Let's make a game! name:The Lost Labyrinths • Alpha 1.2.1 by:LGPlayer13 desc:This is an RPG-style game, where you fight different monsters, get better and better gear, brew potions to enhance your stats, and eventually... you'll reach the Labyrinth.Currently in the Alpha development phase.─────────────────────────<#ff0000>Saves created before v0.08 (now a1.2) WILL REQUIRE A FULL RESET.─────────────────────────LG's Discord Server: https://discord.gg/v7NaVBTwnD─────────────────────────Special Thanks:FragileFrenzY - for inspiring me to make this game and even contributing some armor effectsdarandomguy - for making tons of epic pixel artIronDizaster - for the Dizaster Sword─────────────────────────Changelog:───────────────<#ff9502>Alpha Versions:<.><#ff9502>Version 1.2.1 | 8/2/24 | Two Years Later<.>The game is now 2 years old!<.>Nothing new this update (sorry!)<.>Renamed every version number to be consistent with my other games<.><#ff9502>Version 1.2 | 7/25/23 | The big one: part one<.>Completely overhauled the entire game, making everything consistent and (hopefully) balanced<.>Added over 200 kilobytes of stuff, including new content for combat, fishing, and many other features<.>Added a handful of new items, tools, and some new spells and abilities<.>Overhauled achievements to help players progress through the game more smoothly<.>Changed almost every log message to be modern and consistent<.>Changed loot drops for every monster except the slime and the haunt<.>Fixed bugs with dying, also just fixed a lot of stuff in general<.><#ff9502>Version 1.1.1 | 1/1/23 | New year's patch<.>Made the game look a lot nicer (CSS)<.>Edited a LOT of the Log messages<.>Fixed some month-old bugs<.><#ff9502>Version 1.1b | Spooky-ish Shadow Patch<.>Added some special effects for slimes and zombies<.>Mining is no longer AFK-able<.>Geodes now cost 50 coins to open<.>Geodes are collected differently<.>Changed some items' sell prices<.>Changed how XP is given<.>Changed the Mining Level rewards<.>Changed the background to a new, fall-like background<.>Made some text more consistent<.>Fixed some bugs<.><#ff9502>Version 1.1a | Shadow Patch<.>Added new text lines and effects<.>Made some text clearer<.>Fixed a handful of typos<.><#ff9502>Version 1.1 | 10/25/22 | Added some cool things<.>Added a new monster, the Haunt<.>Added some new tools, a new armor set, and some new equippables<.>Reworked the Levelling system to make levelling up easier<.>Added a Mining Deal button and a Fishing Deal button<.>Added some new resources<.>Added some new effects for battles<.>Added visual potion effects (highly requested)<.>Placed two new sections in the Inventory<.>Edited a bunch of descriptions<.>Fixed some minor bugs<.><#ff0000>Any TLL saves from before Version 0.07 (now 1.1) are locked. Use the Save Fixer to update them.<.>The game is now 3 months old!<.><#ff9502>Version 1.0.5 | 9/29/22 | Why are there so many bugs and typos in this game? Idk<.>Completely rehauled the looting system, adding a new "Loot Monster" button<.>Added a "Rare Mining Drops Found" counter<.>Changed some text colors and descriptions<.>Fixed some typos<.>Fixed the 1st boss softlocking bug<.>Fixed the Labyrinth countdown not starting when dying<.>Fixed bombs not showing correct recoil value<.>Fixed battles not ending right away (Note: this is what caused me revamping the looting system)<.>The game is now 2 months old!<.><#ff9502>Version 1.0.4a | Shadow Patch<.>Fixed a typo<.>Changed the wording on the fishing mechanic<.><#ff9502>Version 1.0.4 | 9/25/22 | A few changes<.>Added the Red Necklace (shown in the Crafting Menu)<.>Your Luck stat now effects the chance for critical hits<.>You can no longer sell the Stone Sword (if you have already, too bad)<.>Edited a lot of item descriptions<.>Changed the game's font to something more premium<.><#ff9502>Version 1.0.3 | 9/11/22 | The first REAL (minor) update<.>Added the Flaming Dirk, a new weapon by IronDizaster!<.>Added a new Spell, item, and more!<.>The Journal Logs are here, collect all of them to see some cool lore!<.>Crates found in the Labyrinth are now "stored", and you collect them by beating the boss<.>Fixed a handful of Labyrinth-related issues/bugs<.>Removed the exploit with selling items repeatedly, took long enough to fix those<.>Fixed bug where the Time Record wouldn't set properly<.>Changed the CSS by a tiny bit<.><#ff9502>Version 1.0.2 | 8/27/22 | Patches 2<.>Added Bulk Selling! You can toggle between selling 1 and 10 items at a time<.>Changed a handful of sell values<.>The Forge Viewer is now shown while fishing<.>Fixed some typos<.>Removed that stupid-ass Stone Sword glitch<.><#ff9502>Version 1.0.1 | 8/26/22 | Patches<.>Added the 4th Forge Slot for Emerald Bars<.>Added Emerald Bars and the Emerald Pickaxe<.>Changed some crafting recipes<.>Fixed some typos, errors, and other stuffs<.><#ff9502>Version 1.0a | Shadow Patch<.>Added guides for fishing and mining<.>Added the Forge Viewer<.>Edited the game's description to be more helpful<.><#ff9502>Version 1.0 | 8/24/22 | It's the Name of the Game<.>Released the game publicly!<.>Added the Alpha Labyrinth, a dungeon-like area where you fight monsters, collect loot, avoid traps and other oddities, and battle a new boss at the end!<.>Added Mining, a cool new feature where you mine ores, explore different mines, smelt ores in the Forge, enchant your Pickaxe, and more!<.>Heavily changed the CSS to look pretty cool<.>Added new weapons, tools, armor, and a handful of new items<.>Added Mining Deals (by using the Task Deals feature)<.>Added some new potions and a new bomb<.>Fixed some more stuff───────────────<#8c27ff>Dev Versions:<.><#8c27ff>Version 1.4 | 8/8/22 | Quality of Life<.>Added 2 new weapons<.>The Refaid was just added, it's pretty dang strong (unlocked at Level 7)<.>Added lots of new, wacky items to collect<.>New arrow type!<.>Added the Enhanced Fishing Potion<.>Added a few achievements<.>Changed how some mechanics work<.>Fixed some inconsistencies and bugs<.><#8c27ff>Version 1.3 | 8/6/22 | Better Fishing<.>Added 2 new fishing rods<.>Completely revamped the fishing system, adding lots of new items and stuff<.>Added Common and Uncommon crates, which are found by fishing<.>Added the rest of the Steel Armor Set, along with the Gold Armor Set<.>Added the stupidest armor piece in the game (so far)<.>Added 10 achievements, more will follow later<.>Coffee and the Fishing Potion were added too<.>Removed the exploit with selling items<.>Fixed some bugs<.><#8c27ff>Version 1.2 | 8/3/22 | Pre-Alpha<.>Added the Witch, the most powerful monster in the game (as of now)<.>Adding the Dealing system, where you can kill monsters in exchange for coins (and occasionally, rare loot)<.>Added fishing<.>New potions, spells, items, and more were added too<.>Bug fixes and multiple technical changes<.><#ff0000>The game will enter the Alpha stage soon, so expect frequent testing and announcements!<.><#8c27ff>Version 1.1 | 7/28/22 | Slimes and Zombies<.>Released the game privately, with the follwing stuff:<.>2 monsters to kill<.>2 weapons to use<.>2 pieces of armor<.>Some cool items and potions<.>One pretty generic spell<.>A shop system?! Wow so cool<.>Crafting because why not<.>Everything here will be heavily expanded upon soon<.><#8c27ff>Version 1.0 | 7/25/22 | What's this?<.>First version of the game, saved at https://orteil.dashnet.org/igm/?g=cryDdyfG<.>Not much too it yet, gonna add more soon─────────────────────────The built-in IGM achievements counter has incorrect total values due to the way achievements are handled in TLL. Use the menu in your Inventory/Specials instead. created:7/25/2022 updated:8/5/2024 Settings background:https://file.garden/Yhwc9XZFah3TM9iw/TLLbackground4.jpg stylesheet:https://pastebin.com/LKkq2gkT spritesheet:icons, 48 by 48 no particles no bulk particles CSS @font-face { font-family:"Malgun Gothic", sans-serif; font-size:15px; } .thing { font-family:"Malgun Gothic", sans-serif; font-size:15px; } body, html, div { font-family:"Malgun Gothic", sans-serif; font-size:15px; } #game.on { background-size:100% 100%; image-rendering:pixelated; } .title { font-size: 2.3vh !important; line-height: 1.1; } #tooltip { border:3px ridge #8a7a4d; background-image:url(https://file.garden/Yhwc9XZFah3TM9iw/Tooltip%20BG); box-shadow:0px 0px 20px 6px rgba(0, 0, 0, 1), inset 0px 0px 6px 1px rgba(152,152,152,0.75); width:max-content; max-width:400px; min-width:320px; } .popup,.toast { border:3px ridge #8a7a4d; background-image:url(https://file.garden/Yhwc9XZFah3TM9iw/Tooltip%20BG); box-shadow:0px 0px 20px 6px rgba(0, 0, 0, 1), inset 0px 0px 6px 1px rgba(152,152,152,0.75); 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Alpha 1.2.1 released while you were away!Check Info and Stats to see the patch notes. lose (pgv) pgv yield 15 pgv end if (pgv>15) toast <#ff0000>This save is from a future version of TLL. New content from that version cannot be loaded here. end end hidden //top TLL discord forum post link: https://discord.com/channels/412363381891137536/1009959767822831636/1009959767822831636 *logmsg name:Start/Load Log Message on start: hide tag:ms hide tag:main hide tag:deal hide tag:statistic hide tag:potion hide tag:selling hide tag:shop1 hide tag:brewery1 show tutorial show tutorial2 log Welcome to <#35ffb5>The Lost Labyrinths!You're currently running <#ff9502>Alpha 1.2.1.<.>It's recommended that you set the Number Display setting to Full.<.>Click the Progress button to advance through the Tutorial, or press the Skip Tutorial button to start the game. end on load: if (pgv>=14) log <#35ffb5>The Lost Labyrinths by LGPlayer13Running <#ff9502>Alpha 1.2.1, <#939393>[pgv] Internal GV [?pgv<14|(<#ff0000>Outdated!)] log Welcome back! | Latest News: a1.2.1 released! (8/2/24) log <#ff0000>This game is currently in its Alpha stage. More content will be added in the near future! if (coins>0) yield 1 dtt if (dtt>0) hide tutorial if (dtt>0) hide tutorial2 end end hidden *tutorial name:Progress the Tutorial text:Progress desc:Click this to progress through the Tutorial. on click: yield 1 tt if (tt=1) log <.>This tutorial will teach you how to play the game and explain the game's layout, as you might be confused as a new player. if (tt=2) log <.>On the leftmost side of the screen, all of your resources are neatly listed in their own Box. Resources can be sold by clicking on them. if (tt=3) log <.>To the top-left of the Resources Box, the Action Box is present, where you can enter monster battles, go fishing/mining, make deals, and more. if (tt=4) log <.>Below the Action Box is the Equipment Box, where you can equip and unequip any weapons, tools, armor, accessories, and arrows you have. if (tt=5) log <.>At the top-middle of the screen, your HP is shown. During battles, Monster HP can be see here as well. if (tt=6) log <.>To the top-right of the screen is the Log, where almost every action you make is shown. This is the main source of "game" here. if (tt=7) log <.>Below the log are two Boxes, the Spells Box on the left, and the Inventory/Specials Box on the right. if (tt=8) log <.>The Spells Box shows your owned Spells, and the Inventory/Specials Box shows a variety of menus with potions, bombs, and more. if (tt=9) log <.>Now that you know the layout, you need to know combat. To fight monsters, click your weapon in the middle of the screen. if (tt=10) log <.>If you don't see a weapon there, you don't have anything equipped. Equip the <#ababab>Stone Sword that's been provided for you. if (tt=11) log <.>One more thing, this game has a Collection Log that shows every item and how many of it you've collected. if (tt=12) log <.>Cycle to Pages 5-8 of your Stats (shown in the Action Box after starting the game) to see the Collection Log. if (tt=13) log <.>If you have any more questions about the game, join the Official Discord Server. (Link in the Info & Stats screen.) if (tt=14) log Now, click on the End Tutorial button to start playing! hide this show tutorial2 end end end tag:tutorial shown *tutorial2 name:End Tutorial text:End Tutorial desc:Click this to end the Tutorial. on click: hide this show tag:ms show tag:main show makedeal show makedeal2 show makedeal3 show statistics hide tag:tutorial yield 1 dtt end tag:tutorial shown *tt name:Tutorial Tick hidden *selltype name:Sell Type start with:1 hidden //potion effects *dpbuff name:Damage Potion Buff desc:Your <#ff5e5e>Damage [?damage1Btimer>0|and <#ff209e>Critical Hit Chance] [?damage1timer>0|is][?damage1Btimer>0|are] currently being boosted.───────────────[?damage1timer>0|[damage1timer] seconds left][?damage1Btimer>0|[damage1Btimer] seconds left] icon:https://piskel-imgstore-b.appspot.com/img/6226c2f0-5025-11ed-b65a-15ee39722545.gif tag:dabuff hidden *fpbuff name:Fishing Potion Buff desc:Your <#abe208>Fishing Speed and <#7798b4>Fishing Luck are currently being boosted.───────────────[?fishing1timer>0|[fishing1timer] seconds left][?fishing2timer>0|[fishing2timer] seconds left] icon:https://piskel-imgstore-b.appspot.com/img/ed220959-5027-11ed-a748-15ee39722545.gif tag:fibuff hidden *mpbuff name:Mining Potion Buff desc:Your <#c16e6d>Mining Power and <#eed587>Mining Luck are currently being boosted.───────────────[?mining1timer>0|[mining1timer] seconds left] icon:https://piskel-imgstore-b.appspot.com/img/e0d8f754-5024-11ed-b290-15ee39722545.gif tag:mibuff hidden *lpbuff name:Luck Potion Buff desc:Your <#abd9ff>Luck is currently being boosted.───────────────[?luck1timer>0|[luck1timer] seconds left] icon:https://piskel-imgstore-b.appspot.com/img/e5462c63-5027-11ed-8739-15ee39722545.gif tag:lubuff hidden *xpbuff name:XP Potion Buff desc:Your <#eec900>Level XP is currently being boosted.───────────────[?xp1timer>0|[xp1timer] seconds left] icon:https://piskel-imgstore-b.appspot.com/img/860d1aca-502a-11ed-9d83-8b66ad74f98b.gif tag:xpbuff hidden *cobuff name:Coffee Buff desc:Your <#1cff7f>Speed is currently being boosted.───────────────[?coffee1timer>0|[coffee1timer] seconds left] icon:https://piskel-imgstore-b.appspot.com/img/5873130f-10a2-11ee-b760-35810998cdf4.gif tag:cobuff hidden *rebuff name:Rebound Potion Buff desc:Your <#e1c642>Rebound and <#00b87d>Agility are currently being boosted.───────────────[?rebound1timer>0|[rebound1timer] seconds left] icon:https://piskel-imgstore-b.appspot.com/img/ca4a6002-d5e4-11ed-ad4b-69a07055536a.gif tag:rebuff hidden *ocbuff name:Odd Cookie Effect desc:Your <#27ff5f>Max HP is currently being affected.───────────────[?octimer>0|[octimer] seconds left] icon:https://piskel-imgstore-b.appspot.com/img/516d2c05-10a2-11ee-bc17-35810998cdf4.gif tag:ocbuff hidden *wedebuff name:Weakening Debuff desc:Your <#ff0000>Overall Damage is currently being weakened.───────────────[?damage2timer>0|[damage2timer] seconds left] icon:https://piskel-imgstore-b.appspot.com/img/97f247b0-9e04-11ed-aa1f-879d1c78feac.gif tag:wedebuff hidden //main resources - in box *debug name:Insta-kill Debug text:Debug | IK desc:Click to insta-kill any monster. [lroomtimer]=1 [lroomgo]>0 on click:lose mhp tags:mr debug hidden *debug2 name:All Tools/Armor Debug text:Debug | AT desc:Click to gain 1 of every tool and armor piece. on click:do debugtools with tag:tool tags:mr debug hidden *debug3 name:All Items Debug text:Debug | AI desc:Click to gain 100 of every item. on click: do debugitems with tag:item yield 100 weakpotion yield 100 weakpotion2 yield 100 musclepotion yield 100 musclepotion2 yield 100 xppotion yield 100 coffee yield 100 luckpotion yield 100 reboundpotion yield 100 fishingpotion yield 100 fishingpotion2 yield 100 miningpotion yield 100 milk yield 100 commoncrate yield 100 uncommoncrate yield 100 alphacrate yield 100 geode1 end tags:mr debug hidden *debug4 name:Weather Debug text:Debug | W desc:Click to reset the weather. on click:lose (weathertimer) weathertimer tags:mr debug hidden *debug5 name:Gain Levels Debug text:Debug | LV desc:Click to gain 1 of every level. on click:yield (levelxpreq-levelxp) levelxp on click:yield (minelevelxpreq-minelevelxp) minelevelxp tags:mr debug hidden *debug6 name:Labyrinth Debug text:Debug | RL desc:Click to escape the Labyrinth. on click: if (labyrinthres>0) yield 1 php yield -(battleres) battleres yield -(labyrinthres) labyrinthres yield -(mac) mac lose (potionhex) potionhex hide tag:battlebutton show tag:main hide mhp end end tags:mr debug hidden *debug7 name:Reset Levels Debug text:Debug | RLV desc:Click to reset every level. on click: lose level lose levelxp lose levelxpreq yield 1 level yield 200 levelxpreq lose mlevel lose minelevelxp lose minelevelxpreq yield 1 mlevel yield 200 minelevelxpreq end tags:mr debug hidden *debug8 name:All Trophies Debug text:Debug | AT desc:Click to get every trophy, you cheater! on click: lose (trophy1) trophy1 yield 1 trophy1 end tags:mr debug hidden *trophy1 name:Trophy 1 hidden *coins name:Gold Coins text:<#ffee00>Gold Coins : [this] desc:The main currency of this world. icon:https://piskel-imgstore-b.appspot.com/img/327dab54-1218-11ed-828a-e55f8e7d025d.gif //icon:https://file.garden/Yhwc9XZFah3TM9iw/GCicon.png tags:mr item shown *woodscraps name:Wood Scraps text:<#ce8229>Wood Scraps : [this] desc:<#fffba3>No ValueScraps of wood, found on the ground. Monsters pick these up sometimes. icon:https://piskel-imgstore-b.appspot.com/img/dcf0acd1-0d2a-11ed-8e63-e9fc2d9a0d4a.gif on click: if (selltype=1 and this>=1) yield -1 this yield 0 coins if (this=0) hide this log ♻ | Discarded <#ce8229>1 Wood Scrap end if (selltype=2 and this>=10) yield -10 this yield (0*10) coins if (this=0) hide this log ♻ | Discarded <#ce8229>10 Wood Scraps end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *rocks name:Rocks text:<#565656>Rocks : [this] desc:<#fffba3>No ValueLittle rocks that fit right into your pockets. These are commonly found while mining. icon:https://piskel-imgstore-b.appspot.com/img/a79cd978-1171-11ed-adc7-a582fcf844d2.gif on click: if (selltype=1 and this>=1) yield -1 this yield 0 coins if (this=0) hide this log ♻ | Discarded <#565656>1 Rock end if (selltype=2 and this>=10) yield -10 this yield (0*10) coins if (this=0) hide this log ♻ | Discarded <#565656>10 Rocks end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *dirt name:Dirt text:<#9f5d1d>Dirt : [this] desc:<#fffba3>No ValueA pile of dirt. How useful. icon:https://piskel-imgstore-b.appspot.com/img/52e3ca00-184a-11ed-b08e-fba1b1b5b1d7.gif on click: if (selltype=1 and this>=1) yield -1 this if (this=0) hide this log ♻ | Discarded <#9f5d1d>1 Dirt end if (selltype=2 and this>=10) yield -10 this if (this=0) hide this log ♻ | Discarded <#9f5d1d>10 Dirt end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *sand name:Sand text:<#ffe66d>Sand : [this] desc:<#fffba3>No ValueYellow when looking at a distance, until you come closer and realize and it's just tiny rocks. icon:https://piskel-imgstore-b.appspot.com/img/a5ca61dc-d5dc-11ed-b184-69a07055536a.gif on click: if (selltype=1 and this>=1) yield -1 this yield 0 coins if (this=0) hide this log ♻ | Discarded <#ffe66d>1 Sand end if (selltype=2 and this>=10) yield -10 this yield (0*10) coins if (this=0) hide this log ♻ | Discarded <#ffe66d>10 Sand end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *gravel name:Gravel text:<#5f5f5f>Gravel : [this] desc:<#fffba3>No ValueA garbled mesh of tiny rocks and dust, but key to finding flint buried inside. icon:https://piskel-imgstore-b.appspot.com/img/0bdb4773-f5ff-11ed-bea8-6f4934314990.gif on click: if (selltype=1 and this>=1) yield -1 this yield 0 coins if (this=0) hide this log ♻ | Discarded <#5f5f5f>1 Gravel end if (selltype=2 and this>=10) yield -10 this yield (0*10) coins if (this=0) hide this log ♻ | Discarded <#5f5f5f>10 Gravel end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *fiber name:Fiber text:<#649751>Fiber : [this] desc:<#fffba3>No ValueSmall plants dropped by Zombies and other creatures, which are used to make rope and other useful items. icon:https://piskel-imgstore-b.appspot.com/img/3ac86f70-f41b-11ed-ac70-4d9d4d599273.gif on click: if (selltype=1 and this>=1) yield -1 this yield 0 coins if (this=0) hide this log ♻ | Discarded <#649751>1 Fiber end if (selltype=2 and this>=10) yield -10 this yield (0*10) coins if (this=0) hide this log ♻ | Discarded <#649751>10 Fiber end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *frostplants name:Frostplants text:<#2ae6bd>Frostplants : [this] desc:<#fffba3>Value: <#ffee00>5 CoinsRare plants that feels like a cold, sharp snowflake. icon:https://piskel-imgstore-b.appspot.com/img/80fae1d7-18fb-11ed-a6db-278b6d8484b8.gif on click: if (selltype=1 and this>=1) yield -1 this yield 5 coins if (this=0) hide this log ¢ | Sold <#2ae6bd>1 Frostplant for <#ffee00>5 Coins end if (selltype=2 and this>=10) yield -10 this yield (5*10) coins if (this=0) hide this log ¢ | Sold <#2ae6bd>10 Frostplants for <#ffee00>[5*10] Coins end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *clovers name:Four-Leaf Clovers text:<#1fca1f>Four-Leaf Clovers : [this] desc:<#fffba3>Value: <#ffee00>5 CoinsA rare plant that's used in Luck-related crafting recipes. icon:https://piskel-imgstore-b.appspot.com/img/99ecd868-479d-11ed-b8e0-f34ecf5355a1.gif on click: if (selltype=1 and this>=1) yield -1 this yield 5 coins if (this=0) hide this log ¢ | Sold <#1fca1f>1 Four-Leaf Clover for <#ffee00>5 Coins end if (selltype=2 and this>=10) yield -10 this yield (5*10) coins if (this=0) hide this log ¢ | Sold <#1fca1f>10 Four-Leaf Clovers for <#ffee00>[5*10] Coins end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *driedkelp name:Dried Kelp text:<#796445>Dried Kelp : [this] desc:<#fffba3>Value: <#ffee00>3 CoinsA bunch of kelp that has been cooked, giving it a unique taste and effect on potions. icon:https://piskel-imgstore-b.appspot.com/img/6bd35135-f1ee-11ed-86f0-e5487c8c572f.gif on click: if (selltype=1 and this>=1) yield -1 this yield 3 coins if (this=0) hide this log ¢ | Sold <#796445>1 Dried Kelp for <#ffee00>3 Coins end if (selltype=2 and this>=10) yield -10 this yield (3*10) coins if (this=0) hide this log ¢ | Sold <#796445>10 Dried Kelp for <#ffee00>[3*10] Coins end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *trash name:Trash text:<#515151>Trash : [this] desc:<#fffba3>No ValueI'm not trash! Wait, yes I am. icon:https://piskel-imgstore-b.appspot.com/img/be9e7873-ea36-11ed-b437-7f0e29b8b53f.gif on click: if (selltype=1 and this>=1) yield -1 this yield 0 coins if (this=0) hide this log ♻ | Discarded <#515151>1 Trash end if (selltype=2 and this>=10) yield -10 this yield (0*10) coins if (this=0) hide this log ♻ | Discarded <#515151>10 Trash end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *paper name:Paper text:<#ebebeb>Paper : [this] desc:<#fffba3>No ValueShreds of paper that were lost to the waves, at least until you came along. icon:https://piskel-imgstore-b.appspot.com/img/180dbed1-df43-11ed-a844-379d77f8dd54.gif on click: if (selltype=1 and this>=1) yield -1 this yield 0 coins if (this=0) hide this log ♻ | Discarded <#ebebeb>1 Paper end if (selltype=2 and this>=10) yield -10 this yield (0*10) coins if (this=0) hide this log ♻ | Discarded <#ebebeb>10 Paper end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *feathers name:Feathers text:<#e8e8e8>Feathers : [this] desc:<#fffba3>Value: <#ffee00>3 CoinsThese feel small and soft, and they're used when making arrows. icon:https://piskel-imgstore-b.appspot.com/img/52b4f1c0-ee81-11ed-b968-01747bbba7cd.gif on click: if (selltype=1 and this>=1) yield -1 this yield 3 coins if (this=0) hide this log ¢ | Sold <#e8e8e8>1 Feather for <#ffee00>3 Coins end if (selltype=2 and this>=10) yield -10 this yield (3*10) coins if (this=0) hide this log ¢ | Sold <#e8e8e8>10 Feathers for <#ffee00>[3*10] Coins end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *coffeebeans name:Coffee Beans text:<#975537>Coffee Beans : [this] desc:<#fffba3>Value: <#ffee00>5 CoinsUsually found in crates, these coffee beans are good for making a variety of coffee flavors. icon:https://piskel-imgstore-b.appspot.com/img/2adde8a6-f41b-11ed-b741-4d9d4d599273.gif on click: if (selltype=1 and this>=1) yield -1 this yield 5 coins if (this=0) hide this log ¢ | Sold <#975537>1 Coffee Bean for <#ffee00>5 Coins end if (selltype=2 and this>=10) yield -10 this yield (5*10) coins if (this=0) hide this log ¢ | Sold <#975537>10 Coffee Beans for <#ffee00>[5*10] Coins end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *weakpowder name:Gooey Powder text:<#0c7f00>Gooey Powder : [this] desc:<#fffba3>Value: <#ffee00>5 CoinsSmall pockets of powder, usually dropped by wild slimes. icon:https://piskel-imgstore-b.appspot.com/img/b34d45ba-ee80-11ed-ba93-01747bbba7cd.gif on click: if (selltype=1 and this>=1) yield -1 this yield 5 coins if (this=0) hide this log ¢ | Sold <#0c7f00>1 Gooey Powder for <#ffee00>5 Coins end if (selltype=2 and this>=10) yield -10 this yield (5*10) coins if (this=0) hide this log ¢ | Sold <#0c7f00>10 Gooey Powder for <#ffee00>[5*10] Coins end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *sugar name:Sugar text:<#bab9cc>Sugar : [this] desc:<#fffba3>Value: <#ffee00>2 CoinsThese glucose-filled carbohydrates are enough to make any cereal frosted. icon:https://piskel-imgstore-b.appspot.com/img/93c0e24a-2064-11ee-afa5-43f6fe3d651b.gif on click: if (selltype=1 and this>=1) yield -1 this yield 2 coins if (this=0) hide this log ¢ | Sold <#bab9cc>1 Sugar for <#ffee00>3 Coins end if (selltype=2 and this>=10) yield -10 this yield (2*10) coins if (this=0) hide this log ¢ | Sold <#bab9cc>10 Sugar for <#ffee00>[2*10] Coins end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *gunpowder name:Gunpowder text:<#363636>Gunpowder : [this] desc:<#fffba3>Value: <#ffee00>4 CoinsHarmful pockets of powder, mainly dropped by zombies. These can be used to make all sorts of bombs. icon:https://piskel-imgstore-b.appspot.com/img/d15b066e-ee80-11ed-9650-01747bbba7cd.gif on click: if (selltype=1 and this>=1) yield -1 this yield 4 coins if (this=0) hide this log ¢ | Sold <#363636>1 Gunpowder for <#ffee00>4 Coins end if (selltype=2 and this>=10) yield -10 this yield (4*10) coins if (this=0) hide this log ¢ | Sold <#363636>10 Gunpowder for <#ffee00>[4*10] Coins end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *ghostlygas name:Ghostly Gas text:<#51923e>Ghostly Gas : [this] desc:<#fffba3>Value: <#ffee00>25 CoinsStrange, wisp-like gases that have an unsaturated green color. icon:https://piskel-imgstore-b.appspot.com/img/c0de62b5-45e0-11ed-ab83-df7762320f4e.gif on click: if (selltype=1 and this>=1) yield -1 this yield 25 coins if (this=0) hide this log ¢ | Sold <#51923e>1 Ghostly Gas for <#ffee00>25 Coins end if (selltype=2 and this>=10) yield -10 this yield (25*10) coins if (this=0) hide this log ¢ | Sold <#51923e>10 Ghostly Gas for <#ffee00>[25*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:mr item hidden when 0 *flint name:Flint text:<#505050>Flint : [this] desc:<#fffba3>Value: <#ffee00>2 CoinsDark minerals that are used to start fires and make ancient stone tools. icon:https://piskel-imgstore-b.appspot.com/img/084decc0-e0d2-11ed-964d-8d8324355057.gif on click: if (selltype=1 and this>=1) yield -1 this yield 2 coins if (this=0) hide this log ¢ | Sold <#505050>1 Flint for <#ffee00>2 Coins end if (selltype=2 and this>=10) yield -10 this yield (2*10) coins if (this=0) hide this log ¢ | Sold <#e8e8e8>10 Flint for <#ffee00>[2*10] Coins end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *bones name:Bones text:<#d8d8d8>Bones : [this] desc:<#fffba3>Value: <#ffee00>6 CoinsThese bones could've come from any creature out there. The blood has long since dried up. icon:https://piskel-imgstore-b.appspot.com/img/eee6b54c-204f-11ee-bc69-5340e1877da3.gif on click: if (selltype=1 and this>=1) yield -1 this yield 6 coins if (this=0) hide this log ¢ | Sold <#d8d8d8>1 Bone for <#ffee00>6 Coins end if (selltype=2 and this>=10) yield -10 this yield (6*10) coins if (this=0) hide this log ¢ | Sold <#d8d8d8>10 Bones for <#ffee00>[6*10] Coins end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *cloth name:Cloth text:<#0033be>Cloth : [this] desc:<#fffba3>Value: <#ffee00>4 CoinsSmall pieces of cloth that can be used to soften up some recipes. icon:https://piskel-imgstore-b.appspot.com/img/ac61f799-2072-11ee-8d8b-43f6fe3d651b.gif on click: if (selltype=1 and this>=1) yield -1 this yield 4 coins if (this=0) hide this log ¢ | Sold <#0033be>1 Cloth for <#ffee00>4 Coins end if (selltype=2 and this>=10) yield -10 this yield (4*10) coins if (this=0) hide this log ¢ | Sold <#0033be>10 Cloth for <#ffee00>[4*10] Coins end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 *rope name:Rope text:<#96772a>Rope : [this] desc:<#fffba3>Value: <#ffee00>7 CoinsMaterials that were made from fibers. These can be used in a variety of crafting recipes. icon:https://piskel-imgstore-b.appspot.com/img/6e29e514-0f84-11ed-9c16-cd438ef8f65f.gif on click: if (selltype=1 and this>=1 and lFtrap3timer<2) yield -1 this yield 7 coins if (this=0) hide this log ¢ | Sold <#96772a>1 Rope for <#ffee00>7 Coins end if (selltype=2 and this>=10 and lFtrap3timer<2) yield -10 this yield (7*10) coins if (this=0) hide this log ¢ | Sold <#96772a>10 Ropes for <#ffee00>[7*10] Coins end if (lFtrap3timer>1 and this>=1 and ropeused[rpn] Rope to repair the boat end end on tick: if (this>0) show this else hide this end end tags:mr item hidden when 0 // - rare resources *goldgunpowder name:Gold Gunpowder text:<#747100>Gold Gunpowder : [this] desc:<#fffba3>Value: <#ffee00>20 CoinsHarmfully shiny pockets of powder, often found in the Gold Mines. icon:https://piskel-imgstore-b.appspot.com/img/c74e6fd9-fc4a-11ed-8072-99bb2bd24f98.gif on click: if (selltype=1 and this>=1) yield -1 this yield 20 coins if (this=0) hide this log ¢ | Sold <#747100>1 Gold Gunpowder for <#ffee00>20 Coins end if (selltype=2 and this>=10) yield -10 this yield (20*10) coins if (this=0) hide this log ¢ | Sold <#747100>10 Gold Gunpowder for <#ffee00>[20*10] Coins end end on tick: if (this>0) show this else hide this end end tags:raremr item hidden when 0 *frostshard name:Frost Shards text:<#27ffe4>Frost Shards : [this] desc:<#fffba3>Value: <#ffee00>30 CoinsCold as Winter's Wrath. icon:https://piskel-imgstore-b.appspot.com/img/e2634c99-192a-11ed-a0ce-179c1c17a6ed.gif on click: if (selltype=1 and this>=1) yield -1 this yield 30 coins if (this=0) hide this log ¢ | Sold <#27ffe4>1 Frost Shard for <#ffee00>30 Coins end if (selltype=2 and this>=10) yield -10 this yield (30*10) coins if (this=0) hide this log ¢ | Sold <#27ffe4>10 Frost Shards for <#ffee00>[30*10] Coins end end on tick: if (this>0) show this else hide this end end tags:raremr item hidden when 0 *epringpieces name:EP Ring Pieces text:<#12d8a9>EP Ring Pieces : [this] desc:<#fffba3>Value: <#ffee00>50 CoinsA fragment of a powerful ring. icon:https://piskel-imgstore-b.appspot.com/img/8aa19d8f-2ac2-11ee-9ffc-c70a5afca7ec.gif on click: if (selltype=1 and this>=1) yield -1 this yield 50 coins if (this=0) hide this log ¢ | Sold <#12d8a9>1 EP Ring Pieces for <#ffee00>50 Coins end if (selltype=2 and this>=10) yield -10 this yield (50*10) coins if (this=0) hide this log ¢ | Sold <#12d8a9>10 EP Ring Pieces for <#ffee00>[50*10] Coins end end on tick: if (this>0) show this else hide this end end tags:raremr item hidden when 0 *unstablefang name:Unstable Fangs text:<#85154a>Unstable Fangs : [this] desc:<#fffba3>Value: <#ffee00>10 CoinsThese fangs are from the mouths of Refaids. Since they're raw, they're highly unstable and corrosive. Maybe your local shop can purify them... icon:https://piskel-imgstore-b.appspot.com/img/570af50c-16e5-11ed-9b1c-9ba0160a6a31.gif on click: if (selltype=1 and this>=1) yield -1 this yield 10 coins if (this=0) hide this log ¢ | Sold <#85154a>1 Unstable Fang for <#ffee00>10 Coins end if (selltype=2 and this>=10) yield -10 this yield (10*10) coins if (this=0) hide this log ¢ | Sold <#85154a>10 Unstable Fangs for <#ffee00>[10*10] Coins end end on tick: if (this>0) show this else hide this end end tags:raremr item hidden when 0 *stablefang name:Stable Fangs text:<#2bd719>Stable Fangs : [this] desc:<#fffba3>Value: <#ffee00>20 CoinsThese fangs are from the mouths of Refaids. The fangs here have been purified, so you can use them in Corrosive recipes. icon:https://piskel-imgstore-b.appspot.com/img/2b1b3bb5-284e-11ee-b996-3fbac31a284b.gif on click: if (selltype=1 and this>=1) yield -1 this yield 20 coins if (this=0) hide this log ¢ | Sold <#2bd719>1 Stable Fangs for <#ffee00>20 Coins end if (selltype=2 and this>=10) yield -10 this yield (20*10) coins if (this=0) hide this log ¢ | Sold <#2bd719>10 Stable Fangs for <#ffee00>[20*10] Coins end end on tick: if (this>0) show this else hide this end end tags:raremr item hidden when 0 *brokenorbs name:Broken Orbs text:<#dbffa6>Broken Orbs : [this] desc:<#fffba3>Value: <#ffee00>50 CoinsThese rarely come out of deceased Refaids. What are they, and where were they? icon:https://piskel-imgstore-b.appspot.com/img/708d4e00-290e-11ee-a58a-a363f727f700.gif on click: if (selltype=1 and this>=1) yield -1 this yield 50 coins if (this=0) hide this log ¢ | Sold <#27ffe4>1 Frost Shard for <#ffee00>50 Coins end if (selltype=2 and this>=10) yield -10 this yield (50*10) coins if (this=0) hide this log ¢ | Sold <#27ffe4>10 Frost Shards for <#ffee00>[50*10] Coins end end on tick: if (this>0) show this else hide this end end tags:raremr item hidden when 0 *echopieces name:Echo Pieces text:<#ff682f>Echo Pieces : [this] desc:<#fffba3>Value: <#ffee00>???The first type of Piece, out of three. These are known to be dropped by haunts and other ghosts, and it goes on the top of the circle. icon:https://piskel-imgstore-b.appspot.com/img/da46f251-45ec-11ed-9954-c9715c10ebe9.gif on click:toast <#ff0000>This item cannot be sold/discarded. on tick: if (this>0) show this else hide this end end no buy tags:raremr item hidden when 0 *plutopieces name:Pluto Pieces text:<#2342a3>Pluto Pieces : [this] desc:<#fffba3>Value: <#ffee00>???The second type of Piece, out of three. These are known to be dropped by haunts and other ghosts, and it goes on the left of the circle. icon:https://piskel-imgstore-b.appspot.com/img/64492a82-45ee-11ed-bb31-c9715c10ebe9.gif on click:toast <#ff0000>This item cannot be sold/discarded. on tick: if (this>0) show this else hide this end end no buy tags:raremr item hidden when 0 *shatteredpieces name:Shattered Pieces text:<#d7288b>Shattered Pieces : [this] desc:<#fffba3>Value: <#ffee00>???The third type of Piece, out of three. These are known to be dropped by haunts and other ghosts, and it goes on the right of the circle. icon:https://piskel-imgstore-b.appspot.com/img/3edb74fa-45ef-11ed-b68f-c9715c10ebe9.gif on click:toast <#ff0000>This item cannot be sold/discarded. on tick: if (this>0) show this else hide this end end no buy tags:raremr item hidden when 0 /* *solidshard name:Solid Shards text:<#8c14af>Solid Shards : [this] desc:<#fffba3>Value: <#ffee00>1 CoinIt's a mystery. icon:https://piskel-imgstore-b.appspot.com/img/e0a3cf00-1769-11ed-94bc-0fd6dc08620a.gif on click: if (selltype=1 and this>=1) yield -1 this yield 1 coins if (this=0) hide this log ¢ | Sold <#8c14af>1 Solid Shard for <#ffee00>1 Coin end if (selltype=2 and this>=10) yield -10 this yield (1*10) coins if (this=0) hide this log ¢ | Sold <#8c14af>10 Solid Shards for <#ffee00>[1*10] Coins end end on tick: if (this>0) show this else hide this end end tags:raremr item hidden when 0 */ // - fishes *smallfish name:Sardines text:<#a1bdc7>Sardines : [this] desc:<#fffba3>Value: <#ffee00>10 CoinsSmall-sized fish, not worth very much. icon:https://piskel-imgstore-b.appspot.com/img/28b9739e-08aa-11ee-8347-6353c152d6a8.gif on click: if (selltype=1 and this>=1) yield -1 this yield 10 coins if (this=0) hide this log ¢ | Sold <#a1bdc7>1 Sardine for <#ffee00>10 Coins end if (selltype=2 and this>=10) yield -10 this yield (10*10) coins if (this=0) hide this log ¢ | Sold <#a1bdc7>10 Sardines for <#ffee00>[10*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *salmon name:Salmon text:<#979797>Salmon : [this] desc:<#fffba3>Value: <#ffee00>10 CoinsSmall, silver fish that are usually found in the ocean. icon:https://piskel-imgstore-b.appspot.com/img/76a0b973-0886-11ee-ad29-a11019c51c89.gif on click: if (selltype=1 and this>=1) yield -1 this yield 10 coins if (this=0) hide this log ¢ | Sold <#979797>1 Salmon for <#ffee00>10 Coins end if (selltype=2 and this>=10) yield -10 this yield (10*10) coins if (this=0) hide this log ¢ | Sold <#979797>10 Salmon for <#ffee00>[10*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *chubs name:Chubs text:<#aea598>Chubs : [this] desc:<#fffba3>Value: <#ffee00>12 CoinsSmall, common freshwater fish. icon:https://piskel-imgstore-b.appspot.com/img/06feb8f3-082a-11ee-a61a-4f070d8dd8d5.gif on click: if (selltype=1 and this>=1) yield -1 this yield 12 coins if (this=0) hide this log ¢ | Sold <#aea598>1 Chub for <#ffee00>12 Coins end if (selltype=2 and this>=10) yield -10 this yield (12*10) coins if (this=0) hide this log ¢ | Sold <#aea598>10 Chubs for <#ffee00>[12*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *carp name:Carp text:<#e5b650>Carp : [this] desc:<#fffba3>Value: <#ffee00>12 CoinsYellowish, fat fish that are usually seen in ponds. icon:https://piskel-imgstore-b.appspot.com/img/4d53497d-087e-11ee-9df9-a11019c51c89.gif on click: if (selltype=1 and this>=1) yield -1 this yield 12 coins if (this=0) hide this log ¢ | Sold <#e5b650>1 Carp for <#ffee00>12 Coins end if (selltype=2 and this>=10) yield -10 this yield (12*10) coins if (this=0) hide this log ¢ | Sold <#e5b650>10 Carp for <#ffee00>[12*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *tuna name:Tuna text:<#42b3cd>Tuna : [this] desc:<#fffba3>Value: <#ffee00>20 CoinsLarge fish that reside in the ocean. icon:https://piskel-imgstore-b.appspot.com/img/431ffd00-eea8-11ed-8ea2-499d02f21a38.gif on click: if (selltype=1 and this>=1) yield -1 this yield 20 coins if (this=0) hide this log ¢ | Sold <#42b3cd>1 Tuna for <#ffee00>20 Coins end if (selltype=2 and this>=10) yield -10 this yield (20*10) coins if (this=0) hide this log ¢ | Sold <#42b3cd>10 Tuna for <#ffee00>[20*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *mediumfish name:Red Mullets text:<#ff9494>Red Mullets : [this] desc:<#fffba3>Value: <#ffee00>20 CoinsLight-pink ocean fish that have delicate white flesh. Some people used to keep these at pets. icon:https://piskel-imgstore-b.appspot.com/img/01aa2cc2-f1cf-11ed-b946-a7ead167c561.gif on click: if (selltype=1 and this>=1) yield -1 this yield 20 coins if (this=0) hide this log ¢ | Sold <#ff9494>1 Red Mullet for <#ffee00>20 Coins end if (selltype=2 and this>=10) yield -10 this yield (20*10) coins if (this=0) hide this log ¢ | Sold <#ff9494>10 Red Mullets for <#ffee00>[20*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *pufferfish name:Pufferfish text:<#e2b109>Pufferfish : [this] desc:<#fffba3>Value: <#ffee00>45 Coins───────────────<#cd4d4d>Drawback: Can only be caught in <#47d4ff>Clear weatherSmall, foul fish that are well-known for inflating when they feel threatened, making them one of the most lethal fish in the ocean. icon:https://piskel-imgstore-b.appspot.com/img/83b13e7d-ee2d-11ed-8b9e-01747bbba7cd.gif on click: if (selltype=1 and this>=1) yield -1 this yield 45 coins if (this=0) hide this log ¢ | Sold <#e2b109>1 Pufferfish for <#ffee00>45 Coins end if (selltype=2 and this>=10) yield -10 this yield (45*10) coins if (this=0) hide this log ¢ | Sold <#e2b109>10 Pufferfish for <#ffee00>[45*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *eels name:Eels text:<#e2b109>Eels : [this] desc:<#fffba3>Value: <#ffee00>50 Coins───────────────<#cd4d4d>Drawback: Can only be caught in <#456772>Rainy weatherSlippery, snake-like fish that have an impressive length. icon:https://piskel-imgstore-b.appspot.com/img/02e1109e-0887-11ee-b3ba-a11019c51c89.gif on click: if (selltype=1 and this>=1) yield -1 this yield 50 coins if (this=0) hide this log ¢ | Sold <#e2b109>1 Eel for <#ffee00>50 Coins end if (selltype=2 and this>=10) yield -10 this yield (50*10) coins if (this=0) hide this log ¢ | Sold <#e2b109>10 Eels for <#ffee00>[50*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *seaweed name:Seaweed text:<#4fdb27>Seaweed : [this] desc:<#fffba3>No ValueCommon plants that are found throughout the entire ocean. It's pretty annoying when you get a lot of these. icon:https://piskel-imgstore-b.appspot.com/img/6351058c-ee31-11ed-b375-01747bbba7cd.gif on click: if (selltype=1 and this>=1 and lFtrap3timer<2) yield -1 this yield 0 coins if (this=0) hide this log ♻ | Discarded <#4fdb27>1 Seaweed end if (selltype=2 and this>=10 and lFtrap3timer<2) yield -10 this yield (0*10) coins if (this=0) hide this log ♻ | Discarded <#4fdb27>10 Seaweed end if (lFtrap3timer>1 and this>=1 and seaweedused[swn] Seaweed to repair the boat end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *kelp name:Kelp text:<#bdd03c>Kelp : [this] desc:<#fffba3>No ValueLarge algae that can vary in color, from the darkest brown to the lightest green. Apparently these aren't plants, but are in fact stramenopiles. icon:https://piskel-imgstore-b.appspot.com/img/aab7877a-ee22-11ed-9376-01747bbba7cd.gif on click: if (selltype=1 and this>=1) yield -1 this yield 0 coins if (this=0) hide this log ♻ | Discarded <#bdd03c>1 Kelp end if (selltype=2 and this>=10) yield -10 this yield (0*10) coins if (this=0) hide this log ♻ | Discarded <#bdd03c>10 Kelp end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *coral name:Coral text:<#ce70ec>Coral : [this] desc:<#fffba3>Value: <#ffee00>3 CoinsColorful marine invertebraes that thrive off of plankton and tiny fish. icon:https://piskel-imgstore-b.appspot.com/img/845da107-ee21-11ed-98f9-01747bbba7cd.gif on click: if (selltype=1 and this>=1) yield -1 this yield 3 coins if (this=0) hide this log ¢ | Sold <#ce70ec>1 Coral for <#ffee00>3 Coins end if (selltype=2 and this>=10) yield -10 this yield (3*10) coins if (this=0) hide this log ¢ | Sold <#ce70ec>10 Coral for <#ffee00>[3*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *bait name:Bait text:<#e72eb5>Bait : [this] desc:<#fffba3>Value: <#ffee00>1 CoinA bunch of worms and other insects that are perfect for fish to bite on. icon:https://piskel-imgstore-b.appspot.com/img/20eb02fd-2b25-11ee-860a-e918e5860635.gif on click: if (selltype=1 and this>=1) yield -1 this yield 1 coins if (this=0) hide this log ¢ | Sold <#e72eb5>1 Bait for <#ffee00>1 Coin end if (selltype=2 and this>=10) yield -10 this yield (1*10) coins if (this=0) hide this log ¢ | Sold <#e72eb5>10 Bait for <#ffee00>[1*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *magnets name:Magnets text:<#c0c0c0>Magnets : [this] desc:<#fffba3>Value: <#ffee00>5 CoinsA metal attachment to the hook that attracts nearby crates and metallic treasures. However, fish despise the taste of the metal. icon:https://piskel-imgstore-b.appspot.com/img/d0ce2b35-2b25-11ee-9d77-e918e5860635.gif on click: if (selltype=1 and this>=1) yield -1 this yield 5 coins if (this=0) hide this log ¢ | Sold <#c0c0c0>1 Magnet for <#ffee00>5 Coins end if (selltype=2 and this>=10) yield -10 this yield (5*10) coins if (this=0) hide this log ¢ | Sold <#c0c0c0>10 Magnets for <#ffee00>[5*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 *steelbobbers name:Steel Bobbers text:<#d6eff0>Steel Bobbers : [this] desc:<#fffba3>Value: <#ffee00>5 CoinsA special bobber that prevents fish from escaping too fast. icon:https://piskel-imgstore-b.appspot.com/img/3b6e10b3-2b26-11ee-a9ba-e918e5860635.gif on click: if (selltype=1 and this>=1) yield -1 this yield 5 coins if (this=0) hide this log ¢ | Sold <#d6eff0>1 Steel Bobber for <#ffee00>5 Coins end if (selltype=2 and this>=10) yield -10 this yield (5*10) coins if (this=0) hide this log ¢ | Sold <#d6eff0>10 Steel Bobbers for <#ffee00>[5*10] Coins end end on tick: if (this>0) show this else hide this end end tags:fishie item hidden when 0 // - ores *coalore name:Coal text:<#181818>Coal : [this] desc:<#fffba3>Value: <#ffee00>2 CoinsCommon rocks that are used for smelting a variety of ores in the Forge. icon:https://piskel-imgstore-b.appspot.com/img/9b9e9ec0-1839-11ed-ae6f-cdc02dacc9f3.gif on click: if (selltype=1 and this>=1) yield -1 this yield 2 coins if (this=0) hide this log ¢ | Sold <#181818>1 Coal for <#ffee00>2 Coins end if (selltype=2 and this>=10) yield -10 this yield (2*10) coins if (this=0) hide this log ¢ | Sold <#181818>10 Coal for <#ffee00>[2*10] Coins end end on tick: if (this>0) show this else hide this end end tags:ore item hidden when 0 *steelore name:Steel Ore text:<#838383>Steel Ore : [this] desc:<#fffba3>Value: <#ffee00>5 CoinsPoor ores that are used to make <#838383>Steel Bars. icon:https://piskel-imgstore-b.appspot.com/img/b6901fcf-1213-11ed-af8e-37b617114aac.gif on click: if (selltype=1 and this>=1) yield -1 this yield 5 coins if (this=0) hide this log ¢ | Sold <#838383>1 Steel Ore for <#ffee00>5 Coins end if (selltype=2 and this>=10) yield -10 this yield (5*10) coins if (this=0) hide this log ¢ | Sold <#838383>10 Steel Ore for <#ffee00>[5*10] Coins end end on tick: if (this>0) show this else hide this end end tags:ore item hidden when 0 *goldore name:Gold Ore text:<#f9eb1b>Gold Ore : [this] desc:<#fffba3>Value: <#ffee00>10 CoinsAverage ores that are used to make <#f9eb1b>Gold Bars. icon:https://piskel-imgstore-b.appspot.com/img/b6446bb5-1485-11ed-9fb1-f1b5740cb228.gif on click: if (selltype=1 and this>=1) yield -1 this yield 10 coins if (this=0) hide this log ¢ | Sold <#f9eb1b>1 Gold Ore for <#ffee00>10 Coins end if (selltype=2 and this>=10) yield -10 this yield (10*10) coins if (this=0) hide this log ¢ | Sold <#f9eb1b>10 Gold Ore for <#ffee00>[10*10] Coins end end on tick: if (this>0) show this else hide this end end tags:ore item hidden when 0 *emeraldore name:Emerald Ore text:<#42ff2f>Emerald Ore : [this] desc:<#fffba3>Value: <#ffee00>18 CoinsRare ores that are used in average weapons. These are pretty hard to come by, even when mining for hours. icon:https://piskel-imgstore-b.appspot.com/img/3f974da1-1767-11ed-af78-0fd6dc08620a.gif on click: if (selltype=1 and this>=1) yield -1 this yield 18 coins if (this=0) hide this log ¢ | Sold <#42ff2f>1 Emerald Ore for <#ffee00>18 Coins end if (selltype=2 and this>=10) yield -10 this yield (18*10) coins if (this=0) hide this log ¢ | Sold <#42ff2f>10 Emerald Ore for <#ffee00>[18*10] Coins end end on tick: if (this>0) show this else hide this end end tags:ore item hidden when 0 *steelbars name:Steel Bars text:<#838383>Steel Bars : [this] desc:<#fffba3>Value: <#ffee00>14 CoinsPoor metal bars that are used in weapons, armor, and even potions. They're very shiny when polished. icon:https://piskel-imgstore-b.appspot.com/img/cb33b061-1846-11ed-ab55-fba1b1b5b1d7.gif on click: if (selltype=1 and this>=1 and lFtrap3timer<2) yield -1 this yield 14 coins if (this=0) hide this log ¢ | Sold <#838383>1 Steel Bar for <#ffee00>14 Coins end if (selltype=2 and this>=10 and lFtrap3timer<2) yield -10 this yield (14*10) coins if (this=0) hide this log ¢ | Sold <#838383>10 Steel Bars for <#ffee00>[14*10] Coins end if (lFtrap3timer>1 and this>=1 and steelbarsusedGathered <#838383>[stn] Steel Bars to repair the boat end end on tick: if (this>0) show this else hide this end end tags:ore item hidden when 0 *goldbars name:Gold Bars text:<#f9eb1b>Gold Bars : [this] desc:<#fffba3>Value: <#ffee00>22 CoinsAverage metal bars that are used in mid-tier weapons and armor. They're very shiny when looking at them closely. icon:https://piskel-imgstore-b.appspot.com/img/52e77459-1859-11ed-be3e-cb8a87a76ac2.gif on click: if (selltype=1 and this>=1) yield -1 this yield 22 coins if (this=0) hide this log ¢ | Sold <#f9eb1b>1 Gold Bar for <#ffee00>22 Coins end if (selltype=2 and this>=10) yield -10 this yield (22*10) coins if (this=0) hide this log ¢ | Sold <#f9eb1b>10 Gold Bars for <#ffee00>[22*10] Coins end end on tick: if (this>0) show this else hide this end end tags:ore item hidden when 0 *emeraldbars name:Emerald Bars text:<#42ff2f>Emerald Bars : [this] desc:<#fffba3>Value: <#ffee00>35 CoinsBetter metal bars that are used in mid-tier weapons and armor. These look like chlorophyte. icon:https://piskel-imgstore-b.appspot.com/img/c7530b78-257d-11ed-9164-5345500516b2.gif on click: if (selltype=1 and this>=1) yield -1 this yield 35 coins if (this=0) hide this log ¢ | Sold <#42ff2f>1 Emerald Bar for <#ffee00>35 Coins end if (selltype=2 and this>=10) yield -10 this yield (35*10) coins if (this=0) hide this log ¢ | Sold <#42ff2f>10 Emerald Bars for <#ffee00>[35*10] Coins end end on tick: if (this>0) show this else hide this end end tags:ore item hidden when 0 *alphabars name:Alpha Bars text:<#ff8900>Alpha Bars : [this] desc:<#fffba3>Value: <#ffee00>60 CoinsSpecial metal bars that are used in a variety of Alpha recipes. They're extremely orange and sparkly, unlike anything else. icon:https://piskel-imgstore-b.appspot.com/img/dd6670eb-2298-11ed-b006-5be4349ac130.gif on click: if (selltype=1 and this>=1) yield -1 this yield 60 coins if (this=0) hide this log ¢ | Sold <#ff8900>1 Alpha Bar for <#ffee00>60 Coins end if (selltype=2 and this>=10) yield -10 this yield (60*10) coins if (this=0) hide this log ¢ | Sold <#ff8900>10 Alpha Bars for <#ffee00>[60*10] Coins end end on tick: if (this>0) show this else hide this end end tags:ore item hidden when 0 *rubies name:Rubies text:<#ea2626>Rubies : [this] desc:<#fffba3>Value: <#ffee00>15 CoinsSpecial gemstones that have a significant connection with helmet-making. icon:https://piskel-imgstore-b.appspot.com/img/d7b24e3d-18fa-11ed-8ae1-278b6d8484b8.gif on click: if (selltype=1 and this>=1) yield -1 this yield 15 coins if (this=0) hide this log ¢ | Sold <#ea2626>1 Ruby for <#ffee00>15 Coins end if (selltype=2 and this>=10) yield -10 this yield (15*10) coins if (this=0) hide this log ¢ | Sold <#ea2626>10 Rubies for <#ffee00>[15*10] Coins end end on tick: if (this>0) show this else hide this end end tags:ore item hidden when 0 // - transport *boat1 name:Wooden Boats text:<#5a4022>Wooden Boats : [this] desc:<#fffba3>No ValueThe most basic kind of boat there is. Despite it's looks, it's still capable of taking you fairly far in the seven seas. icon:https://piskel-imgstore-b.appspot.com/img/6b11ccc2-8ca0-11ed-93be-1fe025615211.gif on click:toast <#ff0000>This item cannot be sold/discarded. on tick: if (this>0) show this else hide this end end no buy tags:transmr tool hidden when 0 // - potions *weakpotion name:Weak Health Potions desc:}────<#d457ff>Effects────{<.><#27ff5f>+7 HP<.>No special effects<#000000>`The weakest potions imaginable, they even taste like vinegar. icon:https://piskel-imgstore-b.appspot.com/img/61d15175-c0b1-11ed-9eb5-5766fb9112da.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (potionhex=0) if (php | Drank a <#27ff5f>Weak Health Potion!<.>Gained <#55ff2f>7 HP else log Why would you drink this on full HP?! end end end on tick: if (this=0) hide this end tag:potion start with:1 hidden when 0 *weakpotion2 name:Health Potions desc:}────<#d457ff>Effects────{<.><#27ff5f>+25 HP<.>No special effects<#000000>`More advanced than the previous variant, but they still taste bad. icon:https://piskel-imgstore-b.appspot.com/img/481d8651-c0b2-11ed-894d-5766fb9112da.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (potionhex=0) if (php | Drank a <#00ff42>Health Potion!<.>Gained <#55ff2f>25 HP else log Again, why would you drink this on full HP?! end end end on tick: if (this=0) hide this end tag:potion hidden when 0 *musclepotion name:Muscle Potions desc:}────<#d457ff>Effects────{<.><#ff5e5e>+10 Damage for 30 seconds<.>No special effects<#000000>`A simple brew that empowers anyone who drinks it. icon:https://piskel-imgstore-b.appspot.com/img/6f918e75-c0b1-11ed-bc71-5766fb9112da.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (battleres>0 and damage1timer=0 and damage1Btimer=0 and potionhex=0 and mhp>0) yield 10 damage lose damage1timer yield 30 damage1timer yield -1 musclepotion show dpbuff if (this=0) hide this log <#ff1c1c>★ | Drank a <#ff1c1c>Muscle Potion!<.>Gained <#ff5e5e>10 Damage for 30 seconds end end on tick: if (this=0) hide this end tag:potion hidden when 0 *musclepotion2 name:Magic Muscle Potions desc:}────<#d457ff>Effects────{<.><#ff5e5e>+25 Damage for 30 seconds<.><#ff209e>+5% Critical Hit Chance<#000000>`A more powerful version of <#ff1c1c>Muscle Potions, even giving you bonus crit power. icon:https://piskel-imgstore-b.appspot.com/img/f397a107-c0b1-11ed-a269-5766fb9112da.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (battleres>0 and damage1Btimer=0 and damage1timer=0 and potionhex=0 and mhp>0) yield 25 damage lose damage1Btimer yield 30 damage1Btimer yield -1 musclepotion2 yield 5 critboost show dpbuff if (this=0) hide this log <#ff5100>★ | Drank a <#ff5100>Magic Muscle Potion!<.>Gained <#ff5e5e>25 Damage and <#ff209e>5% Critical Hit Chance for 30 seconds end end on tick: if (this=0) hide this end tag:potion hidden when 0 *weakeningpotion name:Weakening Potions desc:}────<#d457ff>Effects────{<.><#a300ff>-50% Monster Damage for 15 seconds<.>No special effects<#000000>`Dark potions that weaken anyone and anything they hit. icon:https://piskel-imgstore-b.appspot.com/img/85c227d1-c0b1-11ed-aa47-5766fb9112da.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (monsterres=101) log Ghampohn smacks the potion out of your hand! if (battleres>0 and damage3timer=0 and potionhex=0 and monsterres<101 and mhp>0) yield 1 mdmgdebuff lose damage3timer yield 15 damage3timer yield -1 weakeningpotion if (this=0) hide this log <#ff5100>★ | Threw a <#a300ff>Weakening Potion!<.>The opposing monster lost <#a300ff>50% Damage for 15 seconds end end on tick: if (this=0) hide this end tag:potion hidden when 0 *fishingpotion name:Fishing Potions desc:}────<#d457ff>Effects────{<.><#abe208>+1 Fishing Speed for 1 minute<.><#7798b4>+10% Fishing Luck for 1 minute<.>No special effects<#000000>`Odd-tasting potions that give you bonus fishing buffs. icon:https://piskel-imgstore-b.appspot.com/img/970861fa-c0b1-11ed-a4e8-5766fb9112da.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (rodout>0 and fishing1timer=0 and fishing2timer=0 and potionhex=0) yield 2 rodmagnetbuff yield 10 fishluck lose fishing1timer yield 60 fishing1timer yield -1 fishingpotion show fpbuff if (this=0) hide this log <#009d74>★ | Drank a <#009d74>Fishing Potion!<.>Gained <#90bc70>2% Fishing Magnet and <#7798b4>10% Fishing Luck for a minute end end on tick: if (this=0) hide this end tag:potion hidden when 0 *fishingpotion2 name:Enhanced Fishing Potions desc:}────<#d457ff>Effects────{<.><#abe208>+2 Fishing Speed for 1 minute<.><#7798b4>+20% Fishing Luck for 1 minute<.><#e72eb5>Bait is twice as effective<#000000>`Very odd-tasting potions that smell like a raw fish being shoved into your nose. They give good fishing buffs, though. icon:https://piskel-imgstore-b.appspot.com/img/a80ddb9e-c0b1-11ed-b12f-5766fb9112da.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (rodout>0 and fishing1timer=0 and fishing2timer=0 and potionhex=0) yield 4 rodmagnetbuff yield 20 fishluck lose fishing2timer yield 60 fishing2timer yield -1 fishingpotion2 show fpbuff if (this=0) hide this log <#bfe81d>★ | Drank an <#bfe81d>Enhanced Fishing Potion!<.>Gained <#90bc70>4% Fishing Magnet and <#7798b4>20% Fishing Luck for a minute end end on tick: if (this=0) hide this end tag:potion hidden when 0 *miningpotion name:Mining Potions desc:}────<#d457ff>Effects────{<.><#c16e6d>+2 Mining Power for 1 minute<.><#eed587>+15% Mining Luck for 1 minute<.>No special effects<#000000>`Dirty-tasting potions that give you bonus mining buffs. icon:https://piskel-imgstore-b.appspot.com/img/b21a4ce3-c0b1-11ed-b81d-5766fb9112da.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (pickout>0 and mining1timer=0 and potionhex=0) yield 2 power yield 15 mineluck lose mining1timer yield 60 mining1timer yield -1 miningpotion show mpbuff if (this=0) hide this log <#786859>★ | Drank a <#786859>Mining Potion!<.>Gained <#c16e6d>2 Mining Power and <#eed587>15% Mining Luck for a minute end end on tick: if (this=0) hide this end tag:potion hidden when 0 *reboundpotion name:Rebound Potions desc:}────<#d457ff>Effects────{<.><#e1c642>+10 Rebound for 30 seconds<.><#00b87d>+10 Agility for 30 seconds<.>No special effects<#000000>`Spicy-tasting potions that make you feel tankier against monster attacks. icon:https://piskel-imgstore-b.appspot.com/img/4e2499b3-d5de-11ed-afba-69a07055536a.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (potionhex=0) yield 10 rebound yield 10 agility lose rebound1timer yield 30 rebound1timer yield -1 reboundpotion show rebuff if (this=0) hide this log <#e1c642>★ | Drank a <#e1c642>Rebound Potion!<.>Gained <#e1c642>10 Rebound and <#00b87d>10 Agility for 30 seconds end end on tick: if (this=0) hide this end tag:potion hidden when 0 *luckpotion name:Luck Potions desc:}────<#d457ff>Effects────{<.><#abd9ff>+25% Luck for 2 minutes<.>No special effects<#000000>`Sweet-tasting potions that give you a healthy luck buff. We all need one at some point. icon:https://piskel-imgstore-b.appspot.com/img/70542e6e-c0b2-11ed-a0f9-5766fb9112da.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (potionhex=0) yield 25 luck lose luck1timer yield 120 luck1timer yield -1 luckpotion show lpbuff if (this=0) hide this log <#28f7e7>★ | Drank a <#28f7e7>Luck Potion!<.>Gained <#abd9ff>25% Luck for 2 minutes end end on tick: if (this=0) hide this end tag:potion hidden when 0 *xppotion name:XP Potions desc:}────<#d457ff>Effects────{<.><#eec900>+10% XP for 10 seconds<.>No special effects<#000000>`Strange potions that increase your XP gain for a short time. icon:https://piskel-imgstore-b.appspot.com/img/7ab7ec2b-c0b1-11ed-8d58-5766fb9112da.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (battleres>0 and xp1timer=0 and potionhex=0 and mhp>0) yield 1 xpboost lose xp1timer yield 10 xp1timer yield -1 xppotion show xpbuff if (this=0) hide this log <#ffcd00>★ | Drank an <#ffcd00>XP Potion!<.>Gained <#eec900>10% XP Gain for 10 seconds end end on tick: if (this=0) hide this end tag:potion hidden when 0 *coffee name:Coffee desc:}────<#d457ff>Effects────{<.><#1cff7f>+1 Speed for 35 seconds<.>No special effects<#000000>`A causal brew that makes your spells' cooldowns quicker. icon:https://piskel-imgstore-b.appspot.com/img/81f5f7e3-c0b2-11ed-8824-5766fb9112da.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (battleres>0 and coffee1timer=0 and potionhex=0 and mhp>0) yield 1 speed lose coffee1timer yield 35 coffee1timer yield -1 coffee show cobuff if (this=0) hide this log <#905235>★ | Drank some <#905235>Coffee!<.>Gained <#1cff7f>1 Speed for 35 seconds end end on tick: if (this=0) hide this end tag:potion hidden when 0 *milk name:Milk desc:}────<#d457ff>Effects────{<.>Removes all potion effects<.>No special effects<#000000>`Locally sourced white stuff that cures you of any potion effects. icon:https://piskel-imgstore-b.appspot.com/img/8fdf4c68-1142-11ee-89c7-4f1efb693c99.gif on click: if (potionhex>0) log <#a3a3a3>↓ | <#a3a3a3>You can't drink any potions because of your hex! if (battleres>0 and potionhex=0 and mhp>0) do mclear with tag:potiontimer if (this=0) hide this log <#f0f0f0>★ | Drank some <#f0f0f0>Milk!<.>All Potion Effects removed end end on tick: if (this=0) hide this end tag:potion hidden when 0 *totalpotions name:Total Potions is always:(weakpotion+weakpotion2+musclepotion+musclepotion2+xppotion+weakeningpotion+fishingpotion+fishingpotion2+miningpotion+coffee+luckpotion+reboundpotion+milk) hidden *potionhex name:Potion Hex hidden // - bombs *bombcool name:Bomb Cooldown on tick:if (this>0) yield -1 this hidden *regularbomb name:Regular Bombs desc:}────<#d457ff>Effects────{<.>Deals <#ff9017>50-75 damage<.>Inflicts <#ff3838>25-40 recoil damage<.>Requires a <#ff8800>Flaming Arrow to use<#000000>`<.>Cooldown: [bombcool] second[?bombcool=0|s][?bombcool>1|s]<#000000>`These are basic bombs that can deal medium damage to monsters. icon:https://piskel-imgstore-b.appspot.com/img/169521d1-c0b5-11ed-b7f7-5766fb9112da.gif on click: if (battleres>0 and firearrows>0 and bombcool=0 and mhp>0) $mdmg=random(-75,-50) $pdmg=random(-40,-25) log <#ff9017>💥 | Threw a <#000000>Regular Bomb! log <#ff9017>↗ | The bomb dealt <#ff9017>[$mdmg*-1] damage to the monster! log <#ff3838>↘ | The bomb also dealt <#ff3838>[$pdmg*-1] recoil damage to you! yield ($mdmg) mhp yield ($pdmg) php if (labyrinthres=4) yield -8 bhp yield -1 regularbomb yield -1 firearrows yield 1 regulararrows yield 15 bombcool end if (battleres=0 and firearrows>0 and mstTier2=1 and oretype>0 and bombcool=0) if (oretype=1) $odmg=(round(100/8)*-1) if (oretype=2) $odmg=(round(150/8)*-1) if (oretype=3) $odmg=(round(250/8)*-1) if (oretype=4) $odmg=(round(400/8)*-1) if (oretype=5) $odmg=(round(650/8)*-1) log The <#ff8800>Flaming Arrow extinguishes and turns into a <#c9c9c9>Regular Arrow. log <#000000>↗ | The bomb dealt <#000000>[$odmg*-1] damage to the ore! if (oretype=1) yield ($odmg) oreHP1 if (oretype=2) yield ($odmg) oreHP2 if (oretype=3) yield ($odmg) oreHP3 if (oretype=4) yield ($odmg) oreHP4 if (oretype=5) yield ($odmg) oreHP5 yield -1 regularbomb yield -1 firearrows yield 1 regulararrows yield 5 bombcool do orebreaktick with orebreakManager end end end end end end end tag:bomb hidden when 0 *dirtbomb name:Dirt Bombs desc:}────<#d457ff>Effects────{<.>Deals <#ff9017>25-40 damage<.><#ccff00>Special: Has a 50% chance to <#a6611f>Blind monsters for 1-2 turns<.>Requires a <#ff8800>Flaming Arrow to use<#000000>`<.>Cooldown: [bombcool] second[?bombcool=0|s][?bombcool>1|s]<#000000>`Since you're so bright with ideas, these bombs have a 50% chance to Blind monsters when used. icon:https://piskel-imgstore-b.appspot.com/img/22e53bc0-c0b5-11ed-9fa3-5766fb9112da.gif on click: if (battleres>0 and firearrows>0 and bombcool=0 and mhp>0) $mdmg=random(-40,-25) log <#ff9017>💥 | Threw a <#a6611f>Dirt Bomb! log <#ff9017>↗ | The bomb dealt <#ff9017>[$mdmg*-1] damage to the monster! if (chance(50%)) log <#a6611f>↑ | You <#a6611f>Blinded the opposing monster! (50% Chance) yield random(1,2) monsterblind end yield ($mdmg) mhp yield -1 dirtbomb yield -1 firearrows yield 1 regulararrows yield 17 bombcool end end tag:bomb hidden when 0 *goldbomb name:Gold Bombs desc:}────<#d457ff>Effects────{<.>Deals <#ff9017>100-200 damage<.>Inflicts <#ff3838>45-80 recoil damage<.>Requires a <#ff8800>Flaming Arrow to use<.><#ccff00>Gold Gift: Gives some <#f9eb1b>Gold Ore when used<#000000>`<.>Cooldown: [bombcool] second[?bombcool=0|s][?bombcool>1|s]<#000000>`These bombs have been modified to give some gold when used. icon:https://piskel-imgstore-b.appspot.com/img/4c531bf8-c0b5-11ed-8fd0-5766fb9112da.gif on click: if (battleres>0 and firearrows>0 and bombcool=0 and mhp>0) $mdmg=random(-200,-100) $pdmg=random(-80,-45) $rval=random(8,24) log <#ff9017>💥 | Threw a <#545208>Gold Bomb! log <#ff9017>↗ | The bomb dealt <#ff9017>[$mdmg*-1] damage to the monster! log <#ff3838>↘ | The bomb also dealt <#ff3838>[$pdmg*-1] recoil damage to you! log <#565408>↑ | After the dust clears, you find <#f9eb1b>[$rval] Gold Ore! yield ($mdmg) mhp yield ($pdmg) php if (labyrinthres=4) yield -8 bhp yield ($rval) goldore yield -1 goldbomb yield -1 firearrows yield 1 regulararrows yield 20 bombcool end end tag:bomb hidden when 0 *gasbomb name:Gas Bombs desc:}────<#d457ff>Effects────{<.>Deals <#ff9017>75-100 damage<.>Inflicts <#ff3838>35-60 recoil damage<.>Requires a <#29c619>Poison Arrow to use<.><#ccff00>Corrosive: Inflicts the <#29c619>Poison debuff when used<#000000>`<.>Cooldown: [bombcool] second[?bombcool=0|s][?bombcool>1|s]<#000000>`These are corrosive bombs that can deal decent damage to monsters, even leaving some poison behind. icon:https://piskel-imgstore-b.appspot.com/img/699f678c-c0b5-11ed-87b7-5766fb9112da.gif on click: if (battleres>0 and poisonarrows>0 and bombcool=0 and mhp>0) $mdmg=random(-100,-75) $pdmg=random(-60,-35) log <#ff9017>💥 | Threw a <#47aa2b>Gas Bomb! log <#ff9017>↗ | The bomb dealt <#ff9017>[$mdmg*-1] damage to the monster! log <#ff3838>↘ | The bomb also dealt <#ff3838>[$pdmg*-1] recoil damage to you! log <#2dd71b>↑ | You <#2dd71b>Poisoned the opposing monster! [?monsterpoison>10| - <#67ff3d>[monsterpoison] Combo!] yield ($mdmg) mhp yield ($pdmg) php if (labyrinthres=4) yield -8 bhp yield -1 gasbomb yield 4 monsterpoison yield -1 poisonarrows yield 1 regulararrows yield 25 bombcool end end tag:bomb hidden when 0 *totalbombs name:Total Bombs is always:(regularbomb+dirtbomb+goldbomb+gasbomb) hidden // - crates/geodes *commoncrate name:Common Crates desc:Click to open one of these crates. icon:https://piskel-imgstore-b.appspot.com/img/90c586b8-c0b5-11ed-b300-5766fb9112da.gif on click: if (battleres=0) log <#924f00>↑ | Opened a <#924f00>Common Crate! do ccrateroll with crateManager do ccrateroll with crateManager do ccrateroll with crateManager do ccrateroll with crateManager do ccrateroll with crateManager yield -1 commoncrate yield 1 ccopened if (commoncrate=0) hide commoncrate else toast <#ff0000>You can't open a crate right now. end end tag:crate hidden when 0 *uncommoncrate name:Uncommon Crates desc:Click to open one of these crates. icon:https://piskel-imgstore-b.appspot.com/img/9b0c03e8-c0b5-11ed-92f1-5766fb9112da.gif on click: if (battleres=0) log <#419200>↑ | Opened an <#419200>Uncommon Crate! do uccrateroll with crateManager do uccrateroll with crateManager do uccrateroll with crateManager do uccrateroll with crateManager do uccrateroll with crateManager yield -1 uncommoncrate yield 1 uccopened if (uncommoncrate=0) hide uncommoncrate else toast <#ff0000>You can't open a crate right now. end end tag:crate hidden when 0 *alphacrate name:Alpha Crates desc:Click to open one of these crates. icon:https://piskel-imgstore-b.appspot.com/img/bfc33c45-c0b5-11ed-94a7-5766fb9112da.gif on click: if (battleres=0) do opencrate6 with crateManager else toast <#ff0000>You can't open a crate right now. end end tag:crate hidden when 0 *geode1 name:Geodes desc:Click to open one of these geodes for <#ffee00>50 Coins. icon:https://piskel-imgstore-b.appspot.com/img/cc66e1ee-c0b5-11ed-8867-5766fb9112da.gif on click: if (battleres=0 and coins>=50) do opengeode1 with geodeManager else toast <#ff0000>You can't open a geode right now. end end tag:crate hidden when 0 *totalcrates name:Total Crates/Geodes is always:(commoncrate+uncommoncrate+alphacrate+geode1) hidden // - special items *tokencool name:Token Cooldown on tick:if (this>0) yield -1 this hidden *mhcool name:Magic Hourglass Cooldown on tick:if (this>0) yield -1 this hidden *forgetoken name:Forge Tokens desc:}────<#d457ff>Effects────{<.>Decreases all <#ee5217>Forge Slot's time by 1 minute<.>Cooldown: [tokencool] second(s)<#000000>`These circular steaming tokens are commonly found in <#ff8e0b>Alpha Crates, or even inside used <#ee5217>Forge Slots. icon:https://piskel-imgstore-b.appspot.com/img/f61d77fa-c0b5-11ed-a0bb-5766fb9112da.gif on click: if (battleres=0 and tokencool=0) log <#eaae16>↑ | Used a <#eaae16>Forge Token!<.>Every <#ee5217>Forge Slot's smelting time decreased! yield -1 forgetoken yield 60 tokencool yield -1 s1timeminutes yield -1 s2timeminutes yield -1 s3timeminutes yield -1 s4timeminutes yield -1 sdktimeminutes end end tag:special hidden when 0 *oddcookies name:Odd Cookies desc:}────<#d457ff>Effects────{<.>Sets your <#27ff5f>Max HP to (<#27ff5f>50%-150% HP) for 3 minutes<#000000>`Normal-looking cookies, but something about them doesn't sit right with your stomach... icon:https://piskel-imgstore-b.appspot.com/img/adad4c91-d7d1-11ed-8956-8f3daa4d1c31.gif on click: if (octimer=0) $value=php*(random(50,150)*0.01) lose (ocOGMAXPHP) ocOGMAXPHP yield (maxphp) ocOGMAXPHP lose (ocValue) ocValue lose (maxphp) maxphp yield ($value) ocValue yield (ocValue) maxphp yield 180 octimer show ocbuff log <#ab6e35>★ | Ate an <#ab6e35>Odd Cookie!<.>Set <#27ff5f>Max HP to <#27ff5f>[$value] end end tag:special hidden when 0 *diceofFortune name:Dice of Fortune desc:}────<#d457ff>Effects────{<.>Provides a random boost based off of the number you land on:<.>1 : <#588a56>Drunk<.>2 : <#a300ff>Weakening<.>3 : <#1cff7f>Speed<.>4 : <#b2ff18>Defense<.>5 : <#bccbc6>+50% Shield<.>6 : <#ff209e>Critical Hit Chance<#000000>`While these may look like ordinary dice, they actually provide helpful boosts when thrown. Try these at home. icon:https://piskel-imgstore-b.appspot.com/img/729ae375-d7c7-11ed-a56d-856dca9075a7.gif on click: if (battleres=1) log Threw a <#ebebeb>Die of Fortune! log effects coming soon end end tag:special hidden when 0 *magichourglasses name:Magic Hourglasses desc:}────<#d457ff>Effects────{<.>Reverses the time of a battle by 5 seconds, at the cost of <#ffe773>20 Sand and <#27ff5f>40 HP<.>Cooldown: [mhcool] second(s)<#000000>`A special hourglass that reverses the time of a battle when filled with sand and blood. icon:https://piskel-imgstore-b.appspot.com/img/d78277b5-d6a7-11ed-82f6-a1d0f00fdefe.gif on click: if (battleres=1 and sand>=20 and php>=41 and mhcool=0) log Used a <#73fff0>Magic Hourglass! log <.>↑ | Battle reversed by 5 seconds! All stats reversed accordingly! yield -1 magichourglasses yield -20 sand yield -40 php yield 60 mhcool if (damage1timer>1) yield 5 damage1timer if (damage1Btimer>1) yield 5 damage1Btimer if (fishing1timer>1) yield 5 fishing1timer if (fishing2timer>1) yield 5 fishing2timer if (mining1timer>1) yield 5 mining1timer if (luck1timer>1) yield 5 luck1timer if (xp1timer>1) yield 5 xp1timer if (coffee1timer>1) yield 5 coffee1timer if (rebound1timer>1) yield 5 rebound1timer end end tag:special hidden when 0 *alphakeys name:Alpha Keys desc:}────<#d457ff>Effects────{<.>Skip 3 rooms in the Alpha Labyrinth<#000000>`Ancient keys that are used to skip floors in the Alpha Labyrinth. icon:https://piskel-imgstore-b.appspot.com/img/234297dc-e1aa-11ed-9427-7f9989aa06bb.gif on click: if (battleres=0 and labyrinthres=1 and lroom<23) log Used an <#ff9d2c>Alpha Key! log <.