


Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (285775 bytes)
Error! To use model "models/props/security_camera.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/security_camera.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 664 texinfos to 324
Reduced 107 texdatas to 84 (4531 bytes to 3837)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
12 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 151 portalclusters
 388 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 26 visible clusters (0.16%)
Total clusters visible: 16157
Average clusters visible: 107
Building PAS...
Average clusters audible: 148
visdatasize:6957  compressed from 7248
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2211 faces
1 degenerate faces
33869 square feet [4877183.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2210 patches before subdivision
9498 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1631073, max 754
transfer lists:  12.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(122110, 53936, 54988)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27563, 16410, 17385)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6497, 4108, 4214)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1660, 1210, 1215)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(434, 338, 326)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(118, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(33, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                559/8192         6708/98304    ( 6.8%) 
brushsides            6835/65536       54680/524288   (10.4%) 
planes                7542/65536      150840/1310720  (11.5%) 
vertexes              3557/65536       42684/786432   ( 5.4%) 
nodes                  440/65536       14080/2097152  ( 0.7%) 
texinfos               324/12288       23328/884736   ( 2.6%) 
texdata                 84/2048         2688/65536    ( 4.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2211/65536      123816/3670016  ( 3.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2028/65536      113568/3670016  ( 3.1%) 
leaves                 451/65536       14432/2097152  ( 0.7%) 
leaffaces             2627/65536        5254/131072   ( 4.0%) 
leafbrushes            973/65536        1946/131072   ( 1.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17922/512000      71688/2048000  ( 3.5%) 
edges                10149/256000      40596/1024000  ( 4.0%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            167/32768        1670/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3006/65536        6012/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      419816/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        6957/16777216 ( 0.0%) 
entdata               [variable]       38065/393216   ( 9.7%) 
LDR ambient table      451/65536        1804/262144   ( 0.7%) 
HDR ambient table      451/65536        1804/262144   ( 0.7%) 
LDR leaf ambient      1497/65536       41916/1835008  ( 2.3%) 
HDR leaf ambient       451/65536       12628/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285775/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5382
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
16 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (285775 bytes)
Error! To use model "models/props/security_camera.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/security_camera.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 664 texinfos to 324
Reduced 107 texdatas to 84 (4531 bytes to 3837)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
18 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 151 portalclusters
 388 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 26 visible clusters (0.16%)
Total clusters visible: 16157
Average clusters visible: 107
Building PAS...
Average clusters audible: 148
visdatasize:6957  compressed from 7248
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2211 faces
1 degenerate faces
33869 square feet [4877183.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2210 patches before subdivision
9498 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1631073, max 754
transfer lists:  12.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(122110, 53936, 54988)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27563, 16410, 17385)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6497, 4108, 4214)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1660, 1210, 1215)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(434, 338, 326)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(118, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(33, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                559/8192         6708/98304    ( 6.8%) 
brushsides            6835/65536       54680/524288   (10.4%) 
planes                7542/65536      150840/1310720  (11.5%) 
vertexes              3557/65536       42684/786432   ( 5.4%) 
nodes                  440/65536       14080/2097152  ( 0.7%) 
texinfos               324/12288       23328/884736   ( 2.6%) 
texdata                 84/2048         2688/65536    ( 4.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2211/65536      123816/3670016  ( 3.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2028/65536      113568/3670016  ( 3.1%) 
leaves                 451/65536       14432/2097152  ( 0.7%) 
leaffaces             2627/65536        5254/131072   ( 4.0%) 
leafbrushes            973/65536        1946/131072   ( 1.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17922/512000      71688/2048000  ( 3.5%) 
edges                10149/256000      40596/1024000  ( 4.0%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            167/32768        1670/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3006/65536        6012/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      419816/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        6957/16777216 ( 0.0%) 
entdata               [variable]       38065/393216   ( 9.7%) 
LDR ambient table      451/65536        1804/262144   ( 0.7%) 
HDR ambient table      451/65536        1804/262144   ( 0.7%) 
LDR leaf ambient      1497/65536       41916/1835008  ( 2.3%) 
HDR leaf ambient       451/65536       12628/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285775/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5382
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
17 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
Map revision 15
material "plastic/plasticwall001b" not found.
