Let's make a game!
name:The Lost Labyrinths • Alpha 1.2.1
by:LGPlayer13
desc:This is an RPG-style game, where you fight different monsters, get better and better gear, brew potions to enhance your stats, and eventually... you'll reach the Labyrinth./>Currently in the Alpha development phase./>─────────────────────────/><#ff0000>Saves created before v0.08 (now a1.2) WILL REQUIRE A FULL RESET.#>/>─────────────────────────/>LG's Discord Server: https://discord.gg/v7NaVBTwnD/>─────────────────────────/>Special Thanks:/>FragileFrenzY - for inspiring me to make this game and even contributing some armor effects/>darandomguy - for making tons of epic pixel art/>IronDizaster - for the Dizaster Sword/>─────────────────────────/>Changelog:/>───────────────/><#ff9502>Alpha Versions:#><.>/><#ff9502>Version 1.2.1 | 8/2/24 | Two Years Later<.>The game is now 2 years old!<.>Nothing new this update (sorry!)<.>Renamed every version number to be consistent with my other games<.>/><#ff9502>Version 1.2 | 7/25/23 | The big one: part one<.>Completely overhauled the entire game, making everything consistent and (hopefully) balanced<.>Added over 200 kilobytes of stuff, including new content for combat, fishing, and many other features<.>Added a handful of new items, tools, and some new spells and abilities<.>Overhauled achievements to help players progress through the game more smoothly<.>Changed almost every log message to be modern and consistent<.>Changed loot drops for every monster except the slime and the haunt<.>Fixed bugs with dying, also just fixed a lot of stuff in general<.>/><#ff9502>Version 1.1.1 | 1/1/23 | New year's patch<.>Made the game look a lot nicer (CSS)<.>Edited a LOT of the Log messages<.>Fixed some month-old bugs<.>/><#ff9502>Version 1.1b | Spooky-ish Shadow Patch<.>Added some special effects for slimes and zombies<.>Mining is no longer AFK-able<.>Geodes now cost 50 coins to open<.>Geodes are collected differently<.>Changed some items' sell prices<.>Changed how XP is given<.>Changed the Mining Level rewards<.>Changed the background to a new, fall-like background<.>Made some text more consistent<.>Fixed some bugs<.>/><#ff9502>Version 1.1a | Shadow Patch<.>Added new text lines and effects<.>Made some text clearer<.>Fixed a handful of typos<.>/><#ff9502>Version 1.1 | 10/25/22 | Added some cool things<.>Added a new monster, the Haunt<.>Added some new tools, a new armor set, and some new equippables<.>Reworked the Levelling system to make levelling up easier<.>Added a Mining Deal button and a Fishing Deal button<.>Added some new resources<.>Added some new effects for battles<.>Added visual potion effects (highly requested)<.>Placed two new sections in the Inventory<.>Edited a bunch of descriptions<.>Fixed some minor bugs<.><#ff0000>Any TLL saves from before Version 0.07 (now 1.1) are locked. Use the Save Fixer to update them.#><.>The game is now 3 months old!<.>/><#ff9502>Version 1.0.5 | 9/29/22 | Why are there so many bugs and typos in this game? Idk<.>Completely rehauled the looting system, adding a new "Loot Monster" button<.>Added a "Rare Mining Drops Found" counter<.>Changed some text colors and descriptions<.>Fixed some typos<.>Fixed the 1st boss softlocking bug<.>Fixed the Labyrinth countdown not starting when dying<.>Fixed bombs not showing correct recoil value<.>Fixed battles not ending right away (Note: this is what caused me revamping the looting system)<.>The game is now 2 months old!<.>/><#ff9502>Version 1.0.4a | Shadow Patch<.>Fixed a typo<.>Changed the wording on the fishing mechanic<.>/><#ff9502>Version 1.0.4 | 9/25/22 | A few changes#><.>Added the Red Necklace (shown in the Crafting Menu)<.>Your Luck stat now effects the chance for critical hits<.>You can no longer sell the Stone Sword (if you have already, too bad)<.>Edited a lot of item descriptions<.>Changed the game's font to something more premium<.>/><#ff9502>Version 1.0.3 | 9/11/22 | The first REAL (minor) update#><.>Added the Flaming Dirk, a new weapon by IronDizaster!<.>Added a new Spell, item, and more!<.>The Journal Logs are here, collect all of them to see some cool lore!<.>Crates found in the Labyrinth are now "stored", and you collect them by beating the boss<.>Fixed a handful of Labyrinth-related issues/bugs<.>Removed the exploit with selling items repeatedly, took long enough to fix those<.>Fixed bug where the Time Record wouldn't set properly<.>Changed the CSS by a tiny bit<.>/><#ff9502>Version 1.0.2 | 8/27/22 | Patches 2#><.>Added Bulk Selling! You can toggle between selling 1 and 10 items at a time<.>Changed a handful of sell values<.>The Forge Viewer is now shown while fishing<.>Fixed some typos<.>Removed that stupid-ass Stone Sword glitch<.>/><#ff9502>Version 1.0.1 | 8/26/22 | Patches#><.>Added the 4th Forge Slot for Emerald Bars<.>Added Emerald Bars and the Emerald Pickaxe<.>Changed some crafting recipes<.>Fixed some typos, errors, and other stuffs<.>/><#ff9502>Version 1.0a | Shadow Patch<.>Added guides for fishing and mining<.>Added the Forge Viewer<.>Edited the game's description to be more helpful<.>/><#ff9502>Version 1.0 | 8/24/22 | It's the Name of the Game#><.>Released the game publicly!<.>Added the Alpha Labyrinth, a dungeon-like area where you fight monsters, collect loot, avoid traps and other oddities, and battle a new boss at the end!<.>Added Mining, a cool new feature where you mine ores, explore different mines, smelt ores in the Forge, enchant your Pickaxe, and more!<.>Heavily changed the CSS to look pretty cool<.>Added new weapons, tools, armor, and a handful of new items<.>Added Mining Deals (by using the Task Deals feature)<.>Added some new potions and a new bomb<.>Fixed some more stuff/>───────────────/><#8c27ff>Dev Versions:#><.>/><#8c27ff>Version 1.4 | 8/8/22 | Quality of Life#><.>Added 2 new weapons<.>The Refaid was just added, it's pretty dang strong (unlocked at Level 7)<.>Added lots of new, wacky items to collect<.>New arrow type!<.>Added the Enhanced Fishing Potion<.>Added a few achievements<.>Changed how some mechanics work<.>Fixed some inconsistencies and bugs<.>/><#8c27ff>Version 1.3 | 8/6/22 | Better Fishing#><.>Added 2 new fishing rods<.>Completely revamped the fishing system, adding lots of new items and stuff<.>Added Common and Uncommon crates, which are found by fishing<.>Added the rest of the Steel Armor Set, along with the Gold Armor Set<.>Added the stupidest armor piece in the game (so far)<.>Added 10 achievements, more will follow later<.>Coffee and the Fishing Potion were added too<.>Removed the exploit with selling items<.>Fixed some bugs<.>/><#8c27ff>Version 1.2 | 8/3/22 | Pre-Alpha#><.>Added the Witch, the most powerful monster in the game (as of now)<.>Adding the Dealing system, where you can kill monsters in exchange for coins (and occasionally, rare loot)<.>Added fishing<.>New potions, spells, items, and more were added too<.>Bug fixes and multiple technical changes<.><#ff0000>The game will enter the Alpha stage soon, so expect frequent testing and announcements!#><.>/><#8c27ff>Version 1.1 | 7/28/22 | Slimes and Zombies#><.>Released the game privately, with the follwing stuff:<.>2 monsters to kill<.>2 weapons to use<.>2 pieces of armor<.>Some cool items and potions<.>One pretty generic spell<.>A shop system?! Wow so cool<.>Crafting because why not<.>Everything here will be heavily expanded upon soon<.>/><#8c27ff>Version 1.0 | 7/25/22 | What's this?#><.>First version of the game, saved at https://orteil.dashnet.org/igm/?g=cryDdyfG<.>Not much too it yet, gonna add more soon/>─────────────────────────/>The built-in IGM achievements counter has incorrect total values due to the way achievements are handled in TLL. Use the menu in your Inventory/Specials instead.
created:7/25/2022
updated:8/5/2024
Settings
background:https://file.garden/Yhwc9XZFah3TM9iw/TLLbackground4.jpg
stylesheet:https://pastebin.com/LKkq2gkT
spritesheet:icons, 48 by 48
no particles
no bulk particles
CSS
@font-face
{
font-family:"Malgun Gothic", sans-serif;
font-size:15px;
}
.thing
{
font-family:"Malgun Gothic", sans-serif;
font-size:15px;
}
body, html, div
{
font-family:"Malgun Gothic", sans-serif;
font-size:15px;
}
#game.on
{
background-size:100% 100%;
image-rendering:pixelated;
}
.title
{
font-size: 2.3vh !important;
line-height: 1.1;
}
#tooltip
{
border:3px ridge #8a7a4d;
background-image:url(https://file.garden/Yhwc9XZFah3TM9iw/Tooltip%20BG);
box-shadow:0px 0px 20px 6px rgba(0, 0, 0, 1), inset 0px 0px 6px 1px rgba(152,152,152,0.75);
width:max-content;
max-width:400px;
min-width:320px;
}
.popup,.toast
{
border:3px ridge #8a7a4d;
background-image:url(https://file.garden/Yhwc9XZFah3TM9iw/Tooltip%20BG);
box-shadow:0px 0px 20px 6px rgba(0, 0, 0, 1), inset 0px 0px 6px 1px rgba(152,152,152,0.75);
background-size:100% 100%;
}
.box
{
text-align:center;
color:white;
padding:0px;
}
.tag-mr,.tag-raremr,.tag-fishie,.tag-ore,.tag-weaponmr,.tag-armormr,.tag-arrowmr,.tag-transmr
{
text-align:left;
}
.thing,.box-header,.box-footer
{
box-shadow:0px 0px 4px rgba(0,0,0,0.2),1px 1px 2px rgba(0,0,0,0.5),0px 0px 4px rgba(255,255,255,0.5) inset;
}
.thing
{
background:#1a593d;
}
.box-header
{
background:#20734e;
border-bottom-left-radius:10px;
border-bottom-right-radius:10px;
margin-bottom:4px;
}
.box-footer
{
background:#20734e;
border-top-left-radius:10px;
border-top-right-radius:10px;
margin-top:4px;
}
#box-buttons
{
top:40%;
right:0px;
bottom:0px;
left:0px;
}
#box-res
{
top:5px;
width:30%;
font-size:14px;
margin:auto;
text-shadow:2px 2px 4px #000000;
}
.logcss
{
background:#14452f;
top:-27px;
bottom:0px;
width:32%;
right:-68%;
height:50%;
padding-bottom:3px;
font-size:14px;
z-index:100;
border:4px ridge #8a8a8a;
text-shadow:0.5px 0.5px 0.5px #000000;
}
.mainResourcescss
{
background:#14452f;
top:0px;
bottom:0px;
width:17%;
left:0%;
height:100%;
overflow-x:hidden;
overflow-y:scroll;
position:fixed;
padding-bottom:48px;
font-size:14px;
border:4px ridge #8a8a8a;
}
.monsterscss
{
background:#14452f;
top:0px;
width:16%;
left:16.7%;
height:50%;
overflow-x:hidden;
overflow-y:scroll;
position:fixed;
padding-bottom:48px;
font-size:14px;
border:4px ridge #8a8a8a;
}
.gearboxcss
{
background:#14452f;
top:49.6%;
width:16%;
left:16.7%;
height:50.4%;
overflow-x:hidden;
overflow-y:scroll;
position:fixed;
padding-bottom:48px;
z-index:50;
font-size:14px;
border:4px ridge #8a8a8a;
}
.spellscss
{
background:#14452f;
top:49.6%;
width:16.5%;
right:15.5%;
height:50.3%;
overflow-x:hidden;
overflow-y:scroll;
padding-bottom:48px;
position:absolute;
z-index:400;
font-size:14px;
border:4px ridge #8a8a8a;
}
.inventorycss
{
background:#14452f;
top:-31px;
width:15.8%;
right:-84.2%;
height:50.3%;
overflow-x:hidden;
overflow-y:scroll;
padding-bottom:48px;
z-index:200;
font-size:14px;
border:4px ridge #8a8a8a;
}
/*
.spellscss
{
background:#14452f;
top:74.3%;
width:16.2%;
right:10.8%;
height:25.55%;
overflow-x:hidden;
overflow-y:scroll;
padding-bottom:48px;
position:absolute;
z-index:405;
font-size:14px;
border:4px ridge #8a8a8a;
}
.weatherbarcss
{
background:#14452f;
top:-8.79%;
width:45.9%;
right:-27.45%;
height:60px;
overflow-x:hidden;
overflow-y:hidden;
//position:fixed;
//padding-bottom:48px;
z-index:300;
font-size:14px;
border:4px ridge #8a8a8a;
}
.ability1css
{
top:0.2%;
left:69.6%;
height:48px;
width:52px;
position:fixed;
z-index:300;
}
.ability2css
{
top:6%;
left:69.6%;
height:48px;
width:52px;
position:fixed;
z-index:300;
}
.ability3css
{
top:11.8%;
left:69.6%;
height:48px;
width:52px;
position:fixed;
z-index:300;
}
.ability4css
{
top:17.6%;
left:69.6%;
height:48px;
width:52px;
position:fixed;
z-index:300;
}
*/
.daBcss
{
top:0.2%;
left:32.85%;
height:48px;
width:48px;
position:fixed;
z-index:300;
}
.fiBcss
{
top:6%;
left:32.85%;
height:48px;
width:48px;
position:fixed;
z-index:300;
}
.miBcss
{
top:11.8%;
left:32.85%;
height:48px;
width:48px;
position:fixed;
z-index:300;
}
.luBcss
{
top:17.6%;
left:32.85%;
height:48px;
width:48px;
position:fixed;
z-index:300;
}
.xpBcss
{
top:23.4%;
left:32.85%;
height:48px;
width:48px;
position:fixed;
z-index:300;
}
.coBcss
{
top:29.2%;
left:32.85%;
height:48px;
width:48px;
position:fixed;
z-index:300;
}
.reBcss
{
top:35%;
left:32.85%;
height:48px;
width:48px;
position:fixed;
z-index:300;
}
.ocBcss
{
top:40.8%;
left:32.85%;
height:48px;
width:48px;
position:fixed;
z-index:300;
}
.weDBcss
{
top:0.2%;
left:64.6%;
height:48px;
width:52px;
position:fixed;
z-index:300;
}
.drDBcss
{
top:6%;
left:64.6%;
height:48px;
width:52px;
position:fixed;
z-index:300;
}
.weatherboxcss
{
top:4%;
right:48%;
height:48px;
width:48px;
position:fixed;
z-index:300;
}
.tag-sr
{
border-radius:3px;
}
#bulkDisplay
{
margin:-11px 24px 4px 24px;
}
.thing
{
display:inline-block;
padding:0px;
margin:2px;
cursor:pointer;
}
.thing:hover,.thing.lit
{
background:#29885d;
}
.tag-coolspell
{
background:#ca0000;
}
.tag-coolspell:hover,.tag-coolspell.lit
{
background:#ec0000;
}
.tag-activespell
{
background:#d200ca;
}
.tag-activespell:hover,.tag-activespell.lit
{
background:#f000e7;
}
.tag-unearned
{
background:#212121;
}
.tag-unearned:hover,.tag-unearned.lit
{
background:#353535;
}
.tag-earned
{
background:#5deb38;
}
.tag-earned:hover,.tag-earned.lit
{
background:#91eb79;
}
.thing-text,.thing-costs{font-weight:bold;}
.tag-item,.tag-tool
{
font-size:12px;
text-shadow:1px 2px 2px #000000;
border-radius:3px;
display:block;
}
.tag-gear,.tag-tutorial,.tag-statistic,.tag-ms,.tag-main,.tag-labyrinth,.tag-shop1,.tag-brewery1,.tag-battlebutton,.tag-lootmonster,.tag-crafting,.tag-fishing,.tag-forgeeasy,.tag-miningOres,.tag-miningmenu,.tag-fviewer,.tag-forge,.tag-enchanting,.tag-mst,.tag-miningmenuend,.tag-selling,.tag-deal
{
text-shadow:1px 2px 2px #000000;
border-radius:3px;
display:block;
}
.tag-spell
{
border-radius:3px;
display:block;
}
.tag-bag,.tag-potion,.tag-bomb,.tag-crate,.tag-special,.tag-journal,.tag-unearned,.tag-earned,.tag-option,.tag-achievement6
{
border-radius:3px;
}
.tag-achievementtype
{
border-radius:3px;
display:block;
}
.fullWidth
{
display:block;
margin-left:0px;
margin-right:0px;
z-index:10;
}
#game.fullWidth
{
height:auto;
min-height:auto;
}
.fullWidth,.fullWidth:hover
{
box-shadow:none;
}
.fullWidth:before,.fullWidth:after
{
content:'';
height:1px;
background:linear-gradient(to right,rgba(255,255,255,0) 0%,rgba(255,255,255,0.25) 50%,rgba(255,255,255,0) 100%);
position:absolute;
left:0px;
right:0px;
z-index:-1;
}
.fullWidth:before{top:-1px;}
.fullWidth:after{bottom:-1px;}
.fullWidth .thing-icon
{
margin-top:-14px;
margin-bottom:-14px;
}
.fullWidth .thing-text
{
margin-top:-4px;
margin-bottom:-4px;
}
#game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
Layout
*res
contains:Resources
class:fullWidth
*buttons
contains:Buttons
*log
contains:Log
class:logcss
*mainResources
contains:tag:mr, rareResources, fish, ores, weapons, armor, arrowbox, transport
class:mainResourcescss
header:Resources
costs:hide
names:show
tooltip origin:right
*rareResources
contains:tag:raremr
header:Rare Resources
costs:hide
names:show
tooltip origin:right
*fish
contains:tag:fishie
header:Fishing
costs:hide
names:show
tooltip origin:right
*ores
contains:tag:ore
header:Mining
costs:hide
names:show
tooltip origin:right
*weapons
contains:tag:weaponmr
header:Weapons/Tools
costs:hide
names:show
tooltip origin:right
*armor
contains:tag:armormr
header:Armor
costs:hide
names:show
tooltip origin:right
*arrowbox
contains:tag:arrowmr
header:Arrows
costs:hide
names:show
tooltip origin:right
*transport
contains:tag:transmr
header:Transport
costs:hide
names:show
tooltip origin:right
*monsters
contains:tag:tutorial, tag:statistic, tag:ms, tag:main, tag:labyrinth, tag:shop1, tag:brewery1, tag:battlebutton, tag:lootmonster, tag:crafting, tag:fishing, tag:miningOres, tag:forgeeasy, tag:miningmenu, tag:forge, tag:enchanting, tag:mst, tag:fviewer, tag:miningmenuend, tag:selling, tag:deal
class:monsterscss
costs:hide
names:show
tooltip origin:right
*gearbox
contains:tag:gear
class:gearboxcss
costs:hide
names:show
tooltip origin:right
*inventory
contains:tag:bag, tag:potion, tag:bomb, tag:crate, tag:special, tag:journal, tag:achievementtype, tag:achievement1, tag:achievement2, tag:achievement3, tag:achievement4, tag:achievement5, tag:achievement6, tag:option
class:inventorycss
header:Inventory/Specials
costs:hide
names:hide
tooltip origin:top
*spellsbox
contains:tag:spell
class:spellscss
header:Spells
costs:hide
names:show
tooltip origin:left
/*
*weatherbox
contains:tag:weather
class:weatherbarcss
costs:hide
names:hide
tooltip origin:top
*/
*pb1box
contains:tag:dabuff
class:daBcss
costs:hide
names:hide
*pb2box
contains:tag:fibuff
class:fiBcss
costs:hide
names:hide
*pb3box
contains:tag:mibuff
class:miBcss
costs:hide
names:hide
*pb4box
contains:tag:lubuff
class:luBcss
costs:hide
names:hide
*pb5box
contains:tag:xpbuff
class:xpBcss
costs:hide
names:hide
*pb6box
contains:tag:cobuff
class:coBcss
costs:hide
names:hide
*pb7box
contains:tag:rebuff
class:reBcss
costs:hide
names:hide
*pb8box
contains:tag:ocbuff
class:ocBcss
costs:hide
names:hide
*db1box
contains:tag:wedebuff
class:weDBcss
costs:hide
names:hide
*db2box
contains:tag:drdebuff
class:drDBcss
costs:hide
names:hide
/*
*weatherbox
contains:tag:weather
class:weatherboxcss
costs:hide
names:hide
*/
Resources
*TEMPLATE
on debugtools:yield 1 this
on debugitems:yield 100 this
*dtt
name:Did the Tutorial
hidden
*pgv
name:Private Game Version
on start:
lose (pgv) pgv
yield 15 pgv
show tutorial
show tutorial2
end
on load:
if (pgv<14)
log <#ff0000>⚠#> | This save is unusable, as it's from an <#ff0000>outdated version#>.<.>You can either remain on v1.1.1, or start a new save on v1.2.1.