>↑ | 3 rooms skipped! yield 3 lroom else toast <#ff0000>You can't use this item right now! end end tag:special hidden when 0 *totalspecialitems name:Total Special Items is always:(forgetoken+oddcookies+diceofFortune+magichourglasses+alphakeys) hidden // - equipment (in main resources box) *sword1I name:Stone Swords text:<#656565>Stone Swords : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#bc45ff>Weapon Damage: 3-5<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>No Value<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Your old, trusty sword. icon:https://piskel-imgstore-b.appspot.com/img/62aabbfa-54bf-11ed-99a8-935438017892.gif on click:toast <#ff0000>This item cannot be sold. on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool start with:1 hidden when 0 *sword1E is always:1 hidden *bswordI name:Bone Swords text:<#d8d8d8>Bone Swords : [this] desc:}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 12-20<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>40 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Well, this is an interesting change of events. icon:https://piskel-imgstore-b.appspot.com/img/0b973ae3-2934-11ee-94bc-876a896750f2.gif on click: if (selltype=1 and this>=1) yield -1 this yield 40 coins if (this=0) hide this log ¢ | Sold <#d8d8d8>1 Bone Sword for <#ffee00>40 Coins end if (selltype=2 and this>=10) yield -10 this yield (40*10) coins if (this=0) hide this log ¢ | Sold <#d8d8d8>10 Bone Swords for <#ffee00>[40*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *bswordE hidden *sword2I name:Steel Swords text:<#838383>Steel Swords : [this] desc:}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 18-27<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>55 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`How the hell did you make the jump from stone to steel? icon:https://piskel-imgstore-b.appspot.com/img/b17f8a82-54bf-11ed-8a80-935438017892.gif on click: if (selltype=1 and this>=1) yield -1 this yield 55 coins if (this=0) hide this log ¢ | Sold <#838383>1 Steel Sword for <#ffee00>55 Coins end if (selltype=2 and this>=10) yield -10 this yield (55*10) coins if (this=0) hide this log ¢ | Sold <#838383>10 Steel Swords for <#ffee00>[55*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *sword2E hidden *sword3I name:Gold Swords text:<#f9eb1b>Gold Swords : [this] desc:}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 39-46<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>85 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Quite luxurious. icon:https://piskel-imgstore-b.appspot.com/img/97eac945-234b-11ee-8280-f9ad85f98256.gif on click: if (selltype=1 and this>=1) yield -1 this yield 85 coins if (this=0) hide this log ¢ | Sold <#f9eb1b>1 Gold Sword for <#ffee00>85 Coins end if (selltype=2 and this>=10) yield -10 this yield (85*10) coins if (this=0) hide this log ¢ | Sold <#f9eb1b>10 Gold Swords for <#ffee00>[85*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *sword3E hidden *dsword1I name:Flaming Dirk (Dizaster) text:<#ed3f00>Flaming Dirks : [this] desc:}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 47-60<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>235 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Special: Has a 10% chance to inflict the <#ff8800>Burning debuff on a monster<#000000>`These are 24x24! The inconsistency is too much for me to handle!! icon:https://media.discordapp.net/attachments/1014554383473705021/1014554522485526569/Flamedirk.png on click: if (selltype=1 and this>=1) yield -1 this yield 235 coins if (this=0) hide this log ¢ | Sold <#ed3f00>1 Flaming Dirk for <#ffee00>235 Coins end if (selltype=2 and this>=10) yield -10 this yield (235*10) coins if (this=0) hide this log ¢ | Sold <#ed3f00>10 Flaming Dirks for <#ffee00>[235*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *dsword1E hidden *bow1I name:Wooden Bows text:<#99622b>Wooden Bows : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#bc45ff>Weapon Damage: 5-9<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>25 Coins<.>Compatible with <#c9c9c9>Regular Arrows and <#a1a1a1>Piercing Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`You jumped from scrapped to wooden because the scrapped bows broke after use. icon:https://piskel-imgstore-b.appspot.com/img/d2a87940-0eaf-11ed-89af-eb14aa6d1448.gif on click: if (selltype=1 and this>=1) yield -1 this yield 25 coins if (this=0) hide this log ¢ | Sold <#99622b>1 Wooden Bow for <#ffee00>25 Coins end if (selltype=2 and this>=10) yield -10 this yield (25*10) coins if (this=0) hide this log ¢ | Sold <#99622b>10 Wooden Bows for <#ffee00>[25*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *bow1E hidden *bow2I name:Reinforced Wooden Bows text:<#e2751c>R. Wooden Bows : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#bc45ff>Weapon Damage: 10-19<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>55 Coins<.>Compatible with <#c9c9c9>Regular Arrows and <#a1a1a1>Piercing Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Wait, this is what we get instead of steel? icon:https://piskel-imgstore-b.appspot.com/img/a2f8d30a-12af-11ed-8265-896875d1cd1a.gif on click: if (selltype=1 and this>=1) yield -1 this yield 55 coins if (this=0) hide this log ¢ | Sold <#e2751c>1 Reinforced Wooden Bow for <#ffee00>55 Coins end if (selltype=2 and this>=10) yield -10 this yield (55*10) coins if (this=0) hide this log ¢ | Sold <#e2751c>10 Reinforced Wooden Bows for <#ffee00>[55*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *bow2E hidden *bow3I name:Gold Bows text:<#f9eb1b>Gold Bows : [this] desc:}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 23-36<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>85 Coins<.>Compatible with <#c9c9c9>Regular Arrows and <#ff8800>Flaming Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Don't you dare get your dirty hands on these. icon:https://piskel-imgstore-b.appspot.com/img/345974c5-1f3a-11ed-9249-f5a821901cb6.gif on click: if (selltype=1 and this>=1) yield -1 this yield 85 coins if (this=0) hide this log ¢ | Sold <#f9eb1b>1 Gold Bow for <#ffee00>85 Coins end if (selltype=2 and this>=10) yield -10 this yield (85*10) coins if (this=0) hide this log ¢ | Sold <#f9eb1b>10 Gold Bows for <#ffee00>[85*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *bow3E hidden *kbowI name:Kelp Bows text:<#0ab021>Kelp Bows : [this] desc:}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 28-39<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>125 Coins<.>Compatible with <#a1a1a1>Piercing Arrows and <#29c619>Poison Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Did I forget to mention that flaming arrows would literally set these things on fire? icon:https://piskel-imgstore-b.appspot.com/img/3dcfea99-28f7-11ee-a894-0f9bc44258cc.gif on click: if (selltype=1 and this>=1) yield -1 this yield 125 coins if (this=0) hide this log ¢ | Sold <#0ab021>1 Kelp Bow for <#ffee00>125 Coins end if (selltype=2 and this>=10) yield -10 this yield (125*10) coins if (this=0) hide this log ¢ | Sold <#0ab021>10 Kelp Bows for <#ffee00>[125*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *kbowE hidden *bow4I name:Emerald Bows text:<#37c428>Emerald Bows : [this] desc:}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 40-59<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>135 Coins<.>Compatible with <#a1a1a1>Piercing Arrows, <#ff8800>Flaming Arrows, and <#29c619>Poison Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Very green. icon:https://piskel-imgstore-b.appspot.com/img/c843a5bd-1770-11ed-8bc5-a72b0ab9a4c0.gif on click: if (selltype=1 and this>=1) yield -1 this yield 135 coins if (this=0) hide this log ¢ | Sold <#37c428>1 Emerald Bow for <#ffee00>135 Coins end if (selltype=2 and this>=10) yield -10 this yield (135*10) coins if (this=0) hide this log ¢ | Sold <#37c428>10 Emerald Bows for <#ffee00>[135*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *bow4E hidden *bow5I name:Alpha Bows text:<#ff9317>Alpha Bows : [this] desc:}────<#00ff52>Stats────{<.>Tier 4<.><#bc45ff>Weapon Damage: 67-80<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>235 Coins<.>Compatible with <#a1a1a1>Piercing Arrows, <#ff8800>Flaming Arrows, and <#29c619>Poison Arrows<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Special: Using this gives <#ff5e5e>28 Melee Damage boost while in the Alpha Labyrinth<.><#f2ff3e>Super Special: <#abd9ff>Luck is increased by 5% per <#ff209e>Critical Shot (resets after battle)<#000000>`Hah, those pathetic swords don't even have an Alpha version! icon:https://piskel-imgstore-b.appspot.com/img/9e2b09fa-4506-11ed-bdd5-df2e8d43b92e.gif on click: if (selltype=1 and this>=1) yield -1 this yield 235 coins if (this=0) hide this log ¢ | Sold <#ff9317>1 Alpha Bow for <#ffee00>235 Coins end if (selltype=2 and this>=10) yield -10 this yield (235*10) coins if (this=0) hide this log ¢ | Sold <#ff9317>10 Alpha Bows for <#ffee00>[235*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *bow5E hidden *knife1I name:Bone Knives text:<#d8d8d8>Bone Knives : [this] desc:}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 9-11<.><#1fe375>Weapon Speed: 2 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>65 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Holding this makes you feel dead inside. Get it? Because bones!! icon:https://piskel-imgstore-b.appspot.com/img/3fda9b54-2932-11ee-906d-876a896750f2.gif on click: if (selltype=1 and this>=1) yield -1 this yield 65 coins if (this=0) hide this log ¢ | Sold <#d8d8d8>1 Bone Knife for <#ffee00>65 Coins end if (selltype=2 and this>=10) yield -10 this yield (65*10) coins if (this=0) hide this log ¢ | Sold <#d8d8d8>10 Bone Knives for <#ffee00>[65*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *knife1E hidden *knife2I name:Kelp Knives text:<#0ab021>Kelp Knives : [this] desc:}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 18-21<.><#1fe375>Weapon Speed: 2 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>125 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Ever wonder how knives made of plants deal damage? Yeah, me too. icon:https://piskel-imgstore-b.appspot.com/img/b5a1f200-28f7-11ee-980b-0f9bc44258cc.gif on click: if (selltype=1 and this>=1) yield -1 this yield 125 coins if (this=0) hide this log ¢ | Sold <#0ab021>1 Kelp Knife for <#ffee00>125 Coins end if (selltype=2 and this>=10) yield -10 this yield (125*10) coins if (this=0) hide this log ¢ | Sold <#0ab021>10 Kelp Knives for <#ffee00>[125*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *knife2E hidden *knife3I name:Fang Knives text:<#37c428>Fang Knives : [this] desc:}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 30-33<.><#1fe375>Weapon Speed: 2 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>135 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Your hands starts looking funky whenever you hold one of these for too long. icon:https://piskel-imgstore-b.appspot.com/img/ed53424a-284c-11ee-81b7-3fbac31a284b.gif on click: if (selltype=1 and this>=1) yield -1 this yield 135 coins if (this=0) hide this log ¢ | Sold <#37c428>1 Fang Knife for <#ffee00>135 Coins end if (selltype=2 and this>=10) yield -10 this yield (135*10) coins if (this=0) hide this log ¢ | Sold <#37c428>10 Fang Knives for <#ffee00>[135*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *knife3E hidden *rod1I name:Wooden Fishing Rods text:<#99622b>Wooden F. Rods : [this] desc:}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 2<.><#90bc70>Fishing Rod Magnet: 1%<.><#fffba3>Value: <#ffee00>20 Coins<.>Incompatible with any accessories<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`No accessories? This is unacceptable! I demand some bait! icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif on click: if (selltype=1 and this>=1) yield -1 this yield 20 coins if (this=0) hide this log ¢ | Sold <#99622b>1 Wooden Fishing Rod for <#ffee00>20 Coins end if (selltype=2 and this>=10) yield -10 this yield (20*10) coins if (this=0) hide this log ¢ | Sold <#99622b>10 Wooden Fishing Rods for <#ffee00>[20*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *rod1E hidden *rod2I name:Steel Fishing Rods text:<#838383>Steel F. Rods : [this] desc:}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 3<.><#90bc70>Fishing Rod Magnet: 3%<.><#fffba3>Value: <#ffee00>50 Coins<.>Compatible with <#e72eb5>Bait<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Bait compatibility acquired. icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif on click: if (selltype=1 and this>=1) yield -1 this yield 50 coins if (this=0) hide this log ¢ | Sold <#838383>1 Steel Fishing Rod for <#ffee00>50 Coins end if (selltype=2 and this>=10) yield -10 this yield (50*10) coins if (this=0) hide this log ¢ | Sold <#838383>10 Steel Fishing Rods for <#ffee00>[50*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *rod2E hidden *rod3I name:Gold Fishing Rods text:<#f9eb1b>Gold F. Rods : [this] desc:}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 5<.><#90bc70>Fishing Rod Magnet: 5%<.><#fffba3>Value: <#ffee00>80 Coins<.>Compatible with <#e72eb5>Bait and a <#c0c0c0>Magnet<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`If I'm wearing metallic armor and using a magnet, how am I not constantly getting thrown to it? icon:https://piskel-imgstore-b.appspot.com/img/f9f119d1-280b-11ee-b941-f58255e8a3db.gif on click: if (selltype=1 and this>=1) yield -1 this yield 80 coins if (this=0) hide this log ¢ | Sold <#f9eb1b>1 Gold Fishing Rod for <#ffee00>80 Coins end if (selltype=2 and this>=10) yield -10 this yield (80*10) coins if (this=0) hide this log ¢ | Sold <#f9eb1b>10 Gold Fishing Rods for <#ffee00>[80*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *rod3E hidden *rod4I name:Emerald Fishing Rods text:<#37c428>Emerald F. Rods : [this] desc:}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 8<.><#90bc70>Fishing Rod Magnet: 7%<.><#fffba3>Value: <#ffee00>130 Coins<.>Compatible with <#e72eb5>Bait, a <#c0c0c0>Magnet, and a <#d6eff0>Steel Bobber<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Big Hauler: Can catch <#3ec51b>Small-Big Hauls<#000000>`The prototype had two bobbers. Two bobbers. icon:https://piskel-imgstore-b.appspot.com/img/f06ed2fa-280b-11ee-bf9d-f58255e8a3db.gif on click: if (selltype=1 and this>=1) yield -1 this yield 130 coins if (this=0) hide this log ¢ | Sold <#37c428>1 Emerald Fishing Rod for <#ffee00>130 Coins end if (selltype=2 and this>=10) yield -10 this yield (130*10) coins if (this=0) hide this log ¢ | Sold <#37c428>10 Emerald Fishing Rods for <#ffee00>[130*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *rod4E hidden *rodCI name:Coral Fishing Rods text:<#ce70ec>Coral F. Rods : [this] desc:}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 4<.><#90bc70>Fishing Rod Magnet: 4%<.><#fffba3>Value: <#ffee00>210 Coins<.>Compatible with <#e72eb5>Bait and a <#d6eff0>Steel Bobber<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Small Hauler: Can catch <#3ec51b>Small Hauls<.><#f2ff3e>Climate Change: <#000000>OO• <#47d4ff>Clear Weather - <#90bc70>+3% Fishing Magnet<#000000>OO• <#7d7d7d>Cloudy Weather - Clicking when nothing is present has a 3% chance to catch a fish<#000000>OO• <#456772>Rainy Weather - Catching <#4fdb27>Seaweed can give <#e72eb5>Bait<#000000>`Woah, colorful! (This is the part where the description is colorful) icon:https://cdn.discordapp.com/attachments/1065129515640160347/1098502980174618654/Coral_Rod.png on click: if (selltype=1 and this>=1) yield -1 this yield 210 coins if (this=0) hide this log ¢ | Sold <#ce70ec>1 Coral Fishing Rod for <#ffee00>210 Coins end if (selltype=2 and this>=10) yield -10 this yield (210*10) coins if (this=0) hide this log ¢ | Sold <#ce70ec>10 Coral Fishing Rods for <#ffee00>[210*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *rodCE hidden *pick1I name:Wooden Pickaxes text:<#99622b>Wooden Pickaxes : [this] desc:}────<#00ff52>Stats────{<.><#97683c>Pickaxe Power: 1-3<.><#fffba3>Value: <#ffee00>25 Coins<.>Compatible with the <#565656>Stone Mines, <#9d9d9d>Coal Mines, and <#838383>Steel Mines<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Those damn slimes don't give me anything! icon:https://piskel-imgstore-b.appspot.com/img/a13b8af0-d8e9-11ed-b8e8-27cefbe1e830.gif on click: if (selltype=1 and this>=1) yield -1 this yield 25 coins if (this=0) hide this log ¢ | Sold <#5b2e00>1 Wooden Pickaxe for <#ffee00>25 Coins end if (selltype=2 and this>=10) yield -10 this yield (25*10) coins if (this=0) hide this log ¢ | Sold <#5b2e00>10 Wooden Pickaxes for <#ffee00>[25*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *pick1E hidden *pick2I name:Steel Pickaxes text:<#909090>Steel Pickaxes : [this] desc:}────<#00ff52>Stats────{<.><#97683c>Pickaxe Power: 5-7<.><#fffba3>Value: <#ffee00>55 Coins<.>Compatible with the <#565656>Stone Mines, <#9d9d9d>Coal Mines, <#838383>Steel Mines, and <#dbd81d>Gold Mines<#000000>`}────<#d457ff>Effects────{<.><#97683c>Pickaxe Enchantment: N/A<.>No special effects<#000000>`You expect me to get enchantments NOW?! icon:https://piskel-imgstore-b.appspot.com/img/5eb9dca3-d8e9-11ed-b8f0-27cefbe1e830.gif on click: if (selltype=1 and this>=1) yield -1 this yield 55 coins if (this=0) hide this log ¢ | Sold <#909090>1 Steel Pickaxe for <#ffee00>55 Coins end if (selltype=2 and this>=10) yield -10 this yield (55*10) coins if (this=0) hide this log ¢ | Sold <#909090>10 Steel Pickaxes for <#ffee00>[55*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *pick2E hidden *pick3I name:Gold Pickaxes text:<#f9eb1b>Gold Pickaxes : [this] desc:}────<#00ff52>Stats────{<.><#97683c>Pickaxe Power: 8-11<.><#fffba3>Value: <#ffee00>85 Coins<.>Compatible with the <#565656>Stone Mines, <#9d9d9d>Coal Mines, <#838383>Steel Mines, <#dbd81d>Gold Mines, and <#2bd719>Corrosive Mines<#000000>`}────<#d457ff>Effects────{<.><#97683c>Pickaxe Enchantment: N/A<.>No special effects<#000000>`Luckily, these pickaxes don't shatter after 32 uses. icon:https://piskel-imgstore-b.appspot.com/img/507a9fc0-d8e9-11ed-9d91-27cefbe1e830.gif on click: if (selltype=1 and this>=1) yield -1 this yield 85 coins if (this=0) hide this log ¢ | Sold <#f9eb1b>1 Gold Pickaxe for <#ffee00>85 Coins end if (selltype=2 and this>=10) yield -10 this yield (85*10) coins if (this=0) hide this log ¢ | Sold <#f9eb1b>10 Gold Pickaxes for <#ffee00>[85*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *pick3E hidden *pick4I name:Emerald Pickaxes text:<#37c428>Emerald Pickaxes : [this] desc:}────<#00ff52>Stats────{<.><#97683c>Pickaxe Power: 12-18<.><#fffba3>Value: <#ffee00>135 Coins<.>Compatible with the <#565656>Stone Mines, <#9d9d9d>Coal Mines, <#838383>Steel Mines, <#dbd81d>Gold Mines, and <#2bd719>Corrosive Mines<#000000>`}────<#d457ff>Effects────{<.><#97683c>Pickaxe Enchantment: N/A<.>No special effects<#000000>`C'mon, where's my special effects? icon:https://piskel-imgstore-b.appspot.com/img/44ea6730-d8e9-11ed-8530-27cefbe1e830.gif on click: if (selltype=1 and this>=1) yield -1 this yield 135 coins if (this=0) hide this log ¢ | Sold <#37c428>1 Emerald Pickaxe for <#ffee00>135 Coins end if (selltype=2 and this>=10) yield -10 this yield (135*10) coins if (this=0) hide this log ¢ | Sold <#37c428>10 Emerald Pickaxes for <#ffee00>[135*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:weaponmr tool hidden when 0 *pick4E hidden *scrappedhelmet name:Scrapped Helmets text:<#97601e>Scrapped Helmets : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+25 Max HP<.><#b2ff18>+1 Defense<.><#00b87d>+1 Agility<.><#fffba3>Value: <#ffee00>34 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Scrap Health: <#55ff2f>+[(maxphp*0.03)] HP (<#55ff2f>3% Max HP) every <#c911ff>2 manual attacks - HP Recovery<#000000>`These don't help with your dandruff problem. icon:https://piskel-imgstore-b.appspot.com/img/4a14ea87-0e31-11ed-a60d-e78cfe91ac84.gif on click: if (selltype=1 and this>=1) yield -1 this yield 34 coins if (this=0) hide this log ¢ | Sold <#97601e>1 Scrapped Helmet for <#ffee00>34 Coins end if (selltype=2 and this>=10) yield -10 this yield (34*10) coins if (this=0) hide this log ¢ | Sold <#97601e>10 Scrapped Helmets for <#ffee00>[34*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *scrhE hidden *scrappedchestplate name:Scrapped Chestplates text:<#97601e>Scrapped Chestplates : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+30 Max HP<.><#b2ff18>+1 Defense<.><#fffba3>Value: <#ffee00>44 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Enlightened: Reduce all <#b5b5b5>Spell Cooldowns by 1 second when using <#b5b5b5>Light Tome (<#97bd00>20s Cooldown) - Spell Cooldown Reduction<#000000>`They're hard and uncomfortable. icon:https://piskel-imgstore-b.appspot.com/img/beab0ed9-0e4b-11ed-96a6-cdb2c5371e0a.gif on click: if (selltype=1 and this>=1) yield -1 this yield 44 coins if (this=0) hide this log ¢ | Sold <#97601e>1 Scrapped Chestplate for <#ffee00>44 Coins end if (selltype=2 and this>=10) yield -10 this yield (44*10) coins if (this=0) hide this log ¢ | Sold <#97601e>10 Scrapped Chestplates for <#ffee00>[44*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *scrcE hidden *scrappedleggings name:Scrapped Leggings text:<#97601e>Scrapped Leggings : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+28 Max HP<.><#b2ff18>+1 Defense<.><#b8ff90>+1 HP Regeneration<.><#fffba3>Value: <#ffee00>39 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Bound to Bleeding: Gain <#e1c642>[((php*0.01)+speed)] Rebound (<#27ff5f>1% HP + <#1cff7f>Speed) every <#ff3838>4 monster attacks - Bonus Rebound<.>Resets after battle<#000000>`They're stiff and hard to walk in. icon:https://piskel-imgstore-b.appspot.com/img/1d8b2cb5-0f82-11ed-9166-f7e554305a13.gif on click: if (selltype=1 and this>=1) yield -1 this yield 39 coins if (this=0) hide this log ¢ | Sold <#97601e>Scrapped Leggings for <#ffee00>39 Coins end if (selltype=2 and this>=10) yield -10 this yield (39*10) coins if (this=0) hide this log ¢ | Sold <#97601e>10 Scrapped Leggings for <#ffee00>[39*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *scrlE hidden *scrappedboots name:Scrapped Boots text:<#97601e>Scrapped Boots : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+20 Max HP<.><#b2ff18>+1 Defense<.><#ff5e5e>+4 Damage<.><#fffba3>Value: <#ffee00>29 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Forceful: 25% chance to deal an additional <#bc45ff>50% Max Weapon Damage every <#c911ff>manual attack - Chance for Extra Weapon Damage<#000000>`Make sure to wear long socks. icon:https://piskel-imgstore-b.appspot.com/img/741b07b5-0edd-11ed-b658-ab660f8ff5c4.gif on click: if (selltype=1 and this>=1) yield -1 this yield 29 coins if (this=0) hide this log ¢ | Sold a pair of <#97601e>Scrapped Boots for <#ffee00>29 Coins end if (selltype=2 and this>=10) yield -10 this yield (29*10) coins if (this=0) hide this log ¢ | Sold <#97601e>10 pairs of <#97601e>10 Scrapped Boots for <#ffee00>[29*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *scrbE hidden *steelhelmet name:Steel Helmets text:<#838383>Steel Helmets : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+40 Max HP<.><#b2ff18>+2 Defense<.><#00b87d>+2 Agility<.><#fffba3>Value: <#ffee00>64 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Dish of Defense: Gain <#b2ff18>[((php*0.02)+damage)] Defense (<#27ff5f>2% HP + <#ff5e5e>Damage) at the start of a battle - Starting Defense<#000000>`They're a bit of a squeeze on your fragile head. icon:https://piskel-imgstore-b.appspot.com/img/d0ecece1-0fa3-11ed-8910-659f528be9e4.gif on click: if (selltype=1 and this>=1) yield -1 this yield 64 coins if (this=0) hide this log ¢ | Sold <#838383>1 Steel Helmet for <#ffee00>64 Coins end if (selltype=2 and this>=10) yield -10 this yield (64*10) coins if (this=0) hide this log ¢ | Sold <#838383>10 Steel Helmets for <#ffee00>[64*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *stehE hidden *steelhelmetFZ name:Steel Helmets from Zombies hidden *steelchestplate name:Steel Chestplates text:<#838383>Steel Chestplates : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+45 Max HP<.><#b2ff18>+2 Defense<.><#fffba3>Value: <#ffee00>74 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Metallic Mending: When below <#27ff5f>20% Max HP, gain <#b2ff18>+2 Defense and <#bccbc6>+7% Shield per <#838383>Steel Armor piece being worn (<#97bd00>60s Cooldown) - Defense/Shield on Low HP<.>Resets after battle<#000000>`They're shiny and bulky, resembling Ancient Knight Armor. icon:https://piskel-imgstore-b.appspot.com/img/a6035128-1130-11ed-8710-771a25b2378c.gif on click: if (selltype=1 and this>=1) yield -1 this yield 74 coins if (this=0) hide this log ¢ | Sold <#838383>1 Steel Chestplate for <#ffee00>74 Coins end if (selltype=2 and this>=10) yield -10 this yield (74*10) coins if (this=0) hide this log ¢ | Sold <#838383>10 Steel Chestplates for <#ffee00>[74*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *stecE hidden *steelchestplateFZ name:Steel Chestplates from Zombies hidden *steelleggings name:Steel Leggings text:<#838383>Steel Leggings : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+43 Max HP<.><#b2ff18>+2 Defense<.><#b8ff90>+2 HP Regeneration<.><#fffba3>Value: <#ffee00>69 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Thoughful Shield: Gain <#bccbc6>10% Shield when <#c9ff5d>Trained Mind is used successfully (twice per battle) - Bonus Shield<#000000>`They're not very comfortable, but they're pretty dang protective. icon:https://piskel-imgstore-b.appspot.com/img/15bb3aee-13d6-11ed-a178-c5efc9dedc01.gif on click: if (selltype=1 and this>=1) yield -1 this yield 69 coins if (this=0) hide this log ¢ | Sold <#838383>Steel Leggings for <#ffee00>69 Coins end if (selltype=2 and this>=10) yield -10 this yield (69*10) coins if (this=0) hide this log ¢ | Sold <#838383>10 Steel Leggings for <#ffee00>[69*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *stelE hidden *steelboots name:Steel Boots text:<#838383>Steel Boots : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+35 Max HP<.><#b2ff18>+2 Defense<.><#ff5e5e>+8 Damage<.><#fffba3>Value: <#ffee00>59 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Controlled Counter: Deal an additional <#bc45ff>40% Minimum Weapon Damage for every successful counter-attack (attacking a monster right after they attack you) - Extra Weapon Damage on CA<#000000>`The worst part of these is how they look when dirty. icon:https://piskel-imgstore-b.appspot.com/img/5e8f9dd1-13d6-11ed-beda-c5efc9dedc01.gif on click: if (selltype=1 and this>=1) yield -1 this yield 59 coins if (this=0) hide this log ¢ | Sold a pair of <#838383>Steel Boots for <#ffee00>59 Coins end if (selltype=2 and this>=10) yield -10 this yield (59*10) coins if (this=0) hide this log ¢ | Sold <#838383>10 pairs of <#838383>Steel Boots for <#ffee00>[59*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *stebE hidden *goldhelmet name:Gold Helmets text:<#f9eb1b>Gold Helmets : [this] desc:}────<#00ff52>Stats────{<.>Tier 2<.><#27ff5f>+75 Max HP<.><#b2ff18>+4 Defense<.><#00b87d>+3 Agility<.><#fffba3>Value: <#ffee00>94 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Specialty: <#ff3838>7% Damage Taken is converted into <#94a085>Breaker Damage every <#c911ff>6 manual attacks, lasts 8 seconds - Bonus Breaker Damage<#000000>`Wouldn't a crown be so much better? icon:https://piskel-imgstore-b.appspot.com/img/7e826ec2-1489-11ed-9f8c-831a7637ae47.gif on click: if (selltype=1 and this>=1) yield -1 this yield 94 coins if (this=0) hide this log ¢ | Sold <#f9eb1b>1 Gold Helmet for <#ffee00>94 Coins end if (selltype=2 and this>=10) yield -10 this yield (94*10) coins if (this=0) hide this log ¢ | Sold <#f9eb1b>10 Gold Helmets for <#ffee00>[94*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *gldhE hidden *goldchestplate name:Gold Chestplates text:<#f9eb1b>Gold Chestplates : [this] desc:}────<#00ff52>Stats────{<.>Tier 2<.><#27ff5f>+80 Max HP<.><#b2ff18>+5 Defense<.><#fffba3>Value: <#ffee00>104 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Energetic: Energy Absorb gives <#dc1ef8>[(damage/2)] Parry Damage (<#ff5e5e>50% Melee Damage) for the next 2 Spells (<#97bd00>45s Cooldown) - Bonus Parry Damage<#000000>`They fit your body quite nicely, and they're not painful to wear. icon:https://piskel-imgstore-b.appspot.com/img/d23c2300-1489-11ed-8413-831a7637ae47.gif on click: if (selltype=1 and this>=1) yield -1 this yield 104 coins if (this=0) hide this log ¢ | Sold <#f9eb1b>1 Gold Chestplate for <#ffee00>104 Coins end if (selltype=2 and this>=10) yield -10 this yield (104*10) coins if (this=0) hide this log ¢ | Sold <#f9eb1b>10 Gold Chestplates for <#ffee00>[104*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *gldcE hidden *goldleggings name:Gold Leggings text:<#f9eb1b>Gold Leggings : [this] desc:}────<#00ff52>Stats────{<.>Tier 2<.><#27ff5f>+78 Max HP<.><#b2ff18>+4 Defense<.><#b8ff90>+3 HP Regeneration<.><#fffba3>Value: <#ffee00>99 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Flaming Sparks: Upon receiving <#dc1ef8>Parry Damage, <#ff6700>Burn the monster for <#ff6700>[(50+(damage*1.25))] Damage (50 + <#ff5e5e>125% Melee Damage) over 3 seconds - Monster Burning<#000000>`Sure, they're not comfy, but they're not scrapped. icon:https://piskel-imgstore-b.appspot.com/img/2396066e-148a-11ed-b7ad-831a7637ae47.gif on click: if (selltype=1 and this>=1) yield -1 this yield 99 coins if (this=0) hide this log ¢ | Sold <#f9eb1b>Gold Leggings for <#ffee00>99 Coins end if (selltype=2 and this>=10) yield -10 this yield (99*10) coins if (this=0) hide this log ¢ | Sold <#f9eb1b>10 Gold Leggings for <#ffee00>[99*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *gldlE hidden *goldboots name:Gold Boots text:<#f9eb1b>Gold Boots : [this] desc:}────<#00ff52>Stats────{<.>Tier 2<.><#27ff5f>+70 Max HP<.><#b2ff18>+3 Defense<.><#ff5e5e>+15 Melee Damage<.><#fffba3>Value: <#ffee00>89 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Pink Gold: <#ff209e>Critical Hits increase <#ffee00>Gold Coin drops by 5%, capping at 25% - Bonus Coin Drops<#000000>`They have that new gold shoe smell! icon:https://piskel-imgstore-b.appspot.com/img/7aa9b9a6-148a-11ed-ab38-831a7637ae47.gif on click: if (selltype=1 and this>=1) yield -1 this yield 89 coins if (this=0) hide this log ¢ | Sold a pair of <#f9eb1b>Gold Boots for <#ffee00>89 Coins end if (selltype=2 and this>=10) yield -10 this yield (89*10) coins if (this=0) hide this log ¢ | Sold <#f9eb1b>10 pairs of <#f9eb1b>Gold Boots for <#ffee00>[89*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *gldbE hidden *poisonhelmet name:Corrosive Helmets text:<#205d19>C. Helmets : [this] desc:}────<#00ff52>Stats────{<.>Tier 3<.><#27ff5f>+110 Max HP<.><#b2ff18>+5 Defense<.><#00b87d>+4 Agility<.><#fffba3>Value: <#ffee00>144 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Corrosive: Wearing this adds a 2% chance to <#29c619>Poison monsters when they attack<#000000>`Wearing one of these makes you feel like a zombie. icon:https://piskel-imgstore-b.appspot.com/img/e42243fd-1931-11ed-9bc8-d73333dfe493.gif on click: if (selltype=1 and this>=1) yield -1 this yield 144 coins if (this=0) hide this log ¢ | Sold <#205d19>1 Corrosive Helmet for <#ffee00>144 Coins end if (selltype=2 and this>=10) yield -10 this yield (144*10) coins if (this=0) hide this log ¢ | Sold <#205d19>10 Corrosive Helmets for <#ffee00>[144*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *psnhE hidden *poisonchestplate name:Corrosive Chestplates text:<#205d19>C. Chestplates : [this] desc:}────<#00ff52>Stats────{<.>Tier 3<.><#27ff5f>+115 Max HP<.><#b2ff18>+6 Defense<.><#fffba3>Value: <#ffee00>154 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Corrosive: Wearing this adds a 3% chance to <#29c619>Poison monsters when they attack<#000000>`They fit surprisingly well, but the acid on the side still worries you. icon:https://piskel-imgstore-b.appspot.com/img/3d4ccee1-1932-11ed-9da8-d73333dfe493.gif on click: if (selltype=1 and this>=1) yield -1 this yield 154 coins if (this=0) hide this log ¢ | Sold <#205d19>1 Corrosive Chestplate for <#ffee00>154 Coins end if (selltype=2 and this>=10) yield -10 this yield (154*10) coins if (this=0) hide this log ¢ | Sold <#205d19>10 Corrosive Chestplates for <#ffee00>[154*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *psncE hidden *poisonleggings name:Corrosive Leggings text:<#205d19>C. Leggings : [this] desc:}────<#00ff52>Stats────{<.>Tier 3<.><#27ff5f>+113 Max HP<.><#b2ff18>+5 Defense<.><#b8ff90>+4 HP Regeneration<.><#fffba3>Value: <#ffee00>149 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Corrosive: Wearing this adds a 3% chance to <#29c619>Poison monsters when they attack<#000000>`Every time you move, even slightly, it always feels like something is crawling under there. icon:https://piskel-imgstore-b.appspot.com/img/988bafcc-1932-11ed-ba30-37a161d6d3e7.gif on click: if (selltype=1 and this>=1) yield -1 this yield 149 coins if (this=0) hide this log ¢ | Sold <#205d19>Corrosive Leggings for <#ffee00>149 Coins end if (selltype=2 and this>=10) yield -10 this yield (149*10) coins if (this=0) hide this log ¢ | Sold <#205d19>10 Corrosive Leggings for <#ffee00>[149*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *psnlE hidden *poisonboots name:Corrosive Boots text:<#205d19>C. Boots : [this] desc:}────<#00ff52>Stats────{<.>Tier 3<.><#27ff5f>+105 Max HP<.><#b2ff18>+4 Defense<.><#ff5e5e>+23 Melee Damage<.><#fffba3>Value: <#ffee00>139 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Corrosive: Wearing this adds a 2% chance to <#29c619>Poison monsters when they attack<#000000>`Sadly, these aren't shiny, and they poke into your socks. icon:https://piskel-imgstore-b.appspot.com/img/cd4f833d-1932-11ed-b869-37a161d6d3e7.gif on click: if (selltype=1 and this>=1) yield -1 this yield 139 coins if (this=0) hide this log ¢ | Sold a pair of <#205d19>Corrosive Boots for <#ffee00>139 Coins end if (selltype=2 and this>=10) yield -10 this yield (139*10) coins if (this=0) hide this log ¢ | Sold <#205d19>10 pairs of <#205d19>Corrosive Boots for <#ffee00>[139*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *psnbE hidden *alphahelmet name:Alpha Helmets text:<#ff9317>Alpha Helmets : [this] desc:}────<#00ff52>Stats────{<.>Tier 4<.><#27ff5f>+85 Max HP<.><#b2ff18>+4 Defense<.><#00b87d>+4 Agility<.><#fffba3>Value: <#ffee00>244 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Special: Wearing this adds a <#ff2222>+1 Damage boost when in the Alpha Labyrinth<.><#ffd800>Full Set Special: Heal <#55ff2f>1% HP for each <#c911ff>manual attack<#000000>`They feel... quite nice on your head. icon:https://piskel-imgstore-b.appspot.com/img/fad70d00-229b-11ed-928f-ed7d2a4d78db.gif on click: if (selltype=1 and this>=1) yield -1 this yield 244 coins if (this=0) hide this log ¢ | Sold <#ff9317>1 Alpha Helmet for <#ffee00>244 Coins end if (selltype=2 and this>=10) yield -10 this yield (244*10) coins if (this=0) hide this log ¢ | Sold <#ff9317>10 Alpha Helmets for <#ffee00>[244*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *alphE hidden *alphachestplate name:Alpha Chestplates text:<#ff9317>Alpha Chestplates : [this] desc:}────<#00ff52>Stats────{<.>Tier 4<.><#27ff5f>+90 Max HP<.><#b2ff18>+6 Defense<.><#fffba3>Value: <#ffee00>254 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Special: Wearing this adds a <#ff2222>+2 Damage boost when in the Alpha Labyrinth<.><#ffd800>Full Set Special: Heal <#55ff2f>1% HP for each <#c911ff>manual attack<#000000>`The orange shimmer on them reflects any light coming their way. icon:https://piskel-imgstore-b.appspot.com/img/6b284fcf-229c-11ed-87a8-ed7d2a4d78db.gif on click: if (selltype=1 and this>=1) yield -1 this yield 254 coins if (this=0) hide this log ¢ | Sold <#ff9317>1 Alpha Chestplate for <#ffee00>254 Coins end if (selltype=2 and this>=10) yield -10 this yield (254*10) coins if (this=0) hide this log ¢ | Sold <#ff9317>10 Alpha Chestplates for <#ffee00>[254*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *alpcE hidden *alphaleggings name:Alpha Leggings text:<#ff9317>Alpha Leggings : [this] desc:}────<#00ff52>Stats────{<.>Tier 4<.><#27ff5f>+88 Max HP<.><#b2ff18>+5 Defense<.><#b8ff90>+4 HP Regeneration<.><#fffba3>Value: <#ffee00>249 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Special: Wearing this adds a <#ff2222>+2 Damage boost when in the Alpha Labyrinth<.><#ffd800>Full Set Special: Heal <#55ff2f>1% HP for each <#c911ff>manual attack<#000000>`They're very light on your legs. icon:https://piskel-imgstore-b.appspot.com/img/d4965dab-229c-11ed-acd0-ed7d2a4d78db.gif on click: if (selltype=1 and this>=1) yield -1 this yield 249 coins if (this=0) hide this log ¢ | Sold <#ff9317>Alpha Leggings for <#ffee00>249 Coins end if (selltype=2 and this>=10) yield -10 this yield (249*10) coins if (this=0) hide this log ¢ | Sold <#ff9317>10 Alpha Leggings for <#ffee00>[249*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *alplE hidden *alphaboots name:Alpha Boots text:<#ff9317>Alpha Boots : [this] desc:}────<#00ff52>Stats────{<.>Tier 4<.><#27ff5f>+80 Max HP<.><#b2ff18>+4 Defense<.><#ff5e5e>+16 Damage<.><#fffba3>Value: <#ffee00>239 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Special: Wearing this adds a <#ff2222>+1 Damage boost when in the Alpha Labyrinth<.><#ffd800>Full Set Special: Heal <#55ff2f>1% HP for each <#c911ff>manual attack<#000000>`These don't poke into your socks. It's quite the opposite, actually. icon:https://piskel-imgstore-b.appspot.com/img/05f76c6b-229d-11ed-90b1-ed7d2a4d78db.gif on click: if (selltype=1 and this>=1) yield -1 this yield 239 coins if (this=0) hide this log ¢ | Sold a pair of <#ff9317>Alpha Boots for <#ffee00>239 Coins end if (selltype=2 and this>=10) yield -10 this yield (239*10) coins if (this=0) hide this log ¢ | Sold <#ff9317>10 pairs of <#ff9317>Alpha Boots for <#ffee00>[239*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *alpbE hidden *minehelmet name:Mining Helmets text:<#477464>Mining Helmets : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+25 Max HP<.><#b2ff18>+1 Defense<.><#eed587>+15% Mining Luck<.><#fffba3>Value: <#ffee00>174 Coins<#000000>`}────<#d457ff>Effects────{<.><#ffd800>Full Set Special: All <#ee5217>Forge Slots are 1 minute faster<#000000>`These get a bunch of dirt in your hair when wearing one of them. icon:https://piskel-imgstore-b.appspot.com/img/ad1e1285-4cdd-11ed-acef-21a601f275d6.gif on click: if (selltype=1 and this>=1) yield -1 this yield 174 coins if (this=0) hide this log ¢ | Sold <#477464>1 Mining Helmet for <#ffee00>174 Coins end if (selltype=2 and this>=10) yield -10 this yield (174*10) coins if (this=0) hide this log ¢ | Sold <#477464>10 Mining Helmets for <#ffee00>[174*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *minhE hidden *minechestplate name:Mining Chestplates text:<#477464>Mining Chestplates : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+30 Max HP<.><#b2ff18>+2 Defense<.><#c16e6d>+6 Mining Power<.><#fffba3>Value: <#ffee00>184 Coins<#000000>`}────<#d457ff>Effects────{<.><#ffd800>Full Set Special: All <#ee5217>Forge Slots are 1 minute faster<#000000>`The dirt all over them makes you really feel like you're mining. icon:https://piskel-imgstore-b.appspot.com/img/b49f06dc-4cdd-11ed-b6f1-21a601f275d6.gif on click: if (selltype=1 and this>=1) yield -1 this yield 184 coins if (this=0) hide this log ¢ | Sold <#477464>1 Mining Chestplate for <#ffee00>184 Coins end if (selltype=2 and this>=10) yield -10 this yield (184*10) coins if (this=0) hide this log ¢ | Sold <#477464>10 Mining Chestplates for <#ffee00>[184*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *mincE hidden *mineleggings name:Mining Leggings text:<#477464>Mining Leggings : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+28 Max HP<.><#b2ff18>+1 Defense<.><#b8ff90>+1 HP Regeneration<.><#fffba3>Value: <#ffee00>179 Coins<#000000>`}────<#d457ff>Effects────{<.><#ffd800>Full Set Special: All <#ee5217>Forge Slots are 1 minute faster<#000000>`They don't fit. icon:https://piskel-imgstore-b.appspot.com/img/bb961d70-4cdd-11ed-8667-21a601f275d6.gif on click: if (selltype=1 and this>=1) yield -1 this yield 179 coins if (this=0) hide this log ¢ | Sold <#477464>Mining Leggings for <#ffee00>179 Coins end if (selltype=2 and this>=10) yield -10 this yield (179*10) coins if (this=0) hide this log ¢ | Sold <#477464>10 Mining Leggings for <#ffee00>[179*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *minlE hidden *mineboots name:Mining Boots text:<#477464>Mining Boots : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+20 Max HP<.><#c16e6d>+4 Mining Power<.><#fffba3>Value: <#ffee00>169 Coins<#000000>`}────<#d457ff>Effects────{<.><#ffd800>Full Set Special: All <#ee5217>Forge Slots are 1 minute faster<#000000>`These somehow remind you of Jordans. You don't know why. icon:https://piskel-imgstore-b.appspot.com/img/c387cfba-4cdd-11ed-a563-21a601f275d6.gif on click: if (selltype=1 and this>=1) yield -1 this yield 169 coins if (this=0) hide this log ¢ | Sold a pair of <#477464>Mining Boots for <#ffee00>169 Coins end if (selltype=2 and this>=10) yield -10 this yield (169*10) coins if (this=0) hide this log ¢ | Sold <#477464>10 pairs of <#477464>Mining Boots for <#ffee00>[169*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *minbE hidden *raggedcloaks name:Ragged Cloaks text:<#572d71>Ragged Cloaks : [this] desc:}────<#00ff52>Stats────{<.>Tier 2<.><#27ff5f>+65 Max HP<.><#b2ff18>+3 Defense<.><#dc1ef8>+10 Parry Damage<.><#fffba3>Value: <#ffee00>204 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Wind Down: Each Spell that’s cooling down boosts your <#dc1ef8>Parry Damage by 2 - Bonus HP Regen<#000000>`Old, dirty rags worn by Witches. They're surprisingly warm and sparkly... icon:https://piskel-imgstore-b.appspot.com/img/2238feae-1c87-11ee-bb66-4bbaec78cf0d.gif on click: if (selltype=1 and this>=1) yield -1 this yield 204 coins if (this=0) hide this log ¢ | Sold <#572d71>1 Ragged Cloak for <#ffee00>204 Coins end if (selltype=2 and this>=10) yield -10 this yield (204*10) coins if (this=0) hide this log ¢ | Sold <#572d71>10 Ragged Cloaks for <#ffee00>[204*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *rclkE hidden *raggedshoes name:Ragged Shoes text:<#572d71>Ragged Shoes : [this] desc:}────<#00ff52>Stats────{<.>Tier 2<.><#27ff5f>+58 Max HP<.><#b2ff18>+1 Defense<.><#dc1ef8>+7 Parry Damage<.><#fffba3>Value: <#ffee00>199 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Critical: <#ff209e>Critical Hits completely wipe out all <#b5b5b5>Spell Cooldowns, as well as giving <#ff5e5e>+10 Damage for 5 seconds - Spell CD Wipeout<#000000>`Worn-down shoes worn by Witches. They're one size too small and aren't great for running. icon:https://piskel-imgstore-b.appspot.com/img/4991b700-1c8e-11ee-9167-4bbaec78cf0d.gif on click: if (selltype=1 and this>=1) yield -1 this yield 199 coins if (this=0) hide this log ¢ | Sold <#572d71>1 Ragged Shoes for <#ffee00>199 Coins end if (selltype=2 and this>=10) yield -10 this yield (199*10) coins if (this=0) hide this log ¢ | Sold <#572d71>10 Ragged Shoes for <#ffee00>[199*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *rshsE hidden *fishhelmet name:Fish Helmets text:<#15cf9a>Fish Helmets : [this] desc:}────<#00ff52>Stats────{<.>Tier 1<.><#27ff5f>+10 Max HP<.><#7798b4>+10 Fishing Luck<.><#fffba3>Value: <#ffee00>124 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Look at what you did to the poor thing! icon:https://piskel-imgstore-b.appspot.com/img/f165858c-13a8-11ed-ad28-858ea29fdbd5.gif on click: if (selltype=1 and this>=1) yield -1 this yield 124 coins if (this=0) hide this log ¢ | Sold <#15cf9a>1 Fish Helmet for <#ffee00>124 Coins end if (selltype=2 and this>=10) yield -10 this yield (124*10) coins if (this=0) hide this log ¢ | Sold <#15cf9a>10 Fish Helmets for <#ffee00>[124*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *fshhE hidden *shiningnecklace name:Shining Necklaces text:<#f9f549>Shining Necklaces : [this] desc:}────<#00ff52>Stats────{<.><#27ff5f>+5 Max HP<.><#b8ff90>+2 HP Regeneration<.><#abd9ff>+10% Luck<.><#fffba3>Value: <#ffee00>75 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`A basic necklace that has a slight glimmer to it. icon:https://piskel-imgstore-b.appspot.com/img/41215014-2925-11ee-b5a5-69d89e691568.gif on click: if (selltype=1 and this>=1) yield -1 this yield 75 coins if (this=0) hide this log ¢ | Sold <#f9f549>1 Shining Necklace for <#ffee00>75 Coins end if (selltype=2 and this>=10) yield -10 this yield (75*10) coins if (this=0) hide this log ¢ | Sold <#f9f549>10 Shining Necklaces for <#ffee00>[75*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *shnE hidden *rednecklace name:Red Necklaces text:<#ff6b6b>Red Necklaces : [this] desc:}────<#00ff52>Stats────{<.><#27ff5f>+25 Max HP<.><#1cff7f>+5 Speed<.><#abd9ff>+15% Luck<.><#fffba3>Value: <#ffee00>150 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Red Damage: <#ff209e>Critical Hits give (<#bc45ff>50% Initial Attack) <#ff5e5e>Damage for 7 seconds - Bonus Damage<#000000>`These necklaces emit red sparkles when worn, reflecting your face with a red hue. icon:https://piskel-imgstore-b.appspot.com/img/0a9bc299-2927-11ee-94e5-69d89e691568.gif on click: if (selltype=1 and this>=1) yield -1 this yield 150 coins if (this=0) hide this log ¢ | Sold <#ff6b6b>1 Red Necklace for <#ffee00>150 Coins end if (selltype=2 and this>=10) yield -10 this yield (150*10) coins if (this=0) hide this log ¢ | Sold <#ff6b6b>10 Red Necklaces for <#ffee00>[150*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *rdnE hidden *rainynecklace name:Rainy Necklaces text:<#48caff>Rainy Necklaces : [this] desc:}────<#00ff52>Stats────{<.><#27ff5f>+15 Max HP<.><#abd9ff>+5% Luck<.><#fffba3>Value: <#ffee00>135 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Precipitated Health: During <#456772>Rainy Weather, <#b8ff90>33% HP Regeneration is effective during battle - Rainy Battle HP Regen<.><#ccff00>Eternal Rain: Weather will always be <#456772>Rainy every 3 weather ticks - Rainy Weather Switch<#000000>`Beautifully detailed necklaces that make your shirt a little soggy when worn. icon:https://piskel-imgstore-b.appspot.com/img/da22dae3-2905-11ee-adf2-0f9bc44258cc.gif on click: if (selltype=1 and this>=1) yield -1 this yield 135 coins if (this=0) hide this log ¢ | Sold <#48caff>1 Rainy Necklace for <#ffee00>135 Coins end if (selltype=2 and this>=10) yield -10 this yield (135*10) coins if (this=0) hide this log ¢ | Sold <#48caff>10 Rainy Necklaces for <#ffee00>[135*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *ranE hidden *eprings name:Everlasting Protection Rings text:<#12d8a9>EP Rings : [this] desc:}────<#00ff52>Stats────{<.><#27ff5f>+15 Max HP<.><#98a60d>+20 Fracture<.><#fffba3>Value: <#ffee00>250 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Unknown Resistance: Gain <#bccbc6>[10+level] Shield (10 + <#ffd800>Level) every 18 seconds - Constant Shield<.><#ccff00>Last Hope: If a <#bccbc6>Shield is active when below <#27ff5f>20% Max HP, receive half of the <#bccbc6>Shield as <#98a60d>Fracture - Fracture on Low HP and Shield<#000000>`A special ring that grants <#bccbc6>Shield, <#98a60d>Fracture, and other benefits. icon:https://piskel-imgstore-b.appspot.com/img/2da0ac7d-2ac4-11ee-879c-c70a5afca7ec.gif on click: if (selltype=1 and this>=1) yield -1 this yield 250 coins if (this=0) hide this log ¢ | Sold <#12d8a9>1 Everlasting Protection Ring for <#ffee00>250 Coins end if (selltype=2 and this>=10) yield -10 this yield (250*10) coins if (this=0) hide this log ¢ | Sold <#12d8a9>10 Everlasting Protection Rings for <#ffee00>[250*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *epringsE hidden *ghastlyring name:Ghastly Rings text:<#16bb24>Ghastly Rings : [this] desc:}────<#00ff52>Stats────{<.><#27ff5f>+10 Max HP<.><#00b87d>+3 Agility<.><#fffba3>Value: <#ffee00>366 Coins<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Revenant Revival: 33% chance to resurrect you upon death with <#27ff5f>25% Max HP - Chance to Cheat Death<.><#ccff00>Strike of the Damned: When a monster reaches <#bc45ff>50% Max HP, your next <#c911ff>manual attack will <#ff6700>Burn the monster for (<#bc45ff>50% Initial Attack) damage over 5 seconds - Initial Hit Burning<.>If <#c9ff5d>Trained Mind is active, gain <#bccbc6>50% Shield<#000000>`A haunted ring that can resurrect those who find themselves killed in battle. icon:https://piskel-imgstore-b.appspot.com/img/52c8263d-4b73-11ed-8b5e-7da5400f6a07.gif on click: if (selltype=1 and this>=1) yield -1 this yield 366 coins if (this=0) hide this log ¢ | Sold <#16bb24>1 Ghastly Ring for <#ffee00>366 Coins end if (selltype=2 and this>=10) yield -10 this yield (366*10) coins if (this=0) hide this log ¢ | Sold <#16bb24>10 Ghastly Rings for <#ffee00>[366*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:armormr tool hidden when 0 *ghrE hidden *regulararrows name:Regular Arrows text:<#c9c9c9>Regular Arrows : [this] desc:}────<#00ff52>Stats────{<.><#fffba3>No Value<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Basic arrows that don't do anything special. icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif on click: if (selltype=1 and this>=1) yield -1 this if (this=0) hide this log ♻ | Discarded <#c9c9c9>1 Regular Arrow end if (selltype=2 and this>=10) yield -10 this if (this=0) hide this log ♻ | Discarded <#c9c9c9>10 Regular Arrows end end on tick: if (this>0) show this else hide this end end no buy tags:arrowmr item hidden when 0 *regulararrowsE is always:regulararrows:earned hidden *piercingarrows name:Piercing Arrows text:<#a1a1a1>Piercing Arrows : [this] desc:}────<#00ff52>Stats────{<.><#fffba3>Value: <#ffee00>1 Coin<#000000>`}────<#d457ff>Effects────{<.><#bc45ff>+10 Weapon Damage<.><#ccff00>Piercing Shot: Has a 50% to deal 25%-50% extra damage<#000000>`Slighty basic, but they have a good chance of dealing some extra damage. However, they can also break. icon:https://piskel-imgstore-b.appspot.com/img/dbadc3ba-f5f9-11ed-ab46-6f4934314990.gif on click: if (selltype=1 and this>=1) yield -1 this yield 1 coins if (this=0) hide this log ¢ | Sold <#a1a1a1>1 Piercing Arrow for <#ffee00>1 Coin end if (selltype=2 and this>=10) yield -10 this yield (1*10) coins if (this=0) hide this log ¢ | Sold <#a1a1a1>10 Piercing Arrows for <#ffee00>[1*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:arrowmr item hidden when 0 *piercingarrowsE is always:piercingarrows:earned hidden *firearrows name:Flaming Arrows text:<#ff8800>Flaming Arrows : [this] desc:}────<#00ff52>Stats────{<.><#fffba3>Value: <#ffee00>3 Coins<#000000>`}────<#d457ff>Effects────{<.><#bc45ff>+15 Weapon Damage<.><#ccff00>Special: Has a 15% chance to inflict the <#ff8800>Burning debuff on the target<#000000>`Firey arrows that have the ability to set monsters on fire. icon:https://piskel-imgstore-b.appspot.com/img/c73edc5c-f5f9-11ed-973f-6f4934314990.gif on click: if (selltype=1 and this>=1) yield -1 this yield 3 coins if (this=0) hide this log ¢ | Sold <#ff8800>1 Flaming Arrow for <#ffee00>3 Coins end if (selltype=2 and this>=10) yield -10 this yield (3*10) coins if (this=0) hide this log ¢ | Sold <#ff8800>10 Flaming Arrows for <#ffee00>[3*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:arrowmr item hidden when 0 *firearrowsE is always:firearrows:earned hidden *frostburnarrows name:Frostburn Arrows text:<#25f1d8>Frostburn Arrows : [this] desc:}────<#00ff52>Stats────{<.><#fffba3>Value: <#ffee00>3 Coins<#000000>`}────<#d457ff>Effects────{<.><#ff0000>+3 Bow Damage<.><#ccff00>Special: Increases the target's <#25f1d8>Frostbite by 10%<.><#8b2e2e>Debuff: Has a 15% chance to increase your <#25f1d8>Frostbite by 8%<#000000>`Powerful arrows that slowly freeze monsters to knock out their health. icon:https://piskel-imgstore-b.appspot.com/img/e6c559f3-f5f9-11ed-add5-6f4934314990.gif on click: if (selltype=1 and this>=1) yield -1 this yield 3 coins if (this=0) hide this log ¢ | Sold <#25f1d8>1 Frostburn Arrow for <#ffee00>3 Coins end if (selltype=2 and this>=10) yield -10 this yield (3*10) coins if (this=0) hide this log ¢ | Sold <#25f1d8>10 Frostburn Arrows for <#ffee00>[3*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:arrowmr item hidden when 0 *frostburnarrowsE is always:frostburnarrows:earned hidden *poisonarrows name:Poison Arrows text:<#29c619>Poison Arrows : [this] desc:}────<#00ff52>Stats────{<.><#fffba3>Value: <#ffee00>5 Coins<#000000>`}────<#d457ff>Effects────{<.><#bc45ff>+12 Weapon Damage<.><#ccff00>Poison Shot: Has a 25% chance to inflict the <#29c619>Poison debuff on a monster<#000000>`Corrosive arrows that can poison monsters when getting a good shot. icon:https://piskel-imgstore-b.appspot.com/img/d2e1020f-f5f9-11ed-ab2d-6f4934314990.gif on click: if (selltype=1 and this>=1) yield -1 this yield 5 coins if (this=0) hide this log ¢ | Sold <#29c619>1 Poison Arrow for <#ffee00>5 Coins end if (selltype=2 and this>=10) yield -10 this yield (5*10) coins if (this=0) hide this log ¢ | Sold <#29c619>10 Poison Arrows for <#ffee00>[5*10] Coins end end on tick: if (this>0) show this else hide this end end no buy tags:arrowmr item hidden when 0 *poisonarrowsE is always:poisonarrows:earned hidden // - equipment (in monsters box) *sword1off name:Unequipped Stone Sword text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this sword. icon:https://piskel-imgstore-b.appspot.com/img/62aabbfa-54bf-11ed-99a8-935438017892.gif on click: if (weaponon=0) yield 1 weaponon yield -(swordtype) swordtype yield 1 swordtype yield -(weapontype) weapontype yield 1 weapontype hide tag:bow hide tag:knife show sword1C yield -(swordtimerset) swordtimerset yield 1 swordtimerset yield 3 swordtimer yield -1 sword1I hide sword1off show sword1on log ↖ | Equipped your <#ababab>Stone Sword else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 sword1I *sword1on name:Equipped Stone Sword text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this sword. icon:https://piskel-imgstore-b.appspot.com/img/62aabbfa-54bf-11ed-99a8-935438017892.gif on click: if (weaponon=1) yield -1 weaponon yield -(swordtimerset) swordtimerset yield -(swordtype) swordtype yield -(weapontype) weapontype hide sword1C hide sword1 yield 1 sword1I hide sword1on show sword1off log ↙ | Unequipped your <#ababab>Stone Sword else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *bswordoff name:Unequipped Bone Sword text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this sword. icon:https://piskel-imgstore-b.appspot.com/img/0b973ae3-2934-11ee-94bc-876a896750f2.gif on click: if (weaponon=0) yield 1 weaponon yield -(swordtype) swordtype yield 97 swordtype yield -(weapontype) weapontype yield 1 weapontype hide tag:bow hide tag:knife show bswordC yield -(swordtimerset) swordtimerset yield 1 swordtimerset yield 3 swordtimer yield -1 bswordI hide bswordoff show bswordon log ↖ | Equipped your <#d8d8d8>Bone Sword else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 bswordI *bswordon name:Equipped Bone Sword text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this sword. icon:https://piskel-imgstore-b.appspot.com/img/0b973ae3-2934-11ee-94bc-876a896750f2.gif on click: if (weaponon=1) yield -1 weaponon yield -(swordtimerset) swordtimerset yield -(swordtype) swordtype yield -(weapontype) weapontype hide bswordC hide bsword yield 1 bswordI hide bswordon show bswordoff log ↙ | Unequipped your <#d8d8d8>Bone Sword else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *sword2off name:Unequipped Steel Sword text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this sword. icon:https://piskel-imgstore-b.appspot.com/img/b17f8a82-54bf-11ed-8a80-935438017892.gif on click: if (weaponon=0) yield 1 weaponon yield -(swordtype) swordtype yield 2 swordtype yield -(weapontype) weapontype yield 1 weapontype hide tag:bow hide tag:knife show sword2C yield -(swordtimerset) swordtimerset yield 1 swordtimerset yield 3 swordtimer yield -1 sword2I hide sword2off show sword2on log ↖ | Equipped your <#838383>Steel Sword else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 sword2I *sword2on name:Equipped Steel Sword text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this sword. icon:https://piskel-imgstore-b.appspot.com/img/b17f8a82-54bf-11ed-8a80-935438017892.gif on click: if (weaponon=1) yield -1 weaponon yield -(swordtimerset) swordtimerset yield -(swordtype) swordtype yield -(weapontype) weapontype hide sword2C hide sword2 yield 1 sword2I hide sword2on show sword2off log ↙ | Unequipped your <#838383>Steel Sword else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *sword3off name:Unequipped Gold Sword text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this sword. icon:https://piskel-imgstore-b.appspot.com/img/97eac945-234b-11ee-8280-f9ad85f98256.gif on click: if (weaponon=0) yield 1 weaponon yield -(swordtype) swordtype yield 3 swordtype yield -(weapontype) weapontype yield 1 weapontype hide tag:bow hide tag:knife show sword3C yield -(swordtimerset) swordtimerset yield 1 swordtimerset yield 3 swordtimer yield -1 sword3I hide sword3off show sword3on log ↖ | Equipped your <#f9eb1b>Gold Sword else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 sword3I *sword3on name:Equipped Gold Sword text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this sword. icon:https://piskel-imgstore-b.appspot.com/img/97eac945-234b-11ee-8280-f9ad85f98256.gif on click: if (weaponon=1) yield -1 weaponon yield -(swordtimerset) swordtimerset yield -(swordtype) swordtype yield -(weapontype) weapontype hide sword3C hide sword3 yield 1 sword3I hide sword3on show sword3off log ↙ | Unequipped your <#f9eb1b>Gold Sword else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *dsword1off name:Unequipped Flaming Dirk text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this sword. icon:https://media.discordapp.net/attachments/1014554383473705021/1014554522485526569/Flamedirk.png on click: if (weaponon=0) yield 1 weaponon yield -(swordtype) swordtype yield 98 swordtype yield -(weapontype) weapontype yield 1 weapontype hide tag:bow hide tag:knife show dsword1C yield -(swordtimerset) swordtimerset yield 1 swordtimerset yield 3 swordtimer yield -1 dsword1I hide dsword1off show dsword1on log ↖ | Equipped your <#ed3f00>Flaming Dirk else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 dsword1I *dsword1on name:Equipped Flaming Dirk text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this sword. icon:https://media.discordapp.net/attachments/1014554383473705021/1014554522485526569/Flamedirk.png on click: if (weaponon=1) yield -1 weaponon yield -(swordtimerset) swordtimerset yield -(swordtype) swordtype yield -(weapontype) weapontype hide dsword1C hide dsword1 yield 1 dsword1I hide dsword1on show dsword1off log ↙ | Unequipped your <#ed3f00>Flaming Dirk else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *bow1off name:Unequipped Wooden Bow text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this bow. icon:https://piskel-imgstore-b.appspot.com/img/d2a87940-0eaf-11ed-89af-eb14aa6d1448.gif on click: if (weaponon=0) yield 1 weaponon yield -(bowtype) bowtype yield 1 bowtype yield -(weapontype) weapontype yield 2 weapontype hide tag:sword hide tag:knife show bow1C yield -(bowtimerset) swordtimerset yield 1 bowtimerset yield 4 bowtimer yield -1 bow1I hide bow1off show bow1on log ↖ | Equipped your <#99622b>Wooden Bow else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 bow1I *bow1on name:Equipped Wooden Bow text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this bow. icon:https://piskel-imgstore-b.appspot.com/img/d2a87940-0eaf-11ed-89af-eb14aa6d1448.gif on click: if (weaponon=1) yield -1 weaponon yield -(bowtimerset) bowtimerset yield -(bowtype) bowtype yield -(weapontype) weapontype hide bow1C hide bow1 yield 1 bow1I hide bow1on show bow1off log ↙ | Unequipped your <#99622b>Wooden Bow else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *bow2off name:Unequipped Reinforced Wooden Bow text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this bow. icon:https://piskel-imgstore-b.appspot.com/img/a2f8d30a-12af-11ed-8265-896875d1cd1a.gif on click: if (weaponon=0) yield 1 weaponon yield -(bowtype) bowtype yield 2 bowtype yield -(weapontype) weapontype yield 2 weapontype hide tag:sword hide tag:knife show bow2C yield -(bowtimerset) swordtimerset yield 1 bowtimerset yield 4 bowtimer yield -1 bow2I hide bow2off show bow2on log ↖ | Equipped your <#e2751c>Reinforced Wooden Bow else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 bow2I *bow2on name:Equipped Reinforced Wooden Bow text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this bow. icon:https://piskel-imgstore-b.appspot.com/img/a2f8d30a-12af-11ed-8265-896875d1cd1a.gif on click: if (weaponon=1) yield -1 weaponon yield -(bowtimerset) bowtimerset yield -(bowtype) bowtype yield -(weapontype) weapontype hide bow2C hide bow2 yield 1 bow2I hide bow2on show bow2off log ↙ | Unequipped your <#e2751c>Reinforced Wooden Bow else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *bow3off name:Unequipped Gold Bow text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this bow. icon:https://piskel-imgstore-b.appspot.com/img/345974c5-1f3a-11ed-9249-f5a821901cb6.gif on click: if (weaponon=0) yield 1 weaponon yield -(bowtype) bowtype yield 3 bowtype yield -(weapontype) weapontype yield 2 weapontype hide tag:sword hide tag:knife show bow3C yield -(bowtimerset) swordtimerset yield 1 bowtimerset yield 4 bowtimer yield -1 bow3I hide bow3off show bow3on log ↖ | Equipped your <#f9eb1b>Gold Bow else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 bow3I *bow3on name:Equipped Gold Bow text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this bow. icon:https://piskel-imgstore-b.appspot.com/img/345974c5-1f3a-11ed-9249-f5a821901cb6.gif on click: if (weaponon=1) yield -1 weaponon yield -(bowtimerset) bowtimerset yield -(bowtype) bowtype yield -(weapontype) weapontype hide bow3C hide bow3 yield 1 bow3I hide bow3on show bow3off log ↙ | Unequipped your <#f9eb1b>Gold Bow else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *kbowoff name:Unequipped Kelp Bow text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this bow. icon:https://piskel-imgstore-b.appspot.com/img/3dcfea99-28f7-11ee-a894-0f9bc44258cc.gif on click: if (weaponon=0) yield 1 weaponon yield -(bowtype) bowtype yield 98 bowtype yield -(weapontype) weapontype yield 2 weapontype hide tag:sword hide tag:knife show kbowC yield -(bowtimerset) swordtimerset yield 1 bowtimerset yield 4 bowtimer yield -1 kbowI hide kbowoff show kbowon log ↖ | Equipped your <#0ab021>Kelp Bow else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 kbowI *kbowon name:Equipped Kelp Bow text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this bow. icon:https://piskel-imgstore-b.appspot.com/img/3dcfea99-28f7-11ee-a894-0f9bc44258cc.gif on click: if (weaponon=1) yield -1 weaponon yield -(bowtimerset) bowtimerset yield -(bowtype) bowtype yield -(weapontype) weapontype hide kbowC hide kbow yield 1 kbowI hide kbowon show kbowoff log ↙ | Unequipped your <#0ab021>Kelp Bow else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *bow4off name:Unequipped Emerald Bow text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this bow. icon:https://piskel-imgstore-b.appspot.com/img/c843a5bd-1770-11ed-8bc5-a72b0ab9a4c0.gif on click: if (weaponon=0) yield 1 weaponon yield -(bowtype) bowtype yield 4 bowtype yield -(weapontype) weapontype yield 2 weapontype hide tag:sword hide tag:knife show bow4C yield -(bowtimerset) swordtimerset yield 1 bowtimerset yield 4 bowtimer yield -1 bow4I hide bow4off show bow4on log ↖ | Equipped your <#37c428>Emerald Bow else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 bow4I *bow4on name:Equipped Emerald Bow text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this bow. icon:https://piskel-imgstore-b.appspot.com/img/c843a5bd-1770-11ed-8bc5-a72b0ab9a4c0.gif on click: if (weaponon=1) yield -1 weaponon yield -(bowtimerset) bowtimerset yield -(bowtype) bowtype yield -(weapontype) weapontype hide bow4C hide bow4 yield 1 bow4I hide bow4on show bow4off log ↙ | Unequipped your <#37c428>Emerald Bow else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *bow5off name:Unequipped Alpha Bow text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this bow. icon:https://piskel-imgstore-b.appspot.com/img/9e2b09fa-4506-11ed-bdd5-df2e8d43b92e.gif on click: if (weaponon=0) yield 1 weaponon yield -(bowtype) bowtype yield 5 bowtype yield -(weapontype) weapontype yield 2 weapontype hide tag:sword hide tag:knife show bow5C yield -(bowtimerset) swordtimerset yield 1 bowtimerset yield 4 bowtimer yield 1 l1damageboost yield -1 bow5I hide bow5off show bow5on log ↖ | Equipped your <#ff9317>Alpha Bow else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 bow5I *bow5on name:Equipped Alpha Bow text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this bow. icon:https://piskel-imgstore-b.appspot.com/img/9e2b09fa-4506-11ed-bdd5-df2e8d43b92e.gif on click: if (weaponon=1) yield -1 weaponon yield -(bowtimerset) bowtimerset yield -(bowtype) bowtype yield -(weapontype) weapontype hide bow5C hide bow5 yield -1 l1damageboost yield 1 bow5I hide bow5on show bow5off log ↙ | Unequipped your <#ff9317>Alpha Bow else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *knife1off name:Unequipped Bone Knife text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this knife. icon:https://piskel-imgstore-b.appspot.com/img/7bc686c0-2937-11ee-826b-876a896750f2.gif on click: if (weaponon=0) yield 1 weaponon yield -(knifetype) knifetype yield 1 knifetype yield -(weapontype) weapontype yield 1 weapontype hide tag:bow hide tag:sword show knife1C yield 1 flurryrushhave lose (flurryrushtick) flurryrushtick yield 13 flurryrushcool show flurryrushB yield -(knifetimerset) knifetimerset yield 1 knifetimerset yield 3 knifetimer yield -1 knife1I hide knife1off show knife1on log ↖ | Equipped your <#d8d8d8>Bone Knife else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 knife1I *knife1on name:Equipped Bone Knife text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this knife. icon:https://piskel-imgstore-b.appspot.com/img/7bc686c0-2937-11ee-826b-876a896750f2.gif on click: if (weaponon=1) yield -1 weaponon yield -(knifetimerset) knifetimerset yield -(knifetype) knifetype yield -(weapontype) weapontype lose 1 flurryrushhave lose (flurryrushtick) flurryrushtick hide flurryrush hide flurryrushB hide flurryrushC hide knife1C hide knife1 yield 1 knife1I hide knife1on show knife1off log ↙ | Unequipped your <#d8d8d8>Bone Knife else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *knife2off name:Unequipped Kelp Knife text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this knife. icon:https://piskel-imgstore-b.appspot.com/img/31947785-2937-11ee-ab78-876a896750f2.gif on click: if (weaponon=0) yield 1 weaponon yield -(knifetype) knifetype yield 2 knifetype yield -(weapontype) weapontype yield 1 weapontype hide tag:bow hide tag:sword show knife2C yield 1 flurryrushhave lose (flurryrushtick) flurryrushtick yield 13 flurryrushcool show flurryrushB yield -(knifetimerset) knifetimerset yield 1 knifetimerset yield 3 knifetimer yield -1 knife2I hide knife2off show knife2on log ↖ | Equipped your <#37c428>Kelp Knife else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 knife2I *knife2on name:Equipped Kelp Knife text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this knife. icon:https://piskel-imgstore-b.appspot.com/img/31947785-2937-11ee-ab78-876a896750f2.gif on click: if (weaponon=1) yield -1 weaponon yield -(knifetimerset) knifetimerset yield -(knifetype) knifetype yield -(weapontype) weapontype lose 1 flurryrushhave lose (flurryrushtick) flurryrushtick hide flurryrush hide flurryrushB hide flurryrushC hide knife2C hide knife2 yield 1 knife2I hide knife2on show knife2off log ↙ | Unequipped your <#37c428>Kelp Knife else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *knife3off name:Unequipped Fang Knife text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this knife. icon:https://piskel-imgstore-b.appspot.com/img/ed53424a-284c-11ee-81b7-3fbac31a284b.gif on click: if (weaponon=0) yield 1 weaponon yield -(knifetype) knifetype yield 3 knifetype yield -(weapontype) weapontype yield 1 weapontype hide tag:bow hide tag:sword show knife3C yield 1 flurryrushhave lose (flurryrushtick) flurryrushtick yield 13 flurryrushcool show flurryrushB yield -(knifetimerset) knifetimerset yield 1 knifetimerset yield 3 knifetimer yield -1 knife3I hide knife3off show knife3on log ↖ | Equipped your <#37c428>Fang Knife else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 knife3I *knife3on name:Equipped Fang Knife text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this knife. icon:https://piskel-imgstore-b.appspot.com/img/ed53424a-284c-11ee-81b7-3fbac31a284b.gif on click: if (weaponon=1) yield -1 weaponon yield -(knifetimerset) knifetimerset yield -(knifetype) knifetype yield -(weapontype) weapontype lose 1 flurryrushhave lose (flurryrushtick) flurryrushtick hide flurryrush hide flurryrushB hide flurryrushC hide knife3C hide knife3 yield 1 knife3I hide knife3on show knife3off log ↙ | Unequipped your <#37c428>Fang Knife else if (weaponon=0) toast <#ff0000>You can't do that with a weapon/tool unequipped! end end no buy tag:gear hidden *rod1off name:Unequipped Wooden Fishing Rod text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this fishing rod. icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif on click: if (weaponon=0) yield 1 weaponon yield -(rodtype) rodtype yield 1 rodtype yield -(weapontype) weapontype yield 6 weapontype lose (rodstrength) rodstrength lose (rodmagnet) rodmagnet lose rodtimer yield 2 rodstrength yield 1 rodmagnet hide tag:sword hide tag:bow hide tag:axe hide tag:knife hide tag:shield hide tag:pickaxe show rod1C yield -(rodtimerset) rodtimerset yield 1 rodtimerset yield -1 rod1I hide rod1off show rod1on log ↖ | Equipped your <#99622b>Wooden Fishing Rod else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 