;--------------------------------------------------------------------------------
[StateDef 90000];一撃必殺発動時のエフェクト
Type = A
MoveType = I
Physics = N
Juggle = 1
VelSet = 0,0
Ctrl = 0
Anim = 11000
PowerAdd = 0
SprPriority = -200

[State 11000, 特殊効果(時間膠着)]
Type = AssertSpecial
Trigger1 = 1
Flag = NoKOSlow
Flag2 = TimerFreeze

[State 11000, 特殊効果(背景消去)]
Type = AssertSpecial
Trigger1 = 1
Trigger1 = !WinKO
Flag = NoBG
Flag2 = NoFG
Flag3 = NoShadow

[State 11000, 背景を黒くする]
Type = BgPalFx;PalFxはキャラ、BgPalFxは背景、AllPalFxは総て光る
Trigger1 = 1
Time = 1
Mul = 0,0,0
SinAdd = 0,0,0,0
Contrast = 0,0,0
Color = 0
;Ctrl = 1
Under = 2
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11100, 一撃の文字]
Type = Helper
Trigger1 = Time = 0
Persistent = 0
Name = "Ichigeki"
StateNo = 11100
ID = 11100
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 0.75
Size.YScale = 0.75
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11113, 一撃の円弧]
Type = Helper
Trigger1 = Time = 0
Persistent = 0
Name = "Ichigeki"
StateNo = 11113
ID = 11113
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 0.60
Size.YScale = 0.60
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11110, 水焔の背景(速)]
Type = Explod
Trigger1 = Time = 0
Anim = 11110
PosType = Back
Pos = -128,-4
BindTime = -1
SprPriority = -997
OwnPal = 1
Trans = AddAlpha
Alpha = 120,240
ReMoveTime = -1
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ID = 11110

[State 11111, 水焔の背景(普)]
Type = Explod
Trigger1 = Time = 0
Anim = 11111
PosType = Back
Pos = -128,-4
BindTime = -1
SprPriority = -998
OwnPal = 1
Trans = AddAlpha
Alpha = 120,240
ReMoveTime = -1
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ID = 11111

[State 11112, 雷電の背景(下)]
Type = Explod
Trigger1 = Time = 0
Anim = 11112
PosType = Back
Pos = -128,154
BindTime = -1
SprPriority = -999
OwnPal = 1
Trans = AddAlpha
Alpha = 165,330
ReMoveTime = -1
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ID = 11112

;[State 11112, 雷電の背景(上)]
;Type = Explod
;Trigger1 = Time = 0
;Anim = 11112
;PosType = Back
;Pos = -128,98
;BindTime = -1
;SprPriority = -999
;OwnPal = 1
;Trans = AddAlpha
;Alpha = 165,330
;ReMoveTime = -1
;SuperMoveTime = 99999999
;PauseMoveTime = 99999999
;ReMoveOnGetHit = 1
;IgNoreHitPause = 1
;Scale = 0.5,0.5
;VFacing = -1
;ID = 11112

[State 11110, 背景の効果01]
Type = ReMoveExplod
Trigger1 = NumExplod(11110)
Trigger1 = Root,StateNo != [4800,4811]
Trigger2 = WinKO
ID = 11110

[State 11111, 背景の効果02]
Type = ReMoveExplod
Trigger1 = NumExplod(11111)
Trigger1 = Root,StateNo != [4800,4811]
Trigger2 = WinKO
ID = 11111

[State 11112, 背景の効果03]
Type = ReMoveExplod
Trigger1 = NumExplod(11112)
Trigger1 = Root,StateNo != [4800,4811]
Trigger2 = WinKO
ID = 11112

[State 11000, 拘束解除]
Type = DestroySelf
Trigger1 = Root,StateNo != [4800,4811]
Trigger2 = WinKO
IgNoreHitPause = 1
PauseMoveTime = 10000
SuperMoveTime = 10000

;--------------------------------------------------------------------------------
[StateDef 11100];一撃必殺の白い記号の背景
Type = A
MoveType = I
Physics = N
Juggle = 1
VelSet = 0,0
Ctrl = 0
Anim = 11100
PowerAdd = 0
SprPriority = -9