/*
hide tag:shop1
hide tag:brewery1
show tag:main
show selloption
show forgeview
lose rodout
lose rodset
lose rodtimer
lose rodscare
if (rodtype=1)
hide rod1
show rod1C
end
if (rodtype=2)
hide rod2
show rod2C
end
if (rodtype=3)
hide rod3
show rod3C
end
show tag:main
hide tag:fishing
hide this
show forgeview
lose oretype
lose oreHP1
lose oreHP2
lose oreHP3
lose oreHP4
lose oreHP5
//lose oreHP6
lose oreEvent
lose oreEventtime
hide tag:miningmenu
hide tag:miningmenuend
hide tag:forge
hide tag:enchanting
hide tag:mst
hide oreHP1
hide oreHP2
hide oreHP3
hide oreHP4
hide oreHP5
//hide oreHP6
lose pickout
show tag:main
hide tag:miningOres
show forgeview
*/
hide tag:ms
hide tag:main
end
end
hidden
on load:
if (pgv>13 and pgv<15)
toast Hello! Alpha 1.2.1 released while you were away!/>Check Info and Stats to see the patch notes.
lose (pgv) pgv
yield 15 pgv
end
if (pgv>15)
toast <#ff0000>This save is from a future version of TLL. New content from that version cannot be loaded here.#>
end
end
hidden
//top TLL discord forum post link: https://discord.com/channels/412363381891137536/1009959767822831636/1009959767822831636
*logmsg
name:Start/Load Log Message
on start:
hide tag:ms
hide tag:main
hide tag:deal
hide tag:statistic
hide tag:potion
hide tag:selling
hide tag:shop1
hide tag:brewery1
show tutorial
show tutorial2
log Welcome to <#35ffb5>The Lost Labyrinths#>!/>You're currently running <#ff9502>Alpha 1.2.1#>./><.>It's recommended that you set the Number Display setting to Full.<.>Click the Progress button to advance through the Tutorial, or press the Skip Tutorial button to start the game.
end
on load:
if (pgv>=14)
log <#35ffb5>The Lost Labyrinths#> by LGPlayer13/>Running <#ff9502>Alpha 1.2.1#>, <#939393>[pgv] Internal GV#> [?pgv<14|(<#ff0000>Outdated!#>)]
log Welcome back! | Latest News: a1.2.1 released! (8/2/24)
log <#ff0000>This game is currently in its Alpha stage. More content will be added in the near future!#>
if (coins>0) yield 1 dtt
if (dtt>0) hide tutorial
if (dtt>0) hide tutorial2
end
end
hidden
*tutorial
name:Progress the Tutorial
text:Progress
desc:Click this to progress through the Tutorial.
on click:
yield 1 tt
if (tt=1) log <.>This tutorial will teach you how to play the game and explain the game's layout, as you might be confused as a new player.
if (tt=2) log <.>On the leftmost side of the screen, all of your resources are neatly listed in their own Box. Resources can be sold by clicking on them.
if (tt=3) log <.>To the top-left of the Resources Box, the Action Box is present, where you can enter monster battles, go fishing/mining, make deals, and more.
if (tt=4) log <.>Below the Action Box is the Equipment Box, where you can equip and unequip any weapons, tools, armor, accessories, and arrows you have.
if (tt=5) log <.>At the top-middle of the screen, your HP is shown. During battles, Monster HP can be see here as well.
if (tt=6) log <.>To the top-right of the screen is the Log, where almost every action you make is shown. This is the main source of "game" here.
if (tt=7) log <.>Below the log are two Boxes, the Spells Box on the left, and the Inventory/Specials Box on the right.
if (tt=8) log <.>The Spells Box shows your owned Spells, and the Inventory/Specials Box shows a variety of menus with potions, bombs, and more.
if (tt=9) log <.>Now that you know the layout, you need to know combat. To fight monsters, click your weapon in the middle of the screen.
if (tt=10) log <.>If you don't see a weapon there, you don't have anything equipped. Equip the <#ababab>Stone Sword#> that's been provided for you.
if (tt=11) log <.>One more thing, this game has a Collection Log that shows every item and how many of it you've collected.
if (tt=12) log <.>Cycle to Pages 5-8 of your Stats (shown in the Action Box after starting the game) to see the Collection Log.
if (tt=13) log <.>If you have any more questions about the game, join the Official Discord Server. (Link in the Info & Stats screen.)
if (tt=14)
log Now, click on the End Tutorial button to start playing!
hide this
show tutorial2
end
end
end
tag:tutorial
shown
*tutorial2
name:End Tutorial
text:End Tutorial
desc:Click this to end the Tutorial.
on click:
hide this
show tag:ms
show tag:main
show makedeal
show makedeal2
show makedeal3
show statistics
hide tag:tutorial
yield 1 dtt
end
tag:tutorial
shown
*tt
name:Tutorial Tick
hidden
*selltype
name:Sell Type
start with:1
hidden
//potion effects
*dpbuff
name:Damage Potion Buff
desc:Your <#ff5e5e>Damage#> [?damage1Btimer>0|and <#ff209e>Critical Hit Chance#>] [?damage1timer>0|is][?damage1Btimer>0|are] currently being boosted./>───────────────/>[?damage1timer>0|[damage1timer] seconds left][?damage1Btimer>0|[damage1Btimer] seconds left]
icon:https://piskel-imgstore-b.appspot.com/img/6226c2f0-5025-11ed-b65a-15ee39722545.gif
tag:dabuff
hidden
*fpbuff
name:Fishing Potion Buff
desc:Your <#abe208>Fishing Speed#> and <#7798b4>Fishing Luck#> are currently being boosted./>───────────────/>[?fishing1timer>0|[fishing1timer] seconds left][?fishing2timer>0|[fishing2timer] seconds left]
icon:https://piskel-imgstore-b.appspot.com/img/ed220959-5027-11ed-a748-15ee39722545.gif
tag:fibuff
hidden
*mpbuff
name:Mining Potion Buff
desc:Your <#c16e6d>Mining Power#> and <#eed587>Mining Luck#> are currently being boosted./>───────────────/>[?mining1timer>0|[mining1timer] seconds left]
icon:https://piskel-imgstore-b.appspot.com/img/e0d8f754-5024-11ed-b290-15ee39722545.gif
tag:mibuff
hidden
*lpbuff
name:Luck Potion Buff
desc:Your <#abd9ff>Luck#> is currently being boosted./>───────────────/>[?luck1timer>0|[luck1timer] seconds left]
icon:https://piskel-imgstore-b.appspot.com/img/e5462c63-5027-11ed-8739-15ee39722545.gif
tag:lubuff
hidden
*xpbuff
name:XP Potion Buff
desc:Your <#eec900>Level XP#> is currently being boosted./>───────────────/>[?xp1timer>0|[xp1timer] seconds left]
icon:https://piskel-imgstore-b.appspot.com/img/860d1aca-502a-11ed-9d83-8b66ad74f98b.gif
tag:xpbuff
hidden
*cobuff
name:Coffee Buff
desc:Your <#1cff7f>Speed#> is currently being boosted./>───────────────/>[?coffee1timer>0|[coffee1timer] seconds left]
icon:https://piskel-imgstore-b.appspot.com/img/5873130f-10a2-11ee-b760-35810998cdf4.gif
tag:cobuff
hidden
*rebuff
name:Rebound Potion Buff
desc:Your <#e1c642>Rebound#> and <#00b87d>Agility#> are currently being boosted./>───────────────/>[?rebound1timer>0|[rebound1timer] seconds left]
icon:https://piskel-imgstore-b.appspot.com/img/ca4a6002-d5e4-11ed-ad4b-69a07055536a.gif
tag:rebuff
hidden
*ocbuff
name:Odd Cookie Effect
desc:Your <#27ff5f>Max HP#> is currently being affected./>───────────────/>[?octimer>0|[octimer] seconds left]
icon:https://piskel-imgstore-b.appspot.com/img/516d2c05-10a2-11ee-bc17-35810998cdf4.gif
tag:ocbuff
hidden
*wedebuff
name:Weakening Debuff
desc:Your <#ff0000>Overall Damage#> is currently being weakened./>───────────────/>[?damage2timer>0|[damage2timer] seconds left]
icon:https://piskel-imgstore-b.appspot.com/img/97f247b0-9e04-11ed-aa1f-879d1c78feac.gif
tag:wedebuff
hidden
//main resources - in box
*debug
name:Insta-kill Debug
text:Debug | IK
desc:Click to insta-kill any monster. [lroomtimer]=1 [lroomgo]>0
on click:lose mhp
tags:mr debug
hidden
*debug2
name:All Tools/Armor Debug
text:Debug | AT
desc:Click to gain 1 of every tool and armor piece.
on click:do debugtools with tag:tool
tags:mr debug
hidden
*debug3
name:All Items Debug
text:Debug | AI
desc:Click to gain 100 of every item.
on click:
do debugitems with tag:item
yield 100 weakpotion
yield 100 weakpotion2
yield 100 musclepotion
yield 100 musclepotion2
yield 100 xppotion
yield 100 coffee
yield 100 luckpotion
yield 100 reboundpotion
yield 100 fishingpotion
yield 100 fishingpotion2
yield 100 miningpotion
yield 100 milk
yield 100 commoncrate
yield 100 uncommoncrate
yield 100 alphacrate
yield 100 geode1
end
tags:mr debug
hidden
*debug4
name:Weather Debug
text:Debug | W
desc:Click to reset the weather.
on click:lose (weathertimer) weathertimer
tags:mr debug
hidden
*debug5
name:Gain Levels Debug
text:Debug | LV
desc:Click to gain 1 of every level.
on click:yield (levelxpreq-levelxp) levelxp
on click:yield (minelevelxpreq-minelevelxp) minelevelxp
tags:mr debug
hidden
*debug6
name:Labyrinth Debug
text:Debug | RL
desc:Click to escape the Labyrinth.
on click:
if (labyrinthres>0)
yield 1 php
yield -(battleres) battleres
yield -(labyrinthres) labyrinthres
yield -(mac) mac
lose (potionhex) potionhex
hide tag:battlebutton
show tag:main
hide mhp
end
end
tags:mr debug
hidden
*debug7
name:Reset Levels Debug
text:Debug | RLV
desc:Click to reset every level.
on click:
lose level
lose levelxp
lose levelxpreq
yield 1 level
yield 200 levelxpreq
lose mlevel
lose minelevelxp
lose minelevelxpreq
yield 1 mlevel
yield 200 minelevelxpreq
end
tags:mr debug
hidden
*debug8
name:All Trophies Debug
text:Debug | AT
desc:Click to get every trophy, you cheater!
on click:
lose (trophy1) trophy1
yield 1 trophy1
end
tags:mr debug
hidden
*trophy1
name:Trophy 1
hidden
*coins
name:Gold Coins
text:<#ffee00>Gold Coins : [this]#>
desc:The main currency of this world.
icon:https://piskel-imgstore-b.appspot.com/img/327dab54-1218-11ed-828a-e55f8e7d025d.gif
//icon:https://file.garden/Yhwc9XZFah3TM9iw/GCicon.png
tags:mr item
shown
*woodscraps
name:Wood Scraps
text:<#ce8229>Wood Scraps : [this]#>
desc:<#fffba3>No Value#>Scraps of wood, found on the ground. Monsters pick these up sometimes.
icon:https://piskel-imgstore-b.appspot.com/img/dcf0acd1-0d2a-11ed-8e63-e9fc2d9a0d4a.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 0 coins
if (this=0) hide this
log ♻ | Discarded <#ce8229>1 Wood Scrap#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (0*10) coins
if (this=0) hide this
log ♻ | Discarded <#ce8229>10 Wood Scraps#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*rocks
name:Rocks
text:<#565656>Rocks : [this]#>
desc:<#fffba3>No Value#>Little rocks that fit right into your pockets. These are commonly found while mining.
icon:https://piskel-imgstore-b.appspot.com/img/a79cd978-1171-11ed-adc7-a582fcf844d2.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 0 coins
if (this=0) hide this
log ♻ | Discarded <#565656>1 Rock#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (0*10) coins
if (this=0) hide this
log ♻ | Discarded <#565656>10 Rocks#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*dirt
name:Dirt
text:<#9f5d1d>Dirt : [this]#>
desc:<#fffba3>No Value#>A pile of dirt. How useful.
icon:https://piskel-imgstore-b.appspot.com/img/52e3ca00-184a-11ed-b08e-fba1b1b5b1d7.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
if (this=0) hide this
log ♻ | Discarded <#9f5d1d>1 Dirt#>
end
if (selltype=2 and this>=10)
yield -10 this
if (this=0) hide this
log ♻ | Discarded <#9f5d1d>10 Dirt#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*sand
name:Sand
text:<#ffe66d>Sand : [this]#>
desc:<#fffba3>No Value#>Yellow when looking at a distance, until you come closer and realize and it's just tiny rocks.
icon:https://piskel-imgstore-b.appspot.com/img/a5ca61dc-d5dc-11ed-b184-69a07055536a.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 0 coins
if (this=0) hide this
log ♻ | Discarded <#ffe66d>1 Sand#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (0*10) coins
if (this=0) hide this
log ♻ | Discarded <#ffe66d>10 Sand#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*gravel
name:Gravel
text:<#5f5f5f>Gravel : [this]#>
desc:<#fffba3>No Value#>A garbled mesh of tiny rocks and dust, but key to finding flint buried inside.
icon:https://piskel-imgstore-b.appspot.com/img/0bdb4773-f5ff-11ed-bea8-6f4934314990.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 0 coins
if (this=0) hide this
log ♻ | Discarded <#5f5f5f>1 Gravel#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (0*10) coins
if (this=0) hide this
log ♻ | Discarded <#5f5f5f>10 Gravel#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*fiber
name:Fiber
text:<#649751>Fiber : [this]#>
desc:<#fffba3>No Value#>Small plants dropped by Zombies and other creatures, which are used to make rope and other useful items.
icon:https://piskel-imgstore-b.appspot.com/img/3ac86f70-f41b-11ed-ac70-4d9d4d599273.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 0 coins
if (this=0) hide this
log ♻ | Discarded <#649751>1 Fiber#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (0*10) coins
if (this=0) hide this
log ♻ | Discarded <#649751>10 Fiber#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*frostplants
name:Frostplants
text:<#2ae6bd>Frostplants : [this]#>
desc:<#fffba3>Value:#> <#ffee00>5 Coins#>Rare plants that feels like a cold, sharp snowflake.
icon:https://piskel-imgstore-b.appspot.com/img/80fae1d7-18fb-11ed-a6db-278b6d8484b8.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 5 coins
if (this=0) hide this
log ¢ | Sold <#2ae6bd>1 Frostplant#> for <#ffee00>5 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (5*10) coins
if (this=0) hide this
log ¢ | Sold <#2ae6bd>10 Frostplants#> for <#ffee00>[5*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*clovers
name:Four-Leaf Clovers
text:<#1fca1f>Four-Leaf Clovers : [this]#>
desc:<#fffba3>Value:#> <#ffee00>5 Coins#>A rare plant that's used in Luck-related crafting recipes.
icon:https://piskel-imgstore-b.appspot.com/img/99ecd868-479d-11ed-b8e0-f34ecf5355a1.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 5 coins
if (this=0) hide this
log ¢ | Sold <#1fca1f>1 Four-Leaf Clover#> for <#ffee00>5 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (5*10) coins
if (this=0) hide this
log ¢ | Sold <#1fca1f>10 Four-Leaf Clovers#> for <#ffee00>[5*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*driedkelp
name:Dried Kelp
text:<#796445>Dried Kelp : [this]#>
desc:<#fffba3>Value:#> <#ffee00>3 Coins#>A bunch of kelp that has been cooked, giving it a unique taste and effect on potions.
icon:https://piskel-imgstore-b.appspot.com/img/6bd35135-f1ee-11ed-86f0-e5487c8c572f.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 3 coins
if (this=0) hide this
log ¢ | Sold <#796445>1 Dried Kelp#> for <#ffee00>3 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (3*10) coins
if (this=0) hide this
log ¢ | Sold <#796445>10 Dried Kelp#> for <#ffee00>[3*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*trash
name:Trash
text:<#515151>Trash : [this]#>
desc:<#fffba3>No Value#>I'm not trash! Wait, yes I am.
icon:https://piskel-imgstore-b.appspot.com/img/be9e7873-ea36-11ed-b437-7f0e29b8b53f.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 0 coins
if (this=0) hide this
log ♻ | Discarded <#515151>1 Trash#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (0*10) coins
if (this=0) hide this
log ♻ | Discarded <#515151>10 Trash#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*paper
name:Paper
text:<#ebebeb>Paper : [this]#>
desc:<#fffba3>No Value#>Shreds of paper that were lost to the waves, at least until you came along.
icon:https://piskel-imgstore-b.appspot.com/img/180dbed1-df43-11ed-a844-379d77f8dd54.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 0 coins
if (this=0) hide this
log ♻ | Discarded <#ebebeb>1 Paper#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (0*10) coins
if (this=0) hide this
log ♻ | Discarded <#ebebeb>10 Paper#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*feathers
name:Feathers
text:<#e8e8e8>Feathers : [this]#>
desc:<#fffba3>Value:#> <#ffee00>3 Coins#>These feel small and soft, and they're used when making arrows.
icon:https://piskel-imgstore-b.appspot.com/img/52b4f1c0-ee81-11ed-b968-01747bbba7cd.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 3 coins
if (this=0) hide this
log ¢ | Sold <#e8e8e8>1 Feather#> for <#ffee00>3 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (3*10) coins
if (this=0) hide this
log ¢ | Sold <#e8e8e8>10 Feathers#> for <#ffee00>[3*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*coffeebeans
name:Coffee Beans
text:<#975537>Coffee Beans : [this]#>
desc:<#fffba3>Value:#> <#ffee00>5 Coins#>Usually found in crates, these coffee beans are good for making a variety of coffee flavors.
icon:https://piskel-imgstore-b.appspot.com/img/2adde8a6-f41b-11ed-b741-4d9d4d599273.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 5 coins
if (this=0) hide this
log ¢ | Sold <#975537>1 Coffee Bean#> for <#ffee00>5 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (5*10) coins
if (this=0) hide this
log ¢ | Sold <#975537>10 Coffee Beans#> for <#ffee00>[5*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*weakpowder
name:Gooey Powder
text:<#0c7f00>Gooey Powder : [this]#>
desc:<#fffba3>Value:#> <#ffee00>5 Coins#>Small pockets of powder, usually dropped by wild slimes.
icon:https://piskel-imgstore-b.appspot.com/img/b34d45ba-ee80-11ed-ba93-01747bbba7cd.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 5 coins
if (this=0) hide this
log ¢ | Sold <#0c7f00>1 Gooey Powder#> for <#ffee00>5 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (5*10) coins
if (this=0) hide this
log ¢ | Sold <#0c7f00>10 Gooey Powder#> for <#ffee00>[5*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*sugar
name:Sugar
text:<#bab9cc>Sugar : [this]#>
desc:<#fffba3>Value:#> <#ffee00>2 Coins#>These glucose-filled carbohydrates are enough to make any cereal frosted.
icon:https://piskel-imgstore-b.appspot.com/img/93c0e24a-2064-11ee-afa5-43f6fe3d651b.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 2 coins
if (this=0) hide this
log ¢ | Sold <#bab9cc>1 Sugar#> for <#ffee00>3 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (2*10) coins
if (this=0) hide this
log ¢ | Sold <#bab9cc>10 Sugar#> for <#ffee00>[2*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*gunpowder
name:Gunpowder
text:<#363636>Gunpowder : [this]#>
desc:<#fffba3>Value:#> <#ffee00>4 Coins#>Harmful pockets of powder, mainly dropped by zombies. These can be used to make all sorts of bombs.
icon:https://piskel-imgstore-b.appspot.com/img/d15b066e-ee80-11ed-9650-01747bbba7cd.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 4 coins
if (this=0) hide this
log ¢ | Sold <#363636>1 Gunpowder#> for <#ffee00>4 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (4*10) coins
if (this=0) hide this
log ¢ | Sold <#363636>10 Gunpowder#> for <#ffee00>[4*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*ghostlygas
name:Ghostly Gas
text:<#51923e>Ghostly Gas : [this]#>
desc:<#fffba3>Value:#> <#ffee00>25 Coins#>Strange, wisp-like gases that have an unsaturated green color.
icon:https://piskel-imgstore-b.appspot.com/img/c0de62b5-45e0-11ed-ab83-df7762320f4e.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 25 coins
if (this=0) hide this
log ¢ | Sold <#51923e>1 Ghostly Gas#> for <#ffee00>25 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (25*10) coins
if (this=0) hide this
log ¢ | Sold <#51923e>10 Ghostly Gas#> for <#ffee00>[25*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:mr item
hidden when 0
*flint
name:Flint
text:<#505050>Flint : [this]#>
desc:<#fffba3>Value:#> <#ffee00>2 Coins#>Dark minerals that are used to start fires and make ancient stone tools.
icon:https://piskel-imgstore-b.appspot.com/img/084decc0-e0d2-11ed-964d-8d8324355057.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 2 coins
if (this=0) hide this
log ¢ | Sold <#505050>1 Flint#> for <#ffee00>2 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (2*10) coins
if (this=0) hide this
log ¢ | Sold <#e8e8e8>10 Flint#> for <#ffee00>[2*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*bones
name:Bones
text:<#d8d8d8>Bones : [this]#>
desc:<#fffba3>Value:#> <#ffee00>6 Coins#>These bones could've come from any creature out there. The blood has long since dried up.
icon:https://piskel-imgstore-b.appspot.com/img/eee6b54c-204f-11ee-bc69-5340e1877da3.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 6 coins
if (this=0) hide this
log ¢ | Sold <#d8d8d8>1 Bone#> for <#ffee00>6 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (6*10) coins
if (this=0) hide this
log ¢ | Sold <#d8d8d8>10 Bones#> for <#ffee00>[6*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*cloth
name:Cloth
text:<#0033be>Cloth : [this]#>
desc:<#fffba3>Value:#> <#ffee00>4 Coins#>Small pieces of cloth that can be used to soften up some recipes.
icon:https://piskel-imgstore-b.appspot.com/img/ac61f799-2072-11ee-8d8b-43f6fe3d651b.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 4 coins
if (this=0) hide this
log ¢ | Sold <#0033be>1 Cloth#> for <#ffee00>4 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (4*10) coins
if (this=0) hide this
log ¢ | Sold <#0033be>10 Cloth#> for <#ffee00>[4*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
*rope
name:Rope
text:<#96772a>Rope : [this]#>
desc:<#fffba3>Value:#> <#ffee00>7 Coins#>Materials that were made from fibers. These can be used in a variety of crafting recipes.
icon:https://piskel-imgstore-b.appspot.com/img/6e29e514-0f84-11ed-9c16-cd438ef8f65f.gif
on click:
if (selltype=1 and this>=1 and lFtrap3timer<2)
yield -1 this
yield 7 coins
if (this=0) hide this
log ¢ | Sold <#96772a>1 Rope#> for <#ffee00>7 Coins#>
end
if (selltype=2 and this>=10 and lFtrap3timer<2)
yield -10 this
yield (7*10) coins
if (this=0) hide this
log ¢ | Sold <#96772a>10 Ropes#> for <#ffee00>[7*10] Coins#>
end
if (lFtrap3timer>1 and this>=1 and ropeused[rpn] Rope#> to repair the boat
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:mr item
hidden when 0
// - rare resources
*goldgunpowder
name:Gold Gunpowder
text:<#747100>Gold Gunpowder : [this]#>
desc:<#fffba3>Value:#> <#ffee00>20 Coins#>Harmfully shiny pockets of powder, often found in the Gold Mines.
icon:https://piskel-imgstore-b.appspot.com/img/c74e6fd9-fc4a-11ed-8072-99bb2bd24f98.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 20 coins
if (this=0) hide this
log ¢ | Sold <#747100>1 Gold Gunpowder#> for <#ffee00>20 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (20*10) coins
if (this=0) hide this
log ¢ | Sold <#747100>10 Gold Gunpowder#> for <#ffee00>[20*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:raremr item
hidden when 0
*frostshard
name:Frost Shards
text:<#27ffe4>Frost Shards : [this]#>
desc:<#fffba3>Value:#> <#ffee00>30 Coins#>Cold as Winter's Wrath.
