;[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
;----------------------------------------------------------------------------
;(HELPER)Ÿ—˜‰æ–Ê
[Statedef 15000]
type = A
ctrl = 0
anim = 15000
velset = 0,0
movetype = I
physics = N
sprpriority = 100

[state turn]
type = turn
trigger1 = facing = -1

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2= nobardisplay

;---------------------[ˆÚ“®ŠÖŒW]
[state a]
type = bindtoroot
trigger1 = 1
pos = 0,0

;---------------------[ƒTƒEƒ“ƒh]
[State a];
type = PlaySnd
trigger1 = time = 28
value = 15000, 0

;---------------------[‰‰o]
[state pause]
type = pause
trigger1 = time = 16
time = 99999
movetime = 99999

[State 181, 4]
type = AssertSpecial
trigger1 = time = [0,660]
flag = roundnotover

[state a]
type = AssertSpecial
trigger1 = time >= 16
flag = nomusic
flag2= nofg

[state varset]
type = varset
trigger1 = time = 0
var(1) = 0

[state varadd]
type = varadd
trigger1 = time < 16
var(1) = 16

[state varadd]
type = varadd
trigger1 = time > 24
trigger1 = time <= 32
var(1) = -32

[state a]
type = allPalFX
trigger1 = time <= 32
time = 1
add = var(1),var(1),var(1)
;mul = 256,256,256
;sinadd = 256,256,256,10
invertall = 0
color = 256

[state angledraw]
type = angledraw
trigger1 = 1
scale = 99999,99999


[state varset]
type = varset
trigger1 = time = 0
var(3) = 0

[state varadd]
type = varadd
trigger1 = time >= 255
trigger1 = time < 287
var(3) = 8


[state bgpalfx]
type = bgpalfx
trigger1 = time >= 156
trigger1 = time < 287
time = 1
add = 0,0,0
invertall = 0
color = var(3)


;---------------------[ƒLƒƒƒ‰”»•Ê—p•Ï”]
[state varset]
type = varset
trigger1 = time = 0
var(5) = random%2

[state varset];“ÁŽê
type = varset
trigger1 = root,var(3) != 0
var(6) = root,var(3)

;---------------------[ƒwƒ‹ƒp[]
[state a];‰¡ü1
type = Helper
trigger1 = time = 34
id = 15001
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15001
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];‰¡ü2
type = Helper
trigger1 = time = 34
id = 15002
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15001
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
facing = -1
ownpal = 1

[state a];‰¡ü1
type = Helper
trigger1 = time = 39
id = 15003
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15003
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
facing = -1
ownpal = 1

[state a];‰¡ü2
type = Helper
trigger1 = time = 39
id = 15004
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15003
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
facing = 1
ownpal = 1

[state a];‰~
type = Helper
trigger1 = time = 43
id = 15010
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15010
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
facing = 1
ownpal = 1

[state a];‰~
type = Helper
trigger1 = time = 43
id = 15011
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15011
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
facing = -1
ownpal = 1

[state a];‰ñ“]
type = Helper
trigger1 = time = 43
id = 15005
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15005
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
facing = -1
ownpal = 1

[state a];W
type = Helper
trigger1 = time = 52
id = 15015
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15015
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];I
type = Helper
trigger1 = time = 62
id = 15018
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15015
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];N
type = Helper
trigger1 = time = 72
id = 15016
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15015
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];N
type = Helper
trigger1 = time = 82
id = 15017
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15015
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];E
type = Helper
trigger1 = time = 92
id = 15018
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15015
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];R
type = Helper
trigger1 = time = 102
id = 15019
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15015
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];‰Š
type = Helper
trigger1 = time = 140
id = 15020
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15020
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];–{‘Ì
type = Helper
trigger1 = time = 148
id = 15100
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15100
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[State a];
type = PlaySnd
trigger1 = time = 188
value = 15000, 4
volume = -150
channel = 6

[state a];WINNER
type = Helper
trigger1 = time = 148
id = 15025
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15025
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];WINNER
type = Helper
trigger1 = time = 148
id = 15026
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15025
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];WINNER
type = Helper
trigger1 = time = 148
id = 15027
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15025
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];WINNER
type = Helper
trigger1 = time = 148
id = 15028
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15025
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];WINNER
type = Helper
trigger1 = time = 148
id = 15029
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15025
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];WINNER
type = Helper
trigger1 = time = 148
id = 15030
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15025
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];ãü
type = Helper
trigger1 = time = 220
id = 15030
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15030
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];‰ºü
type = Helper
trigger1 = time = 255
id = 15031
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15031
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1


