"GameInfo"
{
        gamelogo 1
	game 		"GreenSoup's Mod v1.4"
	title 		""
	title2		""
	supportsvr	1
        developer       "GreenSoupDev"
	developer_url 	"github.com/GreenSoupDeveloper"
	"icon"		"resource/icon"

	//type		singleplayer_only

	FileSystem
	{
		SteamAppId				243730			//This sets the app ID in Steam
		
		//
		// The code that loads this file automatically does a few things here:
		//
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
		// 3. For the first "Game" search path, it adds a search path called "MOD".
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
		//

		//
		// Search paths are relative to the base directory, which is where hl2.exe is found.
		//
		// |gameinfo_path| points at the directory where gameinfo.txt is.
		// We always want to mount that directory relative to gameinfo.txt, so
		// people can mount stuff in c:\mymod, and the main game resources are in
		// someplace like c:\program files\valve\steam\steamapps\half-life 2.
		//
		SearchPaths
		{
			// First, mount all user customizations.  This will search for VPKs and subdirectories
			// and mount them in alphabetical order.  The easiest way to distribute a mod is to
			// pack up the custom content into a VPK.  To "install" a mod, just drop it in this
			// directory.
			//
			// Note that this directory is scanned only when the game is booted.
                        game+mod                        |gameinfo_path|custom/*

			// Now search loose files.  We'll set the directory containing the gameinfo.txt file
			// as the first "mod" search path (after any user customizations).  This is also the one
			// that's used when writing to the "mod" path.
			mod+mod_write+default_write_path    |gameinfo_path|.
                        game+game_write                 |gameinfo_path|.

			gamebin				|gameinfo_path|bin

			// We search VPK files before ordinary directories, because most files will be found in
			// VPK and we can avoid making thousands of file system calls to attempt to open files
			// in directories where they don't exist.  (Searching a VPK is much faster than making an operating
			// system call.)
                        game				|gameinfo_path|greensoupmod_pak.vpk
                        game_lv				hl2/hl2_lv.vpk
                        game				|all_source_engine_paths|hl2/hl2_english.vpk	// Base HL2 that comes with SDK 2103 SP
			game				|all_source_engine_paths|hl2/hl2_pak.vpk
			game				|all_source_engine_paths|hl2/hl2_textures.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_misc.vpk
			game				|all_source_engine_paths|hl2/hl2_misc.vpk
			game                           "|all_source_engine_paths|../Portal/portal/portal_pak_dir.vpk"
                        game                           "|all_source_engine_paths|../Portal/portal"
                        game                           "|all_source_engine_paths|../Counter-Strike Source/cstrike/cstrike_pak_dir.vpk"
                        game                           "|all_source_engine_paths|../Counter-Strike Source/cstrike"
			game+mod			|all_source_engine_paths|ep2/ep2_english.vpk	// EP2 that comes with SDK 2013 SP
		        game+mod			|all_source_engine_paths|ep2/ep2_pak.vpk
                        game+mod                        |all_source_engine_paths|portal/portal_english.vpk 
                        game+mod                        |all_source_engine_paths|portal/portal_pak.vpk	
                        
                        //game+mod		        |all_source_engine_paths|sourcetest/sourcetest_pak.vpk
			
			game				|all_source_engine_paths|episodic/ep1_english.vpk	// EP1 that comes with SDK 2013 SP
			game				|all_source_engine_paths|episodic/ep1_pak.vpk
	               
			
			

            // If you wanted to mount other games here such as Portal or Counter-Strike Source this is where you would do it
            // Example:
                        game                            |all_source_engine_paths|cstrike/cstrike_pak.vpk
                        
 
			platform			|all_source_engine_paths|platform/platform_misc.vpk
                        
			// Last, mount in shared HL2 loose files
			game				|all_source_engine_paths|episodic
			game				|all_source_engine_paths|hl2
			platform			|all_source_engine_paths|platform
                        game				|all_source_engine_paths|sourcebase
                        game				|all_source_engine_paths|portal
			
		}
	}
ExtraContent
		{
			// Mount other games
			220				hl2			// Half-Life 2
			340				lostcoast		// Half-Life 2: Lost Coast
			380				episodic		// Half-Life 2: Episode One
			420				ep2			// Half-Life 2: Episode Two
			320				hl2mp			// Half-Life 2: Deathmatch
			280				hl1			// Half-Life: Source
			240				cstrike		// Counter-Strike: Source
			400				portal		// Portal
			440				tf			// Team Fortress 2
			243730			hl2			// Half-Life 2 (partial via SDK)
			243730			episodic		// Half-Life 2: Episode One (partial via SDK)
			243730			ep2			// Half-Life 2: Episode Two (partial via SDK)
			243750			hl2mp			// Half-Life 2: Deathmatch (partial via SDK)
		}
}