


materialPath: D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.vmf
Map revision 21
Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2548 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 4
Reduced 3 texdatas to 3 (77 bytes to 77)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 86972, actual size 86758
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.prt
   4 portalclusters
   4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp', but we don't own that location. Allowing.
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
22 faces
15239 square feet [2194432.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
22 patches before subdivision
2314 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 233332, max 272
transfer lists:   1.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(397, 394, 363)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(179, 171, 135)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(48, 41, 27)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(19, 16, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/4096           48/196608   ( 0.0%) 
brushes                  6/32768          72/393216   ( 0.0%) 
brushsides              36/327680        288/2621440  ( 0.0%) 
planes                  66/65536        1320/1310720  ( 0.1%) 
vertexes                49/65536         588/786432   ( 0.1%) 
nodes                   27/65536         864/2097152  ( 0.0%) 
texinfos                 4/12288         288/884736   ( 0.0%) 
texdata                  3/2048           96/65536    ( 0.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   22/65536        1232/3670016  ( 0.0%) 
hdr faces               22/65536        1232/3670016  ( 0.0%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  29/65536         928/2097152  ( 0.0%) 
leaffaces               22/65536          44/131072   ( 0.0%) 
leafbrushes             25/65536          50/131072   ( 0.0%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges              112/512000        448/2048000  ( 0.0%) 
edges                   69/256000        276/1024000  ( 0.0%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights          3/16384         264/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/131072          0/1310720  ( 0.0%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices             0/131072          0/262144   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      120884/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]        2356/393216   ( 0.6%) 
LDR ambient table       29/65536         116/262144   ( 0.0%) 
HDR ambient table       29/65536         116/262144   ( 0.0%) 
LDR leaf ambient        29/65536         812/1835008  ( 0.0%) 
HDR leaf ambient        57/65536        1596/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       86758/0        ( 0.0%) 
physics               [variable]        2548/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 44
Writing c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
1 second elapsed



materialPath: D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.vmf
Map revision 23
Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2564 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 13 texinfos to 4
Reduced 3 texdatas to 3 (77 bytes to 77)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 86972, actual size 86758
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.prt
   4 portalclusters
   4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp', but we don't own that location. Allowing.
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
38 faces
26972 square feet [3884032.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
38 patches before subdivision
2898 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 319440, max 289
transfer lists:   2.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(288, 286, 264)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(141, 138, 110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(37, 34, 24)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(17, 15, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/4096           48/196608   ( 0.0%) 
brushes                  6/32768          72/393216   ( 0.0%) 
brushsides              36/327680        288/2621440  ( 0.0%) 
planes                  74/65536        1480/1310720  ( 0.1%) 
vertexes                73/65536         876/786432   ( 0.1%) 
nodes                   27/65536         864/2097152  ( 0.0%) 
texinfos                 4/12288         288/884736   ( 0.0%) 
texdata                  3/2048           96/65536    ( 0.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   38/65536        2128/3670016  ( 0.1%) 
hdr faces               38/65536        2128/3670016  ( 0.1%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  29/65536         928/2097152  ( 0.0%) 
leaffaces               38/65536          76/131072   ( 0.1%) 
leafbrushes             27/65536          54/131072   ( 0.0%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges              192/512000        768/2048000  ( 0.0%) 
edges                  109/256000        436/1024000  ( 0.0%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights          3/16384         264/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/131072         40/1310720  ( 0.0%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices            48/131072         96/262144   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      205364/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]        2554/393216   ( 0.6%) 
LDR ambient table       29/65536         116/262144   ( 0.0%) 
HDR ambient table       29/65536         116/262144   ( 0.0%) 
LDR leaf ambient        29/65536         812/1835008  ( 0.0%) 
HDR leaf ambient        48/65536        1344/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       86758/0        ( 0.0%) 
physics               [variable]        2564/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 92
Writing c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
2 seconds elapsed



materialPath: D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.vmf
Map revision 24
Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2564 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 13 texinfos to 4
Reduced 3 texdatas to 3 (77 bytes to 77)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 86972, actual size 86758
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.prt
   4 portalclusters
   4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp', but we don't own that location. Allowing.