rod1I *rod1on name:Equipped Wooden Fishing Rod text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this fishing rod. icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif on click: if (weaponon=1 and rodout=0) yield -1 weaponon yield -(rodtimerset) rodtimerset yield -(rodtype) rodtype yield -(rodtype) rodtype hide rod1C hide rod1 yield 1 rod1I hide rod1on show rod1off log ↙ | Unequipped your <#99622b>Wooden Fishing Rod else toast <#ff0000>You can't unequip a fishing rod while fishing! end end no buy tag:gear hidden *rod2off name:Unequipped Steel Fishing Rod text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this fishing rod. icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif on click: if (weaponon=0) yield 1 weaponon yield -(rodtype) rodtype yield 2 rodtype yield -(weapontype) weapontype yield 6 weapontype lose (rodstrength) rodstrength lose (rodmagnet) rodmagnet lose rodtimer yield 4 rodstrength yield 3 rodmagnet hide tag:sword hide tag:bow hide tag:axe hide tag:knife hide tag:shield hide tag:pickaxe show rod2C yield -(rodtimerset) rodtimerset yield 1 rodtimerset yield -1 rod2I hide rod2off show rod2on log ↖ | Equipped your <#838383>Steel Fishing Rod else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 rod2I *rod2on name:Equipped Steel Fishing Rod text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this fishing rod. icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif on click: if (weaponon=1 and rodout=0) yield -1 weaponon yield -(rodtimerset) rodtimerset yield -(rodtype) rodtype yield -(rodtype) rodtype hide rod2C hide rod2 yield 1 rod2I hide rod2on show rod2off log ↙ | Unequipped your <#838383>Steel Fishing Rod else toast <#ff0000>You can't unequip a fishing rod while fishing! end end no buy tag:gear hidden *rod3off name:Unequipped Gold Fishing Rod text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this fishing rod. icon:https://piskel-imgstore-b.appspot.com/img/f9f119d1-280b-11ee-b941-f58255e8a3db.gif on click: if (weaponon=0) yield 1 weaponon yield -(rodtype) rodtype yield 3 rodtype yield -(weapontype) weapontype yield 6 weapontype lose (rodstrength) rodstrength lose (rodmagnet) rodmagnet lose rodtimer yield 5 rodstrength yield 5 rodmagnet hide tag:sword hide tag:bow hide tag:axe hide tag:knife hide tag:shield hide tag:pickaxe show rod3C yield -(rodtimerset) rodtimerset yield 1 rodtimerset yield -1 rod3I hide rod3off show rod3on log ↖ | Equipped your <#f9eb1b>Gold Fishing Rod else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 rod3I *rod3on name:Equipped Gold Fishing Rod text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this fishing rod. icon:https://piskel-imgstore-b.appspot.com/img/f9f119d1-280b-11ee-b941-f58255e8a3db.gif on click: if (weaponon=1 and rodout=0) yield -1 weaponon yield -(rodtimerset) rodtimerset yield -(rodtype) rodtype yield -(rodtype) rodtype hide rod3C hide rod3 yield 1 rod3I hide rod3on show rod3off log ↙ | Unequipped your <#f9eb1b>Gold Fishing Rod else toast <#ff0000>You can't unequip a fishing rod while fishing! end end no buy tag:gear hidden *rod4off name:Unequipped Emerald Fishing Rod text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this fishing rod. icon:https://piskel-imgstore-b.appspot.com/img/f06ed2fa-280b-11ee-bf9d-f58255e8a3db.gif on click: if (weaponon=0) yield 1 weaponon yield -(rodtype) rodtype yield 4 rodtype yield -(weapontype) weapontype yield 6 weapontype lose (rodstrength) rodstrength lose (rodmagnet) rodmagnet lose rodtimer yield 8 rodstrength yield 7 rodmagnet hide tag:sword hide tag:bow hide tag:axe hide tag:knife hide tag:shield hide tag:pickaxe show rod4C yield -(rodtimerset) rodtimerset yield 1 rodtimerset yield -1 rod4I hide rod4off show rod4on log ↖ | Equipped your <#37c428>Emerald Fishing Rod else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 rod4I *rod4on name:Equipped Emerald Fishing Rod text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this fishing rod. icon:https://piskel-imgstore-b.appspot.com/img/f06ed2fa-280b-11ee-bf9d-f58255e8a3db.gif on click: if (weaponon=1 and rodout=0) yield -1 weaponon yield -(rodtimerset) rodtimerset yield -(rodtype) rodtype yield -(rodtype) rodtype hide rod4C hide rod4 yield 1 rod4I hide rod4on show rod4off log ↙ | Unequipped your <#37c428>Emerald Fishing Rod else if (weaponon=0) toast <#ff0000>You can't unequip a fishing rod while fishing! end end no buy tag:gear hidden *rodCoff name:Unequipped Coral Fishing Rod text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this fishing rod. icon:https://cdn.discordapp.com/attachments/1065129515640160347/1098502980174618654/Coral_Rod.png on click: if (weaponon=0) if (rodmagnetbuff<3 and weather=1) yield 3 rodmagnetbuff yield 3 rodmagnet end yield 1 weaponon yield -(rodtype) rodtype yield 99 rodtype yield -(weapontype) weapontype yield 6 weapontype lose (rodstrength) rodstrength lose (rodmagnet) rodmagnet lose rodtimer yield 5 rodstrength yield 4 rodmagnet hide tag:sword hide tag:bow hide tag:axe hide tag:knife hide tag:shield hide tag:pickaxe show rodCC yield -(rodtimerset) rodtimerset yield 1 rodtimerset yield -1 rodCI hide rodCoff show rodCon log ↖ | Equipped your <#ce70ec>Coral Fishing Rod else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 rodCI *rodCon name:Equipped Coral Fishing Rod text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this fishing rod. icon:https://cdn.discordapp.com/attachments/1065129515640160347/1098502980174618654/Coral_Rod.png on click: if (weaponon=1 and rodout=0) if (rodtype=99 and rodmagnetbuff>0) lose (rodmagnetbuff) rodmagnet lose (rodmagnetbuff) rodmagnetbuff end yield -1 weaponon yield -(rodtimerset) rodtimerset yield -(rodtype) rodtype yield -(rodtype) rodtype hide rodCC hide rodC yield 1 rodCI hide rodCon show rodCoff log ↙ | Unequipped your <#ce70ec>Coral Fishing Rod else toast <#ff0000>You can't unequip a fishing rod while fishing! end end no buy tag:gear hidden *pick1off name:Unequipped Wooden Pickaxe text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this pickaxe. icon:https://piskel-imgstore-b.appspot.com/img/0fc7de42-f532-11ed-ac67-05f1a1fbf3c1.gif on click: if (weaponon=0) yield 1 weaponon yield -(picktype) picktype yield 1 picktype yield -(weapontype) weapontype yield 7 weapontype yield -(maxpickdmg) maxpickdmg yield 2 maxpickdmg hide tag:sword hide tag:bow hide tag:axe hide tag:knife hide tag:shield hide tag:rod show pick1 yield -1 pick1I hide pick1off show pick1on log ↖ | Equipped your <#99622b>Wooden Pickaxe else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 pick1I *pick1on name:Equipped Wooden Pickaxe text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this pickaxe. icon:https://piskel-imgstore-b.appspot.com/img/0fc7de42-f532-11ed-ac67-05f1a1fbf3c1.gif on click: if (weaponon=1 and pickout=0) yield -1 weaponon yield -(picktype) picktype hide pick1 yield 1 pick1I hide pick1on show pick1off log ↙ | Unequipped your <#99622b>Wooden Pickaxe else toast <#ff0000>You can't unequip a pickaxe while mining! end end no buy tag:gear hidden *pick2off name:Unequipped Steel Pickaxe text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this pickaxe. icon:https://piskel-imgstore-b.appspot.com/img/2c18d74a-f532-11ed-af80-05f1a1fbf3c1.gif on click: if (weaponon=0) yield 1 weaponon yield -(picktype) picktype yield 2 picktype yield -(weapontype) weapontype yield 7 weapontype yield -(maxpickdmg) maxpickdmg yield 4 maxpickdmg hide tag:sword hide tag:bow hide tag:axe hide tag:knife hide tag:shield hide tag:rod show pick2 yield -1 pick2I hide pick2off show pick2on log ↖ | Equipped your <#909090>Steel Pickaxe else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 pick2I *pick2on name:Equipped Steel Pickaxe text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this pickaxe. icon:https://piskel-imgstore-b.appspot.com/img/2c18d74a-f532-11ed-af80-05f1a1fbf3c1.gif on click: if (weaponon=1 and pickout=0) yield -1 weaponon yield -(picktype) picktype hide pick2 yield 1 pick2I hide pick2on show pick2off log ↙ | Unequipped your <#909090>Steel Pickaxe else toast <#ff0000>You can't unequip a pickaxe while mining! end end no buy tag:gear hidden *pick3off name:Unequipped Gold Pickaxe text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this pickaxe. icon:https://piskel-imgstore-b.appspot.com/img/3be6ab3d-f532-11ed-a70f-05f1a1fbf3c1.gif on click: if (weaponon=0) yield 1 weaponon yield -(picktype) picktype yield 3 picktype yield -(weapontype) weapontype yield 7 weapontype yield -(maxpickdmg) maxpickdmg yield 7 maxpickdmg hide tag:sword hide tag:bow hide tag:axe hide tag:knife hide tag:shield hide tag:rod show pick3 yield -1 pick3I hide pick3off show pick3on log ↖ | Equipped your <#f9eb1b>Gold Pickaxe else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 pick3I *pick3on name:Equipped Gold Pickaxe text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this pickaxe. icon:https://piskel-imgstore-b.appspot.com/img/3be6ab3d-f532-11ed-a70f-05f1a1fbf3c1.gif on click: if (weaponon=1 and pickout=0) yield -1 weaponon yield -(picktype) picktype hide pick3 yield 1 pick3I hide pick3on show pick3off log ↙ | Unequipped your <#eec900>Gold Pickaxe else toast <#ff0000>You can't unequip a pickaxe while mining! end end no buy tag:gear hidden *pick4off name:Unequipped Emerald Pickaxe text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this pickaxe. icon:https://piskel-imgstore-b.appspot.com/img/4a325382-f532-11ed-8cf4-05f1a1fbf3c1.gif on click: if (weaponon=0) yield 1 weaponon yield -(picktype) picktype yield 4 picktype yield -(weapontype) weapontype yield 7 weapontype yield -(maxpickdmg) maxpickdmg yield 10 maxpickdmg hide tag:sword hide tag:bow hide tag:axe hide tag:knife hide tag:shield hide tag:rod show pick4 yield -1 pick4I hide pick4off show pick4on log ↖ | Equipped your <#37c428>Emerald Pickaxe else if (weaponon=1) toast <#ff0000>You can't do that with a weapon/tool equipped already! end end no buy tag:gear req:1 pick4I *pick4on name:Equipped Emerald Pickaxe text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this pickaxe. icon:https://piskel-imgstore-b.appspot.com/img/4a325382-f532-11ed-8cf4-05f1a1fbf3c1.gif on click: if (weaponon=1 and pickout=0) yield -1 weaponon yield -(picktype) picktype hide pick4 yield 1 pick4I hide pick4on show pick4off log ↙ | Unequipped your <#37c428>Emerald Pickaxe else toast <#ff0000>You can't unequip a pickaxe while mining! end end no buy tag:gear hidden *scrappedhelmetoff name:Unequipped Scrapped Helmet text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/4a14ea87-0e31-11ed-a60d-e78cfe91ac84.gif on click: if (helmeton=0) yield 1 helmeton lose helmettype yield 1 helmettype yield 1 defense yield 1 agility yield 25 maxphp yield -1 scrappedhelmet hide scrappedhelmetoff show scrappedhelmeton log ↖ | Equipped your <#97601e>Scrapped Helmet else if (helmeton=1) toast <#ff0000>You can't do that with a helmet on already! end end no buy tag:gear req:1 scrappedhelmet *scrappedhelmeton name:Equipped Scrapped Helmet text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/4a14ea87-0e31-11ed-a60d-e78cfe91ac84.gif on click: if (helmeton=1) lose helmeton lose helmettype yield -1 defense yield -1 agility yield -25 maxphp yield 1 scrappedhelmet hide scrappedhelmeton show scrappedhelmetoff log ↙ | Unequipped your <#97601e>Scrapped Helmet else if (helmeton=0) toast <#ff0000>You can't do that with a helmet off! end end no buy tag:gear hidden *scrappedchestoff name:Unequipped Scrapped Chestplate text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/beab0ed9-0e4b-11ed-96a6-cdb2c5371e0a.gif on click: if (chestplateon=0) yield 1 chestplateon lose chestplatetype yield 1 chestplatetype yield 1 defense yield 30 maxphp yield -1 scrappedchestplate hide scrappedchestoff show scrappedcheston log ↖ | Equipped your <#97601e>Scrapped Chestplate else if (chestplateon=1) toast <#ff0000>You can't do that with a chestplate/cloak on already! end end no buy tag:gear req:1 scrappedchestplate *scrappedcheston name:Equipped Scrapped Chestplate text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/beab0ed9-0e4b-11ed-96a6-cdb2c5371e0a.gif on click: if (chestplateon=1) lose chestplateon lose chestplatetype yield -1 defense yield -30 maxphp yield 1 scrappedchestplate hide scrappedcheston show scrappedchestoff log ↙ | Unequipped your <#97601e>Scrapped Chestplate else if (chestplateon=0) toast <#ff0000>You can't do that with a chestplate off! end end no buy tag:gear hidden *scrappedlegsoff name:Unequipped Scrapped Leggings text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/1d8b2cb5-0f82-11ed-9166-f7e554305a13.gif on click: if (leggingson=0) yield 1 leggingson lose leggingstype yield 1 leggingstype yield 1 defense yield 1 phpregen yield 28 maxphp yield -1 scrappedleggings hide scrappedlegsoff show scrappedlegson log ↖ | Equipped your <#97601e>Scrapped Leggings else if (leggingson=1) toast <#ff0000>You can't do that with leggings on already! end end no buy tag:gear req:1 scrappedleggings *scrappedlegson name:Equipped Scrapped Leggings text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/1d8b2cb5-0f82-11ed-9166-f7e554305a13.gif on click: if (leggingson=1) lose leggingson lose leggingstype yield -1 defense yield -1 phpregen yield -28 maxphp yield 1 scrappedleggings hide scrappedlegson show scrappedlegsoff log ↙ | Unequipped your <#97601e>Scrapped Leggings else if (leggingson=0) toast <#ff0000>You can't do that with leggings off! end end no buy tag:gear hidden *scrappedbootsoff name:Unequipped Scrapped Boots text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these boots. icon:https://piskel-imgstore-b.appspot.com/img/741b07b5-0edd-11ed-b658-ab660f8ff5c4.gif on click: if (bootson=0) yield 1 bootson lose bootstype yield 1 bootstype yield 1 defense yield 4 damage yield 20 maxphp yield -1 scrappedboots hide scrappedbootsoff show scrappedbootson log ↖ | Equipped your <#97601e>Scrapped Boots else if (bootson=1) toast <#ff0000>You can't do that with boots/shoes on already! end end no buy tag:gear req:1 scrappedboots *scrappedbootson name:Equipped Scrapped Boots text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these boots. icon:https://piskel-imgstore-b.appspot.com/img/741b07b5-0edd-11ed-b658-ab660f8ff5c4.gif on click: if (bootson=1) lose bootson lose bootstype yield -1 defense yield -4 damage yield -20 maxphp yield 1 scrappedboots hide scrappedbootson show scrappedbootsoff log ↙ | Unequipped your <#97601e>Scrapped Boots else if (bootson=0) toast <#ff0000>You can't do that with boots off! end end no buy tag:gear hidden *steelhelmetoff name:Unequipped Steel Helmet text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/d0ecece1-0fa3-11ed-8910-659f528be9e4.gif on click: if (helmeton=0) yield 1 helmeton lose helmettype yield 2 helmettype yield 2 defense yield 2 agility yield 40 maxphp yield -1 steelhelmet hide steelhelmetoff show steelhelmeton log ↖ | Equipped your <#838383>Steel Helmet else if (helmeton=1) toast <#ff0000>You can't do that with a helmet on already! end end no buy tag:gear req:1 steelhelmet *steelhelmeton name:Equipped Steel Helmet text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/d0ecece1-0fa3-11ed-8910-659f528be9e4.gif on click: if (helmeton=1) lose helmeton lose helmettype yield -2 defense yield -2 agility yield -40 maxphp yield 1 steelhelmet hide steelhelmeton show steelhelmetoff log ↙ | Unequipped your <#838383>Steel Helmet else if (helmeton=0) toast <#ff0000>You can't do that with a helmet off! end end no buy tag:gear hidden *steelchestoff name:Unequipped Steel Chestplate text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/a6035128-1130-11ed-8710-771a25b2378c.gif on click: if (chestplateon=0) yield 1 chestplateon lose chestplatetype yield 2 chestplatetype yield 2 defense yield 45 maxphp yield -1 steelchestplate hide steelchestoff show steelcheston log ↖ | Equipped your <#838383>Steel Chestplate else if (chestplateon=1) toast <#ff0000>You can't do that with a chestplate/cloak on already! end end no buy tag:gear req:1 steelchestplate *steelcheston name:Equipped Steel Chestplate text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/a6035128-1130-11ed-8710-771a25b2378c.gif on click: if (chestplateon=1) lose chestplateon lose chestplatetype yield -2 defense yield -45 maxphp yield 1 steelchestplate hide steelcheston show steelchestoff log ↙ | Unequipped your <#838383>Steel Chestplate else if (chestplateon=0) toast <#ff0000>You can't do that with a chestplate off! end end no buy tag:gear hidden *steellegsoff name:Unequipped Steel Leggings text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/15bb3aee-13d6-11ed-a178-c5efc9dedc01.gif on click: if (leggingson=0) yield 1 leggingson lose leggingstype yield 2 leggingstype yield 2 defense yield 2 phpregen yield 43 maxphp yield -1 steelleggings hide steellegsoff show steellegson log ↖ | Equipped your <#838383>Steel Leggings else if (leggingson=1) toast <#ff0000>You can't do that with leggings on already! end end no buy tag:gear req:1 steelleggings *steellegson name:Equipped Steel Leggings text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/15bb3aee-13d6-11ed-a178-c5efc9dedc01.gif on click: if (leggingson=1) lose leggingson lose leggingstype yield -2 defense yield -2 phpregen yield -43 maxphp yield 1 steelleggings hide steellegson show steellegsoff log ↙ | Unequipped your <#838383>Steel Leggings else if (leggingson=0) toast <#ff0000>You can't do that with leggings off! end end no buy tag:gear hidden *steelbootsoff name:Unequipped Steel Boots text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these boots. icon:https://piskel-imgstore-b.appspot.com/img/5e8f9dd1-13d6-11ed-beda-c5efc9dedc01.gif on click: if (bootson=0) yield 1 bootson lose bootstype yield 2 bootstype yield 2 defense yield 8 damage yield 35 maxphp yield -1 steelboots hide steelbootsoff show steelbootson log ↖ | Equipped your <#838383>Steel Boots else if (bootson=1) toast <#ff0000>You can't do that with boots/shoes on already! end end no buy tag:gear req:1 steelboots *steelbootson name:Equipped Steel Boots text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these boots. icon:https://piskel-imgstore-b.appspot.com/img/5e8f9dd1-13d6-11ed-beda-c5efc9dedc01.gif on click: if (bootson=1) lose bootson lose bootstype yield -2 defense yield -8 damage yield -35 maxphp yield 1 steelboots hide steelbootson show steelbootsoff log ↙ | Unequipped your <#838383>Steel Boots else if (bootson=0) toast <#ff0000>You can't do that with boots off! end end no buy tag:gear hidden *goldhelmetoff name:Unequipped Gold Helmet text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/7e826ec2-1489-11ed-9f8c-831a7637ae47.gif on click: if (helmeton=0) yield 1 helmeton lose helmettype yield 3 helmettype yield 4 defense yield 3 agility yield 75 maxphp yield -1 goldhelmet hide goldhelmetoff show goldhelmeton log ↖ | Equipped your <#f9eb1b>Gold Helmet else if (helmeton=1) toast <#ff0000>You can't do that with a helmet on already! end end no buy tag:gear req:1 goldhelmet *goldhelmeton name:Equipped Gold Helmet text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/7e826ec2-1489-11ed-9f8c-831a7637ae47.gif on click: if (helmeton=1) lose helmeton lose helmettype yield -4 defense yield -3 agility yield -75 maxphp yield 1 goldhelmet hide goldhelmeton show goldhelmetoff log ↙ | Unequipped your <#f9eb1b>Gold Helmet else if (helmeton=0) toast <#ff0000>You can't do that with a helmet off! end end no buy tag:gear hidden *goldchestoff name:Unequipped Gold Chestplate text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/d23c2300-1489-11ed-8413-831a7637ae47.gif on click: if (chestplateon=0) yield 1 chestplateon lose chestplatetype yield 3 chestplatetype yield 5 defense yield 80 maxphp yield -1 goldchestplate hide goldchestoff show goldcheston log ↖ | Equipped your <#f9eb1b>Gold Chestplate else if (chestplateon=1) toast <#ff0000>You can't do that with a chestplate/cloak on already! end end no buy tag:gear req:1 goldchestplate *goldcheston name:Equipped Gold Chestplate text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/d23c2300-1489-11ed-8413-831a7637ae47.gif on click: if (chestplateon=1) lose chestplateon lose chestplatetype yield -5 defense yield -80 maxphp yield 1 goldchestplate hide goldcheston show goldchestoff log ↙ | Unequipped your <#f9eb1b>Gold Chestplate else if (chestplateon=0) toast <#ff0000>You can't do that with a chestplate off! end end no buy tag:gear hidden *goldlegsoff name:Unequipped Gold Leggings text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/2396066e-148a-11ed-b7ad-831a7637ae47.gif on click: if (leggingson=0) yield 1 leggingson lose leggingstype yield 3 leggingstype yield 4 defense yield 3 phpregen yield 78 maxphp yield -1 goldleggings hide goldlegsoff show goldlegson log ↖ | Equipped your <#f9eb1b>Gold Leggings else if (leggingson=1) toast <#ff0000>You can't do that with leggings on already! end end no buy tag:gear req:1 goldleggings *goldlegson name:Equipped Gold Leggings text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/2396066e-148a-11ed-b7ad-831a7637ae47.gif on click: if (leggingson=1) lose leggingson lose leggingstype yield -4 defense yield -3 phpregen yield -78 maxphp yield 1 goldleggings hide goldlegson show goldlegsoff log ↙ | Unequipped your <#f9eb1b>Gold Leggings else if (leggingson=0) toast <#ff0000>You can't do that with leggings off! end end no buy tag:gear hidden *goldbootsoff name:Unequipped Gold Boots text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these boots. icon:https://piskel-imgstore-b.appspot.com/img/7aa9b9a6-148a-11ed-ab38-831a7637ae47.gif on click: if (bootson=0) yield 1 bootson lose bootstype yield 3 bootstype yield 3 defense yield 15 damage yield 70 maxphp yield -1 goldboots hide goldbootsoff show goldbootson log ↖ | Equipped your <#f9eb1b>Gold Boots else if (bootson=1) toast <#ff0000>You can't do that with boots/shoes on already! end end no buy tag:gear req:1 goldboots *goldbootson name:Equipped Gold Boots text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these boots. icon:https://piskel-imgstore-b.appspot.com/img/7aa9b9a6-148a-11ed-ab38-831a7637ae47.gif on click: if (bootson=1) lose bootson lose bootstype yield -3 defense yield -15 damage yield -70 maxphp yield 1 goldboots hide goldbootson show goldbootsoff log ↙ | Unequipped your <#f9eb1b>Gold Boots else if (bootson=0) toast <#ff0000>You can't do that with boots off! end end no buy tag:gear hidden *poisonhelmetoff name:Unequipped Corrosive Helmet text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/e42243fd-1931-11ed-9bc8-d73333dfe493.gif on click: if (helmeton=0) yield 1 helmeton lose helmettype yield 4 helmettype yield 5 defense yield 4 agility yield 110 maxphp yield 2 mparmorchance yield -1 poisonhelmet hide poisonhelmetoff show poisonhelmeton log ↖ | Equipped your <#205d19>Corrosive Helmet else if (helmeton=1) toast <#ff0000>You can't do that with a helmet on already! end end no buy tag:gear req:1 poisonhelmet *poisonhelmeton name:Equipped Corrosive Helmet text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/e42243fd-1931-11ed-9bc8-d73333dfe493.gif on click: if (helmeton=1) lose helmeton lose helmettype yield -5 defense yield -4 agility yield -110 maxphp yield -2 mparmorchance yield 1 poisonhelmet hide poisonhelmeton show poisonhelmetoff log ↙ | Unequipped your <#205d19>Corrosive Helmet else if (helmeton=0) toast <#ff0000>You can't do that with a helmet off! end end no buy tag:gear hidden *poisonchestoff name:Unequipped Corrosive Chestplate text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/3d4ccee1-1932-11ed-9da8-d73333dfe493.gif on click: if (chestplateon=0) yield 1 chestplateon lose chestplatetype yield 4 chestplatetype yield 6 defense yield 115 maxphp yield 3 mparmorchance yield -1 poisonchestplate hide poisonchestoff show poisoncheston log ↖ | Equipped your <#205d19>Corrosive Chestplate else if (chestplateon=1) toast <#ff0000>You can't do that with a chestplate/cloak on already! end end no buy tag:gear req:1 poisonchestplate *poisoncheston name:Equipped Corrosive Chestplate text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/3d4ccee1-1932-11ed-9da8-d73333dfe493.gif on click: if (chestplateon=1) lose chestplateon lose chestplatetype yield -6 defense yield -115 maxphp yield -3 mparmorchance yield 1 poisonchestplate hide poisoncheston show poisonchestoff log ↙ | Unequipped your <#205d19>Corrosive Chestplate else if (chestplateon=0) toast <#ff0000>You can't do that with a chestplate off! end end no buy tag:gear hidden *poisonlegsoff name:Unequipped Corrosive Leggings text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/988bafcc-1932-11ed-ba30-37a161d6d3e7.gif on click: if (leggingson=0) yield 1 leggingson lose leggingstype yield 4 leggingstype yield 5 defense yield 4 phpregen yield 113 maxphp yield 3 mparmorchance yield -1 poisonleggings hide poisonlegsoff show poisonlegson log ↖ | Equipped your <#205d19>Corrosive Leggings else if (leggingson=1) toast <#ff0000>You can't do that with leggings on already! end end no buy tag:gear req:1 poisonleggings *poisonlegson name:Equipped Corrosive Leggings text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/988bafcc-1932-11ed-ba30-37a161d6d3e7.gif on click: if (leggingson=1) lose leggingson lose leggingstype yield -5 defense yield -4 phpregen yield -113 maxphp yield -3 mparmorchance yield 1 poisonleggings hide poisonlegson show poisonlegsoff log ↙ | Unequipped your <#205d19>Corrosive Leggings else if (leggingson=0) toast <#ff0000>You can't do that with leggings off! end end no buy tag:gear hidden *poisonbootsoff name:Unequipped Corrosive Boots text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these boots. icon:https://piskel-imgstore-b.appspot.com/img/cd4f833d-1932-11ed-b869-37a161d6d3e7.gif on click: if (bootson=0) yield 1 bootson lose bootstype yield 4 bootstype yield 4 defense yield 23 damage yield 105 maxphp yield 2 mparmorchance yield -1 poisonboots hide poisonbootsoff show poisonbootson log ↖ | Equipped your <#205d19>Corrosive Boots else if (bootson=1) toast <#ff0000>You can't do that with boots/shoes on already! end end no buy tag:gear req:1 poisonboots *poisonbootson name:Equipped Corrosive Boots text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these boots. icon:https://piskel-imgstore-b.appspot.com/img/cd4f833d-1932-11ed-b869-37a161d6d3e7.gif on click: if (bootson=1) lose bootson lose bootstype yield -4 defense yield -23 damage yield -105 maxphp yield -2 mparmorchance yield 1 poisonboots hide poisonbootson show poisonbootsoff log ↙ | Unequipped your <#205d19>Corrosive Boots else if (bootson=0) toast <#ff0000>You can't do that with boots off! end end no buy tag:gear hidden *alphahelmetoff name:Unequipped Alpha Helmet text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/fad70d00-229b-11ed-928f-ed7d2a4d78db.gif on click: if (helmeton=0) yield 1 helmeton lose helmettype yield 5 helmettype yield 4 defense yield 4 agility yield 85 maxphp yield 1 l1damageboost yield 1 phpeffect yield -1 alphahelmet hide alphahelmetoff show alphahelmeton log ↖ | Equipped your <#ff9720>Alpha Helmet else if (helmeton=1) toast <#ff0000>You can't do that with a helmet on already! end end no buy tag:gear req:1 alphahelmet *alphahelmeton name:Equipped Alpha Helmet text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/fad70d00-229b-11ed-928f-ed7d2a4d78db.gif on click: if (helmeton=1) lose helmeton lose helmettype yield -4 defense yield -4 agility yield -85 maxphp yield -1 l1damageboost yield -1 phpeffect yield 1 alphahelmet hide alphahelmeton show alphahelmetoff log ↙ | Unequipped your <#ff9720>Alpha Helmet else if (helmeton=0) toast <#ff0000>You can't do that with a helmet off! end end no buy tag:gear hidden *alphachestoff name:Unequipped Alpha Chestplate text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/6b284fcf-229c-11ed-87a8-ed7d2a4d78db.gif on click: if (chestplateon=0) yield 1 chestplateon lose chestplatetype yield 5 chestplatetype yield 6 defense yield 90 maxphp yield 2 l1damageboost yield 1 phpeffect yield -1 alphachestplate hide alphachestoff show alphacheston log ↖ | Equipped your <#ff9720>Alpha Chestplate else if (chestplateon=1) toast <#ff0000>You can't do that with a chestplate/cloak on already! end end no buy tag:gear req:1 alphachestplate *alphacheston name:Equipped Alpha Chestplate text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/6b284fcf-229c-11ed-87a8-ed7d2a4d78db.gif on click: if (chestplateon=1) lose chestplateon lose chestplatetype yield -6 defense yield -90 maxphp yield -2 l1damageboost yield -1 phpeffect yield 1 alphachestplate hide alphacheston show alphachestoff log ↙ | Unequipped your <#ff9720>Alpha Chestplate else if (chestplateon=0) toast <#ff0000>You can't do that with a chestplate off! end end no buy tag:gear hidden *alphalegsoff name:Unequipped Alpha Leggings text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/d4965dab-229c-11ed-acd0-ed7d2a4d78db.gif on click: if (leggingson=0) yield 1 leggingson lose leggingstype yield 5 leggingstype yield 5 defense yield 4 phpregen yield 88 maxphp yield 2 l1damageboost yield 1 phpeffect yield -1 alphaleggings hide alphalegsoff show alphalegson log ↖ | Equipped your <#ff9720>Alpha Leggings else if (leggingson=1) toast <#ff0000>You can't do that with leggings on already! end end no buy tag:gear req:1 alphaleggings *alphalegson name:Equipped Alpha Leggings text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/d4965dab-229c-11ed-acd0-ed7d2a4d78db.gif on click: if (leggingson=1) lose leggingson lose leggingstype yield -5 defense yield -4 phpregen yield -88 maxphp yield -2 l1damageboost yield -1 phpeffect yield 1 alphaleggings hide alphalegson show alphalegsoff log ↙ | Unequipped your <#ff9720>Alpha Leggings else if (leggingson=0) toast <#ff0000>You can't do that with leggings off! end end no buy tag:gear hidden *alphabootsoff name:Unequipped Alpha Boots text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these boots. icon:https://piskel-imgstore-b.appspot.com/img/05f76c6b-229d-11ed-90b1-ed7d2a4d78db.gif on click: if (bootson=0) yield 1 bootson lose bootstype yield 5 bootstype yield 4 defense yield 16 damage yield 80 maxphp yield 1 l1damageboost yield 1 phpeffect yield -1 alphaboots hide alphabootsoff show alphabootson log ↖ | Equipped your <#ff9720>Alpha Boots else if (bootson=1) toast <#ff0000>You can't do that with boots/shoes on already! end end no buy tag:gear req:1 alphaboots *alphabootson name:Equipped Alpha Boots text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these boots. icon:https://piskel-imgstore-b.appspot.com/img/05f76c6b-229d-11ed-90b1-ed7d2a4d78db.gif on click: if (bootson=1) lose bootson lose bootstype yield -4 defense yield -16 damage yield -80 maxphp yield -1 l1damageboost yield -1 phpeffect yield 1 alphaboots hide alphabootson show alphabootsoff log ↙ | Unequipped your <#ff9720>Alpha Boots else if (bootson=0) toast <#ff0000>You can't do that with boots off! end end no buy tag:gear hidden *minehelmetoff name:Unequipped Mining Helmet text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/ad1e1285-4cdd-11ed-acef-21a601f275d6.gif on click: if (helmeton=0) yield 1 helmeton lose helmettype yield 6 helmettype yield 1 defense yield 15 mineluck yield 25 maxphp yield 1 forgeslotMB if (forgeslotMB>3) yield 1 forgeMbuff yield -1 minehelmet hide minehelmetoff show minehelmeton log ↖ | Equipped your <#477464>Mining Helmet else if (helmeton=1) toast <#ff0000>You can't do that with a helmet on already! end end no buy tag:gear req:1 minehelmet *minehelmeton name:Equipped Mining Helmet text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/ad1e1285-4cdd-11ed-acef-21a601f275d6.gif on click: if (helmeton=1) lose helmeton lose helmettype yield -1 defense yield -15 mineluck yield -25 maxphp yield -1 forgeslotMB if (forgeslotMB=3) yield -1 forgeMbuff yield 1 minehelmet hide minehelmeton show minehelmetoff log ↙ | Unequipped your <#477464>Mining Helmet else if (helmeton=0) toast <#ff0000>You can't do that with a helmet off! end end no buy tag:gear hidden *minechestoff name:Unequipped Mining Chestplate text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/b49f06dc-4cdd-11ed-b6f1-21a601f275d6.gif on click: if (chestplateon=0) yield 1 chestplateon lose chestplatetype yield 6 chestplatetype yield 2 defense yield 30 maxphp yield 6 power yield 1 forgeslotMB if (forgeslotMB>3) yield 1 forgeMbuff yield -1 minechestplate hide minechestoff show minecheston log ↖ | Equipped your <#477464>Mining Chestplate else if (chestplateon=1) toast <#ff0000>You can't do that with a chestplate/cloak on already! end end no buy tag:gear req:1 minechestplate *minecheston name:Equipped Mining Chestplate text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this chestplate. icon:https://piskel-imgstore-b.appspot.com/img/b49f06dc-4cdd-11ed-b6f1-21a601f275d6.gif on click: if (chestplateon=1) lose chestplateon lose chestplatetype yield -2 defense yield -30 maxphp yield -6 power yield -1 forgeslotMB if (forgeslotMB=3) yield -1 forgeMbuff yield 1 minechestplate hide minecheston show minechestoff log ↙ | Unequipped your <#477464>Mining Chestplate else if (chestplateon=0) toast <#ff0000>You can't do that with a chestplate off! end end no buy tag:gear hidden *minelegsoff name:Unequipped Mining Leggings text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/bb961d70-4cdd-11ed-8667-21a601f275d6.gif on click: if (leggingson=0) yield 1 leggingson lose leggingstype yield 5 leggingstype yield 1 defense yield 1 phpregen yield 28 maxphp yield 1 forgeslotMB if (forgeslotMB>3) yield 1 forgeMbuff yield -1 mineleggings hide minelegsoff show minelegson log ↖ | Equipped your <#477464>Mining Leggings else if (leggingson=1) toast <#ff0000>You can't do that with leggings on already! end end no buy tag:gear req:1 mineleggings *minelegson name:Equipped Mining Leggings text:<#34ff00>▓░ 🗸 ░▓ desc:Click to unequip these leggings. icon:https://piskel-imgstore-b.appspot.com/img/bb961d70-4cdd-11ed-8667-21a601f275d6.gif on click: if (leggingson=1) lose leggingson lose leggingstype yield -1 defense yield -1 phpregen yield -28 maxphp yield -1 forgeslotMB if (forgeslotMB=3) yield -1 forgeMbuff yield 1 mineleggings hide minelegson show minelegsoff log ↙ | Unequipped your <#477464>Mining Leggings else if (leggingson=0) toast <#ff0000>You can't do that with leggings off! end end no buy tag:gear hidden *minebootsoff name:Unequipped Mining Boots text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these boots. icon:https://piskel-imgstore-b.appspot.com/img/c387cfba-4cdd-11ed-a563-21a601f275d6.gif on click: if (bootson=0) yield 1 bootson lose bootstype yield 6 bootstype yield 4 power yield 20 maxphp yield 1 forgeslotMB if (forgeslotMB>3) yield 1 forgeMbuff yield -1 mineboots hide minebootsoff show minebootson log ↖ | Equipped your <#477464>Mining Boots else if (bootson=1) toast <#ff0000>You can't do that with boots/shoes on already! end end no buy tag:gear req:1 mineboots *minebootson name:Equipped Mining Boots text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these boots. icon:https://piskel-imgstore-b.appspot.com/img/c387cfba-4cdd-11ed-a563-21a601f275d6.gif on click: if (bootson=1) lose bootson lose bootstype yield -4 power yield -20 maxphp yield -1 forgeslotMB if (forgeslotMB=3) yield -1 forgeMbuff yield 1 mineboots hide minebootson show minebootsoff log ↙ | Unequipped your <#477464>Mining Boots else if (bootson=0) toast <#ff0000>You can't do that with boots off! end end no buy tag:gear hidden *raggedcloaksoff name:Unequipped Ragged Cloaks text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this cloak. icon:https://piskel-imgstore-b.appspot.com/img/20bf96d4-1c8f-11ee-8e72-4bbaec78cf0d.gif on click: if (chestplateon=0) yield 1 chestplateon lose chestplatetype yield 8 chestplatetype yield 3 defense yield 65 maxphp yield 10 parrydamage yield -1 raggedcloaks hide raggedcloaksoff show raggedcloakson log ↖ | Equipped your <#572d71>Ragged Cloak else if (chestplateon=1) toast <#ff0000>You can't do that with a chestplate/cloak on already! end end no buy tag:gear req:1 raggedcloaks *raggedcloakson name:Equipped Ragged Cloaks text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this cloak. icon:https://piskel-imgstore-b.appspot.com/img/20bf96d4-1c8f-11ee-8e72-4bbaec78cf0d.gif on click: if (chestplateon=1) lose chestplateon lose chestplatetype yield -3 defense yield -65 maxphp yield -10 parrydamage yield 1 raggedcloaks hide raggedcloakson show raggedcloaksoff log ↙ | Unequipped your <#572d71>Ragged Cloak else if (chestplateon=0) toast <#ff0000>You can't do that with a chestplate/cloak off! end end no buy tag:gear hidden *raggedshoesoff name:Unequipped Ragged Shoes text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip these shoes. icon:https://piskel-imgstore-b.appspot.com/img/4fe9ec11-1c91-11ee-b698-4bbaec78cf0d.gif on click: if (bootson=0) yield 1 bootson lose bootstype yield 8 bootstype yield 1 defense yield 58 maxphp yield 7 parrydamage yield -1 raggedshoes hide raggedshoesoff show raggedshoeson log ↖ | Equipped your <#572d71>Ragged Shoes else if (bootson=1) toast <#ff0000>You can't do that with boots/shoes on already! end end no buy tag:gear req:1 raggedshoes *raggedshoeson name:Equipped Ragged Shoes text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip these shoes. icon:https://piskel-imgstore-b.appspot.com/img/4fe9ec11-1c91-11ee-b698-4bbaec78cf0d.gif on click: if (bootson=1) lose bootson lose bootstype yield -1 defense yield -58 maxphp yield -7 parrydamage yield 1 raggedshoes hide raggedshoeson show raggedshoesoff log ↙ | Unequipped your <#572d71>Ragged Shoes else if (bootson=0) toast <#ff0000>You can't do that with boots off! end end no buy tag:gear hidden *fishhelmetoff name:Unequipped Fish Helmet text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/f165858c-13a8-11ed-ad28-858ea29fdbd5.gif on click: if (helmeton=0) yield 1 helmeton lose helmettype yield 7 helmettype yield 10 fishluck yield 10 maxphp yield 1 wearingdumbhelmet yield -1 fishhelmet hide fishhelmetoff show fishhelmeton log ↖ | Equipped your <#979797>Fish Helmet $stupid=random(1,5) if ($stupid=1) log "Why am I wearing this again?" if ($stupid=2) log "Eww, it's sticky!" if ($stupid=3) log "I'm NOT fighting in this." if ($stupid=4) log "The hell is this on my face?" if ($stupid=5) log "Look man. I'm already dealing with the stupid RNG in this crappy text-based asylum. Why put me through more suffering by putting this stinky, foul, seafood nightmare on my head?!" else if (helmeton=1) toast <#ff0000>You can't do that with a helmet on already! end end no buy tag:gear req:1 fishhelmet *fishhelmeton name:Equipped Fish Helmet text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this helmet. icon:https://piskel-imgstore-b.appspot.com/img/f165858c-13a8-11ed-ad28-858ea29fdbd5.gif on click: if (helmeton=1) lose helmeton lose helmettype yield -10 fishluck yield -10 maxphp yield -1 wearingdumbhelmet yield 1 fishhelmet hide fishhelmeton show fishhelmetoff log ↙ | Unequipped your <#979797>Fish Helmet log "THANK you..." else if (helmeton=0) toast <#ff0000>You can't do that with a helmet off! end end no buy tag:gear hidden *shiningnecklaceoff name:Unequipped Shining Necklace text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this necklace. icon:https://piskel-imgstore-b.appspot.com/img/41215014-2925-11ee-b5a5-69d89e691568.gif on click: if (necklaceon=0) yield 1 necklaceon lose necklacetype yield 1 necklacetype yield 5 maxphp yield 2 phpregen yield 10 luck yield -1 shiningnecklace hide shiningnecklaceoff show shiningnecklaceon log ↖ | Equipped your <#f9f549>Shining Necklace else if (necklaceon=1) toast <#ff0000>You can't do that with a necklace on already! end end no buy tag:gear req:1 shiningnecklace *shiningnecklaceon name:Equipped Shining Necklace text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this necklace. icon:https://piskel-imgstore-b.appspot.com/img/41215014-2925-11ee-b5a5-69d89e691568.gif on click: if (necklaceon=1) lose necklaceon lose necklacetype yield -5 maxphp yield -2 phpregen yield -10 luck yield 1 shiningnecklace hide shiningnecklaceon show shiningnecklaceoff log ↙ | Unequipped your <#f9f549>Shining Necklace else if (necklaceon=0) toast <#ff0000>You can't do that with a necklace off! end end no buy tag:gear hidden *rednecklaceoff name:Unequipped Red Necklace text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this necklace. icon:https://piskel-imgstore-b.appspot.com/img/0a9bc299-2927-11ee-94e5-69d89e691568.gif on click: if (necklaceon=0) yield 1 necklaceon lose necklacetype yield 2 necklacetype yield 25 maxphp yield 5 speed yield 15 luck yield -1 rednecklace hide rednecklaceoff show rednecklaceon log ↖ | Equipped your <#ff6b6b>Red Necklace else if (necklaceon=1) toast <#ff0000>You can't do that with a necklace on already! end end no buy tag:gear req:1 rednecklace *rednecklaceon name:Equipped Red Necklace text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this necklace. icon:https://piskel-imgstore-b.appspot.com/img/0a9bc299-2927-11ee-94e5-69d89e691568.gif on click: if (necklaceon=1) lose necklaceon lose necklacetype yield -25 maxphp yield -5 speed yield -15 luck yield 1 rednecklace hide rednecklaceon show rednecklaceoff log ↙ | Unequipped your <#ff6b6b>Red Necklace else if (necklaceon=0) toast <#ff0000>You can't do that with a necklace off! end end no buy tag:gear hidden *rainynecklaceoff name:Unequipped Rainy Necklace text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this necklace. icon:https://piskel-imgstore-b.appspot.com/img/da22dae3-2905-11ee-adf2-0f9bc44258cc.gif on click: if (necklaceon=0) yield 1 necklaceon lose necklacetype yield 3 necklacetype yield 15 maxphp yield 5 luck yield -1 rainynecklace hide rainynecklaceoff show rainynecklaceon log ↖ | Equipped your <#48caff>Rainy Necklace else if (necklaceon=1) toast <#ff0000>You can't do that with a necklace on already! end end no buy tag:gear req:1 rainynecklace *rainynecklaceon name:Equipped Red Necklace text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this necklace. icon:https://piskel-imgstore-b.appspot.com/img/da22dae3-2905-11ee-adf2-0f9bc44258cc.gif on click: if (necklaceon=1) lose necklaceon lose necklacetype yield -15 maxphp yield -5 luck yield 1 rainynecklace hide rainynecklaceon show rainynecklaceoff log ↙ | Unequipped your <#48caff>Rainy Necklace else if (necklaceon=0) toast <#ff0000>You can't do that with a necklace off! end end no buy tag:gear hidden *epringoff name:Unequipped EP Ring text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this ring. icon:https://piskel-imgstore-b.appspot.com/img/5f0b47a6-2ac9-11ee-8edf-c70a5afca7ec.gif on click: if (ringon=0) yield 1 ringon lose ringtype yield 2 ringtype yield 15 maxphp yield 20 fracture yield -1 eprings hide epringoff show epringon log ↖ | Equipped your <#12d8a9>Everlasting Protection Ring else if (ringon=1) toast <#ff0000>You can't do that with a ring on already! end end no buy tag:gear req:1 eprings *epringon name:Equipped EP Ring text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this ring. icon:https://piskel-imgstore-b.appspot.com/img/5f0b47a6-2ac9-11ee-8edf-c70a5afca7ec.gif on click: if (ringon=1) lose ringon lose ringtype yield -15 maxphp yield -20 fracture yield 1 eprings hide epringon show epringoff log ↙ | Unequipped your <#12d8a9>Everlasting Protection Ring else if (ringon=0) toast <#ff0000>You can't do that with a ring off! end end no buy tag:gear hidden *ghastlyringoff name:Unequipped Ghastly Ring text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this ring. icon:https://piskel-imgstore-b.appspot.com/img/52c8263d-4b73-11ed-8b5e-7da5400f6a07.gif on click: if (ringon=0) yield 1 ringon lose ringtype yield 1 ringtype yield 10 maxphp yield 3 agility yield -1 ghastlyring hide ghastlyringoff show ghastlyringon log ↖ | Equipped your <#16bb24>Ghastly Ring else if (ringon=1) toast <#ff0000>You can't do that with a ring on already! end end no buy tag:gear req:1 ghastlyring *ghastlyringon name:Equipped Ghastly Ring text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this ring. icon:https://piskel-imgstore-b.appspot.com/img/52c8263d-4b73-11ed-8b5e-7da5400f6a07.gif on click: if (ringon=1) lose ringon lose ringtype yield -10 maxphp yield -3 agility yield 1 ghastlyring hide ghastlyringon show ghastlyringoff log ↙ | Unequipped your <#16bb24>Ghastly Ring else if (ringon=0) toast <#ff0000>You can't do that with a ring off! end end no buy tag:gear hidden *arrow1off name:Unequipped Regular Arrows text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this arrow type. icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif on click: if (arrowon=0) yield 1 arrowon lose arrowtype yield 1 arrowtype hide arrow1off show arrow1on log ↖ | Equipped your <#c9c9c9>Regular Arrows else if (arrowon=1) toast <#ff0000>You can't do that with an arrow type equipped already! end end no buy tag:gear req:1 regulararrows:earned *arrow1on name:Equipped Regular Arrows text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this arrow type. icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif on click: if (arrowon=1) yield -1 arrowon yield -(arrowtype) arrowtype hide arrow1on show arrow1off log ↙ | Unequipped your <#c9c9c9>Regular Arrows else if (arrowon=0) toast <#ff0000>You can't do that with an arrow type unequipped! end end no buy tag:gear hidden *arrow1Boff name:Unequipped Piercing Arrows text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this arrow type. icon:https://piskel-imgstore-b.appspot.com/img/dbadc3ba-f5f9-11ed-ab46-6f4934314990.gif on click: if (arrowon=0) yield 1 arrowon lose arrowtype yield 4 arrowtype hide arrow1Boff show arrow1Bon log ↖ | Equipped your <#a1a1a1>Piercing Arrows else if (arrowon=1) toast <#ff0000>You can't do that with an arrow type equipped already! end end no buy tag:gear req:1 piercingarrows:earned *arrow1Bon name:Equipped Piercing Arrows text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this arrow type. icon:https://piskel-imgstore-b.appspot.com/img/dbadc3ba-f5f9-11ed-ab46-6f4934314990.gif on click: if (arrowon=1) yield -1 arrowon yield -(arrowtype) arrowtype hide arrow1Bon show arrow1Boff log ↙ | Unequipped your <#a1a1a1>Piercing Arrows else if (arrowon=0) toast <#ff0000>You can't do that with an arrow type unequipped! end end no buy tag:gear hidden *arrow2off name:Unequipped Flaming Arrows text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this arrow type. icon:https://piskel-imgstore-b.appspot.com/img/c73edc5c-f5f9-11ed-973f-6f4934314990.gif on click: if (arrowon=0) yield 1 arrowon lose arrowtype yield 2 arrowtype hide arrow2off show arrow2on log ↖ | Equipped your <#ff8800>Flaming Arrows else if (arrowon=1) toast <#ff0000>You can't do that with an arrow type equipped already! end end no buy tag:gear req:1 firearrows:earned *arrow2on name:Equipped Flaming Arrows text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this arrow type. icon:https://piskel-imgstore-b.appspot.com/img/c73edc5c-f5f9-11ed-973f-6f4934314990.gif on click: if (arrowon=1) yield -1 arrowon yield -(arrowtype) arrowtype hide arrow2on show arrow2off log ↙ | Unequipped your <#ff8800>Flaming Arrows else if (arrowon=0) toast <#ff0000>You can't do that with an arrow type unequipped! end end no buy tag:gear hidden *arrow2Boff name:Unequipped Frostburn Arrows text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this arrow type. icon:https://piskel-imgstore-b.appspot.com/img/e6c559f3-f5f9-11ed-add5-6f4934314990.gif on click: if (arrowon=0) yield 1 arrowon lose arrowtype yield 5 arrowtype hide arrow2Boff show arrow2Bon log ↖ | Equipped your <#25f1d8>Frostburn Arrows else if (arrowon=1) toast <#ff0000>You can't do that with an arrow type equipped already! end end no buy tag:gear req:1 frostburnarrows:earned *arrow2Bon name:Equipped Frostburn Arrows text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this arrow type. icon:https://piskel-imgstore-b.appspot.com/img/e6c559f3-f5f9-11ed-add5-6f4934314990.gif on click: if (arrowon=1) yield -1 arrowon yield -(arrowtype) arrowtype hide arrow2Bon show arrow2Boff log ↙ | Unequipped your <#25f1d8>Frostburn Arrows else if (arrowon=0) toast <#ff0000>You can't do that with an arrow type unequipped! end end no buy tag:gear hidden *arrow3off name:Unequipped Poison Arrows text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this arrow type. icon:https://piskel-imgstore-b.appspot.com/img/d2e1020f-f5f9-11ed-ab2d-6f4934314990.gif on click: if (arrowon=0) yield 1 arrowon lose arrowtype yield 3 arrowtype hide arrow3off show arrow3on log ↖ | Equipped your <#29c619>Poison Arrows else if (arrowon=1) toast <#ff0000>You can't do that with an arrow type equipped already! end end no buy tag:gear req:1 poisonarrows:earned *arrow3on name:Equipped Poison Arrows text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this arrow type. icon:https://piskel-imgstore-b.appspot.com/img/d2e1020f-f5f9-11ed-ab2d-6f4934314990.gif on click: if (arrowon=1) yield -1 arrowon yield -(arrowtype) arrowtype hide arrow3on show arrow3off log ↙ | Unequipped your <#29c619>Poison Arrows else if (arrowon=0) toast <#ff0000>You can't do that with an arrow type unequipped! end end no buy tag:gear hidden *boat1off name:Unequipped Wooden Boat text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this boat. icon:https://piskel-imgstore-b.appspot.com/img/6b11ccc2-8ca0-11ed-93be-1fe025615211.gif on click: if (boaton=0 and labyrinthres<4) yield 1 boaton yield -(boattype) boattype yield 1 boattype hide boat1off show boat1on log ↖ | Equipped your <#5a4022>Wooden Boat else if (boaton=1) toast <#ff0000>You can't do that with a boat equipped already! end end no buy tag:gear req:1 boat1 *boat1on name:Equipped Wooden Boat text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this boat. icon:https://piskel-imgstore-b.appspot.com/img/6b11ccc2-8ca0-11ed-93be-1fe025615211.gif on click: if (weaponon=1 and labyrinthres<4) yield -1 boaton yield -(boattype) boattype hide boat1on show boat1off log ↙ | Unequipped your <#5a4022>Wooden Boat else if (boaton=0) toast <#ff0000>You can't do that with a boat unequipped! end end no buy tag:gear hidden *bait1off name:Unequipped Bait text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this bait type. icon:https://piskel-imgstore-b.appspot.com/img/20eb02fd-2b25-11ee-860a-e918e5860635.gif on click: if (baiton=0) yield 1 baiton lose baittype yield 1 baittype hide bait1off show bait1on log ↖ | Equipped your <#e72eb5>Bait else if (baiton=1) toast <#ff0000>You can't do that with a bait type equipped already! end end no buy tag:gear req:1 bait:earned *bait1on name:Equipped Bait text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this bait type. icon:https://piskel-imgstore-b.appspot.com/img/20eb02fd-2b25-11ee-860a-e918e5860635.gif on click: if (baiton=1) yield -1 baiton yield -(baittype) baittype hide bait1on show bait1off log ↙ | Unequipped your <#e72eb5>Bait else if (baiton=0) toast <#ff0000>You can't do that with a bait type unequipped! end end no buy tag:gear hidden *bait2off name:Unequipped Magnet text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this bait type. icon:https://piskel-imgstore-b.appspot.com/img/d0ce2b35-2b25-11ee-9d77-e918e5860635.gif on click: if (baiton=0) yield 1 baiton lose baittype yield 2 baittype hide bait2off show bait2on log ↖ | Equipped your <#c0c0c0>Magnet else if (baiton=1) toast <#ff0000>You can't do that with a bait type equipped already! end end no buy tag:gear req:1 magnets:earned *bait2on name:Equipped Magnet text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this bait type. icon:https://piskel-imgstore-b.appspot.com/img/d0ce2b35-2b25-11ee-9d77-e918e5860635.gif on click: if (baiton=1) yield -1 baiton yield -(baittype) baittype hide bait2on show bait2off log ↙ | Unequipped your <#c0c0c0>Magnet else if (baiton=0) toast <#ff0000>You can't do that with a bait type unequipped! end end no buy tag:gear hidden *bobber1off name:Unequipped Steel Bobber text:<#ff0000>▓░ ✕ ░▓ desc:Click to equip this bobber type. icon:https://piskel-imgstore-b.appspot.com/img/3b6e10b3-2b26-11ee-a9ba-e918e5860635.gif on click: if (bobberon=0) yield 1 bobberon lose baittype yield 1 bobbertype hide bobber1off show bobber1on log ↖ | Equipped your <#d6eff0>Steel Bobber else if (bobberon=1) toast <#ff0000>You can't do that with a bobber type equipped already! end end no buy tag:gear req:1 steelbobbers:earned *bobber1on name:Equipped Steel Bobber text:<#34ff00>▓░ ✔ ░▓ desc:Click to unequip this bobber type. icon:https://piskel-imgstore-b.appspot.com/img/3b6e10b3-2b26-11ee-a9ba-e918e5860635.gif on click: if (bobberon=1) yield -1 bobberon yield -(bobbertype) bobbertype hide bobber1on show bobber1off log ↙ | Unequipped your <#d6eff0>Steel Bobber else if (bobberon=0) toast <#ff0000>You can't do that with a bobber type unequipped! end end no buy tag:gear hidden *lasthopevar hidden //main resources (not in box) *php name:HP text:HP ([php] / [maxphp]) desc:Your health points. If this reaches <#ff0000>0, you die. icon:https://piskel-imgstore-b.appspot.com/img/fac98a38-0def-11ed-9092-e35b9fd91c8a.gif on earn:if (php>maxphp) lose (php-maxphp) php on tick:if (php>maxphp) lose (php-maxphp) php on tick: if (php<(maxphp*0.2) and lasthopevar=0 and ringtype=2 and shield>1) log <#ccff00>↑ | You gained <#98a60d>[(shield*0.5)] Fracture! (<#ccff00>Last Hope) yield (shield*0.5) fracture yield (shield*0.5) fractureboost yield 1 lasthopevar end end start with:100 tag:sr shown *maxphp name:Max HP start with:100 hidden *bhp name:Boat HP text:Boat HP | [bhp] / [maxbhp] desc:Your boat's health points. If this reaches 0, your boat sinks and you slowly start to drown. icon:https://piskel-imgstore-b.appspot.com/img/43034c3a-8e1f-11ed-9b05-a9db41396b90.gif on earn:if (bhp>=maxbhp) yield -(bhp-maxbhp) bhp on tick:if (bhp>=maxbhp) yield -(bhp-maxbhp) bhp tag:sr hidden *maxbhp name:Max Boat HP hidden *mhp name:Monster HP text:[?monsterres=1|Slime][?monsterres=2|Zombie][?monsterres=3|Witch][?monsterres=4|Refaid][?monsterres=5|Haunt][?monsterres=98|Monster][?monsterres=101|Ghampohn] HP ([ceil(mhp)] / [maxmhp]) desc:The target monster's health points. If this reaches 0, the monster dies and you win the battle. icon:https://piskel-imgstore-b.appspot.com/img/b3f6eaf8-0dff-11ed-a510-a921b4f17f93.gif on battlewin: if (this=0 and battleres>0 and battleend=0) do mrecord with timesecondsR1 if (monsterres=2) do mrecord with timesecondsR2 if (monsterres=3) do mrecord with timesecondsR3 if (monsterres=4) do mrecord with timesecondsR4 if (monsterres=5) do mrecord with timesecondsR5 show lootmonster lose (invisibilityWtimer) invisibilityWtimer lose (attacked) attacked lose (missed) missed yield 1 battleend hide this if (monsterres<98) log 🏴 | You won the battle!<#a6ac00>Final Time: [timeminutes]:[?timeseconds<10|0[timeseconds]][?timeseconds>9|[timeseconds]] end if (monsterres>97) log 🏴 | You won the battle! end if (monsterres=101) log 🏴 | You beat Ghampohn, the Three-Eyed Ogre! end end end on tick: if (this=0 and battleres>0 and battleend=0) show lootmonster yield 1 battleend hide this if (monsterres<98) log 🏴 | You won the battle!<#a6ac00>Final Time: [timeminutes]:[?timeseconds<10|0[timeseconds]][?timeseconds>9|[timeseconds]] if (monsterres>97) log 🏴 | You won the battle! if (monsterres=101) log 🏴 | You beat Ghampohn, the Three-Eyed Ogre! if (monsterres=1) do mrecord with timesecondsR1 if (monsterres=2) do mrecord with timesecondsR2 if (monsterres=3) do mrecord with timesecondsR3 if (monsterres=4) do mrecord with timesecondsR4 if (monsterres=5) do mrecord with timesecondsR5 end end tag:sr hidden *maxmhp name:Max Monster HP hidden *oreHP1 name:Stone Ore HP text:Stone Ore HP ([oreHP1] / 100) desc:The stone's health points. If this reaches 0, the stone is mined and you get some resources from it. icon:https://piskel-imgstore-b.appspot.com/img/f56b326b-1835-11ed-b752-cdc02dacc9f3.gif tag:sr hidden *oreHP2 name:Coal Ore HP text:Coal Ore HP ([oreHP2] / 200) desc:The coal ore's health points. If this reaches 0, the ore is mined and you get some resources from it. icon:https://piskel-imgstore-b.appspot.com/img/6e11c738-184a-11ed-90e0-fba1b1b5b1d7.gif tag:sr hidden *oreHP3 name:Steel Ore HP text:Steel Ore HP ([oreHP3] / 350) desc:The steel ore's health points. If this reaches 0, the ore is mined and you get some resources from it. icon:https://piskel-imgstore-b.appspot.com/img/8c81b3d7-184a-11ed-af33-fba1b1b5b1d7.gif tag:sr hidden *oreHP4 name:Gold Ore HP text:Gold Ore HP ([oreHP4] / 570) desc:The gold ore's health points. If this reaches 0, the ore is mined and you get some resources from it. icon:https://piskel-imgstore-b.appspot.com/img/fb1638f3-1e8d-11ed-9b65-6b26ee77a97b.gif tag:sr hidden *oreHP5 name:Emerald HP text:Emerald Ore HP ([oreHP5] / 800) desc:The emerald ore's health points. If this reaches 0, the ore is mined and you get some resources from it. icon:https://piskel-imgstore-b.appspot.com/img/fbd9994a-4c15-11ed-b82e-0b8573be05cd.gif tag:sr hidden //battle resources *monsterres name:Monster # hidden *mac name:Monster Attack Cooldown hidden *mdmg name:Monster Damage can be negative hidden *mdef name:Monster Defense hidden *battleres name:Battle Resource hidden *battleend name:Battle End //used for softlocks hidden *manualattacks name:Manual Attacks hidden *monsterattacks name:Monster Attacks hidden *attackcounter name:Attack Counter hidden *initialhitdmg name:Inital Hit Damage hidden *coinscalcd name:Coins Calculated hidden *reboundtriggers name:Rebound Triggers hidden *playeravoid name:Player Avoid hidden *playershockwave name:Player Shockwave hidden *playerearthquake name:Player Earthquake hidden *spellLock name:Spell Lock hidden *damagetaken name:Damage Taken hidden *monsterburn name:Monster Burn hidden *monsterpoison name:Monster Poison hidden *monsterblind name:Monster Blind hidden *faignites name:Flaming Arrow Ignites hidden *attacked name:Attacked (for certain monster abilities) hidden *missed name:Missed (for certain monster abilities) hidden *tmshields name:Trained Mind Shields (Steel Leggings Special) hidden *mparmorchance name:Monster Poison Armor Chance hidden *mdmgdebuff name:Monster Damage Debuff hidden *macset name:Monster Attack Cooldown Set hidden *specialC1cool name:Chestplate 1 Special Cooldown on tick:if (this>0) yield -1 this hidden *specialC2cool name:Chestplate 2 Special Cooldown on tick:if (this>0) yield -1 this hidden *breakerdamageSH3 name:Breaker Damage from H3 Special hidden *specialH3timer name:Helmet 3 Special Timer on tick: if (this>0) yield -1 this if (this=1) log <#94a085>↓ | Your <#94a085>[breakerdamageSH3] Breaker Damage from <#ccff00>Specialty has worn off! lose (breakerdamageSH3) breakerdamage lose (breakerdamageSH3) breakerdamageSH3 lose (specialH3MAs) specialH3MAs end end end hidden *specialH3MAs name:Helmet 3 Special Manual Attacks hidden *specialC3cool name:Chestplate 3 Special Cooldown on tick:if (this>0) yield -1 this hidden *specialC3pdl name:Chestplate 3 Special Parry Damage Left hidden *specialC3pd name:Chestplate 3 Special Parry Damage hidden *specialL3crits name:Leggings 3 Special Crits hidden *specialB3crits name:Boots 3 Special Crits hidden *specialB8timer name:Boots 8 Special Timer on tick: if (this>0) lose 1 this if (this=1) log <#ccff00>↓ | Your <#ff5e5e>10 Damage from <#ccff00>Critical has worn off! lose 10 damage end end end hidden *reddmg name:Red Damage hidden *specialN2timer name:Necklace 2 Special Timer on tick: if (this>0) lose 1 this if (this=1) log <#ccff00>↓ | Your <#ff5e5e>(reddmg) Damage from <#ccff00>Red Damage has worn off! lose (reddmg) damage end end end hidden *specialR2timer name:Ring 2 Special Timer on tick: if (ringtype=2 and battleres>0) yield 1 this if (this>=18) log <#ccff00>↑ | Gained <#bccbc6>[10+level] Shield! (<#ccff00>Unknown Resistance) yield (10+level) shield lose (specialR2timer) specialR2timer end end end hidden *refaidspcool name:Refaid Special Cool on tick:yield -1 this hidden *battleManager name:Battle Manager on battle: if (battleres=0) lose (battleend) battleend lose (manualattacks) manualattacks lose (monsterattacks) monsterattacks lose (attackcounter) attackcounter lose (reboundboost) reboundboost lose (reboundtriggers) reboundtriggers lose (timeseconds) timeseconds lose (timeminutes) timeminutes lose (playeravoid) playeravoid lose (timeseconds) timeseconds lose (timeminutes) timeminutes lose (mdef) mdef lose (monsterburn) monsterburn lose (monsterpoison) monsterpoison lose (monsterblind) monsterblind lose (tmshields) tmshields lose (attacked) attacked lose (missed) missed lose (damagetaken) damagetaken lose (specialH3MAs) specialH3MAs lose (specialL3crits) specialL3crits lose (specialB3crits) specialB3crits lose (specialR2timer) specialR2timer lose (flurryrushdmg) flurryrushdmg lose (flurryrushtick) flurryrushtick lose (lasthopevar) lasthopevar if (reelsleft=0) lose (maxmhp) maxmhp if (labyrinthres=0) show battletime hide tag:main hide tag:fishing hide tag:mining hide selloption hide forgeview if (monsterres=1) log <#bc45ff>⚔ | Entered a battle with a <#bc45ff>Slime! yield 50 mhp yield 50 maxmhp show mhp show slimerecord yield 1 battleres end if (monsterres=2) log <#bc45ff>⚔ | Entered a battle with a <#bc45ff>Zombie! yield 150 mhp yield 150 maxmhp yield 4 mdef show mhp show zombierecord yield 1 battleres end if (monsterres=3) log <#bc45ff>⚔ | Entered a battle with a <#bc45ff>Witch! yield 575 mhp yield 575 maxmhp yield 13 mdef show mhp show witchrecord yield 1 battleres end if (monsterres=4) log <#bc45ff>⚔ | Entered a battle with a <#bc45ff>Refaid! yield 1205 mhp yield 1205 maxmhp yield 28 mdef show mhp show refaidrecord yield 1 battleres end if (monsterres=5) log <#bc45ff>⚔ | Entered a battle with a <#bc45ff>Haunt! yield 3450 mhp yield 3450 maxmhp yield 42 mdef show mhp show hauntrecord yield 1 battleres end if (monsterres=98) log <#bc45ff>⚔ | A <#bc45ff>Labyrinth Monster jumps at you! do rodhide with fishManager3 if (labyrinthres=1) $minset=400 if (labyrinthres=1) $maxset=750 if (labyrinthres=4) $minset=400 if (labyrinthres=4) $maxset=580 if (lfloor=1) $val=round(random(($minset),($maxset))) if (lfloor>1) $val=round(random(($minset),($maxset))+(lfloor*100)) yield random(25,35) mdef yield ($val) mhp yield ($val) maxmhp show mhp lose reelsleft yield 1 battleres end if (monsterres=101) log <#bc45ff>⚔ | Entered a battle with a <#bc45ff>Ghampohn, the Three-Eyed Ogre! yield 1600 mhp yield 1600 maxmhp yield 54 mdef show mhp yield 1 battleres end if (helmettype=2) log <#b2ff18>↑ | You start with an extra <#b2ff18>[((php*0.025)+damage)] Defense! (<#ccff00>Dish of Defense) yield ((php*0.025)+damage) defense yield ((php*0.025)+damage) defenseboost end end end end end hidden *battleManager2 name:Battle Manager 2 on playerhurt: if (chance((agility*0.5)%)) yield 1 playeravoid log <#00b87d>↑ | <#00b87d>Avoided the incoming attack! if (monsterres=1) yield 4 mac end if (monsterres=2) yield 5 mac end if (monsterres=3) yield 5 mac end if (monsterres=4) yield 4 mac end if (monsterres=5) yield 6 mac end if (monsterres>97) yield (macset) mac end end lose (mdmg) mdmg if (monsterres=1 and playeravoid=0 and monsterblind=0) yield 1 countertimer yield 4 mac $dmg=((((random(5,7)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1))*0.01)+(rebound)) yield ($dmg) mdmg end if (monsterres=2 and playeravoid=0 and monsterblind=0) yield 1 countertimer yield 5 mac $dmg=((((random(10,15)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1))*0.01)+(rebound*1.25)) yield ($dmg) mdmg end if (monsterres=3 and playeravoid=0 and monsterblind=0) yield 1 countertimer yield 5 mac $dmg=((((random(18,26)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1.10))*0.01)+(rebound*1.5)) yield ($dmg) mdmg end if (monsterres=4 and playeravoid=0 and monsterblind=0) yield 1 countertimer yield 4 mac $dmg=((((random(29,37)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1.15))*0.01)+(rebound*1.75)) yield ($dmg) mdmg end if (monsterres=5 and playeravoid=0 and monsterblind=0) yield 1 countertimer yield 6 mac $dmg=((((random(47,61)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1.2))*0.01)+(rebound*2)) yield ($dmg) mdmg end if (monsterres=98 and playeravoid=0 and monsterblind=0) yield 1 countertimer yield (macset) mac if (lfloor=1) $dmg=(((((random(25,40)*-1)-damagebuff)/(mdmgdebuff+1))*1)*((100-(defense/1.5))*0.01)+(rebound*1.6)) if (lfloor>1) $dmg=(((((random(30,50)*-1)-damagebuff)/(mdmgdebuff+1))*(lfloor*0.75))*((100-(defense/1.75))*0.01)+(rebound*1.6)) yield ($dmg) mdmg end end if (monsterres=101 and playeravoid=0 and monsterblind=0) yield 1 countertimer yield 6 mac $dmg=(((((random(30,60)*-1)-damagebuff)/(mdmgdebuff+1))*1)*((100-(defense/2.1))*0.01)+(rebound*2)) yield ($dmg) mdmg end if (playeravoid=0 and monsterblind=0) do mdmgcalc with specialMAManager do monsteratk with battleManager2 end if (mparmorchance>0 and playeravoid=0 and monsterblind=0) if (chance(mparmorchance%)) yield 5 monsterpoison log <#2dd71b>↑ | You <#2dd71b>Poisoned (Recoil) the opposing monster! ([mparmorchance]% Chance)[?monsterpoison>10| - <#67ff3d>[monsterpoison] Combo!] end end yield -(playeravoid) playeravoid yield 1 monsterattacks if (monsterattacks>=4 and leggingstype=1 and reboundtriggers<2) log <#e1c642>↑ | Gained <#e1c642>[(floor((php*0.01)+speed))] Rebound! (<#ccff00>Bound to Bleeding) yield floor((php*0.01)+speed) reboundboost yield floor((php*0.01)+speed) rebound yield 1 reboundtriggers lose monsterattacks end if (monsterblind>0 and battleres>0) log <#a6611f>[?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] was blinded by the dirt and missed! if (monsterres=1) yield 4 mac end if (monsterres=2) yield 5 mac end if (monsterres=3) yield 5 mac end if (monsterres=4) yield 4 mac end if (monsterres=5) yield 6 mac end if (monsterres>97) yield (macset) mac end end if (labyrinthres=4) yield -2 bhp end yield -1 monsterblind do deathcheck with deathtickManager end end on monsteratk: if (shield<1) if (monsterres=1) yield ($dmg) php yield ($dmg*-1) damagetaken log <#ff3838>↘ | The slime's attack dealt <#ff3838>[$dmg*-1] damage! if (rebound>0) log <#e1c642>↑ | The slime took <#e1c642>[(rebound)] damage! (<#e1c642>Rebound) yield -(rebound) mhp end end if (monsterres=2) yield ($dmg) php yield ($dmg*-1) damagetaken log <#ff3838>↘ | The zombie's attack dealt <#ff3838>[$dmg*-1] damage! if (rebound>0) log <#e1c642>↑ | The zombie took <#e1c642>[(rebound*2)] damage! (<#e1c642>Rebound) yield -(rebound*2) mhp end end if (monsterres=3) yield ($dmg) php yield ($dmg*-1) damagetaken log <#ff3838>↘ | The witch's attack dealt <#ff3838>[$dmg*-1] damage! if (rebound>0) log <#e1c642>↑ | The witch took <#e1c642>[(rebound*2)] damage! (<#e1c642>Rebound) yield -(rebound*2) mhp end end if (monsterres=4) yield ($dmg) php yield ($dmg*-1) damagetaken log <#ff3838>↘ | The refaid's attack dealt <#ff3838>[$dmg*-1] damage! if (rebound>0) log <#e1c642>↑ | The refaid took <#e1c642>[(rebound*2)] damage! (<#e1c642>Rebound) yield -(rebound*2) mhp end end if (monsterres=5) yield ($dmg) php yield ($dmg*-1) damagetaken log <#ff3838>↘ | The haunt's attack dealt <#ff3838>[$dmg*-1] damage! if (rebound>0) log <#e1c642>↑ | The haunt took <#e1c642>[(rebound*2.5)] damage! (<#e1c642>Rebound) yield -(rebound*2.5) mhp end end if (monsterres=98) yield ($dmg) php yield ($dmg*-1) damagetaken log <#ff3838>↘ | The monster's attack dealt <#ff3838>[$dmg*-1] damage! if (rebound>0) log <#e1c642>↑ | The monster took <#e1c642>[(rebound*2)] damage! (<#e1c642>Rebound) yield -(rebound*2) mhp end end if (monsterres=101) yield ($dmg) php yield ($dmg*-1) damagetaken log <#ff3838>↘ | Ghampohn's attack dealt <#ff3838>[$dmg*-1] damage! if (rebound>0) log <#e1c642>↑ | Ghampohn took <#e1c642>[(rebound*2)] damage! (<#e1c642>Rebound) yield -(rebound*2) mhp end end end end hidden *atkManager2 name:Player Attack Manager (Sword & Knife) on swordhit: if (battleres>0 and php>0) if (invisibilityWtimer<=2) if (invisibilityWtimer=2) log <#add19b>↑ | You deflected the witch's <#add19b>counter-attack! yield -10 invisibilityWtimer end $stbc=0 if (countertimer>0 and bootstype=2) $stbc=1 $stbcd=damagemin*0.4 end lose damagemin lose damagemax if (swordtype=1) yield 3 damagemin yield 5 damagemax yield 3 swordtimer hide sword1 show sword1C end if (swordtype=97) yield 12 damagemin yield 20 damagemax yield 3 swordtimer hide bsword show bswordC end if (swordtype=2) yield 18 damagemin yield 27 damagemax yield 3 swordtimer hide sword2 show sword2C end if (swordtype=3) yield 39 damagemin yield 46 damagemax yield 3 swordtimer hide sword3 show sword3C end if (swordtype=98) yield 47 damagemin yield 60 damagemax yield 3 swordtimer hide dsword1 show dsword1C end if (chance(speed%)) yield -1 swordtimer yield 1 swordtimerset yield 1 manualattacks yield 1 attackcounter lose (attacked) attacked yield 1 attacked if (helmettype=3) yield 1 specialH3MAs $criticalhit=0 if (chance(92-round(luck/10)-critboost%)) $dmg=((((random(damagemin,damagemax)+damagebuff)*-1)/(damagedebuff+1)-$stbcd)*((100-(mdef/1))*0.01)) log <#bc45ff>↗ | Your melee attack dealt <#bc45ff>[$dmg*-1][?damage>0|<#ffd900>/<#ff5e5e>[(damage*((100-(mdef/1))*0.01))]][?breakerdamage>0|<#ffd900>/<#94a085>[breakerdamage]][?$stbc>0|<#ffd900>/<#ccff00>[(damagemin*0.4)]] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?damage2timer>0|<.>{ <#a300ff>Weakened }] yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg else $dmg=((((random(damagemin,damagemax)+damagebuff)*-2)/(damagedebuff+1)-$stbcd)*((100-(mdef/1))*0.01)) log <#ff209e>↗ | Your melee attack dealt <#ff209e>[$dmg*-1][?damage>0|<#ffd900>/<#ff5e5e>[(damage*((100-(mdef/1))*0.01))]][?breakerdamage>0|<#ffd900>/<#94a085>[breakerdamage]][?$stbc>0|<#ffd900>/<#ccff00>[(damagemin*0.4)]] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?damage2timer>0|<.