﻿<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: These templates are provided as-is with no support.  They can, and likely will, change in future versions of Windows Live Essentials. -->
<X3D profile="Immersive"  version="3.1">
  <!-- This is Sepia effect template. -->
  <Transform>
    <MetadataSet name='Template'>
      <MetadataString containerField='value' name='TemplateID' value='"CustomChannelMixerEffectTemplate"'/>
      <MetadataInteger containerField='value' name='TemplateKind' value='3'/>
      <MetadataString containerField='value' name='TimeDependentNode' value='""'/>
      <MetadataString containerField='value' name='TemplateTitle' value='"ColoEffects Channel Mixer C1"'/>
      <MetadataString containerField='value' name='TemplateCategory' value='"Reimaginated Suite - ColoEffects"'/>
      <MetadataString containerField='value' name='TemplateThumbnailPath' value='"Effects/IgniterDire/ChannelMixerCustom.ico"'/>
      <MetadataInteger containerField='value' name='TemplateSubType' value='1'/>
      <MetadataInteger containerField='value' name='TemplateEffectKind' value='1'/>
    </MetadataSet>

    <!--OUT sockets -->
    <Transform>
      <MetadataSet DEF='OutSockets'>

        <MetadataSet containerField='value' name='OutSocket'>
          <MetadataString containerField='value' name='socketName' value='"effectShaderSet"'/>
          <MetadataFloat containerField='value' name='socketCompatibilitySet' value='1.0'/>
          <MetadataString containerField='value' name='socketConnectToExtent' value='"current"'/>
          <MetadataString containerField='value' name='socketParentDEF' value='""'/>
          <MetadataString containerField='value' name='socketChildNodeDEF' value='"ShaderSet"'/>
        </MetadataSet>

      </MetadataSet>
    </Transform>

    <!--IN sockets -->
    <Transform>
      <MetadataSet DEF='InSockets'/>
    </Transform>

    <!--Socket Nodes scratch pad (only nodes with def's are injected)-->
    <Transform>
      <Shape>
        <Appearance>
          <MotionTexture>
            <ShaderSet DEF='ShaderSet'>
              <ChannelMixerShader mixerMatrix = '0   1   1   0
                                                 0   0   1   1
                                                 0   1   0   0
                                                 0   0   0   1'/>
            </ShaderSet>
          </MotionTexture>
        </Appearance>
      </Shape>
    </Transform>

    <!--Whole thing gets injected-->
    <Transform DEF='InjectSet'/>
  </Transform>
</X3D>