Material not found!: PLASTIC/PLASTICWALL001B
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "concrete/concrete_modular_ceiling001a" not found.
Material not found!: CONCRETE/CONCRETE_MODULAR_CEILING001A
material "metal/metalwall048b" not found.
Material not found!: METAL/METALWALL048B
material "concrete/concrete_modular_wall001a" not found.
Material not found!: CONCRETE/CONCRETE_MODULAR_WALL001A
material "lights/light_orange001" not found.
Material not found!: LIGHTS/LIGHT_ORANGE001
material "metal/metalwall_bts_006a" not found.
Material not found!: METAL/METALWALL_BTS_006A
material "metal/metalwall_bts_006b_gradient" not found.
Material not found!: METAL/METALWALL_BTS_006B_GRADIENT
material "lights/light_recessedcool002" not found.
Material not found!: LIGHTS/LIGHT_RECESSEDCOOL002
material "concrete/concrete_modular_wall001e" not found.
Material not found!: CONCRETE/CONCRETE_MODULAR_WALL001E
material "concrete/concrete_modular_floor001b" not found.
Material not found!: CONCRETE/CONCRETE_MODULAR_FLOOR001B
material "concrete/concrete_modular_wall001f" not found.
Material not found!: CONCRETE/CONCRETE_MODULAR_WALL001F
material "concrete/observationwall_001a" not found.
Material not found!: CONCRETE/OBSERVATIONWALL_001A
material "concrete/concrete_modular_floor001a" not found.
Material not found!: CONCRETE/CONCRETE_MODULAR_FLOOR001A
material "metal/metalwall048b_med" not found.
Material not found!: METAL/METALWALL048B_MED
material "metal/metalwall048b_lrg" not found.
Material not found!: METAL/METALWALL048B_LRG
material "concrete/concrete_modular_wall001d" not found.
Material not found!: CONCRETE/CONCRETE_MODULAR_WALL001D
material "objects/flat_panel_tv" not found.
Material not found!: OBJECTS/FLAT_PANEL_TV
material "plastic/plasticwall002a" not found.
Material not found!: PLASTIC/PLASTICWALL002A
material "plastic/plastic_light002a" not found.
Material not found!: PLASTIC/PLASTIC_LIGHT002A
material "lights/white009" not found.
Material not found!: LIGHTS/WHITE009
material "lights/white008" not found.
Material not found!: LIGHTS/WHITE008
material "plastic/plasticwall001a" not found.
Material not found!: PLASTIC/PLASTICWALL001A
material "signage/hazard_orange_03b" not found.
Material not found!: SIGNAGE/HAZARD_ORANGE_03B
material "concrete/observationwall_001b" not found.
Material not found!: CONCRETE/OBSERVATIONWALL_001B
material "tile/observation_tilefloor001a" not found.
Material not found!: TILE/OBSERVATION_TILEFLOOR001A
material "metal/metal_lift001" not found.
Material not found!: METAL/METAL_LIFT001
material "plastic/plastic_light002c" not found.
Material not found!: PLASTIC/PLASTIC_LIGHT002C
material "metal/metalwall_bts_005a" not found.
Material not found!: METAL/METALWALL_BTS_005A
material "metal/metal_lift001_gradient" not found.
Material not found!: METAL/METAL_LIFT001_GRADIENT
material "metal/metalgrate018" not found.
Material not found!: METAL/METALGRATE018
material "plastic/plasticwall004a" not found.
Material not found!: PLASTIC/PLASTICWALL004A
material "plastic/plasticwall003a" not found.
Material not found!: PLASTIC/PLASTICWALL003A
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
material "metal/metalgrate018b" not found.
Material not found!: METAL/METALGRATE018B
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 66 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "overlays/stain_tile001" not found.
material "signage/indicator_lights/indicator_lights_corner_floor" not found.
material "signage/indicator_lights/indicator_lights_floor" not found.
material "decals/overlay_light_gradient" not found.
material "signage/signage_overlay_catcher" not found.
material "signage/signage_overlay_energyball" not found.
material "signage/indicator_lights/indicator_lights_wall" not found.
Building Physics collision data...
done (0) (285731 bytes)
Error loading studio model "models/props/lab_monitor_pose01/lab_monitor_pose01.mdl"!
