CastOKStart Collision_Add.Node(NPC L Calf [LClf])|ID(1)|Scale(2.0) Collision_Add.Node(NPC L Foot [Lft ])|ID(1)|Scale(2.0) Collision_Add.Node(NPC L Forearm [LLar])|ID(1)|Scale(2.0) Collision_Add.Node(NPC L Thigh [LThg])|ID(1)|Scale(2.0) Collision_Add.Node(NPC L UpperArm [LUar])|ID(1)|Scale(2.0) Collision_Add.Node(NPC R Forearm [RLar])|ID(1)|Scale(2.0) Collision_Add.Node(NPC R UpperArm [RUar])|ID(1)|Scale(2.0) Collision_AttackEnd Collision_AttackStart FootScuffLeft FootScuffRight HitFrame MCO_PowerWinClose MCO_PowerWinOpen MCO_Recovery MCO_WinClose MCO_WinOpen PIE.$FMelee_GDust2 PIE.$Fist_Hit PIE.$HitLeft_Trigger PIE.$HitPushX2_Trigger PIE.$h2h_Power PIE.@CAMSHAKE|0.5|0.2 PIE.@CAMSHAKE|0.5|0.5 PIE.@CAMSHAKE|2.0|1 PIE.@SGVF|MCO_AttackSpeed|1.0 PIE.@SGVI|MCO_NextAttack|2 PIE.@SGVI|MCO_NextAttack|3 PIE.@SGVI|MCO_NextAttack|6 PIE.@SGVI|MCO_NextPowerAttack|2 PIE.@SGVI|MCO_NextPowerAttack|3 PIE.@SGVI|MCO_NextPowerAttack|4 PIE.@SGVI|MCO_NextPowerAttack|6 SoundPlay.GroundDustFX2 SoundPlay.WPNSwingFx SoundPlay.WPNUnarmedSwing preHitFrame