[state a];ã˜g
type = Helper
trigger1 = time = 223
id = 15040
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15040
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];‰º˜g
type = Helper
trigger1 = time = 260
id = 15041
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15041
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];ƒƒbƒZ[ƒWƒEƒBƒ“ƒhƒE
type = Helper
trigger1 = time = 264
id = 15045
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15045
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];ƒƒbƒZ[ƒWƒEƒBƒ“ƒhƒE
type = Helper
trigger1 = time = 264
id = 15046
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15046
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1


[state a];•¶ŽšA
type = Helper
trigger1 = time = 300
id = 15050
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15050
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1

[state a];•¶ŽšB
type = Helper
trigger1 = time = 300
id = 15051
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 15051
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 0
ownpal = 1


;----------------------------------------------------------------------------
;(HELPER)‰¡ü
[Statedef 15001]
type = A
ctrl = 0
anim = 15001
velset = 0,0
movetype = I
physics = N
sprpriority = 150

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = ishelper(15001)
trigger1 = time = 0
x = -160
y = pos y - screenpos y + 10

[state posset]
type = posset
trigger1 = ishelper(15002)
trigger1 = time = 0
x = 160
y = pos y - screenpos y + 230

[state velset]
type = velset
trigger1 = time = 0
x = 64

;---------------------[‰‰o]
[state varset]
type = varset
trigger1 = time = 0
var(1) = 0

[state varadd]
type = varadd
trigger1 = time > 10
var(1) = 32

[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256 - var(1), 256


;---------------------[Á‹Ž]
[state destroyself]
type = destroyself
trigger1 = time = 60

;----------------------------------------------------------------------------
;(HELPER)ŽÎü
[Statedef 15003]
type = A
ctrl = 0
anim = 15001
velset = 0,0
movetype = I
physics = N
sprpriority = 150

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = ishelper(15003)
trigger1 = time = 0
x = 160
y = pos y - screenpos y + 10

[state posset]
type = posset
trigger1 = ishelper(15004)
trigger1 = time = 0
x = -160
y = pos y - screenpos y + 230

[state velset]
type = velset
trigger1 = ishelper(15003)
trigger1 = time = 0
x = 35
y = 24

[state velset]
type = velset
trigger1 = ishelper(15004)
trigger1 = time = 0
x = 35
y = -24

[state angleset]
type = angleset
trigger1 = ishelper(15003)
value = -34.5

[state angleset]
type = angleset
trigger1 = ishelper(15004)
value = 34.5

[state angledraw]
type = angledraw
trigger1 = 1


;---------------------[‰‰o]
[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256, 256


;---------------------[Á‹Ž]
[state destroyself]
type = destroyself
trigger1 = time = 60

;----------------------------------------------------------------------------
;(HELPER)‰~
[Statedef 15010]
type = A
ctrl = 0
anim = 15010
velset = 0,0
movetype = I
physics = N
sprpriority = 105

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = time = 0
x = 0
y = pos y - screenpos y + 120

;---------------------[‰‰o]
[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256, 256

[state varset]
type = varset
trigger1 = time = 0
var(1) = 0

[state varadd]
type = varadd
trigger1 = time < 8
var(1) = 9

[state angledraw]
type = angledraw
trigger1 = time < 8
scale = (0.01*var(1))*0.5,(0.01*var(1))*0.5

[state angledraw]
type = angledraw
trigger1 = time >= 8
scale = 0.75,0.75

;---------------------[Á‹Ž]
[state destroyself]
type = destroyself
trigger1 = animtime = 0

;----------------------------------------------------------------------------
;(HELPER)‰~
[Statedef 15011]
type = A
ctrl = 0
anim = 15011
velset = 0,0
movetype = I
physics = N
sprpriority = 105


;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = time = 0
x = 1
y = pos y - screenpos y + 120

;---------------------[‰‰o]
[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256, 256

[state varset]
type = varset
trigger1 = time = 0
var(1) = 0

[state varadd]
type = varadd
trigger1 = time < 8
var(1) = 9

[state angledraw]
type = angledraw
trigger1 = time < 8
scale = 0.01*var(1),0.01*var(1)