Error loading studio model "models/props/elevator_caps/elevator_caps.mdl"!
Error loading studio model "models/props_bts/bts_stool_static.mdl"!
Error loading studio model "models/props_bts/bts_chair_static.mdl"!
Error loading studio model "models/props/lab_desk05/lab_desk05.mdl"!
Error loading studio model "models/props/elevatorshaft_wall/elevatorshaft_wall.mdl"!
Error loading studio model "models/props/portal_cleanser_1.mdl"!
Error loading studio model "models/props/security_camera.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 471 texinfos to 298
Reduced 58 texdatas to 55 (1691 bytes to 1625)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
6 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 151 portalclusters
 388 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 26 visible clusters (0.00%)
Total clusters visible: 16157
Average clusters visible: 107
Building PAS...
Average clusters audible: 148
visdatasize:6957  compressed from 7248
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2232 faces
4 degenerate faces
33881 square feet [4878965.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2228 patches before subdivision
2510 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307442, max 364
transfer lists:   2.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(41, 52, 52)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/4096          480/196608   ( 0.2%) 
brushes                559/32768        6708/393216   ( 1.7%) 
brushsides            6835/65536       54680/524288   (10.4%) 
planes                7542/65536      150840/1310720  (11.5%) 
vertexes              3518/65536       42216/786432   ( 5.4%) 
nodes                  440/65536       14080/2097152  ( 0.7%) 
texinfos               298/12288       21456/884736   ( 2.4%) 
texdata                 55/2048         1760/65536    ( 2.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2232/65536      124992/3670016  ( 3.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2047/65536      114632/3670016  ( 3.1%) 
leaves                 451/65536       14432/2097152  ( 0.7%) 
leaffaces             2654/65536        5308/131072   ( 4.0%) 
leafbrushes            973/65536        1946/131072   ( 1.5%) 
areas                    4/1024           32/8192     ( 0.4%) 
surfedges            18110/512000      72440/2048000  ( 3.5%) 
edges                10314/256000      41256/1024000  ( 4.0%) 
LDR worldlights          3/16384         264/1441792  ( 0.0%) 
HDR worldlights          0/16384           0/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            159/131072       1590/1310720  ( 0.1%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices          3294/131072       6588/262144   ( 2.5%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/1024         6336/360448   ( 1.8%) 
LDR lightdata         [variable]        9520/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        6957/16777216 ( 0.0%) 
entdata               [variable]       38065/393216   ( 9.7%) 
LDR ambient table      451/65536        1804/262144   ( 0.7%) 
HDR ambient table      451/65536        1804/262144   ( 0.7%) 
LDR leaf ambient       733/65536       20524/1835008  ( 1.1%) 
HDR leaf ambient       451/65536       12628/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/5268     ( 0.0%) 
pakfile               [variable]      960854/0        ( 0.0%) 
physics               [variable]      285731/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 5452
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
4 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2232 faces
4 degenerate faces
33881 square feet [4878965.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2228 patches before subdivision
2510 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307442, max 364
transfer lists:   2.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(22, 28, 28)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/4096          480/196608   ( 0.2%) 
brushes                559/32768        6708/393216   ( 1.7%) 
brushsides            6835/65536       54680/524288   (10.4%) 
planes                7542/65536      150840/1310720  (11.5%) 
vertexes              3518/65536       42216/786432   ( 5.4%) 
nodes                  440/65536       14080/2097152  ( 0.7%) 
texinfos               298/12288       21456/884736   ( 2.4%) 
texdata                 55/2048         1760/65536    ( 2.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2232/65536      124992/3670016  ( 3.4%) 
hdr faces             2232/65536      124992/3670016  ( 3.4%) 
origfaces             2047/65536      114632/3670016  ( 3.1%) 
leaves                 451/65536       14432/2097152  ( 0.7%) 
leaffaces             2654/65536        5308/131072   ( 4.0%) 
leafbrushes            973/65536        1946/131072   ( 1.5%) 
areas                    4/1024           32/8192     ( 0.4%) 
surfedges            18110/512000      72440/2048000  ( 3.5%) 
edges                10314/256000      41256/1024000  ( 4.0%) 
LDR worldlights          3/16384         264/1441792  ( 0.0%) 
HDR worldlights          3/16384         264/1441792  ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            159/131072       1590/1310720  ( 0.1%) 
waterverts               0/131072          0/1572864  ( 0.0%) 
waterindices          3294/131072       6588/262144   ( 2.5%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/1024         6336/360448   ( 1.8%) 
LDR lightdata         [variable]        9520/0        ( 0.0%) 
HDR lightdata         [variable]        9520/0        ( 0.0%) 
visdata               [variable]        6957/16777216 ( 0.0%) 
entdata               [variable]       38065/393216   ( 9.7%) 
LDR ambient table      451/65536        1804/262144   ( 0.7%) 
HDR ambient table      451/65536        1804/262144   ( 0.7%) 
LDR leaf ambient       733/65536       20524/1835008  ( 1.1%) 
HDR leaf ambient       493/65536       13804/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/5268     ( 0.0%) 
pakfile               [variable]     1053582/0        ( 0.0%) 
physics               [variable]      285731/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 5452
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
4 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (285775 bytes)
Error! To use model "models/props/security_camera.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/security_camera.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 664 texinfos to 324