[State 11100, 特殊効果]
Type = AssertSpecial
Trigger1 = 1
Flag = NoShadow

[State 11100, ヘルパーの回転]
Type = Turn
Trigger1 = Facing = -1

[State 11100, 本体の移動]
Type = VelSet
Trigger1 = Time = 0
X = 0.0
Y = 0.0

[State 11100, 本体の移動]
Type = PosSet
Trigger1 = 1
X = 0.0
Y = Pos Y - ScreenPos Y + 128

[State 11100, ヘルパーの透明化]
Type = Trans
Trigger1 = 1
Trans = AddAlpha
Alpha = 300,300
IgNoreHitPause = 1

[State 11100, ヘルパーの拡大縮小]
Type = AngleDraw
Trigger1 = 1
Scale = 0.75 + Time * 0.005, 0.75 + Time * 0.005

[State 11100, ヘルパーの消滅開始と消滅終了]
Type = PalFX
Trigger1 = Time = 50 ;消滅が始まる時間
Time = 90 ;消え終る迄の時間
Add = 0,0,0;-128,-128,-128
SinAdd = -256,-256,-256,90
IgNoreHitPause = 1

[State 11100, 拘束解除]
Type = DestroySelf
Trigger1 = AnimTime = 0
IgNoreHitPause = 1
PauseMoveTime = 10000
SuperMoveTime = 10000

;--------------------------------------------------------------------------------
[Statedef 11113];一撃必殺発動時の白い円弧
Type = A
MoveType = I
Physics = N
Juggle = 1
VelSet = 0,0
Ctrl = 0
Anim = 11113
PowerAdd = 0
SprPriority = -11

[State 11113, 特殊効果]
Type = AssertSpecial
Trigger1 = 1
Flag = NoShadow

[State 11113, ヘルパーの回転]
Type = Turn
Trigger1 = Facing = -1

[State 11113, 本体の移動]
Type = VelSet
Trigger1 = Time = 0
X = 0.0
Y = 0.0

[State 11113, 本体の移動]
Type = PosSet
Trigger1 = 1
X = 0.0
Y = Pos Y - ScreenPos Y + 128

[State 11113, ヘルパーの透明化]
Type = Trans
Trigger1 = 1
Trans = AddAlpha
Alpha = 300,300
IgNoreHitPause = 1

[State 11113, ヘルパーの拡大縮小]
Type = AngleDraw
Trigger1 = 1
Scale = 0.40 + Time * 0.040, 0.40 + Time * 0.040

[State 11113, ヘルパーの消滅開始と消滅終了]
Type = PalFX
Trigger1 = Time = 13 ;消滅が始まる時間
Time = 40 ;消え終る迄の時間
Add = 0,0,0;-128,-128,-128
SinAdd = -256,-256,-256,90
IgNoreHitPause = 1

[State 11113, 拘束解除]
Type = DestroySelf
Trigger1 = Time = 40
IgNoreHitPause = 1
PauseMoveTime = 10000
SuperMoveTime = 10000

;--------------------------------------------------------------------------------
[Statedef 11114];一撃必殺成功時のエフェクト01
Type = A
MoveType = I
Physics = N
Juggle = 1
VelSet = 0,0
Ctrl = 0
Anim = 11114
PowerAdd = 0
SprPriority = -11

[State 11114, 特殊効果]
Type = AssertSpecial
Trigger1 = 1
Flag = NoShadow

[State 11114, ヘルパーの回転]
Type = Turn
Trigger1 = Facing = -1

[State 11114, 本体の移動]
Type = VelSet
Trigger1 = Time = 0
X = 0.0
Y = 0.0

[State 11114, 本体の移動]
Type = PosSet
Trigger1 = 1
X = 0.0
Y = Pos Y - ScreenPos Y + 128

[State 11114, ヘルパーの透明化]
Type = Trans
Trigger1 = 1
Trans = AddAlpha
Alpha = 300,300
IgNoreHitPause = 1

[State 11114, ヘルパーの拡大縮小]
Type = AngleDraw
Trigger1 = 1
Scale = 0.80 + Time * 0.080, 0.80 + Time * 0.080

