- 45 degree slopes cause the character to be mid-air for a split second on block connections; I haven't found a good enough solution for this yet but it rarely causes any issues
- picking mean/evil options in dialogues & choice prompts does not really give the player any real benefits aside from one instance; they all still have their unique dialogues and cause different things to happen, but only one time is the result actually beneficial compared to the "good" options
- the portraits are outdated; the main cast got their new, updated overworld sprites but the portraits still show the old iteration of the character, because I ran out of time and couldn't have them all updated in time. I'll push a separate patch that updates them at some point
- the current final boss is just a placeholder until I learn how to make proper major bosses; I want something big to be there
- the old default tileset looks extremely outdated by now and needs to be redone from scratch
- the Sword is in a slightly problematic place when it comes to game balance, it needs some more flexibility so it's not as dangerous to use and also not be an instant kill machine when combined with invincibility frames
- pushable blocks in Caverns don't work perfectly at the moment; they need to be more consistent in their behaviour
- all types of Running Skulls struggle with climbing left slopes
- the parts installed in weapons are not shown anywhere handy, only in the part menu itself