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
38 faces
26972 square feet [3884032.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
38 patches before subdivision
2898 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 319440, max 289
transfer lists:   2.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(288, 286, 264)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(141, 138, 110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(37, 34, 24)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(17, 15, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/4096           48/196608   ( 0.0%) 
brushes                  6/32768          72/393216   ( 0.0%) 
brushsides              36/327680        288/2621440  ( 0.0%) 
planes                  74/65536        1480/1310720  ( 0.1%) 
vertexes                73/65536         876/786432   ( 0.1%) 
nodes                   27/65536         864/2097152  ( 0.0%) 
texinfos                 4/12288         288/884736   ( 0.0%) 
texdata                  3/2048           96/65536    ( 0.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   38/65536        2128/3670016  ( 0.1%) 
hdr faces               38/65536        2128/3670016  ( 0.1%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  29/65536         928/2097152  ( 0.0%) 
leaffaces               38/65536          76/131072   ( 0.1%) 
leafbrushes             27/65536          54/131072   ( 0.0%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges              192/512000        768/2048000  ( 0.0%) 
edges                  109/256000        436/1024000  ( 0.0%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights          3/16384         264/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/131072         40/1310720  ( 0.0%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices            48/131072         96/262144   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      205364/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]        2592/393216   ( 0.7%) 
LDR ambient table       29/65536         116/262144   ( 0.0%) 
HDR ambient table       29/65536         116/262144   ( 0.0%) 
LDR leaf ambient        29/65536         812/1835008  ( 0.0%) 
HDR leaf ambient        48/65536        1344/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       86758/0        ( 0.0%) 
physics               [variable]        2564/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 92
Writing c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
2 seconds elapsed



materialPath: D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.vmf
Map revision 25
Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2564 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 13 texinfos to 4
Reduced 3 texdatas to 3 (77 bytes to 77)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Program Files (x86)\Steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 86972, actual size 86758
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.prt
   4 portalclusters
   4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp', but we don't own that location. Allowing.
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
38 faces
26972 square feet [3884032.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
38 patches before subdivision
2898 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 319440, max 289
transfer lists:   2.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(288, 286, 264)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(141, 138, 110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(37, 34, 24)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(17, 15, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/4096           48/196608   ( 0.0%) 
brushes                  6/32768          72/393216   ( 0.0%) 
brushsides              36/327680        288/2621440  ( 0.0%) 
planes                  74/65536        1480/1310720  ( 0.1%) 
vertexes                73/65536         876/786432   ( 0.1%) 
nodes                   27/65536         864/2097152  ( 0.0%) 
texinfos                 4/12288         288/884736   ( 0.0%) 
texdata                  3/2048           96/65536    ( 0.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   38/65536        2128/3670016  ( 0.1%) 
hdr faces               38/65536        2128/3670016  ( 0.1%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  29/65536         928/2097152  ( 0.0%) 
leaffaces               38/65536          76/131072   ( 0.1%) 
leafbrushes             27/65536          54/131072   ( 0.0%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges              192/512000        768/2048000  ( 0.0%) 
edges                  109/256000        436/1024000  ( 0.0%) 
LDR worldlights          0/16384           0/1441792  ( 0.0%) 
HDR worldlights          3/16384         264/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/131072         40/1310720  ( 0.0%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices            48/131072         96/262144   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]      205364/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]        2650/393216   ( 0.7%) 
LDR ambient table       29/65536         116/262144   ( 0.0%) 
HDR ambient table       29/65536         116/262144   ( 0.0%) 
LDR leaf ambient        29/65536         812/1835008  ( 0.0%) 
HDR leaf ambient        48/65536        1344/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       86758/0        ( 0.0%) 
physics               [variable]        2564/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 92
Writing c:\program files (x86)\steam\steamapps\sourcemods\greenmod\maps\vm_blackroom.bsp