icon:https://piskel-imgstore-b.appspot.com/img/e2634c99-192a-11ed-a0ce-179c1c17a6ed.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 30 coins
if (this=0) hide this
log ¢ | Sold <#27ffe4>1 Frost Shard#> for <#ffee00>30 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (30*10) coins
if (this=0) hide this
log ¢ | Sold <#27ffe4>10 Frost Shards#> for <#ffee00>[30*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:raremr item
hidden when 0
*epringpieces
name:EP Ring Pieces
text:<#12d8a9>EP Ring Pieces : [this]#>
desc:<#fffba3>Value:#> <#ffee00>50 Coins#>A fragment of a powerful ring.
icon:https://piskel-imgstore-b.appspot.com/img/8aa19d8f-2ac2-11ee-9ffc-c70a5afca7ec.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 50 coins
if (this=0) hide this
log ¢ | Sold <#12d8a9>1 EP Ring Pieces#> for <#ffee00>50 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (50*10) coins
if (this=0) hide this
log ¢ | Sold <#12d8a9>10 EP Ring Pieces#> for <#ffee00>[50*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:raremr item
hidden when 0
*unstablefang
name:Unstable Fangs
text:<#85154a>Unstable Fangs : [this]#>
desc:<#fffba3>Value:#> <#ffee00>10 Coins#>These fangs are from the mouths of Refaids. Since they're raw, they're highly unstable and corrosive. Maybe your local shop can purify them...
icon:https://piskel-imgstore-b.appspot.com/img/570af50c-16e5-11ed-9b1c-9ba0160a6a31.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 10 coins
if (this=0) hide this
log ¢ | Sold <#85154a>1 Unstable Fang#> for <#ffee00>10 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (10*10) coins
if (this=0) hide this
log ¢ | Sold <#85154a>10 Unstable Fangs#> for <#ffee00>[10*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:raremr item
hidden when 0
*stablefang
name:Stable Fangs
text:<#2bd719>Stable Fangs : [this]#>
desc:<#fffba3>Value:#> <#ffee00>20 Coins#>These fangs are from the mouths of Refaids. The fangs here have been purified, so you can use them in Corrosive recipes.
icon:https://piskel-imgstore-b.appspot.com/img/2b1b3bb5-284e-11ee-b996-3fbac31a284b.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 20 coins
if (this=0) hide this
log ¢ | Sold <#2bd719>1 Stable Fangs#> for <#ffee00>20 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (20*10) coins
if (this=0) hide this
log ¢ | Sold <#2bd719>10 Stable Fangs#> for <#ffee00>[20*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:raremr item
hidden when 0
*brokenorbs
name:Broken Orbs
text:<#dbffa6>Broken Orbs : [this]#>
desc:<#fffba3>Value:#> <#ffee00>50 Coins#>These rarely come out of deceased Refaids. What are they, and where were they?
icon:https://piskel-imgstore-b.appspot.com/img/708d4e00-290e-11ee-a58a-a363f727f700.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 50 coins
if (this=0) hide this
log ¢ | Sold <#27ffe4>1 Frost Shard#> for <#ffee00>50 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (50*10) coins
if (this=0) hide this
log ¢ | Sold <#27ffe4>10 Frost Shards#> for <#ffee00>[50*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:raremr item
hidden when 0
*echopieces
name:Echo Pieces
text:<#ff682f>Echo Pieces : [this]#>
desc:<#fffba3>Value:#> <#ffee00>???#>The first type of Piece, out of three. These are known to be dropped by haunts and other ghosts, and it goes on the top of the circle.
icon:https://piskel-imgstore-b.appspot.com/img/da46f251-45ec-11ed-9954-c9715c10ebe9.gif
on click:toast <#ff0000>This item cannot be sold/discarded.#>
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:raremr item
hidden when 0
*plutopieces
name:Pluto Pieces
text:<#2342a3>Pluto Pieces : [this]#>
desc:<#fffba3>Value:#> <#ffee00>???#>The second type of Piece, out of three. These are known to be dropped by haunts and other ghosts, and it goes on the left of the circle.
icon:https://piskel-imgstore-b.appspot.com/img/64492a82-45ee-11ed-bb31-c9715c10ebe9.gif
on click:toast <#ff0000>This item cannot be sold/discarded.#>
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:raremr item
hidden when 0
*shatteredpieces
name:Shattered Pieces
text:<#d7288b>Shattered Pieces : [this]#>
desc:<#fffba3>Value:#> <#ffee00>???#>The third type of Piece, out of three. These are known to be dropped by haunts and other ghosts, and it goes on the right of the circle.
icon:https://piskel-imgstore-b.appspot.com/img/3edb74fa-45ef-11ed-b68f-c9715c10ebe9.gif
on click:toast <#ff0000>This item cannot be sold/discarded.#>
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:raremr item
hidden when 0
/*
*solidshard
name:Solid Shards
text:<#8c14af>Solid Shards : [this]#>
desc:<#fffba3>Value:#> <#ffee00>1 Coin#>It's a mystery.
icon:https://piskel-imgstore-b.appspot.com/img/e0a3cf00-1769-11ed-94bc-0fd6dc08620a.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 1 coins
if (this=0) hide this
log ¢ | Sold <#8c14af>1 Solid Shard#> for <#ffee00>1 Coin#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (1*10) coins
if (this=0) hide this
log ¢ | Sold <#8c14af>10 Solid Shards#> for <#ffee00>[1*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:raremr item
hidden when 0
*/
// - fishes
*smallfish
name:Sardines
text:<#a1bdc7>Sardines : [this]#>
desc:<#fffba3>Value:#> <#ffee00>10 Coins#>Small-sized fish, not worth very much.
icon:https://piskel-imgstore-b.appspot.com/img/28b9739e-08aa-11ee-8347-6353c152d6a8.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 10 coins
if (this=0) hide this
log ¢ | Sold <#a1bdc7>1 Sardine#> for <#ffee00>10 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (10*10) coins
if (this=0) hide this
log ¢ | Sold <#a1bdc7>10 Sardines#> for <#ffee00>[10*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*salmon
name:Salmon
text:<#979797>Salmon : [this]#>
desc:<#fffba3>Value:#> <#ffee00>10 Coins#>Small, silver fish that are usually found in the ocean.
icon:https://piskel-imgstore-b.appspot.com/img/76a0b973-0886-11ee-ad29-a11019c51c89.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 10 coins
if (this=0) hide this
log ¢ | Sold <#979797>1 Salmon#> for <#ffee00>10 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (10*10) coins
if (this=0) hide this
log ¢ | Sold <#979797>10 Salmon#> for <#ffee00>[10*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*chubs
name:Chubs
text:<#aea598>Chubs : [this]#>
desc:<#fffba3>Value:#> <#ffee00>12 Coins#>Small, common freshwater fish.
icon:https://piskel-imgstore-b.appspot.com/img/06feb8f3-082a-11ee-a61a-4f070d8dd8d5.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 12 coins
if (this=0) hide this
log ¢ | Sold <#aea598>1 Chub#> for <#ffee00>12 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (12*10) coins
if (this=0) hide this
log ¢ | Sold <#aea598>10 Chubs#> for <#ffee00>[12*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*carp
name:Carp
text:<#e5b650>Carp : [this]#>
desc:<#fffba3>Value:#> <#ffee00>12 Coins#>Yellowish, fat fish that are usually seen in ponds.
icon:https://piskel-imgstore-b.appspot.com/img/4d53497d-087e-11ee-9df9-a11019c51c89.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 12 coins
if (this=0) hide this
log ¢ | Sold <#e5b650>1 Carp#> for <#ffee00>12 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (12*10) coins
if (this=0) hide this
log ¢ | Sold <#e5b650>10 Carp#> for <#ffee00>[12*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*tuna
name:Tuna
text:<#42b3cd>Tuna : [this]#>
desc:<#fffba3>Value:#> <#ffee00>20 Coins#>Large fish that reside in the ocean.
icon:https://piskel-imgstore-b.appspot.com/img/431ffd00-eea8-11ed-8ea2-499d02f21a38.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 20 coins
if (this=0) hide this
log ¢ | Sold <#42b3cd>1 Tuna#> for <#ffee00>20 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (20*10) coins
if (this=0) hide this
log ¢ | Sold <#42b3cd>10 Tuna#> for <#ffee00>[20*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*mediumfish
name:Red Mullets
text:<#ff9494>Red Mullets : [this]#>
desc:<#fffba3>Value:#> <#ffee00>20 Coins#>Light-pink ocean fish that have delicate white flesh. Some people used to keep these at pets.
icon:https://piskel-imgstore-b.appspot.com/img/01aa2cc2-f1cf-11ed-b946-a7ead167c561.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 20 coins
if (this=0) hide this
log ¢ | Sold <#ff9494>1 Red Mullet#> for <#ffee00>20 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (20*10) coins
if (this=0) hide this
log ¢ | Sold <#ff9494>10 Red Mullets#> for <#ffee00>[20*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*pufferfish
name:Pufferfish
text:<#e2b109>Pufferfish : [this]#>
desc:<#fffba3>Value:#> <#ffee00>45 Coins#>/>───────────────/><#cd4d4d>Drawback:#> Can only be caught in <#47d4ff>Clear#> weatherSmall, foul fish that are well-known for inflating when they feel threatened, making them one of the most lethal fish in the ocean.
icon:https://piskel-imgstore-b.appspot.com/img/83b13e7d-ee2d-11ed-8b9e-01747bbba7cd.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 45 coins
if (this=0) hide this
log ¢ | Sold <#e2b109>1 Pufferfish#> for <#ffee00>45 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (45*10) coins
if (this=0) hide this
log ¢ | Sold <#e2b109>10 Pufferfish#> for <#ffee00>[45*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*eels
name:Eels
text:<#e2b109>Eels : [this]#>
desc:<#fffba3>Value:#> <#ffee00>50 Coins#>/>───────────────/><#cd4d4d>Drawback:#> Can only be caught in <#456772>Rainy#> weatherSlippery, snake-like fish that have an impressive length.
icon:https://piskel-imgstore-b.appspot.com/img/02e1109e-0887-11ee-b3ba-a11019c51c89.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 50 coins
if (this=0) hide this
log ¢ | Sold <#e2b109>1 Eel#> for <#ffee00>50 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (50*10) coins
if (this=0) hide this
log ¢ | Sold <#e2b109>10 Eels#> for <#ffee00>[50*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*seaweed
name:Seaweed
text:<#4fdb27>Seaweed : [this]#>
desc:<#fffba3>No Value#>Common plants that are found throughout the entire ocean. It's pretty annoying when you get a lot of these.
icon:https://piskel-imgstore-b.appspot.com/img/6351058c-ee31-11ed-b375-01747bbba7cd.gif
on click:
if (selltype=1 and this>=1 and lFtrap3timer<2)
yield -1 this
yield 0 coins
if (this=0) hide this
log ♻ | Discarded <#4fdb27>1 Seaweed#>
end
if (selltype=2 and this>=10 and lFtrap3timer<2)
yield -10 this
yield (0*10) coins
if (this=0) hide this
log ♻ | Discarded <#4fdb27>10 Seaweed#>
end
if (lFtrap3timer>1 and this>=1 and seaweedused[swn] Seaweed#> to repair the boat
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*kelp
name:Kelp
text:<#bdd03c>Kelp : [this]#>
desc:<#fffba3>No Value#>Large algae that can vary in color, from the darkest brown to the lightest green. Apparently these aren't plants, but are in fact stramenopiles.
icon:https://piskel-imgstore-b.appspot.com/img/aab7877a-ee22-11ed-9376-01747bbba7cd.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 0 coins
if (this=0) hide this
log ♻ | Discarded <#bdd03c>1 Kelp#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (0*10) coins
if (this=0) hide this
log ♻ | Discarded <#bdd03c>10 Kelp#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*coral
name:Coral
text:<#ce70ec>Coral : [this]#>
desc:<#fffba3>Value:#> <#ffee00>3 Coins#>Colorful marine invertebraes that thrive off of plankton and tiny fish.
icon:https://piskel-imgstore-b.appspot.com/img/845da107-ee21-11ed-98f9-01747bbba7cd.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 3 coins
if (this=0) hide this
log ¢ | Sold <#ce70ec>1 Coral#> for <#ffee00>3 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (3*10) coins
if (this=0) hide this
log ¢ | Sold <#ce70ec>10 Coral#> for <#ffee00>[3*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*bait
name:Bait
text:<#e72eb5>Bait : [this]#>
desc:<#fffba3>Value:#> <#ffee00>1 Coin#>A bunch of worms and other insects that are perfect for fish to bite on.
icon:https://piskel-imgstore-b.appspot.com/img/20eb02fd-2b25-11ee-860a-e918e5860635.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 1 coins
if (this=0) hide this
log ¢ | Sold <#e72eb5>1 Bait#> for <#ffee00>1 Coin#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (1*10) coins
if (this=0) hide this
log ¢ | Sold <#e72eb5>10 Bait#> for <#ffee00>[1*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*magnets
name:Magnets
text:<#c0c0c0>Magnets : [this]#>
desc:<#fffba3>Value:#> <#ffee00>5 Coins#>A metal attachment to the hook that attracts nearby crates and metallic treasures. However, fish despise the taste of the metal.
icon:https://piskel-imgstore-b.appspot.com/img/d0ce2b35-2b25-11ee-9d77-e918e5860635.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 5 coins
if (this=0) hide this
log ¢ | Sold <#c0c0c0>1 Magnet#> for <#ffee00>5 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (5*10) coins
if (this=0) hide this
log ¢ | Sold <#c0c0c0>10 Magnets#> for <#ffee00>[5*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
*steelbobbers
name:Steel Bobbers
text:<#d6eff0>Steel Bobbers : [this]#>
desc:<#fffba3>Value:#> <#ffee00>5 Coins#>A special bobber that prevents fish from escaping too fast.
icon:https://piskel-imgstore-b.appspot.com/img/3b6e10b3-2b26-11ee-a9ba-e918e5860635.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 5 coins
if (this=0) hide this
log ¢ | Sold <#d6eff0>1 Steel Bobber#> for <#ffee00>5 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (5*10) coins
if (this=0) hide this
log ¢ | Sold <#d6eff0>10 Steel Bobbers#> for <#ffee00>[5*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:fishie item
hidden when 0
// - ores
*coalore
name:Coal
text:<#181818>Coal : [this]#>
desc:<#fffba3>Value:#> <#ffee00>2 Coins#>Common rocks that are used for smelting a variety of ores in the Forge.
icon:https://piskel-imgstore-b.appspot.com/img/9b9e9ec0-1839-11ed-ae6f-cdc02dacc9f3.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 2 coins
if (this=0) hide this
log ¢ | Sold <#181818>1 Coal#> for <#ffee00>2 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (2*10) coins
if (this=0) hide this
log ¢ | Sold <#181818>10 Coal#> for <#ffee00>[2*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:ore item
hidden when 0
*steelore
name:Steel Ore
text:<#838383>Steel Ore : [this]#>
desc:<#fffba3>Value:#> <#ffee00>5 Coins#>Poor ores that are used to make <#838383>Steel Bars#>.
icon:https://piskel-imgstore-b.appspot.com/img/b6901fcf-1213-11ed-af8e-37b617114aac.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 5 coins
if (this=0) hide this
log ¢ | Sold <#838383>1 Steel Ore#> for <#ffee00>5 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (5*10) coins
if (this=0) hide this
log ¢ | Sold <#838383>10 Steel Ore#> for <#ffee00>[5*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:ore item
hidden when 0
*goldore
name:Gold Ore
text:<#f9eb1b>Gold Ore : [this]#>
desc:<#fffba3>Value:#> <#ffee00>10 Coins#>Average ores that are used to make <#f9eb1b>Gold Bars#>.
icon:https://piskel-imgstore-b.appspot.com/img/b6446bb5-1485-11ed-9fb1-f1b5740cb228.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 10 coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>1 Gold Ore#> for <#ffee00>10 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (10*10) coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>10 Gold Ore#> for <#ffee00>[10*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:ore item
hidden when 0
*emeraldore
name:Emerald Ore
text:<#42ff2f>Emerald Ore : [this]#>
desc:<#fffba3>Value:#> <#ffee00>18 Coins#>Rare ores that are used in average weapons. These are pretty hard to come by, even when mining for hours.
icon:https://piskel-imgstore-b.appspot.com/img/3f974da1-1767-11ed-af78-0fd6dc08620a.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 18 coins
if (this=0) hide this
log ¢ | Sold <#42ff2f>1 Emerald Ore#> for <#ffee00>18 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (18*10) coins
if (this=0) hide this
log ¢ | Sold <#42ff2f>10 Emerald Ore#> for <#ffee00>[18*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:ore item
hidden when 0
*steelbars
name:Steel Bars
text:<#838383>Steel Bars : [this]#>
desc:<#fffba3>Value:#> <#ffee00>14 Coins#>Poor metal bars that are used in weapons, armor, and even potions. They're very shiny when polished.
icon:https://piskel-imgstore-b.appspot.com/img/cb33b061-1846-11ed-ab55-fba1b1b5b1d7.gif
on click:
if (selltype=1 and this>=1 and lFtrap3timer<2)
yield -1 this
yield 14 coins
if (this=0) hide this
log ¢ | Sold <#838383>1 Steel Bar#> for <#ffee00>14 Coins#>
end
if (selltype=2 and this>=10 and lFtrap3timer<2)
yield -10 this
yield (14*10) coins
if (this=0) hide this
log ¢ | Sold <#838383>10 Steel Bars#> for <#ffee00>[14*10] Coins#>
end
if (lFtrap3timer>1 and this>=1 and steelbarsusedGathered <#838383>[stn] Steel Bars#> to repair the boat
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:ore item
hidden when 0
*goldbars
name:Gold Bars
text:<#f9eb1b>Gold Bars : [this]#>
desc:<#fffba3>Value:#> <#ffee00>22 Coins#>Average metal bars that are used in mid-tier weapons and armor. They're very shiny when looking at them closely.
icon:https://piskel-imgstore-b.appspot.com/img/52e77459-1859-11ed-be3e-cb8a87a76ac2.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 22 coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>1 Gold Bar#> for <#ffee00>22 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (22*10) coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>10 Gold Bars#> for <#ffee00>[22*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:ore item
hidden when 0
*emeraldbars
name:Emerald Bars
text:<#42ff2f>Emerald Bars : [this]#>
desc:<#fffba3>Value:#> <#ffee00>35 Coins#>Better metal bars that are used in mid-tier weapons and armor. These look like chlorophyte.
icon:https://piskel-imgstore-b.appspot.com/img/c7530b78-257d-11ed-9164-5345500516b2.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 35 coins
if (this=0) hide this
log ¢ | Sold <#42ff2f>1 Emerald Bar#> for <#ffee00>35 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (35*10) coins
if (this=0) hide this
log ¢ | Sold <#42ff2f>10 Emerald Bars#> for <#ffee00>[35*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:ore item
hidden when 0
*alphabars
name:Alpha Bars
text:<#ff8900>Alpha Bars : [this]#>
desc:<#fffba3>Value:#> <#ffee00>60 Coins#>Special metal bars that are used in a variety of Alpha recipes. They're extremely orange and sparkly, unlike anything else.
icon:https://piskel-imgstore-b.appspot.com/img/dd6670eb-2298-11ed-b006-5be4349ac130.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 60 coins
if (this=0) hide this
log ¢ | Sold <#ff8900>1 Alpha Bar#> for <#ffee00>60 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (60*10) coins
if (this=0) hide this
log ¢ | Sold <#ff8900>10 Alpha Bars#> for <#ffee00>[60*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:ore item
hidden when 0
*rubies
name:Rubies
text:<#ea2626>Rubies : [this]#>
desc:<#fffba3>Value:#> <#ffee00>15 Coins#>Special gemstones that have a significant connection with helmet-making.
icon:https://piskel-imgstore-b.appspot.com/img/d7b24e3d-18fa-11ed-8ae1-278b6d8484b8.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 15 coins
if (this=0) hide this
log ¢ | Sold <#ea2626>1 Ruby#> for <#ffee00>15 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (15*10) coins
if (this=0) hide this
log ¢ | Sold <#ea2626>10 Rubies#> for <#ffee00>[15*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
tags:ore item
hidden when 0
// - transport
*boat1
name:Wooden Boats
text:<#5a4022>Wooden Boats : [this]#>
desc:<#fffba3>No Value#>The most basic kind of boat there is. Despite it's looks, it's still capable of taking you fairly far in the seven seas.
icon:https://piskel-imgstore-b.appspot.com/img/6b11ccc2-8ca0-11ed-93be-1fe025615211.gif
on click:toast <#ff0000>This item cannot be sold/discarded.#>
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:transmr tool
hidden when 0
// - potions
*weakpotion
name:Weak Health Potions
desc:}────<#d457ff>Effects#>────{<.><#27ff5f>+7 HP#><.>No special effects/><#000000>`#>The weakest potions imaginable, they even taste like vinegar.
icon:https://piskel-imgstore-b.appspot.com/img/61d15175-c0b1-11ed-9eb5-5766fb9112da.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (potionhex=0)
if (php★#> | Drank a <#27ff5f>Weak Health Potion#>!<.>Gained <#55ff2f>7 HP#>
else
log Why would you drink this on full HP?!
end
end
end
on tick:
if (this=0) hide this
end
tag:potion
start with:1
hidden when 0
*weakpotion2
name:Health Potions
desc:}────<#d457ff>Effects#>────{<.><#27ff5f>+25 HP#><.>No special effects/><#000000>`#>More advanced than the previous variant, but they still taste bad.
icon:https://piskel-imgstore-b.appspot.com/img/481d8651-c0b2-11ed-894d-5766fb9112da.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (potionhex=0)
if (php★#> | Drank a <#00ff42>Health Potion#>!<.>Gained <#55ff2f>25 HP#>
else
log Again, why would you drink this on full HP?!
end
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*musclepotion
name:Muscle Potions
desc:}────<#d457ff>Effects#>────{<.><#ff5e5e>+10 Damage#> for 30 seconds<.>No special effects/><#000000>`#>A simple brew that empowers anyone who drinks it.
icon:https://piskel-imgstore-b.appspot.com/img/6f918e75-c0b1-11ed-bc71-5766fb9112da.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (battleres>0 and damage1timer=0 and damage1Btimer=0 and potionhex=0 and mhp>0)
yield 10 damage
lose damage1timer
yield 30 damage1timer
yield -1 musclepotion
show dpbuff
if (this=0) hide this
log <#ff1c1c>★#> | Drank a <#ff1c1c>Muscle Potion#>!<.>Gained <#ff5e5e>10 Damage#> for 30 seconds
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*musclepotion2
name:Magic Muscle Potions
desc:}────<#d457ff>Effects#>────{<.><#ff5e5e>+25 Damage#> for 30 seconds<.><#ff209e>+5% Critical Hit Chance#>/><#000000>`#>A more powerful version of <#ff1c1c>Muscle Potions#>, even giving you bonus crit power.
