//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

CR27
{
   
   
}


//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 1.2

CR1
{
Ted Backman
}

CR2
{
TK Backman
}

CR3
{
Kelly Bailey
}

CR4
{
Yahn Bernier
}

CR5
{
Ken Birdwell
}

CR6
{
Steve Bond
}

CR7
{
Dario Casali
}

CR8
{
John Cook
}

CR9
{
Greg Coomer
}

CR10
{
Wes Cumberland
}

CR11
{
John Guthrie
}

CR12
{
Mona Lisa Guthrie
}

CR13
{
Mike Harrington
}

CR14
{
Monica Harrington
}

CR15
{
Brett Johnson
}

CR16
{
Chuck Jones
}

CR17
{
Marc Laidlaw
}

CR18
{
Karen Laur
}

CR19
{
Randy Lundeen
}

CR20
{
Yatsze Mark
}

CR21
{
Lisa Mennet
}

CR22
{
Gabe Newell
}

CR23
{
Dave Riller
}

CR24
{
Aaron Stackpole
}

CR25
{
Jay Stelly
}

CR26
{
Harry Teasley 
}

CR35
{
Steve Theodore
}

CR36
{
Bill Van Buren
}

CR37
{
Robin Walker
}

CR38
{
Douglas R. Wood
}

//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.5
$fadeout 0.5
$holdtime 4

VALVEIS
{
Valve is:
}

END1
{
Ted Backman
TK Backman
Kelly Bailey
Yahn Bernier
Ken Birdwell
Steve Bond
Dario Casali
John Cook
Greg Coomer
Wes Cumberland
}

END2
{
John Guthrie
Mona Lisa Guthrie
Mike Harrington
Monica Harrington
Brett Johnson
Chuck Jones
Marc Laidlaw
Karen Laur
Randy Lundeen
Yatsze Mark
}

END3
{
Lisa Mennet
Gabe Newell
Dave Riller
Aaron Stackpole
Jay Stelly
Harry Teasley
Steve Theodore
Bill Van Buren
Robin Walker
Douglas R. Wood
}

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5


CR28
{
:ı
 
 27  
}

CR29
{
:׷
   ʷͷ˱  
}

CR30
{
:
ȱ 
}

CR31
{
:
Ǳ ư ȳ
}

CR32
{
: Ϸ
3 
}

CR33
{
:Ȱ ְ

}

CR34
{
:Ȱ  

}

$fadein 0.03
$holdtime 9

GAMEOVER
{
 :ı

  :

: ׳  
   
.  ߳ ͳ 
}

$fadein 0.03
$holdtime 9
TRAITOR
{
 :ı

 :

 ȱӷ걳
}


$fadein 0.03
$holdtime 9
LOSER
{
 :ı

  :

: ׳  
.   
}

//CHAPTER TITLES

$fadein 0.01
$position -1 0.4
$holdtime 3.5
T0A0TITLE
{
ұ 
}

$position -1 0.65
C0A0TITLE
{
   
}

OPENTITLE3
{

}

OPENTITLE4
{

}

C0A1TITLE
{
Ǳ ư
}

C1A1TITLE
{
  
}

C1A2TITLE
{
 
}

C1A3TITLE
{
"!֨ "
}

C1A4TITLE
{
߷ 
}

C2A1TITLE
{
 ͷ
}

C2A2TITLE
{
 
}

C2A3TITLE
{
г
}

C2A4TITLE1
{
 
}

C2A4TITLE2
{
  Ĩ
}

C2A5TITLE
{
 ȷ
}

C3A1TITLE
{
"!  "
}

C3A2TITLE
{
 
}

C4A1TITLE
{

}

C4A1ATITLE
{
˷
}

C4A1BTITLE
{

}

C4A1CTITLE
{

}

C4A1ETITLE
{

}

C4A1FTITLE
{

}

C4A2TITLE
{
ȱ 
}

C4A3TITLE
{

}

C5TITLE
{

}


// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
... 
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
-ܱ
}