1 second elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.vmf
Map revision 28
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2564 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 20 texinfos to 4
Reduced 4 texdatas to 3 (129 bytes to 105)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.prt
   4 portalclusters
   4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
38 faces
26972 square feet [3884032.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
38 patches before subdivision
2898 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 319440, max 289
transfer lists:   2.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(288, 286, 264)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(141, 138, 110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(37, 34, 24)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(17, 15, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/4096           48/196608   ( 0.0%) 
brushes                  6/32768          72/393216   ( 0.0%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  74/65536        1480/1310720  ( 0.1%) 
vertexes                73/65536         876/786432   ( 0.1%) 
nodes                   27/65536         864/2097152  ( 0.0%) 
texinfos                 4/12288         288/884736   ( 0.0%) 
texdata                  3/2048           96/65536    ( 0.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   38/65536        2128/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  29/65536         928/2097152  ( 0.0%) 
leaffaces               38/65536          76/131072   ( 0.1%) 
leafbrushes             27/65536          54/131072   ( 0.0%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges              192/512000        768/2048000  ( 0.0%) 
edges                  109/256000        436/1024000  ( 0.0%) 
LDR worldlights          3/16384         264/1441792  ( 0.0%) 
HDR worldlights          0/16384           0/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/131072         40/1310720  ( 0.0%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices            48/131072         96/262144   ( 0.0%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]      205364/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]        6481/393216   ( 1.6%) 
LDR ambient table       29/65536         116/262144   ( 0.0%) 
HDR ambient table       29/65536         116/262144   ( 0.0%) 
LDR leaf ambient        48/65536        1344/1835008  ( 0.1%) 
HDR leaf ambient        29/65536         812/1835008  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      173785/0        ( 0.0%) 
physics               [variable]        2564/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 92
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
3 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
38 faces
26972 square feet [3884032.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
38 patches before subdivision
2898 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 319440, max 289
transfer lists:   2.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(288, 286, 264)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(141, 138, 110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(37, 34, 24)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(17, 15, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/4096           48/196608   ( 0.0%) 
brushes                  6/32768          72/393216   ( 0.0%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  74/65536        1480/1310720  ( 0.1%) 
vertexes                73/65536         876/786432   ( 0.1%) 
nodes                   27/65536         864/2097152  ( 0.0%) 
texinfos                 4/12288         288/884736   ( 0.0%) 
texdata                  3/2048           96/65536    ( 0.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   38/65536        2128/3670016  ( 0.1%) 
hdr faces               38/65536        2128/3670016  ( 0.1%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  29/65536         928/2097152  ( 0.0%) 
leaffaces               38/65536          76/131072   ( 0.1%) 
leafbrushes             27/65536          54/131072   ( 0.0%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges              192/512000        768/2048000  ( 0.0%) 
edges                  109/256000        436/1024000  ( 0.0%) 
LDR worldlights          3/16384         264/1441792  ( 0.0%) 
HDR worldlights          3/16384         264/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/131072         40/1310720  ( 0.0%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices            48/131072         96/262144   ( 0.0%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]      205364/0        ( 0.0%) 
HDR lightdata         [variable]      205364/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]        6481/393216   ( 1.6%) 
LDR ambient table       29/65536         116/262144   ( 0.0%) 
HDR ambient table       29/65536         116/262144   ( 0.0%) 
LDR leaf ambient        48/65536        1344/1835008  ( 0.1%) 
HDR leaf ambient        48/65536        1344/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      173785/0        ( 0.0%) 
physics               [variable]        2564/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 92
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
4 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.vmf
Map revision 37
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Multiple references for cubemap on texture maps/gs_blackroom/concrete/concretefloor019a_8_0_-60!!!
Multiple references for cubemap on texture maps/gs_blackroom/concrete/concretefloor019a_8_0_-60!!!