icon:https://piskel-imgstore-b.appspot.com/img/f397a107-c0b1-11ed-a269-5766fb9112da.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (battleres>0 and damage1Btimer=0 and damage1timer=0 and potionhex=0 and mhp>0)
yield 25 damage
lose damage1Btimer
yield 30 damage1Btimer
yield -1 musclepotion2
yield 5 critboost
show dpbuff
if (this=0) hide this
log <#ff5100>★#> | Drank a <#ff5100>Magic Muscle Potion#>!<.>Gained <#ff5e5e>25 Damage#> and <#ff209e>5% Critical Hit Chance#> for 30 seconds
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*weakeningpotion
name:Weakening Potions
desc:}────<#d457ff>Effects#>────{<.><#a300ff>-50% Monster Damage#> for 15 seconds<.>No special effects/><#000000>`#>Dark potions that weaken anyone and anything they hit.
icon:https://piskel-imgstore-b.appspot.com/img/85c227d1-c0b1-11ed-aa47-5766fb9112da.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (monsterres=101) log Ghampohn smacks the potion out of your hand!
if (battleres>0 and damage3timer=0 and potionhex=0 and monsterres<101 and mhp>0)
yield 1 mdmgdebuff
lose damage3timer
yield 15 damage3timer
yield -1 weakeningpotion
if (this=0) hide this
log <#ff5100>★#> | Threw a <#a300ff>Weakening Potion#>!<.>The opposing monster lost <#a300ff>50% Damage#> for 15 seconds
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*fishingpotion
name:Fishing Potions
desc:}────<#d457ff>Effects#>────{<.><#abe208>+1 Fishing Speed#> for 1 minute<.><#7798b4>+10% Fishing Luck#> for 1 minute<.>No special effects/><#000000>`#>Odd-tasting potions that give you bonus fishing buffs.
icon:https://piskel-imgstore-b.appspot.com/img/970861fa-c0b1-11ed-a4e8-5766fb9112da.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (rodout>0 and fishing1timer=0 and fishing2timer=0 and potionhex=0)
yield 2 rodmagnetbuff
yield 10 fishluck
lose fishing1timer
yield 60 fishing1timer
yield -1 fishingpotion
show fpbuff
if (this=0) hide this
log <#009d74>★#> | Drank a <#009d74>Fishing Potion#>!<.>Gained <#90bc70>2% Fishing Magnet#> and <#7798b4>10% Fishing Luck#> for a minute
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*fishingpotion2
name:Enhanced Fishing Potions
desc:}────<#d457ff>Effects#>────{<.><#abe208>+2 Fishing Speed#> for 1 minute<.><#7798b4>+20% Fishing Luck#> for 1 minute<.><#e72eb5>Bait#> is twice as effective/><#000000>`#>Very odd-tasting potions that smell like a raw fish being shoved into your nose. They give good fishing buffs, though.
icon:https://piskel-imgstore-b.appspot.com/img/a80ddb9e-c0b1-11ed-b12f-5766fb9112da.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (rodout>0 and fishing1timer=0 and fishing2timer=0 and potionhex=0)
yield 4 rodmagnetbuff
yield 20 fishluck
lose fishing2timer
yield 60 fishing2timer
yield -1 fishingpotion2
show fpbuff
if (this=0) hide this
log <#bfe81d>★#> | Drank an <#bfe81d>Enhanced Fishing Potion#>!<.>Gained <#90bc70>4% Fishing Magnet#> and <#7798b4>20% Fishing Luck#> for a minute
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*miningpotion
name:Mining Potions
desc:}────<#d457ff>Effects#>────{<.><#c16e6d>+2 Mining Power#> for 1 minute<.><#eed587>+15% Mining Luck#> for 1 minute<.>No special effects/><#000000>`#>Dirty-tasting potions that give you bonus mining buffs.
icon:https://piskel-imgstore-b.appspot.com/img/b21a4ce3-c0b1-11ed-b81d-5766fb9112da.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (pickout>0 and mining1timer=0 and potionhex=0)
yield 2 power
yield 15 mineluck
lose mining1timer
yield 60 mining1timer
yield -1 miningpotion
show mpbuff
if (this=0) hide this
log <#786859>★#> | Drank a <#786859>Mining Potion#>!<.>Gained <#c16e6d>2 Mining Power#> and <#eed587>15% Mining Luck#> for a minute
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*reboundpotion
name:Rebound Potions
desc:}────<#d457ff>Effects#>────{<.><#e1c642>+10 Rebound#> for 30 seconds<.><#00b87d>+10 Agility#> for 30 seconds<.>No special effects/><#000000>`#>Spicy-tasting potions that make you feel tankier against monster attacks.
icon:https://piskel-imgstore-b.appspot.com/img/4e2499b3-d5de-11ed-afba-69a07055536a.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (potionhex=0)
yield 10 rebound
yield 10 agility
lose rebound1timer
yield 30 rebound1timer
yield -1 reboundpotion
show rebuff
if (this=0) hide this
log <#e1c642>★#> | Drank a <#e1c642>Rebound Potion#>!<.>Gained <#e1c642>10 Rebound#> and <#00b87d>10 Agility#> for 30 seconds
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*luckpotion
name:Luck Potions
desc:}────<#d457ff>Effects#>────{<.><#abd9ff>+25% Luck#> for 2 minutes<.>No special effects/><#000000>`#>Sweet-tasting potions that give you a healthy luck buff. We all need one at some point.
icon:https://piskel-imgstore-b.appspot.com/img/70542e6e-c0b2-11ed-a0f9-5766fb9112da.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (potionhex=0)
yield 25 luck
lose luck1timer
yield 120 luck1timer
yield -1 luckpotion
show lpbuff
if (this=0) hide this
log <#28f7e7>★#> | Drank a <#28f7e7>Luck Potion#>!<.>Gained <#abd9ff>25% Luck#> for 2 minutes
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*xppotion
name:XP Potions
desc:}────<#d457ff>Effects#>────{<.><#eec900>+10% XP#> for 10 seconds<.>No special effects/><#000000>`#>Strange potions that increase your XP gain for a short time.
icon:https://piskel-imgstore-b.appspot.com/img/7ab7ec2b-c0b1-11ed-8d58-5766fb9112da.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (battleres>0 and xp1timer=0 and potionhex=0 and mhp>0)
yield 1 xpboost
lose xp1timer
yield 10 xp1timer
yield -1 xppotion
show xpbuff
if (this=0) hide this
log <#ffcd00>★#> | Drank an <#ffcd00>XP Potion#>!<.>Gained <#eec900>10% XP Gain#> for 10 seconds
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*coffee
name:Coffee
desc:}────<#d457ff>Effects#>────{<.><#1cff7f>+1 Speed#> for 35 seconds<.>No special effects/><#000000>`#>A causal brew that makes your spells' cooldowns quicker.
icon:https://piskel-imgstore-b.appspot.com/img/81f5f7e3-c0b2-11ed-8824-5766fb9112da.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (battleres>0 and coffee1timer=0 and potionhex=0 and mhp>0)
yield 1 speed
lose coffee1timer
yield 35 coffee1timer
yield -1 coffee
show cobuff
if (this=0) hide this
log <#905235>★#> | Drank some <#905235>Coffee#>!<.>Gained <#1cff7f>1 Speed#> for 35 seconds
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*milk
name:Milk
desc:}────<#d457ff>Effects#>────{<.>Removes all potion effects<.>No special effects/><#000000>`#>Locally sourced white stuff that cures you of any potion effects.
icon:https://piskel-imgstore-b.appspot.com/img/8fdf4c68-1142-11ee-89c7-4f1efb693c99.gif
on click:
if (potionhex>0) log <#a3a3a3>↓#> | <#a3a3a3>You can't drink any potions because of your hex!#>
if (battleres>0 and potionhex=0 and mhp>0)
do mclear with tag:potiontimer
if (this=0) hide this
log <#f0f0f0>★#> | Drank some <#f0f0f0>Milk#>!<.>All Potion Effects removed
end
end
on tick:
if (this=0) hide this
end
tag:potion
hidden when 0
*totalpotions
name:Total Potions
is always:(weakpotion+weakpotion2+musclepotion+musclepotion2+xppotion+weakeningpotion+fishingpotion+fishingpotion2+miningpotion+coffee+luckpotion+reboundpotion+milk)
hidden
*potionhex
name:Potion Hex
hidden
// - bombs
*bombcool
name:Bomb Cooldown
on tick:if (this>0) yield -1 this
hidden
*regularbomb
name:Regular Bombs
desc:}────<#d457ff>Effects#>────{<.>Deals <#ff9017>50-75#> damage<.>Inflicts <#ff3838>25-40#> recoil damage<.>Requires a <#ff8800>Flaming Arrow#> to use/><#000000>`#><.>Cooldown: [bombcool] second[?bombcool=0|s][?bombcool>1|s]/><#000000>`#>These are basic bombs that can deal medium damage to monsters.
icon:https://piskel-imgstore-b.appspot.com/img/169521d1-c0b5-11ed-b7f7-5766fb9112da.gif
on click:
if (battleres>0 and firearrows>0 and bombcool=0 and mhp>0)
$mdmg=random(-75,-50)
$pdmg=random(-40,-25)
log <#ff9017>💥#> | Threw a <#000000>Regular Bomb#>!
log <#ff9017>↗#> | The bomb dealt <#ff9017>[$mdmg*-1]#> damage to the monster!
log <#ff3838>↘#> | The bomb also dealt <#ff3838>[$pdmg*-1]#> recoil damage to you!
yield ($mdmg) mhp
yield ($pdmg) php
if (labyrinthres=4) yield -8 bhp
yield -1 regularbomb
yield -1 firearrows
yield 1 regulararrows
yield 15 bombcool
end
if (battleres=0 and firearrows>0 and mstTier2=1 and oretype>0 and bombcool=0)
if (oretype=1) $odmg=(round(100/8)*-1)
if (oretype=2) $odmg=(round(150/8)*-1)
if (oretype=3) $odmg=(round(250/8)*-1)
if (oretype=4) $odmg=(round(400/8)*-1)
if (oretype=5) $odmg=(round(650/8)*-1)
log The <#ff8800>Flaming Arrow#> extinguishes and turns into a <#c9c9c9>Regular Arrow#>.
log <#000000>↗#> | The bomb dealt <#000000>[$odmg*-1]#> damage to the ore!
if (oretype=1) yield ($odmg) oreHP1
if (oretype=2) yield ($odmg) oreHP2
if (oretype=3) yield ($odmg) oreHP3
if (oretype=4) yield ($odmg) oreHP4
if (oretype=5) yield ($odmg) oreHP5
yield -1 regularbomb
yield -1 firearrows
yield 1 regulararrows
yield 5 bombcool
do orebreaktick with orebreakManager
end
end
end
end
end
end
end
tag:bomb
hidden when 0
*dirtbomb
name:Dirt Bombs
desc:}────<#d457ff>Effects#>────{<.>Deals <#ff9017>25-40#> damage<.><#ccff00>Special:#> Has a 50% chance to <#a6611f>Blind#> monsters for 1-2 turns<.>Requires a <#ff8800>Flaming Arrow#> to use/><#000000>`#><.>Cooldown: [bombcool] second[?bombcool=0|s][?bombcool>1|s]/><#000000>`#>Since you're so bright with ideas, these bombs have a 50% chance to Blind monsters when used.
icon:https://piskel-imgstore-b.appspot.com/img/22e53bc0-c0b5-11ed-9fa3-5766fb9112da.gif
on click:
if (battleres>0 and firearrows>0 and bombcool=0 and mhp>0)
$mdmg=random(-40,-25)
log <#ff9017>💥#> | Threw a <#a6611f>Dirt Bomb#>!
log <#ff9017>↗#> | The bomb dealt <#ff9017>[$mdmg*-1]#> damage to the monster!
if (chance(50%))
log <#a6611f>↑#> | You <#a6611f>Blinded#> the opposing monster! (50% Chance)
yield random(1,2) monsterblind
end
yield ($mdmg) mhp
yield -1 dirtbomb
yield -1 firearrows
yield 1 regulararrows
yield 17 bombcool
end
end
tag:bomb
hidden when 0
*goldbomb
name:Gold Bombs
desc:}────<#d457ff>Effects#>────{<.>Deals <#ff9017>100-200#> damage<.>Inflicts <#ff3838>45-80#> recoil damage<.>Requires a <#ff8800>Flaming Arrow#> to use<.><#ccff00>Gold Gift:#> Gives some <#f9eb1b>Gold Ore#> when used/><#000000>`#><.>Cooldown: [bombcool] second[?bombcool=0|s][?bombcool>1|s]/><#000000>`#>These bombs have been modified to give some gold when used.
icon:https://piskel-imgstore-b.appspot.com/img/4c531bf8-c0b5-11ed-8fd0-5766fb9112da.gif
on click:
if (battleres>0 and firearrows>0 and bombcool=0 and mhp>0)
$mdmg=random(-200,-100)
$pdmg=random(-80,-45)
$rval=random(8,24)
log <#ff9017>💥#> | Threw a <#545208>Gold Bomb#>!
log <#ff9017>↗#> | The bomb dealt <#ff9017>[$mdmg*-1]#> damage to the monster!
log <#ff3838>↘#> | The bomb also dealt <#ff3838>[$pdmg*-1]#> recoil damage to you!
log <#565408>↑#> | After the dust clears, you find <#f9eb1b>[$rval] Gold Ore#>!
yield ($mdmg) mhp
yield ($pdmg) php
if (labyrinthres=4) yield -8 bhp
yield ($rval) goldore
yield -1 goldbomb
yield -1 firearrows
yield 1 regulararrows
yield 20 bombcool
end
end
tag:bomb
hidden when 0
*gasbomb
name:Gas Bombs
desc:}────<#d457ff>Effects#>────{<.>Deals <#ff9017>75-100#> damage<.>Inflicts <#ff3838>35-60#> recoil damage<.>Requires a <#29c619>Poison Arrow#> to use<.><#ccff00>Corrosive:#> Inflicts the <#29c619>Poison#> debuff when used/><#000000>`#><.>Cooldown: [bombcool] second[?bombcool=0|s][?bombcool>1|s]/><#000000>`#>These are corrosive bombs that can deal decent damage to monsters, even leaving some poison behind.
icon:https://piskel-imgstore-b.appspot.com/img/699f678c-c0b5-11ed-87b7-5766fb9112da.gif
on click:
if (battleres>0 and poisonarrows>0 and bombcool=0 and mhp>0)
$mdmg=random(-100,-75)
$pdmg=random(-60,-35)
log <#ff9017>💥#> | Threw a <#47aa2b>Gas Bomb#>!
log <#ff9017>↗#> | The bomb dealt <#ff9017>[$mdmg*-1]#> damage to the monster!
log <#ff3838>↘#> | The bomb also dealt <#ff3838>[$pdmg*-1]#> recoil damage to you!
log <#2dd71b>↑#> | You <#2dd71b>Poisoned#> the opposing monster! [?monsterpoison>10| - <#67ff3d>[monsterpoison] Combo!#>]
yield ($mdmg) mhp
yield ($pdmg) php
if (labyrinthres=4) yield -8 bhp
yield -1 gasbomb
yield 4 monsterpoison
yield -1 poisonarrows
yield 1 regulararrows
yield 25 bombcool
end
end
tag:bomb
hidden when 0
*totalbombs
name:Total Bombs
is always:(regularbomb+dirtbomb+goldbomb+gasbomb)
hidden
// - crates/geodes
*commoncrate
name:Common Crates
desc:Click to open one of these crates.
icon:https://piskel-imgstore-b.appspot.com/img/90c586b8-c0b5-11ed-b300-5766fb9112da.gif
on click:
if (battleres=0)
log <#924f00>↑#> | Opened a <#924f00>Common Crate#>!
do ccrateroll with crateManager
do ccrateroll with crateManager
do ccrateroll with crateManager
do ccrateroll with crateManager
do ccrateroll with crateManager
yield -1 commoncrate
yield 1 ccopened
if (commoncrate=0) hide commoncrate
else
toast <#ff0000>You can't open a crate right now.#>
end
end
tag:crate
hidden when 0
*uncommoncrate
name:Uncommon Crates
desc:Click to open one of these crates.
icon:https://piskel-imgstore-b.appspot.com/img/9b0c03e8-c0b5-11ed-92f1-5766fb9112da.gif
on click:
if (battleres=0)
log <#419200>↑#> | Opened an <#419200>Uncommon Crate#>!
do uccrateroll with crateManager
do uccrateroll with crateManager
do uccrateroll with crateManager
do uccrateroll with crateManager
do uccrateroll with crateManager
yield -1 uncommoncrate
yield 1 uccopened
if (uncommoncrate=0) hide uncommoncrate
else
toast <#ff0000>You can't open a crate right now.#>
end
end
tag:crate
hidden when 0
*alphacrate
name:Alpha Crates
desc:Click to open one of these crates.
icon:https://piskel-imgstore-b.appspot.com/img/bfc33c45-c0b5-11ed-94a7-5766fb9112da.gif
on click:
if (battleres=0)
do opencrate6 with crateManager
else
toast <#ff0000>You can't open a crate right now.#>
end
end
tag:crate
hidden when 0
*geode1
name:Geodes
desc:Click to open one of these geodes for <#ffee00>50 Coins#>.
icon:https://piskel-imgstore-b.appspot.com/img/cc66e1ee-c0b5-11ed-8867-5766fb9112da.gif
on click:
if (battleres=0 and coins>=50)
do opengeode1 with geodeManager
else
toast <#ff0000>You can't open a geode right now.#>
end
end
tag:crate
hidden when 0
*totalcrates
name:Total Crates/Geodes
is always:(commoncrate+uncommoncrate+alphacrate+geode1)
hidden
// - special items
*tokencool
name:Token Cooldown
on tick:if (this>0) yield -1 this
hidden
*mhcool
name:Magic Hourglass Cooldown
on tick:if (this>0) yield -1 this
hidden
*forgetoken
name:Forge Tokens
desc:}────<#d457ff>Effects#>────{<.>Decreases all <#ee5217>Forge Slot's#> time by 1 minute<.>Cooldown: [tokencool] second(s)/><#000000>`#>These circular steaming tokens are commonly found in <#ff8e0b>Alpha Crates#>, or even inside used <#ee5217>Forge Slots#>.
icon:https://piskel-imgstore-b.appspot.com/img/f61d77fa-c0b5-11ed-a0bb-5766fb9112da.gif
on click:
if (battleres=0 and tokencool=0)
log <#eaae16>↑#> | Used a <#eaae16>Forge Token#>!<.>Every <#ee5217>Forge Slot's#> smelting time decreased!
yield -1 forgetoken
yield 60 tokencool
yield -1 s1timeminutes
yield -1 s2timeminutes
yield -1 s3timeminutes
yield -1 s4timeminutes
yield -1 sdktimeminutes
end
end
tag:special
hidden when 0
*oddcookies
name:Odd Cookies
desc:}────<#d457ff>Effects#>────{<.>Sets your <#27ff5f>Max HP#> to (<#27ff5f>50%-150% HP#>) for 3 minutes/><#000000>`#>Normal-looking cookies, but something about them doesn't sit right with your stomach...
icon:https://piskel-imgstore-b.appspot.com/img/adad4c91-d7d1-11ed-8956-8f3daa4d1c31.gif
on click:
if (octimer=0)
$value=php*(random(50,150)*0.01)
lose (ocOGMAXPHP) ocOGMAXPHP
yield (maxphp) ocOGMAXPHP
lose (ocValue) ocValue
lose (maxphp) maxphp
yield ($value) ocValue
yield (ocValue) maxphp
yield 180 octimer
show ocbuff
log <#ab6e35>★#> | Ate an <#ab6e35>Odd Cookie#>!<.>Set <#27ff5f>Max HP#> to <#27ff5f>[$value]#>
end
end
tag:special
hidden when 0
*diceofFortune
name:Dice of Fortune
desc:}────<#d457ff>Effects#>────{<.>Provides a random boost based off of the number you land on:<.>1 : <#588a56>Drunk#><.>2 : <#a300ff>Weakening#><.>3 : <#1cff7f>Speed#><.>4 : <#b2ff18>Defense#><.>5 : <#bccbc6>+50% Shield#><.>6 : <#ff209e>Critical Hit Chance#>/><#000000>`#>While these may look like ordinary dice, they actually provide helpful boosts when thrown. Try these at home.
icon:https://piskel-imgstore-b.appspot.com/img/729ae375-d7c7-11ed-a56d-856dca9075a7.gif
on click:
if (battleres=1)
log Threw a <#ebebeb>Die of Fortune#>!
log effects coming soon
end
end
tag:special
hidden when 0
*magichourglasses
name:Magic Hourglasses
desc:}────<#d457ff>Effects#>────{<.>Reverses the time of a battle by 5 seconds, at the cost of <#ffe773>20 Sand#> and <#27ff5f>40 HP#><.>Cooldown: [mhcool] second(s)/><#000000>`#>A special hourglass that reverses the time of a battle when filled with sand and blood.
icon:https://piskel-imgstore-b.appspot.com/img/d78277b5-d6a7-11ed-82f6-a1d0f00fdefe.gif
on click:
if (battleres=1 and sand>=20 and php>=41 and mhcool=0)
log Used a <#73fff0>Magic Hourglass#>!
log <.>↑ | Battle reversed by 5 seconds! All stats reversed accordingly!
yield -1 magichourglasses
yield -20 sand
yield -40 php
yield 60 mhcool
if (damage1timer>1) yield 5 damage1timer
if (damage1Btimer>1) yield 5 damage1Btimer
if (fishing1timer>1) yield 5 fishing1timer
if (fishing2timer>1) yield 5 fishing2timer
if (mining1timer>1) yield 5 mining1timer
if (luck1timer>1) yield 5 luck1timer
if (xp1timer>1) yield 5 xp1timer
if (coffee1timer>1) yield 5 coffee1timer
if (rebound1timer>1) yield 5 rebound1timer
end
end
tag:special
hidden when 0
*alphakeys
name:Alpha Keys
desc:}────<#d457ff>Effects#>────{<.>Skip 3 rooms in the Alpha Labyrinth/><#000000>`#>Ancient keys that are used to skip floors in the Alpha Labyrinth.
icon:https://piskel-imgstore-b.appspot.com/img/234297dc-e1aa-11ed-9427-7f9989aa06bb.gif
on click:
if (battleres=0 and labyrinthres=1 and lroom<23)
log Used an <#ff9d2c>Alpha Key#>!
