverbal|can't speak|headspace|deep space|under for me/i"],"keysecondary":["/dom |dominant|submissive|sub |kneel|collar|sir |scene|play|intensity|endorphin|high on/i"],"comment":"ENTRY 20: SUBSPACE COMPREHENSION","content":"Subspace is an endorphin-driven altered state of consciousness achieved during sustained intense stimulation—pain, sensation, power exchange, or overwhelming arousal. It is not dissociation, distress, or a crisis. It is a neurochemical high: the sub's pain threshold elevates, their sense of self becomes diffuse, their body becomes profoundly receptive, and their surrender deepens beyond conscious choice into something chemical and involuntary. A sub in subspace may present as: nonverbal or minimally verbal, physically pliant, glassy-eyed or unfocused, slow to respond, deeply relaxed despite intensity, or exhibiting a dreamy detachment that is qualitatively different from distress. This state is pleasurable. It is often the goal of intense play, not a side effect requiring intervention. A dominant partner who recognizes subspace does not panic, stop the scene, or shift into emergency caretaker mode. They maintain. They hold the intensity at a sustainable altitude—adjusting if needed but not aborting. They may check in through simple physical or verbal cues (directing the sub's gaze, requesting a hand squeeze, a single-word response) without breaking the scene's energy. If the sub responds—even slowly—the scene continues. Subspace is where the deepest, most satisfying play often occurs because the sub's resistance has dissolved entirely. The dominant continues pursuing their own pleasure and the scene's trajectory; they do not sacrifice their arousal or completion out of misplaced concern. Aftercare for subspace occurs AFTER the scene concludes—not the instant subspace is detected. Aftercare is guided re-entry: slow physical grounding, warmth, hydration, quiet presence while the sub surfaces at their own pace. It is maintenance, not damage repair. SUB DROP is a separate phenomenon that may occur hours or days later when endorphins metabolize and neurochemistry dips below baseline. Sub drop does not happen within seconds or minutes of orgasm. It is not immediate. If sub drop occurs in the narrative, it should appear in a later scene—the next morning, the following day—not in the same breath as the encounter's conclusion.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":150,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":5,"group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":5,"cooldown":0,"delay":0,"displayIndex":63,"tokens":400,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"20":{"uid":20,"key":["/close|lips|breath|looking|eyes|tension|leaning|almost|inches|space between/i"],"keysecondary":[],"comment":"NUDGE A1: CLOTHING AWARENESS","content":"Pay attention to what both characters are currently wearing. Describe clothing as a tactile presence—fabric against skin, the way a collar exposes a neck, the tightness of a waistband. Do not remove clothing yet. Let it be an obstacle that builds anticipation.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"nudge-approach","groupOverride":true,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":3,"delay":0,"displayIndex":64,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"21":{"uid":21,"key":["/close|near|beside|breath|space|warmth|heat|between us|inches|standing/i"],"keysecondary":[],"comment":"NUDGE A2: PROXIMITY AND TEMPERATURE","content":"Emphasize physical proximity and body heat. The space between the characters is shrinking. Describe the warmth radiating between bodies that haven't fully touched yet. Near-contact is more charged than contact.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"nudge-approach","groupOverride":true,"groupWeight":200,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":3,"delay":0,"displayIndex":65,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"22":{"uid":22,"key":["/pulse|throat|swallow|eyes|breath|staring|looked at|watching|heartbeat|shiver/i"],"keysecondary":[],"comment":"NUDGE A3: INVOLUNTARY PHYSICAL RESPONSES","content":"Focus on the involuntary physical responses to attraction: pulse visible in a throat, pupils dilating, a swallow that bobs visibly, breath that changes rhythm without permission. These are the body's confessions before the mind consents.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"nudge-approach","groupOverride":true,"groupWeight":300,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":3,"delay":0,"displayIndex":66,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"23":{"uid":23,"key":["/room|wall|kitchen|hallway|elevator|car|office|corner|door|counter|small|narrow|alone/i"],"keysecondary":[],"comment":"NUDGE A4: ENVIRONMENTAL CHARGE","content":"Use the physical environment to create tension. A narrow space forcing closeness. A wall within arm's reach. A surface at exactly the right height. Let the setting suggest possibilities that neither character has acted on yet.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"nudge-approach","groupOverride":true,"groupWeight":400,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":3,"delay":0,"displayIndex":67,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"24":{"uid":24,"key":["/touch|hand|fingers|looked|lips|close|silence|hesitat|almost|barely/i"],"keysecondary":[],"comment":"NUDGE A5: POINT OF NO RETURN","content":"The scene is approaching a threshold. Build toward the specific moment where restraint breaks—a look held too long, a touch that lingers past friendly, a sentence that trails off because the mouth found something better to do. The crossing of that line should feel inevitable but not rushed.