>{ <#a300ff>Weakened }] yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg yield 1 criticalhits $criticalhit=1 if (particles=1) spawn criticalanim if (bootstype=3 and specialB3crits<5 and $criticalhit=1) log <#55ff2f>↑ | Increased <#ffee00>Gold Coins drop by 25%! (<#ccff00>Pink Gold) yield 1 specialB3crits end if (bootstype=8 and $criticalhit=1) log <#b5b5b5>↑ | All <#b5b5b5>Spell Cooldowns ended! (<#ccff00>Critical)<#ff5e5e>↑ | You gained <#ff5e5e>10 Damage for 5 seconds! (<#ccff00>Critical) lose (ability1cool-1) ability1cool lose (ability2cool-1) ability2cool lose (ability3cool-1) ability3cool lose (ability4cool-1) ability4cool yield 5 specialB8timer yield 10 damage end if (necklacetype=2 and $criticalhit=1) lose (reddmg) reddmg yield round(initialhitdmg/2) reddmg log <#b5b5b5>↑ | You gained <#ff5e5e>[reddmg] Damage for 7 seconds! (<#ccff00>Red Damage) yield 7 specialN2timer yield (reddmg) damage end end if (fracture>0 and chance((fracture*0.10)%) and fracturetimer=0) log <#98a60d>↑ | <#98a60d>Fracture has activated! | [?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] has lost <#b2ff18>[fracture] Defense for 10 seconds! lose (fractureval) fractureval yield 10 fracturetimer yield (fracture) fractureval yield (fractureval*-1) mdef end if (helmettype=1 and manualattacks>=2) log <#55ff2f>❤ | You gained <#55ff2f>[(maxphp*0.03)] HP! (<#ccff00>Scrap Health) yield (maxphp*0.03) php if (php>=maxphp) yield -(php-maxphp) php lose manualattacks end if (bootstype=1 and chance(25%)) log <#bc45ff>↗ | You dealt an extra <#bc45ff>[(damagemax*0.5)] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]! (<#ccff00>Forceful) yield (damagemax*0.5) php end if (helmettype=3 and specialH3MAs>5 and specialH3timer=0) log <#94a085>↑ | You gained <#94a085>[(damagetaken*0.07)] Breaker Damage for 8 seconds! (<#ccff00>Specialty) yield 8 specialH3timer yield (damagetaken*0.07) breakerdamageSH3 yield (damagetaken*0.07) breakerdamage lose (damagetaken) damagetaken lose (specialH3MAs) specialH3MAs end if (phpeffect>=4) log <#55ff2f>❤ | You gained <#55ff2f>[maxphp*0.01] HP! <#ff8900>(Alpha Armor Set Bonus) yield (maxphp*0.01) php if (php>=maxphp) yield -(php-maxphp) php end if (swordtype=98 and battleres>0) if (chance(10%) and mhp>0) yield -(monsterburn) monsterburn yield 3 monsterburn log <#ff6700>↑ | You <#ff6700>Ignited the opposing monster! (15% Chance) end end end if (invisibilityWtimer>2) log <#bc45ff>↓ | Your attack missed... yield 3 swordtimer yield 1 swordtimerset yield 1 manualattacks lose (invisibilityWtimer) invisibilityWtimer do witchca with specialMAManager lose (mac) mac yield 5 mac if (swordtype=1) hide sword1 show sword1C end if (swordtype=97) hide bsword show bswordC end if (swordtype=2) hide sword2 show sword2C end if (swordtype=3) hide sword3 show sword3C end if (swordtype=98) hide dsword1 show dsword1C end end end if (php>0 and mhp<1.00 and battleres>0) do battlewin with mhp end on knifehit: if (battleres>0 and php>0) if (invisibilityWtimer<=2) if (invisibilityWtimer=2) log <#add19b>↑ | You deflected the witch's <#add19b>counter-attack! yield -10 invisibilityWtimer end $stbc=0 if (countertimer>0 and bootstype=2) $stbc=1 $stbcd=damagemin*0.4 end lose damagemin lose damagemax if (knifetype=1) yield 9 damagemin yield 11 damagemax yield 2 knifetimer hide knife1 show knife1C end if (knifetype=2) yield 18 damagemin yield 21 damagemax yield 2 knifetimer hide knife2 show knife2C end if (knifetype=3) yield 30 damagemin yield 33 damagemax yield 2 knifetimer hide knife3 show knife3C end if (chance(speed%)) yield -1 knifetimer yield 1 knifetimerset yield 1 manualattacks yield 1 attackcounter lose (attacked) attacked yield 1 attacked if (helmettype=3) yield 1 specialH3MAs if (flurryrushtick>1) log <#1ddabe>↓ | <#1ddabe>Flurry Rush was cancelled! hide flurryrushC show flurryrushB yield 14 flurryrushcool lose (flurryrushdmg) flurryrushdmg end $criticalhit=0 if (chance(95-round(luck/10)-critboost%)) $dmg=((((random(damagemin,damagemax)+damagebuff)*-1)/(damagedebuff+1)-$stbcd)*((100-(mdef/1))*0.01)) if (flurryrushtick=0 and flurryrushcool=0) yield (($dmg*-1)/2) flurryrushdmg log <#bc45ff>↗ | Your melee attack dealt <#bc45ff>[$dmg*-1][?damage>0|<#ffd900>/<#ff5e5e>[(damage*((100-(mdef/1))*0.01))]][?breakerdamage>0|<#ffd900>/<#94a085>[breakerdamage]][?$stbc>0|<#ffd900>/<#ccff00>[(damagemin*0.4)]] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?flurryrushdmg>0|<.><#1ddabe>Flurry Damage: [flurryrushdmg]][?damage2timer>0|<.>{ <#a300ff>Weakened }] yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg else $dmg=((((random(damagemin,damagemax)+damagebuff)*-2)/(damagedebuff+1)-$stbcd)*((100-(mdef/1))*0.01)) if (flurryrushtick=0 and flurryrushcool=0) yield (($dmg*-1)/2) flurryrushdmg log <#ff209e>↗ | Your melee attack dealt <#ff209e>[$dmg*-1][?damage>0|<#ffd900>/<#ff5e5e>[(damage*((100-(mdef/1))*0.01))]][?breakerdamage>0|<#ffd900>/<#94a085>[breakerdamage]][?$stbc>0|<#ffd900>/<#ccff00>[(damagemin*0.4)]] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?flurryrushdmg>0|<.><#1ddabe>Flurry Damage: [flurryrushdmg]][?damage2timer>0|<.>{ <#a300ff>Weakened }] yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg yield 1 criticalhits $criticalhit=1 if (particles=1) spawn criticalanim if (bootstype=3 and specialB3crits<5 and $criticalhit=1) log <#55ff2f>↑ | Increased <#ffee00>Gold Coins drop by 25%! (<#ccff00>Pink Gold) yield 1 specialB3crits end if (bootstype=8 and $criticalhit=1) log <#b5b5b5>↑ | All <#b5b5b5>Spell Cooldowns ended! (<#ccff00>Critical)<#ff5e5e>↑ | You gained <#ff5e5e>10 Damage for 5 seconds! (<#ccff00>Critical) lose (ability1cool-1) ability1cool lose (ability2cool-1) ability2cool lose (ability3cool-1) ability3cool lose (ability4cool-1) ability4cool yield 5 specialB8timer yield 10 damage end if (necklacetype=2 and $criticalhit=1) lose (reddmg) reddmg yield round(initialhitdmg/2) reddmg log <#b5b5b5>↑ | You gained <#ff5e5e>[reddmg] Damage for 7 seconds! (<#ccff00>Red Damage) yield 7 specialN2timer yield (reddmg) damage end end if (fracture>0 and chance((fracture*0.10)%) and fracturetimer=0) log <#98a60d>↑ | <#98a60d>Fracture has activated! | [?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] has lost <#b2ff18>[fracture] Defense for 10 seconds! lose (fractureval) fractureval yield 10 fracturetimer yield (fracture) fractureval yield (fractureval*-1) mdef end if (helmettype=1 and manualattacks>=2) log <#55ff2f>❤ | You gained <#55ff2f>[(maxphp*0.03)] HP! (<#ccff00>Scrap Health) yield (maxphp*0.03) php if (php>=maxphp) yield -(php-maxphp) php lose manualattacks end if (bootstype=1 and chance(25%)) log <#bc45ff>↗ | You dealt an extra <#bc45ff>[(damagemax*0.5)] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]! (<#ccff00>Forceful) yield (damagemax*0.5) php end if (helmettype=3 and specialH3MAs>5 and specialH3timer=0) log <#94a085>↑ | You gained <#94a085>[(damagetaken*0.07)] Breaker Damage for 8 seconds! (<#ccff00>Specialty) yield 8 specialH3timer yield (damagetaken*0.07) breakerdamageSH3 yield (damagetaken*0.07) breakerdamage lose (damagetaken) damagetaken lose (specialH3MAs) specialH3MAs end if (phpeffect>=4) log <#55ff2f>❤ | You gained <#55ff2f>[maxphp*0.01] HP! <#ff8900>(Alpha Armor Set Bonus) yield (maxphp*0.01) php if (php>=maxphp) yield -(php-maxphp) php end if (swordtype=98 and battleres>0) if (chance(10%) and mhp>0) yield -(monsterburn) monsterburn yield 3 monsterburn log <#ff6700>↑ | You <#ff6700>Ignited the opposing monster! (15% Chance) end end end if (invisibilityWtimer>2) log <#bc45ff>↓ | Your attack missed... yield 2 knifetimer yield 1 knifetimerset yield 1 manualattacks lose (invisibilityWtimer) invisibilityWtimer do witchca with specialMAManager lose (mac) mac yield 5 mac if (knifetype=1) hide knife1 show knife1C end if (knifetype=2) hide knife2 show knife2C end if (knifetype=3) hide knife3 show knife3C end end end if (php>0 and mhp<1.00 and battleres>0) do battlewin with mhp end hidden *atkManager name:Player Attack Manager (Bow) on bowshot: if (battleres>0 and arrowtype>0 and php>0) if (allarrows>0 and invisibilityWtimer<=2) if (invisibilityWtimer=2) log <#add19b>↑ | You deflected the witch's <#add19b>counter-attack! yield -10 invisibilityWtimer end $stbc=0 if (countertimer>0 and bootstype=2) $stbc=1 $stbcd=damagemin*0.4 end lose damagemin lose damagemax if (bowtype=1) yield 5 damagemin yield 9 damagemax yield 4 bowtimer hide bow1 show bow1C end if (bowtype=2) yield 10 damagemin yield 19 damagemax yield 4 bowtimer hide bow2 show bow2C end if (bowtype=3) yield 23 damagemin yield 36 damagemax yield 4 bowtimer hide bow3 show bow3C end if (bowtype=98) yield 28 damagemin yield 39 damagemax yield 4 bowtimer hide kbow show kbowC end //my buns are very toasty! if (bowtype=4) yield 40 damagemin yield 59 damagemax yield 4 bowtimer hide bow4 show bow4C end if (bowtype=5) yield 67 damagemin yield 80 damagemax yield 4 bowtimer hide bow5 show bow5C end if (chance(speed%)) yield -1 bowtimer yield 1 bowtimerset yield 1 manualattacks lose (attacked) attacked yield 1 attacked if (helmettype=3) yield 1 specialH3MAs $pierce=0 $dmg=((((random(damagemin,damagemax)+damagebuff)*-1)/(damagedebuff+1)-$stbcd)*((100-(mdef/1))*0.01)) if (countertimer>0 and bootstype=2) $dmg=$dmg+(damagemin*0.4) $stbc=1 end if (chance(50%) and arrowtype=4) $dmg=$dmg*(random(25,50)*0.05) $sp=1 end if (arrowtype=4) $dmg=($dmg-10) end if (arrowtype=2) $dmg=($dmg-15) end if (arrowtype=3) $dmg=($dmg-12) end $criticalhit=0 if (chance(95-round(luck/10)-critboost%)) if ($sp<99) log <#bc45ff>↗ | Your [?$sp=0|ranged][?$sp=1|<#a1a1a1>piercing] attack dealt <#bc45ff>[$dmg*-1][?damage>0|<#ffd900>/<#ff5e5e>[(($dmg-damage-($dmg))*-1)]][?$stbc>0|<#ffd900>/<#ccff00>[(damagemin*0.4)]] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?damage2timer>0|<.>{ <#a300ff>Weakened }] if ($sp=99) log <#bc45ff>↗ | Your arrow broke dealt <#bc45ff>[$dmg*-1][?damage>0|<#ffd900>/<#ff5e5e>[(damage*((100-(mdef/1))*0.01))]][?breakerdamage>0|<#ffd900>/<#94a085>[breakerdamage]][?$stbc>0|<#ffd900>/<#ccff00>[(damagemin*0.4)]] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]...[?damage2timer>0|<.>{ <#a300ff>Weakened }] yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg else $dmg=$dmg*2 if ($sp<99) log <#ff209e>↗ | Your [?$sp=0|ranged][?$sp=1|<#a1a1a1>piercing] attack dealt <#ff209e>[$dmg*-1][?damage>0|<#ffd900>/<#ff5e5e>[(($dmg-damage-($dmg))*-1)]][?$stbc>0|<#ffd900>/<#ccff00>[(damagemin*0.4)]] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?damage2timer>0|<.>{ <#a300ff>Weakened }] if ($sp=99) log <#ff209e>↗ | Your arrow broke dealt <#ff209e>[$dmg*-1][?damage>0|<#ffd900>/<#ff5e5e>[(damage*((100-(mdef/1))*0.01))]][?breakerdamage>0|<#ffd900>/<#94a085>[breakerdamage]][?$stbc>0|<#ffd900>/<#ccff00>[(damagemin*0.4)]] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]...[?damage2timer>0|<.>{ <#a300ff>Weakened }] yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg yield 1 criticalhits $criticalhit=1 if (particles=1) spawn criticalanim if (bowtype=5 and $criticalhit=1) log <#abd9ff>↑ | You gained <#abd9ff>5% Luck! <#ff8900>(Alpha Bow Bonus) yield 5 luckboost yield 5 luck end if (bootstype=3 and specialB3crits<5 and $criticalhit=1) log <#55ff2f>↑ | Increased <#ffee00>Gold Coins drop by 25%! (<#ccff00>Pink Gold) yield 1 specialB3crits end if (bootstype=8 and $criticalhit=1) log <#b5b5b5>↑ | All <#b5b5b5>Spell Cooldowns ended! (<#ccff00>Critical)<#ff5e5e>↑ | You gained <#ff5e5e>10 Damage for 5 seconds! (<#ccff00>Critical) lose (ability1cool-1) ability1cool lose (ability2cool-1) ability2cool lose (ability3cool-1) ability3cool lose (ability4cool-1) ability4cool yield 5 specialB8timer yield 10 damage end end if (fracture>0 and chance((fracture*0.10)%) and fracturetimer=0) log <#98a60d>↑ | <#98a60d>Fracture has activated! | [?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] has lost <#b2ff18>[fracture] Defense for 10 seconds! lose (fractureval) fractureval yield 10 fracturetimer yield (fracture) fractureval yield (fractureval*-1) mdef end if (helmettype=1 and manualattacks>=2) log <#55ff2f>❤ | You gained <#55ff2f>[(maxphp*0.03)] HP! (<#ccff00>Scrap Health) yield (maxphp*0.03) php if (php>=maxphp) yield -(php-maxphp) php lose (manualattacks) manualattacks end if (helmettype=3 and specialH3MAs>5 and specialH3timer=0) log <#94a085>↑ | You gained <#94a085>[(damagetaken*0.07)] Breaker Damage for 8 seconds! (<#ccff00>Specialty) yield 8 specialH3timer yield (damagetaken*0.07) breakerdamageSH3 yield (damagetaken*0.07) breakerdamage lose (damagetaken) damagetaken lose (specialH3MAs) specialH3MAs end if (phpeffect>=4) log <#55ff2f>❤ | You gained <#55ff2f>[maxphp*0.01] HP! <#ff8900>(Alpha Armor Set Bonus) yield (maxphp*0.01) php if (php>=maxphp) yield -(php-maxphp) php end end if (arrowtype=5) yield -1 frostburnarrows if (arrowtype=4) yield -1 piercingarrows if (arrowtype=3) yield -1 poisonarrows if (chance(25%) and mhp>0) yield 10 monsterpoison log <#2dd71b>↑ | You <#2dd71b>Poisoned the opposing monster! (25% Chance)[?monsterpoison>10| - <#67ff3d>[monsterpoison] Combo!] end end if (arrowtype=2) yield -1 firearrows if (chance(15%) and mhp>0) yield -(monsterburn) monsterburn yield 3 monsterburn log <#ff6700>↑ | You <#ff6700>Ignited the opposing monster! (15% Chance) yield 1 faignites end end if (arrowtype=1) yield -1 regulararrows end end if (battleres>0 and arrowtype=0) toast <#ff0000>You have no arrows equipped! if (invisibilityWtimer>2) log <#bc45ff>↓ | Your attack missed... yield 4 bowtimer yield 1 bowtimerset yield 1 manualattacks lose (invisibilityWtimer) invisibilityWtimer lose (mac) mac yield 5 mac if (bowtype=1) hide bow1 show bow1C end if (bowtype=2) hide bow2 show bow2C end if (bowtype=3) hide bow3 show bow3C end if (bowtype=98) hide kbow show kbowC end if (bowtype=4) hide bow4 show bow4C end if (bowtype=5) hide bow5 show bow5C end end if (php>0 and mhp=0 and battleres>0) do battlewin with mhp end hidden *deathtickManager name:Death Tick Manager on deathcheck: if (php<1 and battleres>0) do playerdie with deathManager end hidden *monsteratkManager name:Monster Attack Manager on tick: if (battleres>0 and mhp>0) yield -1 mac if (mac=0) do playerhurt with battleManager2 if (monsterres=1 and chance(7%) and playeravoid=0 and monsterblind=0 and monsterabilitycool=0) do slimesp with specialMAManager if (monsterres=2 and chance(8%) and playeravoid=0 and monsterblind=0 and spellLock=0 and monsterabilitycool=0) do zombiesp with specialMAManager if (monsterres=3 and chance(15%) and playeravoid=0 and monsterblind=0 and monsterabilitycool=0) do witchsp with specialMAManager if (monsterres=4 and chance(10%) and playeravoid=0 and monsterblind=0 and monsterabilitycool=0 and refaidspcool=0) do refaidsp with specialMAManager if (monsterres=101 and chance(13%) and playeravoid=0 and monsterblind=0 and monsterabilitycool=0) do boss1sp with specialMAManager if (php<(maxphp*0.2) and specialC2cool=0 and chestplatetype=2 and php>1) lose (specialnum) specialnum yield 1 specialnum do special with specialeffectManager end end end hidden *specialnum name:Special Number hidden *specialeffectManager name:Special Effect Manager on special: if (specialnum=1) $defense=0 $shield=0 yield 60 specialC2cool if (helmettype=2) $defense=$defense+2 $shield=$shield+7 end if (chestplatetype=2) $defense=$defense+2 $shield=$shield+7 end if (leggingstype=2) $defense=$defense+2 $shield=$shield+7 end if (bootstype=2) $defense=$defense+2 $shield=$shield+7 end yield ($defense) defense yield ($defense) defenseboost yield ($shield) shield log <#b2ff18>↑ | You're low on <#27ff5f>HP, gaining <#b2ff18>[$defense] Defense and <#bccbc6>[$shield]% Shield! (<#ccff00>Metallic Mending) end end hidden *specialMAManager name:Special Monster Attack Manager on slimesp: log <#73af55>↓ | <#73af55>The slime shoots some slime at your face.<.>The slime deals <#ff0000>1 damage! yield -1 php yield 3 monsterabilitycool end on zombiesp: log <#73af55>↓ | <#73af55>The zombie vomits some toxic sludge right at your spell bag!<.>All <#b5b5b5>Spell Cooldowns are <#ff0000>locked for 3 seconds! lose spellLock lose spellLocktimer yield 1 spellLock yield 3 spellLocktimer yield 8 monsterabilitycool end on witchsp: $potion=random(1,2) if ($potion=1 and damage2timer=0) log <#a300ff>↓ | The witch throws a <#a300ff>Weakening Potion at you!<.>You lost <#ff5e5e>50% Damage for 15 seconds! yield 1 damagedebuff lose damage2timer yield 15 damage2timer show wedebuff yield 5 monsterabilitycool else if ($potion=2 and invisibilityWtimer=0) $wait=random(4,7) log <#add19b>↓ | The witch drinks an <#add19b>Invisibility Potion!<.>Don't attack the witch until it runs out! lose (invisibilityWtimer) invisibilityWtimer yield ($wait) invisibilityWtimer lose (mac) mac yield ($wait+random(3,5)) mac lose (attacked) attacked lose (missed) missed yield 10 monsterabilitycool else log <#00ff42>↓ | The witch drinks a <#00ff42>Health Potion!<.>The witch regained <#bc45ff>25 HP! yield 25 mhp yield 3 monsterabilitycool end end on refaidsp: if (particles=1) spawn chompanim yield 10 refaidspcool $dmg=round((random(22,37)*0.75)*-1) yield ($dmg) php yield ($dmg*-1) mhp log <#274048>↓ | The refaid bites you with its <#274048>Leeching Fangs!<.><#bc45ff>↓ | The refaid regained <#bc45ff>[$dmg*-1] HP!<.><#ff0000>↓ | You took <#ff0000>[$dmg*-1] damage! if (php=0) do playerdie with deathManager end on boss1sp: if (chance(50%) and playershockwave=0) log Ghampohn hits you with a shockwave! log <#fff700>↓ | Your manual attack is now <#fff700>frozen for 3 seconds! yield 1 playershockwave yield 3 shockwavetimer else if (playerearthquake=0) log Ghampohn stomps upon the earth and causes an earthquake! log <#ad4b00>↓ | Using your spells will now <#ff0000>hurt you for 8 seconds! yield 1 playerearthquake yield 8 earthquaketimer end end on witchca: $dmg=((((random(30,40)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1.25))*0.01)+(rebound*1.5)) yield ($dmg) php log <#add19b>↘ | The witch counter-attacks you and deals <#ff3838>[$dmg*-1] damage! if (rebound>0) log <#e1c642>↑ | The witch took <#e1c642>[(rebound*2)] damage! (<#e1c642>Rebound) yield -(rebound*2) mhp end end on mdmgcalc: if (shield>0) $dmg=mdmg $ss=shield yield round($dmg/2) shield $dmg=$dmg+($ss-shield) log <#bccbc6>↘ | [?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]'s attack dealt <#bccbc6>[$ss-shield]% damage to your <#bccbc6>Shield! end end hidden *mburnManager name:Monster Burning Manager on tick:if (monsterburn>0 and battleres>0 and mhp>0) do mburn with specialDMGManager hidden *mpoisonManager name:Monster Poison Manager on tick:if (monsterpoison>0 and battleres>0 and mhp>0) do mpoison with specialDMGManager hidden *specialDMGManager name:Special Damage Manager on mburn: if (round(maxmhp/14)>0) log <#ff8800>↗ | <#ff8800>[?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] was burned for [round(maxmhp/14)] damage! yield -(round(maxmhp/14)) mhp yield round(maxmhp/14) firearrowdmg yield -1 monsterburn if (particles=1) spawn burnanim if (mhp=0 and battleres>0) do battlewin with mhp else log <#ff8800>↗ | <#ff8800>[?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] was burned for 1 damage! yield -1 mhp yield 1 firearrowdmg yield -1 monsterburn if (particles=1) spawn burnanim if (mhp=0 and battleres>0) do battlewin with mhp end end on mpoison: if (monsterres<101) if (round(maxmhp/45)>0) log <#29c619>↗ | <#29c619>[?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] was poisoned for [round(maxmhp/45)] damage! yield -(round(maxmhp/45)) mhp yield round(maxmhp/45) poisonarrowdmg yield -1 monsterpoison if (particles=1) spawn poisonanim if (mhp=0 and battleres>0) do battlewin with mhp else log <#29c619>↗ | <#29c619>[?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] was poisoned for 1 damage! yield -1 mhp yield 1 poisonarrowdmg yield -1 monsterpoison if (particles=1) spawn poisonanim if (mhp=0 and battleres>0) do battlewin with mhp end else log <#29c619>Ghampohn is immune to poison! yield -1 monsterpoison end end hidden /* uncommon drops: 1/5 to 1/19 rare drops: 1/20 to 1/100 epic drops: 1/101 to 1/1000 */ *lootManager name:Loot Manager on getloot: if (labyrinthres=0) if (damage3timer>0) yield -(damage3timer-1) damage3timer yield 1 php yield -(battleres) battleres yield -(mac) mac hide tag:battlebutton show tag:main show selloption show forgeview if (monsterres=1) do coincalc with lootManager $loot1=coinscalcd if (dn=1 and dealtype=1 and slmDkills¢ | Your <#ff1962>Kill Slimes Deal has been completed! yield -(monsterres) monsterres if (xpboost=0) yield round((20+((level-1)*3))*1) levelxp if (xpboost=1) yield round((20+((level-1)*3))*1.1) levelxp yield 1 slimeskilled log <.>Gained <#ffee00>[$loot1] Coins yield ($loot1) coins if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢ | Your <#ff1962>Get Coins Deal has been completed! $loot2=random(1,2) if ($loot2>0) log <.>Gained <#ce8229>[$loot2] Wood Scrap[?$loot2>1|s] yield ($loot2) woodscraps $chance=random(1,5) if ($chance=1) $loot3=random(1,3) log <#a5ff11>Uncommon Drop | 1/5 Chance<.><#a5ff11>Gained <#0c7f00>[$loot3] Gooey Powder yield ($loot3) weakpowder end $chance=random(1,12) if ($chance=1) log <#a5ff11>Uncommon Drop | 1/12 Chance<.><#a5ff11>Gained <#99622b>1 Wooden Pickaxe yield 1 pick1I yield pick1E end end if (monsterres=2) do coincalc with lootManager $loot1=coinscalcd if (dn=2 or dn=3 and dealtype=1 and zomDkills¢ | Your <#ff1962>Kill Zombies Deal has been completed! yield -(monsterres) monsterres if (xpboost=0) yield round((35+((level-1)*4))*1) levelxp if (xpboost=1) yield round((35+((level-1)*4))*1.1) levelxp yield 1 zombieskilled log <.>Gained <#ffee00>[$loot1] Coins yield ($loot1) coins if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢ | Your <#ff1962>Get Coins Deal has been completed! $fiber=random(1,2) $feather=random(0,2) $cloth=random(1,2) if ($fiber>0) log <.>Gained <#649751>[$fiber] Fiber yield ($fiber) fiber if ($feather>0) log <.>Gained <#e8e8e8>[$feather] Feather[?$feather>1|s] yield ($feather) feathers if ($cloth>0) log <.>Gained <#0033be>[$cloth] Cloth yield ($cloth) cloth $chance=random(1,100) if ($chance=1) log <#00dbff>Rare Drop | 1/100<.><#00dbff>Gained <#d8d8d8>1 Bone Knife yield 1 knife1I yield 1 knife1E yield 1 rifound if (dn=5 and dealtype=1 and rlD¢ | Your <#ff1962>Get Rare Drops Deal has been completed! end end if (monsterres=3) do coincalc with lootManager $loot1=coinscalcd if (dn=4 and dealtype=1 and wtcDkills¢ | Your <#ff1962>Kill Witches Deal has been completed! yield -(monsterres) monsterres if (xpboost=0) yield round((90+((level-1)*6))*1) levelxp if (xpboost=1) yield round((90+((level-1)*6))*1.1) levelxp yield 1 witcheskilled log <.>Gained <#ffee00>[$loot1] Coins yield ($loot1) coins if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢ | Your <#ff1962>Get Coins Deal has been completed! $sugar=random(0,3) if ($sugar>0) log <.>Gained <#bab9cc>[$sugar] Sugar yield ($sugar) sugar $chance=random(1,8) if ($chance=1) log <#a5ff11>Uncommon Drop | 1/8 Chance<.><#a5ff11>Gained <#27ff5f>1 Health Potion yield 1 weakpotion2 end $chance=random(1,15) if ($chance=1) log <#a5ff11>Uncommon Drop | 1/15 Chance<.><#a5ff11>Gained <#a300ff>1 Weakening Potion yield 1 weakeningpotion end $chance=random(1,100) if ($chance=1) log <#00dbff>Rare Drop | 1/100 Chance<.><#00c1e1>Gained <#572d71>1 Ragged Cloaks yield 1 raggedcloaks yield 1 rclkE yield 1 rifound if (dn=5 and dealtype=1 and rlD¢ | Your <#ff1962>Get Rare Drops Deal has been completed! end $chance=random(1,100) if ($chance=1) log <#00dbff>Rare Drop | 1/100 Chance<.><#00c1e1>Gained <#572d71>1 Ragged Shoes yield 1 raggedshoes yield rshsE yield 1 rifound if (dn=5 and dealtype=1 and rlD¢ | Your <#ff1962>Get Rare Drops Deal has been completed! end $chance=random(1,90) if ($chance=1) log <#00dbff>Rare Drop | 1/90 Chance<.><#00c1e1>Gained <#f9f549>1 Shining Necklace yield 1 shiningnecklace yield shnE yield 1 rifound if (dn=5 and dealtype=1 and rlD¢ | Your <#ff1962>Get Rare Drops Deal has been completed! end $chance=random(1,75) if ($chance=1) log <#00dbff>Rare Drop | 1/75 Chance<.><#00c1e1>Gained <#12d8a9>1 EP Ring Piece yield 1 epringpieces yield 1 rifound if (dn=5 and dealtype=1 and rlD¢ | Your <#ff1962>Get Rare Drops Deal has been completed! end $chance=random(1,50) if ($chance=1 and ability4bought=0) log <#00dbff>Rare Find | 1/50 Chance<.><#00c1e1>Gained the <#c9ff5d>Trained Mind Spell yield 1 rcifound yield 1 ability4bought if (dn=5 and dealtype=1 and rlD¢ | Your <#ff1962>Get Rare Drops Deal has been completed! end end if (monsterres=4) do coincalc with lootManager $loot1=coinscalcd if (dn=7 and dealtype=1 and rfdDkills¢ | Your <#ff1962>Kill Refaids Deal has been completed! yield -(monsterres) monsterres if (xpboost=0) yield round((375+(level*11))*1) levelxp if (xpboost=1) yield round((375+(level*11))*1.1) levelxp yield 1 refaidskilled log <.>Gained <#ffee00>[$loot1] Coins yield ($loot1) coins if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢ | Your <#ff1962>Get Coins Deal has been completed! $bone=random(0,2) if ($bone>0) log <.>Gained <#d8d8d8>[$bone] Bone[?$bone>1|s] yield ($bone) bones $fang=random(0,1) if ($fang>0) log <.>Gained <#85154a>1 Unstable Fang yield ($fang) unstablefang $chance=random(1,150) if ($chance=1) log <#00dbff>Rare Drop | 1/150<.><#00c1e1>Gained <#dbffa6>1 Broken Orb yield 1 brokenorbs yield 1 rifound if (dn=5 and dealtype=1 and rlD¢ | Your <#ff1962>Get Rare Drops Deal has been completed! end end if (monsterres=5) do coincalc with lootManager $loot1=coinscalcd if (dn=9 and dealtype=1 and hntDkills¢ | Your <#ff1962>Kill Haunts Deal has been completed! yield -(monsterres) monsterres if (xpboost=0) yield round((1100+(level*15))*1) levelxp if (xpboost=1) yield round((1100+(level*15))*1.1) levelxp yield 1 hauntskilled log <.>Gained <#ffee00>[$loot1] Coins yield ($loot1) coins if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢ | Your <#ff1962>Get Coins Deal has been completed! $gas=random(0,2) if ($gas>0) log <.>Gained <#51923e>[$gas] Ghostly Gas yield ($gas) ghostlygas $chance=random(1,166) if ($chance=1) log <#d457ff>Epic Drop | 1/166<.><#d457ff>Gained <#ff682f>1 Echo Piece yield 1 echopieces yield 1 rifound if (dn=5 and dealtype=1 and rlD¢ | Your <#ff1962>Get Rare Drops Deal has been completed! end $chance=random(1,166) if ($chance=1) log <#d457ff>Epic Drop | 1/166<.><#d457ff>Gained <#2342a3>1 Pluto Piece yield 1 plutopieces yield 1 rifound if (dn=5 and dealtype=1 and rlD¢ | Your <#ff1962>Get Rare Drops Deal has been completed! end $chance=random(1,166) if ($chance=1) log <#d457ff>Epic Drop | 1/166<.><#d457ff>Gained <#d7288b>1 Shattered Piece yield 1 shatteredpieces yield 1 rifound if (dn=5 and dealtype=1 and rlD¢ | Your <#ff1962>Get Rare Drops Deal has been completed! end end if (luckboost>0) lose (luckboost) luck lose luckboost end if (defenseboost>0) lose (defenseboost) defense lose defenseboost end if (reboundboost>0) lose (reboundboost) rebound lose reboundboost end if (fractureboost>0) lose (fractureboost) fracture lose fractureboost end lose (invisibilityWtimer) invisibilityWtimer else if (damage3timer>0) yield -(damage3timer-1) damage3timer yield 1 php yield -(battleres) battleres yield -(mac) mac yield 1 lroomgo do getloot with bosslootManager if (monsterres=98) do coincalc with lootManager $c=coinscalcd show coollroom yield -(monsterres) monsterres if (xpboost=0) yield round((200+(level*6)+round(slimeskilled/15))*1) levelxp if (xpboost=1) yield round((200+(level*6)+round(slimeskilled/15))*1.1) levelxp log <.>Stored <#ffee00>[$c] Coins yield ($c) coinsST if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢ | Your <#ff1962>Get Coins Deal has been completed! if (chance(50+(luck/10)%)) $d1=round(random(2,5)+(lroom*0.4)) log <.>Stored <#ffe773>[$d1] Sand yield ($d1) sandST end if (chance(70+(luck/10)%)) $d2=round(random(5,10)+(lroom*0.40)) log <.>Stored <#838383>[$d2] Steel Bars yield ($d2) steelbarsST end if (chance(30+(luck/10)%)) $d3=round(random(5,10)+(lroom*0.35)) log <.>Stored <#f9eb1b>[$d3] Gold Bars yield ($d3) goldbarsST end if (chance(25+(luck/10)%)) $d4=round(random(2,5)+(lroom*0.1)) log <.>Stored <#d5c4a5>[$d4] Bones yield ($d4) bonesST end if (lfloor>1) if (chance(50+(luck/10)%)) $dmh=round(random(1,2)+(lroom*0.1)) log <.>Stored <#838383>[$dmh] Metal Bars yield ($dmh) metalhandlesST end if (chance(50+(luck/10)%)) $d5=round(random(3,5)+(lroom*0.2)) log <.>Stored <#42ff2f>[$d5] Emerald Ore yield ($d5) emeraldoreST end if (chance(50+(luck/10)%)) $d6=round(random(4,8)+(lroom*0.2)) log <.>Stored <#00d7e1>[$d6] Frost Arrows yield ($d6) frostarrowsST end if (chance(25+(luck/10)%)) $d7=random(2,3) log <#a5ff11>Uncommon Find! ([25+(luck/10)]%)<.>Stored <#00fff0>[$d7] Diamonds yield ($d7) diamondsST end end if (lfloor>2) if (chance(3+(luck/10)%)) $d8=round(random(1,2)*lfloor) log <#00dbff>Rare Drop! ([3+(luck/10)]%)<.>Stored <#fff500>[$d8] 1K-Token[?$d8>1|s] yield ($d8) 1KtokensST end if (chance(10+(luck/10)%)) $d9=round(random(1,2)*lfloor) log <#00dbff>Rare Drop! ([10+(luck/10)]%)<.>Stored <#f5ff8b>[$d9] White Essence[?$d9>1|s] yield ($d9) whiteEssencesST end end do lootrecap with labyrinthManager2 if (luckboost>0) lose (luckboost) luck lose luckboost end if (defenseboost>0) lose (defenseboost) defense lose defenseboost end if (reboundboost>0) lose (reboundboost) rebound lose reboundboost end end end end on coincalc: lose coinscalcd if (specialB3crits=0) if (monsterres=1) yield random(5,10) coinscalcd if (monsterres=2) yield random(15,35) coinscalcd if (monsterres=3) yield random(45,60) coinscalcd if (monsterres=4) yield random(80,115) coinscalcd if (monsterres=5) yield random(130,210) coinscalcd if (monsterres=98) yield round(random(10,20)+(lroom*35)) coinscalcd if (monsterres=101) yield random(450,805) coinscalcd end if (specialB3crits>0) if (monsterres=1) yield (random(5,10)*((specialB3crits*5)/12.5)) coinscalcd if (monsterres=2) yield (random(15,35)*((specialB3crits*5)/12.5)) coinscalcd if (monsterres=3) yield (random(45,60)*((specialB3crits*5)/12.5)) coinscalcd if (monsterres=4) yield (random(80,115)*((specialB3crits*5)/12.5)) coinscalcd if (monsterres=5) yield (random(130,210)*((specialB3crits*5)/12.5)) coinscalcd if (monsterres=98) yield (round(random(10,20)+(lroom*35))*((specialB3crits*5)/12.5)) coinscalcd if (monsterres=101) yield (random(450,805)*((specialB3crits*5)/12.5)) coinscalcd end end hidden //labyrinth collects *coinsST tag:stored hidden *sandST tag:stored hidden *steelbarsST tag:stored hidden *goldbarsST tag:stored hidden *bonesST tag:stored hidden *metalhandlesST tag:stored hidden *emeraldoreST tag:stored hidden *frostarrowsST tag:stored hidden *diamondsST tag:stored hidden *1KtokensST tag:stored hidden *whiteEssencesST tag:stored hidden //back to loot *bosslootManager name:Boss Loot Manager on getloot: if (monsterres=101) if (luckboost>0) lose (luckboost) luck lose luckboost end log <#a6ac00>Final Labyrinth Time: [timeminutesL]:[?timesecondsL<10|0[timesecondsL]][?timesecondsL>9|[timesecondsL]] do lrecord with timesecondsRL1 if (dn=8 and dealtype=1 and b1Dkills¢ | Your <#ff1962>Kill Ghampohns Deal has been completed! if (xpboost=0) yield round((3000+(level*10)+round(boss1killed/15))*1) levelxp if (xpboost=1) yield round((3000+(level*10)+round(boss1killed/15))*1.1) levelxp yield 1 boss1killed do coincalc with lootManager $loot1=coinscalcd log <.>Gained <#ffee00>[$loot1] Coins yield ($loot1) coins if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢ | Your <#ff1962>Get Coins Deal has been completed! /* if (ccratesL>0 or uccratesL>0) yield (ccratesL) commoncrate yield (uccratesL) uncommoncrate log Collected your stored crates! log <.>Collected <#924f00>[ccratesL] Common Crate[?ccratesL>1|s] log <.>Collected <#419200>[uccratesL] Uncommon Crate[?uccratesL>1|s] end */ log You're also left with an <#ff8e0b>Alpha Crate... log <#ff0063>The Alpha Labyrinth is now on cooldown for 25 minutes! if (l1damageboost>0) yield -(l1damageboost) damage yield 1 labyrinth1beatens yield 1 alphacrate yield -(labyrinth1cool) labyrinth1cool yield 1 labyrinth1cool yield -(timesecondsL1C) timesecondsL1C yield -(timeminutesL1C) timeminutesL1C yield 25 timeminutesL1C yield -(phpLbuffres) phpregen yield -(shieldLbuffres) shield yield -(fractureLbuffres) fracture yield -(phpLbuffres) phpLbuffres yield -(shieldLbuffres) shieldLbuffres yield -(fractureLbuffres) fractureLbuffres yield -(battleres) battleres yield -(labyrinthres) labyrinthres yield -(mac) mac yield -(mhp) mhp hide tag:battlebutton show tag:main show selloption show forgeview hide mhp lose monsterres end end hidden *deathManager name:Player Death Manager on playerdie: if (ringon=1 and ringtype=1 and chance(33%)) yield (maxphp/4) php log <#59ff58>↑ | You were <#59ff58>revived with <#55ff2f>[maxphp/4] HP! (<#ccff00>Revenant Revival) $revived=1 end if (labyrinthres=0 and $revived=0) yield -(battleres) battleres yield -(mac) mac yield -(mhp) mhp hide tag:battlebutton show tag:main show selloption show forgeview hide mhp do deathquip with deathManager2 end if (monsterres>100 and labyrinthres>0 and $revived=0) yield -(battleres) battleres yield -(labyrinthres) labyrinthres yield -(monsterres) monsterres yield -(mac) mac yield -(mhp) mhp yield -(ccratesL) ccratesL yield -(uccratesL) uccratesL yield -(labyrinth1cool) labyrinth1cool yield 1 labyrinth1cool yield -(timesecondsL1C) timesecondsL1C yield -(timeminutesL1C) timeminutesL1C yield 25 timeminutesL1C yield -(phpLbuffres) phpregen yield -(shieldLbuffres) shield yield -(fractureLbuffres) fracture yield -(phpLbuffres) phpLbuffres yield -(shieldLbuffres) shieldLbuffres yield -(fractureLbuffres) fractureLbuffres hide tag:battlebutton show tag:main show selloption show forgeview hide mhp do rodhide with fishManager3 if (l1damageboost>0) yield -(l1damageboost) damage log <#ff0000>⚠ | <#ff0000>You lost to Ghampohn's wrath and got kicked out of the Labyrinth... log <.>Lost all your collected crates! log <#ff0063>The Alpha Labyrinth is now on cooldown for 25 minutes! else if (labyrinthres>0 and $revived=0) yield -1 lleave if (lleave>0) if (damage3timer>0) yield -(damage3timer-1) damage3timer log <#ff0000>⚠ | <#ff0000>You lost the battle and got pushed back 3 rooms... log <.>If you lose <#ff0000>[lleave] more time[?lleave>1|s], you'll get kicked out of the Labyrinth! yield -(mac) mac yield -(mhp) mhp yield -3 lroom show coollroom if (lroom=0) yield 1 lroom if (labyrinthres=4 and rodout=0) yield 1 rodout hide mhp yield 1 lroomgo show coollroom yield -(battleres) battleres yield 1 php else if ($revived=0) yield -(battleres) battleres yield -(labyrinthres) labyrinthres yield -(mac) mac yield -(mhp) mhp yield -(ccratesL) ccratesL yield -(uccratesL) uccratesL yield -(labyrinth1cool) labyrinth1cool yield 1 labyrinth1cool yield -(timesecondsL1C) timesecondsL1C yield -(timeminutesL1C) timeminutesL1C yield 25 timeminutesL1C yield -(phpLbuffres) phpregen yield -(shieldLbuffres) shield yield -(fractureLbuffres) fracture yield -(phpLbuffres) phpLbuffres yield -(shieldLbuffres) shieldLbuffres yield -(fractureLbuffres) fractureLbuffres hide tag:battlebutton show tag:main show selloption show forgeview hide mhp do rodhide with fishManager3 if (l1damageboost>0) yield -(l1damageboost) damage log <#ff0000>⚠ | <#ff0000>You lost three times and got kicked out of the Labyrinth... log <.>Lost all your collected crates! log <#ff0063>The Alpha Labyrinth is now on cooldown for 25 minutes! end end if (luckboost>0 and $revived=0) lose (luckboost) luck lose luckboost end if (defenseboost>0 and $revived=0) lose (defenseboost) defense lose defenseboost end if (reboundboost>0 and $revived=0) lose (reboundboost) rebound lose reboundboost end /* if (monsterres=1) yield -(monsterres) monsterres $loot1=(random(10,20)*-1) log <.>Lost <#ffee00>[($loot1*-1)] Coins... yield ($loot1) coins end if (monsterres=2) yield -(monsterres) monsterres $loot1=(random(30,60)*-1) log <.>Lost <#ffee00>[($loot1*-1)] Coins... yield ($loot1) coins end if (monsterres=3) yield -(monsterres) monsterres $loot1=(random(45,80)*-1) log <.>Lost <#ffee00>[($loot1*-1)] Coins... yield ($loot1) coins end if (monsterres=4) yield -(monsterres) monsterres $loot1=(random(75,250)*-1) log <.>Lost <#ffee00>[($loot1*-1)] Coins... yield ($loot1) coins end if (monsterres=5) yield -(monsterres) monsterres $loot1=(random(675,1000)*-1) log <.>Lost <#ffee00>[($loot1*-1)] Coins... yield ($loot1) coins end if (monsterres=98) yield -(monsterres) monsterres $loot1=(random(253,509)*-1) log <.>Lost <#ffee00>[($loot1*-1)] Coins... yield ($loot1) coins end */ end hidden *deathManager2 name:Player Death Manager 2 on deathquip: yield 1 deaths $line=random(1,27) if ($line=1) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>[?helmeton=0|You should've worn a helmet.][?helmeton=1|You should've worn a better helmet.] if ($line=2) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>Those are MY coins! if ($line=3) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>You can do better than that. if ($line=4) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>Did you forget to wait for your HP to regerate? if ($line=5) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>That... could've been better. if ($line=6) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>Try a little harder. if ($line=7) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>so sad if ($line=8) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>Dude, I have a sick idea. I should add a death counter to this game. Actually, here's an interesting fact. Before v0.08, this line of text said that a death counter was present in this game. Well, it never was, but it is now! (ever since v0.08 Part 1) Anyways, go outside or something. if ($line=9) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>You stink! if ($line=10) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>You had a good run. if ($line=11) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>gg if ($line=12) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>Run out of arrows? if ($line=13) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>I've had worse. if ($line=14) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>Sounds like a major skill issue. if ($line=15) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>Here's a tip: get good if ($line=16) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>You died! if ($line=17) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>AAAAAAAAAAAAAAAAAAAAAAA if ($line=18) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>I'm still three steps ahead of you. if ($line=19) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>You are not very smart. if ($line=20) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>Imagine being so bad at a game that you die. if ($line=21) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>[?deaths=1|First time?][?deaths>1|Good to see you again.][?deaths>999| Also holy shit stop dying so much] if ($line=22) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>How's the family doing? if ($line=23) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>Go outside. if ($line=24) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>Get real bro if ($line=25) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>Maybe these games aren't your cup of tea. if ($line=26) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>If you wish to defeat me, train for another 300 years. if ($line=27) log <#ff0000>⚠ | <#ff0000>You lost the battle...<.><#b4b4b4>WHAT A DISAPPOINTMENT. end hidden *fishzombies hidden *haul name:Haul hidden *smallfishroll name:Small Fish Item Roll hidden *largefishroll name:Large Fish Item Roll hidden *plantroll name:Plant Item Roll hidden *trashroll name:Trash Item Roll hidden *rarefishroll name:Rare Fish Item Roll hidden *rareplantroll name:Rare Plant Item Roll hidden *fishManager name:Fishing Manager on catchfish: do rodhide with fishManager3 yield 1 rodout if (chance(99.5%)) yield 1 catches $rolled=0 $totalweight=smallfishroll+largefishroll+rarefishroll+plantroll+rareplantroll+trashroll $randomweight=random(1,$totalweight) if ($randomweight<=smallfishroll) $random=random(1,2) if (chance(rodmagnet+rodmagnetbuff%)) $amt=2 else $amt=1 end if ($random=1) log <.>Caught <#a1bdc7>[$amt] Sardine[?$amt>1|s] yield ($amt) smallfish if (dn=1 and dealtype=2 and sfDfishes=sfDfishesreq) log <#ff1962>¢ | Your <#ff1962>Catch Sardines Deal has been completed! end if ($random=2) log <.>Caught <#979797>[$amt] Salmon yield ($amt) salmon if (dn=2 and dealtype=2 and samDfishes=samDfishesreq) log <#ff1962>¢ | Your <#ff1962>Catch Salmon Deal has been completed! end $rolled=1 end $totalweight=$totalweight-smallfishroll $randomweight=random(1,$totalweight) $caught=0 if ($randomweight<=largefishroll and $rolled=0 and rodtype>1) $random=random(1,2) if (chance(rodmagnet+rodmagnetbuff%)) $amt=2 else $amt=1 end if ($random=1) log <.>Caught <#42b3cd>[$amt] Tuna yield ($amt) tuna end if ($random=2) log <.>Caught <#ff9494>[$amt] Red Mullet[?$amt>1|s] yield ($amt) mediumfish end $rolled=1 end $totalweight=$totalweight-largefishroll $randomweight=random(1,$totalweight) $caught=0 if ($randomweight<=rarefishroll and $rolled=0) $random=random(1,2) if (chance(rodmagnet+rodmagnetbuff%)) $amt=2 else $amt=1 end if ($random=1 and weather=1) log <.>Caught <#e2b109>[$amt] Pufferfish yield ($amt) pufferfish yield 1 rarefishcatches $caught=1 end if ($random=2 and weather=3) log <.>Caught <#e2b109>[$amt] Eel[?$amt>1|s] yield ($amt) eels yield 1 rarefishcatches $caught=1 end if ($caught=1) $rolled=1 end $totalweight=$totalweight-rarefishroll $randomweight=random(1,$totalweight) if ($randomweight<=plantroll and $rolled=0) $random=random(1,2) if (chance(rodmagnet+rodmagnetbuff%)) $amt=2 else $amt=1 end if ($random=1) $sw=random(1,2) log <.>Caught <#4fdb27>[$sw+$amt] Seaweed yield ($sw+$amt) seaweed if (dn=3 and dealtype=2 and swDfishes=swDfishesreq) log <#ff1962>¢ | Your <#ff1962>Catch Seaweed Deal has been completed! if (rodtype=99 and weather=3 and chance(25%)) $bait=random(2,3) log <.>Caught <#e72eb5>[$bait] Bait yield ($bait) bait end end if ($random=2) log <.>Caught <#bdd03c>[$amt] Kelp yield ($amt) kelp end $rolled=1 end $totalweight=$totalweight-plantroll $randomweight=random(1,$totalweight) if ($randomweight<=rareplantroll and $rolled=0) $random=random(1,1) if (chance(rodmagnet+rodmagnetbuff%)) $amt=3 else $amt=1 end if ($random=1) log <.>Caught <#ce70ec>[$amt] Coral yield ($amt) coral end $rolled=1 end $totalweight=$totalweight-rareplantroll $randomweight=random(1,$totalweight) if ($randomweight<=trashroll and $rolled=0) $random=random(1,2) if (chance(rodmagnet+rodmagnetbuff%)) $amt=2 else $amt=1 end if ($random=1) log <.>Caught <#ebebeb>[$amt] Paper yield ($amt) paper end if ($random=2) log <.>Caught <#515151>[$amt] Trash yield ($amt) trash end $rolled=1 end if (haul=0) do rarefinds with fishManager2 else log <#bc45ff>⚔ | A <#bc45ff>Zombie jumps at you from the water! yield 5 mac yield 2 monsterres yield 1 fishzombies do rodhide with fishManager3 do battle with battleManager end if (fishleft=1) yield 1 lroomgo show coollroom hide showfishleft yield -1 fishleft else if (reelsleft>0) if (reelsleft>1) log You tried reeling in your fishing rod, but it kept holding back. Try again! if (reelsleft=1) log You tried reeling in your fishing rod, and it worked! log (give possible items here) yield 1 lroomgo show coollroom end yield -1 reelsleft end end on fishbite: if (rodscare<6) lose (rodset) rodset yield 1 rodset if (bobberon=1 and bobbertype=1) yield 1 rodset if (rodtype=1) hide rod1C show rod1 end if (rodtype=2) hide rod2C show rod2 end if (rodtype=3) hide rod3C show rod3 end if (rodtype=4) hide rod4C show rod4 end if (rodtype=99) hide rodCC show rodC end if (rodtype>0) log <#aae300>↑ | <#aae300>Something bit on your bobber! lose (haul) haul lose (smallfishroll) smallfishroll lose (largefishroll) largefishroll lose (rarefishroll) rarefishroll lose (plantroll) plantroll lose (rareplantroll) rareplantroll lose (trashroll) trashroll yield 80 smallfishroll yield 45 largefishroll yield 20 rarefishroll yield 60 plantroll yield 15 rareplantroll yield 30 trashroll $comp=0 if (rodtype=3 or rodtype=4) $comp=1 if (baiton=1 and baittype=2 and $comp=1) yield -20 smallfishroll if (baiton=1 and baittype=2 and $comp=1) yield -20 largefishroll if (baiton=1 and baittype=2 and $comp=1) yield -10 rarefishroll end else if (rodtype>0) log <#aae300>↓ | <#aae300>You were too aggressive and the incoming creature was scared away... if (labyrinthres=4) yield -1 bhp end lose rodscare lose rodtimer end end on losefish: do rodhide with fishManager3 yield 1 rodout if (rodtype>0) if (reelsleft=0) if (haul=0) log <#84b000>↓ | <#84b000>The creature swam away... if (labyrinthres=4) yield -1 bhp if (haul=1) if (smallfish>0) $sf=random(2,4) log <#84b000>↓ | <#84b000>The force of the creature pulls you into the water, and you lose a handful of fish! if ($sf>0) log <.>Lost <#a1bdc7>[$sf] Sardines... lose ($sf) smallfish lose (haul) haul end end else log You're pulled into a battle after failing to reel in the bobber... hide coollroom lose lroomgo yield 3 lmtrigger lose monsterres lose macset yield random(3,5) macset yield (macset) mac yield 98 monsterres hide nextlroom lose mhp lose maxmhp if (lfloor=1) yield round(random(400,580)) mhp if (lfloor>1) yield round(random(400,580)*lfloor/1.5) mhp yield (mhp) maxmhp yield -10 bhp do rodhide with fishManager3 do battle with battleManager //it took 2.5 fucking hours to get this thing working do you know how bad this is i hate igm aaaaaaaaaAAAAAAAAAAAAAAAAAA end end end on haulset: log <#3ec51b>⚠ | <#3ec51b>The creature in the water is resisting! Reel in again! lose rodset yield 2 rodset if (bobberon=1 and bobbertype=1) yield 1 rodset yield 1 haul end hidden *fishManager2 name:Fishing Manager 2 on rarefinds: $rc=0 $tb=0 if (baiton=1 and baittype=2) $tb=1 if (!rodtype=3 or !rodtype=4) $tb=0 $chance=random(1,75) if ($chance=1) log <#00dbff>Rare Catch | 1/75<.><#00c1e1>Caught <#1fca1f>1 Four-Leaf Clover yield 1 clovers yield 1 rfifound if (dn=4 and dealtype=2 and riDfishes¢ | Your <#ff1962>Catch Rare Items Deal has been completed! $rc=1 end $chance=random(1,25) if ($chance=1) log <#00dbff>Rare Catch | 1/25<.><#00c1e1>Caught <#924f00>1 Common Crate yield 1 commoncrate yield 1 rfifound if (dn=4 and dealtype=2 and riDfishes¢ | Your <#ff1962>Catch Rare Items Deal has been completed! if (dn=5 and dealtype=2 and ccDfishes¢ | Your <#ff1962>Catch Common Crates Deal has been completed! $rc=1 end $chance=random(1,80) if ($chance=1 and rodtype>1) log <#00dbff>Rare Catch | 1/80<.><#00c1e1>Caught <#419200>1 Uncommon Crate yield 1 uncommoncrate yield 1 rfifound if (dn=4 and dealtype=2 and riDfishes¢ | Your <#ff1962>Catch Rare Items Deal has been completed! if (dn=6 and dealtype=2 and uccDfishes¢ | Your <#ff1962>Catch Uncommon Crates Deal has been completed! $rc=1 end $chance=random(1,70) if ($chance=1) log <#00dbff>Rare Catch | 1/70<.><#00c1e1>Caught <#97601e>1 Scrapped Helmet yield 1 scrappedhelmet yield 1 rfifound if (dn=4 and dealtype=2 and riDfishes¢ | Your <#ff1962>Catch Rare Items Deal has been completed! $rc=1 end $chance=random(1,70) if ($chance=1) log <#00dbff>Rare Catch | 1/70<.><#00c1e1>Caught <#97601e>1 Scrapped Chestplate yield 1 scrappedchestplate yield 1 rfifound if (dn=4 and dealtype=2 and riDfishes¢ | Your <#ff1962>Catch Rare Items Deal has been completed! $rc=1 end $chance=random(1,70) if ($chance=1) log <#00dbff>Rare Catch | 1/70<.><#00c1e1>Caught <#97601e>1 Scrapped Leggings yield 1 scrappedleggings yield 1 rfifound if (dn=4 and dealtype=2 and riDfishes¢ | Your <#ff1962>Catch Rare Items Deal has been completed! $rc=1 end $chance=random(1,70) if ($chance=1) log <#00dbff>Rare Catch | 1/70<.><#00c1e1>Caught <#97601e>1 Scrapped Boots yield 1 scrappedboots yield 1 rfifound if (dn=4 and dealtype=2 and riDfishes¢ | Your <#ff1962>Catch Rare Items Deal has been completed! $rc=1 end $chance=random(1,200) if ($chance=1 and rodtype>1) log <#00dbff>Rare Catch | 1/200<.><#00c1e1>Caught <#838383>1 Steel Helmet yield 1 steelhelmet yield 1 rfifound if (dn=4 and dealtype=2 and riDfishes¢ | Your <#ff1962>Catch Rare Items Deal has been completed! $rc=1 end $chance=random(1,200) if ($chance=1 and rodtype>1) log <#00dbff>Rare Catch | 1/200<.><#00c1e1>Caught <#838383>1 Steel Chestplate yield 1 steelchestplate yield 1 rfifound if (dn=4 and dealtype=2 and riDfishes¢ | Your <#ff1962>Catch Rare Items Deal has been completed! $rc=1 end $chance=random(1,200) if ($chance=1 and rodtype>1) log <#00dbff>Rare Catch | 1/200<.><#00c1e1>Caught <#838383>1 Steel Leggings yield 1 steelleggings yield 1 rfifound if (dn=4 and dealtype=2 and riDfishes¢ | Your <#ff1962>Catch Rare Items Deal has been completed! $rc=1 end $chance=random(1,200) if ($chance=1 and rodtype>1) log <#00dbff>Rare Catch | 1/200<.><#00c1e1>Caught <#838383>1 Steel Boots yield 1 steelboots yield 1 rfifound if (dn=4 and dealtype=2 and riDfishes¢ | Your <#ff1962>Catch Rare Items Deal has been completed! $rc=1 end end hidden *fishManager3 name:Fishing Manager 3 on rodhide: lose rodout lose rodset lose rodtimer lose rodscare if (rodtype=1) hide rod1 show rod1C end if (rodtype=2) hide rod2 show rod2C end if (rodtype=3) hide rod3 show rod3C end if (rodtype=4) hide rod4 show rod4C end if (rodtype=99) hide rodC show rodCC end end hidden *rodManager name:Fishing Rod Manager on tick: if (rodout>0 and lFtrap3timer<2) if (rodtype=99 and rodmagnetbuff<3 and weather=1) yield 3 rodmagnetbuff yield 3 rodmagnet end if (rodtype=99 and rodmagnetbuff>0 and weather>1) lose (rodmagnetbuff) rodmagnet lose (rodmagnetbuff) rodmagnetbuff end $bait=0 if (baiton=1 and baittype=1 and bait>0 and rodtype>1) $bait=3 $str=random((rodstrength)+rodstrengthbuff+$bait) yield 1 rodtimer yield -0.5 rodscare if (chance(95-$str) and rodset=1) do losefish with fishManager end if (chance(10+$str) and rodset=0) do fishbite with fishManager end if (rodset>1) lose 1 rodset end end hidden *coinsroll hidden *cratefishroll hidden *resourceroll hidden *lootroll hidden *crateManager name:Crate Manager on ccrateroll: if (commoncrate>=1) lose (coinsroll) coinsroll lose (cratefishroll) cratefishroll lose (resourceroll) resourceroll lose (lootroll) lootroll yield 100 coinsroll yield 50 cratefishroll yield 30 resourceroll yield 2 lootroll $rolled=0 $totalweight=coinsroll+cratefishroll+resourceroll+lootroll $randomweight=random(1,$totalweight) if ($randomweight<=coinsroll) $random=random(1,2) if ($random=1) $coins=random(15,25) log <.>Gained <#ffee00>[$coins] Coins yield ($coins) coins end if ($random=2) $coins=random(30,45) log <.>Gained <#ffee00>[$coins] Coins yield ($coins) coins end $rolled=1 end $totalweight=$totalweight-coinsroll $randomweight=random(1,$totalweight) $caught=0 if ($randomweight<=cratefishroll and $rolled=0) $random=random(1,2) if ($random=1) $chub=random(1,3) if ($chub>0) log <.>Gained <#aea598>[$chub] Chub[?$chub>1|s] yield ($chub) chubs yield 1 cratefishcatches end if ($random=2) $carp=random(0,3) if ($carp>0) log <.>Gained <#e5b650>[$carp] Carp yield ($carp) carp yield 1 cratefishcatches end $rolled=1 end $totalweight=$totalweight-cratefishroll $randomweight=random(1,$totalweight) $caught=0 if ($randomweight<=resourceroll and $rolled=0) $random=random(1,4) if ($random=1) $ws=random(2,3) log <.>Gained <#ce8229>[$ws] Wood Scraps yield ($ws) woodscraps end if ($random=2) $f=random(1,3) if ($f>0) log <.>Gained <#649751>[$f] Fiber[?$f>1|s] yield ($f) fiber end if ($random=3) $feathers=random(2,5) log <.>Gained <#e8e8e8>[$feathers] Feather[?$feathers>1|s] yield ($feathers) feathers end if ($random=4) $cb=random(4,10) log <.>Gained <#975537>[$cb] Coffee Beans yield ($cb) coffeebeans end $rolled=1 end $totalweight=$totalweight-resourceroll $randomweight=random(1,$totalweight) if ($randomweight<=lootroll and $rolled=0) $random=random(1,3) if ($random=1) log <#00dbff>Rare Find<.><#00dbff>Gained <#c0c0c0>1 Magnet yield 1 magnets end if ($random=2) log <#00dbff>Rare Find<.><#00dbff>Gained <#d6eff0>1 Steel Bobber yield 1 steelbobbers end if ($random=3) log <#00dbff>Rare Find<.><#00dbff>Gained <#ce70ec>1 Coral Fishing Rod yield 1 rodCI yield 1 rodCE end $rolled=1 end end end on uccrateroll: if (uncommoncrate>=1) lose (coinsroll) coinsroll lose (cratefishroll) cratefishroll lose (resourceroll) resourceroll lose (lootroll) lootroll yield 90 coinsroll yield 45 cratefishroll yield 35 resourceroll yield 3 lootroll $rolled=0 $totalweight=coinsroll+cratefishroll+resourceroll+lootroll $randomweight=random(1,$totalweight) if ($randomweight<=coinsroll) $random=random(1,2) if ($random=1) $coins=random(30,60) log <.>Gained <#ffee00>[$coins] Coins yield ($coins) coins end if ($random=2) $coins=random(75,90) log <.>Gained <#ffee00>[$coins] Coins yield ($coins) coins end $rolled=1 end $totalweight=$totalweight-coinsroll $randomweight=random(1,$totalweight) $caught=0 if ($randomweight<=cratefishroll and $rolled=0) $random=random(1,2) if ($random=1) $chub=random(1,3) if ($chub>0) log <.>Gained <#aea598>[$chub] Chub[?$chub>1|s] yield ($chub) chubs yield 1 cratefishcatches end if ($random=2) $carp=random(0,3) if ($carp>0) log <.>Gained <#e5b650>[$carp] Carp yield ($carp) carp yield 1 cratefishcatches end $rolled=1 end $totalweight=$totalweight-cratefishroll $randomweight=random(1,$totalweight) $caught=0 if ($randomweight<=resourceroll and $rolled=0) $random=random(1,4) if ($random=1) $ws=random(2,3) log <.>Gained <#ce8229>[$ws] Wood Scraps yield ($ws) woodscraps end if ($random=2) $f=random(1,3) if ($f>0) log <.>Gained <#649751>[$f] Fiber[?$f>1|s] yield ($f) fiber end if ($random=3) $feathers=random(2,5) log <.>Gained <#e8e8e8>[$feathers] Feather[?$feathers>1|s] yield ($feathers) feathers end if ($random=4) $cb=random(4,10) log <.>Gained <#975537>[$cb] Coffee Beans yield ($cb) coffeebeans end $rolled=1 end $totalweight=$totalweight-resourceroll $randomweight=random(1,$totalweight) if ($randomweight<=lootroll and $rolled=0) $random=random(1,3) if ($random=1) log <#00dbff>Rare Find<.><#00dbff>Gained <#0ab021>1 Kelp Bow yield 1 kbowI yield 1 kbowE end if ($random=2) log <#00dbff>Rare Find<.><#00dbff>Gained <#0ab021>1 Kelp Knife yield 1 knife2I yield 1 knife2E end if ($random=3) log <#00dbff>Rare Find<.><#00dbff>Gained <#48caff>1 Rainy Necklace yield 1 rainynecklace yield 1 ranE end $rolled=1 end end end on opencrate6: log Opened an Alpha Crate! yield -1 alphacrate yield 1 acopened $coins=1000 log <.>Gained <#ffee00>1000 Coins yield ($coins) coins $ws=random(6,8) log <.>Gained <#ce8229>[$ws] Wood Scrap[?$ws>1|s] yield ($ws) woodscraps $loot4=random(4,round(35+((luck/10)))) log <.>Gained <#ff9494>[$loot4] Red Mullets yield ($loot4) mediumfish $loot2=random(1,2+(round((luck/10)))) $loot3=random(8,16) if ($loot2>0) log <.>Gained <#747100>[$loot2] Gold Gunpowder yield ($loot2) goldgunpowder if ($loot3>0) log <.>Gained <#649751>[$loot3] Fiber yield ($loot3) fiber if (chance(60+(luck/10)%)) $rval1=random(1,3) log <#a5ff11>Uncommon Find! ([60+(luck/10)]%) log <.><#9bee11>Gained <#00ff42>[$rval1] Health Potion[?$rval1>1|s] yield ($rval1) weakpotion2 end if (chance(75+(luck/10)%)) log <#a5ff11>Uncommon Find! ([75+(luck/10)]%) log <.><#9bee11>Gained a <#eaae16>Forge Token yield 1 forgetoken yield 1 rcifound end if (chance(45+(luck/5)%)) $rval2=random(4,7) log <#a5ff11>Uncommon Find! ([45+(luck/5)]%) log <.><#9bee11>Gained <#42ff2f>[$rval2] Emerald Ore yield ($rval2) emeraldore end if (chance(80+(luck/5)%)) $rval3=random(1,2) log <#a5ff11>Uncommon Find! ([80+(luck/5)]%) log <.><#9bee11>Gained <#ff8900>[$rval3] Alpha Bar[?$rval3>1|s] yield ($rval3) alphabars end if (chance(5+(luck/5)%)) log <#00dbff>Rare Find! ([5+(luck/5)]%) log <.><#00c1e1>Gained a <#ed3f00>Flaming Dirk yield 1 dsword1I yield 1 rcifound end if (chance(35+(luck/10)%)) $rval4=random(10,25) log <#a5ff11>Uncommon Find! ([35+(luck/10)]%) log <.><#9bee11>Gained <#29c619>[$rval4] Poison Arrows yield ($rval4) poisonarrows end if (chance(5+(luck/10)%) and ability3bought=0) log <#00dbff>Rare Find! ([5+(luck/10)]%) log <.><#00c1e1>Gained the <#ff2ff7>Buffening Spell yield 1 rcifound yield 1 ability3bought end if (alphacrate=0) hide alphacrate end hidden *fatalstrike1s hidden *strikecounter hidden *miningManager name:Mining Manager on orehit: yield 1 strikecounter if (picktype=1) $dmg=(random(1,3)+power) if (picktype=2) $dmg=(random(5,7)+power) if (picktype=3) $dmg=(random(8,11)+power) if (picktype=4) $dmg=(random(12,18)+power) if (picktype=2 and oretype=3 and pickenchant=2) $dmg=(round($dmg*1.5)) if (picktype=3 and oretype=4 and pickenchant=2) $dmg=(round($dmg*1.5)) if (picktype=4 and oretype=5 and pickenchant=2) $dmg=(round($dmg*1.5)) if (picktype=2 and oretype=3 and pickenchant=5) $dmg=(round($dmg*1.75)) if (picktype=3 and oretype=4 and pickenchant=5) $dmg=(round($dmg*1.75)) if (picktype=4 and oretype=5 and pickenchant=5) $dmg=(round($dmg*1.75)) if (picktype=2 and oretype=3 and pickenchant=8) $dmg=(round($dmg*2)) if (picktype=3 and oretype=4 and pickenchant=8) $dmg=(round($dmg*2)) if (picktype=4 and oretype=5 and pickenchant=8) $dmg=(round($dmg*2)) if (burstmetercount>0) $dmg=$dmg*5 if (chance(0.5%)) if (particles=1) spawn fatalanim log <#ff0063>↗ | The ore was fatally struck down for <#ff0063>∞ damage! if (oretype=1) yield -100 oreHP1 if (oretype=2) yield -200 oreHP2 if (oretype=3) yield -350 oreHP3 if (oretype=4) yield -570 oreHP4 if (oretype=5) yield -800 oreHP5 yield (20+round(mlevel/10)+round(oresmined/100)) minelevelxp if (strikecounter=1) yield 1 fatalstrike1s else if (chance(3%)) if (particles=1) spawn criticalanim log <#ff209e>↗ | Your [?burstmetercount>0|<#e04319>Bursted] strike dealt <#ff209e>[((maxpickdmg+power)*2)] damage to the ore! if (oretype=1) yield -((maxpickdmg+power)*2) oreHP1 if (oretype=2) yield -((maxpickdmg+power)*2) oreHP2 if (oretype=3) yield -((maxpickdmg+power)*2) oreHP3 if (oretype=4) yield -((maxpickdmg+power)*2) oreHP4 if (oretype=5) yield -((maxpickdmg+power)*2) oreHP5 yield (5+(mlevel/10)+round(oresmined/100)) minelevelxp else log <#969696>↗ | Your [?burstmetercount>0|<#e04319>Bursted] strike dealt <#969696>[$dmg] damage to the ore! if (oretype=1) yield -($dmg) oreHP1 if (oretype=2) yield -($dmg) oreHP2 if (oretype=3) yield -($dmg) oreHP3 if (oretype=4) yield -($dmg) oreHP4 if (oretype=5) yield -($dmg) oreHP5 if (pickenchant=1 and picktype>1 and chance(3%)) log <#969696>↗ | Your [?burstmetercount>0|<#e04319>Bursted] second strike dealt <#8f4097>[$dmg] damage to the ore! (Double Hit [?pickenchant=1|I][?pickenchant=4|II][?pickenchant=7|III]) if (oretype=1) yield -($dmg) oreHP1 if (oretype=2) yield -($dmg) oreHP2 if (oretype=3) yield -($dmg) oreHP3 if (oretype=4) yield -($dmg) oreHP4 if (oretype=5) yield -($dmg) oreHP5 end if (pickenchant=4 and picktype>1 and chance(5%)) log <#969696>↗ | Your [?burstmetercount>0|<#e04319>Bursted] second strike dealt <#8f4097>[$dmg] damage to the ore! (Double Hit [?pickenchant=1|I][?pickenchant=4|II][?pickenchant=7|III]) if (oretype=1) yield -($dmg) oreHP1 if (oretype=2) yield -($dmg) oreHP2 if (oretype=3) yield -($dmg) oreHP3 if (oretype=4) yield -($dmg) oreHP4 if (oretype=5) yield -($dmg) oreHP5 end if (pickenchant=7 and picktype>1 and chance(7%)) log <#969696>↗ | Your [?burstmetercount>0|<#e04319>Bursted] second strike dealt <#8f4097>[$dmg] damage to the ore! (Double Hit [?pickenchant=1|I][?pickenchant=4|II][?pickenchant=7|III]) if (oretype=1) yield -($dmg) oreHP1 if (oretype=2) yield -($dmg) oreHP2 if (oretype=3) yield -($dmg) oreHP3 if (oretype=4) yield -($dmg) oreHP4 if (oretype=5) yield -($dmg) oreHP5 end end if (chance((0.5+geode1buff)%) and oretype>2) log <#8c682a>↑ | <#8c682a>A geode popped out of the ore! spawn geode end do orebreaktick with orebreakManager end end end end end end end end end end end end end end hidden *orebreakManager name:Ore Breaking Manager on orebreaktick: if (particles=1) spawn mineparticle if (oretype=1 and oreHP1=0) lose (strikecounter) strikecounter if (dn=1 and dealtype=3 and oDmines¢ | Your <#ff1962>Mine Any Ores Deal has been completed! yield round(10+(mlevel/10)+(oresmined/1000)) minelevelxp show nextore yield 1 orebroken yield 1 oresmined log <#8a8a8a>⛏ | Mined a <#8a8a8a>Stone Ore! $loot1=random(2,5) log <.>Gained <#565656>[$loot1] Rock[?$loot1>1|s] yield ($loot1) rocks $lootg=random(1,2) if ($lootg>0) log <.>Gained <#5f5f5f>[$lootg] Gravel yield ($lootg) gravel if (chance(25+(mineluck/10)%)) $rval1=random(1,2) log <.>Gained <#181818>[$rval1] Coal yield ($rval1) coalore if (dn=2 and dealtype=3 and cDmines=cDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Coal Deal has been completed! end end if (oretype=2 and oreHP2=0) lose (strikecounter) strikecounter if (dn=1 and dealtype=3 and oDmines¢ | Your <#ff1962>Mine Any Ores Deal has been completed! if (dn=3 and dealtype=3 and coDmines=coDminesreq) log <#ff1962>¢ | Your <#ff1962>Mine Coal Ores Deal has been completed! yield round(20+(mlevel/10)+(oresmined/800)) minelevelxp show nextore yield 1 orebroken yield 1 oresmined log <#181818>⛏ | Mined a <#181818>Coal Ore! $loot1=random(2,4) log <.>Gained <#565656>[$loot1] Rock[?$loot1>1|s] yield ($loot1) rocks $loot2=random(1,3) log <.>Gained <#9f5d1d>[$loot2] Dirt yield ($loot2) dirt if (dn=4 and dealtype=3 and dirDmines=dirDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Dirt Deal has been completed! $loot3=random(2,4) log <.>Gained <#181818>[$loot3] Coal yield ($loot3) coalore if (dn=2 and dealtype=3 and cDmines=cDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Coal Deal has been completed! if (chance(10+(mineluck/10)%)) $rval1=random(1,3) log <#a5ff11>Uncommon Find! ([10+(mineluck/10)]%)<.><#a5ff11>Gained <#838383>[$rval1] Steel Ore yield ($rval1) steelore if (dn=5 and dealtype=3 and sDmines=sDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Steel Ore Deal has been completed! end end if (oretype=3 and oreHP3=0) lose (strikecounter) strikecounter if (dn=1 and dealtype=3 and oDmines¢ | Your <#ff1962>Mine Any Ores Deal has been completed! if (dn=6 and dealtype=3 and soDmines=soDminesreq) log <#ff1962>¢ | Your <#ff1962>Mine Steel Ores Deal has been completed! yield round(30+(mlevel/10)+(oresmined/700)) minelevelxp show nextore yield 1 orebroken yield 1 oresmined log <#838383>⛏ | Mined a <#838383>Steel Ore! $loot1=random(2,4) log <.>Mined <#565656>[$loot1] Rock[?$loot1>1|s] yield ($loot1) rocks $lootg=random(0,1) if ($lootg>0) log <.>Mined <#363636>[$lootg] Gunpowder yield ($lootg) gunpowder if (dn=9 and dealtype=3 and gpDmines=gpDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Gunpowder Deal has been completed! $loot3=random(1,3) log <.>Mined <#181818>[$loot3] Coal yield ($loot3) coalore if (dn=2 and dealtype=3 and cDmines=cDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Coal Deal has been completed! $loot4=random(2,3) log <.>Mined <#838383>[$loot4] Steel Ore yield ($loot4) steelore if (dn=5 and dealtype=3 and sDmines=sDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Steel Ore Deal has been completed! if (chance(5+(mineluck/10)%)) $rval1=(random(1,3)*(goldorebuff+1)) log <#00dbff>Rare Find! ([5+(mineluck/10)]%)<.><#00c1e1>Mined <#f9eb1b>[$rval1] Gold Ore yield ($rval1) goldore yield 1 rmifound if (dn=7 and dealtype=3 and gDmines=gDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Gold Ore Deal has been completed! end if (chance(3+(luck/10)%) and pickenchant=3 and picktype>1) log <#cc38db>Crater I! ([3+(luck/10)]%) log <.><#cc38db>Found a <#924f00>Common Crate yield 1 commoncrate end if (chance(3+(luck/10)%) and pickenchant=6 and picktype>1) log <#cc38db>Crater II! ([3+(luck/10)]%) log <.><#cc38db>Found an <#419200>Uncommon Crate yield 1 uncommoncrate end end if (oretype=4 and oreHP4=0) lose (strikecounter) strikecounter if (dn=1 and dealtype=3 and oDmines¢ | Your <#ff1962>Mine Any Ores Deal has been completed! if (dn=8 and dealtype=3 and goDmines=goDminesreq) log <#ff1962>¢ | Your <#ff1962>Mine Gold Ores Deal has been completed! yield round(45+(mlevel/10)+(oresmined/650)) minelevelxp show nextore yield 1 orebroken yield 1 oresmined log <#e67200>Mined a Gold Ore! $loot1=random(5,7) log <.>Mined <#565656>[$loot1] Rock[?$loot1>1|s] yield ($loot1) rocks $loot3=random(2,3) log <.>Gained <#181818>[$loot3] Coal yield ($loot3) coalore if (dn=2 and dealtype=3 and cDmines=cDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Coal Deal has been completed! $loot4=random(1,3) log <.>Mined <#838383>[$loot4] Steel Ore yield ($loot4) steelore if (dn=5 and dealtype=3 and sDmines=sDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Steel Ore Deal has been completed! $loot5=(random(2,3)*(goldorebuff+1)) log <.>Mined <#f9eb1b>[$loot5] Gold Ore yield ($loot5) goldore if (dn=7 and dealtype=3 and gDmines=gDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Gold Ore Deal has been completed! if (chance(7+(mineluck/10)%)) $rval2=random(2,3) log <#00dbff>Rare Find! ([7+(mineluck/10)]%) log <.><#00c1e1>Mined <#747100>[$rval2] Gold Gunpowder yield ($rval2) goldgunpowder yield ($rval2) rmifound end if (chance(3+(luck/10)%) and pickenchant=3 and picktype>1) log <#cc38db>Crater I! ([3+(luck/10)]%) log <.><#cc38db>Found a <#924f00>Common Crate yield 1 commoncrate end if (chance(3+(luck/10)%) and pickenchant=6 and picktype>1) log <#cc38db>Crater II! ([3+(luck/10)]%) log <.><#cc38db>Found an <#419200>Uncommon Crate yield 1 uncommoncrate end end if (oretype=5 and oreHP5=0) lose (strikecounter) strikecounter if (dn=1 and dealtype=3 and oDmines¢ | Your <#ff1962>Mine Any Ores Deal has been completed! yield round(65+(mlevel/10)+(oresmined/500)) minelevelxp show nextore yield 1 orebroken yield 1 oresmined log <#e67200>Mined an Emerald Ore! $loot1=random(4,6) log <.>Mined <#565656>[$loot1] Rock[?$loot1>1|s] yield ($loot1) rocks $coal=random(1,3) log <.>Gained <#181818>[$coal] Coal yield ($coal) coalore if (dn=2 and dealtype=3 and cDmines=cDminesreq) log <#ff1962>¢ | Your <#ff1962>Get Coal Deal has been completed! $loot2=random(0,1) $loot3=random(0,2) if ($loot3>0) log <.>Mined <#f9eb1b>[$loot3] Gold Ore yield ($loot3) goldore if (dn=8 and dealtype=3 and gDminesMined <#42ff2f>1 Emerald Ore yield 1 emeraldore if (chance(2+(mineluck/10)%)) $rval=random(1,3) log <#00dbff>Rare Find! ([2+(mineluck/10)]%) log <.><#00c1e1>Mined <#747100>[$rval] Gold Gunpowder yield ($rval) goldgunpowder yield ($rval) rmifound end if (chance(4+(mineluck/10)%)) $rval2=random(1,2) log <#00dbff>Rare Find! ([4+(mineluck/10)]%) log <.><#00c1e1>Mined <#51923e>[$rval2] Ghostly Gas[?$rval2>1|es] yield ($rval2) ghostlygas yield ($rval2) rmifound end if (chance(3+(luck/10)%) and pickenchant=3 and picktype>1) log <#cc38db>Crater I! ([3+(luck/10)]%) log <.><#cc38db>Found a <#924f00>Common Crate yield 1 commoncrate end if (chance(3+(luck/10)%) and pickenchant=6 and picktype>1) log <#cc38db>Crater II! ([3+(luck/10)]%) log <.><#cc38db>Found an <#419200>Uncommon Crate yield 1 uncommoncrate end end end hidden *geodeManager name:Geode Manager on opengeode1: log Broke a Geode! yield -1 geode1 yield -50 coins yield 1 geodesopened if (geode1=0) hide geode1 $loot2=random(1,2) log <.>Gained <#2ae6bd>[$loot2] Frostplant[?$loot2>1|s] yield ($loot2) frostplants $oloot1=random(3,7) log <.>Gained <#181818>[$oloot1] Coal yield ($oloot1) coalore $oloot2=random(1,4) log <.>Gained <#838383>[$oloot2] Steel Ore yield ($oloot2) steelore $oloot3=random(1,2) log <.>Gained <#f9eb1b>[$oloot3] Gold Ore yield ($oloot3) goldore if (chance(25%)) log <#ff6b6b>The Geode turns bright red... log <.>It leaves a <#ea2626>Ruby behind... yield 1 rubies end end hidden *geodesopened name:Geodes Opened hidden //labyrinth resources *labyrinthres name:Labyrinth Resource hidden *lfloor name:Labyrinth Floor hidden *maxlfloor name:Maximum Labyrinth Floor hidden *lroom name:Labyrinth Room hidden *maxlroom name:Maximum Labyrinth Room hidden *lroomgo name:Labyrinth Room Go hidden *ltrigger name:Labyrinth Trigger hidden *lleave name:Labyrinth Leave hidden *ltrap name:Labyrinth Trap hidden *ltrap1res name:Labyrinth Trap 1 Resource hidden *commonroll name:Common Item Roll hidden *uncommonroll name:Uncommon Item Roll hidden *rareroll name:Rare Item Roll hidden *lmtrigger name:Labyrinth Monster Trigger hidden *lttrigger name:Labyrinth Trap Trigger hidden *lstrigger name:Labyrinth Shrine Trigger hidden *lmwait name:Labyrinth Monster Waiting hidden *loffer name:Labyrinth Offering (Witch) hidden *lshrine name:Labyrinth Shrine hidden *shrine1tracker name:Shrine 1 Tracker hidden *shrine2tracker name:Shrine 2 Tracker hidden *phpLbuffres name:HP Regen Labyrinth Boost Resource hidden *shieldLbuffres name:Shield Labyrinth Boost Resource hidden *fractureLbuffres name:Fracture Labyrinth Boost Resource hidden //alpha labyrinth *l1damageboost name:Labyrinth 1 Damage Boost hidden *ccratesL name:Common Crates Collected in the Labyrinth hidden *uccratesL name:Uncommon Crates Collected in the Labyrinth hidden //can you not make this so buggy next time? thanks bro *labyrinthManager name:Labyrinth Manager on enterlabyrinth: log Entered the Alpha Labyrinth! lose labyrinthres yield 1 labyrinthres if (l1damageboost>0) yield (l1damageboost) damage lose maxlfloor lose lfloor lose maxlroom lose lroom lose lroomgo lose lmtrigger lose lleave lose ccratesL lose uccratesL yield 4 maxlfloor yield 25 maxlroom yield 1 lfloor yield 1 lroom yield 1 lroomgo yield 3 lleave lose (timeseconds) timeseconds lose (timeminutes) timeminutes lose (playeravoid) playeravoid lose (timesecondsL) timesecondsL lose (timeminutesL) timeminutesL lose (monsterburn) monsterburn lose (monsterpoison) monsterpoison lose (monsterblind) monsterblind lose (shrine1tracker) shrine1tracker lose (shrine2tracker) shrine2tracker lose tag:stored yield 1 shrine1tracker yield 1 shrine2tracker show labtime hide tag:main hide tag:fishing hide tag:mining hide forgeview hide tag:selling show tag:labyrinth show leaveLabyrinth show lfloornum show lroomnum show nextlroom end on roomtrigger: lose lroomgo lose ltrigger hide leaveLabyrinth yield -1 lmtrigger yield 1 lmwait yield -1 lstrigger yield -1 lttrigger lose (commonroll) commonroll lose (uncommonroll) uncommonroll lose (rareroll) rareroll yield 200 commonroll yield 100 uncommonroll yield 30 rareroll do gettrigger with labyrinthManager2 log <#dedede>You walk into the next room and... if (ltrigger<2) hide coollroom lose lroomgo yield 3 lmtrigger lose (lmwait) lmwait lose monsterres lose macset yield random(4,5) macset yield (macset) mac yield 98 monsterres hide nextlroom do battle with battleManager else if (ltrigger=2) lose lroomgo hide coollroom hide nextlroom if (chance(50%)) log ↑ | A mysterious witch appears from the shadows and offers you a <#a300ff>Weakening Potion! lose lroomgo lose loffer yield 1 loffer show lofferyes show lofferno else log ↑ | A strange witch appears from the shadows and offers you <#a09c0d>2 Gold Bombs! lose lroomgo lose loffer yield 2 loffer show lofferyes show lofferno end else if (ltrigger=3) lose lroomgo yield 1 lroomgo log ↑ | You come across a loot pile, finding some useful items! $coins=random(450,750) yield ($coins) coins log <.