[state angledraw]
type = angledraw
trigger1 = 1
scale = 0.75,0.75

;---------------------[Á‹Ž]
[state destroyself]
type = destroyself
trigger1 = animtime = 0


;----------------------------------------------------------------------------
;(HELPER)‰ñ“]
[Statedef 15005]
type = A
ctrl = 0
anim = 15005
velset = 0,0
movetype = I
physics = N
sprpriority = 110

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = time = 0
x = 0
y = pos y - screenpos y + 120

;---------------------[‰‰o]
[state varset]
type = varset
trigger1 = time = 0
var(1) = 0

[state varadd]
type = varadd
trigger1 = time < 8
var(1) = 32

[state varadd]
type = varadd
trigger1 = time > 24
var(1) = -16

[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = var(1), 256

[state angleadd]
type = angleadd
trigger1 = 1
value = 8

[state angledraw]
type = angledraw
trigger1 = 1
scale = 1,1

;---------------------[Á‹Ž]
[state destroyself]
type = destroyself
trigger1 = time = 40

;----------------------------------------------------------------------------
;(HELPER)WINNER
[Statedef 15015]
type = A
ctrl = 0
anim = 15015
velset = 0,0
movetype = I
physics = N
sprpriority = 130

[State a];
type = PlaySnd
trigger1 = time = 0
value = 15000, 3
volume = -200

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = time = 0
x = 0
y = pos y - screenpos y + 120

;---------------------[ƒAƒjƒ]
[state changeanim]
type = changeanim
triggerall = time = 0
trigger1 = ishelper(15016)
value = 15016

[state changeanim]
type = changeanim
triggerall = time = 0
trigger1 = ishelper(15017)
value = 15017

[state changeanim]
type = changeanim
triggerall = time = 0
trigger1 = ishelper(15018)
value = 15018

[state changeanim]
type = changeanim
triggerall = time = 0
trigger1 = ishelper(15019)
value = 15019

;---------------------[‰‰o]
[state sprpriority]
type = sprpriority
trigger1 = ishelper(15016)
value = 131

[state sprpriority]
type = sprpriority
trigger1 = ishelper(15017)
value = 132

[state sprpriority]
type = sprpriority
trigger1 = ishelper(15018)
value = 133

[state sprpriority]
type = sprpriority
trigger1 = ishelper(15019)
value = 134


[state varset]
type = varset
trigger1 = time = 0
var(1) = 100

[state varadd]
type = varadd
trigger1 = time < 4
var(1) = -25

[state varadd]
type = varadd
trigger1 = animelem = 2,>0
var(1) = 8


[state angledraw]
type = angledraw
trigger1 = 1
scale = 0.5+var(1)*0.01,0.5+var(1)*0.01



[state varset]
type = varset
trigger1 = time = 0
var(2) = 0

[state varadd]
type = varadd
trigger1 = animelem = 2,>0
var(2) = 16



[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256 - var(2), var(2)


;---------------------[Á‹Ž]
[state destroyself]
type = destroyself
trigger1 = time = 40

;----------------------------------------------------------------------------
;(HELPER)‰Š
[Statedef 15020]
type = A
ctrl = 0
anim = 15020
velset = 0,0
movetype = I
physics = N
sprpriority = 105


;---------------------[ƒTƒEƒ“ƒh]
[State a];
type = PlaySnd
trigger1 = time = 0
value = 15000, 1


;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = time = 0
x = -160
y = pos y - screenpos y

;---------------------[‰‰o]
[state varset]
type = varset
trigger1 = time = 0
var(1) = 256

[state varadd]
type = varadd
trigger1 = time < 16
var(1) = -16

[state varadd]
type = varadd
trigger1 = time > 18
var(1) = 8

[state angledraw]
type = angledraw
trigger1 = 1
scale = 1,1.4

[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256 - var(1), var(1)


;---------------------[Á‹Ž]
[state destroyself]
type = destroyself
trigger1 = time = 51


;----------------------------------------------------------------------------
;(HELPER)–{‘Ì
[Statedef 15100]
type = A
ctrl = 0
anim = 15100
velset = 0,0
movetype = I
physics = N
sprpriority = 150


[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[ƒTƒEƒ“ƒh]
[State a];
type = PlaySnd
trigger1 = time = 0
value = 15000, 2

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = time = 0
x = -190
y = pos y - screenpos y + 240

;---------------------[‰‰o]
[state angledraw]
type = angledraw
trigger1 = 1
scale = 0.7,0.7