[State 11114, ヘルパーの消滅開始と消滅終了]
Type = PalFX
Trigger1 = Time = 13 ;消滅が始まる時間
Time = 40 ;消え終る迄の時間
Add = 0,0,0;-128,-128,-128
SinAdd = -256,-256,-256,90
IgNoreHitPause = 1

[State 11114, 拘束解除]
Type = DestroySelf
Trigger1 = Time = 40
IgNoreHitPause = 1
PauseMoveTime = 10000
SuperMoveTime = 10000

;--------------------------------------------------------------------------------
[Statedef 11116];一撃必殺成功時のエフェクト02
Type = A
MoveType = I
Physics = N
Juggle = 1
VelSet = 0,0
Ctrl = 0
Anim = 11116
PowerAdd = 0
SprPriority = -11

[State 11116, 特殊効果]
Type = AssertSpecial
Trigger1 = 1
Flag = NoShadow

[State 11116, ヘルパーの回転]
Type = Turn
Trigger1 = Facing = -1

[State 11116, 本体の移動]
Type = VelSet
Trigger1 = Time = 0
X = 0.0
Y = 0.0

[State 11116, 本体の移動]
Type = PosSet
Trigger1 = 1
X = 0.0
Y = Pos Y - ScreenPos Y + 128

[State 11116, ヘルパーの透明化]
Type = Trans
Trigger1 = 1
Trans = AddAlpha
Alpha = 300,300
IgNoreHitPause = 1

[State 11116, ヘルパーの拡大縮小]
Type = AngleDraw
Trigger1 = 1
Scale = 0.60 + Time * 0.060, 0.60 + Time * 0.060

[State 11116, ヘルパーの消滅開始と消滅終了]
Type = PalFX
Trigger1 = Time = 13 ;消滅が始まる時間
Time = 40 ;消え終る迄の時間
Add = 0,0,0;-128,-128,-128
SinAdd = -256,-256,-256,90
IgNoreHitPause = 1

[State 11116, 拘束解除]
Type = DestroySelf
Trigger1 = Time = 40
IgNoreHitPause = 1
PauseMoveTime = 10000
SuperMoveTime = 10000

;--------------------------------------------------------------------------------
[StateDef 50000];一撃必殺成功時のステージ音楽の無音化効果
Type = A
MoveType = I
Physics = N
Juggle = 1
VelSet = 0,0
Ctrl = 0
Anim = 11000
PowerAdd = 0
SprPriority = -200

[State 50000, 特殊効果]
Type = AssertSpecial
Trigger1 = 1
Flag = NoShadow

[State 50000, 特殊効果]
Type = AssertSpecial
Trigger1 = 1
Flag = NoMusic

[State 50000, 本体の移動]
Type = PosSet
Trigger1 = 1
X = 0.0
Y = Pos Y - ScreenPos Y + 128

;[State 50000, カメラ位置固定]
;Type = ScreenBound
;Trigger1 = 1
;Value = 1
;MoveCamera = 1

;--------------------------------------------------------------------------------
[StateDef 100000];一撃必殺成功時エフェクト
Type = A
MoveType = I
Physics = N
Juggle = 1
VelSet = 0,0
Ctrl = 0
Anim = 11000
PowerAdd = 0
SprPriority = 200

[State 4600, Var設定と追加]
Type = ParentVarSet
Trigger1 = Time = 0
;Trigger1 = PalNo != 12
V = 21;var(21)
Value = 1

[State 100000, 特殊効果]
Type = AssertSpecial
Trigger1 = 1
Trigger1 = !WinKO
;Trigger1 = Time >= 150
;Trigger1 = !WinKO
Flag = NoShadow

[State 100000, 特殊効果]
Type = AssertSpecial
Trigger1 = 1
Trigger1 = !WinKO
;Trigger1 = Time >= 150
;Trigger1 = !WinKO
Flag = NoBG
Flag2 = NoFG

[State 100000, 膠着(画面固定)]
Type = Pause
Trigger1 = Time = 1
Anim = -1
Pos = 0,0
Time = 160
MoveTime = 160

[State 100000, 画面を白くする]
Type = AllPalFx
Trigger1 = Time >= 170
Trigger1 = Time <= 230
Time = 1
Add = 255,255,255
;Mul = 255,255,255
;SinAdd = -255,-255,-255,25
Color = 255