Multiple references for cubemap on texture maps/gs_blackroom/concrete/concretefloor019a_8_0_-60!!!
Multiple references for cubemap on texture maps/gs_blackroom/concrete/concretefloor019a_8_0_-60!!!
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2322 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 25 texinfos to 7
Reduced 13 texdatas to 7 (588 bytes to 311)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.prt
   4 portalclusters
   4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
48 faces
64853 square feet [9338880.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
48 patches before subdivision
6096 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 793000, max 320
transfer lists:   6.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(131, 117, 110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(71, 63, 52)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(13, 10, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 5, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/4096           48/196608   ( 0.0%) 
brushes                  6/32768          72/393216   ( 0.0%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  36/65536         720/1310720  ( 0.1%) 
vertexes                67/65536         804/786432   ( 0.1%) 
nodes                   25/65536         800/2097152  ( 0.0%) 
texinfos                 7/12288         504/884736   ( 0.1%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   48/65536        2688/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  27/65536         864/2097152  ( 0.0%) 
leaffaces               48/65536          96/131072   ( 0.1%) 
leafbrushes             16/65536          32/131072   ( 0.0%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges              232/512000        928/2048000  ( 0.0%) 
edges                  125/256000        500/1024000  ( 0.0%) 
LDR worldlights          3/16384         264/1441792  ( 0.0%) 
HDR worldlights          0/16384           0/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/131072         40/1310720  ( 0.0%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices            48/131072         96/262144   ( 0.0%) 
cubemapsamples           5/1024           80/16384    ( 0.5%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]      456692/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]       12701/393216   ( 3.2%) 
LDR ambient table       27/65536         108/262144   ( 0.0%) 
HDR ambient table       27/65536         108/262144   ( 0.0%) 
LDR leaf ambient        15/65536         420/1835008  ( 0.0%) 
HDR leaf ambient        27/65536         756/1835008  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      523340/0        ( 0.0%) 
physics               [variable]        2322/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 112
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
48 faces
64853 square feet [9338880.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
48 patches before subdivision
6096 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 793000, max 320
transfer lists:   6.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(131, 117, 110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(71, 63, 52)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(13, 10, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 5, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/4096           48/196608   ( 0.0%) 
brushes                  6/32768          72/393216   ( 0.0%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  36/65536         720/1310720  ( 0.1%) 
vertexes                67/65536         804/786432   ( 0.1%) 
nodes                   25/65536         800/2097152  ( 0.0%) 
texinfos                 7/12288         504/884736   ( 0.1%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   48/65536        2688/3670016  ( 0.1%) 
hdr faces               48/65536        2688/3670016  ( 0.1%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  27/65536         864/2097152  ( 0.0%) 
leaffaces               48/65536          96/131072   ( 0.1%) 
leafbrushes             16/65536          32/131072   ( 0.0%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges              232/512000        928/2048000  ( 0.0%) 
edges                  125/256000        500/1024000  ( 0.0%) 
LDR worldlights          3/16384         264/1441792  ( 0.0%) 
HDR worldlights          3/16384         264/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/131072         40/1310720  ( 0.0%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices            48/131072         96/262144   ( 0.0%) 
cubemapsamples           5/1024           80/16384    ( 0.5%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]      456692/0        ( 0.0%) 
HDR lightdata         [variable]      456692/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]       12701/393216   ( 3.2%) 
LDR ambient table       27/65536         108/262144   ( 0.0%) 
HDR ambient table       27/65536         108/262144   ( 0.0%) 
LDR leaf ambient        15/65536         420/1835008  ( 0.0%) 
HDR leaf ambient        15/65536         420/1835008  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      523340/0        ( 0.0%) 
physics               [variable]        2322/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 112
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
1 second elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.vmf
Map revision 41
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Multiple references for cubemap on texture maps/gs_blackroom/concrete/concretefloor019a_8_0_-60!!!