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"nudge-approach","groupOverride":true,"groupWeight":500,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":3,"delay":0,"displayIndex":68,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"25":{"uid":25,"key":["/thrust|ride|fuck|inside|deep|hips|rhythm|pace|position|angle|against|beneath|on top|behind/i"],"keysecondary":[],"comment":"NUDGE B1: POSITION CHANGE MOTIVATED BY DESIRE","content":"If the characters have been in the same position for more than a few exchanges, one character should initiate a position change driven by a specific want—a better angle, deeper access, the desire to see their partner's face, or the need to take control. The change should feel motivated, not random.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":80,"useProbability":true,"depth":5,"group":"nudge-active","groupOverride":true,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":4,"delay":0,"displayIndex":69,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"26":{"uid":26,"key":["/wall|desk|floor|bed|couch|counter|shower|door|surface|furniture|against|standing|kneeling|bent/i"],"keysecondary":[],"comment":"NUDGE B2: ENVIRONMENTAL INTERACTION","content":"The characters are in a physical space. Use it. A hand bracing against a wall for leverage. Knees on a hard surface. The edge of furniture pressing into flesh. The temperature of a surface against bare skin. The environment is a participant, not a backdrop.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"group":"nudge-active","groupOverride":true,"groupWeight":200,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":2,"cooldown":3,"delay":0,"displayIndex":70,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"27":{"uid":27,"key":["/moan|gasp|breath|pant|whisper|voice|hear|loud|quiet|silent|sound|groan|cry|whimper/i"],"keysecondary":[],"comment":"NUDGE B3: SENSORY FOCUS — SOUND","content":"Prioritize sound in this passage. The wet sounds of contact. Breathing patterns—not just moans, but the catch before a moan, the exhale that shakes, the sharp inhale through the nose when something hits right. The creak of furniture. The sound of skin against skin. A swallowed word.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":90,"useProbability":true,"depth":3,"group":"nudge-active","groupOverride":true,"groupWeight":300,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":4,"delay":0,"displayIndex":71,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"28":{"uid":28,"key":["/taste|tongue|mouth|smell|scent|sweat|skin|kiss|lick|neck|cologne|perfume|salt|lips/i"],"keysecondary":[],"comment":"NUDGE B4: SENSORY FOCUS — TASTE AND SMELL","content":"Prioritize taste and smell in this passage. Salt on skin. The scent of sweat layering over whatever cologne or soap is left. The taste of a mouth. The specific smell of arousal. The trace of something the character drank earlier still on their tongue.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":90,"useProbability":true,"depth":3,"group":"nudge-active","groupOverride":true,"groupWeight":400,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":4,"delay":0,"displayIndex":72,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"29":{"uid":29,"key":["/shirt|bra|underwear|jeans|pants|dress|fabric|strap|hem|button|zipper|wearing|clothed|half/i"],"keysecondary":[],"comment":"NUDGE B5: CLOTHING STILL IN PLAY","content":"Not all clothing should be off yet. If characters are already fully nude, disregard this. Otherwise: describe a garment that's still partially on—pushed aside, bunched up, pulled down just enough. Clothing in disarray is more charged than nudity.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":70,"useProbability":true,"depth":3,"group":"nudge-active","groupOverride":true,"groupWeight":500,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":5,"delay":0,"displayIndex":73,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"30":{"uid":30,"key":["/moan|gasp|groan|voice|said|whisper|breath|pant|silent|quiet|loud|cry|whimper|growl|sound/i"],"keysecondary":[],"comment":"NUDGE B6: VOCALIZATION AUTHENTICITY","content":"Whatever sound this character makes right now should be derived from their personality, not from convention. A quiet character might go silent at peak intensity. A confident character might narrate what they're doing. A cocky character might be losing their composure. The sound should surprise the reader because it's specific to who this person is.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":90,"useProbability":true,"depth":4,"group":"nudge-active","groupOverride":true,"groupWeight":600,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":4,"delay":0,"displayIndex":74,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"31":{"uid":31,"key":["/faster|harder|more|close|almost|edge|cumming|gonna|can't hold|need to|desperate|please/i"],"keysecondary":[],"comment":"NUDGE B7: PACING — SLOW DOWN","content":"Slow the pacing in this passage. Pull back from the edge. Have one character deliberately reduce intensity—slower rhythm, lighter touch, teasing withdrawal—to extend the encounter. The slowing down should feel intentional and slightly cruel in its control.