;----------------------------------------------------------------------------
;(HELPER)WINNER
[Statedef 15025]
type = A
ctrl = 0
anim = 15025
velset = 0,0
movetype = I
physics = N
sprpriority = 160

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = time = 0
x = 0
y = pos y - screenpos y + 120

;---------------------[ƒAƒjƒ]
[state changeanim]
type = changeanim
triggerall = time = 0
trigger1 = ishelper(15026)
value = 15026

[state changeanim]
type = changeanim
triggerall = time = 0
trigger1 = ishelper(15027)
trigger2 = ishelper(15028)
value = 15027

[state changeanim]
type = changeanim
triggerall = time = 0
trigger1 = ishelper(15029)
value = 15028

[state changeanim]
type = changeanim
triggerall = time = 0
trigger1 = ishelper(15030)
value = 15029


;---------------------[‘¬“x]
[state velset]
type = velset
trigger1 = ishelper(15025)
trigger1 = time = 0
x = -13

[state velset]
type = velset
trigger1 = ishelper(15026)
trigger1 = time = 0
x = -8

[state velset]
type = velset
trigger1 = ishelper(15027)
trigger1 = time = 0
x = -3

[state velset]
type = velset
trigger1 = ishelper(15028)
trigger1 = time = 0
x = 3

[state velset]
type = velset
trigger1 = ishelper(15029)
trigger1 = time = 0
x = 8

[state velset]
type = velset
trigger1 = ishelper(15030)
trigger1 = time = 0
x = 13

[state velset]
type = velmul
trigger1 = 1
x = 0.9


[state velset]
type = velset
trigger1 = time = 40
x = 0


;---------------------[‰‰o]
[state angledraw]
type = angledraw
trigger1 = 1
scale = 0.5,0.5
[state varset]
type = varset
trigger1 = time = 0
var(1) = 256

[state varadd]
type = varadd
trigger1 = time >= 40
trigger1 = time < 72
var(1) = -8

[State palfx];
type = palfx
trigger1 = time >= 40
trigger1 = time < 72
time = 1
add = var(1),var(1),var(1)


[state varset]
type = varset
trigger1 = time = 0
var(2) = 0

[state varadd]
type = varadd
trigger1 = time >= 72
var(2) = 16

[state trans]
type = trans
trigger1 = time >= 72
trans = addalpha
alpha = 256 - var(2), var(2)


;---------------------[Á‹Ž]
[state destroyself]
type = destroyself
trigger1 = time = 88


;----------------------------------------------------------------------------
;(HELPER)ãü
[Statedef 15030]
type = A
ctrl = 0
anim = 15030
velset = 0,0
movetype = I
physics = N
sprpriority = 200

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = time = 0
x = -160
y = pos y - screenpos y -20

[state velset]
type = velset
trigger1 = time = 0
y = 6

;---------------------[‰‰o]
[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256, 256

;---------------------[Á‹Ž]
[state destroyself]
type = destroyself
trigger1 = time = 60


;----------------------------------------------------------------------------
;(HELPER)‰ºü
[Statedef 15031]
type = A
ctrl = 0
anim = 15031
velset = 0,0
movetype = I
physics = N
sprpriority = 200

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = time = 0
x = -160
y = pos y - screenpos y + 260

[state velset]
type = velset
trigger1 = time = 0
y = -6

;---------------------[‰‰o]
[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256, 256

;---------------------[Á‹Ž]
[state destroyself]
type = destroyself
trigger1 = time = 60

;----------------------------------------------------------------------------
;(HELPER)ã˜g
[Statedef 15040]
type = A
ctrl = 0
anim = 15040
velset = 0,0
movetype = I
physics = N
sprpriority = 130

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = 1
x = -160
y = pos y - screenpos y

;---------------------[‰‰o]
[state angledraw]
type = angledraw
trigger1 = 1
scale = 0.5,1


[state varset]
type = varset
trigger1 = time = 0
var(1) = 256

[state varadd]
type = varadd
trigger1 = time < 32
var(1) = -8

[State palfx];
type = palfx
trigger1 = time < 32
time = 1
add = var(1),var(1),var(1)

;----------------------------------------------------------------------------
;(HELPER)‰º˜g
[Statedef 15041]
type = A
ctrl = 0
anim = 15041
velset = 0,0
movetype = I
physics = N
sprpriority = 160

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = 1
x = -160
y = pos y - screenpos y + 240