Reduced 107 texdatas to 84 (4531 bytes to 3837)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
10 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 151 portalclusters
 388 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 27 visible clusters (0.17%)
Total clusters visible: 16158
Average clusters visible: 107
Building PAS...
Average clusters audible: 148
visdatasize:6957  compressed from 7248
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2211 faces
1 degenerate faces
33869 square feet [4877183.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2210 patches before subdivision
9498 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1631073, max 754
transfer lists:  12.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(122110, 53936, 54988)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27563, 16410, 17385)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6497, 4108, 4214)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1660, 1210, 1215)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(434, 338, 326)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(118, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(33, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                559/8192         6708/98304    ( 6.8%) 
brushsides            6835/65536       54680/524288   (10.4%) 
planes                7542/65536      150840/1310720  (11.5%) 
vertexes              3557/65536       42684/786432   ( 5.4%) 
nodes                  440/65536       14080/2097152  ( 0.7%) 
texinfos               324/12288       23328/884736   ( 2.6%) 
texdata                 84/2048         2688/65536    ( 4.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2211/65536      123816/3670016  ( 3.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2028/65536      113568/3670016  ( 3.1%) 
leaves                 451/65536       14432/2097152  ( 0.7%) 
leaffaces             2627/65536        5254/131072   ( 4.0%) 
leafbrushes            973/65536        1946/131072   ( 1.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17922/512000      71688/2048000  ( 3.5%) 
edges                10149/256000      40596/1024000  ( 4.0%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            167/32768        1670/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3006/65536        6012/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      419816/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        6957/16777216 ( 0.0%) 
entdata               [variable]       37981/393216   ( 9.7%) 
LDR ambient table      451/65536        1804/262144   ( 0.7%) 
HDR ambient table      451/65536        1804/262144   ( 0.7%) 
LDR leaf ambient      1497/65536       41916/1835008  ( 2.3%) 
HDR leaf ambient       451/65536       12628/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285775/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5382
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
16 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2211 faces
1 degenerate faces
33869 square feet [4877183.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2210 patches before subdivision
9498 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1631073, max 754
transfer lists:  12.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(73231, 32364, 33225)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16640, 10042, 10761)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3887, 2471, 2570)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(988, 723, 736)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(256, 199, 196)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(69, 57, 55)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(19, 16, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(5, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
118 of 228 (51% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                559/8192         6708/98304    ( 6.8%) 
brushsides            6835/65536       54680/524288   (10.4%) 
planes                7542/65536      150840/1310720  (11.5%) 
vertexes              3557/65536       42684/786432   ( 5.4%) 
nodes                  440/65536       14080/2097152  ( 0.7%) 
texinfos               324/12288       23328/884736   ( 2.6%) 
texdata                 84/2048         2688/65536    ( 4.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2211/65536      123816/3670016  ( 3.4%) 
hdr faces             2211/65536      123816/3670016  ( 3.4%) 
origfaces             2028/65536      113568/3670016  ( 3.1%) 
leaves                 451/65536       14432/2097152  ( 0.7%) 
leaffaces             2627/65536        5254/131072   ( 4.0%) 
leafbrushes            973/65536        1946/131072   ( 1.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17922/512000      71688/2048000  ( 3.5%) 
edges                10149/256000      40596/1024000  ( 4.0%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights        231/8192        20328/720896   ( 2.8%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            167/32768        1670/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3006/65536        6012/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      419816/0        ( 0.0%) 
HDR lightdata         [variable]      419816/0        ( 0.0%) 
visdata               [variable]        6957/16777216 ( 0.0%) 
entdata               [variable]       37981/393216   ( 9.7%) 
LDR ambient table      451/65536        1804/262144   ( 0.7%) 
HDR ambient table      451/65536        1804/262144   ( 0.7%) 
LDR leaf ambient      1497/65536       41916/1835008  ( 2.3%) 
HDR leaf ambient      1480/65536       41440/1835008  ( 2.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285775/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5382
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
14 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (285543 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 661 texinfos to 319
Reduced 106 texdatas to 82 (4515 bytes to 3768)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
17 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 116 portalclusters
 282 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.21%)
Total clusters visible: 8933
Average clusters visible: 77
Building PAS...