[State 100000, 画面を白くする]
Type = AllPalFx
Trigger1 = Time = [170,200]
Time = 50
Add = 0 + ((Time - 170) * 10), 0 + ((Time - 170) * 10), 0 + ((Time - 170) * 10)
;Mul = 255,255,255
;SinAdd = -255,-255,-255,25
Color = 255

[State 11115, 一撃の背景]
Type = Explod
Trigger1 = Time = 0
Anim = 11115
PosType = Left
Pos = 160,120
BindTime = -1
SprPriority = -101
OwnPal = 1
ReMoveTime = 222
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 1.0,1.0

[State 12345, 直線の背景]
Type = Explod
Trigger1 = Time = 0
Anim = 12345
PosType = Left
Pos = 0,0
BindTime = -1
SprPriority = -99
OwnPal = 1
ReMoveTime = 222
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
Trans = AddAlpha
Alpha = 255,255

;------------------------------ BASARAK.O,ロゴ(Explod多用なので注意)
[State 12016, Ｋ]
Type = Explod
Trigger1 = Time = 9
Anim = 12016
ID = 12016
PosType = Left
Pos = 109,141
BindTime = -1
SprPriority = 993
OwnPal = 1
ReMoveTime = 180
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ONTop = 1

[State 12017, ドット]
Type = Explod
Trigger1 = Time = 9
Anim = 12017
ID = 12017
PosType = Left
Pos = 162,170
BindTime = -1
SprPriority = 992
OwnPal = 1
ReMoveTime = 184
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ONTop = 1

[State 12018, Ｏ]
Type = Explod
Trigger1 = Time = 9
Anim = 12018
ID = 12018
PosType = Left
Pos = 204,137
BindTime = -1
SprPriority = 991
OwnPal = 1
ReMoveTime = 188
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ONTop = 1

[State 12019, コンマ]
Type = Explod
Trigger1 = Time = 9
Anim = 12019
ID = 12019
PosType = Left
Pos = 236,170
BindTime = -1
SprPriority = 990
OwnPal = 1
ReMoveTime = 192
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ONTop = 1

[State 12010, Ｂ]
Type = Explod
Trigger1 = Time = 9
Anim = 12010
ID = 12010
PosType = Left
Pos = 57,92
BindTime = -1
SprPriority = 999
OwnPal = 1
ReMoveTime = 156
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ONTop = 1

[State 12011, Ａ]
Type = Explod
Trigger1 = Time = 9
Anim = 12011
ID = 12011
PosType = Left
Pos = 102,80
BindTime = -1
SprPriority = 998
OwnPal = 1
ReMoveTime = 160
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ONTop = 1

[State 12012, Ｓ]
Type = Explod
Trigger1 = Time = 9
Anim = 12012
ID = 12012
PosType = Left
Pos = 121,86
BindTime = -1
SprPriority = 997
OwnPal = 1
ReMoveTime = 164
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ONTop = 1

[State 12013, Ａ]
Type = Explod
Trigger1 = Time = 9
Anim = 12013
ID = 12013
PosType = Left
Pos = 172,80
BindTime = -1
SprPriority = 996
OwnPal = 1
ReMoveTime = 168
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ONTop = 1

[State 12014, Ｒ]
Type = Explod
Trigger1 = Time = 9
Anim = 12014
ID = 12014
PosType = Left
Pos = 208,85
BindTime = -1
SprPriority = 995
OwnPal = 1
ReMoveTime = 172
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ONTop = 1

[State 12015, Ａ]
Type = Explod
Trigger1 = Time = 9
Anim = 12015
ID = 12015
PosType = Left
Pos = 269,89
BindTime = -1
SprPriority = 994
OwnPal = 1
ReMoveTime = 176
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1
Scale = 0.5,0.5
ONTop = 1

[state 8000]
type = ModifyExplod
trigger1 = 1
id = 12010
scale = .5+ifelse(Time<16,.5,ifelse(time<32,(32-time)*.0313,0)),.5+ifelse(Time<16,.5,ifelse(time<32,(32-time)*.0313,0))
pos = ifelse(time<32,160,57),92
postype = Left