//HAZARD COURSE TEXT

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

$position -1 0.3
HZBUTTON1
{
   ŷ  Ѱ
}

$position -1 0.65
HZBUTTON2
{
   ŷ  Ѱ
}

HZMOVE
{
   汳  
   汳  
ȱ    汳 ȱ 
    汳  
}

HZJUMP
{
     Ѱ
   Ѱ
}

HZDUCK
{
     Ѱ
   Ѱ
  +   Ѱ
ŷ  
}

HZCOMBO
{
     Ѱ
   Ѱ
   Ѱ
   Ѱ
}

HZDUCKJUMP
{
  +   Ѱ
  
}

HZLADDER
{
     Ѱ
     Ѱ
}

HZLJUMP
{
   깨
  Ȱ˱ Ѱ
  Ѱ 
}

$position -1 0.3
HZLMOD
{
   ұ  䩷
௱ Ƴ 
}

$position -1 0.65
HZMEDKIT
{
ŷ    汳 ܱ  ŷ˰
 Ϸ  ŷ    ϰ
   100
}

HZMOMENT
{
ΰ  
ŷ    汳
  ˽   ŷ    ϰ
}

HZPUSH
{
 뱽    Ѱ
      ϰ
}

HZPULL
{
  + ŷ  Ѱ
   
}

HZCROWBAR
{
  ȷ
˼  1   Ѱ
}

HZBREAKVENT
{
ҳ   汳 ҳ
1    Ѱ    
  
}
 
HZLITEON
{
  Ѱ
 ͷ
}

HZLITEOFF
{
Ĩ    Ѱ
 
}

HZWEAPON
{
ұ   ȷ
}

HZFIREWEAP
{
˱  1   Ѱ
Ƴ  2   Ѱ
   Ʊ  Ʊ֫  Ѱ
}

HZARMOR
{
ŷ  Ȱ  Ѱ
Ƴ     ϰ
  
}

HZSWIM
{
  Ѱ
 깨 ȩ汳 Ϸ 
б  Ƴ ǫ   
 ׷    ӷ
ೱ  
}

HZSWIMUP
{
 ռȷ˷    ˰
}

HZDAMAGE
{
   ԰ 
.   
   뱽  ȱ
ͱ  
}

HZHAZARD
{
ֱͫ ұ
 ư 
}

HZSCIENTIST
{
  ȷ
   ŷ  Ѱ
}

HZBARNEY
{
 ȱ  ȷ
ֱ  ŷ  Ѱ
ȱ    
Ȱ ߷
}

HZTRAIN
{
ȱ ͷ ŷ  Ѱ
˷   Ѱ
ҳ   Ѱ
ܱ Ĩ  ŷ  Ѱ
}

HZDONE
{
!
 
.  ұ 
.   
}

Spec_Mode1
{
Locked Chase-Camera
}

Spec_Mode2
{
Free Chase-Camera
}

Spec_Mode3
{
Free-Look
}

Spec_Mode4
{
First Person
}

Spec_Mode5
{
Free Map Overview
}

Spec_Mode6
{
Chase Map Overview
}

Spec_NoTarget
{
No valid targets. Cannot switch to Chase-Camera Mode.
}

Spec_Help_Title
{
Spectator Mode
}

Spec_Help_Text
{
Use the following keys to change view styles:

 FIRE1 - Chase next player
 FIRE2 - Chase previous player
 JUMP - Change view modes
 USE - Change inset window mode
 
 DUCK  - Enable spectator menu
  
In Overview Map Mode move around with:

 MOVELEFT - move left
 MOVERIGHT - move right
 FORWARD - zoom in
 BACK - zoom out
 MOUSE - rotate around map/target
}

Spec_Slow_Motion
{
Slow Motion
}

Spec_Replay
{
Instant Replay
}

Spec_Auto
{
Auto
}

// Multiplayer Scoreboard
Spec_Map
{
Map
}

Spectators
{
Spectators
}

Unassigned
{
Unassigned
}

TEAMS
{
TEAMS
}

PLAYERS
{
PLAYERS
}

CLASS
{
CLASS
}

SCORE
{
SCORE
}

DEATHS
{
DEATHS
}

LATENCY
{
PING
}

VOICE
{
VOICE
}

// other menu text
Menu_OK
{
OK
}

Menu_Cancel
{
CANCEL
}

Mic_Volume
{
Mic Volume
}

Speaker_Volume
{
Speaker Volume
}

Voice_Properties
{
Voice Properties
}

Map_Description_not_available
{
Map Description not available.
}

Player
{
player
}

Player_plural
{
players
}

Muted
{
You have muted %s.
}

Unmuted
{
You have unmuted %s.
}

No_longer_hear_that_player
{
You will no longer hear that player speak.
}

OBS_NONE
{
Camera Options
}

OBS_CHASE_LOCKED
{
Locked Chase-Cam
}

OBS_CHASE_FREE
{
Free Chase-Cam
}

OBS_ROAMING
{
Roaming
}

OBS_IN_EYE
{
First Person
}

OBS_MAP_FREE
{
Free Overview
}

OBS_MAP_CHASE
{
Chase-Cam Overview
}

SPECT_OPTIONS
{
Options
}

CAM_OPTIONS
{
Camera Options
}

Spec_Duck
{
Press DUCK for Spectator Menu
}

Valve_Close
{
Close
}

Valve_Help
{
Help
}

Valve_Settings
{
Settings
}

Valve_Chat_Messages
{
Chat Messages
}

Valve_Show_Status
{
Show Status
}

Valve_View_Cone
{
View Cone
}

Valve_Player_Names
{
Player Names
}

Valve_PIP
{
Picture-In-Picture
}

Valve_Auto_Director
{
Auto Director
}

Valve_Show_Score
{
Show Scores
}

//DEMO CHAPTER TITLES

$fadein 0.01
$position -1 0.65
$holdtime 3.5

DEMOTITLE
{
UPLINK
}


//DEMO INTRO TEXT


$position -1 0.65
$effect 2
$color 100 100 100
$color2 0 200 50
$fadein 0.005
$fxtime 0.5
$holdtime 3.5
$fadeout 2.5

//FROM INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.02
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5


DEMOTXT1
{
SUBJECT:
GORDON FREEMAN, Ph.D.
}

DEMOTXT2
{
CURRENT LOCATION:
LAMBDA REACTOR COMPLEX
BLACK MESA RESEARCH FACILITY
}

DEMOTXT3
{
TIME:
CONTAINMENT FAILURE + 48.00 HRS
}

DEMOTXT4
{
STATUS:
EVALUATION IN PROGRESS
}


$holdtime 7.5

DEMOTXT6
{
CURRENT EVALUATION:
UPLINK COMPLETED.
}

DEMOTXT7
{
REQUIRE FURTHER DATA.
}