Multiple references for cubemap on texture maps/gs_blackroom/concrete/concretefloor019a_8_0_-60!!!
Multiple references for cubemap on texture maps/gs_blackroom/concrete/concretefloor019a_8_0_-60!!!
Multiple references for cubemap on texture maps/gs_blackroom/concrete/concretefloor019a_8_0_-60!!!
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2322 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 25 texinfos to 7
Reduced 13 texdatas to 7 (588 bytes to 311)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.prt
   4 portalclusters
   4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
48 faces
64853 square feet [9338880.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
48 patches before subdivision
6096 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 793000, max 320
transfer lists:   6.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(131, 117, 110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(71, 63, 52)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(13, 10, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 5, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/4096           48/196608   ( 0.0%) 
brushes                  6/32768          72/393216   ( 0.0%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  36/65536         720/1310720  ( 0.1%) 
vertexes                67/65536         804/786432   ( 0.1%) 
nodes                   25/65536         800/2097152  ( 0.0%) 
texinfos                 7/12288         504/884736   ( 0.1%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   48/65536        2688/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  27/65536         864/2097152  ( 0.0%) 
leaffaces               48/65536          96/131072   ( 0.1%) 
leafbrushes             16/65536          32/131072   ( 0.0%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges              232/512000        928/2048000  ( 0.0%) 
edges                  125/256000        500/1024000  ( 0.0%) 
LDR worldlights          3/16384         264/1441792  ( 0.0%) 
HDR worldlights          0/16384           0/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/131072         40/1310720  ( 0.0%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices            48/131072         96/262144   ( 0.0%) 
cubemapsamples           5/1024           80/16384    ( 0.5%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]      456692/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]       19497/393216   ( 5.0%) 
LDR ambient table       27/65536         108/262144   ( 0.0%) 
HDR ambient table       27/65536         108/262144   ( 0.0%) 
LDR leaf ambient        13/65536         364/1835008  ( 0.0%) 
HDR leaf ambient        27/65536         756/1835008  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      523340/0        ( 0.0%) 
physics               [variable]        2322/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 112
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
48 faces
64853 square feet [9338880.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
48 patches before subdivision
6096 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 793000, max 320
transfer lists:   6.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(131, 117, 110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(71, 63, 52)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(13, 10, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 5, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/4096           48/196608   ( 0.0%) 
brushes                  6/32768          72/393216   ( 0.0%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  36/65536         720/1310720  ( 0.1%) 
vertexes                67/65536         804/786432   ( 0.1%) 
nodes                   25/65536         800/2097152  ( 0.0%) 
texinfos                 7/12288         504/884736   ( 0.1%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   48/65536        2688/3670016  ( 0.1%) 
hdr faces               48/65536        2688/3670016  ( 0.1%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  27/65536         864/2097152  ( 0.0%) 
leaffaces               48/65536          96/131072   ( 0.1%) 
leafbrushes             16/65536          32/131072   ( 0.0%) 
areas                    2/1024           16/8192     ( 0.2%) 
surfedges              232/512000        928/2048000  ( 0.0%) 
edges                  125/256000        500/1024000  ( 0.0%) 
LDR worldlights          3/16384         264/1441792  ( 0.0%) 
HDR worldlights          3/16384         264/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              4/131072         40/1310720  ( 0.0%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices            48/131072         96/262144   ( 0.0%) 
cubemapsamples           5/1024           80/16384    ( 0.5%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]      456692/0        ( 0.0%) 
HDR lightdata         [variable]      456692/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]       19497/393216   ( 5.0%) 
LDR ambient table       27/65536         108/262144   ( 0.0%) 
HDR ambient table       27/65536         108/262144   ( 0.0%) 
LDR leaf ambient        13/65536         364/1835008  ( 0.0%) 
HDR leaf ambient        13/65536         364/1835008  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      523340/0        ( 0.0%) 
physics               [variable]        2322/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 112
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_blackroom.bsp
2 seconds elapsed