[state 8000]
type = ModifyExplod
trigger1 = 1
id = 12011
scale = .5+ifelse(Time<20,.5,ifelse(time<36,(36-time)*.0313,0)),.5+ifelse(Time<20,.5,ifelse(time<36,(36-time)*.0313,0))
pos = ifelse(time<36,160,102),80
postype = Left

[state 8000]
type = ModifyExplod
trigger1 = 1
id = 12012
scale = .5+ifelse(Time<24,.5,ifelse(time<40,(40-time)*.0313,0)),.5+ifelse(Time<24,.5,ifelse(time<40,(40-time)*.0313,0))
pos = ifelse(time<40,160,121),86
postype = Left

[state 8000]
type = ModifyExplod
trigger1 = 1
id = 12013
scale = .5+ifelse(Time<28,.5,ifelse(time<44,(44-time)*.0313,0)),.5+ifelse(Time<28,.5,ifelse(time<44,(44-time)*.0313,0))
pos = ifelse(time<44,160,172),80
postype = Left

[state 8000]
type = ModifyExplod
trigger1 = 1
id = 12014
scale = .5+ifelse(Time<32,.5,ifelse(time<48,(48-time)*.0313,0)),.5+ifelse(Time<32,.5,ifelse(time<48,(48-time)*.0313,0))
pos = ifelse(time<48,160,208),85
postype = Left

[state 8000]
type = ModifyExplod
trigger1 = 1
id = 12015
scale = .5+ifelse(Time<36,.5,ifelse(time<52,(52-time)*.0313,0)),.5+ifelse(Time<36,.5,ifelse(time<52,(52-time)*.0313,0))
pos = ifelse(time<52,160,269),89
postype = Left

[state 8000]
type = ModifyExplod
trigger1 = 1
id = 12016
scale = .5+ifelse(Time<34,.75,ifelse(time<44,(44-time)*.075,0)),.5+ifelse(Time<34,.75,ifelse(time<44,(44-time)*.075,0))

[state 8000]
type = ModifyExplod
trigger1 = 1
id = 12017
scale = .5+ifelse(Time<38,.75,ifelse(time<48,(48-time)*.075,0)),.5+ifelse(Time<38,.75,ifelse(time<48,(48-time)*.075,0))

[state 8000]
type = ModifyExplod
trigger1 = 1
id = 12018
scale = .5+ifelse(Time<42,.75,ifelse(time<52,(52-time)*.075,0)),.5+ifelse(Time<42,.75,ifelse(time<52,(52-time)*.075,0))

[state 8000]
type = ModifyExplod
trigger1 = 1
id = 12019
scale = .5+ifelse(Time<46,.75,ifelse(time<56,(56-time)*.075,0)),.5+ifelse(Time<46,.75,ifelse(time<56,(56-time)*.075,0))