Average clusters audible: 113
visdatasize:4445  compressed from 3712
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596782, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(121853, 53633, 54621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27519, 16380, 17352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6479, 4093, 4198)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1655, 1207, 1211)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(432, 337, 325)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(117, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(32, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37943/393216   ( 9.6%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient       396/65536       11088/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
17 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596782, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(73050, 32141, 32953)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16613, 10024, 10742)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3875, 2461, 2559)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(985, 720, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(255, 198, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(69, 57, 54)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(19, 16, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(5, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
118 of 228 (51% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces             2180/65536      122080/3670016  ( 3.3%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights        231/8192        20328/720896   ( 2.8%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]      415532/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37943/393216   ( 9.6%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient      1247/65536       34916/1835008  ( 1.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
14 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (285543 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 661 texinfos to 319
Reduced 106 texdatas to 82 (4515 bytes to 3768)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
12 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 116 portalclusters
 282 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.21%)
Total clusters visible: 8933
Average clusters visible: 77
Building PAS...
Average clusters audible: 113
visdatasize:4445  compressed from 3712
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596782, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(121853, 53633, 54621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27519, 16380, 17352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6479, 4093, 4198)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1655, 1207, 1211)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(432, 337, 325)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(117, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(32, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37946/393216   ( 9.7%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient       396/65536       11088/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
14 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596782, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(73050, 32141, 32953)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16613, 10024, 10742)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3875, 2461, 2559)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(985, 720, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(255, 198, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(69, 57, 54)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(19, 16, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(5, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
118 of 228 (51% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces             2180/65536      122080/3670016  ( 3.3%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights        231/8192        20328/720896   ( 2.8%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]      415532/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37946/393216   ( 9.7%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient      1247/65536       34916/1835008  ( 1.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
14 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (285543 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 661 texinfos to 319
Reduced 106 texdatas to 82 (4515 bytes to 3768)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
8 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 116 portalclusters
 282 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.21%)
Total clusters visible: 8933
Average clusters visible: 77
Building PAS...
Average clusters audible: 113
visdatasize:4445  compressed from 3712
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596782, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(121853, 53633, 54621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27519, 16380, 17352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6479, 4093, 4198)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1655, 1207, 1211)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(432, 337, 325)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(117, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(32, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37982/393216   ( 9.7%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient       396/65536       11088/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
15 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596782, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(73046, 32141, 32953)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16613, 10024, 10742)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3875, 2461, 2559)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(985, 720, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(255, 198, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(69, 57, 54)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(19, 16, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(5, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
118 of 228 (51% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces             2180/65536      122080/3670016  ( 3.3%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights        231/8192        20328/720896   ( 2.8%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]      415532/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37982/393216   ( 9.7%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient      1247/65536       34916/1835008  ( 1.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
14 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (285543 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 661 texinfos to 319
Reduced 106 texdatas to 82 (4515 bytes to 3768)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
11 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 116 portalclusters
 282 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.21%)
Total clusters visible: 8933
Average clusters visible: 77
Building PAS...