>Gained <#ffee00>[$coins] Coins lose (commonroll) commonroll lose (uncommonroll) uncommonroll lose (rareroll) rareroll yield 100 commonroll yield 50 uncommonroll yield 30 rareroll do alphalootpile with labyrinthManager2 else if (ltrigger=4) lose lroomgo hide coollroom hide nextlroom $ran=random(1,2) yield 5 lstrigger if ($ran=1 and ltrigger=4) log → | You find a <#ff0000>Shrine of Blood in front of you... accept it? lose (lshrine) lshrine yield 1 lshrine end if ($ran=2 and ltrigger=4) log → | You find a <#feff00>Shrine of Fortune in front of you... accept it? lose (lshrine) lshrine yield 2 lshrine end if (ltrigger=4) show acceptshrine if (ltrigger=4) show denyshrine else if (ltrigger=5) lose lroomgo hide coollroom hide nextlroom log <#43a84d>→ | <#43a84d>A long bridge is in front of you, with a pit of snakes underneath! show takebridge show leavebridge else if (ltrigger=6) lose lroomgo hide coollroom hide nextlroom //log <#ff0b5f>The doors behind and in front of you lock, a trap is coming! lose ltrap if (potionhex=0) yield random(1,5) ltrap if (potionhex>0) yield random(1,4) ltrap do labyrinthtrap with labyrinthManager2 yield 4 lttrigger else if (ltrigger=99) lose potionhex lose lroomgo yield 1 lroomgo lose lroom yield 1 lroom yield 1 lfloor if (lfloor=2 and ltrigger=99) log <#2bffd2>As you reach the end of floor and go down the stairs, you feel a strange presence awaken... log <.><#1fb596>Labyrinth Monsters are now stronger! else if (lfloor=3 and ltrigger=99) log <#2bffd2>As you walk down the stairs into the third floor, the Labyrinth seems to grow restless... log <.><#1fb596>Labyrinth Monsters are now even stronger! else if (lfloor=4 and ltrigger=99) lose lroomgo log <#2bffd2>You reach the end of the Labyrinth, and now you're about to meet its boss... log <.><#1fb596>Click the Fight Boss button to fight Ghampohn! hide nextlroom hide coollroom show fightboss1 lose maxlroom yield 1 maxlroom end else if (ltrigger=50) log → | Nothing happens. yield 1 lroomgo do atmospherequip with labyrinthManager2 end end hidden *labyrinthManager2 name:Labyrinth Manager 2 on atmospherequip: $num=random(1,35) if ($num=1) log <#b4b4b4>The cold, unforgiving scent of the Labyrinth looms around you... if ($num=2) log <#b4b4b4>You're so deep that the walls surrounding you seem to stretch infinitely... if ($num=3) log <#b4b4b4>A decayed body sits next to you, with maggots eating at the remaining flesh. if ($num=4) log <#b4b4b4>With no food or water in sight, you reminisce about the joys of eating Apple Wheats as a child... if ($num=5) log <#b4b4b4>As you walk through the dark corridors, you seem to get more and more tired. if ($num=6) log <#b4b4b4>Empty bottles are scattered all across the ground, one even being half full. if ($num=7) log <#b4b4b4>Small lanterns loom above you, flickering every so often. Who knows how old they are. if ($num=8) log <#b4b4b4>The darkness of the Labyrinth makes it almost impossible to see three feet in front of you... if ($num=9) log <#b4b4b4>You hear a loud groan echo through the halls, along with a faint roar up ahead... if ($num=10) log <#b4b4b4>Old armor pieces are hanging on the walls, perhaps an adventurer left it there to show off before perishing. if ($num=11) log <#b4b4b4>While walking through the Labyrinth, you check on your gear. It's fine, you're lucky it doesn't break. if ($num=12) log <#b4b4b4>An old clock hangs on the wall, it's so ancient that two spider eggs are sitting on top of it. if ($num=13) log <#b4b4b4>Sometimes, you wonder if any of this is worth it. Well, you might as well keep going. if ($num=14) log <#b4b4b4>While trudging through the Labyrinth, the cold air is harsh, even with armor on. if ($num=15) log <#b4b4b4>You find a room with a large, dusty table and decayed chairs. Maybe this was a meeting room at some point. if ($num=16) log <#b4b4b4>Each footstep you take echoes through the endless halls, like a quiet, empty house. if ($num=17) log <#b4b4b4>With each room you enter, the darkness seems to stretch further. Hope is running thin... if ($num=18) log <#b4b4b4>As you slowly walk, you find a rock on the ground and toss it around, desperate for entertainment in this dark abyss. if ($num=19) log <#b4b4b4>A puddle of dirty water sits on the floor, with a lifeless body laying next to it. Perhaps drinking it isn't the best idea... if ($num=20) log <#b4b4b4>You feel a gust of wind behind you, confusing it for a monster sneaking up on you. It scares you, you coward. if ($num=21) log <#b4b4b4>While trudging through the murky corridors, you pass by ancient writings on the walls. Perhaps old adventurers wrote these... if ($num=22) log <#b4b4b4>The looming darkness almost makes you wonder why you didn't bring a lantern here... if ($num=23) log <#b4b4b4>The cold atmosphere of the Labyrinth makes you want to relive the summer days again... if ($num=24) log <#b4b4b4>You start to document your findings in an empty page of your pocket journal, at least until you drop it into a puddle of water. if ($num=25) log <#b4b4b4>As you try to entertain yourself in the Labyrinth, you almost fall into a giant pit, seemingly leading into the abyss below... if ($num=26) log <#b4b4b4>While walking, you find two common crates. Excitedly rushing towards them, you find out that they're empty. if ($num=27) log <#b4b4b4>Sometimes, you find yourself wondering how your life led up to this. It doesn't matter now, the past has gone by so fast. if ($num=28) log <#b4b4b4>As you enter the next room, you confuse it for the Stair Room. Maybe the darkness keeps tricking your eyes... if ($num=29) log <#b4b4b4>You stop to take a break from walking, as the thought of drinking another potion makes you gag. if ($num=30) log <#b4b4b4>With the sun gone, you realize how bad your vision will get once you exit the Labyrinth. if ($num=31) log <#b4b4b4>Walking so much has really taken its toll on your feet... if ($num=32) log <#b4b4b4>As you're walking, you start to play with your weapon like you're fighting a monster. It's fun for about two minutes. if ($num=33) log <#b4b4b4>The memories of the outside world flash in an instant... you're reminded why you're doing this. if ($num=34) log <#b4b4b4>You find some zombie flesh on the floor, has someone been here before? if ($num=35) log <#b4b4b4>A half-eaten lump of junk falls onto your head, and it attracts some flies lurking in the halls. You don't even really mind anymore. end on gettrigger: //thanks agentryile and frenzy! lose lroomgo lose ltrigger if (lroom=26) yield 99 ltrigger if (lroom<26) $rolled=0 $totalweight=commonroll+uncommonroll+rareroll $randomweight=random(1,$totalweight) if ($randomweight<=commonroll) $random=random(1,3) if ($random=1 and ltrigger=0 and lmtrigger=0 or lmwait>5) yield 1 ltrigger //monster fights else $random=random(2,3) end if ($random=2 and lmwait<6) yield 3 ltrigger //loot piles end if ($random=3 and lmwait<6) yield 50 ltrigger //nothing end $rolled=1 end $totalweight=$totalweight-commonroll $randomweight=random(1,$totalweight) if ($randomweight<=uncommonroll and $rolled=0) $random=random(1,2) if ($random=1 and lstrigger=0) yield 4 ltrigger //shrines else $random=2 end if ($random=2 and lttrigger=0) yield 6 ltrigger //traps end if ($random=2 and lttrigger>0) yield 50 ltrigger //nothing end $rolled=1 end $totalweight=$totalweight-uncommonroll $randomweight=random(1,$totalweight) if ($randomweight<=rareroll and $rolled=0) $random=random(1,2) if ($random=1) yield 2 ltrigger //witch purchases end if ($random=2) yield 5 ltrigger //snake bridges end $rolled=1 end end end on labyrinthtrap: if (ltrap=1) //mama mia lose ltrap1res log <#b58282>↓ | <#b58282>A boulder falls behind you...!<.>Click the '<#ea371a>RUN!!' button enough times to escape! yield 6 ltrap1timer show ltrap1run end if (ltrap=2) //mama mia 2 log <#b58282>↓ | <#b58282>A bunch of Sharp Arrows come flying toward you...!<.>Take off your armor to avoid them! yield 7 ltrap2timer end if (ltrap=3) //mama mia the third log <#ffcf9f>→ | <#ffcf9f>You fall down a deep hole and are placed in a random room... where are you? lose lroom yield random(1,25) lroom yield 1 lroomgo show coollroom end if (ltrap=4) //mama mia: happily ever after log <#ffcf9f>→ | <#ffcf9f>As you're walking, you come across a button. Press it? show lbuttonyes show lbuttonno end if (ltrap=5) //mama mia: that one odd spinoff that nobody remembers, like jaws 3 and 4 log <#b58282>↓ | <#b58282>A hoard of goblins appear and place a hex upon you!<.>You can't drink any more potions until the end of the floor! yield 1 potionhex yield 1 lroomgo show coollroom end end on ltrapfail: if (ltrap=1) yield -3 lroom yield (round(maxphp/1.1)*-1) php if (lroom=0) yield 1 lroom yield 1 lroomgo show coollroom end if (ltrap=2) yield -2 lroom yield (round(maxphp/2)*-1) php if (lroom=0) yield 1 lroom yield 1 lroomgo show coollroom end end on alphalootpile: $rolled=0 $totalweight=commonroll+uncommonroll+rareroll $randomweight=random(1,$totalweight) if ($randomweight<=commonroll) $random=random(1,3) if ($random=1) yield 1 reboundpotion log <.>Gained <#e1c642>1 Rebound Potion end if ($random=2) yield 1 oddcookies log <.>Gained <#ab6e35>1 Odd Cookie end if ($random=3) log <.>Gained <#00ff42>1 Health Potion yield 1 weakpotion2 end $rolled=1 end $totalweight=$totalweight-commonroll $randomweight=random(1,$totalweight) if ($randomweight<=uncommonroll and $rolled=0) $random=random(1,2) if ($random=1) yield 1 diceofFortune log <.>Gained <#ebebeb>1 Die of Fortune end /* if ($random=2) yield 2 goldframes log <.>Gained <#ecdf24>2 Gold Frames end */ $rolled=1 end $totalweight=$totalweight-uncommonroll $randomweight=random(1,$totalweight) if ($randomweight<=rareroll and $rolled=0) $random=random(1,3) if ($random=1) yield 1 magichourglasses log <.>Gained <#73fff0>1 Magic Hourglass end if ($random=2) yield 1 alphakeys log <.>Gained <#ff9d2c>1 Alpha Key end $rolled=1 end end on lshrineboost: $rn=random(1,3) if ($rn=1) log <.>Gained <#b8ff90>1 HP Regeneration yield 1 phpLbuffres yield 1 phpregen show phpLbuff end if ($rn=2) log <.>Gained <#bccbc6>50% Shield yield 50 shieldLbuffres yield 50 shield if (shield>100) lose (shield-100) shieldLbuffres lose (shield-100) shield end show shieldLbuff end if ($rn=3) log <.>Gained <#98a60d>10 Fracture yield 10 fractureLbuffres yield 10 fracture if (fracture>100) lose (fracture-100) fractureLbuffres lose (fracture-100) fracture end show fractureLbuff end end on lootrecap: log Stored Loot: <#ffee00>[coinsST] Coins[?sandST>1|, <#ffe773>[sandST] Sand][?steelbarsST>1|, <#838383>[steelbarsST] Steel Bars][?goldbarsST>1|, <#f9eb1b>[goldbarsST] Gold Bars][?bonesST>1|, <#d5c4a5>[bonesST] Bones][?metalhandlesST=1|, <#838383>[$metalhandlesST] Metal Bar][?metalhandlesST>1|, <#838383>[metalhandlesST] Metal Bars][?emeraldoreST>1|, <#42ff2f>[emeraldoreST] Emerald Ore][?frostarrowsST>1|, <#00d7e1>[frostarrowsST] Frost Arrows][?diamondsST>1|, <#00fff0>[diamondsST] Diamonds][?1KtokensST=1|, <#fff500>[1KtokensST] 1K-Token][?1KtokensST>1|, <#fff500>[1KtokensST] 1K-Tokens][?whiteEssencesST=1|, <#f5ff8b>[whiteEssencesST] White Essence][?whiteEssencesST>1|, <#f5ff8b>[whiteEssencesST] White Essences] end hidden //fishing labyrinth *fishleft name:Fish Left hidden *reelsleft name:Reels Left hidden *woodscrapsused name:Wood Scraps Used hidden *seaweedused name:Seaweed Used hidden *ropeused name:Rope Used hidden *steelbarsused name:Steel Bars Used hidden *wsn name:Wood Scraps Needed hidden *swn name:Seaweed Needed hidden *rpn name:Rope Needed hidden *stn name:Steel Bars Needed hidden *lFdamageboost name:Fishing Labyrinth Damage Boost hidden /* *ccratesL name:Common Crates Collected in the Labyrinth hidden *uccratesL name:Uncommon Crates Collected in the Labyrinth hidden */ *labyrinthManagerF name:Fishing Labyrinth Manager on enterlabyrinth: log Entered the Fishing Labyrinth! lose labyrinthres yield 4 labyrinthres if (l1damageboost>0) yield (l1damageboost) damage lose maxlfloor lose lfloor lose maxlroom lose lroom lose lroomgo lose lmtrigger lose lleave lose ccratesL lose uccratesL yield 4 maxlfloor yield 25 maxlroom yield 1 lfloor yield 1 lroom yield 1 lroomgo yield 3 lleave lose bhp lose maxbhp if (boattype=1) yield 250 maxbhp yield (maxbhp) bhp yield -(timeseconds) timeseconds yield -(timeminutes) timeminutes yield -(playeravoid) playeravoid yield -(timesecondsL) timesecondsL yield -(timeminutesL) timeminutesL yield -(monsterburn) monsterburn yield -(monsterpoison) monsterpoison yield -(monsterblind) monsterblind show labtime hide tag:main hide tag:fishing hide tag:mining hide forgeview hide tag:selling show tag:labyrinth show leaveLabyrinth show lfloornum show lroomnum show nextlroom show bhp end on roomtrigger: lose lroomgo lose ltrigger hide leaveLabyrinth yield -1 lmtrigger yield -1 lttrigger do gettrigger with labyrinthManagerF2 log <#dedede>You row into the next room and... if (ltrigger<2) hide coollroom lose lroomgo yield 3 lmtrigger lose monsterres lose macset yield random(3,5) macset yield (macset) mac yield 98 monsterres hide nextlroom do rodhide with fishManager3 do battle with battleManager else if (ltrigger=2) $fish=(random(2,3)*lfloor) lose lroomgo hide coollroom hide nextlroom log A nearby sign tells you to <#43a84d>Catch some fish [$fish] times to unlock the door to the next room! show showfishleft yield ($fish) fishleft else if (ltrigger=3) lose lroomgo hide coollroom hide nextlroom if (chance(50%)) log A mysterious witch appears from the shadows and offers you a <#a300ff>Weakening Potion! lose lroomgo lose loffer yield 1 loffer show lofferyes show lofferno else log A strange witch appears from the shadows and offers you a <#ff5100>Magic Muscle Potion! lose lroomgo lose loffer yield 2 loffer show lofferyes show lofferno end else if (ltrigger=4) lose lroomgo yield 1 lroomgo log You come across a loot pile, finding some coins and crates! $coins=random(450,750) $ran=random(2,3) $ran2=random(1,2) yield ($coins) coins yield ($ran) ccratesL yield ($ran2) uccratesL log <.>Gained <#ffee00>[$coins] Coins log <.>Stored <#924f00>[$ran] Common Crate[?$ran>1|s] log <.>Stored <#419200>[$ran2] Uncommon Crate[?$ran2>1|s] log Stored Crates: <#924f00>[ccratesL] Common Crate[?ccratesL>1|s], <#419200>[uccratesL] Uncommon Crate[?uccratesL>1|s] else if (ltrigger=5) lose lroomgo yield 1 lroomgo log You find some untouched items on the ground! $ran=random(1,4) if ($ran=1 and ltrigger=5) yield 1 fishingpotion log <.>Gained a <#009d74>Fishing Potion end if ($ran=2 and ltrigger=5) yield 1 fishingpotion2 log <.>Gained an <#bfe81d>Enhanced Fishing Potion end if ($ran=3 and ltrigger=5) $ran2=random(1,5) yield ($ran2) smallfish log <.>Gained <#979797>[$ran2] Small Fish end if ($ran=4 and ltrigger=5) $ran2=random(1,5) yield ($ran2) mediumfish log <.>Gained <#ff9494>[$ran2] Red Mullets end else if (ltrigger=6) lose lroomgo hide coollroom hide nextlroom //log <#ff0b5f>The doors behind and in front of you lock, a trap is coming! lose ltrap if (potionhex=0) yield random(3,3) ltrap if (potionhex>0) yield random(3,3) ltrap do labyrinthtrap with labyrinthManagerF2 yield 4 lttrigger else if (ltrigger=99) lose potionhex lose lroomgo yield 1 lroomgo lose lroom yield 1 lroom yield 1 lfloor if (lfloor=2 and ltrigger=99) log <#2bffd2>As you reach the end of floor and go down the stairs, you feel a strange presence awaken... log <.><#1fb596>Labyrinth Monsters are now stronger! log <.><#1fb596>Certain Labyrinth Events are now harder! else if (lfloor=3 and ltrigger=99) log <#2bffd2>As you walk down the stairs into the third floor, the labyrinth seems to grow restless... log <.><#1fb596>Labyrinth Monsters are now even stronger! log <.><#1fb596>Certain Labyrinth Events are now even harder! else if (lfloor=4 and ltrigger=99) lose lroomgo log <#2bffd2>You reach the end of the labyrinth, and you're now meeting its boss... log <.><#1fb596>Click the Fight Boss button to fight Ghampohn! hide nextlroom hide coollroom show fightbossF lose maxlroom yield 1 maxlroom end else if (ltrigger=50) log Nothing happens. yield 1 lroomgo do atmospherequip with labyrinthManager2 end end hidden *labyrinthManagerF2 name:Fishing Labyrinth Manager 2 on atmospherequip: $num=random(1,35) if ($num=1) log <#b4b4b4>The cold, unforgiving scent of the Labyrinth looms around you... if ($num=2) log <#b4b4b4>You're so deep that the walls surrounding you seem to stretch infinitely... if ($num=3) log <#b4b4b4>A decayed body sits next to you, with maggots eating at the remaining flesh. if ($num=4) log <#b4b4b4>With no food or water in sight, you reminisce about the joys of eating Apple Wheats as a child... if ($num=5) log <#b4b4b4>As you walk through the dark corridors, you seem to get more and more tired. if ($num=6) log <#b4b4b4>Empty bottles are scattered all across the ground, one even being half full. if ($num=7) log <#b4b4b4>Small lanterns loom above you, flickering every so often. Who knows how old they are. if ($num=8) log <#b4b4b4>The darkness of the Labyrinth makes it almost impossible to see three feet in front of you... if ($num=9) log <#b4b4b4>You hear a loud groan echo through the halls, along with a faint roar up ahead... if ($num=10) log <#b4b4b4>Old armor pieces are hanging on the walls, perhaps an adventurer left it there to show off before perishing. if ($num=11) log <#b4b4b4>While walking through the Labyrinth, you check on your gear. It's fine, you're lucky it doesn't break. if ($num=12) log <#b4b4b4>An old clock hangs on the wall, it's so ancient that two spider eggs are sitting on top of it. if ($num=13) log <#b4b4b4>Sometimes, you wonder if any of this is worth it. Well, you might as well keep going. if ($num=14) log <#b4b4b4>While trudging through the Labyrinth, the cold air is harsh, even with armor on. if ($num=15) log <#b4b4b4>You find a room with a large, broken table and decayed chairs. Maybe this was a meeting room at some point. if ($num=16) log <#b4b4b4>Each footstep you take echoes through the endless halls, like a quiet, empty house. if ($num=17) log <#b4b4b4>With each room you enter, the darkness seems to stretch further. Hope is running thin... if ($num=18) log <#b4b4b4>As you slowly walk, you find a rock on the ground and toss it around, desperate for entertainment in this dark abyss. if ($num=19) log <#b4b4b4>A puddle of dirty water sits on the floor, with a lifeless body laying next to it. Perhaps that wasn't the best idea... if ($num=20) log <#b4b4b4>You feel a gust of wind behind you, confusing it for a monster sneaking up on you. Please, get out of here quickly. if ($num=21) log <#b4b4b4>While trudging through the murky corridors, you pass by ancient writings on the walls. Perhaps old adventurers wrote these... if ($num=22) log <#b4b4b4>The looming darkness almost makes you wonder why you didn't bring a lantern here... if ($num=23) log <#b4b4b4>The cold atmosphere of the Labyrinth makes you want to relive the summer days again... if ($num=24) log <#b4b4b4>You start to document your findings in an empty page of your pocket journal, at least until you drop it into a puddle of water. if ($num=25) log <#b4b4b4>As you try to entertain yourself in the Labyrinth, you almost fall into a giant pit, seemingly leading into the abyss below... if ($num=26) log <#b4b4b4>While walking, you find two common crates. Excitedly rushing towards them, you find out that they're empty. if ($num=27) log <#b4b4b4>Sometimes, you find yourself wondering how your life led up to this. It doesn't matter now, the past has gone by so fast. if ($num=28) log <#b4b4b4>As you enter the next room, you confuse it for the Stair Room. Maybe the darkness keeps tricking your eyes... if ($num=29) log <#b4b4b4>You stop to take a break from walking, as the thought of drinking another potion makes you gag. if ($num=30) log <#b4b4b4>With the sun gone, you realize how bad your vision will get once you exit the Labyrinth. if ($num=31) log <#b4b4b4>Walking so much has really taken its toll on your feet... if ($num=32) log <#b4b4b4>As you're walking, you start to play with your weapon like you're fighting a monster. It's fun for about two minutes. if ($num=33) log <#b4b4b4>The memories of the outside world flash in an instant... you're reminded why you're doing this. if ($num=34) log <#b4b4b4>You find some zombie flesh on the floor, has someone been here before? if ($num=35) log <#b4b4b4>A half-eaten lump of junk falls onto your head, and it attracts some flies lurking in the halls. You don't even really mind anymore. end on gettrigger: lose lroomgo lose ltrigger if (lroom=26) yield 99 ltrigger if (chance(20%) and ltrigger=0 and lmtrigger=0) yield 1 ltrigger if (chance(20%) and ltrigger=0) yield 2 ltrigger if (chance(5+(luck/10)%) and ltrigger=0) yield 3 ltrigger if (chance(15+(luck/10)%) and ltrigger=0) yield 4 ltrigger if (chance(15+(luck/10)%) and ltrigger=0) yield 5 ltrigger if (chance(13%) and ltrigger=0 and lttrigger=0) yield 6 ltrigger if (ltrigger<1 or ltrigger>6 and ltrigger<99) yield 50 ltrigger end on labyrinthtrap: if (ltrap=1) //pretty bad log <#ff0b5f>A massive flood starts to swiftly emerge from a crack in the wall...! log <.>Equip any sword to hang on! yield 4 lFtrap1timer end if (ltrap=2) //kinda bad? log <#ff0b5f>The bobber suddenly gets forcefully pulled by something heavy in the water...!? log <.>Reel in your bobber a few times without fail to see what's dragging it! yield (random(2,3)*lfloor) reelsleft end if (ltrap=3) //click click clickety clicky log <#ff0b5f>A strange creature in the water tears a big chunk out of your boat...!! lose woodscrapsused lose seaweedused lose ropeused lose steelbarsused lose wsn lose swn lose rpn lose stn yield (random(4,6)*lfloor) wsn yield (random(5,7)*lfloor) swn yield (random(2,3)*lfloor) rpn yield (random(3,5)*lfloor) stn log <.>Use <#ce8229>[wsn] Wood Scraps, <#4fdb27>[swn] Seaweed, <#96772a>[rpn] Rope, and <#838383>[stn] Steel Bars to repair it! yield 12 lFtrap3timer do rodhide with fishManager3 end if (ltrap=4) //mama mia: happily ever after log <#ffcf9f>As you're walking, you come across a button. Press it? show lbuttonyes show lbuttonno end if (ltrap=5) //mama mia: that one odd spinoff that nobody remembers, like jaws 3 and 4 log <#a3a3a3>A bunch of goblins appear from the shadows and place a hex upon you... log <.>You can't drink any of your potions until you reach the end of the floor! yield 1 potionhex yield 1 lroomgo show coollroom end end on ltrapfail: if (ltrap=1) yield -5 lroom yield (round(maxphp/2)*-1) php if (lroom=0) yield 1 lroom yield 1 lroomgo show coollroom end if (ltrap=2) yield -2 lroom yield (round(maxphp/2)*-1) php if (lroom=0) yield 1 lroom yield 1 lroomgo show coollroom end if (ltrap=3) lose bhp yield 1 lroomgo show coollroom end end hidden //extra managers *eventManager name:Event Manager on changeweather: lose weathertimer yield 600 weathertimer lose weather if (necklacetype=3 and weathertick=3) $value=3 lose (weathertick) weathertick else $value=random(1,3) end yield ($value) weather if ($value=1) log → | Any signs of rain and clouds have disappeared, meaning the weather is now <#47d4ff>Clear! if ($value=2) log → | The incoming clouds have hidden the sun and turned the sky gray, meaning the weather is now <#7d7d7d>Cloudy! if ($value=3) log → | You feel droplets splashing on your head, meaning the weather is now <#456772>Rainy! end hidden //weapon resources *weapontype name:Weapon Type start with:1 hidden *swordtype name:Sword Type start with:1 hidden *bowtype name:Bow Type hidden *arrowtype name:Arrow Type hidden *knifetype name:Knife Type hidden *necklacetype name:Necklace Type hidden *ringtype name:Ring Type hidden *boattype name:Boat Type hidden *critboost name:Critical Hit Boost hidden *regarrowdmg name:Regular Arrow Damage hidden *firearrowdmg name:Fire Arrow Damage hidden *poisonarrowdmg name:Poison Arrow Damage hidden *allarrows name:All Arrows is always:regulararrows+piercingarrows+firearrows+frostburnarrows+poisonarrows hidden //gear resources *weaponon name:Weapon On/Off hidden *arrowon name:Arrow On/Off hidden *rodtype name:Fishing Rod Type hidden *rodon name:Fishing Rod Type On/Off hidden *rodout name:Fishing Rod Out? hidden *rodset name:Rod Set hidden *rodscare name:Rod Scare //used to prevent autoclicking hidden *baittype name:Bait Type hidden *baiton name:Bait On/Off hidden *bobbertype name:Bobber Type hidden *bobberon name:Bobber On/Off hidden *rodstrength name:Rod Strength hidden *rodstrengthbuff name:Rod Strength Buff hidden *rodmagnet name:Rod Magnet hidden *rodmagnetbuff name:Rod Magnet Buff hidden *catches name:Catches hidden *rarefishcatches name:Rare Fish Catches hidden *cratefishcatches name:Crate Fish Catches hidden *picktype name:Pickaxe Type hidden *pickon name:Pickaxe Type On/Off hidden *pickout name:Pickaxe Out? hidden *pickenchant name:Pickaxe Enchantment hidden *maxpickdmg name:Maximum Pickaxe Damage hidden *oretype name:Ore Type hidden *oreEvent name:Ore Event hidden *oreEventtime name:Ore Event Time hidden *oresmined name:Ores Mined hidden *goldorebuff name:Gold Ore Buff hidden *orebroken name:Ore Broken hidden *geode1buff name:Geode 1 Buff hidden *forgeMbuff name:Forge Minutes Buff hidden *forgeSbuff name:Forge Seconds Buff hidden *fslotsfilled name:Forge Slots Filled hidden *maxfslots name:Max Forge Slots hidden *forgeslotMB name:Forge Slot Minute Bonus hidden *ecrepaired name:Enchantment Center Repaired hidden *mstTier1 name:Mining Skill Tree Tier 1 hidden *mstTier2 name:Mining Skill Tree Tier 2 hidden *mstTier3 name:Mining Skill Tree Tier 3 hidden *mstTier4 name:Mining Skill Tree Tier 4 hidden *mstTier5 name:Mining Skill Tree Tier 5 hidden *mstTier6 name:Mining Skill Tree Tier 6 hidden *helmeton name:Helmet On/Off hidden *chestplateon name:Chestplate On/Off hidden *leggingson name:Leggings On/Off hidden *bootson name:Boots On/Off hidden *helmettype name:Helmet Type hidden *chestplatetype name:Chestplate Type hidden *leggingstype name:Leggings Type hidden *bootstype name:Boots Type hidden *necklaceon name:Necklace On/Off hidden *ringon name:Ring On/Off hidden *boaton name:Boat On/Off hidden *wearingdumbhelmet name:Wearing Dumb Helmet...? hidden *defense name:Defense hidden *defenseboost name:Defense Boost //no exploits here! hidden *agility name:Agility hidden *speed name:Speed hidden *rebound name:Rebound hidden *reboundboost name:Rebound Boost hidden *shield name:Shield hidden *fracture name:Fracture hidden *fractureboost name:Fracture Boost hidden *deaths name:Deaths hidden *potionsbrewed name:Potions Brewed hidden *phpregen name:HP Regen start with:1 hidden *phpeffect name:HP Effect hidden *damage name:Melee Damage hidden *parrydamage name:Parry Damage hidden *breakerdamage name:Breaker Damage hidden *power name:Power can be negative hidden *damagemin name:Damage Minimum hidden *damagemax name:Damage Maximum hidden *damagebuff name:Damage Buff hidden *damagedebuff name:Damage Debuff hidden *luck name:Luck hidden *fishluck name:Fishing Luck hidden *mineluck name:Mining Luck hidden *luckboost name:Luck Boost hidden *ccopened name:Common Crates Opened hidden *uccopened name:Uncommon Crates Opened hidden *rcopened name:Rare Crates Opened hidden *acopened name:Alpha Crates Opened hidden *bcopened name:Beta Crates Opened hidden *gcopened name:Gamma Crates Opened hidden //levelling resources *level name:Level on levelup: $hp=0 $damage=0 yield (25*level) levelxpreq yield 1 level lose levelxp if (particles=1) spawn levelanim if (level=5 or level=10 or level=15 or level=20 or level=25 or level=30 or level=35 or level=40 or level=45 or level=50) $hp=5 yield 5 maxphp else $hp=2 yield 2 maxphp end if (level=10 or level=20 or level=30 or level=40 or level=50) $damage=1 yield 1 damage end log <#ffd800>↑ | You levelled up to <#ffd800>Level [level]!<.><#27ff5f>+[$hp] Max HP[?$damage=1|<.><#ff5e5e>+1 Damage] if (level=3) log <.>Unlocked the <#c911ff>Fight Zombie battle option! if (level=8) log <.>Unlocked the <#c911ff>Fight Witch battle option! if (level=15) log <.>Unlocked the <#c911ff>Fight Refaid battle option! if (level=18) log <.>Unlocked the <#ffa527>Alpha Labyrinth exploration option! if (level=24) log <.>Unlocked the <#c911ff>Fight Haunt battle option! if (level=24) log <.>You've reached the maximum level of unlocks! end start with:1 hidden *levelxp name:Level XP hidden *levelxpreq name:Level XP Requirement on tick: if (levelxp>=levelxpreq) do levelup with level end end start with:200 hidden *mlevel name:Mining Level on mlevelup: yield (25*mlevel) minelevelxpreq yield 1 mlevel lose minelevelxp if (particles=1) spawn mlevelanim if (mlevel=5 or mlevel=10 or mlevel=15 or mlevel=20 or mlevel=25 or mlevel=30 or mlevel=35 or mlevel=40 or mlevel=45 or mlevel=50) $power=2 yield 2 power else $power=1 yield 1 power end log <#d06700>↑ | You levelled up to <#d06700>Mining Level [mlevel]!<.><#c16e6d>+[$power] Mining Power if (mlevel=3 or mlevel=9 or mlevel=24 or mlevel=35) log <.>Unlocked a new Mine! if (mlevel=3 or mlevel=9 or mlevel=24 or mlevel=35) log <.>Unlocked a new <#ee5217>Forge Slot! end start with:1 hidden *minelevelxp name:Mining Level XP hidden *minelevelxpreq name:Mining Level XP Requirement on tick: if (minelevelxp>=minelevelxpreq) do mlevelup with mlevel end end start with:200 hidden *xpboost name:XP Boost hidden //misc resources *achievements name:Achievements start with:1 hidden *criticalhits name:Critical Hits hidden *slimeskilled name:Slimes Killed hidden *zombieskilled name:Zombies Killed hidden *witcheskilled name:Witches Killed hidden *refaidskilled name:Refaids Killed hidden *hauntskilled name:Haunts Killed hidden *labyrinth1beatens name:Labyrinth 1 Beatens (?) hidden *labyrinthFbeatens name:Fishing Labyrinth Beatens (?) hidden *boss1killed name:Boss 1s Killed hidden *rifound name:Rare Loot Found hidden *rfifound name:Rare Fishing Loot Found hidden *rmifound name:Rare Mining Loot Found hidden *rcifound name:Rare Crate Loot Found hidden *ability1bought name:Ability 1 Bought hidden *ability2bought name:Ability 2 Bought hidden *ability3bought name:Ability 3 Bought hidden *ability4bought name:Ability 4 Bought hidden *ability5bought name:Ability 5 Bought hidden *ability6bought name:Ability 6 Bought hidden *burstmeterbought name:Burst Meter Bought hidden *deal name:Deal hidden *dealtype name:Deal Type hidden *dn name:Deal Number hidden *dealsmade name:Deals Made hidden *dcoinreward name:Deal Coin Reward hidden *slmDkills name:Slime Deal Kills hidden *slmDkillsreq name:Slime Deal Kills Required hidden *zomDkills name:Slime Deal Kills hidden *zomDkillsreq name:Zombie Deal Kills Required hidden *wtcDkills name:Witch Deal Kills hidden *wtcDkillsreq name:Witch Deal Kills Required hidden *rfdDkills name:Refaid Deal Kills hidden *rfdDkillsreq name:Refaid Deal Kills Required hidden *hntDkills name:Haunt Deal Kills hidden *hntDkillsreq name:Haunt Deal Kills Required hidden *b1Dkills name:Boss 1 Deal Kills hidden *b1Dkillsreq name:Boss 1 Kills Required hidden *rlD name:Rare Loot Deal hidden *rlDreq name:Rare Loot Deal Required hidden *cdD name:Coin Drops Deal hidden *cdDreq name:Coin Drops Deal Required hidden *sfDfishes name:Small Fish Deal Fishes hidden *sfDfishesreq name:Small Fish Deal Fishes Required hidden *samDfishes name:Salmon Deal Fishes hidden *samDfishesreq name:Salmon Deal Fishes Required hidden *swDfishes name:Seaweed Deal Fishes hidden *swDfishesreq name:Seaweed Deal Fishes Required hidden *riDfishes name:Rare Item Deal Fishes hidden *riDfishesreq name:Rare Item Fishes Required hidden *ccDfishes name:Common Crate Deal Fishes hidden *ccDfishesreq name:Common Crate Fishes Required hidden *uccDfishes name:Uncommon Crate Deal Fishes hidden *uccDfishesreq name:Uncommon Crate Fishes Required hidden *oDmines name:Ore Deal Mines hidden *oDminesreq name:Ore Deal Mines Required hidden *cDmines name:Coal Deal Mines hidden *cDminesreq name:Coal Deal Mines Required hidden *coDmines name:Coal Ore Deal Mines hidden *coDminesreq name:Coal Ore Deal Mines Required hidden *sDmines name:Steel Deal Mines hidden *sDminesreq name:Steel Deal Mines Required hidden *soDmines name:Steel Ore Deal Mines hidden *soDminesreq name:Steel Ore Deal Mines Required hidden *gDmines name:Gold Deal Mines hidden *gDminesreq name:Gold Deal Mines Required hidden *goDmines name:Gold Ore Deal Mines hidden *goDminesreq name:Gold Ore Deal Mines Required hidden *dirDmines name:Dirt Deal Mines hidden *dirDminesreq name:Dirt Deal Mines Required hidden *gpDmines name:Gunpowder Deal Mines hidden *gpDminesreq name:Gunpowder Deal Mines Required hidden *dealManager name:Deal Manager on makebountydeal: hide makedeal hide makedeal2 hide makedeal3 lose (dealtype) dealtype yield 1 dealtype lose (dn) dn lose (dcoinreward) dcoinreward $num=random(5,(10+level)) $level=random(1,level) if ($level>=1 and $level<3) yield 1 dn if ($level>=3 and $level<8) yield random(2,3) dn if ($level>=8 and $level<15) yield 4 dn if ($level>=15 and $level<24) yield 7 dn if ($level>=24 and $level<32) yield 7 dn if ($level>=32 and $level<1000) yield 9 dn if (dn>=4) $chance=random(1,4) if ($chance=1) lose (dn) dn yield random(5,6) dn end end if (dn=1) lose slmDkills lose slmDkillsreq yield $num slmDkillsreq yield (($num+dealsmade)*4) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Kill <#bc45ff>[$num] Slimes for <#ffee00>[dcoinreward] Coins show slimedeal end if (dn=2) lose zomDkills lose zomDkillsreq yield $num zomDkillsreq yield (($num+dealsmade)*6) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Kill <#bc45ff>[$num] Zombies for <#ffee00>[dcoinreward] Coins show zombiedeal end if (dn=3) lose zomDkills lose zomDkillsreq yield round($num*1.5) zomDkillsreq yield (($num+dealsmade)*7) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Kill <#bc45ff>[round($num*1.5)] Zombies for <#ffee00>[dcoinreward] Coins show zombiedeal end if (dn=4) lose wtcDkills lose wtcDkillsreq yield round($num/2) wtcDkillsreq yield (($num+dealsmade)*8) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Kill <#bc45ff>[round($num/2)] Witches for <#ffee00>[dcoinreward] Coins show witchdeal end if (dn=5) lose rlD lose rlDreq yield round($num/6) rlDreq yield (($num+dealsmade)*8) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Get <#00dbff>[round($num/6)] Rare Drops from <#bc45ff>Monsters for <#ffee00>[dcoinreward] Coins show rarelootdeal end if (dn=6) lose cdD lose cdDreq yield round($num*200) cdDreq yield (($num+dealsmade)*16) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Get <#ffee00>[round($num*200)] Coins from <#bc45ff>Monsters for <#ffee00>[dcoinreward] Coins show coindropsdeal end if (dn=7) lose rfdDkills lose rfdDkillsreq yield round($num/5) rfdDkillsreq yield (($num+dealsmade)*16) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Kill <#bc45ff>[round($num/5)] Refaids for <#ffee00>[dcoinreward] Coins show refaiddeal end if (dn=8) lose b1Dkills lose b1Dkillsreq yield round($num/30) b1Dkillsreq if (b1Dkillsreq=0) yield 1 b1Dkillsreq if ($num<1) $num=1 yield (($num+dealsmade)*25) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Kill <#bc45ff>Ghampohn [round($num/30)] time(s) for <#ffee00>[dcoinreward] Coins show boss1deal end if (dn=9) lose hntDkills lose hntDkillsreq yield round($num/7) hntDkillsreq yield (($num+dealsmade)*19) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Kill <#bc45ff>[round($num/7)] Haunts for <#ffee00>[dcoinreward] Coins show hauntdeal end show canceldeal lose deal end on makefishdeal: hide makedeal hide makedeal2 hide makedeal3 lose (dealtype) dealtype yield 2 dealtype lose (dn) dn lose (dcoinreward) dcoinreward $num=random(5,(10+level)) yield random(1,6) dn if (dn>=4) $chance=random(1,4) if ($chance=1) lose (dn) dn yield random(5,6) dn end end if (dn=1) lose sfDfishes lose sfDfishesreq yield $num sfDfishesreq yield (($num+dealsmade)*4) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Catch <#a1bdc7>[$num] Sardines for <#ffee00>[dcoinreward] Coins show smallfishdeal end if (dn=2) lose samDfishes lose samDfishesreq yield ($num*2) samDfishesreq yield (($num+dealsmade)*4) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Catch <#979797>[$num] Salmon for <#ffee00>[dcoinreward] Coins show salmondeal end if (dn=3) lose swDfishes lose swDfishesreq yield ($num*7) swDfishesreq yield (($num+dealsmade)*6) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Catch <#4fdb27>[$num] Seaweed for <#ffee00>[dcoinreward] Coins show seaweeddeal end if (dn=4) lose riDfishes lose riDfishesreq yield round($num/6) riDfishesreq yield (($num+dealsmade)*15) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Catch <#00dbff>[round($num/6)] Rare Item[?round($num/6)>1|s] for <#ffee00>[dcoinreward] Coins show rareitemdeal end if (dn=5) lose ccDfishes lose ccDfishesreq yield round($num/5) ccDfishesreq yield (($num+dealsmade)*14.5) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Catch <#924f00>[round($num/5)] Common Crate[?round($num/5)>1|s] for <#ffee00>[dcoinreward] Coins show cCratedeal end if (dn=6) lose uccDfishes lose uccDfishesreq yield round($num/5) uccDfishesreq yield (($num+dealsmade)*16) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Catch <#419200>[round($num/5)] Uncommon Crate[?round($num/5)>1|s] for <#ffee00>[dcoinreward] Coins show ucCratedeal end show canceldeal lose deal end on makeminedeal: hide makedeal hide makedeal2 hide makedeal3 lose (dealtype) dealtype yield 3 dealtype lose (dn) dn lose (dcoinreward) dcoinreward $num=random(5,(10+mlevel)) $level=random(1,mlevel) if ($level>=1 and $level<3) yield 1 dn if ($level>=3 and $level<9) yield random(2,4) dn if ($level>=9 and $level<24) yield random(5,6) dn if ($level>=24 and $level<35) yield random(7,8) dn if ($level>=35 and $level<1000) yield random(7,8) dn if (dn=1) lose oDmines lose oDminesreq yield ($num*1.5) oDminesreq yield (($num+dealsmade)*1.25) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Mine <#959595>[$num*1.5] Ores for <#ffee00>[dcoinreward] Coins show oredeal end if (dn=2) lose cDmines lose cDminesreq yield ($num*2) cDminesreq yield (($num+dealsmade)*2) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Get <#181818>[$num*2] Coal for <#ffee00>[dcoinreward] Coins show coaldeal end if (dn=3) lose coDmines lose coDminesreq yield ($num) coDminesreq yield (($num+dealsmade)*3) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Mine <#181818>[$num] Coal Ores for <#ffee00>[dcoinreward] Coins show coaloredeal end if (dn=4) lose dirDmines lose dirDminesreq yield ($num) dirDminesreq yield (($num+dealsmade)*3) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Get <#9f5d1d>[$num] Dirt for <#ffee00>[dcoinreward] Coins show dirtdeal end if (dn=5) lose sDmines lose sDminesreq yield ($num) sDminesreq yield (($num+dealsmade)*2) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Get <#838383>[$num] Steel Ore for <#ffee00>[dcoinreward] Coins show steeldeal end if (dn=6) lose soDmines lose soDminesreq yield ($num) soDminesreq yield (($num+dealsmade)*3) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Mine <#838383>[$num] Steel Ores for <#ffee00>[dcoinreward] Coins show steeloredeal end if (dn=7) lose gDmines lose gDminesreq yield ($num/0.75) gDminesreq yield (($num+dealsmade)*3) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Get <#f9eb1b>[$num/0.75] Gold Ore for <#ffee00>[dcoinreward] Coins show golddeal end if (dn=8) lose goDmines lose goDminesreq yield ($num) goDminesreq yield (($num+dealsmade)*4) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Mine <#dbd81d>[$num] Gold Ores for <#ffee00>[dcoinreward] Coins show goldoredeal end if (dn=9) lose gpDmines lose gpDminesreq yield ($num*3) gpDminesreq yield (($num+dealsmade)*4) dcoinreward log <#ff1962>¢ | <#ff1962>Deal Made: Get <#363636>[$num*3] Gunpowder for <#ffee00>[dcoinreward] Coins show gunpowderdeal end show canceldeal lose deal end hidden *dcoinsroll hidden *dlootroll hidden *dealManager2 name:Deal Manager 2 on dealreward: log <#ff1962>¢ | <#ff1962>Bounty Deal Completed! if (dn=1) if (xpboost=0) yield round((15+(level*3.5)+round(slimeskilled/15))*1+(50+round(dealsmade/20))) levelxp if (xpboost=1) yield round((15+(level*3.5)+round(slimeskilled/15))*1.1+(50+round(dealsmade/20))) levelxp end if (dn>1 and dn<4) if (xpboost=0) yield round((20+(level*7)+round(zombieskilled/15))*1+(50+round(dealsmade/19))) levelxp if (xpboost=1) yield round((20+(level*7)+round(zombieskilled/15))*1.1+(50+round(dealsmade/19))) levelxp end if (dn=4) if (xpboost=0) yield round((120+(level*16)+round(witcheskilled/15))*1+(50+round(dealsmade/17))) levelxp if (xpboost=1) yield round((120+(level*16)+round(witcheskilled/15))*1.1+(50+round(dealsmade/17))) levelxp end if (dn=5) if (xpboost=0) yield round((150+(level*16)+round(rifound/15))*1+(50+round(dealsmade/16))) levelxp if (xpboost=1) yield round((150+(level*16)+round(rifound/15))*1.1+(50+round(dealsmade/16))) levelxp end if (dn=6) if (xpboost=0) yield round((250+(level*16)+round(damage/15))*1+(50+round(dealsmade/16))) levelxp if (xpboost=1) yield round((250+(level*16)+round(damage/15))*1.1+(50+round(dealsmade/16))) levelxp end if (dn=7) if (xpboost=0) yield round((600+(level*16)+round(refaidskilled/15))*1+(50+round(dealsmade/16))) levelxp if (xpboost=1) yield round((600+(level*16)+round(refaidskilled/15))*1.1+(50+round(dealsmade/16))) levelxp end if (dn=8) if (xpboost=0) yield round((5000+(level*18)+round(boss1killed/15))*1+(50+round(dealsmade/16))) levelxp if (xpboost=1) yield round((5000+(level*18)+round(boss1killed/15))*1.1+(50+round(dealsmade/16))) levelxp end if (dn=9) if (xpboost=0) yield round((800+(level*16)+round(hauntskilled/15))*1+(50+round(dealsmade/16))) levelxp if (xpboost=1) yield round((800+(level*16)+round(hauntskilled/15))*1.1+(50+round(dealsmade/16))) levelxp end lose (dcoinsroll) dcoinsroll lose (dlootroll) dlootroll yield 100 dcoinsroll yield 10 dlootroll $rolled=0 $totalweight=dcoinsroll+dlootroll $randomweight=random(1,$totalweight) if ($randomweight<=dcoinsroll) $random=random(1,1) if ($random=1) log <.>Gained <#ffee00>[dcoinreward] Coins yield (dcoinreward) coins end $rolled=1 end $totalweight=$totalweight-dcoinsroll $randomweight=random(1,$totalweight) if ($randomweight<=dlootroll and $rolled=0) log <.>Gained <#ffee00>[dcoinreward] Coins yield (dcoinreward) coins $random=random(1,5) if ($random=1) log <#00dbff>Rare Drop<.><#00dbff>Gained <#ff8800>15 Flaming Arrows yield 15 firearrows end if ($random=2) log <#00dbff>Rare Drop<.><#00dbff>Gained <#ff1c1c>1 Muscle Potion yield 1 musclepotion end if ($random=3) log <#00dbff>Rare Drop<.><#00dbff>Gained <#a300ff>1 Weakening Potion yield 1 weakeningpotion end if ($random=4) log <#00dbff>Rare Drop<.><#00dbff>Gained <#85154a>1 Unstable Fang yield 1 unstablefang end if ($random=5) log <#00dbff>Rare Drop<.><#00dbff>Gained <#d8d8d8>1 Bone Sword yield 1 bswordI yield 1 bswordE end $rolled=1 end lose (dn) dn hide canceldeal show makedeal show makedeal2 show makedeal3 yield 1 dealsmade end on dealreward2: if (dealtype=2) log <#ff1962>¢ | <#ff1962>Fishing Deal Completed! if (dn=1) if (xpboost=0) yield round((15+(level*3.5)+round(catches/25))*1+(50+round(dealsmade/20))) levelxp if (xpboost=1) yield round((15+(level*3.5)+round(catches/25))*1.1+(50+round(dealsmade/20))) levelxp end if (dn=2) if (xpboost=0) yield round((15+(level*3.5)+round(catches/25))*1+(50+round(dealsmade/20))) levelxp if (xpboost=1) yield round((15+(level*3.5)+round(catches/25))*1.1+(50+round(dealsmade/20))) levelxp end if (dn=3) if (xpboost=0) yield round((25+(level*10.5)+round(catches/25))*1+(50+round(dealsmade/17))) levelxp if (xpboost=1) yield round((25+(level*10.5)+round(catches/25))*1.1+(50+round(dealsmade/17))) levelxp end if (dn=4) if (xpboost=0) yield round((30+(level*15)+round(catches/25))*1+(50+round(dealsmade/14))) levelxp if (xpboost=1) yield round((30+(level*15)+round(catches/25))*1.1+(50+round(dealsmade/14))) levelxp end if (dn=5) if (xpboost=0) yield round((35+(level*15)+round(catches/25))*1+(50+round(dealsmade/13))) levelxp if (xpboost=1) yield round((35+(level*15)+round(catches/25))*1.1+(50+round(dealsmade/13))) levelxp end if (dn=6) if (xpboost=0) yield round((40+(level*15)+round(catches/25))*1+(50+round(dealsmade/13))) levelxp if (xpboost=1) yield round((40+(level*15)+round(catches/25))*1.1+(50+round(dealsmade/13))) levelxp end lose (dcoinsroll) dcoinsroll lose (dlootroll) dlootroll yield 100 dcoinsroll yield 15 dlootroll $rolled=0 $totalweight=dcoinsroll+dlootroll $randomweight=random(1,$totalweight) if ($randomweight<=dcoinsroll) $random=random(1,1) if ($random=1) log <.>Gained <#ffee00>[dcoinreward] Coins yield (dcoinreward) coins end $rolled=1 end $totalweight=$totalweight-dcoinsroll $randomweight=random(1,$totalweight) if ($randomweight<=dlootroll and $rolled=0) log <.>Gained <#ffee00>[dcoinreward] Coins yield (dcoinreward) coins $random=random(1,4) if ($random=1) log <#00dbff>Rare Drop<.><#00dbff>Gained <#924f00>3 Common Crates yield 3 commoncrate end if ($random=2) log <#00dbff>Rare Drop<.><#00dbff>Gained <#419200>2 Uncommon Crates yield 2 uncommoncrate end if ($random=3) log <#00dbff>Rare Drop<.><#00dbff>Gained <#009d74>2 Fishing Potions yield 1 minehelmet end if ($random=4) log <#00dbff>Rare Drop<.><#00dbff>Gained <#bfe81d>1 Enhanced Fishing Potion yield 1 fishingpotion2 end $rolled=1 end lose dn hide canceldeal show makedeal show makedeal2 show makedeal3 yield 1 dealsmade end if (dealtype=3) log <#ff1962>¢ | <#ff1962>Mining Deal Completed! if (dn=1) if (xpboost=0) yield round((15+(level*3.5)+round(oresmined/25))*1+(50+round(dealsmade/20))) minelevelxp if (xpboost=1) yield round((15+(level*3.5)+round(oresmined/25))*1.1+(50+round(dealsmade/20))) minelevelxp end if (dn>1 and dn<4) if (xpboost=0) yield round((15+(level*3.5)+round(oresmined/25))*1+(50+round(dealsmade/20))) minelevelxp if (xpboost=1) yield round((15+(level*3.5)+round(oresmined/25))*1.1+(50+round(dealsmade/20))) minelevelxp end if (dn=4) if (xpboost=0) yield round((20+(level*7)+round(oresmined/25))*1+(50+round(dealsmade/19))) minelevelxp if (xpboost=1) yield round((20+(level*7)+round(oresmined/25))*1.1+(50+round(dealsmade/19))) minelevelxp end if (dn=5) if (xpboost=0) yield round((25+(level*10.5)+round(oresmined/25))*1+(50+round(dealsmade/17))) minelevelxp if (xpboost=1) yield round((25+(level*10.5)+round(oresmined/25))*1.1+(50+round(dealsmade/17))) minelevelxp end if (dn=6) if (xpboost=0) yield round((25+(level*10.5)+round(oresmined/25))*1+(50+round(dealsmade/17))) minelevelxp if (xpboost=1) yield round((25+(level*10.5)+round(oresmined/25))*1.1+(50+round(dealsmade/17))) minelevelxp end if (dn=7) if (xpboost=0) yield round((30+(level*15)+round(oresmined/25))*1+(50+round(dealsmade/14))) minelevelxp if (xpboost=1) yield round((30+(level*15)+round(oresmined/25))*1.1+(50+round(dealsmade/14))) minelevelxp end if (dn=8) if (xpboost=0) yield round((30+(level*15)+round(oresmined/25))*1+(50+round(dealsmade/14))) minelevelxp if (xpboost=1) yield round((30+(level*15)+round(oresmined/25))*1.1+(50+round(dealsmade/14))) minelevelxp end if (dn=9) if (xpboost=0) yield round((35+(level*15)+round(oresmined/25))*1+(50+round(dealsmade/13))) minelevelxp if (xpboost=1) yield round((35+(level*15)+round(oresmined/25))*1.1+(50+round(dealsmade/13))) minelevelxp end lose (dcoinsroll) dcoinsroll lose (dlootroll) dlootroll yield 100 dcoinsroll yield 15 dlootroll $rolled=0 $totalweight=dcoinsroll+dlootroll $randomweight=random(1,$totalweight) if ($randomweight<=dcoinsroll) $random=random(1,1) if ($random=1) log <.>Gained <#ffee00>[dcoinreward] Coins yield (dcoinreward) coins end $rolled=1 end $totalweight=$totalweight-dcoinsroll $randomweight=random(1,$totalweight) if ($randomweight<=dlootroll and $rolled=0) log <.>Gained <#ffee00>[dcoinreward] Coins yield (dcoinreward) coins $random=random(1,7) if ($random=1) log <#00dbff>Rare Drop<.><#00dbff>Gained <#786859>2 Mining Potions yield 2 miningpotion end if ($random=2) log <#00dbff>Rare Drop<.><#00dbff>Gained <#8c682a>5 Geodes yield 5 geode1 end if ($random=3 and burstmeterbought=0) log <#00dbff>Rare Drop<.><#00dbff>Gained the <#e04319>Burst Spell yield 1 burstmeterbought show burstmeter end if ($random=4) log <#00dbff>Rare Drop<.><#00dbff>Gained <#477464>1 Mining Helmet yield 1 minehelmet yield 1 minhE end if ($random=5) log <#00dbff>Rare Drop<.><#00dbff>Gained <#477464>1 Mining Chestplate yield 1 minechestplate yield 1 mincE end if ($random=6) log <#00dbff>Rare Drop<.><#00dbff>Gained <#477464>1 Mining Leggings yield 1 mineleggings yield 1 minlE end if ($random=7) log <#00dbff>Rare Drop<.><#00dbff>Gained <#477464>1 Mining Boots yield 1 mineboots yield 1 minbE end $rolled=1 end lose dn hide canceldeal show makedeal show makedeal2 show makedeal3 yield 1 dealsmade end end hidden //timers *ability3show name:Ability 3 Show on tick: if (ability3bought>0 and ability3unlocked=0) show ability3 yield 1 ability3unlocked end end hidden *ability3unlocked name:Ability 3 Unlocked hidden *swordtimer name:Sword Timer on tick: if (swordtimer=1 and swordtimerset=1) log <#ddb8b8>Your [?swordtype=1|Stone Sword][?swordtype=97|Bone Sword][?swordtype=2|Steel Sword][?swordtype=3|Gold Sword][?swordtype=98|Flaming Dirk] has recharged! yield -1 swordtimerset end if (playershockwave=0) yield -1 swordtimer end hidden *swordtimerset name:Sword Timer Set start with:1 hidden *bowtimer name:Bow Timer on tick: if (bowtimer=1 and bowtimerset=1) log <#ddb8b8>Your [?bowtype=1|Wooden Bow][?bowtype=2|Reinforced Wooden Bow][?bowtype=3|Gold Bow][?bowtype=98|Kelp Bow][?bowtype=4|Emerald Bow][?bowtype=5|Alpha Bow] has recharged! yield -1 bowtimerset end if (playershockwave=0) yield -1 bowtimer end hidden *bowtimerset name:Bow Timer Set start with:0 hidden *knifetimer name:Knife Timer on tick: if (knifetimer=1 and knifetimerset=1) log <#ddb8b8>Your [?knifetype=1|Bone Knife][?knifetype=2|Kelp Knife][?knifetype=3|Fang Knife] has recharged! yield -1 knifetimerset end if (playershockwave=0) yield -1 knifetimer end hidden *knifetimerset name:Knife Timer Set start with:0 hidden *fracturetimer name:Fracture Timer on tick: if (this>0) yield -1 this if (this=1) log <#98a60d>↓ | <#98a60d>Fracture has worn off and [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] has regained its <#b2ff18>Defense! yield (fractureval) mdef lose (fractureval) fractureval end end end hidden *fractureval name:Fracture Value hidden *flurryrushtick name:Flurry Rush Tick on tick:do flurryrushtick with flurryrushtick on flurryrushtick: if (this>0 and battleend=0) if (this=1) hide flurryrushC show flurryrushB yield 14 flurryrushcool end $dmg=((flurryrushdmg/4)*-1) lose 1 this log <#1ddabe>↗ | <#1ddabe>Flurry Rush dealt <#1ddabe>[$dmg*-1][?breakerdamage>0|<#ffd900>/<#94a085>[breakerdamage]] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] yield ($dmg-breakerdamage) mhp if (php>0 and mhp=0 and battleres>0) hide flurryrushC show flurryrushB yield 14 flurryrushcool lose (flurryrushdmg) flurryrushdmg do battlewin with mhp end if (this=0) lose (flurryrushdmg) flurryrushdmg end end hidden *flurryrushdmg name:Flurry Rush Damage hidden *flurryrushhave hidden *flurryrushcool name:Flurry Rush Cooldown on tick: if (flurryrushhave>0) if (flurryrushcool<2 and flurryrushtick<1) show flurryrush hide flurryrushB end yield -1 flurryrushcool end end hidden *lroomtimer name:Labyrinth Room Timer on tick: if (lroomtimer=1 and battleres=0 and lfloor<4 and lroomgo>0) hide coollroom //show nextlroom yield 1 lroom //yield -(lroomgo) lroomgo yield random(7,15) lroomtimer show coollroom if (labyrinthres=1) do roomtrigger with labyrinthManager end if (battleres=0 and lroomgo>0) yield -1 lroomtimer end hidden *ltrap1timer name:Labyrinth Trap 1 Timer on tick: if (ltrap1timer=1 and battleres=0) hide ltrap1run if (ltrap1res>=13) log <#b4b4b4>↑ | <#b4b4b4>You run to the end of the room and the boulder barely misses you! yield 1 lroomgo show coollroom else log <#ff0000>↘ | <#ff0000>The boulder catches up and crushes you... you're sent back 3 rooms with low HP! do ltrapfail with labyrinthManager2 end end if (battleres=0) yield -1 ltrap1timer end hidden *ltrap2timer name:Labyrinth Trap 2 Timer on tick: if (ltrap2timer=1 and battleres=0) if (helmeton=0 and chestplateon=0 and leggingson=0 and bootson=0) log <#b4b4b4>↑ | <#b4b4b4>The arrows narrowly miss your body... nice one! yield 1 lroomgo show coollroom else log <#ff0000>↘ | <#ff0000>The arrows pierce your body... you're sent back 2 rooms with half HP! do ltrapfail with labyrinthManager2 end end if (battleres=0) yield -1 ltrap2timer end hidden *lFtrap1timer name:Fishing Labyrinth Trap 1 Timer on tick: if (lFtrap1timer=1 and battleres=0) if (weapontype=1) log ↑ | You use your sword to hang on to the ceiling until the flood disappears! yield 1 lroomgo show coollroom else log <#ff0000>↘ | <#ff0000>You have nothing to hang on with and the water carries you away... you're sent back 5 rooms with half HP! do ltrapfail with labyrinthManagerF2 end end if (battleres=0) yield -1 lFtrap1timer end hidden *lFtrap3timer name:Fishing Labyrinth Trap 3 Timer on tick: if (lFtrap3timer=1 and battleres=0) if (woodscrapsused>=wsn and seaweedused>=swn and ropeused>=rpn and steelbarsused>=stn) log ↑ | You used the gathered resources and successfully repaired the ship! yield 1 lroomgo show coollroom else log <#ff0000>↓ | <#ff0000>Your boat suddenly sinks to the ground below, leaving you stranded in the water! do ltrapfail with labyrinthManagerF2 end end if (battleres=0) yield -1 lFtrap3timer end hidden *shrine1timer name:Shrine 1 Timer (Blood) on tick: if (shrine1timer=1 and battleres=0) lose (shrine1tick) shrine1tick yield 1 shrine1tick if (php>0) log <#b4b4b4>↑ | <#b4b4b4>You survive the Shrine's test, and are granted with a semi-permanent Labyrinth boost. show ldivider do lshrineboost with labyrinthManager2 yield 1 shrine1tracker yield 1 lroomgo show coollroom else log <#ff0000>⚠ | <#ff0000>You fail the test and end up having to evacuate the Labyrinth due to blood loss... yield -(battleres) battleres yield -(labyrinthres) labyrinthres yield -(mac) mac yield -(mhp) mhp yield -(ccratesL) ccratesL yield -(uccratesL) uccratesL yield -(labyrinth1cool) labyrinth1cool yield 1 labyrinth1cool yield -(timesecondsL1C) timesecondsL1C yield -(timeminutesL1C) timeminutesL1C yield 25 timeminutesL1C yield -(phpLbuffres) phpregen yield -(shieldLbuffres) shield yield -(fractureLbuffres) fracture yield -(phpLbuffres) phpLbuffres yield -(shieldLbuffres) shieldLbuffres yield -(fractureLbuffres) fractureLbuffres hide tag:battlebutton show tag:main show selloption show forgeview hide mhp do rodhide with fishManager3 if (l1damageboost>0) yield -(l1damageboost) damage log <#ff0063>The Alpha Labyrinth is now on cooldown for 25 minutes! end end if (labyrinthres>0) yield -1 shrine1timer if (shrine1timer>1 and shrine1timer<8) log <#ff0000>↘ | The Shrine deals <#ff0000>[(round((-7-((lfloor*4)-1))*(shrine1tick/1.25))*(-1-(shrine1tracker/1.2))/2)] damage to you! //yield (round((-7-((lfloor*6)-1))*(shrine1tick/1.25))*(-1-(shrine1tracker*shrine1tracker))*-1) php yield -(round((-7-((lfloor*4)-1))*(shrine1tick/1.25))*(-1-(shrine1tracker/1.2))/2) php yield 1 shrine1tick end end end hidden *shrine1tick name:Shrine 1 Tick start with:1 hidden *shrine2timer name:Shrine 2 Timer (Fortune) on tick: if (shrine2timer=1 and battleres=0) lose (shrine2tick) shrine2tick yield 1 shrine2tick if (coins>0) log <#b4b4b4>↑ | <#b4b4b4>You emotionally withstand the Shrine's test, and are granted with a semi-permanent Labyrinth boost. show ldivider do lshrineboost with labyrinthManager2 yield 1 shrine2tracker yield 1 lroomgo show coollroom else log <#ff0000>↓ | <#ff0000>You fail the test, having lost too much wealth for the Shrine to accept. yield 1 lroomgo show coollroom end end if (labyrinthres>0) yield -1 shrine2timer if (shrine2timer>1 and shrine2timer<8) log <#ffee00>↓ | The Shrine takes away <#ffee00>[(round((-(((timeminutesL1C+1)*25000)/100)*(lfloor*1))*(shrine2tick/2))*-1)] Coins from you! yield round((-(((timeminutesL1C+1)*25000)/100)*(lfloor*1))*(shrine2tick/2)) coins yield 1 shrine2tick end end end hidden *shrine2tick name:Shrine 2 Tick start with:2 hidden *rodtimer name:Rod Timer hidden *rodtimerset name:Rod Timer Set start with:0 hidden *healingtimer name:Healing Timer on tick: if (battleres=0) yield (phpregen) php else if (battleres=1 and necklacetype=3 and weather=3) yield round(phpregen/3) php end end hidden *monsterabilitycool name:Monster Ability Cooldown on tick:if (this>0) yield -1 this hidden *invisibilityWtimer name:Invisibility Timer (Witch) on tick:if (battleres>0) do iwt on iwt: if (this>0) yield -1 invisibilityWtimer if (this=2) log <#add19b>↑ | The witch's <#add19b>Invisibility Potion has ran out!<.>Attack the witch now!! end if (this=1) do witchca with specialMAManager end end end can be negative hidden *shockwavetimer name:Shockwave Timer (Ghampohn) on tick: if (this>0) if (this=1) yield -1 playershockwave log <#ffdd20>↑ | Ghampohn's <#ffdd20>shockwave has ended! end yield -1 this end end hidden *earthquaketimer name:Earthquake Timer (Ghampohn) on tick: if (this>0) if (this=1) yield -1 playerearthquake log <#ad4b00>↑ | Ghampohn's <#ad4b00>earthquake has ended! end yield -1 this end end hidden *damage1timer name:Damage Timer 1 (Player Muscle Potion) on tick: if (damage1timer>0) if (damage1timer=1) yield -5 damage hide dpbuff log <#ff1c1c>↓ | Your <#ff1c1c>Muscle Potion has worn off! end yield -1 damage1timer end end hidden *damage1Btimer name:Damage Timer 1B (Player Magic Muscle Potion) on tick: if (damage1Btimer>0) if (damage1Btimer=1) yield -10 damage yield -5 critboost hide dpbuff log <#ff5100>↓ | Your <#ff5100>Magic Muscle Potion has worn off! end yield -1 damage1Btimer end end hidden *damage2timer name:Damage Timer 2 (Witch's Weakening Potion) on tick: if (damage2timer>0) if (damage2timer=1) yield -1 damagedebuff hide wedebuff log <#a300ff>↑ | The witch's <#a300ff>Weakening Potion has worn off! end yield -1 damage2timer end end hidden *damage3timer name:Damage Timer 3 (Player's Weakening Potion) on tick: if (damage3timer>0) if (damage3timer=1) yield -1 mdmgdebuff log <#5800bd>↓ | Your <#a300ff>Weakening Potion has worn off! end yield -1 damage3timer end end hidden *xp1timer name:XP Buff Timer 1 on tick: if (xp1timer>0) if (xp1timer=1) yield -1 xpboost hide xpbuff log <#ffcd00>↓ | Your <#ffcd00>XP Potion has worn off! end yield -1 xp1timer end end hidden *coffee1timer name:Coffee Timer 1 on tick: if (coffee1timer>0) if (coffee1timer=1) yield -1 speed hide cobuff log <#905235>↓ | Your <#905235>Coffee has worn off! end yield -1 coffee1timer end end hidden *fishing1timer name:Fishing Potion Timer 1 on tick: if (fishing1timer>0) if (fishing1timer=1) yield -2 rodmagnetbuff yield -10 fishluck hide fpbuff log <#009d74>↓ | Your <#009d74>Fishing Potion has worn off! end yield -1 fishing1timer end end hidden *fishing2timer name:Fishing Potion Timer 2 on tick: if (fishing2timer>0) if (fishing2timer=1) yield -4 rodmagnetbuff yield -20 fishluck hide fpbuff log <#bfe81d>↓ | Your <#bfe81d>Enhanced Fishing Potion has worn off! end yield -1 fishing2timer end end hidden *mining1timer name:Mining Potion Timer 1 on tick: if (mining1timer>0) if (mining1timer=1) yield -2 power yield -15 mineluck hide mpbuff log <#786859>↓ | Your <#786859>Mining Potion has worn off! end yield -1 mining1timer end end hidden *rebound1timer name:Rebound Potion Timer 1 on tick: if (rebound1timer>0) if (rebound1timer=1) yield -10 rebound yield -10 agility hide rebuff log <#e1c642>↓ | Your <#e1c642>Rebound Potion has worn off! end yield -1 rebound1timer end end hidden *octimer name:Odd Cookie Timer on tick: if (octimer>0) if (octimer=1) lose (maxphp) maxphp yield (ocOGMAXPHP) maxphp hide ocbuff log <#ab6e35>↓ | Your <#ab6e35>Odd Cookie has worn off! end yield -1 octimer end end hidden *ocValue hidden *ocOGMAXPHP hidden *luck1timer name:Luck Potion Timer 1 on tick: if (luck1timer>0) if (luck1timer=1) yield -25 luck hide lpbuff log <#28f7e7>↓ | Your <#28f7e7>Luck Potion has worn off! end yield -1 luck1timer end end hidden *timeseconds name:Time - Seconds on tick: if (battleres>0 and labyrinthres=0 and mhp>0) yield 1 timeseconds if (timeseconds>=59) yield -(timeseconds) timeseconds yield 1 timeminutes yield -1 timeseconds end end end hidden *timeminutes name:Time - Minutes hidden *timesecondsL name:Time - Seconds (Labyrinth) on tick: if (labyrinthres>0) yield 1 timesecondsL if (timesecondsL>2) hide leaveLabyrinth if (timesecondsL>=59) yield -(timesecondsL) timesecondsL yield 1 timeminutesL yield -1 timesecondsL end end end hidden *timeminutesL name:Time - Minutes (Labyrinth) hidden *timesecondsR1 name:Time - Seconds Record 1 (Slime) on mrecord: if (timeminutes🕒 | <#f6ff00>New Time Record! end end start with:0 hidden *timeminutesR1 name:Time - Minutes Record 1 (Slime) start with:99 hidden *timesecondsR2 name:Time - Seconds Record 2 (Zombie) on mrecord: if (timeminutes🕒 | <#f6ff00>New Time Record! end end start with:0 hidden *timeminutesR2 name:Time - Minutes Record 2 (Zombie) start with:99 hidden *timesecondsR3 name:Time - Seconds Record 3 (Witch) on mrecord: if (timeminutes🕒 | <#f6ff00>New Time Record! end end start with:0 hidden *timeminutesR3 name:Time - Minutes Record 3 (Witch) start with:99 hidden *timesecondsR4 name:Time - Seconds Record 4 (Refaid) on mrecord: if (timeminutes🕒 | <#f6ff00>New Time Record! end end start with:0 hidden *timeminutesR4 name:Time - Minutes Record 4 (Refaid) start with:99 hidden *timesecondsR5 name:Time - Seconds Record 5 (Refaid) on mrecord: if (timeminutes🕒 | <#f6ff00>New Time Record! end end start with:0 hidden *timeminutesR5 name:Time - Minutes Record 5 (Haunt) start with:99 hidden *zerotime name:Zero-Zero Time hidden *s1timeseconds name:Forge Slot 1 Time - Seconds on tick: if (s1used=2) yield -1 s1timeseconds yield 1 spinnum if (spinnum>3) yield -4 spinnum if (s1timeseconds=0 and s1used=2) yield 60 s1timeseconds yield -1 s1timeminutes if (s1timeminutes=0 and s1timeseconds=0 and s1used=2) log <#ee5217>↑ | Your <#838383>5 Steel Bars have finished smelting! yield -1 s1used end end end if (s1used=1) yield -999 s1timeminutes yield -999 s1timeseconds lose spinnum end end hidden *s1timeminutes name:Forge Slot 1 Time - Minutes hidden *s2timeseconds name:Forge Slot 2 Time - Seconds on tick: if (s2used=2) yield -1 s2timeseconds yield 1 spinnum2 if (spinnum2>3) yield -4 spinnum2 if (s2timeseconds=0 and s2used=2) yield 60 s2timeseconds yield -1 s2timeminutes if (s2timeminutes=0 and s2timeseconds=0 and s2used=2) log <#ee5217>↑ | Your <#838383>15 Steel Bars have finished smelting! yield -1 s2used end end end if (s2used=1) yield -999 s2timeminutes yield -999 s2timeseconds lose spinnum2 end end hidden *s2timeminutes name:Forge Slot 2 Time - Minutes hidden *s3timeseconds name:Forge Slot 3 Time - Seconds on tick: if (s3used=2) yield -1 s3timeseconds yield 1 spinnum3 if (spinnum3>3) yield -4 spinnum3 if (s3timeseconds=0 and s3used=2) yield 60 s3timeseconds yield -1 s3timeminutes if (s3timeminutes=0 and s3timeseconds=0 and s3used=2) log <#ee5217>↑ | Your <#f9eb1b>15 Gold Bars have finished smelting! yield -1 s3used end end end if (s3used=1) yield -999 s3timeminutes yield -999 s3timeseconds lose spinnum3 end end hidden *s3timeminutes name:Forge Slot 3 Time - Minutes hidden *s4timeseconds name:Forge Slot 4 Time - Seconds on tick: if (s4used=2) yield -1 s4timeseconds yield 1 spinnum4 if (spinnum4>3) yield -4 spinnum4 if (s4timeseconds=0 and s4used=2) yield 60 s4timeseconds yield -1 s4timeminutes if (s4timeminutes=0 and s4timeseconds=0 and s4used=2) log <#ee5217>↑ | Your <#42ff2f>5 Emerald Bars have finished smelting! yield -1 s4used end end end if (s4used=1) yield -999 s4timeminutes yield -999 s4timeseconds lose spinnum4 end end hidden *s4timeminutes name:Forge Slot 4 Time - Minutes hidden *sdktimeseconds name:Forge Slot DK Time - Seconds on tick: if (sdkused=2) yield -1 sdktimeseconds yield 1 spinnumdk if (spinnumdk>3) yield -4 spinnumdk if (sdktimeseconds=0 and sdkused=2) yield 60 sdktimeseconds yield -1 sdktimeminutes if (sdktimeminutes=0 and sdktimeseconds=0 and sdkused=2) log <#ee5217>↑ | Your <#796445>15 Dried Kelp has finished smelting! yield -1 sdkused end end end if (sdkused=1) yield -999 sdktimeminutes yield -999 sdktimeseconds lose spinnumdk end end hidden *sdktimeminutes name:Forge Slot DK Time - Minutes hidden *s1used name:Slot 1 Used hidden *s2used name:Slot 2 Used hidden *s3used name:Slot 3 Used hidden *s4used name:Slot 4 Used hidden *sdkused name:Slot DK Used hidden *spinnum name:Spin Number hidden *spinnum2 name:Spin Number 2 hidden *spinnum3 name:Spin Number 3 hidden *spinnum4 name:Spin Number 4 hidden *spinnumdk name:Spin Number DK hidden *labyrinth1cool name:Labyrinth 1 Cooldown hidden *labyrinth2cool name:Labyrinth 2 Cooldown hidden *labyrinth3cool name:Labyrinth 3 Cooldown hidden *labyrinthFcool name:Fishing Labyrinth Cooldown hidden *timesecondsL1C name:Time - Seconds (Labyrinth 1 Cooldown) on tick: if (labyrinth1cool>0) yield -1 timesecondsL1C if (timesecondsL1C=0) yield -(timesecondsL1C) timesecondsL1C yield -1 timeminutesL1C yield 60 timesecondsL1C if (timeminutesL1C=0 and timesecondsL1C=0) log <#ff0063>↑ | <#ff0063>The Alpha Labyrinth is now open again! lose labyrinth1cool end end end end hidden *timeminutesL1C name:Time - Minutes (Labyrinth 1 Cooldown) hidden *timesecondsFLC name:Time - Seconds (Fishing Labyrinth Cooldown) on tick: if (labyrinthFcool>0) yield -1 timesecondsFLC if (timesecondsFLC=0) yield -(timesecondsFLC) timesecondsFLC yield -1 timeminutesFLC yield 60 timesecondsFLC if (timeminutesFLC=0 and timesecondsFLC=0) log ↑ | The Fishing Labyrinth is now open again! lose labyrinthFcool end end end end hidden *timeminutesFLC name:Time - Minutes (Fishing Labyrinth Cooldown) hidden *timesecondsRL1 name:Time - Seconds Record for Labyrinth 1 (Alpha) on lrecord: if (timeminutesL=timeminutesRL1 and timesecondsLNew Time Record! else if (timeminutesLNew Time Record! end end start with:0 hidden *timeminutesRL1 name:Time - Minutes Record for Labyrinth 1 (Alpha) start with:99 hidden *timesecondsRFL name:Time - Seconds Record for Labyrinth F (Fishing) on lrecord: if (timeminutesL=timeminutesRFL and timesecondsLNew Time Record! else if (timeminutesLNew Time Record! end end start with:0 hidden *timeminutesRFL name:Time - Minutes Record for Labyrinth F (Fishing) start with:99 hidden *abilityhideManager name:Ability Hide Manager on tick: if (ability1bought=0) hide ability1 hide ability1B end if (ability2bought=0) hide ability2 hide ability2B end if (ability3bought=0) hide ability3 hide ability3B hide ability3C end end hidden *ability1cool name:Ability 1 Cooldown on tick: if (spellLock=0 and ability1bought>0) if (ability1cool<2) show ability1 hide ability1B end yield -1 ability1cool end end hidden *ability2cool name:Ability 2 Cooldown on tick: if (spellLock=0 and ability2bought>0) if (ability2cool<2) show ability2 hide ability2B end yield -1 ability2cool end end hidden *ability3cool name:Ability 3 Cooldown on tick: if (spellLock=0 and ability3bought>0) if (ability3cool<2 and ability3count<1) show ability3 hide ability3B end yield -1 ability3cool end end hidden *ability3count name:Ability 3 Countdown on tick: if (ability3count>0 and ability3bought>0) if (ability3count=1) log <#ff2ff7>↓ | <#ff2ff7>Buffening has worn off! show ability3B hide ability3C yield -8 damage yield (14-speed) ability3cool end yield -1 ability3count end end hidden *ability4cool name:Ability 4 Cooldown on tick: if (spellLock=0 and ability4bought>0) if (ability4cool<2 and ability4count<1) show ability4 hide ability4B end yield -1 ability4cool end end hidden *ability4count name:Ability 4 Countdown on tick: if (ability4count>0 and ability4bought>0) if (ability4count=1) log <#c9ff5d>↓ | <#c9ff5d>Trained Mind has worn off! show ability4B hide ability4C yield -20 defense yield 12 ability4cool end yield -1 ability4count end end hidden *burstmetercool name:Burst Meter Cooldown on tick: if (spellLock=0 and burstmeterbought>0) if (burstmetercool<2 and burstmetercount<1) show burstmeter hide burstmeterB end yield -1 burstmetercool end end hidden *burstmetercount name:Burst Meter Countdown on tick: if (burstmetercount>0 and burstmeterbought>0) if (burstmetercount=1) log <#e04319>↓ | <#e04319>Burst has worn off! show burstmeterB hide burstmeterC yield 90 burstmetercool end yield -1 burstmetercount end end hidden *spellLocktimer name:Spell Lock Timer on tick: if (spellLocktimer>0) if (spellLocktimer=1) lose spellLock log <#b5b5b5>↑ | All <#b5b5b5>Spell Cooldowns are unlocked! end yield -1 spellLocktimer end end hidden *weather name:Weather on tick: if (this=1 and invpage=0) hide tag:weather show clearweather end if (this=2 and invpage=0) hide tag:weather show cloudyweather end if (this=3 and invpage=0) hide tag:weather show rainyweather end end start with:1 hidden *weatherhide name:Weather Hide hidden *weathertimer name:Weather Timer on tick: yield -1 weathertimer if (weathertimer=0) yield 1 weathertick do changeweather with eventManager end end start with:600 hidden *weathertick name:Weather Tick hidden *countertimer name:Counter Attack Timer on tick:if (this>0) yield -1 this hidden //options *gcview name:Gold Coin View hidden *particles name:Particles hidden *sound name:Sound //orteil please add this it'd be pretty cool hidden //misc *invpage name:Inventory Page hidden *subinvpage name:Substitute Inventory Page hidden Buttons //swords *sword1 name:Stone Sword desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 1<.