log <.>↑ | 3 rooms skipped!
yield 3 lroom
else
toast <#ff0000>You can't use this item right now!#>
end
end
tag:special
hidden when 0
*totalspecialitems
name:Total Special Items
is always:(forgetoken+oddcookies+diceofFortune+magichourglasses+alphakeys)
hidden
// - equipment (in main resources box)
*sword1I
name:Stone Swords
text:<#656565>Stone Swords : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#bc45ff>Weapon Damage: 3-5#><.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>No Value#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Your old, trusty sword.
icon:https://piskel-imgstore-b.appspot.com/img/62aabbfa-54bf-11ed-99a8-935438017892.gif
on click:toast <#ff0000>This item cannot be sold.#>
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
start with:1
hidden when 0
*sword1E
is always:1
hidden
*bswordI
name:Bone Swords
text:<#d8d8d8>Bone Swords : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 12-20#><.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>40 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Well, this is an interesting change of events.
icon:https://piskel-imgstore-b.appspot.com/img/0b973ae3-2934-11ee-94bc-876a896750f2.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 40 coins
if (this=0) hide this
log ¢ | Sold <#d8d8d8>1 Bone Sword#> for <#ffee00>40 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (40*10) coins
if (this=0) hide this
log ¢ | Sold <#d8d8d8>10 Bone Swords#> for <#ffee00>[40*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*bswordE
hidden
*sword2I
name:Steel Swords
text:<#838383>Steel Swords : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 18-27#><.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>55 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>How the hell did you make the jump from stone to steel?
icon:https://piskel-imgstore-b.appspot.com/img/b17f8a82-54bf-11ed-8a80-935438017892.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 55 coins
if (this=0) hide this
log ¢ | Sold <#838383>1 Steel Sword#> for <#ffee00>55 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (55*10) coins
if (this=0) hide this
log ¢ | Sold <#838383>10 Steel Swords#> for <#ffee00>[55*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*sword2E
hidden
*sword3I
name:Gold Swords
text:<#f9eb1b>Gold Swords : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 39-46#><.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>85 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Quite luxurious.
icon:https://piskel-imgstore-b.appspot.com/img/97eac945-234b-11ee-8280-f9ad85f98256.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 85 coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>1 Gold Sword#> for <#ffee00>85 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (85*10) coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>10 Gold Swords#> for <#ffee00>[85*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*sword3E
hidden
*dsword1I
name:Flaming Dirk (Dizaster)
text:<#ed3f00>Flaming Dirks : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 47-60#><.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>235 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Special:#> Has a 10% chance to inflict the <#ff8800>Burning#> debuff on a monster/><#000000>`#>These are 24x24! The inconsistency is too much for me to handle!!
icon:https://media.discordapp.net/attachments/1014554383473705021/1014554522485526569/Flamedirk.png
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 235 coins
if (this=0) hide this
log ¢ | Sold <#ed3f00>1 Flaming Dirk#> for <#ffee00>235 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (235*10) coins
if (this=0) hide this
log ¢ | Sold <#ed3f00>10 Flaming Dirks#> for <#ffee00>[235*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*dsword1E
hidden
*bow1I
name:Wooden Bows
text:<#99622b>Wooden Bows : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#bc45ff>Weapon Damage: 5-9#><.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>25 Coins#><.>Compatible with <#c9c9c9>Regular Arrows#> and <#a1a1a1>Piercing Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>You jumped from scrapped to wooden because the scrapped bows broke after use.
icon:https://piskel-imgstore-b.appspot.com/img/d2a87940-0eaf-11ed-89af-eb14aa6d1448.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 25 coins
if (this=0) hide this
log ¢ | Sold <#99622b>1 Wooden Bow#> for <#ffee00>25 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (25*10) coins
if (this=0) hide this
log ¢ | Sold <#99622b>10 Wooden Bows#> for <#ffee00>[25*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*bow1E
hidden
*bow2I
name:Reinforced Wooden Bows
text:<#e2751c>R. Wooden Bows : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#bc45ff>Weapon Damage: 10-19#><.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>55 Coins#><.>Compatible with <#c9c9c9>Regular Arrows#> and <#a1a1a1>Piercing Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Wait, this is what we get instead of steel?
icon:https://piskel-imgstore-b.appspot.com/img/a2f8d30a-12af-11ed-8265-896875d1cd1a.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 55 coins
if (this=0) hide this
log ¢ | Sold <#e2751c>1 Reinforced Wooden Bow#> for <#ffee00>55 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (55*10) coins
if (this=0) hide this
log ¢ | Sold <#e2751c>10 Reinforced Wooden Bows#> for <#ffee00>[55*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*bow2E
hidden
*bow3I
name:Gold Bows
text:<#f9eb1b>Gold Bows : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 23-36#><.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>85 Coins#><.>Compatible with <#c9c9c9>Regular Arrows#> and <#ff8800>Flaming Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Don't you dare get your dirty hands on these.
icon:https://piskel-imgstore-b.appspot.com/img/345974c5-1f3a-11ed-9249-f5a821901cb6.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 85 coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>1 Gold Bow#> for <#ffee00>85 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (85*10) coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>10 Gold Bows#> for <#ffee00>[85*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*bow3E
hidden
*kbowI
name:Kelp Bows
text:<#0ab021>Kelp Bows : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 28-39#><.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>125 Coins#><.>Compatible with <#a1a1a1>Piercing Arrows#> and <#29c619>Poison Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Did I forget to mention that flaming arrows would literally set these things on fire?
icon:https://piskel-imgstore-b.appspot.com/img/3dcfea99-28f7-11ee-a894-0f9bc44258cc.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 125 coins
if (this=0) hide this
log ¢ | Sold <#0ab021>1 Kelp Bow#> for <#ffee00>125 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (125*10) coins
if (this=0) hide this
log ¢ | Sold <#0ab021>10 Kelp Bows#> for <#ffee00>[125*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*kbowE
hidden
*bow4I
name:Emerald Bows
text:<#37c428>Emerald Bows : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 40-59#><.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>135 Coins#><.>Compatible with <#a1a1a1>Piercing Arrows#>, <#ff8800>Flaming Arrows#>, and <#29c619>Poison Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Very green.
icon:https://piskel-imgstore-b.appspot.com/img/c843a5bd-1770-11ed-8bc5-a72b0ab9a4c0.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 135 coins
if (this=0) hide this
log ¢ | Sold <#37c428>1 Emerald Bow#> for <#ffee00>135 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (135*10) coins
if (this=0) hide this
log ¢ | Sold <#37c428>10 Emerald Bows#> for <#ffee00>[135*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*bow4E
hidden
*bow5I
name:Alpha Bows
text:<#ff9317>Alpha Bows : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 4<.><#bc45ff>Weapon Damage: 67-80#><.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>235 Coins#><.>Compatible with <#a1a1a1>Piercing Arrows#>, <#ff8800>Flaming Arrows#>, and <#29c619>Poison Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Special:#> Using this gives <#ff5e5e>28 Melee Damage#> boost while in the Alpha Labyrinth<.><#f2ff3e>Super Special:#> <#abd9ff>Luck#> is increased by 5% per <#ff209e>Critical Shot#> (resets after battle)/><#000000>`#>Hah, those pathetic swords don't even have an Alpha version!
icon:https://piskel-imgstore-b.appspot.com/img/9e2b09fa-4506-11ed-bdd5-df2e8d43b92e.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 235 coins
if (this=0) hide this
log ¢ | Sold <#ff9317>1 Alpha Bow#> for <#ffee00>235 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (235*10) coins
if (this=0) hide this
log ¢ | Sold <#ff9317>10 Alpha Bows#> for <#ffee00>[235*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*bow5E
hidden
*knife1I
name:Bone Knives
text:<#d8d8d8>Bone Knives : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 9-11#><.><#1fe375>Weapon Speed: 2#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>65 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Holding this makes you feel dead inside. Get it? Because bones!!
icon:https://piskel-imgstore-b.appspot.com/img/3fda9b54-2932-11ee-906d-876a896750f2.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 65 coins
if (this=0) hide this
log ¢ | Sold <#d8d8d8>1 Bone Knife#> for <#ffee00>65 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (65*10) coins
if (this=0) hide this
log ¢ | Sold <#d8d8d8>10 Bone Knives#> for <#ffee00>[65*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*knife1E
hidden
*knife2I
name:Kelp Knives
text:<#0ab021>Kelp Knives : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 18-21#><.><#1fe375>Weapon Speed: 2#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>125 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Ever wonder how knives made of plants deal damage? Yeah, me too.
icon:https://piskel-imgstore-b.appspot.com/img/b5a1f200-28f7-11ee-980b-0f9bc44258cc.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 125 coins
if (this=0) hide this
log ¢ | Sold <#0ab021>1 Kelp Knife#> for <#ffee00>125 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (125*10) coins
if (this=0) hide this
log ¢ | Sold <#0ab021>10 Kelp Knives#> for <#ffee00>[125*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*knife2E
hidden
*knife3I
name:Fang Knives
text:<#37c428>Fang Knives : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 30-33#><.><#1fe375>Weapon Speed: 2#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>135 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Your hands starts looking funky whenever you hold one of these for too long.
icon:https://piskel-imgstore-b.appspot.com/img/ed53424a-284c-11ee-81b7-3fbac31a284b.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 135 coins
if (this=0) hide this
log ¢ | Sold <#37c428>1 Fang Knife#> for <#ffee00>135 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (135*10) coins
if (this=0) hide this
log ¢ | Sold <#37c428>10 Fang Knives#> for <#ffee00>[135*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*knife3E
hidden
*rod1I
name:Wooden Fishing Rods
text:<#99622b>Wooden F. Rods : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 2#><.><#90bc70>Fishing Rod Magnet: 1%#><.><#fffba3>Value:#> <#ffee00>20 Coins#><.>Incompatible with any accessories/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>No accessories? This is unacceptable! I demand some bait!
icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 20 coins
if (this=0) hide this
log ¢ | Sold <#99622b>1 Wooden Fishing Rod#> for <#ffee00>20 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (20*10) coins
if (this=0) hide this
log ¢ | Sold <#99622b>10 Wooden Fishing Rods#> for <#ffee00>[20*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*rod1E
hidden
*rod2I
name:Steel Fishing Rods
text:<#838383>Steel F. Rods : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 3#><.><#90bc70>Fishing Rod Magnet: 3%#><.><#fffba3>Value:#> <#ffee00>50 Coins#><.>Compatible with <#e72eb5>Bait#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Bait compatibility acquired.
icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 50 coins
if (this=0) hide this
log ¢ | Sold <#838383>1 Steel Fishing Rod#> for <#ffee00>50 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (50*10) coins
if (this=0) hide this
log ¢ | Sold <#838383>10 Steel Fishing Rods#> for <#ffee00>[50*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*rod2E
hidden
*rod3I
name:Gold Fishing Rods
text:<#f9eb1b>Gold F. Rods : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 5#><.><#90bc70>Fishing Rod Magnet: 5%#><.><#fffba3>Value:#> <#ffee00>80 Coins#><.>Compatible with <#e72eb5>Bait#> and a <#c0c0c0>Magnet#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>If I'm wearing metallic armor and using a magnet, how am I not constantly getting thrown to it?
icon:https://piskel-imgstore-b.appspot.com/img/f9f119d1-280b-11ee-b941-f58255e8a3db.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 80 coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>1 Gold Fishing Rod#> for <#ffee00>80 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (80*10) coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>10 Gold Fishing Rods#> for <#ffee00>[80*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*rod3E
hidden
*rod4I
name:Emerald Fishing Rods
text:<#37c428>Emerald F. Rods : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 8#><.><#90bc70>Fishing Rod Magnet: 7%#><.><#fffba3>Value:#> <#ffee00>130 Coins#><.>Compatible with <#e72eb5>Bait#>, a <#c0c0c0>Magnet#>, and a <#d6eff0>Steel Bobber#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Big Hauler:#> Can catch <#3ec51b>Small-Big Hauls#>/><#000000>`#>The prototype had two bobbers. Two bobbers.
icon:https://piskel-imgstore-b.appspot.com/img/f06ed2fa-280b-11ee-bf9d-f58255e8a3db.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 130 coins
if (this=0) hide this
log ¢ | Sold <#37c428>1 Emerald Fishing Rod#> for <#ffee00>130 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (130*10) coins
if (this=0) hide this
log ¢ | Sold <#37c428>10 Emerald Fishing Rods#> for <#ffee00>[130*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*rod4E
hidden
*rodCI
name:Coral Fishing Rods
text:<#ce70ec>Coral F. Rods : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 4#><.><#90bc70>Fishing Rod Magnet: 4%#><.><#fffba3>Value:#> <#ffee00>210 Coins#><.>Compatible with <#e72eb5>Bait#> and a <#d6eff0>Steel Bobber#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Small Hauler:#> Can catch <#3ec51b>Small Hauls#><.><#f2ff3e>Climate Change:#> ><#000000>OO#>• <#47d4ff>Clear Weather#> - <#90bc70>+3% Fishing Magnet#>><#000000>OO#>• <#7d7d7d>Cloudy Weather#> - Clicking when nothing is present has a 3% chance to catch a fish><#000000>OO#>• <#456772>Rainy Weather#> - Catching <#4fdb27>Seaweed#> can give <#e72eb5>Bait#>/><#000000>`#>Woah, colorful! (This is the part where the description is colorful)
icon:https://cdn.discordapp.com/attachments/1065129515640160347/1098502980174618654/Coral_Rod.png
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 210 coins
if (this=0) hide this
log ¢ | Sold <#ce70ec>1 Coral Fishing Rod#> for <#ffee00>210 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (210*10) coins
if (this=0) hide this
log ¢ | Sold <#ce70ec>10 Coral Fishing Rods#> for <#ffee00>[210*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*rodCE
hidden
*pick1I
name:Wooden Pickaxes
text:<#99622b>Wooden Pickaxes : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#97683c>Pickaxe Power: 1-3#><.><#fffba3>Value:#> <#ffee00>25 Coins#><.>Compatible with the <#565656>Stone Mines#>, <#9d9d9d>Coal Mines#>, and <#838383>Steel Mines#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Those damn slimes don't give me anything!
icon:https://piskel-imgstore-b.appspot.com/img/a13b8af0-d8e9-11ed-b8e8-27cefbe1e830.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 25 coins
if (this=0) hide this
log ¢ | Sold <#5b2e00>1 Wooden Pickaxe#> for <#ffee00>25 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (25*10) coins
if (this=0) hide this
log ¢ | Sold <#5b2e00>10 Wooden Pickaxes#> for <#ffee00>[25*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*pick1E
hidden
*pick2I
name:Steel Pickaxes
text:<#909090>Steel Pickaxes : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#97683c>Pickaxe Power: 5-7#><.><#fffba3>Value:#> <#ffee00>55 Coins#><.>Compatible with the <#565656>Stone Mines#>, <#9d9d9d>Coal Mines#>, <#838383>Steel Mines#>, and <#dbd81d>Gold Mines#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#97683c>Pickaxe Enchantment: N/A#><.>No special effects/><#000000>`#>You expect me to get enchantments NOW?!
icon:https://piskel-imgstore-b.appspot.com/img/5eb9dca3-d8e9-11ed-b8f0-27cefbe1e830.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 55 coins
if (this=0) hide this
log ¢ | Sold <#909090>1 Steel Pickaxe#> for <#ffee00>55 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (55*10) coins
if (this=0) hide this
log ¢ | Sold <#909090>10 Steel Pickaxes#> for <#ffee00>[55*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*pick2E
hidden
*pick3I
name:Gold Pickaxes
text:<#f9eb1b>Gold Pickaxes : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#97683c>Pickaxe Power: 8-11#><.><#fffba3>Value:#> <#ffee00>85 Coins#><.>Compatible with the <#565656>Stone Mines#>, <#9d9d9d>Coal Mines#>, <#838383>Steel Mines#>, <#dbd81d>Gold Mines#>, and <#2bd719>Corrosive Mines#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#97683c>Pickaxe Enchantment: N/A#><.>No special effects/><#000000>`#>Luckily, these pickaxes don't shatter after 32 uses.
icon:https://piskel-imgstore-b.appspot.com/img/507a9fc0-d8e9-11ed-9d91-27cefbe1e830.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 85 coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>1 Gold Pickaxe#> for <#ffee00>85 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (85*10) coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>10 Gold Pickaxes#> for <#ffee00>[85*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*pick3E
hidden
*pick4I
name:Emerald Pickaxes
text:<#37c428>Emerald Pickaxes : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#97683c>Pickaxe Power: 12-18#><.><#fffba3>Value:#> <#ffee00>135 Coins#><.>Compatible with the <#565656>Stone Mines#>, <#9d9d9d>Coal Mines#>, <#838383>Steel Mines#>, <#dbd81d>Gold Mines#>, and <#2bd719>Corrosive Mines#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#97683c>Pickaxe Enchantment: N/A#><.>No special effects/><#000000>`#>C'mon, where's my special effects?
icon:https://piskel-imgstore-b.appspot.com/img/44ea6730-d8e9-11ed-8530-27cefbe1e830.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 135 coins
if (this=0) hide this
log ¢ | Sold <#37c428>1 Emerald Pickaxe#> for <#ffee00>135 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (135*10) coins
if (this=0) hide this
log ¢ | Sold <#37c428>10 Emerald Pickaxes#> for <#ffee00>[135*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:weaponmr tool
hidden when 0
*pick4E
hidden
*scrappedhelmet
name:Scrapped Helmets
text:<#97601e>Scrapped Helmets : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+25 Max HP#><.><#b2ff18>+1 Defense#><.><#00b87d>+1 Agility#><.><#fffba3>Value:#> <#ffee00>34 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Scrap Health:#> <#55ff2f>+[(maxphp*0.03)] HP#> (<#55ff2f>3% Max HP#>)#> every <#c911ff>2 manual attacks#> - HP Recovery/><#000000>`#>These don't help with your dandruff problem.
icon:https://piskel-imgstore-b.appspot.com/img/4a14ea87-0e31-11ed-a60d-e78cfe91ac84.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 34 coins
if (this=0) hide this
log ¢ | Sold <#97601e>1 Scrapped Helmet#> for <#ffee00>34 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (34*10) coins
if (this=0) hide this
log ¢ | Sold <#97601e>10 Scrapped Helmets#> for <#ffee00>[34*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*scrhE
hidden
*scrappedchestplate
name:Scrapped Chestplates
text:<#97601e>Scrapped Chestplates : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+30 Max HP#><.><#b2ff18>+1 Defense#><.><#fffba3>Value:#> <#ffee00>44 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Enlightened:#> Reduce all <#b5b5b5>Spell Cooldowns#> by 1 second when using <#b5b5b5>Light Tome#> (<#97bd00>20s Cooldown#>) - Spell Cooldown Reduction/><#000000>`#>They're hard and uncomfortable.
icon:https://piskel-imgstore-b.appspot.com/img/beab0ed9-0e4b-11ed-96a6-cdb2c5371e0a.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 44 coins
if (this=0) hide this
log ¢ | Sold <#97601e>1 Scrapped Chestplate#> for <#ffee00>44 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (44*10) coins
if (this=0) hide this
log ¢ | Sold <#97601e>10 Scrapped Chestplates#> for <#ffee00>[44*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*scrcE
hidden
*scrappedleggings
name:Scrapped Leggings
text:<#97601e>Scrapped Leggings : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+28 Max HP#><.><#b2ff18>+1 Defense#><.><#b8ff90>+1 HP Regeneration#><.><#fffba3>Value:#> <#ffee00>39 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Bound to Bleeding:#> Gain <#e1c642>[((php*0.01)+speed)] Rebound#> (<#27ff5f>1% HP#> + <#1cff7f>Speed#>)#> every <#ff3838>4 monster attacks#> - Bonus Rebound<.>Resets after battle/><#000000>`#>They're stiff and hard to walk in.
icon:https://piskel-imgstore-b.appspot.com/img/1d8b2cb5-0f82-11ed-9166-f7e554305a13.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 39 coins
if (this=0) hide this
log ¢ | Sold <#97601e>Scrapped Leggings#> for <#ffee00>39 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (39*10) coins
if (this=0) hide this
log ¢ | Sold <#97601e>10 Scrapped Leggings#> for <#ffee00>[39*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*scrlE
hidden
*scrappedboots
name:Scrapped Boots
text:<#97601e>Scrapped Boots : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+20 Max HP#><.><#b2ff18>+1 Defense#><.><#ff5e5e>+4 Damage#><.><#fffba3>Value:#> <#ffee00>29 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Forceful:#> 25% chance to deal an additional <#bc45ff>50% Max Weapon Damage#> every <#c911ff>manual attack#> - Chance for Extra Weapon Damage/><#000000>`#>Make sure to wear long socks.
icon:https://piskel-imgstore-b.appspot.com/img/741b07b5-0edd-11ed-b658-ab660f8ff5c4.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 29 coins
if (this=0) hide this
log ¢ | Sold a pair of <#97601e>Scrapped Boots#> for <#ffee00>29 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (29*10) coins
if (this=0) hide this
log ¢ | Sold <#97601e>10#> pairs of <#97601e>10 Scrapped Boots#> for <#ffee00>[29*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*scrbE
hidden
*steelhelmet
name:Steel Helmets
text:<#838383>Steel Helmets : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+40 Max HP#><.><#b2ff18>+2 Defense#><.><#00b87d>+2 Agility#><.><#fffba3>Value:#> <#ffee00>64 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Dish of Defense:#> Gain <#b2ff18>[((php*0.02)+damage)] Defense#> (<#27ff5f>2% HP#> + <#ff5e5e>Damage#>) at the start of a battle - Starting Defense/><#000000>`#>They're a bit of a squeeze on your fragile head.
icon:https://piskel-imgstore-b.appspot.com/img/d0ecece1-0fa3-11ed-8910-659f528be9e4.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 64 coins
if (this=0) hide this
log ¢ | Sold <#838383>1 Steel Helmet#> for <#ffee00>64 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (64*10) coins
if (this=0) hide this
log ¢ | Sold <#838383>10 Steel Helmets#> for <#ffee00>[64*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*stehE
hidden
*steelhelmetFZ
name:Steel Helmets from Zombies
hidden
*steelchestplate
name:Steel Chestplates
text:<#838383>Steel Chestplates : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+45 Max HP#><.><#b2ff18>+2 Defense#><.><#fffba3>Value:#> <#ffee00>74 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Metallic Mending:#> When below <#27ff5f>20% Max HP#>, gain <#b2ff18>+2 Defense#> and <#bccbc6>+7% Shield#> per <#838383>Steel Armor#> piece being worn (<#97bd00>60s Cooldown#>) - Defense/Shield on Low HP<.>Resets after battle/><#000000>`#>They're shiny and bulky, resembling Ancient Knight Armor.