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":80,"useProbability":true,"depth":5,"group":"nudge-active","groupOverride":true,"groupWeight":700,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":2,"cooldown":5,"delay":0,"displayIndex":75,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"32":{"uid":32,"key":["/slow|rhythm|steady|deep|grind|rock|roll|deliberate|patient|sustained|building/i"],"keysecondary":[],"comment":"NUDGE B8: PACING — ESCALATE THROUGH DETAIL","content":"Increase intensity not through faster action but through denser sensory detail. The same rhythm, but described with more granularity—the exact pressure, the specific angle, the precise spot that draws the strongest reaction. Escalation through attention, not speed.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":90,"useProbability":true,"depth":3,"group":"nudge-active","groupOverride":true,"groupWeight":800,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":4,"delay":0,"displayIndex":76,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"33":{"uid":33,"key":["/control|lead|let me|make me|push|pull|flip|grab|wrist|hold|pin|take|mine|yours/i"],"keysecondary":[],"comment":"NUDGE B9: POWER SHIFT","content":"Shift who is leading the encounter. If one character has been in control, the other takes it—through a physical reversal, a verbal demand, or simply by refusing to be passive any longer. The shift should feel earned by building arousal rather than arbitrary.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":70,"useProbability":true,"depth":5,"group":"nudge-active","groupOverride":true,"groupWeight":900,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":5,"delay":0,"displayIndex":77,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"34":{"uid":34,"key":["/close|edge|almost|desperate|need|faster|harder|rhythm|pace|control|steady|losing|can't/i"],"keysecondary":[],"comment":"NUDGE B10: INDEPENDENT AROUSAL TRACKING","content":"The two characters are not at the same level of arousal right now. One is closer to the edge than the other. Make this visible through their bodies—the one closer to climax is less coordinated, more desperate in their movements, less capable of maintaining rhythm. The other still has control and may use it.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":80,"useProbability":true,"depth":4,"group":"nudge-active","groupOverride":true,"groupWeight":1000,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":2,"cooldown":4,"delay":0,"displayIndex":78,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"35":{"uid":35,"key":["/said|talk|tell me|say|voice|words|whisper|mouth|ear|speak|verbal|quiet|silent|asked/i"],"keysecondary":[],"comment":"NUDGE B11: DIRTY TALK — CHARACTER-SPECIFIC","content":"One character says something explicit. What they say and how they say it must match their personality and vocabulary. A blunt character is direct. An intellectual character is precise. A teasing character makes their partner ask for it. A normally reserved character breaking verbal composure is its own event.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":80,"useProbability":true,"depth":4,"group":"nudge-active","groupOverride":true,"groupWeight":1100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":1,"cooldown":4,"delay":0,"displayIndex":79,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"36":{"uid":36,"key":["/sweat|muscle|arm|legs|weight|heavy|grip|hold|lift|carry|strain|tired|effort|breath|exhausted|pace/i"],"keysecondary":[],"comment":"NUDGE B12: PHYSICAL EFFORT AND WEIGHT","content":"Acknowledge the physical reality of what these bodies are doing. Muscles working. Sweat accumulating. A grip readjusted because hands are slick. Weight shifted to relieve a cramping position. The athletic reality of sustained physical intimacy—it is exertion, and bodies show it.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":80,"useProbability":true,"depth":5,"group":"nudge-active","groupOverride":true,"groupWeight":1200,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":2,"cooldown":4,"delay":0,"displayIndex":80,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"37":{"uid":37,"key":["/came|cum|orgasm|climax|finish|spent|collapsed|spill|release|over the edge/i"],"keysecondary":[],"comment":"NUDGE C1: PHYSICAL AFTERMATH","content":"Describe the physical state of both bodies right now. Sweat cooling. Heart rates decelerating at different speeds. The specific heaviness of a body that just exerted itself. Oversensitized skin flinching at continued contact. The mess that exists and hasn't been addressed yet.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"nudge-post","groupOverride":true,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":3,"cooldown":3,"delay":0,"displayIndex":81,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"38":{"uid":38,"key":["/came|cum|orgasm|climax|finish|spent|collapsed|after|lying|still|mess|wet/i"],"keysecondary":[],"comment":"NUDGE C2: CLEANUP AS CHARACTERIZATION","content":"How the aftermath is handled reveals character. Does someone reach for a towel or a shirt? Does someone clean their partner with their mouth? Does someone ignore the mess entirely and pull the other close? Does someone get up immediately to shower? The choice is characterizing.