><#bc45ff>Weapon Damage: 3-5 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>No Value<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Your old, trusty sword. icon:https://piskel-imgstore-b.appspot.com/img/db5053ab-54c2-11ed-907b-935438017892.gif on click:if (battleres>0 and mhp>0) do swordhit with atkManager2 class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *sword1C name:Stone Sword desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 1<.><#bc45ff>Weapon Damage: 3-5<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>No Value<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [swordtimer] second[?swordtimer>1|s]<#000000>`Your old, trusty sword. icon:https://piskel-imgstore-b.appspot.com/img/e607f802-54c2-11ed-b665-935438017892.gif on tick: if (swordtimer=1 and swordtype=1) hide sword1C show sword1 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *bsword name:Bone Sword desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 12-20 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>40 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Well, this is an interesting change of events. icon:https://piskel-imgstore-b.appspot.com/img/a47ba7c2-2937-11ee-9bd7-876a896750f2.gif on click:if (battleres>0 and mhp>0) do swordhit with atkManager2 class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *bswordC name:Bone Sword desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 12-20 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>40 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [swordtimer] second[?swordtimer>1|s]<#000000>`Well, this is an interesting change of events. icon:https://piskel-imgstore-b.appspot.com/img/b00d9385-2937-11ee-b827-876a896750f2.gif on tick: if (swordtimer=1 and swordtype=97) hide bswordC show bsword end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *sword2 name:Steel Sword desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 18-27 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>55 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`How the hell did you make the jump from stone to steel? icon:https://piskel-imgstore-b.appspot.com/img/f4b81919-54c2-11ed-806a-935438017892.gif on click:if (battleres>0 and mhp>0) do swordhit with atkManager2 class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *sword2C name:Steel Sword desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 18-27 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>55 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [swordtimer] second[?swordtimer>1|s]<#000000>`How the hell did you make the jump from stone to steel? icon:https://piskel-imgstore-b.appspot.com/img/e607f802-54c2-11ed-b665-935438017892.gif on tick: if (swordtimer=1 and swordtype=2) hide sword2C show sword2 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *sword3 name:Gold Sword desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 39-46 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>85 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Quite luxurious. icon:https://piskel-imgstore-b.appspot.com/img/d96a93c7-234c-11ee-b07d-71e929b1207e.gif on click:if (battleres>0 and mhp>0) do swordhit with atkManager2 class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *sword3C name:Gold Sword desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 39-46 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>85 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [swordtimer] second[?swordtimer>1|s]<#000000>`Quite luxurious. icon:https://piskel-imgstore-b.appspot.com/img/e607f802-54c2-11ed-b665-935438017892.gif on tick: if (swordtimer=1 and swordtype=3) hide sword3C show sword3 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *dsword1 name:Flaming Dirk (Dizaster) desc:A special Dizaster Sword, found within the depths of the Alpha Labyrinth. It sets anyone who touches it aflame.───────────────Statistics:<.><#bc45ff>Weapon Damage: 25-32 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#ccff00>Special: Has a 10% chance to inflict the <#ff8800>Burning debuff on a monster icon:https://piskel-imgstore-b.appspot.com/img/25371fcc-2fda-11ed-b2b7-113309099c0e.gif on click:if (battleres>0 and mhp>0) do swordhit with atkManager2 class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *dsword1C name:Flaming Dirk (Dizaster) desc:A special Dizaster Sword, found within the depths of the Alpha Labyrinth. It sets anyone who touches it aflame.───────────────Statistics:<.><#bc45ff>Weapon Damage: 25-32 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<.><#ccff00>Special: Has a 10% chance to inflict the <#ff8800>Burning debuff on a monster───────────────Cooldown: [swordtimer] second(s) icon:https://piskel-imgstore-b.appspot.com/img/0bac1fb3-2fda-11ed-acab-113309099c0e.gif on tick: if (swordtimer=1 and swordtype=98) hide dsword1C show dsword1 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden //bows *bow1 name:Wooden Bow desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 1<.><#bc45ff>Weapon Damage: 5-9 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>25 Coins<.>Compatible with <#c9c9c9>Regular Arrows and <#a1a1a1>Piercing Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`You jumped from scrapped to wooden because the scrapped bows broke after use. icon:https://piskel-imgstore-b.appspot.com/img/d9b75e35-0eaf-11ed-9ed9-eb14aa6d1448.gif on click: if (battleres>0 and mhp>0) if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1) toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left! else do bowshot with atkManager end end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *bow1C name:Wooden Bow desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 1<.><#bc45ff>Weapon Damage: 5-9 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>25 Coins<.>Compatible with <#c9c9c9>Regular Arrows and <#a1a1a1>Piercing Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [bowtimer] second[?bowtimer>1|s]<#000000>`You jumped from scrapped to wooden because the scrapped bows broke after use. icon:https://piskel-imgstore-b.appspot.com/img/0b56544a-0eb0-11ed-a364-eb14aa6d1448.gif on tick: if (bowtimer=1 and bowtype=1) do useArrow with bowtype hide bow1C show bow1 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *bow2 name:Reinforced Wooden Bow desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 1<.><#bc45ff>Weapon Damage: 10-19 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>55 Coins<.>Compatible with <#c9c9c9>Regular Arrows and <#a1a1a1>Piercing Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Wait, this is what we get instead of steel? icon:https://piskel-imgstore-b.appspot.com/img/aa699fe3-12b1-11ed-94d2-896875d1cd1a.gif on click: if (battleres>0 and mhp>0) if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1) toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left! else do bowshot with atkManager end end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *bow2C name:Reinforced Wooden Bow desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 1<.><#bc45ff>Weapon Damage: 10-19 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>55 Coins<.>Compatible with <#c9c9c9>Regular Arrows and <#a1a1a1>Piercing Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [bowtimer] second[?bowtimer>1|s]<#000000>`Wait, this is what we get instead of steel? icon:https://piskel-imgstore-b.appspot.com/img/b925f3e6-12b1-11ed-b9a5-896875d1cd1a.gif on tick: if (bowtimer=1 and bowtype=2) do useArrow with bowtype hide bow2C show bow2 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *bow3 name:Gold Bow desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 23-36 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>85 Coins<.>Compatible with <#c9c9c9>Regular Arrows and <#ff8800>Flaming Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Don't you dare get your dirty hands on these. icon:https://piskel-imgstore-b.appspot.com/img/2833f74f-1f3a-11ed-a787-f5a821901cb6.gif on click: if (battleres>0 and mhp>0) if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1) toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left! else do bowshot with atkManager end end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *bow3C name:Gold Bow desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 23-36 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>85 Coins<.>Compatible with <#c9c9c9>Regular Arrows and <#ff8800>Flaming Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [bowtimer] second[?bowtimer>1|s]<#000000>`Don't you dare get your dirty hands on these. icon:https://piskel-imgstore-b.appspot.com/img/94f4c011-1f45-11ed-85b5-8b0b2aa08ab8.gif on tick: if (bowtimer=1 and bowtype=3) do useArrow with bowtype hide bow3C show bow3 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *kbow name:Kelp Bow desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 28-39 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>125 Coins<.>Compatible with <#a1a1a1>Piercing Arrows and <#29c619>Poison Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Did I forget to mention that flaming arrows would literally set these things on fire? icon:https://piskel-imgstore-b.appspot.com/img/cfce8ab8-2937-11ee-a449-876a896750f2.gif on click: if (battleres>0 and mhp>0) if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1) toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left! else do bowshot with atkManager end end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *kbowC name:Kelp Bow desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 28-39 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>125 Coins<.>Compatible with <#a1a1a1>Piercing Arrows and <#29c619>Poison Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [bowtimer] second[?bowtimer>1|s]<#000000>`Did I forget to mention that flaming arrows would literally set these things on fire? icon:https://piskel-imgstore-b.appspot.com/img/0d9ffb57-2938-11ee-b710-876a896750f2.gif on tick: if (bowtimer=1 and bowtype=98) do useArrow with bowtype hide kbowC show kbow end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *bow4 name:Emerald Bow desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 40-59 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>135 Coins<.>Compatible with <#a1a1a1>Piercing Arrows, <#ff8800>Flaming Arrows, and <#29c619>Poison Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Very green. icon:https://piskel-imgstore-b.appspot.com/img/009650a1-2014-11ed-b995-4765f1c22604.gif on click: if (battleres>0 and mhp>0) if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1) toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left! else do bowshot with atkManager end end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *bow4C name:Emerald Bow desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 40-59 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#fffba3>Value: <#ffee00>135 Coins<.>Compatible with <#a1a1a1>Piercing Arrows, <#ff8800>Flaming Arrows, and <#29c619>Poison Arrows<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [bowtimer] second[?bowtimer>1|s]<#000000>`Very green. icon:https://piskel-imgstore-b.appspot.com/img/18587ea3-2014-11ed-a152-4765f1c22604.gif on tick: if (bowtimer=1 and bowtype=4) do useArrow with bowtype hide bow4C show bow4 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *bow5 name:Alpha Bow desc:Crafted with <#ff9317>Alpha Bars, it's rumored that these bows were used by Skeletroks.───────────────Statistics:<.><#bc45ff>Weapon Damage: 27-35 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#ccff00>Special: Using this gives <#ff5e5e>7 (28%) Damage boost while in the Alpha Labyrinth<.><#f2ff3e>Super Special: <#abd9ff>Luck is increased by 5% per <#ff209e>Critical Shot (resets after battle)───────────────Compatible with <#a1a1a1>Piercing Arrows, <#ff8800>Flaming Arrows, and <#29c619>Poison Arrows icon:https://piskel-imgstore-b.appspot.com/img/8c5627e6-451a-11ed-9a10-13bc41ae8c80.gif on click: if (battleres>0 and mhp>0) if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1) toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left! else do bowshot with atkManager end end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *bow5C name:Alpha Bow desc:Crafted with <#ff9317>Alpha Bars, it's rumored that these bows were used by Skeletroks.───────────────Statistics:<.><#bc45ff>Weapon Damage: 27-35 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 4 (<#18ca66>Slow)<.><#ccff00>Special: Using this adds a <#ff2222>7 (28%) Damage boost when in the Alpha Labyrinth<.><#f2ff3e>Super Special: <#abd9ff>Luck is increased by 5% per <#ff209e>Critical Shot (resets after battle)───────────────Compatible with <#a1a1a1>Piercing Arrows, <#ff8800>Flaming Arrows, and <#29c619>Poison Arrows───────────────Cooldown: [bowtimer] second(s) icon:https://piskel-imgstore-b.appspot.com/img/ce27cba3-451a-11ed-ade2-13bc41ae8c80.gif on tick: if (bowtimer=1 and bowtype=5) do useArrow with bowtype hide bow5C show bow5 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:bow hidden *knife1 name:Bone Knife desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 9-11 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 2 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>65 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Holding this makes you feel dead inside. Get it? Because bones!! icon:https://piskel-imgstore-b.appspot.com/img/2f5b8580-2938-11ee-8fe3-876a896750f2.gif on click:if (battleres>0 and mhp>0) do knifehit with atkManager2 class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *knife1C name:Bone Knife desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 2<.><#bc45ff>Weapon Damage: 9-11 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 2 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>65 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [knifetimer] second[?knifetimer>1|s]<#000000>`Holding this makes you feel dead inside. Get it? Because bones!! icon:https://piskel-imgstore-b.appspot.com/img/4617c8cc-2938-11ee-8838-876a896750f2.gif on tick: if (knifetimer=1 and knifetype=1) hide knife1C show knife1 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *knife2 name:Kelp Knife desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 18-21 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 2 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>125 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Ever wonder how knives made of plants deal damage? Yeah, me too. icon:https://piskel-imgstore-b.appspot.com/img/5acc15a3-2938-11ee-8c3e-876a896750f2.gif on click:if (battleres>0 and mhp>0) do knifehit with atkManager2 class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *knife2C name:Kelp Knife desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 18-21 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 2 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>125 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [knifetimer] second[?knifetimer>1|s]<#000000>`Ever wonder how knives made of plants deal damage? Yeah, me too. icon:https://piskel-imgstore-b.appspot.com/img/7f8391ba-2938-11ee-96b1-876a896750f2.gif on tick: if (knifetimer=1 and knifetype=2) hide knife2C show knife2 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *knife3 name:Fang Knife desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 30-33 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 2 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>135 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Your hands starts looking funky whenever you hold one of these for too long. icon:https://piskel-imgstore-b.appspot.com/img/9d03d307-2938-11ee-8691-876a896750f2.gif on click:if (battleres>0 and mhp>0) do knifehit with atkManager2 class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *knife3C name:Fang Knife desc:<#000000>`}────<#00ff52>Stats────{<.>Tier 3<.><#bc45ff>Weapon Damage: 30-33 [?damage>0|{<#ff5e5e>+[damage]}] [?damage2timer>0|{<#a300ff>-50%}]<.><#1fe375>Weapon Speed: 2 (<#1be272>Average)<.><#fffba3>Value: <#ffee00>135 Coins<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Cooldown: [knifetimer] second[?knifetimer>1|s]<#000000>`Your hands starts looking funky whenever you hold one of these for too long. icon:https://piskel-imgstore-b.appspot.com/img/a5e81efa-2938-11ee-aaec-876a896750f2.gif on tick: if (knifetimer=1 and knifetype=3) hide knife3C show knife3 end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden //fishing rods *rod1 name:Wooden Fishing Rod desc:<#000000>`}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 2<.><#90bc70>Fishing Rod Magnet: 1% [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%}]<.><#fffba3>Value: <#ffee00>20 Coins<.>Incompatible with any accessories<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`No accessories? This is unacceptable! I demand some bait! icon:https://piskel-imgstore-b.appspot.com/img/8d71e0a6-280c-11ee-89ef-f58255e8a3db.gif on click:if (rodset>0 and battleres=0) do catchfish with fishManager class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *rod1C name:Wooden Fishing Rod desc:<#000000>`}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 2<.><#90bc70>Fishing Rod Magnet: 1% [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%}]<.><#fffba3>Value: <#ffee00>20 Coins<.>Incompatible with any accessories<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Fish Timer: [rodtimer] second[?rodtimer=0|s][?rodtimer>1|s]<#000000>`No accessories? This is unacceptable! I demand some bait! icon:https://piskel-imgstore-b.appspot.com/img/9d12361e-280c-11ee-9258-f58255e8a3db.gif on click:if (rodout>0 and battleres=0) yield 1 rodscare class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *rod2 name:Steel Fishing Rod desc:<#000000>`}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 3<.><#90bc70>Fishing Rod Magnet: 3% [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%}]<.><#fffba3>Value: <#ffee00>50 Coins<.>Compatible with <#e72eb5>Bait<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Bait compatibility acquired. icon:https://piskel-imgstore-b.appspot.com/img/ae580980-280c-11ee-93c6-f58255e8a3db.gif on click:if (rodset>0 and battleres=0) do catchfish with fishManager class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *rod2C name:Steel Fishing Rod desc:<#000000>`}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 3<.><#90bc70>Fishing Rod Magnet: 3% [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%}]<.><#fffba3>Value: <#ffee00>50 Coins<.>Compatible with <#e72eb5>Bait<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Fish Timer: [rodtimer] second[?rodtimer=0|s][?rodtimer>1|s]<#000000>`Bait compatibility acquired. icon:https://piskel-imgstore-b.appspot.com/img/9d12361e-280c-11ee-9258-f58255e8a3db.gif on click:if (rodout>0 and battleres=0) yield 1 rodscare class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *rod3 name:Gold Fishing Rod desc:<#000000>`}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 5<.><#90bc70>Fishing Rod Magnet: 5% [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%}]<.><#fffba3>Value: <#ffee00>80 Coins<.>Compatible with <#e72eb5>Bait and a <#c0c0c0>Magnet<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`If I'm wearing metallic armor and using a magnet, how am I not constantly getting thrown to it? icon:https://piskel-imgstore-b.appspot.com/img/b820dec5-280c-11ee-a43b-f58255e8a3db.gif on click:if (rodset>0 and battleres=0) do catchfish with fishManager class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *rod3C name:Gold Fishing Rod desc:<#000000>`}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 5<.><#90bc70>Fishing Rod Magnet: 5% [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%}]<.><#fffba3>Value: <#ffee00>80 Coins<.>Compatible with <#e72eb5>Bait and a <#c0c0c0>Magnet<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`<.>Fish Timer: [rodtimer] second[?rodtimer=0|s][?rodtimer>1|s]<#000000>`If I'm wearing metallic armor and using a magnet, how am I not constantly getting thrown to it? icon:https://piskel-imgstore-b.appspot.com/img/9d12361e-280c-11ee-9258-f58255e8a3db.gif on click:if (rodout>0 and battleres=0) yield 1 rodscare class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *rod4 name:Emerald Fishing Rod desc:<#000000>`}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 8<.><#90bc70>Fishing Rod Magnet: 7% [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%}]<.><#fffba3>Value: <#ffee00>130 Coins<.>Compatible with <#e72eb5>Bait, a <#c0c0c0>Magnet, and a <#d6eff0>Steel Bobber<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Big Hauler: Can catch <#3ec51b>Small-Big Hauls<#000000>`The prototype had two bobbers. Two bobbers. icon:https://piskel-imgstore-b.appspot.com/img/c119b29e-280c-11ee-9e8b-f58255e8a3db.gif on click: if (rodset>0 and battleres=0 and chance(97%)) do catchfish with fishManager else if (haul=1) do catchfish with fishManager do catchfish with fishManager if (chance(50%)) do catchfish with fishManager if (chance(20%)) do catchfish with fishManager lose (haul) haul else do haulset with fishManager end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *rod4C name:Emerald Fishing Rod desc:<#000000>`}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 8<.><#90bc70>Fishing Rod Magnet: 7% [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%}]<.><#fffba3>Value: <#ffee00>130 Coins<.>Compatible with <#e72eb5>Bait, a <#c0c0c0>Magnet, and a <#d6eff0>Steel Bobber<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Big Hauler: Can catch <#3ec51b>Small-Big Hauls<#000000>`<.>Fish Timer: [rodtimer] second[?rodtimer=0|s][?rodtimer>1|s]<#000000>`The prototype had two bobbers. Two bobbers. icon:https://piskel-imgstore-b.appspot.com/img/9d12361e-280c-11ee-9258-f58255e8a3db.gif on click:if (rodout>0 and battleres=0) yield 1 rodscare class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *rodC name:Coral Fishing Rod desc:<#000000>`}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 4<.><#90bc70>Fishing Rod Magnet: 4% [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%}]<.><#fffba3>Value: <#ffee00>210 Coins<.>Compatible with <#e72eb5>Bait and a <#d6eff0>Steel Bobber<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Small Hauler: Can catch <#3ec51b>Small Hauls<.><#f2ff3e>Climate Change: <#000000>OO• <#47d4ff>Clear Weather - <#90bc70>+3% Fishing Magnet<#000000>OO• <#7d7d7d>Cloudy Weather - Clicking when nothing is present has a 3% chance to catch a fish<#000000>OO• <#456772>Rainy Weather - Catching <#4fdb27>Seaweed can give <#e72eb5>Bait<#000000>`Woah, colorful! (This is the part where the description is colorful) icon:https://cdn.discordapp.com/attachments/1065129515640160347/1098502980396912682/Coral_Rod_256.png on click: if (rodset>0 and battleres=0 and chance(97%)) do catchfish with fishManager else if (haul=1) do catchfish with fishManager do catchfish with fishManager lose (haul) haul else do haulset with fishManager end end class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden *rodCC name:Coral Fishing Rod desc:<#000000>`}────<#00ff52>Stats────{<.><#aae300>Fishing Rod Strength: 4<.><#90bc70>Fishing Rod Magnet: 4% [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%}]<.><#fffba3>Value: <#ffee00>210 Coins<.>Compatible with <#e72eb5>Bait and a <#d6eff0>Steel Bobber<#000000>`}────<#d457ff>Effects────{<.><#ccff00>Small Hauler: Can catch <#3ec51b>Small Hauls<.><#f2ff3e>Climate Change: <#000000>OO• <#47d4ff>Clear Weather - <#90bc70>+3% Fishing Magnet<#000000>OO• <#7d7d7d>Cloudy Weather - Clicking when nothing is present has a 3% chance to catch a fish<#000000>OO• <#456772>Rainy Weather - Catching <#4fdb27>Seaweed can give <#e72eb5>Bait<#000000>`<.>Fish Timer: [rodtimer] second[?rodtimer=0|s][?rodtimer>1|s]<#000000>`Woah, colorful! (This is the part where the description is colorful) icon:https://cdn.discordapp.com/attachments/1065129515640160347/1098502980602445884/Coral_Rod_256_Shadow.png on click:if (rodout>0 and battleres=0) yield 1 rodscare on click:if (rodout>0 and battleres=0 and rodscare<5 and weather=2 and chance(3%)) do catchfish with fishManager class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:sword hidden //pickaxes *pick1 name:Wooden Pickaxe desc:<#000000>`}────<#00ff52>Stats────{<.><#97683c>Pickaxe Power: 1-3 [?power>0|{<#c16e6d>+[power]}]<.><#fffba3>Value: <#ffee00>25 Coins<.>Compatible with the <#565656>Stone Mines, <#9d9d9d>Coal Mines, and <#838383>Steel Mines<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Those damn slimes don't give me anything! icon:https://piskel-imgstore-b.appspot.com/img/b65325c2-d8e9-11ed-9108-27cefbe1e830.gif on click:if (oretype>0 and orebroken=0) do orehit with miningManager on click:if (oretype>0 and orebroken=0) anim icon wobble class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:pickaxe hidden *pick2 name:Steel Pickaxe desc:<#000000>`}────<#00ff52>Stats────{<.><#97683c>Pickaxe Power: 5-7 [?power>0|{<#c16e6d>+[power]}]<.><#fffba3>Value: <#ffee00>55 Coins<.>Compatible with the <#565656>Stone Mines, <#9d9d9d>Coal Mines, <#838383>Steel Mines, and <#dbd81d>Gold Mines<#000000>`}────<#d457ff>Effects────{<.><#97683c>Pickaxe Enchantment: [?pickenchant=0|N/A]<#ef5aff>[?pickenchant=1|Double Hit I][?pickenchant=2|Material Bound I][?pickenchant=3|Crating I][?pickenchant=4|Double Hit II][?pickenchant=5|Material Bound II][?pickenchant=6|Crating II]<.>No special effects<#000000>`You expect me to get enchantments NOW?! icon:https://piskel-imgstore-b.appspot.com/img/bfed3099-d8e9-11ed-aef6-27cefbe1e830.gif on click:if (oretype>0 and orebroken=0) do orehit with miningManager on click:if (oretype>0 and orebroken=0) anim icon wobble class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:pickaxe hidden *pick3 name:Gold Pickaxe desc:<#000000>`}────<#00ff52>Stats────{<.><#97683c>Pickaxe Power: 8-11 [?power>0|{<#c16e6d>+[power]}]<.><#fffba3>Value: <#ffee00>85 Coins<.>Compatible with the <#565656>Stone Mines, <#9d9d9d>Coal Mines, <#838383>Steel Mines, <#dbd81d>Gold Mines, and <#2bd719>Corrosive Mines<#000000>`}────<#d457ff>Effects────{<.><#97683c>Pickaxe Enchantment: [?pickenchant=0|N/A]<#ef5aff>[?pickenchant=1|Double Hit I][?pickenchant=2|Material Bound I][?pickenchant=3|Crating I][?pickenchant=4|Double Hit II][?pickenchant=5|Material Bound II][?pickenchant=6|Crating II]<.>No special effects<#000000>`Luckily, these pickaxes don't shatter after 32 uses. icon:https://piskel-imgstore-b.appspot.com/img/c9a0d947-d8e9-11ed-92e1-27cefbe1e830.gif on click:if (oretype>0 and orebroken=0) do orehit with miningManager on click:if (oretype>0 and orebroken=0) anim icon wobble class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:pickaxe hidden *pick4 name:Emerald Pickaxe desc:<#000000>`}────<#00ff52>Stats────{<.><#97683c>Pickaxe Power: 12-18 [?power>0|{<#c16e6d>+[power]}]<.><#fffba3>Value: <#ffee00>135 Coins<.>Compatible with the <#565656>Stone Mines, <#9d9d9d>Coal Mines, <#838383>Steel Mines, <#dbd81d>Gold Mines, and <#2bd719>Corrosive Mines<#000000>`}────<#d457ff>Effects────{<.><#97683c>Pickaxe Enchantment: [?pickenchant=0|N/A]<#ef5aff>[?pickenchant=1|Double Hit I][?pickenchant=2|Material Bound I][?pickenchant=3|Crating I][?pickenchant=4|Double Hit II][?pickenchant=5|Material Bound II][?pickenchant=6|Crating II]<.>No special effects<#000000>`C'mon, where's my special effects? icon:https://piskel-imgstore-b.appspot.com/img/d33aafae-d8e9-11ed-b3cc-27cefbe1e830.gif on click:if (oretype>0 and orebroken=0) do orehit with miningManager on click:if (oretype>0 and orebroken=0) anim icon wobble class:bigButton hasFlares tooltip origin:bottom tooltip class:red no text tag:pickaxe hidden Upgrades //stats *statistics name:Statistics text:Stats | Page 1 desc:}────<#ffd800>Level Stats────{<.><#ffd800>Level: [level]<.><#ffd800>Level XP: [levelxp] / [levelxpreq]<.><#d06700>Mining Level: [mlevel]<.><#d06700>Mining Level XP: [minelevelxp] / [minelevelxpreq]<#000000>`}────<#27ff5f>HP Stats────{<.><#27ff5f>HP: [php]<.><#27ff5f>Max HP: [maxphp]<.><#b8ff90>HP Regeneration: [phpregen]/s<#000000>`}────<#00ff52>Main Stats────{<.><#ff5e5e>Melee Damage: [damage] [?l1damageboost>0|+ <#ff9720>[l1damageboost]% ([(l1damageboost*4)])]<.><#dc1ef8>Parry Damage: [parrydamage]<.><#94a085>Breaker Damage: [breakerdamage]<.><#b2ff18>Defense: [defense]<.><#00b87d>Agility: [agility]<.><#1cff7f>Speed: [speed]<.><#e1c642>Rebound: [rebound]<.><#bccbc6>Shield: [shield]%<.><#98a60d>Fracture: [fracture]<.><#abd9ff>Luck: [luck]% [?luckboost>0|{<#ff9720>[luckboost]}]<#000000>`}────<#bfff00>Fishing Stats────{<.><#bfff00>Fishing Catches: [catches]<.><#7798b4>Fishing Luck: [fishluck]%<.><#924f00>Common Crates Opened: [ccopened]<.><#419200>Uncommon Crates Opened: [uccopened]<#000000>`}────<#c1966d>Mining Stats────{<.><#c1966d>Ores Mined: [oresmined]<.><#c16e6d>Mining Power: [power]<.><#eed587>Mining Luck: [mineluck]%<#000000>`}────<#00dbff>Rare Drops Stats────{<.><#00dbff>Rare Monster Drops: [rifound]<.><#00dbff>Rare Fishing Drops: [rfifound]<.><#00dbff>Rare Mining Drops: [rmifound]<.><#00dbff>Rare Crate Drops: [rcifound]<#000000>`}────<#e01455>Misc. Stats────{<.><#ff209e>Critical Hits: [criticalhits]<.><#e01455>Deals Completed: [dealsmade]<.><#ff0000>Deaths: [deaths]<#000000>`Click to go to the next page on click:hide this on click:show statistics2 no buy tag:statistic shown *statistics2 name:Statistics text:Stats | Page 2 desc:}────<#ffd800>Level Stats────{<.><#ffd800>Level (your current level)<.><#ffd800>Level XP (your current XP / how much XP to level up)<.><#d06700>Mining Level (your current mining level)<.><#d06700>Mining Level XP (your current mining XP / how much mining XP to level up)<#000000>`}────<#27ff5f>HP Stats────{<.><#27ff5f>HP (your current HP)<.><#27ff5f>Max HP (how much HP you can have)<.><#b8ff90>HP Regeneration (how much HP you regenerate out of battle)<#000000>`}────<#00ff52>Main Stats────{<.><#ff5e5e>Melee Damage (extra damage added to your weapon damage)<.><#dc1ef8>Parry Damage (special damage added to your spell damage)<.><#94a085>Breaker Damage (special damage added to your weapon damage)<.><#b2ff18>Defense (makes monster attacks weaker)<.><#00b87d>Agility (helps avoid monster attacks)<.><#1cff7f>Speed (helps make weapon cooldown faster)<.><#e1c642>Rebound (adds recoil to monster attacks)<.><#bccbc6>Shield (acts as bonus HP)<.><#98a60d>Fracture (when attacking with <#98a60d>Fracture, monsters have a [(fracture*0.1)]% chance to lose [fracture] of their <#b2ff18>Defense for a few seconds)<.><#abd9ff>Luck (increases chance of getting loot drops) [?luckboost>0|{<#ff9720>[luckboost]}]<#000000>`Click to go to the next page on click:hide this on click:show statistics3 no buy tag:statistic hidden *statistics3 name:Statistics text:Stats | Page 3 desc:}────<#bfff00>Fishing Stats────{<.><#bfff00>Fishing Catches (how many fish you've caught)<.><#924f00>Common Crates Opened (how many common crates you've opened)<.><#419200>Uncommon Crates Opened (how many uncommon crates you've opened)<#000000>`}────<#c1966d>Mining Stats────{<.><#c1966d>Ores Mined (how many ores you've mined)<.><#c16e6d>Melee Power (power added to weapon power)<#000000>`}────<#00dbff>Rare Drops Stats────{<.><#00dbff>Rare Monster Drops (how many rare drops you've gotten from monsters)<.><#00dbff>Rare Fishing Drops (how many rare drops you've gotten from fishing)<.><#00dbff>Rare Mining Drops (how many rare drops you've gotten from mining)<.><#00dbff>Rare Crate Drops (how many rare drops you've gotten from crates)<#000000>`}────<#e01455>Misc. Stats────{<.><#ff209e>Critical Hits (how many critical hits you've gotten)<.><#e01455>Deals Completed (how many deals you've completed)<.><#ff0000>Deaths (how many times you've died)<#000000>`Click to go to the next page on click:hide this on click:show statistics4 no buy tag:statistic hidden *statistics4 name:Statistics text:Stats | Page 4 desc:}────<#ff5e5e>Damage Stats────{<.><#ff5e5e>Melee Damage (reduced by Monster Defense and deals regular damage to Monster Shields)<.><#dc1ef8>Parry Damage (heavily reduced by Monster Defense and deals increased damage to Monster Shields)<.><#94a085>Breaker Damage (unaffected by Monster Defense and shatters Monster Shields)<.><#a300ff>Weakening: [?damagedebuff=0|0%][?damagedebuff=1|50%]<.><#ff9720>Alpha Labyrinth Damage Boost: [l1damageboost]<#000000>`Click to go to the next page on click:hide this on click:show statistics5 no buy tag:statistic hidden *statistics5 name:Statistics text:Stats | Page 5 desc:}────<#91a3c5>Collection Log Page 1────{<#000000>`<#91a3c5>Weapons[?sword1E<1|<#ff0000>•][?sword1E>=1|<#34ff00>•] <#656565>Stone Swords : [sword1E][?bswordE<1|<#ff0000>•][?bswordE>=1|<#34ff00>•] <#d8d8d8>Bone Swords : [bswordE][?sword2E<1|<#ff0000>•][?sword2E>=1|<#34ff00>•] <#838383>Steel Swords : [sword2E][?sword3E<1|<#ff0000>•][?sword3E>=1|<#34ff00>•] <#f9eb1b>Gold Swords : [sword3E][?dsword1E<1|<#ff0000>•][?dsword1E>=1|<#34ff00>•] <#ed3f00>Flaming Dirks : [dsword1E]<#000000>`[?bow1E<1|<#ff0000>•][?bow1E>=1|<#34ff00>•] <#99622b>Wooden Bows : [bow1E][?bow2E<1|<#ff0000>•][?bow2E>=1|<#34ff00>•] <#e2751c>Reinforced Wooden Bows : [bow2E][?bow3E<1|<#ff0000>•][?bow3E>=1|<#34ff00>•] <#f9eb1b>Gold Bows : [bow3E][?kbowE<1|<#ff0000>•][?kbowE>=1|<#34ff00>•] <#0ab021>Kelp Bows : [kbowE][?bow4E<1|<#ff0000>•][?bow4E>=1|<#34ff00>•] <#37c428>Emerald Bows : [bow4E][?bow5E<1|<#ff0000>•][?bow5E>=1|<#34ff00>•] <#ff9317>Alpha Bows : [bow5E]<#000000>`[?knife1E<1|<#ff0000>•][?knife1E>=1|<#34ff00>•] <#d8d8d8>Bone Knives : [knife1E][?knife2E<1|<#ff0000>•][?knife2E>=1|<#34ff00>•] <#37c428>Kelp Knives : [knife2E][?knife3E<1|<#ff0000>•][?knife3E>=1|<#34ff00>•] <#37c428>Fang Knives : [knife3E]<#000000>`<#91a3c5>Tools[?rod1E<1|<#ff0000>•][?rod1E>=1|<#34ff00>•] <#99622b>Wooden Fishing Rods : [rod1E][?rod2E<1|<#ff0000>•][?rod2E>=1|<#34ff00>•] <#838383>Steel Fishing Rods : [rod2E][?rod3E<1|<#ff0000>•][?rod3E>=1|<#34ff00>•] <#f9eb1b>Gold Fishing Rods : [rod3E][?rod4E<1|<#ff0000>•][?rod4E>=1|<#34ff00>•] <#37c428>Emerald Fishing Rods : [rod4E][?rodCE<1|<#ff0000>•][?rodCE>=1|<#34ff00>•] <#ce70ec>Coral Fishing Rods : [rodCE]<#000000>`[?pick1E<1|<#ff0000>•][?pick1E>=1|<#34ff00>•] <#99622b>Wooden Pickaxes : [pick1E][?pick2E<1|<#ff0000>•][?pick2E>=1|<#34ff00>•] <#909090>Steel Pickaxes : [pick2E][?pick3E<1|<#ff0000>•][?pick3E>=1|<#34ff00>•] <#f9eb1b>Gold Pickaxes : [pick3E][?pick4E<1|<#ff0000>•][?pick4E>=1|<#34ff00>•] <#37c428>Emerald Pickaxes : [pick4E]<#000000>`Click to go to the next page on click:hide this on click:show statistics6 no buy tag:statistic hidden *statistics6 name:Statistics text:Stats | Page 6 desc:}────<#91a3c5>Collection Log Page 2────{<#000000>`<#699eff>Armor[?scrhE<1|<#ff0000>•][?scrhE>=1|<#34ff00>•] <#97601e>Scrapped Helmets : [scrhE][?scrcE<1|<#ff0000>•][?scrcE>=1|<#34ff00>•] <#97601e>Scrapped Chestplates : [scrcE][?scrlE<1|<#ff0000>•][?scrlE>=1|<#34ff00>•] <#97601e>Scrapped Leggings : [scrlE][?scrbE<1|<#ff0000>•][?scrbE>=1|<#34ff00>•] <#97601e>Scrapped Boots : [scrbE]<#000000>`[?stehE<1|<#ff0000>•][?stehE>=1|<#34ff00>•] <#838383>Steel Helmets : [stehE][?stecE<1|<#ff0000>•][?stecE>=1|<#34ff00>•] <#838383>Steel Chestplates : [stecE][?stelE<1|<#ff0000>•][?stelE>=1|<#34ff00>•] <#838383>Steel Leggings : [stelE][?stebE<1|<#ff0000>•][?stebE>=1|<#34ff00>•] <#838383>Steel Boots : [stebE]<#000000>`[?gldhE<1|<#ff0000>•][?gldhE>=1|<#34ff00>•] <#f9eb1b>Gold Helmets : [gldhE][?gldcE<1|<#ff0000>•][?gldcE>=1|<#34ff00>•] <#f9eb1b>Gold Chestplates : [gldcE][?gldlE<1|<#ff0000>•][?gldlE>=1|<#34ff00>•] <#f9eb1b>Gold Leggings : [gldlE][?gldbE<1|<#ff0000>•][?gldbE>=1|<#34ff00>•] <#f9eb1b>Gold Boots : [gldbE]<#000000>`[?psnhE<1|<#ff0000>•][?psnhE>=1|<#34ff00>•] <#205d19>Corrosive Helmets : [psnhE][?psncE<1|<#ff0000>•][?psncE>=1|<#34ff00>•] <#205d19>Corrosive Chestplates : [psncE][?psnlE<1|<#ff0000>•][?psnlE>=1|<#34ff00>•] <#205d19>Corrosive Leggings : [psnlE][?psnbE<1|<#ff0000>•][?psnbE>=1|<#34ff00>•] <#205d19>Corrosive Boots : [psnbE]<#000000>`[?alphE<1|<#ff0000>•][?alphE>=1|<#34ff00>•] <#ff9317>Alpha Helmets : [alphE][?alpcE<1|<#ff0000>•][?alpcE>=1|<#34ff00>•] <#ff9317>Alpha Chestplates : [alpcE][?alplE<1|<#ff0000>•][?alplE>=1|<#34ff00>•] <#ff9317>Alpha Leggings : [alplE][?alpbE<1|<#ff0000>•][?alpbE>=1|<#34ff00>•] <#ff9317>Alpha Boots : [alpbE]<#000000>`[?minhE<1|<#ff0000>•][?minhE>=1|<#34ff00>•] <#477464>Mining Helmets : [minhE][?mincE<1|<#ff0000>•][?mincE>=1|<#34ff00>•] <#477464>Mining Chestplates : [mincE][?minlE<1|<#ff0000>•][?minlE>=1|<#34ff00>•] <#477464>Mining Leggings : [minlE][?minbE<1|<#ff0000>•][?minbE>=1|<#34ff00>•] <#477464>Mining Boots : [minbE]<#000000>`[?rclkE<1|<#ff0000>•][?rclkE>=1|<#34ff00>•] <#572d71>Ragged Cloaks : [rclkE][?rshsE<1|<#ff0000>•][?rshsE>=1|<#34ff00>•] <#572d71>Ragged Shoes : [rshsE]<#000000>`[?fshhE<1|<#ff0000>•][?fshhE>=1|<#34ff00>•] <#15cf9a>Fish Helmets : [fshhE]<#000000>`Click to go to the next page on click:hide this on click:show statistics7 no buy tag:statistic hidden *statistics7 name:Statistics text:Stats | Page 7 desc:}────<#91a3c5>Collection Log Page 3────{<#000000>`<#91a3c5>Arrows[?regulararrowsE<1|<#ff0000>•][?regulararrowsE>=1|<#34ff00>•] <#c9c9c9>Regular Arrows : [regulararrowsE][?piercingarrowsE<1|<#ff0000>•][?piercingarrowsE>=1|<#34ff00>•] <#a1a1a1>Piercing Arrows : [piercingarrowsE][?firearrowsE<1|<#ff0000>•][?firearrowsE>=1|<#34ff00>•] <#ff8800>Flaming Arrows : [firearrowsE][?poisonarrowsE<1|<#ff0000>•][?poisonarrowsE>=1|<#34ff00>•] <#29c619>Poison Arrows : [poisonarrowsE]<#000000>`<#699eff>Accessories[?shnE<1|<#ff0000>•][?shnE>=1|<#34ff00>•] <#f9f549>Shining Necklaces : [shnE][?rdnE<1|<#ff0000>•][?rdnE>=1|<#34ff00>•] <#ff6b6b>Red Necklaces : [rdnE][?ranE<1|<#ff0000>•][?ranE>=1|<#34ff00>•] <#48caff>Rainy Necklaces : [ranE]<#000000>`[?eprings:earned<1|<#ff0000>•][?eprings:earned>=1|<#34ff00>•] <#12d8a9>EP Rings : [eprings:earned][?ghrE<1|<#ff0000>•][?ghrE>=1|<#34ff00>•] <#16bb24>Ghastly Rings : [ghrE]<#000000>`Click to go to the next page on click:hide this on click:show statistics8 no buy tag:statistic hidden *statistics8 name:Statistics text:Stats | Page 8 desc:}────<#91a3c5>Collection Log Page 4────{<#000000>`<#3077ff>Resources[?coins:earned<1|<#ff0000>•][?coins:earned>=1|<#34ff00>•] <#ffee00>Gold Coins : [coins:earned][?woodscraps:earned<1|<#ff0000>•][?woodscraps:earned>=1|<#34ff00>•] <#ce8229>Wood Scraps : [woodscraps:earned][?rocks:earned<1|<#ff0000>•][?rocks:earned>=1|<#34ff00>•] <#565656>Rocks : [rocks:earned][?dirt:earned<1|<#ff0000>•][?dirt:earned>=1|<#34ff00>•] <#9f5d1d>Dirt : [dirt:earned][?sand:earned<1|<#ff0000>•][?sand:earned>=1|<#34ff00>•] <#ffe66d>Sand : [sand:earned][?gravel:earned<1|<#ff0000>•][?gravel:earned>=1|<#34ff00>•] <#5f5f5f>Gravel : [gravel:earned][?fiber:earned<1|<#ff0000>•][?fiber:earned>=1|<#34ff00>•] <#649751>Fiber : [fiber:earned][?frostplants:earned<1|<#ff0000>•][?frostplants:earned>=1|<#34ff00>•] <#2ae6bd>Frostplants : [frostplants:earned][?clovers:earned<1|<#ff0000>•][?clovers:earned>=1|<#34ff00>•] <#1fca1f>Four-Leaf Clovers : [clovers:earned][?driedkelp:earned<1|<#ff0000>•][?driedkelp:earned>=1|<#34ff00>•] <#796445>Dried Kelp : [driedkelp:earned][?trash:earned<1|<#ff0000>•][?trash:earned>=1|<#34ff00>•] <#515151>Trash : [trash:earned][?paper:earned<1|<#ff0000>•][?paper:earned>=1|<#34ff00>•] <#ebebeb>Paper : [paper:earned][?feathers:earned<1|<#ff0000>•][?feathers:earned>=1|<#34ff00>•] <#e8e8e8>Feathers : [feathers:earned][?coffeebeans:earned<1|<#ff0000>•][?coffeebeans:earned>=1|<#34ff00>•] <#975537>Coffee Beans : [coffeebeans:earned][?weakpowder:earned<1|<#ff0000>•][?weakpowder:earned>=1|<#34ff00>•] <#0c7f00>Gooey Powder : [weakpowder:earned][?sugar:earned<1|<#ff0000>•][?sugar:earned>=1|<#34ff00>•] <#bab9cc>Sugar : [sugar:earned][?gunpowder:earned<1|<#ff0000>•][?gunpowder:earned>=1|<#34ff00>•] <#363636>Gunpowder : [gunpowder:earned][?ghostlygas:earned<1|<#ff0000>•][?ghostlygas:earned>=1|<#34ff00>•] <#51923e>Ghostly Gas : [ghostlygas][?flint:earned<1|<#ff0000>•][?flint:earned>=1|<#34ff00>•] <#505050>Flint : [flint:earned][?bones:earned<1|<#ff0000>•][?bones:earned>=1|<#34ff00>•] <#d8d8d8>Bones : [bones:earned][?cloth:earned<1|<#ff0000>•][?cloth:earned>=1|<#34ff00>•] <#0033be>Cloth : [cloth:earned][?rope:earned<1|<#ff0000>•][?rope:earned>=1|<#34ff00>•] <#96772a>Rope : [rope:earned]<#000000>`<#3077ff>Rare Resources[?goldgunpowder:earned<1|<#ff0000>•][?goldgunpowder:earned>=1|<#34ff00>•] <#747100>Gold Gunpowder : [goldgunpowder:earned][?frostshard:earned<1|<#ff0000>•][?frostshard:earned>=1|<#34ff00>•] <#27ffe4>Frost Shards : [frostshard:earned][?epringpieces:earned<1|<#ff0000>•][?epringpieces:earned>=1|<#34ff00>•] <#12d8a9>EP Ring Pieces : [epringpieces:earned][?unstablefang:earned<1|<#ff0000>•][?unstablefang:earned>=1|<#34ff00>•] <#85154a>Unstable Fangs : [unstablefang:earned][?stablefang:earned<1|<#ff0000>•][?stablefang:earned>=1|<#34ff00>•] <#2bd719>Stable Fangs : [stablefang:earned][?brokenorbs:earned<1|<#ff0000>•][?brokenorbs:earned>=1|<#34ff00>•] <#dbffa6>Broken Orbs : [brokenorbs:earned][?echopieces:earned<1|<#ff0000>•][?echopieces:earned>=1|<#34ff00>•] <#ff682f>Echo Pieces : [echopieces][?plutopieces:earned<1|<#ff0000>•][?plutopieces:earned>=1|<#34ff00>•] <#2342a3>Pluto Pieces : [plutopieces:earned][?shatteredpieces:earned<1|<#ff0000>•][?shatteredpieces:earned>=1|<#34ff00>•] <#d7288b>Shattered Pieces : [shatteredpieces:earned]<#000000>`Click to go to the next page on click:hide this on click:show statistics no buy tag:statistic hidden //gold coins action view *goldcoinsB name:Gold Coins text:<#ffee00>GCs : [coins] desc:The main currency of this world. no buy tag:statistic hidden //spells *flurryrush name:Flurry Rush desc:<#000000>`}────<#d457ff>Effects────{<.>Deals <#1ddabe>Flurry Damage over the course of 4 seconds, which charges up when <#c911ff>manually attacking<.>Using your <#c911ff>manual attack or unequipping your weapon will <#ff0000>instantly cancel the ability<.>If your knife is <#b5b5b5>cooling down when this is used, the effect is <#ff0000>immediately cancelled and your weapon gains another <#b5b5b5>2 seconds of cooldown<.>Supports <#94a085>Breaker Damage<#000000>`<.><#b5b5b5>Cools down for 14 seconds<#000000>`While this isn't a spell, it is a special ability granted to knife wielders. icon:https://piskel-imgstore-b.appspot.com/img/93e650ae-2ab7-11ee-978b-c70a5afca7ec.gif on click: if (battleres>0 and flurryrushcool=0 and mhp>0 and php>0) if (knifetimer>0) log <#1ddabe>↓ | You used <#1ddabe>Flurry Rush, but it failed... yield 14 flurryrushcool yield 2 knifetimer hide flurryrush show flurryrushB else yield 4 flurryrushtick hide flurryrush show flurryrushC log <#1ddabe>↑ | You used <#1ddabe>Flurry Rush! end end end no buy tag:spell hidden *flurryrushB name:Flurry Rush desc:<#000000>`}────<#d457ff>Effects────{<.>Deals <#1ddabe>Flurry Damage over the course of 4 seconds, which charges up when <#c911ff>manually attacking<.>Using your <#c911ff>manual attack or unequipping your weapon will <#ff0000>instantly cancel the ability<.>If your knife is <#b5b5b5>cooling down when this is used, the effect is <#ff0000>immediately cancelled and your weapon gains another <#b5b5b5>2 seconds of cooldown<.>Supports <#94a085>Breaker Damage<#000000>`<.><#b5b5b5>Cooldown: [flurryrushcool] <#b5b5b5>second[?flurryrushcool>1|s]<#000000>`While this isn't a spell, it is a special ability granted to knife wielders. icon:https://piskel-imgstore-b.appspot.com/img/93e650ae-2ab7-11ee-978b-c70a5afca7ec.gif no buy tags:spell coolspell hidden *flurryrushC name:Flurry Rush desc:<#000000>`}────<#d457ff>Effects────{<.>Deals <#1ddabe>Flurry Damage over the course of 4 seconds, which charges up when <#c911ff>manually attacking<.>Using your <#c911ff>manual attack or unequipping your weapon will <#ff0000>instantly cancel the ability<.>If your knife is <#b5b5b5>cooling down when this is used, the effect is <#ff0000>immediately cancelled and your weapon gains another <#b5b5b5>2 seconds of cooldown<.>Supports <#94a085>Breaker Damage<#000000>`<.><#b5b5b5>Active! ([flurryrushtick] second[?flurryrushtick>1|s])<#000000>`While this isn't a spell, it is a special ability granted to knife wielders. icon:https://piskel-imgstore-b.appspot.com/img/93e650ae-2ab7-11ee-978b-c70a5afca7ec.gif no buy tags:spell activespell hidden *ability1 name:Light Tome desc:<#000000>`}────<#d457ff>Effects────{<.><#ba40ff>Deals 100-200% of your <#bc45ff>Weapon Damage<#000000>`<.><#b5b5b5>Cools down for 8 seconds<#000000>`An old tome made of pure light, striking any foe with light when casted. icon:https://piskel-imgstore-b.appspot.com/img/14110b11-c0ae-11ed-b655-5766fb9112da.gif on click: if (battleres>0 and ability1cool=0 and mhp>0 and php>0) if (playerearthquake=0) hide ability1 show ability1B $dmg=((random(damagemin,damagemax))*(random(1,2))*-1) log <#bc45ff>↗ | You used <#b5b5b5>Light Tome and dealt <#bc45ff>[$dmg*-1][?parrydamage>0|<#ffd900>/<#dc1ef8>[parrydamage]] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]! yield ($dmg-parrydamage) mhp yield (8-speed) ability1cool if (specialC3pdl=1) log <#dc1ef8>↓ | Your <#dc1ef8>[specialC3pd] Parry Damage from <#ccff00>Energetic has faded away! lose (specialC3pd) parrydamage end yield -1 specialC3pdl if (chestplatetype=1 and specialC1cool=0) log <#b5b5b5>↑ | All <#b5b5b5>Spell Cooldowns were reduced by 1 second! (<#ccff00>Enlightened) yield 20 specialC1cool if (ability1cool>1) yield -1 ability1cool if (ability2cool>1) yield -1 ability2cool if (ability3cool>1) yield -1 ability3cool if (ability4cool>1) yield -1 ability4cool //if (ability5cool>1) yield -1 ability5cool //if (ability6cool>1) yield -1 ability6cool end if (mhp=0 and battleres>0) do battlewin with mhp if (monsterres=5 and mhp>0 and chance(25%)) log The haunt notices your spell and takes some of its energy! log <#bc45ff>↓ | The haunt regained <#bc45ff>[maxmhp*0.01] HP! yield (maxmhp*0.01) mhp end else hide ability1 show ability1B $dmg=(round(maxphp/13)*-1) log The earthquake makes you trip and fail the spell... log <#ff0000>↘ | You took <#ff0000>[$dmg*-1] damage! yield ($dmg) php yield (8-speed) ability1cool end end end no buy tag:spell hidden *ability1B name:Light Tome desc:<#000000>`}────<#d457ff>Effects────{<.><#ba40ff>Deals 100-200% of your <#bc45ff>Weapon Damage<#000000>`<.><#b5b5b5>Spell Cooldown: [ability1cool] second[?ability1cool>1|s] [?spellLock>0|<#ff0000>{ Locked! }]<#000000>`An old tome made of pure light, striking any foe with light when casted. icon:https://piskel-imgstore-b.appspot.com/img/14110b11-c0ae-11ed-b655-5766fb9112da.gif no buy tags:spell coolspell hidden *ability2 name:Energy Absorb desc:<#000000>`}────<#d457ff>Effects────{<.>Deals <#bc45ff>75% Weapon Damage<.>The <#bc45ff>Raw Damage gets turned into <#55ff2f>HP<#000000>`<.><#b5b5b5>Cools down for 12 seconds<#000000>`This spell is studied by adult Refaids, and it drains some of a monster's HP, giving it to you. icon:https://piskel-imgstore-b.appspot.com/img/77c2a697-c0ae-11ed-b358-5766fb9112da.gif on click: if (battleres>0 and ability2cool=0 and mhp>0 and php>0) if (playerearthquake=0) hide ability2 show ability2B $dmg=round(((random(damagemin,damagemax)*0.75)+damagebuff)*-1) log <#bc45ff>↗ | You used <#3abed3>Energy Absorb and dealt <#bc45ff>[$dmg*-1][?parrydamage>0|<#ffd900>/<#dc1ef8>[parrydamage]] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]! log <#1cff7f>❤ | You absorbed <#55ff2f>[$dmg*-1] HP! <#3abed3>(Energy Absorb) yield ($dmg-parrydamage) mhp yield ($dmg*-1) php yield (12-speed) ability2cool if (specialC3pdl=1) log <#dc1ef8>↓ | Your <#dc1ef8>[specialC3pd] Parry Damage from <#ccff00>Energetic has faded away! lose (specialC3pd) parrydamage end yield -1 specialC3pdl if (mhp=0 and battleres>0) do battlewin with mhp if (chestplatetype=3 and specialC3cool=0 and specialC3pdl=0) log <#dc1ef8>↑ | You gained <#dc1ef8>[(damage/2)] Parry Damage for the next 2 Spells! (<#ccff00>Energetic) yield 45 specialC3cool yield 2 specialC3pdl yield (damage/2) specialC3pd yield (damage/2) parrydamage end if (monsterres=5 and mhp>0 and chance(25%)) log <.><#bc45ff>↓ | The haunt absorbs <#bc45ff>[maxmhp*0.01] HP from the Spell! yield (maxmhp*0.01) mhp end else hide ability2 show ability2B $dmg=(round(maxphp/13)*-1) log The earthquake makes you trip and fail the spell... log <#ff0000>↘ | You took <#ff0000>[$dmg*-1] damage! yield ($dmg) php yield (12-speed) ability2cool end end end no buy tag:spell hidden *ability2B name:Energy Absorb desc:<#000000>`}────<#d457ff>Effects────{<.><#ba40ff>Deals <#bc45ff>75% Weapon Damage<.>The <#bc45ff>Raw Damage gets turned into <#55ff2f>HP<#000000>`<.><#b5b5b5>Spell Cooldown: [ability2cool] second[?ability2cool>1|s] [?spellLock>0|<#ff0000>{ Locked! }]<#000000>`This spell is studied by adult Refaids, and it drains some of a monster's HP, giving it to you. icon:https://piskel-imgstore-b.appspot.com/img/77c2a697-c0ae-11ed-b358-5766fb9112da.gif no buy tags:spell coolspell hidden *ability3 name:Buffening desc:<#000000>`}────<#d457ff>Effects────{<.><#ff5e5e>+32 Damage<.><#b5b5b5>Lasts for 7 seconds<#000000>`<.><#b5b5b5>Cools down for 14 seconds<#000000>`A widely forgotten spell, this enhances your <#ff5e5e>Damage for a short time. icon:https://piskel-imgstore-b.appspot.com/img/a6c4c6cf-c0ae-11ed-b4c3-5766fb9112da.gif on click: if (battleres>0 and ability3cool=0 and mhp>0 and php>0 and ability3count=0) if (playerearthquake=0) hide ability3 show ability3C yield 7 ability3count yield 8 damage log <#ff5e5e>↑ | You used <#ff2ff7>Buffening and gained <#ff5e5e>8 Damage for 7 seconds! if (monsterres=5 and mhp>0 and chance(25%)) log The haunt notices your spell and takes some of its energy! log <#bc45ff>↓ | The haunt regained <#bc45ff>[maxmhp*0.01] HP! yield (maxmhp*0.01) mhp end else hide ability3 show ability3B $dmg=(round(maxphp/13)*-1) log The earthquake makes you trip and fail the spell... log <#ff0000>↘ | You took <#ff0000>[$dmg*-1] damage! yield ($dmg) php yield (14-speed) ability3cool end end end no buy tag:spell hidden *ability3B name:Buffening desc:<#000000>`}────<#d457ff>Effects────{<.><#ff5e5e>+32 Damage<.><#b5b5b5>Lasts for 7 seconds<#000000>`<.><#b5b5b5>Spell Cooldown: [ability3cool] second[?ability3cool>1|s] [?spellLock>0|<#ff0000>{ Locked! }]<#000000>`A widely forgotten spell, this enhances your <#ff5e5e>Damage for a short time. icon:https://piskel-imgstore-b.appspot.com/img/a6c4c6cf-c0ae-11ed-b4c3-5766fb9112da.gif no buy tags:spell coolspell hidden *ability3C name:Buffening desc:<#000000>`}────<#d457ff>Effects────{<.><#ff5e5e>+32 Damage<.><#b5b5b5>Lasts for 7 seconds<#000000>`<.><#b5b5b5>Active! ([ability3count] second[?ability3count>1|s])<#000000>`A widely forgotten spell, this enhances your <#ff5e5e>Damage for a short time. icon:https://piskel-imgstore-b.appspot.com/img/a6c4c6cf-c0ae-11ed-b4c3-5766fb9112da.gif no buy tags:spell activespell hidden *ability4 name:Trained Mind desc:<#000000>`}────<#d457ff>Effects────{<.><#b2ff18>+20 Defense<.>Only effective when all <#b5b5b5>Spell Cooldowns are 0<#000000>`<.><#b5b5b5>Lasts for 10 seconds<.><#b5b5b5>Cools down for 12 seconds<#000000>`Witches are known to study this, yet they never seem to use it... icon:https://piskel-imgstore-b.appspot.com/img/1b3ffd97-c0a5-11ed-b72c-5766fb9112da.gif on click: if (battleres>0 and ability4cool=0 and mhp>0 and php>0 and ability4count=0) if (playerearthquake=0) if (ability1cool<2 and ability2cool<2 and ability3cool<2) hide ability4 show ability4C yield 10 ability4count yield 20 defense if (leggingstype=2 and tmshields<2) $tms=1 yield 10 shield else $tms=0 end log <#c9ff5d>↑ | You used <#c9ff5d>Trained Mind and gained <#b2ff18>20 Defense for 10 seconds![?$tms=1|<.>Gained <#bccbc6>10% Shield (<#ccff00>Thoughful Shield)] if (monsterres=5 and mhp>0 and chance(25%)) log The haunt notices your spell and takes some of its energy! log <#bc45ff>↓ | The haunt regained <#bc45ff>[maxmhp*0.01] HP! yield (maxmhp*0.01) mhp end else hide ability4 show ability4B log <#c9ff5d>↓ | You used <#c9ff5d>Trained Mind, but it failed... yield (12-speed) ability4cool end else hide ability4 show ability4B $dmg=(round(maxphp/13)*-1) log The earthquake makes you trip and fail the spell... log <#ff0000>↘ | You took <#ff0000>[$dmg*-1] damage! yield ($dmg) php yield 12 ability4cool end end end no buy tag:spell hidden *ability4B name:Trained Mind desc:<#000000>`}────<#d457ff>Effects────{<.><#b2ff18>+20 Defense<.>Only effective when all <#b5b5b5>Spell Cooldowns are 0<#000000>`<.><#b5b5b5>Spell Cooldown: [ability4cool] second[?ability4cool>1|s] [?spellLock>0|<#ff0000>{ Locked! }]<#000000>`Witches are known to study this, yet they never seem to use it... icon:https://piskel-imgstore-b.appspot.com/img/1b3ffd97-c0a5-11ed-b72c-5766fb9112da.gif no buy tags:spell coolspell hidden *ability4C name:Trained Mind desc:<#000000>`}────<#d457ff>Effects────{<.><#b2ff18>+20 Defense<.>Only effective when all <#b5b5b5>Spell Cooldowns are 0<#000000>`<.><#b5b5b5>Active! ([ability4count] second[?ability4count>1|s])<#000000>`Witches are known to study this, yet they never seem to use it... icon:https://piskel-imgstore-b.appspot.com/img/1b3ffd97-c0a5-11ed-b72c-5766fb9112da.gif no buy tags:spell activespell hidden *burstmeter name:Burst desc:<#000000>`}────<#d457ff>Effects────{<.><#97683c>x5 Pickaxe Power<.>Summons <#f24496>1 Pixie<#000000>`<.><#b5b5b5>Lasts for 10 seconds<.><#b5b5b5>Cools down for 90 seconds<#000000>`Ancient miners used to study this spell to make their tedious jobs less tedious. icon:https://piskel-imgstore-b.appspot.com/img/e1ee68ba-f6bf-11ed-a628-7d45a45305b6.gif on click: if (battleres=0 and burstmetercool=0 and burstmetercount=0) yield 10 burstmetercount if (particles=1) spawn pixie hide burstmeter show burstmeterC log <#e04319>↑ | You activated your <#e04319>Burst and super-charged your pickaxe for 10 seconds! end end no buy tag:spell hidden *burstmeterB name:Burst desc:<#000000>`}────<#d457ff>Effects────{<.><#97683c>x5 Pickaxe Power<.>Summons <#f24496>1 Pixie<#000000>`<.><#b5b5b5>Spell Cooldown: [burstmetercool] second[?burstmetercool>1|s] [?spellLock>0|<#ff0000>{ Locked! }]<#000000>`Ancient miners used to study this spell to make their tedious jobs less tedious. icon:https://piskel-imgstore-b.appspot.com/img/e1ee68ba-f6bf-11ed-a628-7d45a45305b6.gif no buy tags:spell coolspell hidden *burstmeterC name:Burst desc:<#000000>`}────<#d457ff>Effects────{<.><#97683c>x5 Pickaxe Power<.>Summons <#f24496>1 Pixie<#000000>`<.><#b5b5b5>Active! ([burstmetercount] second[?burstmetercount>1|s])<#000000>`Ancient miners used to study this spell to make their tedious jobs less tedious. icon:https://piskel-imgstore-b.appspot.com/img/e1ee68ba-f6bf-11ed-a628-7d45a45305b6.gif no buy tags:spell activespell hidden //monsters //}────<#00ff52>Stats────{<.><#fffba3>No Value<.><#bc45ff>Weapon Damage: 3-5<.><#1fe375>Weapon Speed: 3 (<#1be272>Average)<#000000>`}────<#d457ff>Effects────{<.>No special effects<#000000>`Your old, trusty sword. *slime name:Fight Slime text:<#c911ff>Fight Slime desc:}────<#00ff52>Stats────{<.>Level 1 Monster<.><#55ff2f>HP: 50<.><#ff3838>Damage: 5-7<.><#b2ff18>Defense: 0<.><#1fe375>Speed: 4 (<#18ca66>Slow)<.><#f6ff00>Time Record: [timeminutesR1]:[?timesecondsR1<10|0[timesecondsR1]][?timesecondsR1>9|[timesecondsR1]]<.><#b125da>Times Killed: [slimeskilled]<#000000>`}────<#e8f27d>Loot────{<.><#ce8229>Wood Scraps<.><#0c7f00>Gooey Powder<.><#99622b>Wooden Pickaxes<#000000>`A little slime, good for beginners to fight. on click: if (wearingdumbhelmet=0 and pgv>11) yield 4 mac lose (monsterres) monsterres yield 1 monsterres do battle with battleManager else log "No." end end no buy tags:ms main shown *zombie name:Fight Zombie text:<#c911ff>Fight Zombie desc:}────<#00ff52>Stats────{<.>Level 3 Monster<.><#55ff2f>HP: 150<.><#ff3838>Damage: 10-15<.><#b2ff18>Defense: 4<.><#1fe375>Speed: 5 (<#15b65c>Sluggish)<.><#f6ff00>Time Record: [timeminutesR2]:[?timesecondsR2<10|0[timesecondsR2]][?timesecondsR2>9|[timesecondsR2]]<.><#b125da>Times Killed: [zombieskilled]<#000000>`}────<#e8f27d>Loot────{<.><#649751>Fiber<.><#e8e8e8>Feathers<.><#0033be>Cloth<.><#d8d8d8>Bone Knives<#000000>`A digusting, undead corpse. It smells like crap and uses its mushy fists to attack. on click: if (wearingdumbhelmet=0 and pgv>11) yield 5 mac lose (monsterres) monsterres yield 2 monsterres do battle with battleManager else log "No." end end no buy tags:ms main req:level>=3 *witch name:Fight Witch text:<#c911ff>Fight Witch desc:}────<#00ff52>Stats────{<.>Level 8 Monster<.><#55ff2f>HP: 575<.><#ff3838>Damage: 18-26<.><#b2ff18>Defense: 13<.><#1fe375>Speed: 5 (<#15b65c>Sluggish)<.><#f6ff00>Time Record: [timeminutesR3]:[?timesecondsR3<10|0[timesecondsR3]][?timesecondsR3>9|[timesecondsR3]]<.><#b125da>Times Killed: [witcheskilled]<#000000>`}────<#e8f27d>Loot────{<.><#e0e0e0>Sugar<.><#27ff5f>Health Potions<.><#a300ff>Weakening Potions<.><#572d71>Ragged Cloaks<.><#572d71>Ragged Shoes<.><#f9f549>Shining Necklaces<.><#12d8a9>EP Ring Pieces<.><#c9ff5d>Trained Mind Spell (one time)<#000000>`A lonely, old witch. She has lots of potions at disposal, so only fight her when you're ready to get barraged on click: if (wearingdumbhelmet=0 and pgv>11) yield 5 mac lose (monsterres) monsterres yield 3 monsterres do battle with battleManager else log "No." end end no buy tags:ms main req:level>=8 *refaid name:Fight Refaid text:<#c911ff>Fight Refaid desc:}────<#00ff52>Stats────{<.>Level 15 Monster<.><#55ff2f>HP: 1,205<.><#ff3838>Damage: 29-37<.><#b2ff18>Defense: 28<.><#1fe375>Speed: 4 (<#18ca66>Slow)<.><#f6ff00>Time Record: [timeminutesR4]:[?timesecondsR4<10|0[timesecondsR4]][?timesecondsR4>9|[timesecondsR4]]<.><#b125da>Times Killed: [refaidskilled]<#000000>`}────<#e8f27d>Loot────{<.><#d8d8d8>Bones<.><#85154a>Unstable Fangs<.><#dbffa6>Broken Orbs<.><#b0fdff>Flow Helmet<.><#b0fdff>Flow Chestplate<.><#b0fdff>Flow Leggings<.><#b0fdff>Flow Boots<#000000>`A strong creature that uses its sharp fangs and strong legs to attack. It wears <#b0fdff>Flow Armor to protect itself. on click: if (wearingdumbhelmet=0 and pgv>11) yield 4 mac lose (monsterres) monsterres yield 4 monsterres do battle with battleManager else log "No." end end no buy tags:ms main req:level>=15 *haunt name:Fight Haunt text:<#c911ff>Fight Haunt desc:}────<#00ff52>Stats────{<.>Level 24 Monster<.><#55ff2f>HP: 3,450<.><#ff3838>Damage: 47-61<.><#b2ff18>Defense: 42<.><#1fe375>Speed: 6 (<#149c50>Very Sluggish)<.><#f6ff00>Time Record: [timeminutesR5]:[?timesecondsR5<10|0[timesecondsR5]][?timesecondsR5>9|[timesecondsR5]]<.><#b125da>Times Killed: [hauntskilled]<#000000>`}────<#e8f27d>Loot────{<.><#51923e>Ghostly Gas<.><#ff682f>Echo Pieces<.><#2342a3>Pluto Pieces<.><#d7288b>Shattered Pieces<#000000>`A ghostly creature that preys on anything that's near it, draining the life force of it slowly. on click: if (wearingdumbhelmet=0 and pgv>11) yield 6 mac lose (monsterres) monsterres yield 5 monsterres do battle with battleManager else log "No." end end no buy tags:ms main req:level>=24 /* *labyrinth1 name:Enter the Alpha Labyrinth text:<#ffa527>Alpha Labyrinth desc:[?labyrinth1cool>0|<#ff0063>Cooldown: <#ff0063>[timeminutesL1C] Minutes Left<#000000>`]}────<#00ff52>Stats────{<.>Level 18 Labyrinth<.><#ffa527>Floors: 3 (<#ffa527>25 Rooms/Floor)<.><#55ff2f>Monsters' HP: 300-605 (Scales with Floor)<.><#a300ff>Monsters' Damage: 14-30 (Scales with Floor)<.><#b2ff18>Monsters' Defense: 25-35<.><#1fe375>Monsters' Speed: 4-5 (<#18ca66>Slow to <#15b65c>Sluggish)<.><#f6ff00>Time Record: [timeminutesRL1]:[?timesecondsRL1<10|0[timesecondsRL1]][?timesecondsRL1>9|[timesecondsRL1]]<.><#b125da>Times Escaped: [labyrinth1beatens]<#000000>`}────<#48e77b>Boss Stats────{<.>Level 10 Boss<.><#55ff2f>HP: 1,600<.><#ff3838>Damage: 30-60<.><#b2ff18>Defense: 54<.><#1fe375>Speed: 6 (<#149c50>Very Sluggish)<.>Immune to <#29c619>Poison<#000000>`}────<#e8f27d>Loot────{<.><#ebebeb>Dice of Fortune<.><#73fff0>Magic Hourglasses<.><#ff9d2c>Alpha Keys<.><#e1c642>Rebound Potions<.><#ff8900>Alpha Bars<.><#eaae16>Forge Tokens<.><#ed3f00>Flaming Dirks<.><#ff2ff7>Buffening Spell (one time)<#000000>`The first Labyrinth, a maze of winding paths, filled with dangerous monsters, piles upon piles of loot, and complex and fatal traps. on click: if (wearingdumbhelmet=0 and labyrinth1cool=0 and pgv>11) yield 1 labyrinthres lose (monsterres) monsterres do enterlabyrinth with labyrinthManager else if (wearingdumbhelmet=1 or pgv>11 and labyrinth1cool=0) log You: "Hell no." if (labyrinth1cool=1) toast <#ff0063>The Labyrinth isn't open yet! end end no buy tags:ms main req:level>=18 */ //shops *shop1begin name:Shop 1 Begin Divider text:<#bfbfbf>────────────── no tooltip tags:shop1 brewery1 *shop1 name:Enter the Shop text:<#bfbfbf>Enter Shop desc:}────<#b17e48>Items────{<.><#99622b>Wooden Bows<.><#97601e>Scrapped Helmets<.><#97601e>Scrapped Boots[?ability1bought=0|<.><#b5b5b5>Light Tome][?ability2bought=0|<.><#3abed3>Energy Absorb][?level>4|<#000000>`}────<#dac5eb>Purifications────{][?mlevel>2|<.><#5f5f5f>Gravel → <#505050>Flint][?level>6|<.><#85154a>Unstable Fang -> <#2bd719>Stable Fang]<#000000>`A small, quaint shop that houses the basic essentials for survival, magic, and purification. on click: if (battleres=0 and pgv>11) show tag:shop1 //if (level<5) hide shop1purify0 if (level<7) hide shop1purify1 hide tag:main show selloption hide forgeview if (ability1bought=1) hide shop1item6 if (ability2bought=1) hide shop1item7 if (wearingdumbhelmet=1) log Shopkeeper: "What are you wearing?" log You: "Don't ask." end end end no buy tags:ms main shown *brewery1 name:Enter the Brewery text:<#bfbfbf>Enter Brewery desc:Show all of the potion recipes you've unlocked by obtaining all sorts of ingredients. on click: if (battleres=0 and pgv>11) show tag:brewery1 hide tag:main show selloption hide forgeview end end no buy tags:ms main shown //shop items *shop1item1 name:Wooden Bow text:<#99622b>WB | [?coins<80|<#ff0000>•][?coins>=80|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{<.><#ffee00>80 Coins<#000000>`A neat, but basic bow. icon:https://piskel-imgstore-b.appspot.com/img/d2a87940-0eaf-11ed-89af-eb14aa6d1448.gif on click: if (battleres=0 and coins>=80) yield 1 bow1I yield 1 bow1E yield -80 coins log <#bfbfbf>$ | Bought a <#99622b>Wooden Bow for <#ffee00>80 Coins! else toast <#ff0000>You can't afford to purchase this item! end end no buy tag:shop1 hidden *shop1item2 name:Scrapped Helmet text:<#97601e>SH | [?coins<150|<#ff0000>•][?coins>=150|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{<.><#ffee00>150 Coins<#000000>`Very poor helmets made out of <#ce8229>Wood Scraps. Doesn't help with your dandruff problem. icon:https://piskel-imgstore-b.appspot.com/img/4a14ea87-0e31-11ed-a60d-e78cfe91ac84.gif on click: if (battleres=0 and coins>=150) yield 1 scrappedhelmet yield 1 scrhE yield -150 coins log <#bfbfbf>$ | Bought a <#97601e>Scrapped Helmet for <#ffee00>150 Coins! else toast <#ff0000>You can't afford to purchase this item! end end no buy tag:shop1 hidden *shop1item3 name:Scrapped Boots text:<#97601e>SB | [?coins<140|<#ff0000>•][?coins>=140|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{<.><#ffee00>140 Coins<#000000>`Very poor boots made out of <#ce8229>Wood Scraps. Make sure to wear long socks. icon:https://piskel-imgstore-b.appspot.com/img/741b07b5-0edd-11ed-b658-ab660f8ff5c4.gif on click: if (battleres=0 and coins>=140) yield 1 scrappedboots yield 1 scrbE yield -140 coins log <#bfbfbf>$ | Bought a pair of <#97601e>Scrapped Boots for <#ffee00>140 Coins! else toast <#ff0000>You can't afford to purchase this item! end end no buy tag:shop1 hidden *shop1item6 name:Light Tome Spell text:<#b5b5b5>LT | [?coins<500|<#ff0000>•][?coins>=500|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{<.><#ffee00>500 Coins<#000000>`An old tome made of pure light, striking a monster with light for its user. icon:https://piskel-imgstore-b.appspot.com/img/14110b11-c0ae-11ed-b655-5766fb9112da.gif on click: if (battleres=0 and coins>=500) show ability1 yield -500 coins yield 1 ability1bought log <#bfbfbf>$ | Bought the <#b5b5b5>Light Tome Spell for <#ffee00>500 Coins! hide shop1item6 else toast <#ff0000>You can't afford to purchase this item! end end no buy tag:shop1 hidden *shop1item7 name:Energy Absorb Spell text:<#3abed3>EA | [?coins<850|<#ff0000>•][?coins>=850|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{<.><#ffee00>850 Coins<#000000>`A spell that was studied by the ancient Refaids, this effectively converts a monster's HP into your own. icon:https://piskel-imgstore-b.appspot.com/img/77c2a697-c0ae-11ed-b358-5766fb9112da.gif on click: if (battleres=0 and coins>=850) show ability2 yield -850 coins yield 1 ability2bought log <#bfbfbf>$ | Bought the <#3abed3>Energy Absorb Spell for <#ffee00>850 Coins! hide shop1item7 else toast <#ff0000>You can't afford to purchase this item! end end no buy tag:shop1 hidden *shop1gravel name:Gravel Digging text:<#5f5f5f>G → <#505050>F | [?coins<(gravel*3.5)|<#ff0000>•][?coins>=(gravel*3.5)|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{<.><#ffee00>[gravel*3.5] Coins (scales with <#5f5f5f>Gravel)<#000000>`After getting some <#5f5f5f>Gravel, the shopkeeper can dig it up for you, which can reveal some <#505050>Flint. icon:https://piskel-imgstore-b.appspot.com/img/d8086e0c-f608-11ed-a473-6f4934314990.gif on click: if (battleres=0 and coins>=(gravel*3.5) and gravel>=1) yield -(gravel*3.5) coins yield (gravel/3) flint log <#bfbfbf>$ | Dug <#5f5f5f>[gravel] Gravel to reveal <#505050>[gravel/3] Flint for <#ffee00>[gravel*3.5] Coins! yield -(gravel) gravel else if (gravel=0) toast <#ff0000>You don't have any gravel to dig! else toast <#ff0000>You can't afford to dig your gravel! end end end no buy req:mlevel>=2 tag:shop1 hidden *shop1purify1 name:Unstable Fang Purification text:<#85154a>UF → <#2bd719>SF | [?coins<300|<#ff0000>•][?coins>=300|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{<.><#ffee00>300 Coins<#000000>`Since you've gotten an <#85154a>Unstable Fang, the shopkeeper has expanded his program to allow fangs to be purified. icon:https://piskel-imgstore-b.appspot.com/img/7b9208ca-c135-11ed-97b0-6d74fbaf68b0.gif on click: if (battleres=0 and coins>=300 and unstablefang>=1) yield -300 coins yield -1 unstablefang yield 1 stablefang log <#bfbfbf>$ | Purified an <#85154a>Unstable Fang to make0 <#2bd719>1 Stable Fang for <#ffee00>300 Coins! else toast <#ff0000>You can't afford to purify these items! end end no buy tag:shop1 hidden *leaveshop1 name:Exit the Shop text:<#bfbfbf>Exit the Shop desc:Exit the Shop and hide its offers. on click: if (battleres=0) hide tag:shop1 show tag:main show selloption show forgeview end end no buy tag:shop1 hidden *shop1end name:Shop 1 End Divider text:<#bfbfbf>────────────── no tooltip tag:shop1 hidden *brew1item1 name:Weak Health Potions text:<#27ff5f>WHPㅤ[?smallfish<3|<#ff0000>•][?smallfish>=3|<#34ff00>•][?weakpowder<1|<#ff0000>•][?weakpowder>=1|<#34ff00>•][?seaweed<5|<#ff0000>•][?seaweed>=5|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{[?smallfish<3|<#ff0000>•][?smallfish>=3|<#34ff00>•] <#a1bdc7>3 Sardines[?weakpowder<1|<#ff0000>•][?weakpowder>=1|<#34ff00>•] <#0c7f00>1 Gooey Powder[?seaweed<5|<#ff0000>•][?seaweed>=5|<#34ff00>•] <#4fdb27>5 Seaweed<#000000>`The weakest potion imaginable, it tastes like vinegar. icon:https://piskel-imgstore-b.appspot.com/img/61d15175-c0b1-11ed-9eb5-5766fb9112da.gif on click: if (battleres=0 and smallfish>=3 and weakpowder>=1 and seaweed>=5) yield 1 weakpotion yield 1 potionsbrewed yield -3 smallfish yield -1 weakpowder yield -5 seaweed log <#bfbfbf>$ | Brewed a <#27ff5f>Weak Health Potion for <#a1bdc7>3 Sardines, <#0c7f00>1 Gooey Powder, and <#4fdb27>5 Seaweed! else toast <#ff0000>You don't have the resources to brew this item! end end no buy tag:brewery1 hidden *brew1item2 name:Muscle Potions text:<#ff1c1c>MPㅤ[?salmon<5|<#ff0000>•][?salmon>=5|<#34ff00>•][?gravel<10|<#ff0000>•][?gravel>=10|<#34ff00>•][?kelp<5|<#ff0000>•][?kelp>=5|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{[?salmon<5|<#ff0000>•][?salmon>=5|<#34ff00>•] <#979797>5 Salmon[?gravel<10|<#ff0000>•][?gravel>=10|<#34ff00>•] <#5f5f5f>10 Gravel[?kelp<5|<#ff0000>•][?kelp>=5|<#34ff00>•] <#bdd03c>5 Kelp<#000000>`A simple brew that empowers anyone who drinks it. icon:https://piskel-imgstore-b.appspot.com/img/6f918e75-c0b1-11ed-bc71-5766fb9112da.gif on click: if (battleres=0 and salmon>=5 and gravel>=10 and kelp>=5) yield 1 musclepotion yield -5 salmon yield -10 gravel yield -5 kelp log <#bfbfbf>$ | Brewed a <#ff1c1c>Muscle Potion for <#979797>5 Salmon, <#5f5f5f>10 Gravel, and <#bdd03c>5 Kelp! else toast <#ff0000>You can't afford to brew this item! end end no buy tag:brewery1 req:1 salmon:earned and 1 gravel:earned and 1 kelp:earned hidden *brew1item3 name:XP Potions text:<#ffcd00>XPPㅤ[?carp<5|<#ff0000>•][?carp>=5|<#34ff00>•][?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{[?carp<5|<#ff0000>•][?carp>=5|<#34ff00>•] <#e5b650>5 Carp[?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•] <#bab9cc>3 Sugar<#000000>`Strange potions that increase your XP gain for a short time. icon:https://piskel-imgstore-b.appspot.com/img/7ab7ec2b-c0b1-11ed-8d58-5766fb9112da.gif on click: if (battleres=0 and carp>=5 and sugar>=3) yield 1 xppotion yield -5 carp yield -3 sugar log <#bfbfbf>$ | Brewed a <#ffcd00>XP Potion for <#e5b650>5 Carp and <#bab9cc>3 Sugar! else toast <#ff0000>You can't afford to brew this item! end end no buy tag:brewery1 req:1 carp:earned and 1 sugar:earned hidden *brew1item4 name:Coffee text:<#905235>CFㅤ[?coffeebeans<5|<#ff0000>•][?coffeebeans>=5|<#34ff00>•][?