;------------------------------ 背景の光の円弧(Helper多用なので注意)
[State 11113, 一撃の円弧]
Type = Helper
Trigger1 = Time = 2
Persistent = 0
Name = "Ichigeki"
StateNo = 11113
ID = 11113
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 1.25
Size.YScale = 1.25
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11113, 一撃の円弧]
Type = Helper
Trigger1 = Time = 62
Persistent = 0
Name = "Ichigeki"
StateNo = 11113
ID = 11113
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 1.25
Size.YScale = 1.25
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11113, 一撃の円弧]
Type = Helper
Trigger1 = Time = 122
Persistent = 0
Name = "Ichigeki"
StateNo = 11113
ID = 11113
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 1.25
Size.YScale = 1.25
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11113, 一撃の円弧]
Type = Helper
Trigger1 = Time = 182
Persistent = 0
Name = "Ichigeki"
StateNo = 11113
ID = 11113
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 1.25
Size.YScale = 1.25
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 0
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.0
Size.YScale = 2.0
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 9
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 1.5
Size.YScale = 1.5
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 18
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 1.6
Size.YScale = 1.6
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 27
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 1.7
Size.YScale = 1.7
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 36
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 1.8
Size.YScale = 1.8
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 45
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 1.9
Size.YScale = 1.9
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 54
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.0
Size.YScale = 2.0
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 63
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.1
Size.YScale = 2.1
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 72
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.2
Size.YScale = 2.2
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 81
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.3
Size.YScale = 2.3
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 90
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.4
Size.YScale = 2.4
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 99
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.5
Size.YScale = 2.5
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 108
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.6
Size.YScale = 2.6
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 117
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.7
Size.YScale = 2.7
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 126
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.8
Size.YScale = 2.8
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 135
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.9
Size.YScale = 2.9
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 144
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 3.0
Size.YScale = 3.0
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 153
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 3.1
Size.YScale = 3.1
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 162
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 3.2
Size.YScale = 3.2
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 171
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 3.3
Size.YScale = 3.3
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 180
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 3.4
Size.YScale = 3.4
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11114, 一撃の円弧]
Type = Helper
Trigger1 = Time = 190
Persistent = 0
Name = "Ichigeki"
StateNo = 11114
ID = 11114
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 3.5
Size.YScale = 3.05
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11116, 一撃の円弧]
Type = Helper
Trigger1 = Time = 5
Persistent = 0
Name = "Ichigeki"
StateNo = 11116
ID = 11116
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.0
Size.YScale = 2.0
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11116, 一撃の円弧]
Type = Helper
Trigger1 = Time = 14
Persistent = 0
Name = "Ichigeki"
StateNo = 11116
ID = 11116
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.2
Size.YScale = 2.2
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11116, 一撃の円弧]
Type = Helper
Trigger1 = Time = 23
Persistent = 0
Name = "Ichigeki"
StateNo = 11116
ID = 11116
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.4
Size.YScale = 2.4
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11116, 一撃の円弧]
Type = Helper
Trigger1 = Time = 32
Persistent = 0
Name = "Ichigeki"
StateNo = 11116
ID = 11116
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.6
Size.YScale = 2.6
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11116, 一撃の円弧]
Type = Helper
Trigger1 = Time = 41
Persistent = 0
Name = "Ichigeki"
StateNo = 11116
ID = 11116
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 2.8
Size.YScale = 2.8
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11116, 一撃の円弧]
Type = Helper
Trigger1 = Time = 50
Persistent = 0
Name = "Ichigeki"
StateNo = 11116
ID = 11116
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 3.0
Size.YScale = 3.0
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11116, 一撃の円弧]
Type = Helper
Trigger1 = Time = 60
Persistent = 0
Name = "Ichigeki"
StateNo = 11116
ID = 11116
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 3.25
Size.YScale = 3.25
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11116, 一撃の円弧]
Type = Helper
Trigger1 = Time = 70
Persistent = 0
Name = "Ichigeki"
StateNo = 11116
ID = 11116
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 3.5
Size.YScale = 3.5
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1

[State 11116, 一撃の円弧]
Type = Helper
Trigger1 = Time = 80
Persistent = 0
Name = "Ichigeki"
StateNo = 11116
ID = 11116
Pos = 0,0
PosType = Left
KeyCtrl = 0
OwnPal = 1
Size.XScale = 3.75
Size.YScale = 3.75
HelperType = Normal
SuperMoveTime = 99999999
PauseMoveTime = 99999999
ReMoveOnGetHit = 1
IgNoreHitPause = 1


[State 11114, 背景の効果01]
Type = ModifyExplod
Trigger1 = Time = [10,45]
Scale = 1.0 - (Time * 0.010), 1.0 - (Time * 0.010)
ID = 11114

[State 11114, 背景の効果02]
Type = ModifyExplod
Trigger1 = Time > 45
Scale = 0.5 + (Time * 0.0005), 0.5 + (Time * 0.0005)
ID = 11114

[State 100000, 音楽の再生]
Type = PlaySnd
Trigger1 = Time = 0
Volume = 255
Value = S9000,2
Loop = 0

[State 100000, 音楽の再生]
Type = PlaySnd
Trigger1 = Time = 90
Volume = 255
Value = S9000,3
Loop = 0

[State 100000, 本体の移動]
Type = PosSet
Trigger1 = 1
X = 0.0
Y = Pos Y - ScreenPos Y + 128

[State 100000, 拘束解除]
Type = DestroySelf
Trigger1 = Time = 280;220
IgNoreHitPause = 1
PauseMoveTime = 10000
SuperMoveTime = 10000