icon:https://piskel-imgstore-b.appspot.com/img/a6035128-1130-11ed-8710-771a25b2378c.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 74 coins
if (this=0) hide this
log ¢ | Sold <#838383>1 Steel Chestplate#> for <#ffee00>74 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (74*10) coins
if (this=0) hide this
log ¢ | Sold <#838383>10 Steel Chestplates#> for <#ffee00>[74*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*stecE
hidden
*steelchestplateFZ
name:Steel Chestplates from Zombies
hidden
*steelleggings
name:Steel Leggings
text:<#838383>Steel Leggings : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+43 Max HP#><.><#b2ff18>+2 Defense#><.><#b8ff90>+2 HP Regeneration#><.><#fffba3>Value:#> <#ffee00>69 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Thoughful Shield:#> Gain <#bccbc6>10% Shield#> when <#c9ff5d>Trained Mind#> is used successfully (twice per battle) - Bonus Shield/><#000000>`#>They're not very comfortable, but they're pretty dang protective.
icon:https://piskel-imgstore-b.appspot.com/img/15bb3aee-13d6-11ed-a178-c5efc9dedc01.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 69 coins
if (this=0) hide this
log ¢ | Sold <#838383>Steel Leggings#> for <#ffee00>69 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (69*10) coins
if (this=0) hide this
log ¢ | Sold <#838383>10 Steel Leggings#> for <#ffee00>[69*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*stelE
hidden
*steelboots
name:Steel Boots
text:<#838383>Steel Boots : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+35 Max HP#><.><#b2ff18>+2 Defense#><.><#ff5e5e>+8 Damage#><.><#fffba3>Value:#> <#ffee00>59 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Controlled Counter:#> Deal an additional <#bc45ff>40% Minimum Weapon Damage#> for every successful counter-attack (attacking a monster right after they attack you) - Extra Weapon Damage on CA/><#000000>`#>The worst part of these is how they look when dirty.
icon:https://piskel-imgstore-b.appspot.com/img/5e8f9dd1-13d6-11ed-beda-c5efc9dedc01.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 59 coins
if (this=0) hide this
log ¢ | Sold a pair of <#838383>Steel Boots#> for <#ffee00>59 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (59*10) coins
if (this=0) hide this
log ¢ | Sold <#838383>10#> pairs of <#838383>Steel Boots#> for <#ffee00>[59*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*stebE
hidden
*goldhelmet
name:Gold Helmets
text:<#f9eb1b>Gold Helmets : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 2<.><#27ff5f>+75 Max HP#><.><#b2ff18>+4 Defense#><.><#00b87d>+3 Agility#><.><#fffba3>Value:#> <#ffee00>94 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Specialty:#> <#ff3838>7% Damage Taken#> is converted into <#94a085>Breaker Damage#> every <#c911ff>6 manual attacks#>, lasts 8 seconds - Bonus Breaker Damage/><#000000>`#>Wouldn't a crown be so much better?
icon:https://piskel-imgstore-b.appspot.com/img/7e826ec2-1489-11ed-9f8c-831a7637ae47.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 94 coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>1 Gold Helmet#> for <#ffee00>94 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (94*10) coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>10 Gold Helmets#> for <#ffee00>[94*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*gldhE
hidden
*goldchestplate
name:Gold Chestplates
text:<#f9eb1b>Gold Chestplates : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 2<.><#27ff5f>+80 Max HP#><.><#b2ff18>+5 Defense#><.><#fffba3>Value:#> <#ffee00>104 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Energetic:#> Energy Absorb gives <#dc1ef8>[(damage/2)] Parry Damage#> (<#ff5e5e>50% Melee Damage#>) for the next 2 Spells (<#97bd00>45s Cooldown#>) - Bonus Parry Damage/><#000000>`#>They fit your body quite nicely, and they're not painful to wear.
icon:https://piskel-imgstore-b.appspot.com/img/d23c2300-1489-11ed-8413-831a7637ae47.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 104 coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>1 Gold Chestplate#> for <#ffee00>104 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (104*10) coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>10 Gold Chestplates#> for <#ffee00>[104*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*gldcE
hidden
*goldleggings
name:Gold Leggings
text:<#f9eb1b>Gold Leggings : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 2<.><#27ff5f>+78 Max HP#><.><#b2ff18>+4 Defense#><.><#b8ff90>+3 HP Regeneration#><.><#fffba3>Value:#> <#ffee00>99 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Flaming Sparks:#> Upon receiving <#dc1ef8>Parry Damage#>, <#ff6700>Burn#> the monster for <#ff6700>[(50+(damage*1.25))] Damage#> (50 + <#ff5e5e>125% Melee Damage#>) over 3 seconds - Monster Burning/><#000000>`#>Sure, they're not comfy, but they're not scrapped.
icon:https://piskel-imgstore-b.appspot.com/img/2396066e-148a-11ed-b7ad-831a7637ae47.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 99 coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>Gold Leggings#> for <#ffee00>99 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (99*10) coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>10 Gold Leggings#> for <#ffee00>[99*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*gldlE
hidden
*goldboots
name:Gold Boots
text:<#f9eb1b>Gold Boots : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 2<.><#27ff5f>+70 Max HP#><.><#b2ff18>+3 Defense#><.><#ff5e5e>+15 Melee Damage#><.><#fffba3>Value:#> <#ffee00>89 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Pink Gold:#> <#ff209e>Critical Hits#> increase <#ffee00>Gold Coin#> drops by 5%, capping at 25% - Bonus Coin Drops/><#000000>`#>They have that new gold shoe smell!
icon:https://piskel-imgstore-b.appspot.com/img/7aa9b9a6-148a-11ed-ab38-831a7637ae47.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 89 coins
if (this=0) hide this
log ¢ | Sold a pair of <#f9eb1b>Gold Boots#> for <#ffee00>89 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (89*10) coins
if (this=0) hide this
log ¢ | Sold <#f9eb1b>10#> pairs of <#f9eb1b>Gold Boots#> for <#ffee00>[89*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*gldbE
hidden
*poisonhelmet
name:Corrosive Helmets
text:<#205d19>C. Helmets : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 3<.><#27ff5f>+110 Max HP#><.><#b2ff18>+5 Defense#><.><#00b87d>+4 Agility#><.><#fffba3>Value:#> <#ffee00>144 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Corrosive:#> Wearing this adds a 2% chance to <#29c619>Poison#> monsters when they attack/><#000000>`#>Wearing one of these makes you feel like a zombie.
icon:https://piskel-imgstore-b.appspot.com/img/e42243fd-1931-11ed-9bc8-d73333dfe493.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 144 coins
if (this=0) hide this
log ¢ | Sold <#205d19>1 Corrosive Helmet#> for <#ffee00>144 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (144*10) coins
if (this=0) hide this
log ¢ | Sold <#205d19>10 Corrosive Helmets#> for <#ffee00>[144*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*psnhE
hidden
*poisonchestplate
name:Corrosive Chestplates
text:<#205d19>C. Chestplates : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 3<.><#27ff5f>+115 Max HP#><.><#b2ff18>+6 Defense#><.><#fffba3>Value:#> <#ffee00>154 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Corrosive:#> Wearing this adds a 3% chance to <#29c619>Poison#> monsters when they attack/><#000000>`#>They fit surprisingly well, but the acid on the side still worries you.
icon:https://piskel-imgstore-b.appspot.com/img/3d4ccee1-1932-11ed-9da8-d73333dfe493.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 154 coins
if (this=0) hide this
log ¢ | Sold <#205d19>1 Corrosive Chestplate#> for <#ffee00>154 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (154*10) coins
if (this=0) hide this
log ¢ | Sold <#205d19>10 Corrosive Chestplates#> for <#ffee00>[154*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*psncE
hidden
*poisonleggings
name:Corrosive Leggings
text:<#205d19>C. Leggings : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 3<.><#27ff5f>+113 Max HP#><.><#b2ff18>+5 Defense#><.><#b8ff90>+4 HP Regeneration#><.><#fffba3>Value:#> <#ffee00>149 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Corrosive:#> Wearing this adds a 3% chance to <#29c619>Poison#> monsters when they attack/><#000000>`#>Every time you move, even slightly, it always feels like something is crawling under there.
icon:https://piskel-imgstore-b.appspot.com/img/988bafcc-1932-11ed-ba30-37a161d6d3e7.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 149 coins
if (this=0) hide this
log ¢ | Sold <#205d19>Corrosive Leggings#> for <#ffee00>149 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (149*10) coins
if (this=0) hide this
log ¢ | Sold <#205d19>10 Corrosive Leggings#> for <#ffee00>[149*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*psnlE
hidden
*poisonboots
name:Corrosive Boots
text:<#205d19>C. Boots : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 3<.><#27ff5f>+105 Max HP#><.><#b2ff18>+4 Defense#><.><#ff5e5e>+23 Melee Damage#><.><#fffba3>Value:#> <#ffee00>139 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Corrosive:#> Wearing this adds a 2% chance to <#29c619>Poison#> monsters when they attack/><#000000>`#>Sadly, these aren't shiny, and they poke into your socks.
icon:https://piskel-imgstore-b.appspot.com/img/cd4f833d-1932-11ed-b869-37a161d6d3e7.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 139 coins
if (this=0) hide this
log ¢ | Sold a pair of <#205d19>Corrosive Boots#> for <#ffee00>139 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (139*10) coins
if (this=0) hide this
log ¢ | Sold <#205d19>10#> pairs of <#205d19>Corrosive Boots#> for <#ffee00>[139*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*psnbE
hidden
*alphahelmet
name:Alpha Helmets
text:<#ff9317>Alpha Helmets : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 4<.><#27ff5f>+85 Max HP#><.><#b2ff18>+4 Defense#><.><#00b87d>+4 Agility#><.><#fffba3>Value:#> <#ffee00>244 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Special:#> Wearing this adds a <#ff2222>+1 Damage#> boost when in the Alpha Labyrinth<.><#ffd800>Full Set Special:#> Heal <#55ff2f>1% HP#> for each <#c911ff>manual attack#>/><#000000>`#>They feel... quite nice on your head.
icon:https://piskel-imgstore-b.appspot.com/img/fad70d00-229b-11ed-928f-ed7d2a4d78db.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 244 coins
if (this=0) hide this
log ¢ | Sold <#ff9317>1 Alpha Helmet#> for <#ffee00>244 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (244*10) coins
if (this=0) hide this
log ¢ | Sold <#ff9317>10 Alpha Helmets#> for <#ffee00>[244*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*alphE
hidden
*alphachestplate
name:Alpha Chestplates
text:<#ff9317>Alpha Chestplates : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 4<.><#27ff5f>+90 Max HP#><.><#b2ff18>+6 Defense#><.><#fffba3>Value:#> <#ffee00>254 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Special:#> Wearing this adds a <#ff2222>+2 Damage#> boost when in the Alpha Labyrinth<.><#ffd800>Full Set Special:#> Heal <#55ff2f>1% HP#> for each <#c911ff>manual attack#>/><#000000>`#>The orange shimmer on them reflects any light coming their way.
icon:https://piskel-imgstore-b.appspot.com/img/6b284fcf-229c-11ed-87a8-ed7d2a4d78db.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 254 coins
if (this=0) hide this
log ¢ | Sold <#ff9317>1 Alpha Chestplate#> for <#ffee00>254 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (254*10) coins
if (this=0) hide this
log ¢ | Sold <#ff9317>10 Alpha Chestplates#> for <#ffee00>[254*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*alpcE
hidden
*alphaleggings
name:Alpha Leggings
text:<#ff9317>Alpha Leggings : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 4<.><#27ff5f>+88 Max HP#><.><#b2ff18>+5 Defense#><.><#b8ff90>+4 HP Regeneration#><.><#fffba3>Value:#> <#ffee00>249 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Special:#> Wearing this adds a <#ff2222>+2 Damage#> boost when in the Alpha Labyrinth<.><#ffd800>Full Set Special:#> Heal <#55ff2f>1% HP#> for each <#c911ff>manual attack#>/><#000000>`#>They're very light on your legs.
icon:https://piskel-imgstore-b.appspot.com/img/d4965dab-229c-11ed-acd0-ed7d2a4d78db.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 249 coins
if (this=0) hide this
log ¢ | Sold <#ff9317>Alpha Leggings#> for <#ffee00>249 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (249*10) coins
if (this=0) hide this
log ¢ | Sold <#ff9317>10 Alpha Leggings#> for <#ffee00>[249*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*alplE
hidden
*alphaboots
name:Alpha Boots
text:<#ff9317>Alpha Boots : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 4<.><#27ff5f>+80 Max HP#><.><#b2ff18>+4 Defense#><.><#ff5e5e>+16 Damage#><.><#fffba3>Value:#> <#ffee00>239 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Special:#> Wearing this adds a <#ff2222>+1 Damage#> boost when in the Alpha Labyrinth<.><#ffd800>Full Set Special:#> Heal <#55ff2f>1% HP#> for each <#c911ff>manual attack#>/><#000000>`#>These don't poke into your socks. It's quite the opposite, actually.
icon:https://piskel-imgstore-b.appspot.com/img/05f76c6b-229d-11ed-90b1-ed7d2a4d78db.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 239 coins
if (this=0) hide this
log ¢ | Sold a pair of <#ff9317>Alpha Boots#> for <#ffee00>239 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (239*10) coins
if (this=0) hide this
log ¢ | Sold <#ff9317>10#> pairs of <#ff9317>Alpha Boots#> for <#ffee00>[239*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*alpbE
hidden
*minehelmet
name:Mining Helmets
text:<#477464>Mining Helmets : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+25 Max HP#><.><#b2ff18>+1 Defense#><.><#eed587>+15% Mining Luck#><.><#fffba3>Value:#> <#ffee00>174 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ffd800>Full Set Special:#> All <#ee5217>Forge Slots#> are 1 minute faster/><#000000>`#>These get a bunch of dirt in your hair when wearing one of them.
icon:https://piskel-imgstore-b.appspot.com/img/ad1e1285-4cdd-11ed-acef-21a601f275d6.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 174 coins
if (this=0) hide this
log ¢ | Sold <#477464>1 Mining Helmet#> for <#ffee00>174 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (174*10) coins
if (this=0) hide this
log ¢ | Sold <#477464>10 Mining Helmets#> for <#ffee00>[174*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*minhE
hidden
*minechestplate
name:Mining Chestplates
text:<#477464>Mining Chestplates : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+30 Max HP#><.><#b2ff18>+2 Defense#><.><#c16e6d>+6 Mining Power#><.><#fffba3>Value:#> <#ffee00>184 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ffd800>Full Set Special:#> All <#ee5217>Forge Slots#> are 1 minute faster/><#000000>`#>The dirt all over them makes you really feel like you're mining.
icon:https://piskel-imgstore-b.appspot.com/img/b49f06dc-4cdd-11ed-b6f1-21a601f275d6.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 184 coins
if (this=0) hide this
log ¢ | Sold <#477464>1 Mining Chestplate#> for <#ffee00>184 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (184*10) coins
if (this=0) hide this
log ¢ | Sold <#477464>10 Mining Chestplates#> for <#ffee00>[184*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*mincE
hidden
*mineleggings
name:Mining Leggings
text:<#477464>Mining Leggings : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+28 Max HP#><.><#b2ff18>+1 Defense#><.><#b8ff90>+1 HP Regeneration#><.><#fffba3>Value:#> <#ffee00>179 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ffd800>Full Set Special:#> All <#ee5217>Forge Slots#> are 1 minute faster/><#000000>`#>They don't fit.
icon:https://piskel-imgstore-b.appspot.com/img/bb961d70-4cdd-11ed-8667-21a601f275d6.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 179 coins
if (this=0) hide this
log ¢ | Sold <#477464>Mining Leggings#> for <#ffee00>179 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (179*10) coins
if (this=0) hide this
log ¢ | Sold <#477464>10 Mining Leggings#> for <#ffee00>[179*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*minlE
hidden
*mineboots
name:Mining Boots
text:<#477464>Mining Boots : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+20 Max HP#><.><#c16e6d>+4 Mining Power#><.><#fffba3>Value:#> <#ffee00>169 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ffd800>Full Set Special:#> All <#ee5217>Forge Slots#> are 1 minute faster/><#000000>`#>These somehow remind you of Jordans. You don't know why.
icon:https://piskel-imgstore-b.appspot.com/img/c387cfba-4cdd-11ed-a563-21a601f275d6.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 169 coins
if (this=0) hide this
log ¢ | Sold a pair of <#477464>Mining Boots#> for <#ffee00>169 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (169*10) coins
if (this=0) hide this
log ¢ | Sold <#477464>10#> pairs of <#477464>Mining Boots#> for <#ffee00>[169*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*minbE
hidden
*raggedcloaks
name:Ragged Cloaks
text:<#572d71>Ragged Cloaks : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 2<.><#27ff5f>+65 Max HP#><.><#b2ff18>+3 Defense#><.><#dc1ef8>+10 Parry Damage#><.><#fffba3>Value:#> <#ffee00>204 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Wind Down:#> Each Spell that’s cooling down boosts your <#dc1ef8>Parry Damage#> by 2 - Bonus HP Regen/><#000000>`#>Old, dirty rags worn by Witches. They're surprisingly warm and sparkly...
icon:https://piskel-imgstore-b.appspot.com/img/2238feae-1c87-11ee-bb66-4bbaec78cf0d.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 204 coins
if (this=0) hide this
log ¢ | Sold <#572d71>1 Ragged Cloak#> for <#ffee00>204 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (204*10) coins
if (this=0) hide this
log ¢ | Sold <#572d71>10 Ragged Cloaks#> for <#ffee00>[204*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*rclkE
hidden
*raggedshoes
name:Ragged Shoes
text:<#572d71>Ragged Shoes : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 2<.><#27ff5f>+58 Max HP#><.><#b2ff18>+1 Defense#><.><#dc1ef8>+7 Parry Damage#><.><#fffba3>Value:#> <#ffee00>199 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Critical:#> <#ff209e>Critical Hits#> completely wipe out all <#b5b5b5>Spell Cooldowns#>, as well as giving <#ff5e5e>+10 Damage#> for 5 seconds - Spell CD Wipeout/><#000000>`#>Worn-down shoes worn by Witches. They're one size too small and aren't great for running.
icon:https://piskel-imgstore-b.appspot.com/img/4991b700-1c8e-11ee-9167-4bbaec78cf0d.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 199 coins
if (this=0) hide this
log ¢ | Sold <#572d71>1 Ragged Shoes#> for <#ffee00>199 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (199*10) coins
if (this=0) hide this
log ¢ | Sold <#572d71>10 Ragged Shoes#> for <#ffee00>[199*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*rshsE
hidden
*fishhelmet
name:Fish Helmets
text:<#15cf9a>Fish Helmets : [this]#>
desc:}────<#00ff52>Stats#>────{<.>Tier 1<.><#27ff5f>+10 Max HP#><.><#7798b4>+10 Fishing Luck#><.><#fffba3>Value:#> <#ffee00>124 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Look at what you did to the poor thing!
icon:https://piskel-imgstore-b.appspot.com/img/f165858c-13a8-11ed-ad28-858ea29fdbd5.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 124 coins
if (this=0) hide this
log ¢ | Sold <#15cf9a>1 Fish Helmet#> for <#ffee00>124 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (124*10) coins
if (this=0) hide this
log ¢ | Sold <#15cf9a>10 Fish Helmets#> for <#ffee00>[124*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*fshhE
hidden
*shiningnecklace
name:Shining Necklaces
text:<#f9f549>Shining Necklaces : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#27ff5f>+5 Max HP#><.><#b8ff90>+2 HP Regeneration#><.><#abd9ff>+10% Luck#><.><#fffba3>Value:#> <#ffee00>75 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>A basic necklace that has a slight glimmer to it.
icon:https://piskel-imgstore-b.appspot.com/img/41215014-2925-11ee-b5a5-69d89e691568.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 75 coins
if (this=0) hide this
log ¢ | Sold <#f9f549>1 Shining Necklace#> for <#ffee00>75 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (75*10) coins
if (this=0) hide this
log ¢ | Sold <#f9f549>10 Shining Necklaces#> for <#ffee00>[75*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*shnE
hidden
*rednecklace
name:Red Necklaces
text:<#ff6b6b>Red Necklaces : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#27ff5f>+25 Max HP#><.><#1cff7f>+5 Speed#><.><#abd9ff>+15% Luck#><.><#fffba3>Value:#> <#ffee00>150 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Red Damage:#> <#ff209e>Critical Hits#> give (<#bc45ff>50% Initial Attack#>) <#ff5e5e>Damage#> for 7 seconds - Bonus Damage#>/><#000000>`#>These necklaces emit red sparkles when worn, reflecting your face with a red hue.
icon:https://piskel-imgstore-b.appspot.com/img/0a9bc299-2927-11ee-94e5-69d89e691568.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 150 coins
if (this=0) hide this
log ¢ | Sold <#ff6b6b>1 Red Necklace#> for <#ffee00>150 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (150*10) coins
if (this=0) hide this
log ¢ | Sold <#ff6b6b>10 Red Necklaces#> for <#ffee00>[150*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*rdnE
hidden
*rainynecklace
name:Rainy Necklaces
text:<#48caff>Rainy Necklaces : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#27ff5f>+15 Max HP#><.><#abd9ff>+5% Luck#><.><#fffba3>Value:#> <#ffee00>135 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Precipitated Health:#> During <#456772>Rainy Weather#>, <#b8ff90>33% HP Regeneration#> is effective during battle - Rainy Battle HP Regen<.><#ccff00>Eternal Rain:#> Weather will always be <#456772>Rainy#> every 3 weather ticks - Rainy Weather Switch/><#000000>`#>Beautifully detailed necklaces that make your shirt a little soggy when worn.
icon:https://piskel-imgstore-b.appspot.com/img/da22dae3-2905-11ee-adf2-0f9bc44258cc.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 135 coins
if (this=0) hide this
log ¢ | Sold <#48caff>1 Rainy Necklace#> for <#ffee00>135 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (135*10) coins
if (this=0) hide this
log ¢ | Sold <#48caff>10 Rainy Necklaces#> for <#ffee00>[135*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*ranE
hidden
*eprings
name:Everlasting Protection Rings
text:<#12d8a9>EP Rings : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#27ff5f>+15 Max HP#><.><#98a60d>+20 Fracture#><.><#fffba3>Value:#> <#ffee00>250 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Unknown Resistance:#> Gain <#bccbc6>[10+level] Shield#> (10 + <#ffd800>Level#>) every 18 seconds - Constant Shield<.><#ccff00>Last Hope:#> If a <#bccbc6>Shield#> is active when below <#27ff5f>20% Max HP#>, receive half of the <#bccbc6>Shield#> as <#98a60d>Fracture#> - Fracture on Low HP and Shield/><#000000>`#>A special ring that grants <#bccbc6>Shield#>, <#98a60d>Fracture#>, and other benefits.