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{[?coffeebeans<5|<#ff0000>•][?coffeebeans>=5|<#34ff00>•] <#975537>5 Coffee Beans[?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•] <#bab9cc>3 Sugar<#000000>`I wouldn't consider these potions, but they still act like them. icon:https://piskel-imgstore-b.appspot.com/img/81f5f7e3-c0b2-11ed-8824-5766fb9112da.gif on click: if (battleres=0 and coffeebeans>=5 and sugar>=3) yield 1 coffee yield -5 coffeebeans yield -3 sugar log <#bfbfbf>$ | Brewed a cup of <#905235>Coffee for <#975537>5 Coffee Beans and <#bab9cc>3 Sugar! else toast <#ff0000>You can't afford to brew this item! end end no buy tag:brewery1 req:1 coffeebeans:earned and 1 sugar:earned hidden *brew1item5 name:Fishing Potions text:<#009d74>FPㅤ[?smallfish<10|<#ff0000>•][?smallfish>=10|<#34ff00>•][?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•][?seaweed<5|<#ff0000>•][?seaweed>=5|<#34ff00>•] desc:<#000000>`}────<#eced2f>Cost────{[?smallfish<10|<#ff0000>•][?smallfish>=10|<#34ff00>•] <#a1bdc7>10 Sardines[?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•] <#bab9cc>3 Sugar[?seaweed<5|<#ff0000>•][?seaweed>=5|<#34ff00>•] <#4fdb27>5 Seaweed<#000000>`Odd-tasting potions that give you bonus fishing buffs. icon:https://piskel-imgstore-b.appspot.com/img/970861fa-c0b1-11ed-a4e8-5766fb9112da.gif on click: if (battleres=0 and smallfish>=10 and sugar>=3 and seaweed>=5) yield 1 fishingpotion yield -10 smallfish yield -3 sugar yield -5 seaweed log <#bfbfbf>$ | Brewed a <#009d74>Fishing Potion for <#a1bdc7>10 Sardines, <#bab9cc>3 Sugar, <#4fdb27>5 Seaweed! else toast <#ff0000>You can't afford to brew this item! end end no buy tag:brewery1 req:1 smallfish:earned and 1 sugar:earned and 1 seaweed:earned hidden *brew1item6 name:Enhanced Fishing Potions text:<#bfe81d>EFP desc:A very odd-tasting potion that smells like a medium-sized fish hat. It gives good fishing buffs, though.───────────────Cost: <.><#ffee00>700 Coins<.><#a1bdc7>15 Sardines<.><#ff9494>150 Red Mullets<.><#4fdb27>60 Seaweed<.><#2ae6bd>8 Frostplants icon:https://piskel-imgstore-b.appspot.com/img/a80ddb9e-c0b1-11ed-b12f-5766fb9112da.gif on click: if (battleres=0 and coins>=700 and smallfish>=15 and mediumfish>=150 and seaweed>=60 and frostplants>=8) yield 1 fishingpotion2 yield -700 coins yield -15 smallfish yield -150 mediumfish yield -60 seaweed yield -8 frostplants log <#bfbfbf>$ | Brewed an <#bfe81d>Enhanced Fishing Potion for <#ffee00>700 Coins, <#a1bdc7>15 Sardines, <#ff9494>150 Red Mullets, <#4fdb27>60 Seaweed, and <#2ae6bd>8 Frostplants! else toast <#ff0000>You can't afford to brew this item! end end no buy tag:brewery1 req:level>=9 hidden *brew1item7 name:Mining Potions text:<#786859>MP desc:A dirty-tasting potion that gives you bonus mining buffs.───────────────Cost: <.><#ffee00>250 Coins<.><#565656>200 Rocks<.><#9f5d1d>100 Dirt<.><#838383>25 Coal<.><#838383>35 Steel Ore icon:https://piskel-imgstore-b.appspot.com/img/b21a4ce3-c0b1-11ed-b81d-5766fb9112da.gif on click: if (battleres=0 and coins>=250 and rocks>=200 and dirt>=100 and coalore>=25 and steelore>=35) yield 1 miningpotion yield -250 coins yield -200 rocks yield -100 dirt yield -25 coalore yield -35 steelore log <#bfbfbf>$ | Brewed a <#786859>Mining Potion for <#ffee00>250 Coins, <#565656>200 Rocks, <#9f5d1d>100 Dirt, <#181818>25 Coal, and <#838383>35 Steel Ore! else toast <#ff0000>You can't afford to brew this item! end end no buy tag:brewery1 req:mlevel>=10 hidden *brew1item8 name:Luck Potions text:<#28f7e7>LP desc:Sweet-tasting potions that give you a healthy luck buff. We all need one at some point.───────────────Cost: <.><#ffee00>777 Coins<.><#2ae6bd>25 Frostplants<.><#1fca1f>2 Four-Leaf Clovers<.><#0c7f00>5 Gooey Powder<.><#f9eb1b>77 Gold Ore icon:https://piskel-imgstore-b.appspot.com/img/70542e6e-c0b2-11ed-a0f9-5766fb9112da.gif on click: if (battleres=0 and coins>=777 and frostplants>=25 and clovers>=2 and weakpowder>=5 and goldore>=77) yield 1 luckpotion yield -777 coins yield -25 frostplants yield -2 clovers yield -5 weakpowder yield -77 goldore log <#bfbfbf>$ | Brewed a <#28f7e7>Luck Potion for <#ffee00>777 Coins, <#2ae6bd>25 Frostplants, <#1fca1f>2 Four-Leaf Clovers, <#0c7f00>5 Gooey Powder, and <#f9eb1b>77 Gold Ore! else toast <#ff0000>You can't afford to brew this item! end end no buy tag:brewery1 req:level>10 hidden *leavebrewery1 name:Exit the Brewery text:<#bfbfbf>Exit the Brewery desc:Exit the Brewery and hide its recipes. on click: if (battleres=0) hide tag:brewery1 show tag:main show selloption show forgeview end end no buy tag:brewery1 hidden *brewery1end name:Brewery 1 End Button text:<#bfbfbf>────────────── no tooltip tag:brewery1 hidden //crafting *craftingmenubegin name:Crafting Menu Begin Divider text:<#216fff>────────────── no tooltip tag:crafting hidden *showcrafting name:Crafting Menu text:<#216fff>Crafting Menu desc:Show all of the recipes you've obtained to craft certain weapons, armor, etc. on click: if (battleres=0 and pgv>11) show tag:crafting hide tag:main hide selloption hide forgeview end end no buy tags:ms main shown *roperecipe name:Rope Recipe text:<#96772a>RPㅤ[?fiber<2|<#ff0000>•][?fiber>=2|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?fiber<2|<#ff0000>•][?fiber>=2|<#34ff00>•] <#649751>2 FiberThe recipe for <#96772a>Rope. icon:https://piskel-imgstore-b.appspot.com/img/6e29e514-0f84-11ed-9c16-cd438ef8f65f.gif on click: if (battleres=0 and fiber>=2) yield 1 rope yield -2 fiber log <#216fff>🛠 | Crafted <#96772a>1 Rope with <#649751>2 Fiber! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#96772a>Rope! no buy tag:crafting req:1 fiber:earned hidden *frostshardrecipe name:Frost Shard Recipe text:<#27ffe4>FSㅤ[?frostplants<3|<#ff0000>•][?frostplants>=3|<#34ff00>•][?steelore<15|<#ff0000>•][?steelore>=15|<#34ff00>•][?rubies<1|<#ff0000>•][?rubies>=1|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?frostplants<3|<#ff0000>•][?frostplants>=3|<#34ff00>•] <#2ae6bd>3 Frostplants[?steelore<15|<#ff0000>•][?steelore>=15|<#34ff00>•] <#838383>15 Steel Ore[?rubies<1|<#ff0000>•][?rubies>=1|<#34ff00>•] <#ea2626>1 RubyThe recipe for <#27ffe4>Frost Shards. icon:https://piskel-imgstore-b.appspot.com/img/e2634c99-192a-11ed-a0ce-179c1c17a6ed.gif on click: if (battleres=0 and frostplants>=3 and steelore>=15 and rubies>=1) yield 1 frostshard yield -3 frostplants yield -15 steelore yield -1 rubies log <#216fff>🛠 | Crafted a <#27ffe4>Frost Shard with <#2ae6bd>3 Frostplants, <#838383>15 Steel Ore, and <#ea2626>1 Ruby! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#27ffe4>Frost Shards! no buy tag:crafting req:1 frostplants:earned and 1 steelore:earned and 1 rubies:earned hidden *regularbombrecipe name:Regular Bomb Recipe text:<#000000>RBㅤ[?rope<2|<#ff0000>•][?rope>=2|<#34ff00>•][?gunpowder<10|<#ff0000>•][?gunpowder>=10|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?rope<2|<#ff0000>•][?rope>=2|<#34ff00>•] <#96772a>2 Rope[?gunpowder<10|<#ff0000>•][?gunpowder>=10|<#34ff00>•] <#363636>10 GunpowderThe recipe for <#000000>Regular Bombs. icon:https://piskel-imgstore-b.appspot.com/img/b894ccbd-979b-11ed-85ec-c3d4f348db41.gif on click: if (battleres=0 and rope>=2 and gunpowder>=10) yield 1 regularbomb yield -2 rope yield -10 gunpowder log <#216fff>🛠 | Crafted a <#000000>Regular Bomb with <#96772a>2 Rope and <#363636>10 Gunpowder! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#696969>Regular Bombs! no buy tag:crafting req:1 rope:earned and 1 gunpowder:earned hidden *dirtbombrecipe name:Dirt Bomb Recipe text:<#a6611f>DBㅤ[?rope<2|<#ff0000>•][?rope>=2|<#34ff00>•][?dirt<150|<#ff0000>•][?dirt>=150|<#34ff00>•][?gunpowder<15|<#ff0000>•][?gunpowder>=15|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?rope<2|<#ff0000>•][?rope>=2|<#34ff00>•] <#96772a>2 Rope[?dirt<150|<#ff0000>•][?dirt>=150|<#34ff00>•] <#9f5d1d>150 Dirt[?gunpowder<15|<#ff0000>•][?gunpowder>=15|<#34ff00>•] <#363636>15 GunpowderThe recipe for <#a6611f>Dirt Bombs. icon:https://piskel-imgstore-b.appspot.com/img/590d7f23-979c-11ed-b753-c3d4f348db41.gif on click: if (battleres=0 and rope>=2 and dirt>=150 and gunpowder>=15) yield 1 dirtbomb yield -2 rope yield -150 dirt yield -15 gunpowder log <#216fff>🛠 | Crafted a <#a6611f>Dirt Bomb with <#96772a>2 Rope, <#9f5d1d>150 Dirt, and <#363636>15 Gunpowder! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#a6611f>Dirt Bombs! no buy tag:crafting req:1 rope:earned and 1 dirt:earned and 1 gunpowder:earned hidden *goldbombrecipe name:Gold Bomb Recipe text:<#a09c0d>GBㅤ[?rope<5|<#ff0000>•][?rope>=5|<#34ff00>•][?goldgunpowder<15|<#ff0000>•][?goldgunpowder>=15|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?rope<5|<#ff0000>•][?rope>=5|<#34ff00>•] <#96772a>5 Rope[?goldgunpowder<15|<#ff0000>•][?goldgunpowder>=15|<#34ff00>•] <#747100>15 Gold GunpowderThe recipe for <#a09c0d>Gold Bombs. icon:https://piskel-imgstore-b.appspot.com/img/28cd8e3a-979c-11ed-9c60-c3d4f348db41.gif on click: if (battleres=0 and rope>=5 and goldgunpowder>=15) yield 1 goldbomb yield -5 rope yield -15 goldgunpowder log <#216fff>🛠 | Crafted a <#a09c0d>Gold Bomb with <#96772a>5 Rope and <#747100>15 Gold Gunpowder! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#4769a9>Gold Bombs! no buy tag:crafting req:1 rope:earned and 1 goldgunpowder:earned hidden *gasbombrecipe name:Gas Bomb Recipe text:<#47aa2b>GBㅤ[?rope<5|<#ff0000>•][?rope>=5|<#34ff00>•][?emeraldore<17|<#ff0000>•][?emeraldore>=17|<#34ff00>•][?ghostlygas<4|<#ff0000>•][?ghostlygas>=4|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?rope<5|<#ff0000>•][?rope>=5|<#34ff00>•] <#96772a>5 Rope[?emeraldore<17|<#ff0000>•][?emeraldore>=17|<#34ff00>•] <#42ff2f>17 Emerald Ores[?ghostlygas<4|<#ff0000>•][?ghostlygas>=4|<#34ff00>•] <#51923e>3 Ghostly GasThe recipe for <#47aa2b>Gas Bombs. icon:https://piskel-imgstore-b.appspot.com/img/699f678c-c0b5-11ed-87b7-5766fb9112da.gif on click: if (battleres=0 and rope>=5 and emeraldore>=17 and ghostlygas>=3) yield 1 gasbomb yield -5 rope yield -17 emeraldore yield -3 ghostlygas log <#216fff>🛠 | Crafted a <#47aa2b>Gas Bomb with <#96772a>5 Rope, <#42ff2f>17 Emerald Ores, and <#51923e>3 Ghostly Gas! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#47aa2b>Gas Bombs! no buy tag:crafting req:1 rope:earned and 1 emeraldore:earned and 1 ghostlygas:earned hidden *regulararrowrecipe name:Regular Arrows (x5) Recipe text:<#c9c9c9>RAㅤ[?flint<2|<#ff0000>•][?flint>=2|<#34ff00>•][?woodscraps<1|<#ff0000>•][?woodscraps>=1|<#34ff00>•][?feathers<2|<#ff0000>•][?feathers>=2|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?flint<2|<#ff0000>•][?flint>=2|<#34ff00>•] <#505050>2 Flint[?woodscraps<1|<#ff0000>•][?woodscraps>=1|<#34ff00>•] <#ce8229>1 Wood Scrap[?feathers<2|<#ff0000>•][?feathers>=2|<#34ff00>•] <#e8e8e8>2 FeathersThe recipe for <#c9c9c9>Regular Arrows. icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif on click: if (battleres=0 and flint>=2 and woodscraps>=1 and feathers>=2) yield 5 regulararrows yield 5 regulararrowsE yield -2 flint yield -1 woodscraps yield -2 feathers show regulararrows log <#216fff>🛠 | Crafted <#c9c9c9>5 Regular Arrows with <#505050>2 Flint, <#ce8229>1 Wood Scrap, and <#e8e8e8>2 Feathers! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#c9c9c9>Regular Arrows! no buy tag:crafting req:1 flint:earned and 1 woodscraps:earned and 1 feathers:earned hidden *piercingarrowrecipe name:Piercing Arrows (x5) Recipe text:<#a1a1a1>PAㅤ[?flint<4|<#ff0000>•][?flint>=4|<#34ff00>•][?woodscraps<1|<#ff0000>•][?woodscraps>=1|<#34ff00>•][?rocks<20|<#ff0000>•][?rocks>=20|<#34ff00>•][?feathers<3|<#ff0000>•][?feathers>=3|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?flint<4|<#ff0000>•][?flint>=4|<#34ff00>•] <#505050>4 Flint[?woodscraps<1|<#ff0000>•][?woodscraps>=1|<#34ff00>•] <#ce8229>1 Wood Scrap[?rocks<20|<#ff0000>•][?rocks>=20|<#34ff00>•] <#565656>20 Rocks[?feathers<3|<#ff0000>•][?feathers>=3|<#34ff00>•] <#e8e8e8>3 FeathersThe recipe for <#a1a1a1>Piercing Arrows. icon:https://piskel-imgstore-b.appspot.com/img/dbadc3ba-f5f9-11ed-ab46-6f4934314990.gif on click: if (battleres=0 and flint>=4 and woodscraps>=1 and rocks>=20 and feathers>=3) yield 5 piercingarrows yield 5 piercingarrowsE yield -4 flint yield -1 woodscraps yield -20 rocks yield -2 feathers show regulararrows log <#216fff>🛠 | Crafted <#a1a1a1>5 Piercing Arrows with <#505050>4 Flint, <#ce8229>1 Wood Scrap, <#565656>20 Rocks, and <#e8e8e8>3 Feathers! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#a1a1a1>Piercing Arrows! no buy tag:crafting req:1 flint:earned and 1 woodscraps:earned and 1 rocks:earned and 1 feathers:earned hidden *steelswordrecipe name:Steel Sword Recipe text:<#838383>SSㅤ[?steelbars<50|<#ff0000>•][?steelbars>=50|<#34ff00>•][?woodscraps<10|<#ff0000>•][?woodscraps>=10|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?steelbars<50|<#ff0000>•][?steelbars>=50|<#34ff00>•] <#838383>50 Steel Bars[?woodscraps<10|<#ff0000>•][?woodscraps>=10|<#34ff00>•] <#ce8229>10 Wood ScrapsThe recipe for <#838383>Steel Swords. icon:https://piskel-imgstore-b.appspot.com/img/b17f8a82-54bf-11ed-8a80-935438017892.gif on click: if (battleres=0 and steelbars>=50 and woodscraps>=10) yield 1 sword2I yield 1 sword2E yield -50 steelbars yield -10 woodscraps log <#216fff>🛠 | Crafted a <#838383>Steel Sword with <#838383>50 Steel Bars and <#ce8229>10 Wood Scraps! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#838383>Steel Swords! no buy tag:crafting req:1 steelore:earned and 1 woodscraps:earned hidden *goldswordrecipe name:Gold Sword Recipe text:<#f9eb1b>GSㅤ[?goldbars<50|<#ff0000>•][?goldbars>=50|<#34ff00>•][?steelbars<25|<#ff0000>•][?steelbars>=25|<#34ff00>•][?woodscraps<10|<#ff0000>•][?woodscraps>=10|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?goldbars<50|<#ff0000>•][?goldbars>=50|<#34ff00>•] <#f9eb1b>50 Gold Bars[?steelbars<25|<#ff0000>•][?steelbars>=25|<#34ff00>•] <#838383>25 Steel Bars[?woodscraps<10|<#ff0000>•][?woodscraps>=10|<#34ff00>•] <#ce8229>10 Wood ScrapsThe recipe for <#f9eb1b>Gold Swords. icon:https://piskel-imgstore-b.appspot.com/img/97eac945-234b-11ee-8280-f9ad85f98256.gif on click: if (battleres=0 and goldbars>=50 and steelbars>=25 and woodscraps>=10) yield 1 sword3I yield 1 sword3E yield -50 goldbars yield -25 steelbars yield -10 woodscraps log <#216fff>🛠 | Crafted a <#f9eb1b>Gold Sword with <#f9eb1b>50 Gold Bars, <#838383>25 Steel Bars, and <#ce8229>10 Wood Scraps! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#f9eb1b>Gold Swords! no buy tag:crafting req:1 goldore:earned and 1 steelore:earned and 1 woodscraps:earned hidden *bow2recipe name:Reinforced Wooden Bow Recipe text:<#e2751c>RWBㅤ[?bow1I<1|<#ff0000>•][?bow1I>=1|<#34ff00>•][?woodscraps<20|<#ff0000>•][?woodscraps>=20|<#34ff00>•][?rope<6|<#ff0000>•][?rope>=6|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?bow1I<1|<#ff0000>•][?bow1I>=1|<#34ff00>•] <#99622b>1 Wooden Bow[?woodscraps<20|<#ff0000>•][?woodscraps>=20|<#34ff00>•] <#ce8229>20 Wood Scraps[?rope<6|<#ff0000>•][?rope>=6|<#34ff00>•] <#96772a>6 RopeThe recipe for <#e2751c>Bone Bows. icon:https://piskel-imgstore-b.appspot.com/img/a2f8d30a-12af-11ed-8265-896875d1cd1a.gif on click: if (battleres=0 and bow1I>=1 and woodscraps>=20 and rope>=6) yield 1 bow2I yield 1 bow2E yield -1 bow1I yield -20 woodscraps yield -6 rope log <#216fff>🛠 | Crafted a <#e2751c>Reinforced Wooden Bow with <#99622b>1 Wooden Bow, <#ce8229>20 Wood Scraps, and <#96772a>6 Rope! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#e2751c>Reinforced Wooden Bows! no buy tag:crafting req:1 bow1I:earned and 1 woodscraps:earned and 1 rope:earned hidden *bow3recipe name:Gold Bow Recipe text:<#f9eb1b>GBㅤ[?goldbars<50|<#ff0000>•][?goldbars>=50|<#34ff00>•][?rope<12|<#ff0000>•][?rope>=12|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?goldbars<50|<#ff0000>•][?goldbars>=50|<#34ff00>•] <#f9eb1b>50 Gold Bars[?rope<12|<#ff0000>•][?rope>=12|<#34ff00>•] <#96772a>12 RopeThe recipe for <#f9eb1b>Gold Bows. icon:https://piskel-imgstore-b.appspot.com/img/345974c5-1f3a-11ed-9249-f5a821901cb6.gif on click: if (battleres=0 and goldbars>=50 and rope>=12) yield 1 bow3I yield 1 bow3E yield -50 goldbars yield -12 rope log <#216fff>🛠 | Crafted a <#f9eb1b>Gold Bow with <#f9eb1b>50 Gold Bars and <#96772a>12 Rope! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#f9eb1b>Gold Bows! no buy tag:crafting req:1 goldore:earned and 1 rope:earned hidden *bow4recipe name:Emerald Bow Recipe text:<#37c428>EBㅤ[?emeraldbars<25|<#ff0000>•][?emeraldbars>=25|<#34ff00>•][?flint<20|<#ff0000>•][?flint>=20|<#34ff00>•][?rope<10|<#ff0000>•][?rope>=10|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?emeraldbars<25|<#ff0000>•][?emeraldbars>=25|<#34ff00>•] <#42ff2f>25 Emerald Bars[?flint<20|<#ff0000>•][?flint>=20|<#34ff00>•] <#ecdf24>20 Flint[?rope<10|<#ff0000>•][?rope>=10|<#34ff00>•] <#96772a>10 RopeThe recipe for <#37c428>Emerald Bows. icon:https://piskel-imgstore-b.appspot.com/img/c843a5bd-1770-11ed-8bc5-a72b0ab9a4c0.gif on click: if (battleres=0 and emeraldbars>=25 and flint>=20 and rope>=10) yield 1 bow4I yield 1 bow4E yield -25 emeraldbars yield -20 flint yield -10 rope log <#216fff>🛠 | Crafted an <#37c428>Emerald Bow with <#42ff2f>25 Emerald Bars, <#ecdf24>20 Flint, and <#96772a>10 Rope! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#37c428>Emerald Bows! no buy tag:crafting req:1 emeraldore:earned and 1 flint:earned and 1 rope:earned hidden *bow5recipe name:Alpha Bow Recipe text:<#ff9720>ABㅤ[?alphabars<20|<#ff0000>•][?alphabars>=20|<#34ff00>•][?emeraldbars<30|<#ff0000>•][?emeraldbars>=30|<#34ff00>•][?flint<30|<#ff0000>•][?flint>=30|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?alphabars<20|<#ff0000>•][?alphabars>=20|<#34ff00>•] <#ff8900>20 Alpha Bars[?emeraldbars<30|<#ff0000>•][?emeraldbars>=30|<#34ff00>•] <#42ff2f>30 Emerald Bars[?flint<30|<#ff0000>•][?flint>=30|<#34ff00>•] <#ecdf24>30 FlintThe recipe for <#ff9720>Alpha Bows. icon:https://piskel-imgstore-b.appspot.com/img/9e2b09fa-4506-11ed-bdd5-df2e8d43b92e.gif on click: if (battleres=0 and alphabars>=20 and flint>=30 and emeraldbars>=30) yield 1 bow5I yield 1 bow5E yield -20 alphabars yield -30 emeraldbars yield -30 flint log <#216fff>🛠 | Crafted an <#ff9720>Alpha Bow with <#ff8900>20 Alpha Bars, <#42ff2f>30 Emerald Bars, and <#ecdf24>30 Flint! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#ff9720>Alpha Bows! no buy tag:crafting req:1 alphabars:earned and 1 emeraldore:earned and 1 flint:earned hidden *fangkniferecipe name:Fang Knife Recipe text:<#37c428>FKㅤ[?stablefang<3|<#ff0000>•][?stablefang>=3|<#34ff00>•][?emeraldbars<20|<#ff0000>•][?emeraldbars>=20|<#34ff00>•][?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?stablefang<3|<#ff0000>•][?stablefang>=3|<#34ff00>•] <#2bd719>3 Stable Fangs[?emeraldbars<20|<#ff0000>•][?emeraldbars>=20|<#34ff00>•] <#42ff2f>20 Emerald Bars[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•] <#ce8229>15 Wood ScrapsThe recipe for <#37c428>Fang Knives. icon:https://piskel-imgstore-b.appspot.com/img/e4fb7ff0-2939-11ee-b28f-876a896750f2.gif on click: if (battleres=0 and stablefang>=3 and emeraldbars>=20 and woodscraps>=15) yield 1 knife3I yield 1 knife3E yield -3 stablefang yield -20 emeraldbars yield -15 woodscraps log <#216fff>🛠 | Crafted a <#37c428>Fang Sword with <#2bd719>3 Stable Fangs, <#42ff2f>20 Emerald Bars, and <#ce8229>15 Wood Scraps! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#37c428>Fang Knives! no buy tag:crafting req:1 stablefang:earned and 1 emeraldore:earned and 1 woodscraps:earned hidden *rod1recipe name:Wooden Fishing Rod Recipe text:<#99622b>WFRㅤ[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•][?fiber<6|<#ff0000>•][?fiber>=6|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•] <#ce8229>15 Wood Scraps[?fiber<6|<#ff0000>•][?fiber>=6|<#34ff00>•] <#649751>6 FiberThe recipe for <#99622b>Wooden Fishing Rods. icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif on click: if (battleres=0 and woodscraps>=15 and fiber>=6) yield 1 rod1I yield 1 rod1E yield -15 woodscraps yield -6 fiber log <#216fff>🛠 | Crafted a <#99622b>Wooden Fishing Rod with <#ce8229>15 Wood Scraps and <#649751>6 Fiber! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#7f4a00>Wooden Fishing Rods! no buy tag:crafting req:1 woodscraps:earned and 1 fiber:earned hidden *rod2recipe name:Steel Fishing Rod Recipe text:<#838383>SFRㅤ[?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•][?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•][?fiber<10|<#ff0000>•][?fiber>=10|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•] <#838383>85 Steel Bars[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•] <#ce8229>15 Wood Scraps[?fiber<10|<#ff0000>•][?fiber>=10|<#34ff00>•] <#649751>10 FiberThe recipe for <#838383>Steel Fishing Rods. icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif on click: if (battleres=0 and steelbars>=85 and woodscraps>=15 and fiber>=10) yield 1 rod2I yield 1 rod2E yield -85 steelbars yield -15 woodscraps yield -10 fiber log <#216fff>🛠 | Crafted a <#838383>Steel Fishing Rod with <#838383>85 Steel Bars, <#ce8229>15 Wood Scraps, and <#649751>10 Fiber! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#838383>Steel Fishing Rods! no buy tag:crafting req:1 steelore:earned and 1 woodscraps:earned and 1 fiber:earned hidden *rod3recipe name:Gold Fishing Rod Recipe text:<#f9eb1b>GFRㅤ[?goldbars<85|<#ff0000>•][?goldbars>=85|<#34ff00>•][?steelbars<55|<#ff0000>•][?steelbars>=55|<#34ff00>•][?fiber<15|<#ff0000>•][?fiber>=15|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?goldbars<85|<#ff0000>•][?goldbars>=85|<#34ff00>•] <#f9eb1b>85 Gold Bars[?steelbars<55|<#ff0000>•][?steelbars>=55|<#34ff00>•] <#838383>55 Steel Bars[?fiber<15|<#ff0000>•][?fiber>=15|<#34ff00>•] <#649751>15 FiberThe recipe for <#f9eb1b>Gold Fishing Rods. icon:https://piskel-imgstore-b.appspot.com/img/f9f119d1-280b-11ee-b941-f58255e8a3db.gif on click: if (battleres=0 and goldbars>=85 and steelbars>=55 and fiber>=15) yield 1 rod3I yield 1 rod3E yield -85 goldbars yield -55 steelbars yield -15 fiber log <#216fff>🛠 | Crafted a <#f9eb1b>Gold Fishing Rod with <#f9eb1b>85 Gold Bars, <#838383>55 Steel Bars, and <#649751>15 Fiber! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#f9eb1b>Gold Fishing Rods! no buy tag:crafting req:1 goldore:earned and 1 steelore:earned and 1 fiber:earned hidden *rod4recipe name:Emerald Fishing Rod Recipe text:<#37c428>EFRㅤ[?emeraldbars<25|<#ff0000>•][?emeraldbars>=25|<#34ff00>•][?rubies<20|<#ff0000>•][?rubies>=20|<#34ff00>•][?fiber<15|<#ff0000>•][?fiber>=15|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?emeraldbars<25|<#ff0000>•][?emeraldbars>=25|<#34ff00>•] <#42ff2f>25 Emerald Bars[?rubies<20|<#ff0000>•][?rubies>=20|<#34ff00>•] <#ea2626>20 Rubies[?fiber<15|<#ff0000>•][?fiber>=15|<#34ff00>•] <#649751>15 FiberThe recipe for <#37c428>Emerald Fishing Rods. icon:https://piskel-imgstore-b.appspot.com/img/f06ed2fa-280b-11ee-bf9d-f58255e8a3db.gif on click: if (battleres=0 and emeraldbars>=25 and rubies>=20 and fiber>=15) yield 1 rod4I yield 1 rod4E yield -25 emeraldbars yield -20 rubies yield -15 fiber log <#216fff>🛠 | Crafted an <#37c428>Emerald Fishing Rod with <#42ff2f>25 Emerald Bars, <#ea2626>20 Rubies, and <#649751>15 Fiber! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#91a3c5>Emerald Fishing Rods! no buy tag:crafting req:1 emeraldore:earned and 1 rubies:earned and 1 fiber:earned hidden *pick2recipe name:Steel Pickaxe Recipe text:<#909090>SPㅤ[?steelbars<55|<#ff0000>•][?steelbars>=55|<#34ff00>•][?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•][?rocks<500|<#ff0000>•][?rocks>=500|<#34ff00>•][?rope<3|<#ff0000>•][?rope>=3|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?steelbars<55|<#ff0000>•][?steelbars>=55|<#34ff00>•] <#838383>55 Steel Bars[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•] <#ce8229>15 Wood Scraps[?rocks<500|<#ff0000>•][?rocks>=500|<#34ff00>•] <#565656>500 Rocks[?rope<3|<#ff0000>•][?rope>=3|<#34ff00>•] <#96772a>3 RopeThe recipe for <#909090>Steel Pickaxes. icon:https://piskel-imgstore-b.appspot.com/img/5eb9dca3-d8e9-11ed-b8f0-27cefbe1e830.gif on click: if (battleres=0 and steelbars>=55 and woodscraps>=15 and rocks>=500 and rope>=3) yield 1 pick2I yield 1 pick2E yield -55 steelbars yield -15 woodscraps yield -500 rocks yield -3 rope log <#216fff>🛠 | Crafted a <#909090>Steel Pickaxe with <#838383>55 Steel Bars, <#ce8229>15 Wood Scraps, <#565656>500 Rocks, and <#96772a>3 Rope! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#909090>Steel Pickaxes! no buy tag:crafting req:1 steelbars:earned and 1 woodscraps:earned and 1 rocks:earned and 1 rope:earned hidden *pick3recipe name:Gold Pickaxe Recipe text:<#f9eb1b>GPㅤ[?goldbars<90|<#ff0000>•][?goldbars>=90|<#34ff00>•][?rocks<1000|<#ff0000>•][?rocks>=1000|<#34ff00>•][?rope<12|<#ff0000>•][?rope>=12|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?goldbars<90|<#ff0000>•][?goldbars>=90|<#34ff00>•] <#f9eb1b>90 Gold Bars[?rocks<1000|<#ff0000>•][?rocks>=1000|<#34ff00>•] <#565656>1,000 Rocks[?rope<12|<#ff0000>•][?rope>=12|<#34ff00>•] <#96772a>12 RopeThe recipe for <#f9eb1b>Gold Pickaxes. icon:https://piskel-imgstore-b.appspot.com/img/507a9fc0-d8e9-11ed-9d91-27cefbe1e830.gif on click: if (battleres=0 and goldbars>=90 and steelbars>=75 and rocks>=1000 and rope>=12) yield 1 pick3I yield 1 pick3E yield -90 goldbars yield -1000 rocks yield -12 rope log <#216fff>🛠 | Crafted a <#f9eb1b>Gold Pickaxe with <#f9eb1b>90 Gold Bars, <#565656>1,000 Rocks, and <#96772a>12 Rope! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#f9eb1b>Gold Pickaxes! no buy tag:crafting req:1 goldbars:earned and 1 rocks:earned and 1 rope:earned hidden *pick4recipe name:Emerald Pickaxe Recipe text:<#37c428>EPㅤ[?emeraldbars<35|<#ff0000>•][?emeraldbars>=35|<#34ff00>•][?rocks<2500|<#ff0000>•][?rocks>=2500|<#34ff00>•][?rope<15|<#ff0000>•][?rope>=15|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?emeraldbars<35|<#ff0000>•][?emeraldbars>=35|<#34ff00>•] <#42ff2f>35 Emerald Bars[?rocks<2500|<#ff0000>•][?rocks>=2500|<#34ff00>•] <#565656>2,500 Rocks[?rope<15|<#ff0000>•][?rope>=15|<#34ff00>•] <#96772a>15 RopeThe recipe for <#37c428>Emerald Pickaxes. icon:https://piskel-imgstore-b.appspot.com/img/44ea6730-d8e9-11ed-8530-27cefbe1e830.gif on click: if (battleres=0 and emeraldbars>=35 and rocks>=2500 and rope>=15) yield 1 pick4I yield 1 pick4E yield -35 emeraldbars yield -2500 rocks yield -15 rope log <#216fff>🛠 | Crafted an <#37c428>Emerald Pickaxe with <#42ff2f>35 Emerald Bars, <#565656>2,500 Rocks, and <#96772a>15 Rope! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#91a3c5>Emerald Pickaxes! no buy tag:crafting req:1 emeraldore:earned and 1 rocks:earned and 1 rope:earned hidden *scraphelmetR name:Scrapped Helmet Recipe text:<#97601e>SHㅤ[?woodscraps<22|<#ff0000>•][?woodscraps>=22|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?woodscraps<22|<#ff0000>•][?woodscraps>=22|<#34ff00>•] <#ce8229>22 Wood ScrapsThe recipe for <#97601e>Scrapped Helmets. icon:https://piskel-imgstore-b.appspot.com/img/4a14ea87-0e31-11ed-a60d-e78cfe91ac84.gif on click: if (battleres=0 and woodscraps>=22) yield 1 scrappedhelmet yield 1 scrhE yield -22 woodscraps log <#216fff>🛠 | Crafted a <#97601e>Scrapped Helmet with <#ce8229>22 Wood Scraps! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#97601e>Scrapped Helmets! no buy tag:crafting req:1 woodscraps:earned hidden *scrapchestplateR name:Scrapped Chestplate Recipe text:<#97601e>SCㅤ[?woodscraps<30|<#ff0000>•][?woodscraps>=30|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?woodscraps<30|<#ff0000>•][?woodscraps>=30|<#34ff00>•] <#ce8229>30 Wood ScrapsThe recipe for <#97601e>Scrapped Chestplates. icon:https://piskel-imgstore-b.appspot.com/img/beab0ed9-0e4b-11ed-96a6-cdb2c5371e0a.gif on click: if (battleres=0 and woodscraps>=30) yield 1 scrappedchestplate yield 1 scrcE yield -30 woodscraps log <#216fff>🛠 | Crafted a <#97601e>Scrapped Chestplate with <#ce8229>30 Wood Scraps! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#97601e>Scrapped Chestplates! no buy tag:crafting req:1 woodscraps:earned hidden *scrapleggingsR name:Scrapped Leggings Recipe text:<#97601e>SLㅤ[?woodscraps<25|<#ff0000>•][?woodscraps>=25|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?woodscraps<25|<#ff0000>•][?woodscraps>=25|<#34ff00>•] <#ce8229>25 Wood ScrapsThe recipe for <#97601e>Scrapped Leggings. icon:https://piskel-imgstore-b.appspot.com/img/1d8b2cb5-0f82-11ed-9166-f7e554305a13.gif on click: if (battleres=0 and woodscraps>=25) yield 1 scrappedleggings yield 1 scrlE yield -25 woodscraps log <#216fff>🛠 | Crafted <#97601e>Scrapped Leggings with <#ce8229>25 Wood Scraps! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#97601e>Scrapped Leggings! no buy tag:crafting req:1 woodscraps:earned hidden *scrapbootsR name:Scrapped Boots Recipe text:<#97601e>SBㅤ[?woodscraps<20|<#ff0000>•][?woodscraps>=20|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?woodscraps<20|<#ff0000>•][?woodscraps>=20|<#34ff00>•] <#ce8229>20 Wood ScrapsThe recipe for <#97601e>Scrapped Boots. icon:https://piskel-imgstore-b.appspot.com/img/741b07b5-0edd-11ed-b658-ab660f8ff5c4.gif on click: if (battleres=0 and woodscraps>=20) yield 1 scrappedboots yield 1 scrbE yield -20 woodscraps log <#216fff>🛠 | Crafted <#97601e>Scrapped Boots with <#ce8229>20 Wood Scraps! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#97601e>Scrapped Boots! no buy tag:crafting req:1 woodscraps:earned hidden *steelhelmetR name:Steel Helmet Recipe text:<#838383>SHㅤ[?steelbars<75|<#ff0000>•][?steelbars>=75|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?steelbars<75|<#ff0000>•][?steelbars>=75|<#34ff00>•] <#838383>75 Steel BarsThe recipe for <#838383>Steel Helmets. icon:https://piskel-imgstore-b.appspot.com/img/d0ecece1-0fa3-11ed-8910-659f528be9e4.gif on click: if (battleres=0 and steelbars>=75) yield 1 steelhelmet yield 1 stehE yield -75 steelbars log <#216fff>🛠 | Crafted a <#838383>Steel Helmet with <#838383>75 Steel Bars! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#838383>Steel Helmets! no buy tag:crafting req:1 steelore:earned hidden *steelchestplateR name:Steel Chestplate Recipe text:<#838383>SCㅤ[?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•] <#838383>85 Steel BarsThe recipe for <#838383>Steel Chestplates. icon:https://piskel-imgstore-b.appspot.com/img/a6035128-1130-11ed-8710-771a25b2378c.gif on click: if (battleres=0 and steelbars>=85) yield 1 steelchestplate yield 1 stecE yield -85 steelbars log <#216fff>🛠 | Crafted a <#838383>Steel Chestplate with <#838383>85 Steel Bars! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#838383>Steel Chestplates! no buy tag:crafting req:1 steelore:earned hidden *steelleggingsR name:Steel Leggings Recipe text:<#838383>SLㅤ[?steelbars<80|<#ff0000>•][?steelbars>=80|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?steelbars<80|<#ff0000>•][?steelbars>=80|<#34ff00>•] <#838383>80 Steel BarsThe recipe for <#838383>Steel Leggings. icon:https://piskel-imgstore-b.appspot.com/img/15bb3aee-13d6-11ed-a178-c5efc9dedc01.gif on click: if (battleres=0 and steelbars>=80) yield 1 steelleggings yield 1 stelE yield -80 steelbars log <#216fff>🛠 | Crafted <#838383>Steel Leggings with <#838383>80 Steel Bars! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#838383>Steel Leggings! no buy tag:crafting req:1 steelore:earned hidden *steelbootsR name:Steel Boots Recipe text:<#838383>SBㅤ[?steelbars<70|<#ff0000>•][?steelbars>=70|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?steelbars<70|<#ff0000>•][?steelbars>=70|<#34ff00>•] <#838383>70 Steel BarsThe recipe for <#838383>Steel Boots. icon:https://piskel-imgstore-b.appspot.com/img/5e8f9dd1-13d6-11ed-beda-c5efc9dedc01.gif on click: if (battleres=0 and steelbars>=70) yield 1 steelboots yield 1 stebE yield -70 steelbars log <#216fff>🛠 | Crafted a pair of <#838383>Steel Boots with <#838383>70 Steel Bars! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#838383>Steel Boots! no buy tag:crafting req:1 steelore:earned hidden *goldhelmetR name:Gold Helmet Recipe text:<#f9eb1b>GHㅤ[?goldbars<95|<#ff0000>•][?goldbars>=95|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?goldbars<95|<#ff0000>•][?goldbars>=95|<#34ff00>•] <#f9eb1b>95 Gold BarsThe recipe for <#f9eb1b>Gold Helmets. icon:https://piskel-imgstore-b.appspot.com/img/7e826ec2-1489-11ed-9f8c-831a7637ae47.gif on click: if (battleres=0 and goldbars>=95) yield 1 goldhelmet yield 1 gldhE yield -95 goldbars log <#216fff>🛠 | Crafted a <#f9eb1b>Gold Helmet with <#f9eb1b>95 Gold Bars! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#f9eb1b>Gold Helmets! no buy tag:crafting req:1 goldore:earned hidden *goldchestplateR name:Gold Chestplate Recipe text:<#f9eb1b>GCㅤ[?goldbars<105|<#ff0000>•][?goldbars>=105|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?goldbars<105|<#ff0000>•][?goldbars>=105|<#34ff00>•] <#f9eb1b>105 Gold BarsThe recipe for <#f9eb1b>Gold Chestplates. icon:https://piskel-imgstore-b.appspot.com/img/d23c2300-1489-11ed-8413-831a7637ae47.gif on click: if (battleres=0 and goldbars>=105) yield 1 goldchestplate yield 1 gldcE yield -105 goldbars log <#216fff>🛠 | Crafted a <#f9eb1b>Gold Chestplate with <#f9eb1b>105 Gold Bars! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#f9eb1b>Gold Chestplates! no buy tag:crafting req:1 goldore:earned hidden *goldleggingsR name:Gold Leggings Recipe text:<#f9eb1b>GLㅤ[?goldbars<100|<#ff0000>•][?goldbars>=100|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?goldbars<100|<#ff0000>•][?goldbars>=100|<#34ff00>•] <#f9eb1b>100 Gold BarsThe recipe for <#f9eb1b>Gold Leggings. icon:https://piskel-imgstore-b.appspot.com/img/2396066e-148a-11ed-b7ad-831a7637ae47.gif on click: if (battleres=0 and goldbars>=100) yield 1 goldleggings yield 1 gldlE yield -100 goldbars log <#216fff>🛠 | Crafted <#f9eb1b>Gold Leggings with <#f9eb1b>100 Gold Bars! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#f9eb1b>Gold Leggings! no buy tag:crafting req:1 goldore:earned hidden *goldbootsR name:Gold Boots Recipe text:<#f9eb1b>GBㅤ[?goldbars<90|<#ff0000>•][?goldbars>=90|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?goldbars<90|<#ff0000>•][?goldbars>=90|<#34ff00>•] <#f9eb1b>90 Gold BarsThe recipe for <#f9eb1b>Gold Boots. icon:https://piskel-imgstore-b.appspot.com/img/7aa9b9a6-148a-11ed-ab38-831a7637ae47.gif on click: if (battleres=0 and goldbars>=90) yield 1 goldboots yield 1 gldbE yield -90 goldbars log <#216fff>🛠 | Crafted a pair of <#f9eb1b>Gold Boots with <#f9eb1b>90 Gold Bars! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#f9eb1b>Gold Boots! no buy tag:crafting req:1 goldore:earned hidden *poisonhelmetR name:Corrosive Helmet Recipe text:<#205d19>CHㅤ[?stablefang<10|<#ff0000>•][?stablefang>=10|<#34ff00>•][?steelbars<90|<#ff0000>•][?steelbars>=90|<#34ff00>•][?coalore<300|<#ff0000>•][?coalore>=300|<#34ff00>•][?bones<15|<#ff0000>•][?bones>=15|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?stablefang<10|<#ff0000>•][?stablefang>=10|<#34ff00>•] <#2bd719>10 Stable Fangs[?steelbars<90|<#ff0000>•][?steelbars>=90|<#34ff00>•] <#838383>90 Steel Bars[?coalore<300|<#ff0000>•][?coalore>=300|<#34ff00>•] <#9d9d9d>300 Coal[?bones<15|<#ff0000>•][?bones>=15|<#34ff00>•] <#d5c4a5>15 BonesThe recipe for <#205d19>Corrosive Helmets. icon:https://piskel-imgstore-b.appspot.com/img/e42243fd-1931-11ed-9bc8-d73333dfe493.gif on click: if (battleres=0 and stablefang>=10 and steelbars>=90 and coalore>=300 and bones>=15) yield 1 poisonhelmet yield 1 psnhE yield -10 stablefang yield -90 steelbars yield -300 coalore yield -15 bones log <#216fff>🛠 | Crafted a <#205d19>Corrosive Helmet with <#2bd719>10 Stable Fangs, <#838383>90 Steel Bars, <#181818>300 Coal, and <#d5c4a5>15 Bones! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#205d19>Corrosive Helmets! no buy tag:crafting req:1 stablefang:earned and 1 steelhelmet:earned and 1 coalore:earned and 1 bones:earned hidden *poisonchestplateR name:Corrosive Chestplate Recipe text:<#205d19>CCㅤ[?stablefang<12|<#ff0000>•][?stablefang>=12|<#34ff00>•][?steelbars<100|<#ff0000>•][?steelbars>=100|<#34ff00>•][?coalore<350|<#ff0000>•][?coalore>=350|<#34ff00>•][?bones<20|<#ff0000>•][?bones>=20|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?stablefang<12|<#ff0000>•][?stablefang>=12|<#34ff00>•] <#2bd719>12 Stable Fangs[?steelbars<100|<#ff0000>•][?steelbars>=100|<#34ff00>•] <#838383>100 Steel Bars[?coalore<350|<#ff0000>•][?coalore>=350|<#34ff00>•] <#9d9d9d>350 Coal[?bones<20|<#ff0000>•][?bones>=20|<#34ff00>•] <#d5c4a5>20 BonesThe recipe for <#205d19>Corrosive Chestplates. icon:https://piskel-imgstore-b.appspot.com/img/3d4ccee1-1932-11ed-9da8-d73333dfe493.gif on click: if (battleres=0 and stablefang>=12 and steelbars>=100 and coalore>=350 and bones>=20) yield 1 poisonchestplate yield 1 psncE yield -12 stablefang yield -100 steelbars yield -350 coalore yield -20 bones log <#216fff>🛠 | Crafted a <#205d19>Corrosive Chestplate with <#2bd719>12 Stable Fangs, <#838383>100 Steel Bars, <#181818>350 Coal, and <#d5c4a5>20 Bones! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#205d19>Corrosive Chestplates! no buy tag:crafting req:1 stablefang:earned and 1 steelchestplate:earned and 1 coalore:earned and 1 bones:earned hidden *poisonleggingsR name:Corrosive Leggings Recipe text:<#205d19>CLㅤ[?stablefang<11|<#ff0000>•][?stablefang>=11|<#34ff00>•][?steelbars<95|<#ff0000>•][?steelbars>=95|<#34ff00>•][?coalore<325|<#ff0000>•][?coalore>=325|<#34ff00>•][?bones<18|<#ff0000>•][?bones>=18|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?stablefang<11|<#ff0000>•][?stablefang>=11|<#34ff00>•] <#2bd719>11 Stable Fangs[?steelbars<95|<#ff0000>•][?steelbars>=95|<#34ff00>•] <#838383>95 Steel Bars[?coalore<325|<#ff0000>•][?coalore>=325|<#34ff00>•] <#9d9d9d>325 Coal[?bones<18|<#ff0000>•][?bones>=18|<#34ff00>•] <#d5c4a5>18 BonesThe recipe for <#205d19>Corrosive Leggings. icon:https://piskel-imgstore-b.appspot.com/img/988bafcc-1932-11ed-ba30-37a161d6d3e7.gif on click: if (battleres=0 and stablefang>=11 and steelbars>=95 and coalore>=325 and bones>=18) yield 1 poisonleggings yield 1 psnlE yield -11 stablefang yield -95 steelbars yield -325 coalore yield -18 bones log <#216fff>🛠 | Crafted <#205d19>Corrosive Leggings with <#2bd719>11 Stable Fangs, <#838383>95 Steel Bars, <#181818>325 Coal, and <#d5c4a5>18 Bones! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#205d19>Corrosive Leggings! no buy tag:crafting req:1 stablefang:earned and 1 steelleggings:earned and 1 coalore:earned and 1 bones:earned hidden *poisonbootsR name:Corrosive Boots Recipe text:<#205d19>CBㅤ[?stablefang<9|<#ff0000>•][?stablefang>=9|<#34ff00>•][?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•][?coalore<275|<#ff0000>•][?coalore>=275|<#34ff00>•][?bones<13|<#ff0000>•][?bones>=13|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?stablefang<9|<#ff0000>•][?stablefang>=9|<#34ff00>•] <#2bd719>9 Stable Fangs[?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•] <#838383>85 Steel Bars[?coalore<275|<#ff0000>•][?coalore>=275|<#34ff00>•] <#9d9d9d>275 Coal[?bones<13|<#ff0000>•][?bones>=13|<#34ff00>•] <#d5c4a5>13 BonesThe recipe for <#205d19>Corrosive Boots. icon:https://piskel-imgstore-b.appspot.com/img/cd4f833d-1932-11ed-b869-37a161d6d3e7.gif on click: if (battleres=0 and stablefang>=9 and steelbars>=85 and coalore>=275 and bones>=13) yield 1 poisonboots yield 1 psnbE yield -9 stablefang yield -85 steelbars yield -275 coalore yield -13 bones log <#216fff>🛠 | Crafted a pair of <#205d19>Corrosive Boots with <#2bd719>9 Stable Fangs, <#838383>85 Steel Bars, <#181818>275 Coal, and <#d5c4a5>13 Bones! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#205d19>Corrosive Boots! no buy tag:crafting req:1 stablefang:earned and 1 steelboots:earned and 1 coalore:earned and 1 bones:earned hidden *alphahelmetR name:Alpha Helmet Recipe text:<#ff9720>AHㅤ[?alphabars<10|<#ff0000>•][?alphabars>=10|<#34ff00>•][?emeraldore<90|<#ff0000>•][?emeraldore>=90|<#34ff00>•][?feathers<15|<#ff0000>•][?feathers>=15|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?alphabars<10|<#ff0000>•][?alphabars>=10|<#34ff00>•] <#ff8900>10 Alpha Bars[?emeraldore<90|<#ff0000>•][?emeraldore>=90|<#34ff00>•] <#42ff2f>90 Emerald Ore[?feathers<15|<#ff0000>•][?feathers>=15|<#34ff00>•] <#e8e8e8>15 FeathersThe recipe for <#ff9720>Alpha Helmets. icon:https://piskel-imgstore-b.appspot.com/img/fad70d00-229b-11ed-928f-ed7d2a4d78db.gif on click: if (battleres=0 and alphabars>=10 and emeraldore>=90 and feathers>=15) yield 1 alphahelmet yield 1 alphE yield -10 alphabars yield -90 emeraldore yield -15 feathers log <#216fff>🛠 | Crafted an <#ff9720>Alpha Helmet with <#ff8900>10 Alpha Bars, <#42ff2f>90 Emerald Ore, and <#e8e8e8>15 Feathers! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#ff9720>Alpha Helmets! no buy tag:crafting req:1 alphabars:earned and 1 emeraldore:earned and 1 feathers:earned hidden *alphachestplateR name:Alpha Chestplate Recipe text:<#ff9720>ACㅤ[?alphabars<20|<#ff0000>•][?alphabars>=20|<#34ff00>•][?emeraldore<120|<#ff0000>•][?emeraldore>=120|<#34ff00>•][?feathers<25|<#ff0000>•][?feathers>=25|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?alphabars<20|<#ff0000>•][?alphabars>=20|<#34ff00>•] <#ff8900>20 Alpha Bars[?emeraldore<120|<#ff0000>•][?emeraldore>=120|<#34ff00>•] <#42ff2f>120 Emerald Ore[?feathers<25|<#ff0000>•][?feathers>=25|<#34ff00>•] <#e8e8e8>25 FeathersThe recipe for <#ff9720>Alpha Chestplates. icon:https://piskel-imgstore-b.appspot.com/img/6b284fcf-229c-11ed-87a8-ed7d2a4d78db.gif on click: if (battleres=0 and alphabars>=20 and emeraldore>=120 and feathers>=25) yield 1 alphachestplate yield 1 alpcE yield -20 alphabars yield -120 emeraldore yield -25 feathers log <#216fff>🛠 | Crafted an <#ff9720>Alpha Chestplate with <#ff8900>20 Alpha Bars, <#42ff2f>120 Emerald Ore, and <#e8e8e8>25 Feathers! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#ff9720>Alpha Chestplates! no buy tag:crafting req:1 alphabars:earned and 1 emeraldore:earned and 1 feathers:earned hidden *alphaleggingsR name:Alpha Leggings Recipe text:<#ff9720>ALㅤ[?alphabars<15|<#ff0000>•][?alphabars>=15|<#34ff00>•][?emeraldore<105|<#ff0000>•][?emeraldore>=105|<#34ff00>•][?feathers<20|<#ff0000>•][?feathers>=20|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?alphabars<15|<#ff0000>•][?alphabars>=15|<#34ff00>•] <#ff8900>15 Alpha Bars[?emeraldore<105|<#ff0000>•][?emeraldore>=105|<#34ff00>•] <#42ff2f>105 Emerald Ore[?feathers<20|<#ff0000>•][?feathers>=20|<#34ff00>•] <#e8e8e8>20 FeathersThe recipe for <#ff9720>Alpha Leggings. icon:https://piskel-imgstore-b.appspot.com/img/d4965dab-229c-11ed-acd0-ed7d2a4d78db.gif on click: if (battleres=0 and alphabars>=15 and emeraldore>=105 and feathers>=20) yield 1 alphahelmet yield 1 alplE yield -15 alphabars yield -105 emeraldore yield -20 feathers log <#216fff>🛠 | Crafted <#ff9720>Alpha Leggings with <#ff8900>15 Alpha Bars, <#42ff2f>105 Emerald Ore, and <#e8e8e8>20 Feathers! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#ff9720>Alpha Leggings! no buy tag:crafting req:1 alphabars:earned and 1 emeraldore:earned and 1 feathers:earned hidden *alphabootsR name:Alpha Boots Recipe text:<#ff9720>ABㅤ[?alphabars<7|<#ff0000>•][?alphabars>=7|<#34ff00>•][?emeraldore<75|<#ff0000>•][?emeraldore>=75|<#34ff00>•][?feathers<10|<#ff0000>•][?feathers>=10|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?alphabars<7|<#ff0000>•][?alphabars>=7|<#34ff00>•] <#ff8900>7 Alpha Bars[?emeraldore<75|<#ff0000>•][?emeraldore>=75|<#34ff00>•] <#42ff2f>75 Emerald Ore[?feathers<10|<#ff0000>•][?feathers>=10|<#34ff00>•] <#e8e8e8>10 FeathersThe recipe for <#ff9720>Alpha Boots. icon:https://piskel-imgstore-b.appspot.com/img/05f76c6b-229d-11ed-90b1-ed7d2a4d78db.gif on click: if (battleres=0 and alphabars>=7 and emeraldore>=75 and feathers>=10) yield 1 alphahelmet yield 1 alpbE yield -7 alphabars yield -75 emeraldore yield -10 feathers log <#216fff>🛠 | Crafted a pair of <#ff9720>Alpha Boots with <#ff8900>7 Alpha Bars, <#42ff2f>75 Emerald Ore, and <#e8e8e8>10 Feathers! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#ff9720>Alpha Boots! no buy tag:crafting req:1 alphabars:earned and 1 emeraldore:earned and 1 feathers:earned hidden *fishhelmetR name:Fish Helmet Recipe text:<#15cf9a>FHㅤ[?smallfish<15|<#ff0000>•][?smallfish>=15|<#34ff00>•][?salmon<15|<#ff0000>•][?salmon>=15|<#34ff00>•][?seaweed<25|<#ff0000>•][?seaweed>=25|<#34ff00>•][?coral<5|<#ff0000>•][?coral>=5|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?smallfish<15|<#ff0000>•][?smallfish>=15|<#34ff00>•] <#a1bdc7>15 Sardines[?salmon<15|<#ff0000>•][?salmon>=15|<#34ff00>•] <#979797>15 Salmon[?seaweed<25|<#ff0000>•][?seaweed>=25|<#34ff00>•] <#4fdb27>25 Seaweed[?coral<5|<#ff0000>•][?coral>=5|<#34ff00>•] <#ce70ec>5 CoralThe recipe for <#15cf9a>Fish Helmets. icon:https://piskel-imgstore-b.appspot.com/img/f165858c-13a8-11ed-ad28-858ea29fdbd5.gif on click: if (battleres=0 and smallfish>=15 and salmon>=15 and seaweed>=25 and coral>=5) yield 1 fishhelmet yield 1 fshhE yield -15 smallfish yield -15 salmon yield -25 seaweed yield -5 coral log <#216fff>🛠 | Crafted a <#15cf9a>Fish Helmet with <#a1bdc7>15 Sardines, <#979797>15 Salmon, <#4fdb27>25 Seaweed, and <#ce70ec>5 Coral... else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#15cf9a>Fish Helmets! no buy tag:crafting req:1 smallfish:earned and 1 salmon:earned and 1 seaweed:earned and 1 coral:earned hidden *rednecklaceR name:Red Necklace Recipe text:<#ff6b6b>RNㅤ[?goldgunpowder<15|<#ff0000>•][?goldgunpowder>=15|<#34ff00>•][?brokenorbs<1|<#ff0000>•][?brokenorbs>=1|<#34ff00>•][?rubies<10|<#ff0000>•][?rubies>=10|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?goldgunpowder<15|<#ff0000>•][?goldgunpowder>=15|<#34ff00>•] <#747100>15 Gold Gunpowder[?brokenorbs<1|<#ff0000>•][?brokenorbs>=1|<#34ff00>•] <#dbffa6>1 Broken Orb[?rubies<10|<#ff0000>•][?rubies>=10|<#34ff00>•] <#ea2626>10 RubiesThe recipe for <#ff6b6b>Red Necklaces. icon:https://piskel-imgstore-b.appspot.com/img/0a9bc299-2927-11ee-94e5-69d89e691568.gif on click: if (battleres=0 and goldgunpowder>=15 and rubies>=10 and brokenorbs>=1) yield 1 rednecklace yield 1 rdnE yield -15 goldgunpowder yield -1 brokenorbs yield -10 rubies log <#216fff>🛠 | Crafted a <#ff6b6b>Red Necklace with <#747100>15 Gold Gunpowder, <#dbffa6>1 Broken Orb, and <#ea2626>10 Rubies! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#ff6b6b>Red Necklaces! no buy tag:crafting req:1 goldgunpowder:earned and 1 rubies:earned and 1 brokenorbs:earned hidden *epringrecipeR name:Everlasting Protection Ring Recipe text:<#12d8a9>EPRㅤ[?frostshard<10|<#ff0000>•][?frostshard>=10|<#34ff00>•][?epringpieces<4|<#ff0000>•][?epringpieces>=4|<#34ff00>•][?brokenorbs<1|<#ff0000>•][?brokenorbs>=1|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?frostshard<10|<#ff0000>•][?frostshard>=10|<#34ff00>•] <#27ffe4>10 Frost Shards[?epringpieces<4|<#ff0000>•][?epringpieces>=4|<#34ff00>•] <#42ff2f>4 EP Ring Pieces[?brokenorbs<1|<#ff0000>•][?brokenorbs>=1|<#34ff00>•] <#dbffa6>1 Broken OrbThe recipe for <#12d8a9>Everlasting Protection Rings. icon:https://piskel-imgstore-b.appspot.com/img/2da0ac7d-2ac4-11ee-879c-c70a5afca7ec.gif on click: if (battleres=0 and frostshard>=10 and epringpieces>=4 and brokenorbs>=1) yield 1 eprings yield 1 epringsE yield -10 frostshard yield -4 epringpieces yield -1 brokenorbs log <#216fff>🛠 | Crafted an <#12d8a9>Everlasting Protection Ring with <#27ffe4>10 Frost Shards, <#12d8a9>4 EP Ring Pieces, and <#d7288b>1 Broken Orb! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#12d8a9>Everlasting Protection Rings! no buy tag:crafting req:1 frostshard:earned and 1 epringpieces:earned and 1 brokenorbs:earned hidden *ghastlyringR name:Ghastly Ring Recipe text:<#16bb24>GRㅤ[?ghostlygas<25|<#ff0000>•][?ghostlygas>=25|<#34ff00>•][?emeraldbars<20|<#ff0000>•][?emeraldbars>=20|<#34ff00>•][?echopieces<1|<#ff0000>•][?echopieces>=1|<#34ff00>•][?plutopieces<1|<#ff0000>•][?plutopieces>=1|<#34ff00>•][?shatteredpieces<1|<#ff0000>•][?shatteredpieces>=1|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?ghostlygas<25|<#ff0000>•][?ghostlygas>=25|<#34ff00>•] <#51923e>25 Ghostly Gas[?emeraldbars<20|<#ff0000>•][?emeraldbars>=20|<#34ff00>•] <#42ff2f>20 Emerald Bars[?echopieces<1|<#ff0000>•][?echopieces>=1|<#34ff00>•] <#ff682f>1 Echo Piece[?plutopieces<1|<#ff0000>•][?plutopieces>=1|<#34ff00>•] <#2342a3>1 Pluto Piece[?shatteredpieces<1|<#ff0000>•][?shatteredpieces>=1|<#34ff00>•] <#d7288b>1 Shattered PieceThe recipe for <#16bb24>Ghastly Rings. icon:https://piskel-imgstore-b.appspot.com/img/52c8263d-4b73-11ed-8b5e-7da5400f6a07.gif on click: if (battleres=0 and ghostlygas>=25 and emeraldbars>=20 and echopieces>=1 and plutopieces>=1 and shatteredpieces>=1) yield 1 ghastlyring yield 1 ghrE yield -25 ghostlygas yield -20 emeraldbars yield -1 echopieces yield -1 plutopieces yield -1 shatteredpieces log <#216fff>🛠 | Crafted a <#16bb24>Ghastly Ring with <#51923e>25 Ghostly Gas, <#42ff2f>20 Emerald Bars, <#ff682f>1 Echo Piece, <#2342a3>1 Pluto Piece, and <#d7288b>1 Shattered Piece! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#16bb24>Ghastly Rings! no buy tag:crafting req:1 ghostlygas:earned and 1 emeraldbars:earned and 1 echopieces:earned and 1 plutopieces:earned and 1 shatteredpieces:earned hidden *arrow3R name:Poison Arrow (x5) Recipe text:<#29c619>PAㅤ[?stablefang<1|<#ff0000>•][?stablefang>=1|<#34ff00>•][?woodscraps<2|<#ff0000>•][?woodscraps>=2|<#34ff00>•][?feathers<5|<#ff0000>•][?feathers>=5|<#34ff00>•] desc:<#000000>`}────<#216fff>Recipe────{[?stablefang<1|<#ff0000>•][?stablefang>=1|<#34ff00>•] <#2bd719>1 Stable Fang[?woodscraps<2|<#ff0000>•][?woodscraps>=2|<#34ff00>•] <#ce8229>3 Wood Scraps[?feathers<5|<#ff0000>•][?feathers>=5|<#34ff00>•] <#e8e8e8>5 FeathersThe recipe for <#29c619>Poison Arrows. icon:https://piskel-imgstore-b.appspot.com/img/7131c20f-16c1-11ed-b413-9ba0160a6a31.gif on click: if (battleres=0 and stablefang>=1 and woodscraps>=2 and feathers>=5) yield 5 poisonarrows yield -1 stablefang yield -2 woodscraps yield -5 feathers log <#216fff>🛠 | Crafted <#29c619>5 Poison Arrows with a <#2bd719>Stable Fang, <#ce8229>2 Wood Scraps, and <#e8e8e8>5 Feathers! else toast <#ff0000>You don't have the resources to craft this item! end end on earn:log <#216fff>↑ | You discovered the recipe for <#29c619>Poison Arrows (x5)! no buy tag:crafting req:1 stablefang:earned and 1 woodscraps:earned and 1 feathers:earned hidden *hidecrafting name:Hide the Crafting Menu text:<#216fff>Hide Crafting Menu desc:Hide all of the recipes you've obtained. on click: if (battleres=0) hide tag:crafting show tag:main show selloption show forgeview end end no buy tag:crafting hidden *craftingmenuend name:Crafting Menu End Divider text:<#216fff>────────────── no tooltip tag:crafting hidden // - bags *leavebag name:Back desc:Go back to search through other bags, or to refresh your bags after getting more items. icon:https://piskel-imgstore-b.appspot.com/img/3c2571f3-c0b0-11ed-8fff-5766fb9112da.gif on click: if (invpage=6) hide tag:unearned hide tag:earned show achievementtype1 show achievementtype2 if (have storyAch7ea) show achievementtype3 if (have storyAch3ea) show achievementtype4 //if (have storyAch7ea) show achievementtype5 show achievementtype6 yield 99 invpage lose (subinvpage) subinvpage else hide tag:potion hide tag:bomb hide tag:crate hide tag:special hide tag:journal hide tag:achievementtype hide tag:unearned hide tag:earned hide tag:achievement6 hide tag:option hide this show tag:bag hide tag:weather hide leavebag lose (invpage) invpage if (weather=1 and invpage=0) show clearweather end if (weather=2 and invpage=0) show cloudyweather end if (weather=3 and invpage=0) show rainyweather end end end no buy tag:bag hidden *potionbag name:Potions Bag desc:<#000000>`Your # of Potions: [totalpotions]Contains all of your potions. icon:https://piskel-imgstore-b.appspot.com/img/1230f919-c0b0-11ed-9440-5766fb9112da.gif on click: show tag:potion hide tag:bag show leavebag yield 1 invpage end no buy tag:bag shown *bombbag name:Bombs Bag desc:<#000000>`Your # of Bombs: [totalbombs]Contains all of your bombs. icon:https://piskel-imgstore-b.appspot.com/img/30fd0811-c0b0-11ed-8b21-5766fb9112da.gif on click: show tag:bomb hide tag:bag show leavebag yield 2 invpage end no buy tag:bag shown *cratebag name:Crates & Geodes Bag desc:<#000000>`Your # of Crates/Geodes: [totalcrates]Contains all of your crates and geodes. icon:https://piskel-imgstore-b.appspot.com/img/b6159668-c0b0-11ed-8038-5766fb9112da.gif on click: show tag:crate hide tag:bag show leavebag yield 3 invpage end no buy tag:bag shown *specialbag name:Special Bag desc:<#000000>`Your # of Special Items: [totalspecialitems]Contains all of your special items. icon:https://piskel-imgstore-b.appspot.com/img/562afceb-c0b0-11ed-a2e9-5766fb9112da.gif on click: show tag:special hide tag:bag show leavebag yield 4 invpage end no buy tag:bag shown *clearweather name:Barometer desc:<#000000>`}────<#47d4ff>Weather────{Current Weather: <#47d4ff>ClearNext Change In: [weathertimer] second[?weathertimer>1|s]<#000000>`}────<#d457ff>Effects────{<.>N/A<#000000>`"Sunny days, early morning..." icon:https://piskel-imgstore-b.appspot.com/img/978444fa-c0b3-11ed-820c-5766fb9112da.gif no buy tags:bag weather hidden *cloudyweather name:Barometer desc:<#000000>`}────<#47d4ff>Weather────{Current Weather: <#7d7d7d>CloudyNext Change In: [weathertimer] second[?weathertimer>1|s]<#000000>`}────<#d457ff>Effects────{<.>N/A<#000000>`"There are 3 types of clouds; the skinny one, the Toy Story one, and the invisible one." icon:https://piskel-imgstore-b.appspot.com/img/e6af4f73-c0b4-11ed-ac14-5766fb9112da.gif no buy tags:bag weather hidden *rainyweather name:Barometer desc:<#000000>`}────<#47d4ff>Weather────{Current Weather: <#456772>RainyNext Change In: [weathertimer] second[?weathertimer>1|s]<#000000>`}────<#d457ff>Effects────{<.>N/A<#000000>`"Oh great, my FPS killer." icon:https://piskel-imgstore-b.appspot.com/img/fe6b42d9-c0b4-11ed-9e88-5766fb9112da.gif no buy tags:bag weather hidden *journalbag name:Journal Logs desc:<#000000>`Journal Logs in the Game: 18Your private journal, containing your accomplishments. icon:https://piskel-imgstore-b.appspot.com/img/c27c7982-c0b0-11ed-8bf8-5766fb9112da.gif on click: show tag:journal hide tag:bag show leavebag yield 5 invpage end no buy tag:bag shown *achievementpage name:Achievements & Trophies desc:<#000000>`Achievement Progress: [?(achievements=0)|0|][?(achievements>0)|[achievements]]/30 ([round(achievements/30*100)]%)See all of your achievements and trophies. icon:https://piskel-imgstore-b.appspot.com/img/482e0991-c0b1-11ed-92ae-5766fb9112da.gif on click: yield 105 invpage show achievementtype1 show achievementtype2 if (have storyAch7ea) show achievementtype3 if (have storyAch3ea) show achievementtype4 //if (have storyAch7ea) show achievementtype5 show achievementtype6 hide tag:bag show leavebag end no buy tag:bag shown *optionspage name:Options desc:See all of the options. icon:https://piskel-imgstore-b.appspot.com/img/f2075cd9-c0b0-11ed-8509-5766fb9112da.gif on click: show tag:option hide tag:bag show leavebag yield 7 invpage end no buy tag:bag shown // - journal logs *journallog1 name:Journal Log 1 desc:Written when starting the game.Where am I now?How did I get here?...there's just a sword here.I guess I might as well explore around this place... icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal hidden *journallog2 name:Journal Log 2 desc:Written when killing your first slime.Looks like there's a slime field out here. It's completely flooded with them.Maybe killing a bunch will drop something useful... icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 slimeskilled hidden *journallog3 name:Journal Log 3 desc:Written when getting your first Wooden Pickaxe.How was one carrying a pickaxe?Whatever, I've always wanted to Mine before... icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 pick1I:earned hidden *journallog4 name:Journal Log 4 desc:Written when buying your first Wooden Bow.I got a nice, new bow today. It'll be slower to use, but think of all the cool arrows I can shoot at monsters! icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 pick1I:earned hidden *journallog5 name:Journal Log 5 desc:Written when killing your first zombie.Apparently, there's a graveyard over here. Looks like it's cursed or something, 'cause zombies always keep rising out of graves every time I enter....this can be a good thing. icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 zombieskilled hidden *journallog6 name:Journal Log 6 desc:Written when catching your first fish.Using my fishing rod, I caught a tasty fish earlier today. Now I'll have something to eat!I can eat food, right? icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 smallfish:earned hidden *journallog7 name:Journal Log 7 desc:Written when breaking your first geode.These geodes contain all sorts of goodies, even... bones?How did these end up here? icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 geodesopened hidden *journallog8 name:Journal Log 8 desc:Written when making a Steel Sword.A sick upgrade! icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 sword2I:earned hidden *journallog9 name:Journal Log 9 desc:Written when killing your first Witch.I found a witch hut near a swamp, they all seem to keep coming back... icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 witcheskilled hidden *journallog10 name:Journal Log 10 desc:Written when obtaining your first Uncommon Crate.This is the best crate as of Alpha v0.06.3! icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 uncommoncrate:earned hidden *journallog11 name:Journal Log 11 desc:Written when killing 120 slimes.Will it ever stop?! icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:120 slimeskilled hidden *journallog12 name:Journal Log 12 desc:Written when obtainting Tier 1 in the Mining Skill Tree.Now, onto Tier 2!...hooray... icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 mstTier1:earned hidden *journallog13 name:Journal Log 13 desc:Written when making every part of the Gold Armor set.Ooh, shiny! icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 goldhelmet:earned and 1 goldchestplate:earned and 1 goldleggings:earned and 1 goldboots:earned hidden *journallog14 name:Journal Log 14 desc:Written when killing your first Refaid.What's next, LG?Oh, it's just something called the fricking Alpha Labyrinth. icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 refaidskilled hidden *journallog15 name:Journal Log 15 desc:Written when unlocking the Gold Mines.Wait, I don't get Emerald Ore from this?! icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:mlevel>6 hidden *journallog16 name:Journal Log 16 desc:Written when making every part of the Corrosive Armor set....I actually kinda like this armor. icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 poisonhelmet:earned and 1 poisonchestplate:earned and 1 poisonleggings:earned and 1 poisonboots:earned hidden *journallog17 name:Journal Log 17 desc:Written when unlocking the Alpha Labyrinth.The final challenge (as of writing this, I guess). icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:level>7 hidden *journallog18 name:Journal Log 18 desc:Written when escaping the Alpha Labyrinth.I'm proud of myself. icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif no buy tag:journal req:1 labyrinth1beatens hidden *achievementtype1 name:Story Achievements text:Story desc:See the list of story-related achievements. icon:https://piskel-imgstore-b.appspot.com/img/96e5a86e-e1aa-11ed-9f8f-7f9989aa06bb.gif on click: lose (invpage) invpage yield 6 invpage yield 1 subinvpage do achievementcheck with tag:achievement1 hide tag:achievementtype end no buy tag:achievementtype hidden *achievementtype2 name:Combat Achievements text:Combat desc:See the list of combat-related achievements. icon:https://piskel-imgstore-b.appspot.com/img/8a0c2787-e0d2-11ed-96f7-8d8324355057.gif on click: lose (invpage) invpage yield 6 invpage yield 2 subinvpage do achievementcheck with tag:achievement2 hide tag:achievementtype end no buy tag:achievementtype hidden *achievementtype3 name:Fishing Achievements text:Fishing desc:See the list of fishing-related achievements. icon:https://piskel-imgstore-b.appspot.com/img/acb56291-e1aa-11ed-9b6f-7f9989aa06bb.gif on click: lose (invpage) invpage yield 6 invpage yield 3 subinvpage do achievementcheck with tag:achievement3 hide tag:achievementtype end no buy tag:achievementtype hidden *achievementtype4 name:Mining Achievements text:Mining desc:See the list of mining-related achievements. icon:https://piskel-imgstore-b.appspot.com/img/bdb994c7-e1aa-11ed-a257-7f9989aa06bb.gif on click: lose (invpage) invpage yield 6 invpage yield 4 subinvpage do achievementcheck with tag:achievement4 hide tag:achievementtype end no buy tag:achievementtype hidden *achievementtype5 name:Labyrinth Achievements text:Labyrinth desc:See the list of Labyrinth-related achievements. icon:https://piskel-imgstore-b.appspot.com/img/d1728719-e1aa-11ed-8b4c-7f9989aa06bb.gif on click: lose (invpage) invpage yield 6 invpage yield 5 subinvpage do achievementcheck with tag:achievement5 hide tag:achievementtype end no buy tag:achievementtype hidden *achievementtype6 name:Trophies text:Trophies desc:See all of the trophies that you've won from events. icon:https://piskel-imgstore-b.appspot.com/img/197c1640-2803-11ee-abce-f58255e8a3db.gif on click: lose (invpage) invpage yield 6 invpage yield 6 subinvpage show tag:achievement6 hide tag:achievementtype end no buy tag:achievementtype hidden *coinsoption name:Toggle GC View desc:Toggle the way your Gold Coins are displayed.───────────────Current Mode: [?gcview=0|<#34ff00>Resource - <#ff0000>Action][?gcview=1|<#ff0000>Resource - <#34ff00>Action]Click to switch modes. icon:https://piskel-imgstore-b.appspot.com/img/62e6c768-c0b3-11ed-ab0d-5766fb9112da.gif on click: if (gcview=0) yield gcview hide coins show goldcoinsB else lose gcview show coins hide goldcoinsB end end no buy tag:option hidden *particlesoption name:Toggle Particles desc:Toggle if particles are displayed or not. (e.g. critical hits, mining effects, fishing effects)───────────────Current Mode: [?particles=0|<#34ff00>Off - <#ff0000>On][?particles=1|<#ff0000>Off - <#34ff00>On]Click to switch modes. icon:https://piskel-imgstore-b.appspot.com/img/c44d2afd-fc21-11ed-aa75-37fa1ec2dfe4.gif on click: if (particles=0) yield particles else lose particles end end no buy tag:option hidden /* *debugoption name:Toggle Debug desc:Toggle whether or not to show the debug options.───────────────Current Mode: [?debug=0|<#34ff00>Off - <#ff0000>On][?debug=1|<#ff0000>Off - <#34ff00>On]Click to switch modes. icon:https://piskel-imgstore-b.appspot.com/img/9ae44968-fc31-11ed-839f-c59386feaaf0.gif on click: if (debug=0) yield 1 debug show tag:debug else lose 1 debug hide tag:debug end end no buy tag:option hidden */ //battle buttons *battletime name:Battle Time text:<#a6ac00>Time: [timeminutes]:[?timeseconds<10|0[timeseconds]][?timeseconds>9|[timeseconds]] desc:Your current time in battle. no buy tag:battlebutton hidden *labtime name:Labyrinth Time text:<#a6ac00>Time: [timeminutesL]:[?timesecondsL<10|0[timesecondsL]][?timesecondsL>9|[timesecondsL]] desc:Your current time in the Labyrinth. no buy tag:battlebutton hidden *slimerecord name:Slime Time Record text:<#f6ff00>Record: [timeminutesR1]:[?timesecondsR1<10|0[timesecondsR1]][?timesecondsR1>9|[timesecondsR1]] desc:Your current record for killing a slime. no buy tag:battlebutton hidden *zombierecord name:Zombie Time Record text:<#f6ff00>Record: [timeminutesR2]:[?timesecondsR2<10|0[timesecondsR2]][?timesecondsR2>9|[timesecondsR2]] desc:Your current record for killing a zombie. no buy tag:battlebutton hidden *witchrecord name:Witch Time Record text:<#f6ff00>Record: [timeminutesR3]:[?timesecondsR3<10|0[timesecondsR3]][?timesecondsR3>9|[timesecondsR3]] desc:Your current record for killing a witch. no buy tag:battlebutton hidden *refaidrecord name:Refaid Time Record text:<#f6ff00>Record: [timeminutesR4]:[?timesecondsR4<10|0[timesecondsR4]][?timesecondsR4>9|[timesecondsR4]] desc:Your current record for killing a refaid. no buy tag:battlebutton hidden *hauntrecord name:Haunt Time Record text:<#f6ff00>Record: [timeminutesR5]:[?timesecondsR5<10|0[timesecondsR5]][?timesecondsR5>9|[timesecondsR5]] desc:Your current record for killing a haunt. no buy tag:battlebutton hidden *lootmonster name:Loot Monster text:<#c911ff>Loot Monster desc:Obtain the loot from the monster you just killed. on click: if (labyrinthres=4 and rodout=0) yield 1 rodout lose battleend do getloot with lootManager hide this end no buy tag:lootmonster hidden *leaveLabyrinth name:Leave the Labyrinth text:[?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>]Leave Labyrinth desc:If you accidentally entered a Labyrinth or just don't feel like it, you can click within 3 seconds to leave. on click: if (labyrinthres>0) yield -(battleres) battleres yield -(labyrinthres) labyrinthres yield -(timesecondsL) timesecondsL yield -(timeminutesL) timeminutesL if (l1damageboost>0) yield -(l1damageboost) damage yield -(mac) mac yield -(mhp) mhp hide tag:battlebutton show tag:main hide mhp log You hastily left the Labyrinth. end end no buy tag:battlebutton hidden *lfloornum name:Labyrinth Floor text:[?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>]Floor { [?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>][lfloor]/[maxlfloor] } desc:The current # floor you're at. no buy tag:battlebutton hidden *lroomnum name:Labyrinth Room text:[?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>]Room { [?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>][lroom]/[maxlroom] } desc:The current # room you're in. no buy tag:battlebutton hidden *nextlroom name:Start Venturing text:[?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>]Start Venturing desc:Start your adventure by entering the first room. on click: if (labyrinthres>0 and lroomgo>0) yield 1 lroom yield -(lroomgo) lroomgo yield 5 lroomtimer hide this show coollroom if (labyrinthres=1) do roomtrigger with labyrinthManager if (labyrinthres=4) do roomtrigger with labyrinthManagerF end end no buy tag:battlebutton hidden *coollroom name:Cooldown text:[?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>]Walking... { [?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>][lroomtimer] } desc:You're walking to the next room. There could be anything in there, so be sure to get healed up first.───────────────Cooldown: [lroomtimer] second(s) no buy tag:battlebutton hidden *lofferyes name:Accept the witch's offer text:<#e2ac23>Accept Offer desc:Accept the witch's deal, for a price.───────────────[?loffer=1|Cost: <#ffee00>3,500 Coins][?loffer=2|Cost: <#ffee00>4,000 Coins] on click: if (labyrinthres>0) if (loffer=1 and coins<3500) toast <#ff0000>You can't afford to purchase this item! if (loffer=2 and coins<4000) toast <#ff0000>You can't afford to purchase these items! if (chance(80%) and coins>=3500) if (loffer=1 and coins>=3500) yield -3500 coins yield 1 weakeningpotion lose loffer log ↑ | Bought a <#a300ff>Weakening Potion for <#ffee00>3,500 Coins! yield 1 lroomgo show coollroom hide this hide lofferno end if (loffer=2 and coins>=4000) yield -4000 coins yield 2 goldbomb lose loffer log ↑ | Bought <#a09c0d>2 Gold Bombs for <#ffee00>4,000 Coins! yield 1 lroomgo show coollroom hide this hide lofferno end else if (coins>=3500) $ran=(random(1000,2000)*-1) if (coins>=($ran*-1)) yield ($ran) coins log <#ff0000>↓ | <#ff0000>The witch turned out to be bad and scammed you!<.>Lost <#ffee00>[$ran*-1] Coins... yield 1 lroomgo show coollroom hide this hide lofferno end end end end no buy tag:battlebutton hidden *lofferno name:Decline the witch's offer text:<#e2ac23>Decline Offer desc:Decline the witch's deal, leaving her to sit alone for another day. on click: yield 1 lroomgo show coollroom log → | You decide to decline the witch's offering and move on. if (chance(20%)) log <#b4b4b4>While walking away, she mutters that you would need it... hide this hide lofferyes end no buy tag:battlebutton hidden *acceptshrine name:Accept the Shrine's Test text:<#e2ac23>Accept Shrine desc:Accept the [?lshrine=1|<#ff0000>Shrine of Blood's][?lshrine=2|<#feff00>Shrine of Fortune's] offering and take it's test.───────────────Conditions:<.>[?lshrine=1|Lose <#27ff5f>HP exponentially 6 times (<#ff0000>You can die from this!)][?lshrine=2|Lose <#ffee00>Gold Coins exponentially 6 times]<.>If you pass the test, you will receive a semi-permanent Labyrinth boost on click: if (labyrinthres>0) hide this hide denyshrine if (lshrine=1) log → | You accept the <#ff0000>Shrine of Blood's offering, and you proceed to take its dangerous test. yield 8 shrine1timer else if (lshrine=2) log → | You accept the <#feff00>Shrine of Fortune's offering, and you proceed to take its draining test. yield 8 shrine2timer end end end no buy tag:battlebutton hidden *denyshrine name:Deny the Shrine's Test text:<#e2ac23>Deny Shrine desc:Refuse the Shrine's offering, not wanting to risk [?lshrine=1|all your blood][?lshrine=2|all your wealth][?lshrine=3|all your damage]. on click: log → | You decide to refuse the Shrine, continuing your journey without the pain. yield 1 lroomgo hide this hide acceptshrine show coollroom end no buy tag:battlebutton hidden *takebridge name:Take the narrow bridge text:<#e2ac23>Take the Bridge desc:Take the narrow bridge, praying that you won't fall into the pit of snakes. on click: if (chance(50%)) log ↑ | You walk safely across the giant pit, and you've moved 5 rooms ahead! yield 5 lroom if (lroom>25) yield -(lroom-25) lroom yield 1 lroomgo hide this hide leavebridge show coollroom else log <#ff0000>↓ | <#ff0000>After taking a few steps ahead, the bridge collapses! You fall into the pit and the snakes almost kill you!<.