;---------------------[‰‰o]
[state angledraw]
type = angledraw
trigger1 = 1
scale = 0.5,1


[state varset]
type = varset
trigger1 = time = 0
var(1) = 256

[state varadd]
type = varadd
trigger1 = time < 32
var(1) = -8

[State palfx];
type = palfx
trigger1 = time < 32
time = 1
add = var(1),var(1),var(1)



;----------------------------------------------------------------------------
;(HELPER)ƒƒbƒZ[ƒWƒEƒBƒ“ƒhƒE
[Statedef 15045]
type = A
ctrl = 0
anim = 15045
velset = 0,0
movetype = I
physics = N
sprpriority = 170

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = 1
x = 0
y = pos y - screenpos y + 200

;---------------------[‰‰o]
[state angledraw]
type = angledraw
trigger1 = 1
scale = 0.5,0.5


[state varset]
type = varset
trigger1 = time = 0
var(1) = 256

[state varadd]
type = varadd
trigger1 = time < 32
var(1) = -8

[State palfx];
type = palfx
trigger1 = time < 32
time = 1
add = var(1),var(1),var(1)

;----------------------------------------------------------------------------
;(HELPER)ƒƒbƒZ[ƒWƒEƒBƒ“ƒhƒE
[Statedef 15046]
type = A
ctrl = 0
anim = 15046
velset = 0,0
movetype = I
physics = N
sprpriority = 165

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = 1
x = 0
y = pos y - screenpos y + 200

;---------------------[‰‰o]
[state angledraw]
type = angledraw
trigger1 = 1
scale = 0.5,0.5


[state varset]
type = varset
trigger1 = time = 0
var(1) = 256

[state varadd]
type = varadd
trigger1 = time < 32
var(1) = -8

[State palfx];
type = palfx
trigger1 = time < 32
time = 1
add = var(1),var(1),var(1)

[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256, 156


;----------------------------------------------------------------------------
;(HELPER)•¶ŽšA
[Statedef 15050]
type = A
ctrl = 0
anim = 15050 + parent,var(5)*2
velset = 0,0
movetype = I
physics = N
sprpriority = 180

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[“ÁŽêƒƒbƒZ[ƒW]
[state changeanim]
type = changeanim
trigger1 = parent,var(6) != 0
trigger1 = time = 0
value = 15200 + (parent,var(6) - 1)*2

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = time = 0
x = 160
y = pos y - screenpos y + 195

[state velset]
type = velset
trigger1 = time = 0
x = -10

[state velset]
type = velset
trigger1 = time = 16
x = 0

[state posset]
type = posset
trigger1 = time = 16
x = 0

;---------------------[‰‰o]
[state angledraw]
type = angledraw
trigger1 = 1
scale = 0.75,0.75


[state varset]
type = varset
trigger1 = time = 0
var(1) = 256

[state varadd]
type = varadd
trigger1 = time < 16
var(1) = -16

[State palfx];
type = palfx
trigger1 = time < 16
time = 1
add = var(1),var(1),var(1)

[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256 - var(1), var(1)

;----------------------------------------------------------------------------
;(HELPER)•¶ŽšB
[Statedef 15051]
type = A
ctrl = 0
anim = 15051 + parent,var(5)*2
velset = 0,0
movetype = I
physics = N
sprpriority = 180

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

;---------------------[“ÁŽêƒƒbƒZ[ƒW]
[state changeanim]
type = changeanim
trigger1 = parent,var(6) != 0
trigger1 = time = 0
value = 15201 + (parent,var(6) - 1)*2

;---------------------[ˆÚ“®ŠÖŒW]
[state posset]
type = posset
trigger1 = time = 0
x = -160
y = pos y - screenpos y + 205

[state velset]
type = velset
trigger1 = time = 0
x = 10

[state velset]
type = velset
trigger1 = time = 16
x = 0

[state posset]
type = posset
trigger1 = time = 16
x = 0

;---------------------[‰‰o]
[state angledraw]
type = angledraw
trigger1 = 1
scale = 0.75,0.75


[state varset]
type = varset
trigger1 = time = 0
var(1) = 256

[state varadd]
type = varadd
trigger1 = time < 16
var(1) = -16

[State palfx];
type = palfx
trigger1 = time < 16
time = 1
add = var(1),var(1),var(1)

[state trans]
type = trans
trigger1 = 1
trans = addalpha
alpha = 256 - var(1), var(1)