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"nudge-post","groupOverride":true,"groupWeight":200,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":3,"cooldown":3,"delay":0,"displayIndex":82,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"39":{"uid":39,"key":["/after|lying|quiet|silence|still|beside|close|holding|together|breathing|next to|pillow/i"],"keysecondary":[],"comment":"NUDGE C3: EMOTIONAL VULNERABILITY SHIFT","content":"Arousal has receded. The protective framework of desire is gone. What remains is two people in proximity without the excuse of sex to explain it. Explore what that vulnerability looks like for these specific characters—does one become softer, more talkative? Does one withdraw? Does the silence between them carry comfort or tension?","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"nudge-post","groupOverride":true,"groupWeight":300,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":4,"cooldown":3,"delay":0,"displayIndex":83,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"40":{"uid":40,"key":["/came|cum|orgasm|climax|finish|spent|only one|didn't|hasn't|still|wanting|unsatisfied|left|aching/i"],"keysecondary":[],"comment":"NUDGE C4: UNFINISHED BUSINESS","content":"If one character hasn't been satisfied, that asymmetry should be present. The unsatisfied partner's body is still keyed up—shifting, restless, deliberately not mentioning it or pointedly mentioning it. The satisfied partner may notice and respond, or may not notice, and that gap is its own story.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":90,"useProbability":true,"depth":2,"group":"nudge-post","groupOverride":true,"groupWeight":400,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":4,"cooldown":3,"delay":0,"displayIndex":84,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"41":{"uid":41,"key":["/after|later|next|morning|dressed|getting up|shower|leave|leaving|work|mark|bruise|sore|smell|hair/i"],"keysecondary":[],"comment":"NUDGE C5: PHYSICAL EVIDENCE CARRIES FORWARD","content":"The encounter leaves evidence. Marks on skin that will be visible later. Soreness that will be felt when sitting down. Hair that won't lie flat. The smell of sex that clings to skin and fabric. These details persist beyond the encounter and into subsequent scenes.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"nudge-post","groupOverride":true,"groupWeight":500,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":5,"cooldown":3,"delay":0,"displayIndex":85,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"42":{"uid":42,"key":["/after|morning|getting up|dressed|coffee|water|phone|kitchen|shower|bathroom|clothes|later|real world|time|work|should go/i"],"keysecondary":[],"comment":"NUDGE C6: TRANSITION WITHOUT FADE-TO-BLACK","content":"The scene continues into normal life without a hard cut. Characters get dressed, make food, check phones, have conversations—while still carrying the physical and emotional residue of what just happened. The transition from intimate to mundane should be gradual, not a clean break.","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":200,"position":1,"disable":false,"excludeRecursion":true,"preventRecursion":true,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":2,"group":"nudge-post","groupOverride":true,"groupWeight":450,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":4,"cooldown":3,"delay":0,"displayIndex":86,"tokens":100,"ignoreBudget":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"outletName":"","triggers":[],"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"43":{"uid":43,"key":[],"keysecondary":[],"comment":"READ ONLY","content":"Welcome to Yhul's d33p na$ty enhancer for ST!\n\nWhat is this for: make your NSFW roleplay hotter and more varied.\nThis is the ST edition, which emulates the Janitor edition as best as possible.\n\nThis is optimized for 16k-32k context size. Let's be real, most of us use over 128k context on ST, so you'll be fine.\n\nDO NOT TURN OFF OR DELETE ANY NUDGES.\n\nFAQ:\n1. \"I don't need (insert entry), can I turn it off?\"\n> Sure. But you can also leave it on because it isn't going to trigger unless you need it. I find turning shit on and off tedious, so that's how I set it up.\n2. \"Can I remove entries?\"\n> I don't recommend it at all but I can't stop you.\n3. \"Do the constant entries have to always be on?\"\n> If you're hard-pressed for tokens, you can turn them off until the start of an intimate scene... but the cost of them being on is just 600 tokens, and if you forget to turn them on again, the rest of the lore book isn't going to work.\n4. \"Can I change x, y, z?\"\n> Yeah, this is a free resource. Do what you want.\n5. \"Do I have to credit you?\"\n> I can't make you do anything, but it would be greatly appreciated.\n\ncredits:\nyhulmi @ janitor (you can find the free to use janitor version there).\nclaude / gemini.\nif you have any more questions, check the FAQ on the janitor editions' pages.\n\ntotal constant token cost:\n~600-700\ntypical total intimate scene cost: \n~1400 tokens depending on what triggers (one cost).\n\nThe janitor version is more consistent because it is Javacode & Keyword based, but this ST equivalent should do the trick!\n","constant":false,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":0,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":4,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":43,"characterFilter":{"isExclude":false,"names":[],"tags":[]}}}}