# numOriginalFrames: 36 # duration: 1.2 # numAnnotationTracks: 99 # numAnnotations: 50 0.000000 animmotion 0 0 0 0.033333 animmotion 0 5 0 0.066667 animmotion 0 9 0 0.100000 animmotion 0 14 0 0.133333 animmotion 0 19 0 0.166667 animmotion 0 24 0 0.200000 animmotion 0 28 0 0.233333 animmotion 0 33 0 0.266667 animmotion 0 38 0 0.300000 animmotion 0 42 0 0.333333 animmotion 0 47 0 0.366667 animmotion 0 52 0 0.400000 animmotion 0 57 0 0.433333 animmotion 0 61 0 0.466667 animmotion 0 66 0 0.500000 animmotion 0 71 0 0.533333 animmotion 0 75 0 0.566667 animmotion 0 80 0 0.600000 animmotion 0 85 0 0.633333 animmotion 0 90 0 0.666667 animmotion 0 94 0 0.700000 animmotion 0 99 0 0.733333 animmotion 0 104 0 0.766667 animmotion 0 108 0 0.800000 animmotion 0 113 0 0.833333 animmotion 0 118 0 0.866667 animmotion 0 123 0 0.900000 animmotion 0 127 0 0.933333 animmotion 0 132 0 0.966667 animmotion 0 137 0 1.000000 animmotion 0 141 0 1.033333 animmotion 0 146 0 1.066667 animmotion 0 151 0 1.100000 animmotion 0 151 0 1.133333 animmotion 0 151 0 1.166667 animmotion 0 151 0 0.000000 PIE.@SGVF|MCO_AttackSpeed|1.0 0.000000 PIE.@SGVI|MCO_NextAttack|2 0.000000 PIE.@SGVI|MCO_NextPowerAttack|4 0.000000 CastOKStart 0.500000 preHitFrame 0.733333 SoundPlay.WPNUnarmedSwing 0.733333 Collision_AttackStart 0.733333 Collision_Add.Node(NPC R UpperArm [RUar])|ID(1)|Scale(2.0) 0.733333 Collision_Add.Node(NPC R Forearm [RLar])|ID(1)|Scale(2.0) 0.766667 PIE.$Fist_Hit 0.766667 HitFrame 0.866667 Collision_AttackEnd 0.900000 MCO_WinOpen 1.133333 MCO_WinClose