Average clusters audible: 113
visdatasize:4445  compressed from 3712
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596782, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(121853, 53633, 54621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27519, 16380, 17352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6479, 4093, 4198)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1655, 1207, 1211)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(432, 337, 325)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(117, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(32, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37992/393216   ( 9.7%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient       396/65536       11088/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
23 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596782, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(73050, 32141, 32953)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16613, 10024, 10742)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3875, 2461, 2559)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(985, 720, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(255, 198, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(69, 57, 54)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(19, 16, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(5, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
118 of 228 (51% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces             2180/65536      122080/3670016  ( 3.3%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights        231/8192        20328/720896   ( 2.8%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]      415532/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37992/393216   ( 9.7%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient      1247/65536       34916/1835008  ( 1.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
16 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (285543 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 661 texinfos to 319
Reduced 106 texdatas to 82 (4515 bytes to 3768)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
8 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 116 portalclusters
 282 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.21%)
Total clusters visible: 8933
Average clusters visible: 77
Building PAS...
Average clusters audible: 113
visdatasize:4445  compressed from 3712
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596775, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(121853, 53633, 54621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27519, 16380, 17352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6479, 4093, 4198)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1655, 1207, 1211)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(432, 337, 325)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(117, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(32, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37677/393216   ( 9.6%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient       396/65536       11088/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
14 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596775, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(73046, 32141, 32953)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16613, 10024, 10742)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3875, 2461, 2559)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(985, 720, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(255, 198, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(69, 57, 54)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(19, 16, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(5, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
118 of 228 (51% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces             2180/65536      122080/3670016  ( 3.3%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights        231/8192        20328/720896   ( 2.8%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]      415532/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37677/393216   ( 9.6%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient      1247/65536       34916/1835008  ( 1.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
14 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (285543 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 661 texinfos to 319
Reduced 106 texdatas to 82 (4515 bytes to 3768)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
8 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 116 portalclusters
 282 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.21%)
Total clusters visible: 8933
Average clusters visible: 77
Building PAS...
Average clusters audible: 113
visdatasize:4445  compressed from 3712
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596775, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(121853, 53633, 54621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27519, 16380, 17352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6479, 4093, 4198)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1655, 1207, 1211)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(432, 337, 325)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(117, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(32, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37709/393216   ( 9.6%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient       396/65536       11088/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
13 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596775, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(73046, 32141, 32953)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16613, 10024, 10742)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3875, 2461, 2559)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(985, 720, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(255, 198, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(69, 57, 54)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(19, 16, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(5, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
118 of 228 (51% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 82/2048         2624/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces             2180/65536      122080/3670016  ( 3.3%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights        231/8192        20328/720896   ( 2.8%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]      415532/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37709/393216   ( 9.6%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient      1247/65536       34916/1835008  ( 1.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      886274/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
14 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (285543 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 661 texinfos to 319
Reduced 105 texdatas to 81 (4461 bytes to 3714)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
7 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 116 portalclusters
 282 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.21%)
Total clusters visible: 8933
Average clusters visible: 77
Building PAS...
Average clusters audible: 113
visdatasize:4445  compressed from 3712
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596775, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(121851, 53633, 54621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27519, 16380, 17352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6479, 4093, 4198)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1655, 1207, 1211)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(432, 337, 325)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(117, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(32, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37710/393216   ( 9.6%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient       396/65536       11088/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      885929/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
10 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596775, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(73050, 32141, 32953)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16613, 10024, 10742)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3875, 2461, 2559)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(985, 720, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(255, 198, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(69, 57, 54)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(19, 16, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(5, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
118 of 228 (51% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces             2180/65536      122080/3670016  ( 3.3%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights        231/8192        20328/720896   ( 2.8%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415532/0        ( 0.0%) 
HDR lightdata         [variable]      415532/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37710/393216   ( 9.6%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient      1247/65536       34916/1835008  ( 1.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      885929/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
12 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (285543 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 661 texinfos to 319
Reduced 105 texdatas to 81 (4461 bytes to 3714)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
11 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 116 portalclusters
 282 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.21%)
Total clusters visible: 8933
Average clusters visible: 77
Building PAS...