>You've moved 10 rooms back! yield -10 lroom yield (round(maxphp/1.1)*-1) php if (lroom=0) yield 1 lroom yield 1 lroomgo hide this hide leavebridge show coollroom end end no buy tag:battlebutton hidden *leavebridge name:Leave the narrow bridge text:<#e2ac23>Leave the Bridge desc:Walk away from the narrow bridge, taking the long way to the end. on click: log → | You decide to take the regular way instead of the shortcut. yield 1 lroomgo hide this hide takebridge show coollroom end no buy tag:battlebutton hidden *ltrap1run name:Run Away! text:<#ea371a>RUN!! desc:Click this to run away from the boulder chasing after you! on click:if (ltrap=1) yield 1 ltrap1res no buy tag:battlebutton hidden *lbuttonyes name:Press the Mysterious Button text:<#e2ac23>Press Button desc:Press the odd button, and see what it does, if it does anything at all. on click: if (chance(25%)) log → | You press the button, and nothing happens. Must've been a dud. yield 1 lroomgo hide this hide lbuttonno show coollroom else if (chance(25%)) log <#ff0000>↓ | <#ff0000>You press the button, and it summons a bomb which blasts you 5 rooms back! yield -5 lroom if (lroom=0) yield 1 lroom yield 1 lroomgo hide this hide lbuttonno show coollroom else if (chance(25%)) log ↑ | You press the button, and it gives you <#419200>2 Uncommon Crates! yield 2 uncommoncrate yield 1 lroomgo hide this hide lbuttonno show coollroom else log ↑ | You press the button, and it summons a bomb which blasts you 3 rooms forward! yield 3 lroom if (lroom>25) yield -(lroom-25) lroom yield 1 lroomgo hide this hide lbuttonno show coollroom end end no buy tag:battlebutton hidden *lbuttonno name:Leave the Mysterious Button text:<#e2ac23>Leave Button desc:Step away from the Button, leaving it to sit there unpressed another day. on click: log → | You decide to not press the Button. yield 1 lroomgo hide this hide lbuttonyes show coollroom end no buy tag:battlebutton hidden *showfishleft name:Fish Left to Catch text:<#92c300>Fish Left: { <#92c300>[fishleft] } desc:The # of fish you need to catch to unlock the room's door. no buy tag:battlebutton hidden *showreelsleft name:Reels Left text:<#92c300>Reels Left: { <#92c300>[reelsleft] } desc:The # of times you need to successfully reel in your fishing rod. no buy tag:battlebutton hidden *fightboss1 name:Fight Ghampohn, the Three-Eyed Ogre text:<#6a0092>Fight Boss desc:Fight the boss of the Alpha Labyrinth. Be warned, he is tough. on click: if (lfloor>3) hide coollroom lose lroomgo lose macset yield 6 macset yield 6 mac lose monsterres yield 101 monsterres hide nextlroom do battle with battleManager hide this end end no buy tag:battlebutton hidden *ldivider name:Labyrinth 1 Divider Button text:<#ffa527>───────── no tooltip no buy tag:battlebutton hidden *phpLbuff name:HP Regen Labyrinth Buff text:<#b8ff90>PHPR Boost (<#b8ff90>+[phpLbuffres]) desc:Your current <#b8ff90>HP Regeneration boost. This can be added onto via Shrines. on tick:if (phpLbuffres=0) hide this no buy tag:battlebutton hidden *shieldLbuff name:Shield Labyrinth Buff text:<#bccbc6>Shield Boost (<#bccbc6>+[shieldLbuffres]%) desc:Your current <#bccbc6>Shield boost. This can be added onto via Shrines. on tick:if (shieldLbuffres=0) hide this no buy tag:battlebutton hidden *fractureLbuff name:Fracture Labyrinth Buff text:<#98a60d>Fracture Boost (<#98a60d>+[fractureLbuffres]%) desc:Your current <#98a60d>Fracture boost. This can be added onto via Shrines. on tick:if (fractureLbuffres=0) hide this no buy tag:battlebutton hidden *fightbossF name:Fight fishy text:<#6a0092>Fight Boss desc:Fight the boss of the Fishing Labyrinth. Be warned, he is slippery. on click: if (lfloor>3) hide coollroom lose lroomgo lose macset yield 6 macset yield 6 mac lose monsterres yield 104 monsterres hide nextlroom do battle with battleManager hide this end end no buy tag:battlebutton hidden //extra buttons *selloption name:Bulk Selling text:<#fffba3>Selling [?selltype=1|x1][?selltype=2|x10] desc:You're currently selling [?selltype=1|1 item][?selltype=2|10 items] at a time. Click to change this. on click: if (selltype=1 and pgv>11) log <#fffba3>¢ | Changed <#fffba3>selling type to x10! lose selltype yield 2 selltype else if (selltype=2 and pgv>11) log <#fffba3>¢ | Changed <#fffba3>selling type to x1! lose selltype yield 1 selltype end end no buy tag:selling shown *gofishing name:Go Fishing text:<#bfff00>Go Fishing desc:Head to the ocean to catch some fish, plants, treasure, and more. on click: if (battleres=0 and pgv>11 and rodtype>0) yield 1 rodout lose rodset lose rodtimer lose rodscare hide tag:main show tag:fishing show forgeview end if (rodtype=0) toast <#ff0000>You have no fishing rods equipped to fish! end no buy tag:ms main shown *gomining name:Go Mining text:<#814100>Go Mining desc:Head down to the mines for a session of mining. on click: yield 1 pickout hide tag:main show tag:miningOres hide forgeview end no buy tag:ms main shown *forgeview name:Forge Viewer text:<#ee5217>Forge Viewer desc:<#ee5217>Slots Filled: [fslotsfilled] / 5<#ee5217>S1 Time Left: [s1timeminutes]:[?s1timeseconds<10|0[s1timeseconds]][?s1timeseconds>9|[s1timeseconds]] | [?s1used=2|<#e45d1b>Smelting...][?s1used=1|<#e4946d>Finished!][?s1used=0|<#ffc3a5>Vacant]<#ee5217>S2 Time Left: [s2timeminutes]:[?s2timeseconds<10|0[s2timeseconds]][?s2timeseconds>9|[s2timeseconds]] | [?s2used=2|<#e45d1b>Smelting...][?s2used=1|<#e4946d>Finished!][?s2used=0|<#ffc3a5>Vacant] [?mlevel<9|<#ff0000>(Locked!)]<#ee5217>S3 Time Left: [s3timeminutes]:[?s3timeseconds<10|0[s3timeseconds]][?s3timeseconds>9|[s3timeseconds]] | [?s3used=2|<#e45d1b>Smelting...][?s3used=1|<#e4946d>Finished!][?s3used=0|<#ffc3a5>Vacant] [?mlevel<24|<#ff0000>(Locked!)]<#ee5217>S4 Time Left: [s4timeminutes]:[?s4timeseconds<10|0[s4timeseconds]][?s4timeseconds>9|[s4timeseconds]] | [?s4used=2|<#e45d1b>Smelting...][?s4used=1|<#e4946d>Finished!][?s4used=0|<#ffc3a5>Vacant] [?mlevel<35|<#ff0000>(Locked!)]<#000000>`How can you see your Forge Slots when you're not in the Forge? no buy tag:fviewer req:mlevel>1 hidden //deals *makedeal name:Make a Bounty Deal text:<#e01455>Make Bounty Deal desc:Make a bounty deal with an unknown sponsor to earn coins, XP, and loot for killing monsters. on click: if (pgv>11) hide this do makebountydeal with dealManager end end no buy tag:deal shown *makedeal2 name:Make a Fishing Deal text:<#e01455>Make Fishing Deal desc:Make a fishing deal with an unknown sponsor to earn coins, XP, and loot for fishing. on click: if (pgv>11) hide this do makefishdeal with dealManager end end no buy tag:deal shown *makedeal3 name:Make a Mining Deal text:<#e01455>Make Mining Deal desc:Make a mining deal with an unknown sponsor to earn coins, XP, and loot for mining. on click: if (pgv>11) hide this do makeminedeal with dealManager end end no buy tag:deal shown *slimedeal name:Kill Slimes Deal text:[?slmDkillsSlimes Left: [slmDkillsreq-slmDkills]][?slmDkills>=slmDkillsreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#c911ff>Slimes Left To Kill: <#ff1962>[slmDkillsreq-slmDkills]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?slmDkills>=slmDkillsreq|(<#fff9a7>Click to redeem!)]Who's paying you to kill slimes of all things? on click: if (battleres=0 and slmDkills>=slmDkillsreq) hide this do dealreward with dealManager2 end end no buy tag:deal hidden *zombiedeal name:Kill Zombies Deal text:[?zomDkillsZombies Left: [zomDkillsreq-zomDkills]][?zomDkills>=zomDkillsreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#c911ff>Zombies Left To Kill: <#ff1962>[zomDkillsreq-zomDkills]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?zomDkills>=zomDkillsreq|(<#fff9a7>Click to redeem!)]What exactly is this sponsor asking for here? on click: if (battleres=0 and zomDkills>=zomDkillsreq) hide this do dealreward with dealManager2 end end no buy tag:deal hidden *witchdeal name:Kill Witches Deal text:[?wtcDkillsWitches Left: [wtcDkillsreq-wtcDkills]][?wtcDkills>=wtcDkillsreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#c911ff>Witches Left To Kill: <#ff1962>[wtcDkillsreq-wtcDkills]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?wtcDkills>=wtcDkillsreq|(<#fff9a7>Click to redeem!)]Go ahead, make the witches extinct now. on click: if (battleres=0 and wtcDkills>=wtcDkillsreq) hide this do dealreward with dealManager2 end end no buy tag:deal hidden *refaiddeal name:Kill Refaids Deal text:[?rfdDkillsRefaids Left: [rfdDkillsreq-rfdDkills]][?rfdDkills>=rfdDkillsreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#c911ff>Refaids Left To Kill: <#ff1962>[rfdDkillsreq-rfdDkills]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?rfdDkills>=rfdDkillsreq|(<#fff9a7>Click to redeem!)]What even are these creatures? on click: if (battleres=0 and rfdDkills>=rfdDkillsreq) hide this do dealreward with dealManager2 end end no buy tag:deal hidden *hauntdeal name:Kill Haunts Deal text:[?hntDkillsHaunts Left: [hntDkillsreq-hntDkills]][?hntDkills>=hntDkillsreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#c911ff>Haunts Left To Kill: <#ff1962>[hntDkillsreq-hntDkills]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?hntDkills>=hntDkillsreq|(<#fff9a7>Click to redeem!)]Wait, how can you kill ghosts? on click: if (battleres=0 and hntDkills>=hntDkillsreq) hide this do dealreward with dealManager2 end end no buy tag:deal hidden *rarelootdeal name:Get Rare Drops Deal text:[?rlDRare Drops Left: [rlDreq-rlD]][?rlD>=rlDreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#00dbff>Rare Drops Left To Get: <#ff1962>[rlDreq-rlD]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?rlD>=rlDreq|(<#fff9a7>Click to redeem!)]Uncommon Drops don't count, by the way. on click: if (battleres=0 and rlD>=rlDreq) hide this do dealreward with dealManager2 end end no buy tag:deal hidden *coindropsdeal name:Coin Drops Deal text:[?cdDCoins Left: [cdDreq-cdD]][?cdD>=cdDreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#ffee00>Coins Left To Get: <#ff1962>[cdDreq-cdD]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?cdD>=cdDreq|(<#fff9a7>Click to redeem!)]The search for more money. on click: if (battleres=0 and cdD>=cdDreq) hide this do dealreward with dealManager2 end end no buy tag:deal hidden *boss1deal name:Kill Ghampohns Deal text:[?b1DkillsGhampohns Left: [b1Dkillsreq-b1Dkills]][?b1Dkills>=b1Dkillsreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#c911ff>Ghampohns Left To Kill: <#ff1962>[b1Dkillsreq-b1Dkills]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?b1Dkills>=b1Dkillsreq|(<#fff9a7>Click to redeem!)]Ghampohns, plural?! I thought there was just one! on click: if (battleres=0 and b1Dkills>=b1Dkillsreq) hide this do dealreward with dealManager2 end end no buy tag:deal hidden *smallfishdeal name:Catch Sardines Deal text:[?sfDfishesSardines Left: [sfDfishesreq-sfDfishes]][?sfDfishes>=sfDfishesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#a1bdc7>Sardines Left To Catch: <#ff1962>[sfDfishesreq-sfDfishes]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?sfDfishes>=sfDfishesreq|(<#fff9a7>Click to redeem!)]We don't take "small fish" anymore, chum. on click: if (battleres=0 and sfDfishes>=sfDfishesreq) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *salmondeal name:Catch Salmon Deal text:<#ff1962>Salmon Left: [samDfishesreq-samDfishes] desc:<#979797>Salmon Left To Catch: <#ff1962>[samDfishesreq-samDfishes]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?samDfishes>=samDfishesreq|(<#fff9a7>Click to redeem!)]Fishy fishy in the sea, do you notice when you pee? on click: if (battleres=0 and samDfishes>=samDfishesreq) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *seaweeddeal name:Catch Seaweed Deal text:[?swDfishesSeaweed Left: [swDfishesreq-swDfishes]][?swDfishes>=swDfishesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#4fdb27>Seaweed Left To Catch: <#ff1962>[swDfishesreq-swDfishes]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?swDfishes>=swDfishesreq|(<#fff9a7>Click to redeem!)]Whoever's asking for this must be miserable. on click: if (battleres=0 and swDfishes>=swDfishesreq) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *rareitemdeal name:Catch Rare Items Deal text:[?riDfishesRare Catches Left: [riDfishesreq-riDfishes]][?riDfishes>=riDfishesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#00dbff>Rare Items Left To Catch: <#ff1962>[riDfishesreq-riDfishes]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?riDfishes>=riDfishesreq|(<#fff9a7>Click to redeem!)]When you say "rare items," which items are you referring to? on click: if (battleres=0 and riDfishes>=riDfishesreq) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *cCratedeal name:Catch Common Crates Deal text:[?ccDfishesCommon Crates Left: [ccDfishesreq-ccDfishes]][?ccDfishes>=ccDfishesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#924f00>Common Crates Left To Catch: <#ff1962>[ccDfishesreq-ccDfishes]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?ccDfishes>=ccDfishesreq|(<#fff9a7>Click to redeem!)]Ah yes, everyone here needs common crates. on click: if (battleres=0 and ccDfishes>=ccDfishesreq) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *ucCratedeal name:Catch Uncommon Crates Deal text:[?uccDfishesUncommon Crates Left: [uccDfishesreq-uccDfishes]][?uccDfishes>=uccDfishesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#419200>Uncommon Crates Left To Catch: <#ff1962>[uccDfishesreq-uccDfishes]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?uccDfishes>=uccDfishesreq|(<#fff9a7>Click to redeem!)]Well, at least it's not calling itself common. on click: if (battleres=0 and uccDfishes>=uccDfishesreq) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *oredeal name:Mine Ores Deal text:[?oDminesOres Left: [oDminesreq-oDmines]][?oDmines>=oDminesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#ff1962>Ores Left To Mine: <#ff1962>[oDminesreq-oDmines]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?oDmines>=oDminesreq|(<#fff9a7>Click to redeem!)]If you want ores mined so badly, why not mine some yourself?! on click: if (battleres=0 and oDmines>=ceil(oDminesreq)) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *coaldeal name:Get Coal Deal text:[?cDminesCoal Left: [cDminesreq-cDmines]][?cDmines>=cDminesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#ff1962>Coal Left To Get: <#ff1962>[cDminesreq-cDmines]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?cDmines>=cDminesreq|(<#fff9a7>Click to redeem!)]A nice Christmas gift. on click: if (battleres=0 and cDmines>=ceil(cDminesreq)) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *coaloredeal name:Mine Coal Ores Deal text:[?coDminesCoal Ores Left: [coDminesreq-coDmines]][?coDmines>=coDminesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#ff1962>Coal Ore Left To Mine: <#ff1962>[coDminesreq-coDmines]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?coDmines>=coDminesreq|(<#fff9a7>Click to redeem!)]Refer to the Mine Ores Deal description. on click: if (battleres=0 and coDmines>=ceil(coDminesreq)) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *dirtdeal name:Get Dirt Deal text:[?dirDminesDirt Left: [dirDminesreq-dirDmines]][?dirDmines>=dirDminesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#ff1962>Dirt Left To Get: <#ff1962>[dirDminesreq-dirDmines]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?dirDmines>=dirDminesreq|(<#fff9a7>Click to redeem!)]who the hell is asking for fucking dirt, how would anyone benefit from more dirt on click: if (battleres=0 and dirDmines>=ceil(dirDminesreq)) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *steeldeal name:Get Steel Ore Deal text:[?sDminesSteel Ore Left: [sDminesreq-sDmines]][?sDmines>=sDminesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#ff1962>Steel Ore To Get: <#ff1962>[sDminesreq-sDmines]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?sDmines>=sDminesreq|(<#fff9a7>Click to redeem!)]Iron? How blasphemous! on click: if (battleres=0 and sDmines>=ceil(sDminesreq)) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *steeloredeal name:Mine Steel Ores Deal text:[?soDminesSteel Ores Left: [soDminesreq-soDmines]][?soDmines>=soDminesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#ff1962>Steel Ore Left To Mine: <#ff1962>[soDminesreq-soDmines]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?soDmines>=soDminesreq|(<#fff9a7>Click to redeem!)]Since when did steel come from ores? Eh, not even Forez knows. on click: if (battleres=0 and soDmines>=ceil(soDminesreq)) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *golddeal name:Get Gold Deal text:[?gDminesOres Left: [gDminesreq-gDmines]][?gDmines>=gDminesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#ff1962>Gold Ore Left To Get: <#ff1962>[gDminesreq-gDmines]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?gDmines>=gDminesreq|(<#fff9a7>Click to redeem!)]Now how is gold not the main money maker? on click: if (battleres=0 and gDmines>=ceil(gDminesreq)) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *goldoredeal name:Mine Gold Ores Deal text:[?goDminesOres Left: [goDminesreq-goDmines]][?goDmines>=goDminesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#ff1962>Steel Ore Left To Mine: <#ff1962>[goDminesreq-goDmines]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?goDmines>=goDminesreq|(<#fff9a7>Click to redeem!)]Please just refer to the Mine Ores Deal description. on click: if (battleres=0 and goDmines>=ceil(goDminesreq)) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *gunpowderdeal name:Get Gunpowder Deal text:[?gpDminesOres Left: [gpDminesreq-gpDmines]][?gpDmines>=gpDminesreq|<#ff1962>¢ Redeem Reward! ¢] desc:<#ff1962>Gold Ore Left To Get: <#ff1962>[gpDminesreq-gpDmines]<#fff9a7>Reward: <#ffee00>[dcoinreward] Coins [?gpDmines>=gpDminesreq|(<#fff9a7>Click to redeem!)]Why bother asking for this when guns don't even exist yet? on click: if (battleres=0 and gpDmines>=ceil(gpDminesreq)) hide this do dealreward2 with dealManager2 end end no buy tag:deal hidden *canceldeal name:Cancel Deal text:<#bf003d>Cancel Deal desc:<#bf003d>Cancel Fee: <#ffee00>[dcoinreward/2] Coins on click: if (battleres=0 and coins>=(dcoinreward/2)) log <#ff1962>¢ | <#bf003d>Cancelled Deal for <#ffee00>[dcoinreward/2] Coins yield -(dcoinreward/2) coins lose dn hide tag:deal show makedeal show makedeal2 show makedeal3 end end no buy tag:deal hidden //fishing :) *fishingmenubegin name:Fishing Menu Begin Divider text:<#aae300>──────────── no tooltip tag:fishing hidden *fishingloot name:Fishing Loot List text:<#aae300>Possible Loot desc:}────<#a1bdc7>Fish────{<.><#a1bdc7>Sardines<.><#979797>Salmon<.><#42b3cd>Tuna (<#838383>Steel Fishing Rod)<.><#ff9494>Red Mullets (<#838383>Steel Fishing Rod)<.><#e2b109>Pufferfish (in <#47d4ff>Clear weather)<.><#e2b109>Eels (in <#456772>Rainy weather)<#000000>`}────<#4fdb27>Plants────{<.><#4fdb27>Seaweed<.><#bdd03c>Kelp<.><#ce70ec>Coral<#000000>`}────<#e8f27d>Loot────{<.><#e72eb5>Bait (<#ce70ec>Coral Fishing Rod)<.><#1fca1f>Four-Leaf Clovers (<#37c428>Emerald Fishing Rod)<.><#924f00>Common Crates<.><#419200>Uncommon Crates (<#838383>Steel Fishing Rod)<.><#97601e>Scrapped Armor<.><#838383>Steel Armor (<#838383>Steel Fishing Rod) no buy tag:fishing hidden *fishingguide name:Fishing Guide text:<#aae300>Fishing Guide desc:<.>When something bites on your bobber, click your fishing rod immediately to catch it!<.>With a powerful enough fishing rod, sometimes you can catch <#3ec51b>Hauls, which result in more loot being caught! no buy tag:fishing hidden /* *fishinglabyrinth name:Fishing Labyrinth text:<#92c300>Fishing Labyrinth desc:If you have any boat equipped, you can ride it into the ancient <#92c300>Fishing Labyrinth, where you can find fish, treasure, and dangerous aqua monsters.───────────────[?labyrinthFcool>0|<#ff0063>Cooldown: <#ff0063>[timeminutesFLC] Minutes Left───────────────]Statistics:<.>Level 10 Labyrinth<.><#db8f25>Floors: 2 (25 Rooms Each)<.><#55ff2f>Monsters' HP: 400-580 (Buffed with Floor)<.><#a300ff>Monsters' Damage: 20-30 (Buffed with Floor)<.><#1fe375>Monsters' Speed: 3-5 (Average to Sluggish)<.><#f6ff00>Time Record: [timeminutesRFL]:[?timesecondsRFL<10|0[timesecondsRFL]][?timesecondsRFL>9|[timesecondsRFL]]<.><#e5ee00>Times Escaped: [labyrinthFbeatens]───────────────Boss Statistics:<.>Level 10 Boss<.><#55ff2f>HP: 1,700<.><#a300ff>Damage: 25-50<.><#1fe375>Speed: 6 (Very Sluggish)<.>Immune to <#ff6700>Flaming───────────────Common Item Drops:<.><#924f00>Common Crates<.><#419200>Uncommon CratesAlpha Drops:<.><#00ff42>Health Potions on click: if (labyrinthFcool=0 and boaton=1 and pgv>11) if (monsterres=0) yield 4 labyrinthres do enterlabyrinth with labyrinthManagerF end else if (wearingdumbhelmet=1 or pgv>11) log "Hell no." if (labyrinthFcool=1) log <#ff0063>The Labyrinth isn't open yet! end end no buy tag:fishing req:level>9 hidden *fishinglabyrinthG name:Fishing Labyrinth Guide text:<#92c300>F. Labyrinth Guide desc:<.>Before entering the Fishing Labyrinth, make sure to equip a boat.<.>To stay afloat in the Labyrinth, your Boat HP must remain higher than 0.<.>Your boat can take damage from the following; <#84b000>Fish swimming away (<#ff3838>1), <#ff3838>Taking damage (<#ff3838>2), <#8b8b8b>Using bombs (<#ff3838>8)<.>If your boat sinks, you will slowly start to drown and lose HP.<.>You can still regain HP while drowning, but you will eventually die and get kicked out of the Labyrinth. no buy tag:fishing hidden */ *stopfishing name:Stop Fishing text:<#aae300>Stop Fishing desc:Stop fishing and leave the ocean area. on click: do rodhide with fishManager3 show tag:main hide tag:fishing hide this show forgeview end no buy tag:fishing hidden *fishingmenuend name:Fishing Menu End Divider text:<#aae300>──────────── no tooltip tag:fishing hidden //mining :O *oresmenubegin name:Ores Menu Beginning Divider text:<#9a6937>────────────── no tooltip tag:miningOres hidden *miningore1 name:Stone Mines text:<#565656>Stone Mines desc:}────<#00ff52>Stats────{<.><#27ff5f>100 HP<#000000>`}────<#e8f27d>Loot────{<.><#565656>Rocks<.><#5f5f5f>Gravel<.><#9d9d9d>Coal<#000000>`Wouldn't stone ore just be stone? on click: if (battleres=0) lose (oretype) oretype yield 1 oretype lose (oreHP1) oreHP1 yield 100 oreHP1 lose orebroken lose (oreEvent) oreEvent lose (oreEventtime) oreEventtime yield 1 pickout hide tag:miningOres show tag:miningmenu show tag:miningmenuend hide nextore show forge show miningskilltree show enchantcenterbroken show enchantcenter show oreHP1 if (mlevel<8) hide miningskilltree if (ecrepaired=0) hide enchantcenter if (ecrepaired=1) hide enchantcenterbroken end end no buy tag:miningOres hidden *miningore2 name:Coal Mines text:<#181818>Coal Mines desc:}────<#00ff52>Stats────{<.><#27ff5f>200 HP<#000000>`}────<#e8f27d>Loot────{<.><#565656>Rocks<.><#9f5d1d>Dirt<.><#9d9d9d>Coal<.><#838383>Steel Ore<#000000>`Ever wanted more of the naughtly list! Look no further than this! on click: if (battleres=0) lose (oretype) oretype yield 2 oretype lose (oreHP2) oreHP2 yield 200 oreHP2 lose orebroken lose (oreEvent) oreEvent lose (oreEventtime) oreEventtime yield 1 pickout hide tag:miningOres show tag:miningmenu show tag:miningmenuend hide nextore show forge show miningskilltree show enchantcenterbroken show enchantcenter show oreHP2 if (mlevel<8) hide miningskilltree if (ecrepaired=0) hide enchantcenter if (ecrepaired=1) hide enchantcenterbroken end end no buy tag:miningOres req:mlevel>=3 hidden *miningore3 name:Steel Mines text:<#838383>Steel Mines desc:}────<#00ff52>Stats────{<.><#27ff5f>350 HP<#000000>`}────<#e8f27d>Loot────{<.><#565656>Rocks<.><#363636>Gunpowder<.><#9d9d9d>Coal<.><#838383>Steel Ore<.><#f9eb1b>Gold Ore (Rare)<.><#8c682a>Geodes<#000000>`Wait, steel is an alloy! This is unrealistic and unacceptable! on click: if (battleres=0) lose (oretype) oretype yield 3 oretype lose (oreHP3) oreHP3 yield 350 oreHP3 lose orebroken lose (oreEvent) oreEvent lose (oreEventtime) oreEventtime yield 1 pickout hide tag:miningOres show tag:miningmenu show tag:miningmenuend hide nextore show forge show miningskilltree show enchantcenterbroken show enchantcenter show oreHP3 if (mlevel<8) hide miningskilltree if (ecrepaired=0) hide enchantcenter if (ecrepaired=1) hide enchantcenterbroken end end no buy tag:miningOres req:mlevel>=9 hidden *miningore4 name:Gold Mines text:<#dbd81d>Gold Mines desc:}────<#00ff52>Stats────{<.><#27ff5f>500 HP<#000000>`}────<#e8f27d>Loot────{<.><#565656>Rocks<.><#9d9d9d>Coal<.><#838383>Steel Ore<.><#f9eb1b>Gold Ore<.><#747100>Gold Gunpowder (Rare)<.><#8c682a>Geodes<#000000>`You'll be here a while. on click: if (battleres=0) lose (oretype) oretype yield 4 oretype lose (oreHP4) oreHP4 yield 500 oreHP4 lose orebroken lose (oreEvent) oreEvent lose (oreEventtime) oreEventtime yield 1 pickout hide tag:miningOres show tag:miningmenu show tag:miningmenuend hide nextore show forge show miningskilltree show enchantcenterbroken show enchantcenter show oreHP4 if (mlevel<8) hide miningskilltree if (ecrepaired=0) hide enchantcenter if (ecrepaired=1) hide enchantcenterbroken end end no buy tag:miningOres req:mlevel>=24 hidden *miningore5 name:Corrosive Mines text:<#2bd719>Corrosive Mines desc:}────<#00ff52>Stats────{<.><#27ff5f>650 HP<#000000>`}────<#e8f27d>Loot────{<.><#565656>Rocks<.><#9d9d9d>Coal<.><#42ff2f>Emerald Ore<.><#747100>Gold Gunpowder (Very Rare)<.><#51923e>Ghostly Gas (Rare)<.><#8c682a>Geodes<#000000>`Yes, this exists! And it's supposed to be corrosive. on click: if (battleres=0) lose (oretype) oretype yield 5 oretype lose (oreHP5) oreHP5 yield 650 oreHP5 lose orebroken lose (oreEvent) oreEvent lose (oreEventtime) oreEventtime yield 1 pickout hide tag:miningOres show tag:miningmenu show tag:miningmenuend hide nextore show forge show miningskilltree show enchantcenterbroken show enchantcenter show oreHP5 if (mlevel<8) hide miningskilltree if (ecrepaired=0) hide enchantcenter if (ecrepaired=1) hide enchantcenterbroken end end no buy tag:miningOres req:mlevel>=35 hidden *leavethemines name:Exit Ores Menu text:<#9a6937>Exit Ores Menu desc:Stop choosing ores to mine. on click: lose pickout show tag:main hide tag:miningOres hide this show forgeview end no buy tag:miningOres hidden *oresmenuend name:Ores Menu End Divider text:<#9a6937>────────────── no tooltip tag:miningOres hidden *miningmenubegin name:Mining Menu Beginning Divider text:<#9a6937>────────────── no tooltip tags:miningmenu hidden *nextore name:Restore Ore text:<#e9953f>─────────<#e9953f>Restore Ore<#e9953f>───────── desc:Click to restore the ore to mine it again. on click: log <#e9953f>↑ | <#e9953f>Restored the ore's health! if (oretype=1) yield 100 oreHP1 if (oretype=2) yield 200 oreHP2 if (oretype=3) yield 350 oreHP3 if (oretype=4) yield 570 oreHP4 if (oretype=5) yield 800 oreHP5 lose orebroken hide this end tag:miningmenu hidden *forge name:The Forge text:<#ee5217>The Forge desc:The Forge is a place where you can smelt a variety of ores for some coal. Lots of waiting is involved, though.───────────────Slots Filled: [fslotsfilled] / 4Click to enter the Forge on click: hide this show tag:forge hide miningskilltree hide enchantcenterbroken hide enchantcenter end no buy tag:miningmenu req:mlevel>=3 hidden *forgebegin name:Forge Begin Divider text:<#ee5217>──────────── no tooltip tag:forge hidden *forgeslot1 name:Forge Slot - Steel Bars text:<#838383>Slot 1 { <#ff5818>[?s1used=0|O][?s1used=1|#][?spinnum=1|+][?spinnum=2|x][?spinnum=3|+][?spinnum=4|x] } desc:This forge slot is used for <#838383>Steel Ore.───────────────Smelting Time Left: [s1timeminutes]:[?s1timeseconds<10|0[s1timeseconds]][?s1timeseconds>9|[s1timeseconds]] [?s1used=2|(Smelting)][?s1used=1|(Finished)][?s1used=0|(Vacant)]This forge takes <#9d9d9d>20 Coal and <#838383>10 Steel Ore to smelt.───────────────Once your ores are smelted, click this to pick them up. on click: if (s1used=0 and coalore>=20 and steelore>=10) log <#ee5217>☀ | <#ee5217>Started smelting <#838383>10 Steel Ore for 3:00![?forgeMbuff>0|<.>{ <#ffc200>Shortened! }] yield -20 coalore yield -10 steelore lose s1timeminutes lose s1timeseconds yield (3-forgeMbuff) s1timeminutes yield (0+forgeSbuff) s1timeseconds lose s1used yield 2 s1used yield 1 fslotsfilled end if (s1used=1 and s1timeminutes=0 and s1timeseconds=0) log <.>Collected <#838383>5 Steel Bars yield 5 steelbars lose spinnum lose s1used lose s1timeseconds lose s1timeminutes lose 1 fslotsfilled yield (20+(mlevel/10)+round(oresmined/100)) minelevelxp if (chance(5%)) log <#ee5217>↑ | You find a shiny token in the forge...<.>Gained a <#eaae16>Forge Token yield 1 forgetoken end end end no buy tag:forge req:mlevel>=3 hidden *forgeslot2 name:Forge Slot - Steel Bars text:<#838383>Slot 2 { <#ff5818>[?s2used=0|O][?s2used=1|#][?spinnum2=1|+][?spinnum2=2|x][?spinnum2=3|+][?spinnum2=4|x] } desc:This forge slot is used for <#838383>Steel Ore.───────────────Smelting Time Left: [s2timeminutes]:[?s2timeseconds<10|0[s2timeseconds]][?s2timeseconds>9|[s2timeseconds]] [?s2used=2|(Smelting...)][?s2used=1|(Finished!)][?s2used=0|(Vacant)]This forge takes <#9d9d9d>30 Coal and <#838383>30 Steel Ore to smelt.───────────────Once your ores are smelted, click this to pick them up. on click: if (s2used=0 and coalore>=30 and steelore>=30) log <#ee5217>☀ | <#ee5217>Started smelting <#838383>30 Steel Ore for 5:30![?forgeMbuff>0|<.>{ <#ffc200>Shortened! }] yield -30 coalore yield -30 steelore lose s2timeminutes lose s2timeseconds yield (5-forgeMbuff) s2timeminutes yield (30-forgeSbuff) s2timeseconds lose s2used yield 2 s2used yield 1 fslotsfilled end if (s2used=1 and s2timeminutes=0 and s2timeseconds=0) log <.>Collected <#838383>15 Steel Bars yield 15 steelbars lose spinnum2 lose s2used lose s2timeseconds lose s2timeminutes lose 1 fslotsfilled yield (45+(mlevel/10)+round(oresmined/100)) minelevelxp if (chance(6%)) log <#ee5217>↑ | You find a shiny token in the forge...<.>Gained a <#eaae16>Forge Token yield 1 forgetoken end end end no buy tag:forge req:mlevel>=9 hidden *forgeslot3 name:Forge Slot - Gold Bars text:<#f9eb1b>Slot 3 { <#ff5818>[?s3used=0|O][?s3used=1|#][?spinnum3=1|+][?spinnum3=2|x][?spinnum3=3|+][?spinnum3=4|x] } desc:This forge slot is used for <#f9eb1b>Gold Ore.───────────────Smelting Time Left: [s3timeminutes]:[?s3timeseconds<10|0[s3timeseconds]][?s3timeseconds>9|[s3timeseconds]] [?s3used=2|(Smelting...)][?s3used=1|(Finished!)][?s3used=0|(Vacant)]This forge takes <#9d9d9d>75 Coal and <#f9eb1b>30 Gold Ore to smelt.───────────────Once your ores are smelted, click this to pick them up. on click: if (s3used=0 and coalore>=75 and goldore>=30) log <#ee5217>☀ | Started smelting <#f9eb1b>30 Gold Ore for 10:00![?forgeMbuff>0|<.>{ <#ffc200>Shortened! }] yield -75 coalore yield -30 goldore lose s3timeminutes lose s3timeseconds yield (10-forgeMbuff) s3timeminutes yield (0+forgeSbuff) s3timeseconds lose s3used yield 2 s3used yield 1 fslotsfilled end if (s3used=1 and s3timeminutes=0 and s3timeseconds=0) log <.>Collected <#f9eb1b>15 Gold Bars yield 15 goldbars lose spinnum3 lose s3used lose s3timeseconds lose s3timeminutes lose 1 fslotsfilled yield (75+(mlevel/10)+round(oresmined/100)) minelevelxp if (chance(7%)) log <#ee5217>↑ | You find a shiny token in the forge...<.>Gained a <#eaae16>Forge Token yield 1 forgetoken end end end no buy tag:forge req:mlevel>=24 hidden *forgeslot4 name:Forge Slot - Emerald Bars text:<#42ff2f>Slot 4 { <#ff5818>[?s4used=0|O][?s4used=1|#][?spinnum4=1|+][?spinnum4=2|x][?spinnum4=3|+][?spinnum4=4|x] } desc:This forge slot is used for <#42ff2f>Emerald Ore.───────────────Smelting Time Left: [s4timeminutes]:[?s4timeseconds<10|0[s4timeseconds]][?s4timeseconds>9|[s4timeseconds]] [?s4used=2|(Smelting...)][?s4used=1|(Finished!)][?s4used=0|(Vacant)]This forge takes <#9d9d9d>150 Coal and <#42ff2f>30 Emerald Ore to smelt.───────────────Once your ores are smelted, click this to pick them up. on click: if (s4used=0 and coalore>=150 and emeraldore>=30) log <#ee5217>Started smelting <#42ff2f>30 Emerald Ore for 15:00![?forgeMbuff>0|<.>{ <#ffc200>Shortened! }] yield -150 coalore yield -30 emeraldore lose s4timeminutes lose s4timeseconds yield (15-forgeMbuff) s4timeminutes yield (0+forgeSbuff) s4timeseconds lose s4used yield 2 s4used yield 1 fslotsfilled end if (s4used=1 and s4timeminutes=0 and s4timeseconds=0) log <.>Collected <#42ff2f>10 Emerald Bars yield 10 emeraldbars lose spinnum4 lose s4used lose s4timeseconds lose s4timeminutes lose 1 fslotsfilled yield (125+(mlevel/10)+round(oresmined/100)) minelevelxp if (chance(8%)) log <#ee5217>↑ | You find a shiny token in the forge...<.>Gained a <#eaae16>Forge Token yield 1 forgetoken end end end no buy tag:forge req:mlevel>=35 hidden *forgeslotDK name:Forge Slot - Dried Kelp text:<#796445>Slot DK { <#ff5818>[?sdkused=0|O][?sdkused=1|#][?spinnumdk=1|+][?spinnumdk=2|x][?spinnumdk=3|+][?spinnumdk=4|x] } desc:This forge slot is used for <#796445>Dried Kelp.───────────────Smelting Time Left: [sdktimeminutes]:[?sdktimeseconds<10|0[sdktimeseconds]][?sdktimeseconds>9|[sdktimeseconds]] [?sdkused=2|(Smelting...)][?sdkused=1|(Finished!)][?sdkused=0|(Vacant)]This forge takes <#9d9d9d>10 Coal and <#bdd03c>15 Kelp to smelt.───────────────Once your kelp is smelted, click this to pick them up. on click: if (sdkused=0 and coalore>=10 and kelp>=15) log <#ee5217>☀ | Started smelting <#bdd03c>15 Kelp for 2:00![?forgeMbuff>0|<.>{ <#ffc200>Shortened! }] yield -10 coalore yield -15 kelp lose sdktimeminutes lose sdktimeseconds yield (2-forgeMbuff) sdktimeminutes yield (0+forgeSbuff) sdktimeseconds lose sdkused yield 2 sdkused yield 1 fslotsfilled end if (sdkused=1 and sdktimeminutes=0 and sdktimeseconds=0) log <.>Collected <#796445>15 Dried Kelp yield 15 driedkelp lose spinnumdk lose sdkused lose sdktimeseconds lose sdktimeminutes lose 1 fslotsfilled yield (15+(mlevel/10)+round(oresmined/100)) minelevelxp if (chance(3%)) log <#ee5217>↑ | You find a shiny token in the forge...<.>Gained a <#eaae16>Forge Token yield 1 forgetoken end end end no buy tag:forge req:15 kelp:earned hidden *leaveforge name:Exit the Forge text:<#ee5217>Exit the Forge desc:Exit the Forge and hide its information. on click: hide tag:forge show forge if (mlevel>=8) show miningskilltree if (ecrepaired=0) show enchantcenterbroken if (ecrepaired=1) show enchantcenter end no buy tag:forge hidden *forgeend name:Forge End Divider text:<#ee5217>──────────── no tooltip tag:forge hidden *enchantcenterbroken name:Enchantment Center text:<#926097>Enchantment Center desc:An old Enchantment Center, used to grant permanent powers to pickaxes. It got destroyed by invading Vipers a long time ago... maybe some hard work can fix it.───────────────Cost to fix:<.><#565656>500 Rocks<.><#e8e8e8>250 Feathers<.><#838383>300 Steel Bars<.><#f9eb1b>150 Gold Bars<.><#ea2626>20 Rubies<.><#27ffe4>10 Frost Shards on click: if (steelbars>=300 and goldbars>=150 and rubies>=20 and frostshard>=10 and rocks>=500 and feathers>=250) log You repaired the Enchantment Center! yield -300 steelbars yield -150 goldbars yield -20 rubies yield -20 frostshard yield -500 rocks yield -250 feathers yield 1 ecrepaired hide this show enchantcenter end end no buy tag:miningmenu hidden *enchantcenter name:Enter the Enchantment Center text:<#ef5aff>Enchantment Center desc:An old Enchantment Center, used to grant permanent powers to pickaxes. Luckily, you repaired it, so you can use it to enchant your pickaxe.───────────────Your pickaxe enchantment is [?pickenchant=0|N/A]<#ef5aff>[?pickenchant=1|Double Hit I.<.>3% chance of getting two ore hits in one click][?pickenchant=2|Material Bound I.<.>Pickaxes are 50% more effective when mining their corresponding material][?pickenchant=3|Crating I.<.>3% chance to find <#924f00>Common Crates when mining ores (Must be in the <#838383>Steel Mines or lower)]───────────────Click to visit the Enchanting Center on click: hide forge hide miningskilltree hide this show tag:enchanting end no buy tag:miningmenu hidden *ecbegin name:Enchantment Center Begin Divider text:<#ef5aff>──────────── no tooltip tag:enchanting hidden *level2enchant name:Level 2 Enchant text:<#c832d9>Lvl. 2 Enchant{ <#744da8>[?pickenchant<4|❌][?pickenchant>3|✔] } desc:Enchant your pickaxe with a Level 2 Enchantment.───────────────[?pickenchant<4|Must have at least an <#0c6a02>Emerald Pickaxe to enchantCost to enchant:<.><#eec900>100,000 XP][?pickenchant>3|You've already enchanted your pickaxe with this level.] on click: if (levelxp>=100000 and pickenchant<4 and picktype>3) $roll=random(1,3) lose pickenchant yield ($roll*2) pickenchant yield -100000 levelxp log <#c031d0>Enchanted your pickaxe with the <#ef5aff>[?$roll=1|Double Hit II][?$roll=2|Material Bound II][?$roll=3|Crating II] enchantment! end end no buy tag:enchanting req:1 pickenchant hidden *level1enchant name:Level 1 Enchant text:<#c031d0>Lvl. 1 Enchant{ <#744da8>[?pickenchant=0|❌][?pickenchant>0|✔] } desc:Enchant your pickaxe with a Level 1 Enchantment.───────────────[?pickenchant=0|Must have at least a <#909090>Steel Pickaxe to enchantCost to enchant:<.><#eec900>20,000 XP][?pickenchant>0|You've already enchanted your pickaxe with this level.] on click: if (levelxp>=20000 and pickenchant=0 and picktype>1) $roll=random(1,3) lose pickenchant yield ($roll) pickenchant yield -20000 levelxp log <#c031d0>Enchanted your pickaxe with the <#ef5aff>[?$roll=1|Double Hit I][?$roll=2|Material Bound I][?$roll=3|Crating I] enchantment! end end no buy tag:enchanting hidden *leaveenchantcenter name:Exit the Enchantment Center text:<#ef5aff>Exit Enchantment Center desc:Exit the Enchantment Center and hide its information. on click: show forge if (level>4) show miningskilltree show enchantcenter hide this hide tag:enchanting end no buy tag:enchanting hidden *ecend name:Enchantment Center End Divider text:<#ef5aff>──────────── no tooltip tag:enchanting hidden *miningskilltree name:Open the Mining Skill Tree text:<#4c00b4>M. Skill Tree desc:Climb up the Mining Skill Tree and gain special upgrades to enhance your mining arsenal!───────────────<#744da8>Tier 2: [?mstTier2=0|N/A][?mstTier2=1|Bombs Away - Some bombs can be used for mining][?mstTier2=2|Gold Rush - x2 <#f9eb1b>Gold Ore from ores]<#6b489b>Tier 1: [?mstTier1=0|N/A][?mstTier1=1|Geode Finder I - +0.5% chance of finding geodes][?mstTier1=2|Pick Power - <#c16e6d>+1 Mining Power][?mstTier1=3|Hot Stuff - All <#ee5217>Forge Slots are 1 minute faster]───────────────Click to open the Mining Skill Tree on click: hide forge hide enchantcenterbroken hide enchantcenter hide this show tag:mst end no buy tag:miningmenu hidden *mstbegin name:MST Begin Divider text:<#4c00b4>──────────── no tooltip tag:mst hidden *mstTier2B name:Tier 2 text:<#744da8>Tier 2 { <#744da8>[?mstTier2=0|❌][?mstTier2>0|✔] } desc:The second level of the Mining Skill Tree. There are 2 possible buffs you can get from this tier.───────────────Tier 2's buff [?mstTier2=0|has not been unlocked yet.Cost to unlock:<.><#27ffe4>10 Frost Shards<.><#ea2626>30 Rubies<.><#d5c4a5>25 Bones<.><#9d9d9d>750 Coal<.><#838383>300 Steel Bars<.><#f9eb1b>150 Gold Bars][?mstTier2=1|is Bombs Away.<.>Some bombs can be used for mining][?mstTier2=2|is Gold Rush.<.>x2 <#f9eb1b>Gold Ore from ores] on click: if (frostshard>=10 and rubies>=30 and bones>=25 and coalore>=750 and steelbars>=300 and goldbars>=150 and mstTier2=0) yield -10 frostshard yield -30 rubies yield -25 bones yield -750 coalore yield -300 steelbars yield -150 goldbars $roll=random(1,2) lose mstTier2 yield ($roll) mstTier2 log The Mining Skill Tree shines upon you... if ($roll=1) log <.>Gained the <#6b00ff>Bombs Away buff for <#744da8>Tier 2! (Check the Tier's description to see what its buff does!) end if ($roll=2) log <.>Gained the <#6b00ff>Gold Rush buff for <#744da8>Tier 2! (Check the Tier's description to see what its buff does!) yield 1 goldorebuff end end end no buy tag:mst req:1 mstTier1 hidden *mstTier1B name:Tier 1 text:<#6b489b>Tier 1 { <#6b489b>[?mstTier1=0|❌][?mstTier1>0|✔] } desc:The very first level of the Mining Skill Tree. You'll work your way up from here.───────────────Tier 1's buff [?mstTier1=0|has not been unlocked yet.Cost to unlock:<.><#27ffe4>3 Frost Shards<.><#ea2626>10 Rubies<.><#9d9d9d>300 Coal<.><#838383>150 Steel Bars<.><#f9eb1b>60 Gold Bars][?mstTier1=1|is Geode Finder I.<.>+0.5% chance of finding geodes when mining][?mstTier1=2|is Pick Power.<.><#c16e6d>+1 Mining Power][?mstTier1=3|is Hot Stuff.<.>All <#ee5217>Forge Slots are 1 minute faster] on click: if (frostshard>=3 and rubies>=10 and coalore>=300 and steelbars>=150 and goldbars>=60 and mstTier1=0) yield -3 frostshard yield -10 rubies yield -300 coalore yield -150 steelbars yield -60 goldbars $roll=random(1,3) lose mstTier1 yield ($roll) mstTier1 log The Mining Skill Tree shines upon you... if ($roll=1) log <.>Gained the <#6b00ff>Geode Finder I buff for <#6b489b>Tier 1! (Check the Tier's description to see what its buff does!) yield 0.5 geode1buff end if ($roll=2) log <.>Gained the <#6b00ff>Pick Power buff for <#6b489b>Tier 1! (Check the Tier's description to see what its buff does!) yield 1 power end if ($roll=3) log <.>Gained the <#6b00ff>Hot Stuff buff for <#6b489b>Tier 1! (Check the Tier's description to see what its buff does!) yield 1 forgeMbuff end end end no buy tag:mst hidden *exitmst name:Close the Mining Skill Tree text:<#4c00b4>Close M. Skill Tree desc:Close the Mining Skill Tree and hide its information. on click: show forge hide tag:mst if (level>4) show miningskilltree if (ecrepaired=0) show enchantcenterbroken if (ecrepaired=1) show enchantcenter end no buy tag:mst hidden *mstend name:MST End Divider text:<#4c00b4>──────────── no tooltip tag:mst hidden *miningloot name:Mining Loot List text:<#9a6937>Possible Loot desc:With your [?picktype=1|Wooden Pickaxe][?picktype=2|Steel Pickaxe][?picktype=3|Gold Pickaxe][?picktype=4|Emerald Pickaxe] equipped, you can get:───────────────[?oretype=1|<.><#565656>Rocks<.><#363636>Gunpowder<.><#9d9d9d>Coal (Rare)][?oretype=2|<.><#565656>Rocks<.><#9f5d1d>Dirt<.><#363636>Gunpowder<.><#9d9d9d>Coal<.><#838383>Steel Ore (Rare)][?oretype=3|<.><#565656>Rocks<.><#9f5d1d>Dirt<.><#363636>Gunpowder<.><#9d9d9d>Coal<.><#838383>Steel Ore<.><#f9eb1b>Gold Ore (Rare)<.><#8c682a>Geodes][?oretype=4|<.><#565656>Rocks<.><#9f5d1d>Dirt (Uncommon)<.><#9d9d9d>Coal (Uncommon)<.><#838383>Steel Ore<.><#f9eb1b>Gold Ore<.><#747100>Gold Gunpowder (Rare)<.><#ecdf24>Gold Frames (Rare)<.><#8c682a>Geodes][?oretype=5|<.><#565656>Rocks<.><#f9eb1b>Gold Ore (Uncommon)<.><#42ff2f>Emerald Ore<.><#747100>Gold Gunpowder (Very Rare)<.><#51923e>Ghostly Gas (Rare)<.><#8c682a>Geodes] no buy tag:miningmenuend hidden *miningguide name:Mining Guide text:<#9a6937>Mining Guide desc:<.>Make sure to have a pickaxe equipped before mining!<.>Click on the pickaxe to slowly chip away at the Ore's HP! When it reaches 0, you'll get its resources.<.>Click the "Restore Ore" button to regenerate the ore's health to start mining again.<.>Your possible loot is shown above. no buy tag:miningmenuend hidden *leavethemines2 name:Stop Mining text:<#9a6937>Stop Mining desc:Stop mining the current ore to choose another. on click: lose oretype lose oreHP1 lose oreHP2 lose oreHP3 lose oreHP4 lose oreHP5 //lose oreHP6 lose oreEvent lose oreEventtime show tag:miningOres hide tag:miningmenu hide tag:miningmenuend hide tag:forge hide tag:enchanting hide tag:mst hide oreHP1 hide oreHP2 hide oreHP3 hide oreHP4 hide oreHP5 //hide oreHP6 hide this end no buy tag:miningmenuend hidden *miningmenuend name:Mining Menu End Divider text:<#9a6937>────────────── no tooltip tag:miningmenuend hidden Shinies *chompanim icon:https://piskel-imgstore-b.appspot.com/img/a235c151-1759-11ed-8b97-39e1707cc241.gif no click frequency:0 duration:2 movement:onMouse followMouse *criticalanim icon:https://piskel-imgstore-b.appspot.com/img/724b1ee6-468c-11ed-8a0d-039fbc3a5884.gif no click frequency:0 duration:2 movement:onBox:buttons moveRandom:2 pulse fade class:bigButton *fatalanim icon:https://piskel-imgstore-b.appspot.com/img/0457c0e8-8afe-11ed-a66d-25932d32bf7e.gif no click frequency:0 duration:2 movement:onBox:buttons moveRandom:2 pulse fade class:bigButton *levelanim icon:https://piskel-imgstore-b.appspot.com/img/7715e12b-5591-11ed-aad4-0bcdc0fd5302.gif no click frequency:0 duration:2 movement:onBox:buttons moveRandom:2 pulse fade class:bigButton *mlevelanim icon:https://piskel-imgstore-b.appspot.com/img/e1980b4a-5591-11ed-a3ab-0bcdc0fd5302.gif no click frequency:0 duration:2 movement:onBox:buttons moveRandom:2 pulse fade class:bigButton *burnanim icon:https://piskel-imgstore-b.appspot.com/img/3087194f-4686-11ed-9222-2722c09704c1.gif no click frequency:0 duration:2 movement:onBox:buttons moveTop shrink *poisonanim icon:https://piskel-imgstore-b.appspot.com/img/0c94ff40-468a-11ed-8f68-039fbc3a5884.gif no click frequency:0 duration:2 movement:onBox:buttons moveTop shrink *mineparticle icon:https://piskel-imgstore-b.appspot.com/img/eee46687-f7fb-11ed-aa55-c9e2d13ec66e.gif no click frequency:0 duration:1 movement:onMouse randomAngle moveRandom:3 fade *geode icon:https://piskel-imgstore-b.appspot.com/img/527955d9-5896-11ed-9f69-3f045537f11a.gif on click: log <.>Gained <#8c682a>1 Geode yield 1 geode1 end frequency:0 duration:3 movement:anywhere pulse fade class:bigButton *pixie icon:https://piskel-imgstore-b.appspot.com/img/a6995e6e-f6c4-11ed-b286-5ba0ae6cf102.gif on click: log <#f24496>↑ | Found a <#f24496>Pixie floating around!<.>Gained <#d06700>[(20*(mlevel/2))] Mining XP yield (20*(mlevel/2)) minelevelxp end frequency:0 duration:5 movement:onBox:buttons bobVertical:0.1 fade Achievements *TEMPLATE on earn: yield 1 achievements end //story *storyAch1un name:The Lost Labyrinths desc:Start your legacy.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/476fc92b-e0dd-11ed-b53b-4d5ea79b671e.gif on achievementcheck: if (have storyAch1ea) hide this show storyAch1ea else show this hide storyAch1ea end end tags:achievement1 unearned hidden *storyAch1ea name:The Lost Labyrinths desc:Start your legacy.Have fun. icon:https://piskel-imgstore-b.appspot.com/img/476fc92b-e0dd-11ed-b53b-4d5ea79b671e.gif owned tags:achievement1 earned hidden *storyAch2un name:Getting "Wood" desc:Obtain 1 Wood Scrap.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/dcf0acd1-0d2a-11ed-8e63-e9fc2d9a0d4a.gif on achievementcheck: if (have storyAch2ea) hide this show storyAch2ea else show this hide storyAch2ea end end tags:achievement1 unearned hidden *storyAch2ea name:Getting "Wood" desc:Obtain 1 Wood Scrap.How can these tiny little scraps be considered wood? icon:https://piskel-imgstore-b.appspot.com/img/dcf0acd1-0d2a-11ed-8e63-e9fc2d9a0d4a.gif on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1 req:1 woodscraps:earned tags:achievement1 earned hidden *storyAch3un name:Time to Mine! desc:Find a Wooden Pickaxe from a slime.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/e3f895b5-e0db-11ed-9d21-4d5ea79b671e.gif on achievementcheck: if (have storyAch3ea) hide this show storyAch3ea else show this hide storyAch3ea end end tags:achievement1 unearned hidden *storyAch3ea name:Time to Mine! desc:Find a Wooden Pickaxe from a slime.Use "(chance(X%))" and good RNG to obtain a pickaxe. icon:https://piskel-imgstore-b.appspot.com/img/e3f895b5-e0db-11ed-9d21-4d5ea79b671e.gif on earn: log <#90ff77>↑ | Unlocked the <#90ff77>Mining Achievements category! if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1 end req:1 pick1I:earned tags:achievement1 earned hidden *storyAch4un name:Quite a Deal desc:Complete your first Deal.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/9ff87e66-e0df-11ed-9c7c-4d5ea79b671e.gif on achievementcheck: if (have storyAch4ea) hide this show storyAch4ea else show this hide storyAch4ea end end tags:achievement1 unearned hidden *storyAch4ea name:Quite a Deal desc:Complete your first Deal.One day you'll get that Mining Armor. icon:https://piskel-imgstore-b.appspot.com/img/9ff87e66-e0df-11ed-9c7c-4d5ea79b671e.gif on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1 req:1 dealsmade:earned tags:achievement1 earned hidden *storyAch5un name:Arrow Gun desc:Buy a Wooden Bow from the shop.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/8d96b14a-e0dd-11ed-b797-4d5ea79b671e.gif on achievementcheck: if (have storyAch5ea) hide this show storyAch5ea else show this hide storyAch5ea end end tags:achievement1 unearned hidden *storyAch5ea name:Arrow Gun desc:Buy a Wooden Bow from the shop.The toughest thing to argue about is whether swords or bows are better. icon:https://piskel-imgstore-b.appspot.com/img/8d96b14a-e0dd-11ed-b797-4d5ea79b671e.gif on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1 req:1 bow1I:earned tags:achievement1 earned hidden *storyAch6un name:Scrapped Out desc:Equip a piece of Scrapped Armor.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/800b9b14-e0e0-11ed-aa1b-4d5ea79b671e.gif on achievementcheck: if (have storyAch6ea) hide this show storyAch6ea else show this hide storyAch6ea end end tags:achievement1 unearned hidden *storyAch6ea name:Scrapped Out desc:Equip a piece of Scrapped Armor.We all gotta start somewhere. icon:https://piskel-imgstore-b.appspot.com/img/800b9b14-e0e0-11ed-aa1b-4d5ea79b671e.gif on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1 req:helmettype=1 or chestplatetype=1 or leggingstype=1 or bootstype=1 tags:achievement1 earned hidden *storyAch7un name:Fisherman desc:Craft a Wooden Fishing Rod.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif on achievementcheck: if (have storyAch7ea) hide this show storyAch7ea else show this hide storyAch7ea end end tags:achievement1 unearned hidden *storyAch7ea name:Fisherman desc:Craft a Wooden Fishing Rod.Does anyone actually utilize this feature? Well, at least I do. icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif on earn: log <#90ff77>↑ | Unlocked the <#90ff77>Fishing Achievements category! if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1 end req:1 rod1I:earned tags:achievement1 earned hidden *storyAch8un name:A Solid Foundation desc:Smelt some Steel Ore into Steel Bars.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/cb33b061-1846-11ed-ab55-fba1b1b5b1d7.gif on achievementcheck: if (have storyAch8ea) hide this show storyAch8ea else show this hide storyAch8ea end end tags:achievement1 unearned hidden *storyAch8ea name:A Solid Foundation desc:Smelt some Steel Ore into Steel Bars.No copper seen here! icon:https://piskel-imgstore-b.appspot.com/img/cb33b061-1846-11ed-ab55-fba1b1b5b1d7.gif on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1 req:1 steelbars:earned tags:achievement1 earned hidden *storyAch9un name:The Magician's Apprentice desc:Buy the Light Tome spell.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/e6605061-e0e5-11ed-93c4-b953e0aa2a63.gif on achievementcheck: if (have storyAch9ea) hide this show storyAch9ea else show this hide storyAch9ea end end tags:achievement1 unearned hidden *storyAch9ea name:The Magician's Apprentice desc:Buy the Light Tome spell.Probably took your life savings. icon:https://piskel-imgstore-b.appspot.com/img/e6605061-e0e5-11ed-93c4-b953e0aa2a63.gif on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1 req:1 ability1bought tags:achievement1 earned hidden *storyAch10un name:New Pickaxe, Same Old Mining desc:Craft a Steel Pickaxe with your new resources.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/d0b5d4fa-e0e8-11ed-8bfd-b953e0aa2a63.gif on achievementcheck: if (have storyAch10ea) hide this show storyAch10ea else show this hide storyAch10ea end end tags:achievement1 unearned hidden *storyAch10ea name:New Pickaxe, Same Old Mining desc:Craft a Steel Pickaxe with your new resources.The grind never stops, unless you're not a gamer. icon:https://piskel-imgstore-b.appspot.com/img/d0b5d4fa-e0e8-11ed-8bfd-b953e0aa2a63.gif on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1 req:1 pick2I:earned tags:achievement1 earned hidden //combat *combatAch1un name:Critically Damaging Hit desc:Perform a Critical Hit.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/3f577be3-e1b5-11ed-b8cc-7f9989aa06bb.gif on achievementcheck: if (have combatAch1ea) hide this show combatAch1ea else show this hide combatAch1ea end end tags:achievement2 unearned hidden *combatAch1ea name:Critically Damaging Hit desc:Perform a Critical Hit.Yes, this feature is RNG-based. icon:https://piskel-imgstore-b.appspot.com/img/3f577be3-e1b5-11ed-b8cc-7f9989aa06bb.gif on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2 req:1 criticalhits tags:achievement2 earned hidden *combatAchLV1un name:Level Up desc:Gain 200 XP to unlock Level 2.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/a445c857-e1b0-11ed-bceb-7f9989aa06bb.gif on achievementcheck: if (have combatAchLV1ea) hide this show combatAchLV1ea else show this hide combatAchLV1ea end end tags:achievement2 unearned hidden *combatAchLV1ea name:Level Up desc:Gain 200 XP to unlock Level 2.Normally this is the part where your HP is restored or you gain a loot crate, but this is TLL. We're not built like that. icon:https://piskel-imgstore-b.appspot.com/img/a445c857-e1b0-11ed-bceb-7f9989aa06bb.gif on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2 req:2 level tags:achievement2 earned hidden *combatAchM1un name:Slime Hunter desc:Kill 15 Slimes.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/03cf4eca-e31e-11ed-9164-194bedcad000.gif on achievementcheck: if (have combatAchM1ea) hide this show combatAchM1ea else show this hide combatAchM1ea end end tags:achievement2 unearned hidden *combatAchM1ea name:Slime Hunter desc:Kill 15 Slimes.No, they don't drop slime. Who do you think I am? icon:https://piskel-imgstore-b.appspot.com/img/03cf4eca-e31e-11ed-9164-194bedcad000.gif on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2 req:15 slimeskilled tags:achievement2 earned hidden *combatAchM2un name:Insta-kill desc:Achieve a Time Record of 0:00 for any monster.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/7e07f407-fcc8-11ed-9663-bf52cdcd3d8a.gif on achievementcheck: if (have combatAchM2ea) hide this show combatAchM2ea else show this hide combatAchM2ea end end tags:achievement2 unearned hidden *combatAchM2ea name:Insta-kill desc:Achieve a Time Record of 0:00 for any monster.Not even close. icon:https://piskel-imgstore-b.appspot.com/img/7e07f407-fcc8-11ed-9663-bf52cdcd3d8a.gif on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2 req:1 zerotime:earned tags:achievement2 earned hidden *combatAchB1un name:Fletcher desc:Craft some arrows using flint and feathers.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif on achievementcheck: if (have combatAchB1ea) hide this show combatAchB1ea else show this hide combatAchB1ea end end tags:achievement2 unearned hidden *combatAchB1ea name:Fletcher desc:Craft some arrows using flint and feathers.A fletching table? How useless! icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2 req:1 regulararrows:earned tags:achievement2 earned hidden *combatAchB2un name:Stronger Strings desc:Craft a Reinforced Wooden Bow using your old bow and some other resources.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/0a1ad261-e31f-11ed-b87d-194bedcad000.gif on achievementcheck: if (have combatAchB2ea) hide this show combatAchB2ea else show this hide combatAchB2ea end end tags:achievement2 unearned hidden *combatAchB2ea name:Stronger Strings desc:Craft a Reinforced Wooden Bow using your old bow and some other resources.Double the padding, double the splinters. icon:https://piskel-imgstore-b.appspot.com/img/0a1ad261-e31f-11ed-b87d-194bedcad000.gif on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2 req:1 bow2I:earned tags:achievement2 earned hidden *combatAchB3un name:Archer of Fire desc:Successfully Ignite a monster using Flaming Arrows.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/c73edc5c-f5f9-11ed-973f-6f4934314990.gif on achievementcheck: if (have combatAchB3ea) hide this show combatAchB3ea else show this hide combatAchB3ea end end tags:achievement2 unearned hidden *combatAchB3ea name:Archer of Fire desc:Successfully Ignite a monster using Flaming Arrows.Feel the heat! icon:https://piskel-imgstore-b.appspot.com/img/c73edc5c-f5f9-11ed-973f-6f4934314990.gif on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2 req:1 faignites:earned tags:achievement2 earned hidden *combatAchL1un name:Decayed Blade desc:Obtain a Bone Knife from a zombie.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/3fda9b54-2932-11ee-906d-876a896750f2.gif on achievementcheck: if (have combatAchL1ea) hide this show combatAchL1ea else show this hide combatAchL1ea end end tags:achievement2 unearned hidden *combatAchL1ea name:Decayed Blade desc:Obtain a Bone Knife from a zombie.I'm not gonna ask where that knife came from. icon:https://piskel-imgstore-b.appspot.com/img/3fda9b54-2932-11ee-906d-876a896750f2.gif on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2 req:1 knife1E tags:achievement2 earned hidden *combatAchF1un name:Drowned desc:Encounter a Zombie while fishing.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif on achievementcheck: if (have combatAchL1ea) hide this show combatAchL1ea else show this hide combatAchL1ea end end tags:achievement2 unearned hidden *combatAchF1ea name:Drowned desc:Encounter a Zombie while fishing.They're pretty resilient... icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2 req:1 fishzombies tags:achievement2 earned hidden *combatAchP1un name:Do the Brew desc:Brew a potion.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/61d15175-c0b1-11ed-9eb5-5766fb9112da.gif on achievementcheck: if (have combatAchP1ea) hide this show combatAchP1ea else show this hide combatAchP1ea end end tags:achievement2 unearned hidden *combatAchP1ea name:Do the Brew desc:Brew a potion.Guaranteed to give frequent cavaties and indegestion! icon:https://piskel-imgstore-b.appspot.com/img/61d15175-c0b1-11ed-9eb5-5766fb9112da.gif on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2 req:1 potionsbrewed:earned tags:achievement2 earned hidden *fishingAchC1un name:Caught Fish desc:Catch a fish.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/28b9739e-08aa-11ee-8347-6353c152d6a8.gif on achievementcheck: if (have fishingAchC1ea) hide this show fishingAchC1ea else show this hide fishingAchC1ea end end tags:achievement3 unearned hidden *fishingAchC1ea name:Caught Fish desc:Catch a fish.But what if what I caught... wasn't fish? icon:https://piskel-imgstore-b.appspot.com/img/28b9739e-08aa-11ee-8347-6353c152d6a8.gif on earn:if (invpage=6 and subinvpage=3) do achievementcheck with tag:achievement3 req:1 catches tags:achievement3 earned hidden *fishingAchC2un name:The Rare Fish Market desc:Catch any rare fish.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/83b13e7d-ee2d-11ed-8b9e-01747bbba7cd.gif on achievementcheck: if (have fishingAchC2ea) hide this show fishingAchC2ea else show this hide fishingAchC2ea end end tags:achievement3 unearned hidden *fishingAchC2ea name:The Rare Fish Market desc:Catch any rare fish.Who buys this again? icon:https://piskel-imgstore-b.appspot.com/img/83b13e7d-ee2d-11ed-8b9e-01747bbba7cd.gif on earn:if (invpage=6 and subinvpage=3) do achievementcheck with tag:achievement3 req:1 rarefishcatches:earned tags:achievement3 earned hidden *fishingAchC3un name:Fish in a Box desc:Obtain some fish from a crate.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/90c586b8-c0b5-11ed-b300-5766fb9112da.gif on achievementcheck: if (have fishingAchC3ea) hide this show fishingAchC3ea else show this hide fishingAchC3ea end end tags:achievement3 unearned hidden *fishingAchC3ea name:Fish in a Box desc:Obtain some fish from a crate.When did these guys get here? icon:https://piskel-imgstore-b.appspot.com/img/90c586b8-c0b5-11ed-b300-5766fb9112da.gif on earn:if (invpage=6 and subinvpage=3) do achievementcheck with tag:achievement3 req:1 cratefishcatches:earned tags:achievement3 earned hidden *fishingAchT1un name:Complete Garbage desc:Catch some Trash.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/be9e7873-ea36-11ed-b437-7f0e29b8b53f.gif on achievementcheck: if (have fishingAchT1ea) hide this show fishingAchT1ea else show this hide fishingAchT1ea end end tags:achievement3 unearned hidden *fishingAchT1ea name:Complete Garbage desc:Catch some Trash.How sad. icon:https://piskel-imgstore-b.appspot.com/img/be9e7873-ea36-11ed-b437-7f0e29b8b53f.gif on earn:if (invpage=6 and subinvpage=3) do achievementcheck with tag:achievement3 req:1 trash:earned tags:achievement3 earned hidden *miningAchM1un name:Fossil Fuels desc:Unlock the Coal Mines.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/6e11c738-184a-11ed-90e0-fba1b1b5b1d7.gif on achievementcheck: if (have miningAchM1ea) hide this show miningAchM1ea else show this hide miningAchM1ea end end tags:achievement4 unearned hidden *miningAchM1ea name:Fossil Fuels desc:Unlock the Coal Mines.Remember kids, 1 coal equals 4 torches. icon:https://piskel-imgstore-b.appspot.com/img/6e11c738-184a-11ed-90e0-fba1b1b5b1d7.gif on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4 req:3 mlevel tags:achievement4 earned hidden *miningAchM2un name:Alloy in an Ore desc:Unlock the Steel Mines.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/8c81b3d7-184a-11ed-af33-fba1b1b5b1d7.gif on achievementcheck: if (have miningAchM2ea) hide this show miningAchM2ea else show this hide miningAchM2ea end end tags:achievement4 unearned hidden *miningAchM2ea name:Alloy in an Ore desc:Unlock the Steel Mines.Suck it, iron! icon:https://piskel-imgstore-b.appspot.com/img/8c81b3d7-184a-11ed-af33-fba1b1b5b1d7.gif on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4 req:9 mlevel tags:achievement4 earned hidden *miningAchM3un name:A "Real" Ore desc:Unlock the Gold Mines.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/fb1638f3-1e8d-11ed-9b65-6b26ee77a97b.gif on achievementcheck: if (have miningAchM3ea) hide this show miningAchM3ea else show this hide miningAchM3ea end end tags:achievement4 unearned hidden *miningAchM3ea name:A "Real" Ore desc:Unlock the Gold Mines.What kind of ass game goes from stone, to coal, to steel, then gold? icon:https://piskel-imgstore-b.appspot.com/img/fb1638f3-1e8d-11ed-9b65-6b26ee77a97b.gif on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4 req:24 mlevel tags:achievement4 earned hidden *miningAchM4un name:Poison Ore desc:Unlock the Corrosive Mines.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/fbd9994a-4c15-11ed-b82e-0b8573be05cd.gif on achievementcheck: if (have miningAchM4ea) hide this show miningAchM4ea else show this hide miningAchM4ea end end tags:achievement4 unearned hidden *miningAchM4ea name:Poison Ore desc:Unlock the Corrosive Mines.WARNING: High Toxicity! icon:https://piskel-imgstore-b.appspot.com/img/fbd9994a-4c15-11ed-b82e-0b8573be05cd.gif on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4 req:35 mlevel tags:achievement4 earned hidden *miningAchP1un name:Insta-mine desc:Fatally strike an ore on the first swing.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/44177a75-2c0b-11ee-950a-45ff9af2acca.gif on achievementcheck: if (have miningAchP1ea) hide this show miningAchP1ea else show this hide miningAchP1ea end end tags:achievement4 unearned hidden *miningAchP1ea name:Insta-mine desc:Fatally strike an ore on the first swing.What were you on when you were mining that coal? icon:https://piskel-imgstore-b.appspot.com/img/44177a75-2c0b-11ee-950a-45ff9af2acca.gif on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4 req:1 fatalstrike1s tags:achievement4 earned hidden *miningAchB1un name:Burst of Mining desc:Unlock the Burst Spell.<#e30000>Unlock to see flavor text. icon:https://piskel-imgstore-b.appspot.com/img/81169f0f-2c0b-11ee-9289-45ff9af2acca.gif on achievementcheck: if (have miningAchB1ea) hide this show miningAchB1ea else show this hide miningAchB1ea end end tags:achievement4 unearned hidden *miningAchB1ea name:Burst of Mining desc:Unlock the Burst Spell.Worth it? Probably. icon:https://piskel-imgstore-b.appspot.com/img/81169f0f-2c0b-11ee-9289-45ff9af2acca.gif on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4 req:1 burstmeterbought tags:achievement4 earned hidden *trophy1D name:TLL's 1st Birthday Trophy desc:Awarded to DaRandomGuy on August 5th, 2023.Achieved with a record of <#ffee00>309,484 Coins.Sorry, I didn't bring a birthday cake. icon:https://piskel-imgstore-b.appspot.com/img/abbfdef3-2808-11ee-98a7-f58255e8a3db.gif req:1 trophy1 tags:achievement6 earned hidden /* *slimeAch1 name:The Beginning of a Long Adventure desc:Kill 1 Slime.Don't worry, it'll get a lot more interesting. icon:https://piskel-imgstore-b.appspot.com/img/b7127714-15c9-11ed-882a-f7cd51e5b9a0.gif req:1 slimeskilled *slimeAch2 name:Gooey desc:Kill 50 Slimes.Why'd you kill all those slimes, huh? icon:https://piskel-imgstore-b.appspot.com/img/737edef5-15ca-11ed-83b6-7573b1c82f6b.gif req:50 slimeskilled *slimeAch3 name:Sticky Situation desc:Kill 100 Slimes.Are you doing this for a deal or something? icon:https://piskel-imgstore-b.appspot.com/img/1115ca30-15cb-11ed-9200-19f8811f5368.gif req:100 slimeskilled *slimeGoal name:Slime Destroyer desc:Kill 10,000 Slimes.<#ccff00>Special: <#27ff5f>+100 Max HPdarandomguy wanted this. icon:https://piskel-imgstore-b.appspot.com/img/7a4026d9-565e-11ed-85b1-5360d5d8ee88.gif req:10000 slimeskilled on earn:yield 100 maxphp *zombieAch1 name:Brainiac desc:Kill 1 Zombie.Brains. icon:https://piskel-imgstore-b.appspot.com/img/0b1ec728-15ce-11ed-b964-dfdb917eb47a.gif req:1 zombieskilled *zombieAch2 name:Zombified desc:Kill 50 Zombies.Destroy them all! icon:https://piskel-imgstore-b.appspot.com/img/1b657647-15cd-11ed-9ac8-dfdb917eb47a.gif req:50 zombieskilled *zombieAch3 name:The Invasion desc:Kill 100 Zombies.You must have gotten so much fiber at this rate. icon:https://piskel-imgstore-b.appspot.com/img/eff96017-15cd-11ed-ba79-dfdb917eb47a.gif req:100 zombieskilled *witchAch1 name:Bewitched desc:Kill 1 Witch.Wow, look at you. icon:https://piskel-imgstore-b.appspot.com/img/79aff245-15d2-11ed-bf9f-dfdb917eb47a.gif req:1 witcheskilled *witchAch2 name:Poisonous Potions desc:Kill 50 Witches.Wait, I can have those, too?! icon:https://piskel-imgstore-b.appspot.com/img/0e27c87a-15d3-11ed-a4e0-dfdb917eb47a.gif req:50 witcheskilled *witchAch3 name:Alone in her Hut desc:Kill 100 Witches.Dang, I didn't know that the witch population was so large. icon:https://piskel-imgstore-b.appspot.com/img/83e1eac7-15d3-11ed-aa44-dfdb917eb47a.gif req:100 witcheskilled *refaidAch1 name:The Unstable Nightmare desc:Kill 1 Refaid.It's hard to imagine what these things look like, but the weak spot is its eye. icon:https://piskel-imgstore-b.appspot.com/img/6fba20eb-178d-11ed-ba65-a1103cfec1d9.gif req:1 refaidskilled *refaidAch2 name:One-Eyed Freaks desc:Kill 50 Refaids.Strike 'em down. icon:https://piskel-imgstore-b.appspot.com/img/3a140230-1786-11ed-b84a-a1103cfec1d9.gif req:50 refaidskilled *refaidAch3 name:Devastation desc:Kill 100 Refaids.I've already run out of things to say. So uh... go you. icon:https://piskel-imgstore-b.appspot.com/img/2819afb3-178d-11ed-984e-a1103cfec1d9.gif req:100 refaidskilled *refaidGoal name:Infinite Fangs desc:Kill 500 Refaids.<#ccff00>Special: <#27ff5f>+50 Max HPHoly crap, dude. icon:https://piskel-imgstore-b.appspot.com/img/4813dc42-565e-11ed-ba2b-5360d5d8ee88.gif req:500 refaidskilled on earn:yield 50 maxphp *hauntAch1 name:A Haunted Time to be Alive desc:Kill 1 Haunt.I'm very scared. icon:https://piskel-imgstore-b.appspot.com/img/98a126b3-475f-11ed-968f-25fc2ea30266.gif req:1 hauntskilled *hauntAch2 name:Spooked desc:Kill 50 Haunts.*screams* icon:https://piskel-imgstore-b.appspot.com/img/4024cf11-4760-11ed-b872-25fc2ea30266.gif req:50 hauntskilled *hauntAch3 name:Echoes of a Lost Time desc:Kill 100 Haunts.What lost time? This game was made not even a year ago! icon:https://piskel-imgstore-b.appspot.com/img/f303e76b-4760-11ed-9917-25fc2ea30266.gif req:100 hauntskilled *labyrinth1Ach1 name:Alpha Explorer desc:Beat the Alpha Labyrinth once.0.06 babyyyy icon:https://piskel-imgstore-b.appspot.com/img/c05ba4a8-234d-11ed-8d7b-89beb9487d1f.gif req:1 labyrinth1beatens *arrowAch0 name:Flavorless desc:Deal 10,000 damage to monsters with the Regular Arrow.Boring. icon:https://piskel-imgstore-b.appspot.com/img/d3a76c51-1774-11ed-8497-79dc9f702334.gif req:10000 regarrowdmg:earned *arrowAch1 name:Playing With Fire desc:Deal 25,000 damage to monsters with the Burning debuff.feat. John Cena icon:https://piskel-imgstore-b.appspot.com/img/ac001a80-162c-11ed-9d89-c59121872764.gif req:25000 firearrowdmg:earned *arrowAch2 name:If I were you, I'd take pre desc:Deal 25,000 damage to monsters with the Poison debuff.(-caution) icon:https://piskel-imgstore-b.appspot.com/img/a5f4303a-1775-11ed-8c29-1777c03007f1.gif req:25000 poisonarrowdmg:earned *stupidAch1 name:The Stupidest Helmet desc:Obtain the Fish Helmet.Stupid. icon:https://piskel-imgstore-b.appspot.com/img/28080211-15d5-11ed-a37a-af7e614810de.gif req:1 fishhelmet:earned */ //[((frostplants*5)+(clovers*5)+(driedkelp*3)+(feathers*3)+(coffeebeans*5)+(weakpowder*5)+(sugar*2)+(gunpowder*4)+(ghostlygas*25)+(flint*2)+(bones*6)+(cloth*4)+(rope*7)+(goldgunpowder*20)+(frostshard*30)+(epringpieces*50)+(unstablefang*10)+(stablefang*20)+(smallfish*10)+(salmon*10)+(chubs*12)+(carp*12)+(tuna*20)+(mediumfish*20)+(pufferfish*45)+(eels*50)+(coral*3)+(bait*1)+(magnets*5)+(coalore*2)+(steelore*5)+(goldore*10)+(emeraldore*18)+(steelbars*14)+(goldbars*22)+(emeraldbars*35)+(rubies*15)+(sword2I*55)+(sword3I*85)+(bow1I*25)+(bow2I*55)+(bow3I*85)+(kbowI*125)+(bow4I*135)+(knife1I*65)+(knife2I*125)+(knife3I*135)+(rod1I*20)+(rod2I*50)+(rod3I*80)+(rod4I*130)+(rodCI*210)+(pick1I*25)+(pick2I*55)+(pick3I*85)+(pick4I*135)+(scrappedhelmet*34)+(scrappedchestplate*44)+(scrappedleggings*39)+(scrappedboots*29)+(steelhelmet*64)+(steelchestplate*74)+(steelleggings*69)+(steelboots*59)+(goldchestplate*104)+(goldleggings*99)+(goldboots*89)+(poisonhelmet*144)+(poisonchestplate*154)+(poisonchestplate+149)+(poisonboots*139)+(minehelmet*174)+(minechestplate*184)+(mineleggings*179)+(mineboots*169)+(raggedcloaks*204)+(raggedshoes*199)+(fishhelmet*124)+(shiningnecklace*75)+(rainynecklace*135)+(piercingarrows*1)+(poisonarrows*5))] //update the private game version before updating