Average clusters audible: 113
visdatasize:4445  compressed from 3712
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596775, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(121853, 53633, 54621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27519, 16380, 17352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6479, 4093, 4198)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1655, 1207, 1211)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(432, 337, 325)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(117, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(32, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415524/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37709/393216   ( 9.6%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient       396/65536       11088/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      885929/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
12 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596775, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(73050, 32141, 32953)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16613, 10024, 10742)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3875, 2461, 2559)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(985, 720, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(255, 198, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(69, 57, 54)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(19, 16, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(5, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
118 of 228 (51% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces             2180/65536      122080/3670016  ( 3.3%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights        231/8192        20328/720896   ( 2.8%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415524/0        ( 0.0%) 
HDR lightdata         [variable]      415524/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37709/393216   ( 9.6%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient      1247/65536       34916/1835008  ( 1.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      885929/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
17 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal\portal\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glass/glasswindow_refract01.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\portal\portal\custom\portal me\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_wasteland02*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (285543 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 661 texinfos to 319
Reduced 105 texdatas to 81 (4461 bytes to 3714)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
14 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.prt
 116 portalclusters
 282 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.21%)
Total clusters visible: 8933
Average clusters visible: 77
Building PAS...
Average clusters audible: 113
visdatasize:4445  compressed from 3712
writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596775, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(121853, 53633, 54621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27519, 16380, 17352)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6479, 4093, 4198)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1655, 1207, 1211)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(432, 337, 325)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(117, 98, 92)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(32, 28, 25)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 8, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0089 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
68 of 228 (29% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415524/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37506/393216   ( 9.5%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient       396/65536       11088/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      885929/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
24 seconds elapsed



[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
2180 faces
1 degenerate faces
33815 square feet [4869503.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2179 patches before subdivision
9479 patches after subdivision
231 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596775, max 754
transfer lists:  12.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(73050, 32141, 32953)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16613, 10024, 10742)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3875, 2461, 2559)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(985, 720, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(255, 198, 195)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(69, 57, 54)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(19, 16, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(5, 5, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
118 of 228 (51% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  10/1024          480/49152    ( 1.0%) 
brushes                554/8192         6648/98304    ( 6.8%) 
brushsides            6799/65536       54392/524288   (10.4%) 
planes                7504/65536      150080/1310720  (11.5%) 
vertexes              3517/65536       42204/786432   ( 5.4%) 
nodes                  385/65536       12320/2097152  ( 0.6%) 
texinfos               319/12288       22968/884736   ( 2.6%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2180/65536      122080/3670016  ( 3.3%) 
hdr faces             2180/65536      122080/3670016  ( 3.3%) 
origfaces             2015/65536      112840/3670016  ( 3.1%) 
leaves                 396/65536       12672/2097152  ( 0.6%) 
leaffaces             2559/65536        5118/131072   ( 3.9%) 
leafbrushes            913/65536        1826/131072   ( 1.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            17728/512000      70912/2048000  ( 3.5%) 
edges                10044/256000      40176/1024000  ( 3.9%) 
LDR worldlights        231/8192        20328/720896   ( 2.8%) 
HDR worldlights        231/8192        20328/720896   ( 2.8%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2982/65536        5964/131072   ( 4.6%) 
cubemapsamples           9/1024          144/16384    ( 0.9%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]      415524/0        ( 0.0%) 
HDR lightdata         [variable]      415524/0        ( 0.0%) 
visdata               [variable]        4445/16777216 ( 0.0%) 
entdata               [variable]       37506/393216   ( 9.5%) 
LDR ambient table      396/65536        1584/262144   ( 0.6%) 
HDR ambient table      396/65536        1584/262144   ( 0.6%) 
LDR leaf ambient      1260/65536       35280/1835008  ( 1.9%) 
HDR leaf ambient      1247/65536       34916/1835008  ( 1.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/7134     ( 0.0%) 
pakfile               [variable]      885929/0        ( 0.0%) 
physics               [variable]      285543/4194304  ( 6.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 5302
Writing c:\program files (x86)\steam\steamapps\sourcemods\greensoupmod\maps\gs_testchamber.bsp
27 seconds elapsed