icon:https://piskel-imgstore-b.appspot.com/img/2da0ac7d-2ac4-11ee-879c-c70a5afca7ec.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 250 coins
if (this=0) hide this
log ¢ | Sold <#12d8a9>1 Everlasting Protection Ring#> for <#ffee00>250 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (250*10) coins
if (this=0) hide this
log ¢ | Sold <#12d8a9>10 Everlasting Protection Rings#> for <#ffee00>[250*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*epringsE
hidden
*ghastlyring
name:Ghastly Rings
text:<#16bb24>Ghastly Rings : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#27ff5f>+10 Max HP#><.><#00b87d>+3 Agility#><.><#fffba3>Value:#> <#ffee00>366 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Revenant Revival:#> 33% chance to resurrect you upon death with <#27ff5f>25% Max HP#> - Chance to Cheat Death<.><#ccff00>Strike of the Damned:#> When a monster reaches <#bc45ff>50% Max HP#>, your next <#c911ff>manual attack#> will <#ff6700>Burn#> the monster for (<#bc45ff>50% Initial Attack#>) damage over 5 seconds - Initial Hit Burning<.>If <#c9ff5d>Trained Mind#> is active, gain <#bccbc6>50% Shield#>/><#000000>`#>A haunted ring that can resurrect those who find themselves killed in battle.
icon:https://piskel-imgstore-b.appspot.com/img/52c8263d-4b73-11ed-8b5e-7da5400f6a07.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 366 coins
if (this=0) hide this
log ¢ | Sold <#16bb24>1 Ghastly Ring#> for <#ffee00>366 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (366*10) coins
if (this=0) hide this
log ¢ | Sold <#16bb24>10 Ghastly Rings#> for <#ffee00>[366*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:armormr tool
hidden when 0
*ghrE
hidden
*regulararrows
name:Regular Arrows
text:<#c9c9c9>Regular Arrows : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#fffba3>No Value#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Basic arrows that don't do anything special.
icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
if (this=0) hide this
log ♻ | Discarded <#c9c9c9>1 Regular Arrow#>
end
if (selltype=2 and this>=10)
yield -10 this
if (this=0) hide this
log ♻ | Discarded <#c9c9c9>10 Regular Arrows#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:arrowmr item
hidden when 0
*regulararrowsE
is always:regulararrows:earned
hidden
*piercingarrows
name:Piercing Arrows
text:<#a1a1a1>Piercing Arrows : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#fffba3>Value:#> <#ffee00>1 Coin#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#bc45ff>+10 Weapon Damage#><.><#ccff00>Piercing Shot:#> Has a 50% to deal 25%-50% extra damage/><#000000>`#>Slighty basic, but they have a good chance of dealing some extra damage. However, they can also break.
icon:https://piskel-imgstore-b.appspot.com/img/dbadc3ba-f5f9-11ed-ab46-6f4934314990.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 1 coins
if (this=0) hide this
log ¢ | Sold <#a1a1a1>1 Piercing Arrow#> for <#ffee00>1 Coin#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (1*10) coins
if (this=0) hide this
log ¢ | Sold <#a1a1a1>10 Piercing Arrows#> for <#ffee00>[1*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:arrowmr item
hidden when 0
*piercingarrowsE
is always:piercingarrows:earned
hidden
*firearrows
name:Flaming Arrows
text:<#ff8800>Flaming Arrows : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#fffba3>Value:#> <#ffee00>3 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#bc45ff>+15 Weapon Damage#><.><#ccff00>Special:#> Has a 15% chance to inflict the <#ff8800>Burning#> debuff on the target/><#000000>`#>Firey arrows that have the ability to set monsters on fire.
icon:https://piskel-imgstore-b.appspot.com/img/c73edc5c-f5f9-11ed-973f-6f4934314990.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 3 coins
if (this=0) hide this
log ¢ | Sold <#ff8800>1 Flaming Arrow#> for <#ffee00>3 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (3*10) coins
if (this=0) hide this
log ¢ | Sold <#ff8800>10 Flaming Arrows#> for <#ffee00>[3*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:arrowmr item
hidden when 0
*firearrowsE
is always:firearrows:earned
hidden
*frostburnarrows
name:Frostburn Arrows
text:<#25f1d8>Frostburn Arrows : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#fffba3>Value:#> <#ffee00>3 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ff0000>+3 Bow Damage#><.><#ccff00>Special:#> Increases the target's <#25f1d8>Frostbite#> by 10%<.><#8b2e2e>Debuff:#> Has a 15% chance to increase your <#25f1d8>Frostbite#> by 8%/><#000000>`#>Powerful arrows that slowly freeze monsters to knock out their health.
icon:https://piskel-imgstore-b.appspot.com/img/e6c559f3-f5f9-11ed-add5-6f4934314990.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 3 coins
if (this=0) hide this
log ¢ | Sold <#25f1d8>1 Frostburn Arrow#> for <#ffee00>3 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (3*10) coins
if (this=0) hide this
log ¢ | Sold <#25f1d8>10 Frostburn Arrows#> for <#ffee00>[3*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:arrowmr item
hidden when 0
*frostburnarrowsE
is always:frostburnarrows:earned
hidden
*poisonarrows
name:Poison Arrows
text:<#29c619>Poison Arrows : [this]#>
desc:}────<#00ff52>Stats#>────{<.><#fffba3>Value:#> <#ffee00>5 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#bc45ff>+12 Weapon Damage#><.><#ccff00>Poison Shot:#> Has a 25% chance to inflict the <#29c619>Poison#> debuff on a monster/><#000000>`#>Corrosive arrows that can poison monsters when getting a good shot.
icon:https://piskel-imgstore-b.appspot.com/img/d2e1020f-f5f9-11ed-ab2d-6f4934314990.gif
on click:
if (selltype=1 and this>=1)
yield -1 this
yield 5 coins
if (this=0) hide this
log ¢ | Sold <#29c619>1 Poison Arrow#> for <#ffee00>5 Coins#>
end
if (selltype=2 and this>=10)
yield -10 this
yield (5*10) coins
if (this=0) hide this
log ¢ | Sold <#29c619>10 Poison Arrows#> for <#ffee00>[5*10] Coins#>
end
end
on tick:
if (this>0)
show this
else
hide this
end
end
no buy
tags:arrowmr item
hidden when 0
*poisonarrowsE
is always:poisonarrows:earned
hidden
// - equipment (in monsters box)
*sword1off
name:Unequipped Stone Sword
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this sword.
icon:https://piskel-imgstore-b.appspot.com/img/62aabbfa-54bf-11ed-99a8-935438017892.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(swordtype) swordtype
yield 1 swordtype
yield -(weapontype) weapontype
yield 1 weapontype
hide tag:bow
hide tag:knife
show sword1C
yield -(swordtimerset) swordtimerset
yield 1 swordtimerset
yield 3 swordtimer
yield -1 sword1I
hide sword1off
show sword1on
log ↖ | Equipped your <#ababab>Stone Sword#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 sword1I
*sword1on
name:Equipped Stone Sword
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this sword.
icon:https://piskel-imgstore-b.appspot.com/img/62aabbfa-54bf-11ed-99a8-935438017892.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(swordtimerset) swordtimerset
yield -(swordtype) swordtype
yield -(weapontype) weapontype
hide sword1C
hide sword1
yield 1 sword1I
hide sword1on
show sword1off
log ↙ | Unequipped your <#ababab>Stone Sword#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*bswordoff
name:Unequipped Bone Sword
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this sword.
icon:https://piskel-imgstore-b.appspot.com/img/0b973ae3-2934-11ee-94bc-876a896750f2.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(swordtype) swordtype
yield 97 swordtype
yield -(weapontype) weapontype
yield 1 weapontype
hide tag:bow
hide tag:knife
show bswordC
yield -(swordtimerset) swordtimerset
yield 1 swordtimerset
yield 3 swordtimer
yield -1 bswordI
hide bswordoff
show bswordon
log ↖ | Equipped your <#d8d8d8>Bone Sword#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 bswordI
*bswordon
name:Equipped Bone Sword
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this sword.
icon:https://piskel-imgstore-b.appspot.com/img/0b973ae3-2934-11ee-94bc-876a896750f2.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(swordtimerset) swordtimerset
yield -(swordtype) swordtype
yield -(weapontype) weapontype
hide bswordC
hide bsword
yield 1 bswordI
hide bswordon
show bswordoff
log ↙ | Unequipped your <#d8d8d8>Bone Sword#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*sword2off
name:Unequipped Steel Sword
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this sword.
icon:https://piskel-imgstore-b.appspot.com/img/b17f8a82-54bf-11ed-8a80-935438017892.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(swordtype) swordtype
yield 2 swordtype
yield -(weapontype) weapontype
yield 1 weapontype
hide tag:bow
hide tag:knife
show sword2C
yield -(swordtimerset) swordtimerset
yield 1 swordtimerset
yield 3 swordtimer
yield -1 sword2I
hide sword2off
show sword2on
log ↖ | Equipped your <#838383>Steel Sword#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 sword2I
*sword2on
name:Equipped Steel Sword
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this sword.
icon:https://piskel-imgstore-b.appspot.com/img/b17f8a82-54bf-11ed-8a80-935438017892.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(swordtimerset) swordtimerset
yield -(swordtype) swordtype
yield -(weapontype) weapontype
hide sword2C
hide sword2
yield 1 sword2I
hide sword2on
show sword2off
log ↙ | Unequipped your <#838383>Steel Sword#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*sword3off
name:Unequipped Gold Sword
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this sword.
icon:https://piskel-imgstore-b.appspot.com/img/97eac945-234b-11ee-8280-f9ad85f98256.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(swordtype) swordtype
yield 3 swordtype
yield -(weapontype) weapontype
yield 1 weapontype
hide tag:bow
hide tag:knife
show sword3C
yield -(swordtimerset) swordtimerset
yield 1 swordtimerset
yield 3 swordtimer
yield -1 sword3I
hide sword3off
show sword3on
log ↖ | Equipped your <#f9eb1b>Gold Sword#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 sword3I
*sword3on
name:Equipped Gold Sword
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this sword.
icon:https://piskel-imgstore-b.appspot.com/img/97eac945-234b-11ee-8280-f9ad85f98256.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(swordtimerset) swordtimerset
yield -(swordtype) swordtype
yield -(weapontype) weapontype
hide sword3C
hide sword3
yield 1 sword3I
hide sword3on
show sword3off
log ↙ | Unequipped your <#f9eb1b>Gold Sword#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*dsword1off
name:Unequipped Flaming Dirk
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this sword.
icon:https://media.discordapp.net/attachments/1014554383473705021/1014554522485526569/Flamedirk.png
on click:
if (weaponon=0)
yield 1 weaponon
yield -(swordtype) swordtype
yield 98 swordtype
yield -(weapontype) weapontype
yield 1 weapontype
hide tag:bow
hide tag:knife
show dsword1C
yield -(swordtimerset) swordtimerset
yield 1 swordtimerset
yield 3 swordtimer
yield -1 dsword1I
hide dsword1off
show dsword1on
log ↖ | Equipped your <#ed3f00>Flaming Dirk#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 dsword1I
*dsword1on
name:Equipped Flaming Dirk
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this sword.
icon:https://media.discordapp.net/attachments/1014554383473705021/1014554522485526569/Flamedirk.png
on click:
if (weaponon=1)
yield -1 weaponon
yield -(swordtimerset) swordtimerset
yield -(swordtype) swordtype
yield -(weapontype) weapontype
hide dsword1C
hide dsword1
yield 1 dsword1I
hide dsword1on
show dsword1off
log ↙ | Unequipped your <#ed3f00>Flaming Dirk#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*bow1off
name:Unequipped Wooden Bow
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/d2a87940-0eaf-11ed-89af-eb14aa6d1448.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(bowtype) bowtype
yield 1 bowtype
yield -(weapontype) weapontype
yield 2 weapontype
hide tag:sword
hide tag:knife
show bow1C
yield -(bowtimerset) swordtimerset
yield 1 bowtimerset
yield 4 bowtimer
yield -1 bow1I
hide bow1off
show bow1on
log ↖ | Equipped your <#99622b>Wooden Bow#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 bow1I
*bow1on
name:Equipped Wooden Bow
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/d2a87940-0eaf-11ed-89af-eb14aa6d1448.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(bowtimerset) bowtimerset
yield -(bowtype) bowtype
yield -(weapontype) weapontype
hide bow1C
hide bow1
yield 1 bow1I
hide bow1on
show bow1off
log ↙ | Unequipped your <#99622b>Wooden Bow#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*bow2off
name:Unequipped Reinforced Wooden Bow
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/a2f8d30a-12af-11ed-8265-896875d1cd1a.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(bowtype) bowtype
yield 2 bowtype
yield -(weapontype) weapontype
yield 2 weapontype
hide tag:sword
hide tag:knife
show bow2C
yield -(bowtimerset) swordtimerset
yield 1 bowtimerset
yield 4 bowtimer
yield -1 bow2I
hide bow2off
show bow2on
log ↖ | Equipped your <#e2751c>Reinforced Wooden Bow#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 bow2I
*bow2on
name:Equipped Reinforced Wooden Bow
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/a2f8d30a-12af-11ed-8265-896875d1cd1a.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(bowtimerset) bowtimerset
yield -(bowtype) bowtype
yield -(weapontype) weapontype
hide bow2C
hide bow2
yield 1 bow2I
hide bow2on
show bow2off
log ↙ | Unequipped your <#e2751c>Reinforced Wooden Bow#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*bow3off
name:Unequipped Gold Bow
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/345974c5-1f3a-11ed-9249-f5a821901cb6.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(bowtype) bowtype
yield 3 bowtype
yield -(weapontype) weapontype
yield 2 weapontype
hide tag:sword
hide tag:knife
show bow3C
yield -(bowtimerset) swordtimerset
yield 1 bowtimerset
yield 4 bowtimer
yield -1 bow3I
hide bow3off
show bow3on
log ↖ | Equipped your <#f9eb1b>Gold Bow#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 bow3I
*bow3on
name:Equipped Gold Bow
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/345974c5-1f3a-11ed-9249-f5a821901cb6.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(bowtimerset) bowtimerset
yield -(bowtype) bowtype
yield -(weapontype) weapontype
hide bow3C
hide bow3
yield 1 bow3I
hide bow3on
show bow3off
log ↙ | Unequipped your <#f9eb1b>Gold Bow#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*kbowoff
name:Unequipped Kelp Bow
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/3dcfea99-28f7-11ee-a894-0f9bc44258cc.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(bowtype) bowtype
yield 98 bowtype
yield -(weapontype) weapontype
yield 2 weapontype
hide tag:sword
hide tag:knife
show kbowC
yield -(bowtimerset) swordtimerset
yield 1 bowtimerset
yield 4 bowtimer
yield -1 kbowI
hide kbowoff
show kbowon
log ↖ | Equipped your <#0ab021>Kelp Bow#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 kbowI
*kbowon
name:Equipped Kelp Bow
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/3dcfea99-28f7-11ee-a894-0f9bc44258cc.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(bowtimerset) bowtimerset
yield -(bowtype) bowtype
yield -(weapontype) weapontype
hide kbowC
hide kbow
yield 1 kbowI
hide kbowon
show kbowoff
log ↙ | Unequipped your <#0ab021>Kelp Bow#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*bow4off
name:Unequipped Emerald Bow
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/c843a5bd-1770-11ed-8bc5-a72b0ab9a4c0.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(bowtype) bowtype
yield 4 bowtype
yield -(weapontype) weapontype
yield 2 weapontype
hide tag:sword
hide tag:knife
show bow4C
yield -(bowtimerset) swordtimerset
yield 1 bowtimerset
yield 4 bowtimer
yield -1 bow4I
hide bow4off
show bow4on
log ↖ | Equipped your <#37c428>Emerald Bow#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 bow4I
*bow4on
name:Equipped Emerald Bow
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/c843a5bd-1770-11ed-8bc5-a72b0ab9a4c0.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(bowtimerset) bowtimerset
yield -(bowtype) bowtype
yield -(weapontype) weapontype
hide bow4C
hide bow4
yield 1 bow4I
hide bow4on
show bow4off
log ↙ | Unequipped your <#37c428>Emerald Bow#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*bow5off
name:Unequipped Alpha Bow
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/9e2b09fa-4506-11ed-bdd5-df2e8d43b92e.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(bowtype) bowtype
yield 5 bowtype
yield -(weapontype) weapontype
yield 2 weapontype
hide tag:sword
hide tag:knife
show bow5C
yield -(bowtimerset) swordtimerset
yield 1 bowtimerset
yield 4 bowtimer
yield 1 l1damageboost
yield -1 bow5I
hide bow5off
show bow5on
log ↖ | Equipped your <#ff9317>Alpha Bow#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 bow5I
*bow5on
name:Equipped Alpha Bow
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this bow.
icon:https://piskel-imgstore-b.appspot.com/img/9e2b09fa-4506-11ed-bdd5-df2e8d43b92e.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(bowtimerset) bowtimerset
yield -(bowtype) bowtype
yield -(weapontype) weapontype
hide bow5C
hide bow5
yield -1 l1damageboost
yield 1 bow5I
hide bow5on
show bow5off
log ↙ | Unequipped your <#ff9317>Alpha Bow#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*knife1off
name:Unequipped Bone Knife
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this knife.
icon:https://piskel-imgstore-b.appspot.com/img/7bc686c0-2937-11ee-826b-876a896750f2.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(knifetype) knifetype
yield 1 knifetype
yield -(weapontype) weapontype
yield 1 weapontype
hide tag:bow
hide tag:sword
show knife1C
yield 1 flurryrushhave
lose (flurryrushtick) flurryrushtick
yield 13 flurryrushcool
show flurryrushB
yield -(knifetimerset) knifetimerset
yield 1 knifetimerset
yield 3 knifetimer
yield -1 knife1I
hide knife1off
show knife1on
log ↖ | Equipped your <#d8d8d8>Bone Knife#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 knife1I
*knife1on
name:Equipped Bone Knife
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this knife.
icon:https://piskel-imgstore-b.appspot.com/img/7bc686c0-2937-11ee-826b-876a896750f2.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(knifetimerset) knifetimerset
yield -(knifetype) knifetype
yield -(weapontype) weapontype
lose 1 flurryrushhave
lose (flurryrushtick) flurryrushtick
hide flurryrush
hide flurryrushB
hide flurryrushC
hide knife1C
hide knife1
yield 1 knife1I
hide knife1on
show knife1off
log ↙ | Unequipped your <#d8d8d8>Bone Knife#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*knife2off
name:Unequipped Kelp Knife
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this knife.
icon:https://piskel-imgstore-b.appspot.com/img/31947785-2937-11ee-ab78-876a896750f2.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(knifetype) knifetype
yield 2 knifetype
yield -(weapontype) weapontype
yield 1 weapontype
hide tag:bow
hide tag:sword
show knife2C
yield 1 flurryrushhave
lose (flurryrushtick) flurryrushtick
yield 13 flurryrushcool
show flurryrushB
yield -(knifetimerset) knifetimerset
yield 1 knifetimerset
yield 3 knifetimer
yield -1 knife2I
hide knife2off
show knife2on
log ↖ | Equipped your <#37c428>Kelp Knife#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 knife2I
*knife2on
name:Equipped Kelp Knife
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this knife.
icon:https://piskel-imgstore-b.appspot.com/img/31947785-2937-11ee-ab78-876a896750f2.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(knifetimerset) knifetimerset
yield -(knifetype) knifetype
yield -(weapontype) weapontype
lose 1 flurryrushhave
lose (flurryrushtick) flurryrushtick
hide flurryrush
hide flurryrushB
hide flurryrushC
hide knife2C
hide knife2
yield 1 knife2I
hide knife2on
show knife2off
log ↙ | Unequipped your <#37c428>Kelp Knife#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*knife3off
name:Unequipped Fang Knife
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this knife.
icon:https://piskel-imgstore-b.appspot.com/img/ed53424a-284c-11ee-81b7-3fbac31a284b.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(knifetype) knifetype
yield 3 knifetype
yield -(weapontype) weapontype
yield 1 weapontype
hide tag:bow
hide tag:sword
show knife3C
yield 1 flurryrushhave
lose (flurryrushtick) flurryrushtick
yield 13 flurryrushcool
show flurryrushB
yield -(knifetimerset) knifetimerset
yield 1 knifetimerset
yield 3 knifetimer
yield -1 knife3I
hide knife3off
show knife3on
log ↖ | Equipped your <#37c428>Fang Knife#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 knife3I
*knife3on
name:Equipped Fang Knife
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this knife.
icon:https://piskel-imgstore-b.appspot.com/img/ed53424a-284c-11ee-81b7-3fbac31a284b.gif
on click:
if (weaponon=1)
yield -1 weaponon
yield -(knifetimerset) knifetimerset
yield -(knifetype) knifetype
yield -(weapontype) weapontype
lose 1 flurryrushhave
lose (flurryrushtick) flurryrushtick
hide flurryrush
hide flurryrushB
hide flurryrushC
hide knife3C
hide knife3
yield 1 knife3I
hide knife3on
show knife3off
log ↙ | Unequipped your <#37c428>Fang Knife#>
else if (weaponon=0)
toast <#ff0000>You can't do that with a weapon/tool unequipped!#>
end
end
no buy
tag:gear
hidden
*rod1off
name:Unequipped Wooden Fishing Rod
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this fishing rod.
icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(rodtype) rodtype
yield 1 rodtype
yield -(weapontype) weapontype
yield 6 weapontype
lose (rodstrength) rodstrength
lose (rodmagnet) rodmagnet
lose rodtimer
yield 2 rodstrength
yield 1 rodmagnet
hide tag:sword
hide tag:bow
hide tag:axe
hide tag:knife
hide tag:shield
hide tag:pickaxe
show rod1C
yield -(rodtimerset) rodtimerset
yield 1 rodtimerset
yield -1 rod1I
hide rod1off
show rod1on
log ↖ | Equipped your <#99622b>Wooden Fishing Rod#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 rod1I
*rod1on
name:Equipped Wooden Fishing Rod
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this fishing rod.
icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif
on click:
if (weaponon=1 and rodout=0)
yield -1 weaponon
yield -(rodtimerset) rodtimerset
yield -(rodtype) rodtype
yield -(rodtype) rodtype
hide rod1C
hide rod1
yield 1 rod1I
hide rod1on
show rod1off
log ↙ | Unequipped your <#99622b>Wooden Fishing Rod#>
else
toast <#ff0000>You can't unequip a fishing rod while fishing!#>
end
end
no buy
tag:gear
hidden
*rod2off
name:Unequipped Steel Fishing Rod
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this fishing rod.
icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(rodtype) rodtype
yield 2 rodtype
yield -(weapontype) weapontype
yield 6 weapontype
lose (rodstrength) rodstrength
lose (rodmagnet) rodmagnet
lose rodtimer
yield 4 rodstrength
yield 3 rodmagnet
hide tag:sword
hide tag:bow
hide tag:axe
hide tag:knife
hide tag:shield
hide tag:pickaxe
show rod2C
yield -(rodtimerset) rodtimerset
yield 1 rodtimerset
yield -1 rod2I
hide rod2off
show rod2on
log ↖ | Equipped your <#838383>Steel Fishing Rod#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 rod2I
*rod2on
name:Equipped Steel Fishing Rod
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this fishing rod.
icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif
on click:
if (weaponon=1 and rodout=0)
yield -1 weaponon
yield -(rodtimerset) rodtimerset
yield -(rodtype) rodtype
yield -(rodtype) rodtype
hide rod2C
hide rod2
yield 1 rod2I
hide rod2on
show rod2off
log ↙ | Unequipped your <#838383>Steel Fishing Rod#>
else
toast <#ff0000>You can't unequip a fishing rod while fishing!#>
end
end
no buy
tag:gear
hidden
*rod3off
name:Unequipped Gold Fishing Rod
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this fishing rod.
icon:https://piskel-imgstore-b.appspot.com/img/f9f119d1-280b-11ee-b941-f58255e8a3db.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(rodtype) rodtype
yield 3 rodtype
yield -(weapontype) weapontype
yield 6 weapontype
lose (rodstrength) rodstrength
lose (rodmagnet) rodmagnet
lose rodtimer
yield 5 rodstrength
yield 5 rodmagnet
hide tag:sword
hide tag:bow
hide tag:axe
hide tag:knife
hide tag:shield
hide tag:pickaxe
show rod3C
yield -(rodtimerset) rodtimerset
yield 1 rodtimerset
yield -1 rod3I
hide rod3off
show rod3on
log ↖ | Equipped your <#f9eb1b>Gold Fishing Rod#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 rod3I
*rod3on
name:Equipped Gold Fishing Rod
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this fishing rod.
icon:https://piskel-imgstore-b.appspot.com/img/f9f119d1-280b-11ee-b941-f58255e8a3db.gif
on click:
if (weaponon=1 and rodout=0)
yield -1 weaponon
yield -(rodtimerset) rodtimerset
yield -(rodtype) rodtype
yield -(rodtype) rodtype
hide rod3C
hide rod3
yield 1 rod3I
hide rod3on
show rod3off
log ↙ | Unequipped your <#f9eb1b>Gold Fishing Rod#>
else
toast <#ff0000>You can't unequip a fishing rod while fishing!#>
end
end
no buy
tag:gear
hidden
*rod4off
name:Unequipped Emerald Fishing Rod
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this fishing rod.
icon:https://piskel-imgstore-b.appspot.com/img/f06ed2fa-280b-11ee-bf9d-f58255e8a3db.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(rodtype) rodtype
yield 4 rodtype
yield -(weapontype) weapontype
yield 6 weapontype
lose (rodstrength) rodstrength
lose (rodmagnet) rodmagnet
lose rodtimer
yield 8 rodstrength
yield 7 rodmagnet
hide tag:sword
hide tag:bow
hide tag:axe
hide tag:knife
hide tag:shield
hide tag:pickaxe
show rod4C
yield -(rodtimerset) rodtimerset
yield 1 rodtimerset
yield -1 rod4I
hide rod4off
show rod4on
log ↖ | Equipped your <#37c428>Emerald Fishing Rod#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 rod4I
*rod4on
name:Equipped Emerald Fishing Rod
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this fishing rod.
icon:https://piskel-imgstore-b.appspot.com/img/f06ed2fa-280b-11ee-bf9d-f58255e8a3db.gif
on click:
if (weaponon=1 and rodout=0)
yield -1 weaponon
yield -(rodtimerset) rodtimerset
yield -(rodtype) rodtype
yield -(rodtype) rodtype
hide rod4C
hide rod4
yield 1 rod4I
hide rod4on
show rod4off
log ↙ | Unequipped your <#37c428>Emerald Fishing Rod#>
else if (weaponon=0)
toast <#ff0000>You can't unequip a fishing rod while fishing!#>
end
end
no buy
tag:gear
hidden
*rodCoff
name:Unequipped Coral Fishing Rod
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this fishing rod.
icon:https://cdn.discordapp.com/attachments/1065129515640160347/1098502980174618654/Coral_Rod.png
on click:
if (weaponon=0)
if (rodmagnetbuff<3 and weather=1)
yield 3 rodmagnetbuff
yield 3 rodmagnet
end
yield 1 weaponon
yield -(rodtype) rodtype
yield 99 rodtype
yield -(weapontype) weapontype
yield 6 weapontype
lose (rodstrength) rodstrength
lose (rodmagnet) rodmagnet
lose rodtimer
yield 5 rodstrength
yield 4 rodmagnet
hide tag:sword
hide tag:bow
hide tag:axe
hide tag:knife
hide tag:shield
hide tag:pickaxe
show rodCC
yield -(rodtimerset) rodtimerset
yield 1 rodtimerset
yield -1 rodCI
hide rodCoff
show rodCon
log ↖ | Equipped your <#ce70ec>Coral Fishing Rod#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 rodCI
*rodCon
name:Equipped Coral Fishing Rod
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this fishing rod.
icon:https://cdn.discordapp.com/attachments/1065129515640160347/1098502980174618654/Coral_Rod.png
on click:
if (weaponon=1 and rodout=0)
if (rodtype=99 and rodmagnetbuff>0)
lose (rodmagnetbuff) rodmagnet
lose (rodmagnetbuff) rodmagnetbuff
end
yield -1 weaponon
yield -(rodtimerset) rodtimerset
yield -(rodtype) rodtype
yield -(rodtype) rodtype
hide rodCC
hide rodC
yield 1 rodCI
hide rodCon
show rodCoff
log ↙ | Unequipped your <#ce70ec>Coral Fishing Rod#>
else
toast <#ff0000>You can't unequip a fishing rod while fishing!#>
end
end
no buy
tag:gear
hidden
*pick1off
name:Unequipped Wooden Pickaxe
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this pickaxe.
icon:https://piskel-imgstore-b.appspot.com/img/0fc7de42-f532-11ed-ac67-05f1a1fbf3c1.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(picktype) picktype
yield 1 picktype
yield -(weapontype) weapontype
yield 7 weapontype
yield -(maxpickdmg) maxpickdmg
yield 2 maxpickdmg
hide tag:sword
hide tag:bow
hide tag:axe
hide tag:knife
hide tag:shield
hide tag:rod
show pick1
yield -1 pick1I
hide pick1off
show pick1on
log ↖ | Equipped your <#99622b>Wooden Pickaxe#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 pick1I
*pick1on
name:Equipped Wooden Pickaxe
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this pickaxe.
icon:https://piskel-imgstore-b.appspot.com/img/0fc7de42-f532-11ed-ac67-05f1a1fbf3c1.gif
on click:
if (weaponon=1 and pickout=0)
yield -1 weaponon
yield -(picktype) picktype
hide pick1
yield 1 pick1I
hide pick1on
show pick1off
log ↙ | Unequipped your <#99622b>Wooden Pickaxe#>
else
toast <#ff0000>You can't unequip a pickaxe while mining!#>
end
end
no buy
tag:gear
hidden
*pick2off
name:Unequipped Steel Pickaxe
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this pickaxe.
icon:https://piskel-imgstore-b.appspot.com/img/2c18d74a-f532-11ed-af80-05f1a1fbf3c1.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(picktype) picktype
yield 2 picktype
yield -(weapontype) weapontype
yield 7 weapontype
yield -(maxpickdmg) maxpickdmg
yield 4 maxpickdmg
hide tag:sword
hide tag:bow
hide tag:axe
hide tag:knife
hide tag:shield
hide tag:rod
show pick2
yield -1 pick2I
hide pick2off
show pick2on
log ↖ | Equipped your <#909090>Steel Pickaxe#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 pick2I
*pick2on
name:Equipped Steel Pickaxe
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this pickaxe.
icon:https://piskel-imgstore-b.appspot.com/img/2c18d74a-f532-11ed-af80-05f1a1fbf3c1.gif
on click:
if (weaponon=1 and pickout=0)
yield -1 weaponon
yield -(picktype) picktype
hide pick2
yield 1 pick2I
hide pick2on
show pick2off
log ↙ | Unequipped your <#909090>Steel Pickaxe#>
else
toast <#ff0000>You can't unequip a pickaxe while mining!#>
end
end
no buy
tag:gear
hidden
*pick3off
name:Unequipped Gold Pickaxe
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this pickaxe.
icon:https://piskel-imgstore-b.appspot.com/img/3be6ab3d-f532-11ed-a70f-05f1a1fbf3c1.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(picktype) picktype
yield 3 picktype
yield -(weapontype) weapontype
yield 7 weapontype
yield -(maxpickdmg) maxpickdmg
yield 7 maxpickdmg
hide tag:sword
hide tag:bow
hide tag:axe
hide tag:knife
hide tag:shield
hide tag:rod
show pick3
yield -1 pick3I
hide pick3off
show pick3on
log ↖ | Equipped your <#f9eb1b>Gold Pickaxe#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 pick3I
*pick3on
name:Equipped Gold Pickaxe
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this pickaxe.
icon:https://piskel-imgstore-b.appspot.com/img/3be6ab3d-f532-11ed-a70f-05f1a1fbf3c1.gif
on click:
if (weaponon=1 and pickout=0)
yield -1 weaponon
yield -(picktype) picktype
hide pick3
yield 1 pick3I
hide pick3on
show pick3off
log ↙ | Unequipped your <#eec900>Gold Pickaxe#>
else
toast <#ff0000>You can't unequip a pickaxe while mining!#>
end
end
no buy
tag:gear
hidden
*pick4off
name:Unequipped Emerald Pickaxe
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this pickaxe.
icon:https://piskel-imgstore-b.appspot.com/img/4a325382-f532-11ed-8cf4-05f1a1fbf3c1.gif
on click:
if (weaponon=0)
yield 1 weaponon
yield -(picktype) picktype
yield 4 picktype
yield -(weapontype) weapontype
yield 7 weapontype
yield -(maxpickdmg) maxpickdmg
yield 10 maxpickdmg
hide tag:sword
hide tag:bow
hide tag:axe
hide tag:knife
hide tag:shield
hide tag:rod
show pick4
yield -1 pick4I
hide pick4off
show pick4on
log ↖ | Equipped your <#37c428>Emerald Pickaxe#>
else if (weaponon=1)
toast <#ff0000>You can't do that with a weapon/tool equipped already!#>
end
end
no buy
tag:gear
req:1 pick4I
*pick4on
name:Equipped Emerald Pickaxe
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this pickaxe.
icon:https://piskel-imgstore-b.appspot.com/img/4a325382-f532-11ed-8cf4-05f1a1fbf3c1.gif
on click:
if (weaponon=1 and pickout=0)
yield -1 weaponon
yield -(picktype) picktype
hide pick4
yield 1 pick4I
hide pick4on
show pick4off
log ↙ | Unequipped your <#37c428>Emerald Pickaxe#>
else
toast <#ff0000>You can't unequip a pickaxe while mining!#>
end
end
no buy
tag:gear
hidden
*scrappedhelmetoff
name:Unequipped Scrapped Helmet
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/4a14ea87-0e31-11ed-a60d-e78cfe91ac84.gif
on click:
if (helmeton=0)
yield 1 helmeton
lose helmettype
yield 1 helmettype
yield 1 defense
yield 1 agility
yield 25 maxphp
yield -1 scrappedhelmet
hide scrappedhelmetoff
show scrappedhelmeton
log ↖ | Equipped your <#97601e>Scrapped Helmet#>
else if (helmeton=1)
toast <#ff0000>You can't do that with a helmet on already!#>
end
end
no buy
tag:gear
req:1 scrappedhelmet
*scrappedhelmeton
name:Equipped Scrapped Helmet
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/4a14ea87-0e31-11ed-a60d-e78cfe91ac84.gif
on click:
if (helmeton=1)
lose helmeton
lose helmettype
yield -1 defense
yield -1 agility
yield -25 maxphp
yield 1 scrappedhelmet
hide scrappedhelmeton
show scrappedhelmetoff
log ↙ | Unequipped your <#97601e>Scrapped Helmet#>
else if (helmeton=0)
toast <#ff0000>You can't do that with a helmet off!#>
end
end
no buy
tag:gear
hidden
*scrappedchestoff
name:Unequipped Scrapped Chestplate
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/beab0ed9-0e4b-11ed-96a6-cdb2c5371e0a.gif
on click:
if (chestplateon=0)
yield 1 chestplateon
lose chestplatetype
yield 1 chestplatetype
yield 1 defense
yield 30 maxphp
yield -1 scrappedchestplate
hide scrappedchestoff
show scrappedcheston
log ↖ | Equipped your <#97601e>Scrapped Chestplate#>
else if (chestplateon=1)
toast <#ff0000>You can't do that with a chestplate/cloak on already!#>
end
end
no buy
tag:gear
req:1 scrappedchestplate
*scrappedcheston
name:Equipped Scrapped Chestplate
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/beab0ed9-0e4b-11ed-96a6-cdb2c5371e0a.gif
on click:
if (chestplateon=1)
lose chestplateon
lose chestplatetype
yield -1 defense
yield -30 maxphp
yield 1 scrappedchestplate
hide scrappedcheston
show scrappedchestoff
log ↙ | Unequipped your <#97601e>Scrapped Chestplate#>
else if (chestplateon=0)
toast <#ff0000>You can't do that with a chestplate off!#>
end
end
no buy
tag:gear
hidden
*scrappedlegsoff
name:Unequipped Scrapped Leggings
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/1d8b2cb5-0f82-11ed-9166-f7e554305a13.gif
on click:
if (leggingson=0)
yield 1 leggingson
lose leggingstype
yield 1 leggingstype
yield 1 defense
yield 1 phpregen
yield 28 maxphp
yield -1 scrappedleggings
hide scrappedlegsoff
show scrappedlegson
log ↖ | Equipped your <#97601e>Scrapped Leggings#>
else if (leggingson=1)
toast <#ff0000>You can't do that with leggings on already!#>
end
end
no buy
tag:gear
req:1 scrappedleggings
*scrappedlegson
name:Equipped Scrapped Leggings
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/1d8b2cb5-0f82-11ed-9166-f7e554305a13.gif
on click:
if (leggingson=1)
lose leggingson
lose leggingstype
yield -1 defense
yield -1 phpregen
yield -28 maxphp
yield 1 scrappedleggings
hide scrappedlegson
show scrappedlegsoff
log ↙ | Unequipped your <#97601e>Scrapped Leggings#>
else if (leggingson=0)
toast <#ff0000>You can't do that with leggings off!#>
end
end
no buy
tag:gear
hidden
*scrappedbootsoff
name:Unequipped Scrapped Boots
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/741b07b5-0edd-11ed-b658-ab660f8ff5c4.gif
on click:
if (bootson=0)
yield 1 bootson
lose bootstype
yield 1 bootstype
yield 1 defense
yield 4 damage
yield 20 maxphp
yield -1 scrappedboots
hide scrappedbootsoff
show scrappedbootson
log ↖ | Equipped your <#97601e>Scrapped Boots#>
else if (bootson=1)
toast <#ff0000>You can't do that with boots/shoes on already!#>
end
end
no buy
tag:gear
req:1 scrappedboots
*scrappedbootson
name:Equipped Scrapped Boots
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/741b07b5-0edd-11ed-b658-ab660f8ff5c4.gif
on click:
if (bootson=1)
lose bootson
lose bootstype
yield -1 defense
yield -4 damage
yield -20 maxphp
yield 1 scrappedboots
hide scrappedbootson
show scrappedbootsoff
log ↙ | Unequipped your <#97601e>Scrapped Boots#>
else if (bootson=0)
toast <#ff0000>You can't do that with boots off!#>
end
end
no buy
tag:gear
hidden
*steelhelmetoff
name:Unequipped Steel Helmet
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/d0ecece1-0fa3-11ed-8910-659f528be9e4.gif
on click:
if (helmeton=0)
yield 1 helmeton
lose helmettype
yield 2 helmettype
yield 2 defense
yield 2 agility
yield 40 maxphp
yield -1 steelhelmet
hide steelhelmetoff
show steelhelmeton
log ↖ | Equipped your <#838383>Steel Helmet#>
else if (helmeton=1)
toast <#ff0000>You can't do that with a helmet on already!#>
end
end
no buy
tag:gear
req:1 steelhelmet
*steelhelmeton
name:Equipped Steel Helmet
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/d0ecece1-0fa3-11ed-8910-659f528be9e4.gif
on click:
if (helmeton=1)
lose helmeton
lose helmettype
yield -2 defense
yield -2 agility
yield -40 maxphp
yield 1 steelhelmet
hide steelhelmeton
show steelhelmetoff
log ↙ | Unequipped your <#838383>Steel Helmet#>
else if (helmeton=0)
toast <#ff0000>You can't do that with a helmet off!#>
end
end
no buy
tag:gear
hidden
*steelchestoff
name:Unequipped Steel Chestplate
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/a6035128-1130-11ed-8710-771a25b2378c.gif
on click:
if (chestplateon=0)
yield 1 chestplateon
lose chestplatetype
yield 2 chestplatetype
yield 2 defense
yield 45 maxphp
yield -1 steelchestplate
hide steelchestoff
show steelcheston
log ↖ | Equipped your <#838383>Steel Chestplate#>
else if (chestplateon=1)
toast <#ff0000>You can't do that with a chestplate/cloak on already!#>
end
end
no buy
tag:gear
req:1 steelchestplate
*steelcheston
name:Equipped Steel Chestplate
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/a6035128-1130-11ed-8710-771a25b2378c.gif
on click:
if (chestplateon=1)
lose chestplateon
lose chestplatetype
yield -2 defense
yield -45 maxphp
yield 1 steelchestplate
hide steelcheston
show steelchestoff
log ↙ | Unequipped your <#838383>Steel Chestplate#>
else if (chestplateon=0)
toast <#ff0000>You can't do that with a chestplate off!#>
end
end
no buy
tag:gear
hidden
*steellegsoff
name:Unequipped Steel Leggings
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/15bb3aee-13d6-11ed-a178-c5efc9dedc01.gif
on click:
if (leggingson=0)
yield 1 leggingson
lose leggingstype
yield 2 leggingstype
yield 2 defense
yield 2 phpregen
yield 43 maxphp
yield -1 steelleggings
hide steellegsoff
show steellegson
log ↖ | Equipped your <#838383>Steel Leggings#>
else if (leggingson=1)
toast <#ff0000>You can't do that with leggings on already!#>
end
end
no buy
tag:gear
req:1 steelleggings
*steellegson
name:Equipped Steel Leggings
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/15bb3aee-13d6-11ed-a178-c5efc9dedc01.gif
on click:
if (leggingson=1)
lose leggingson
lose leggingstype
yield -2 defense
yield -2 phpregen
yield -43 maxphp
yield 1 steelleggings
hide steellegson
show steellegsoff
log ↙ | Unequipped your <#838383>Steel Leggings#>
else if (leggingson=0)
toast <#ff0000>You can't do that with leggings off!#>
end
end
no buy
tag:gear
hidden
*steelbootsoff
name:Unequipped Steel Boots
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/5e8f9dd1-13d6-11ed-beda-c5efc9dedc01.gif
on click:
if (bootson=0)
yield 1 bootson
lose bootstype
yield 2 bootstype
yield 2 defense
yield 8 damage
yield 35 maxphp
yield -1 steelboots
hide steelbootsoff
show steelbootson
log ↖ | Equipped your <#838383>Steel Boots#>
else if (bootson=1)
toast <#ff0000>You can't do that with boots/shoes on already!#>
end
end
no buy
tag:gear
req:1 steelboots
*steelbootson
name:Equipped Steel Boots
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/5e8f9dd1-13d6-11ed-beda-c5efc9dedc01.gif
on click:
if (bootson=1)
lose bootson
lose bootstype
yield -2 defense
yield -8 damage
yield -35 maxphp
yield 1 steelboots
hide steelbootson
show steelbootsoff
log ↙ | Unequipped your <#838383>Steel Boots#>
else if (bootson=0)
toast <#ff0000>You can't do that with boots off!#>
end
end
no buy
tag:gear
hidden
*goldhelmetoff
name:Unequipped Gold Helmet
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/7e826ec2-1489-11ed-9f8c-831a7637ae47.gif
on click:
if (helmeton=0)
yield 1 helmeton
lose helmettype
yield 3 helmettype
yield 4 defense
yield 3 agility
yield 75 maxphp
yield -1 goldhelmet
hide goldhelmetoff
show goldhelmeton
log ↖ | Equipped your <#f9eb1b>Gold Helmet#>
else if (helmeton=1)
toast <#ff0000>You can't do that with a helmet on already!#>
end
end
no buy
tag:gear
req:1 goldhelmet
*goldhelmeton
name:Equipped Gold Helmet
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/7e826ec2-1489-11ed-9f8c-831a7637ae47.gif
on click:
if (helmeton=1)
lose helmeton
lose helmettype
yield -4 defense
yield -3 agility
yield -75 maxphp
yield 1 goldhelmet
hide goldhelmeton
show goldhelmetoff
log ↙ | Unequipped your <#f9eb1b>Gold Helmet#>
else if (helmeton=0)
toast <#ff0000>You can't do that with a helmet off!#>
end
end
no buy
tag:gear
hidden
*goldchestoff
name:Unequipped Gold Chestplate
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/d23c2300-1489-11ed-8413-831a7637ae47.gif
on click:
if (chestplateon=0)
yield 1 chestplateon
lose chestplatetype
yield 3 chestplatetype
yield 5 defense
yield 80 maxphp
yield -1 goldchestplate
hide goldchestoff
show goldcheston
log ↖ | Equipped your <#f9eb1b>Gold Chestplate#>
else if (chestplateon=1)
toast <#ff0000>You can't do that with a chestplate/cloak on already!#>
end
end
no buy
tag:gear
req:1 goldchestplate
*goldcheston
name:Equipped Gold Chestplate
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/d23c2300-1489-11ed-8413-831a7637ae47.gif
on click:
if (chestplateon=1)
lose chestplateon
lose chestplatetype
yield -5 defense
yield -80 maxphp
yield 1 goldchestplate
hide goldcheston
show goldchestoff
log ↙ | Unequipped your <#f9eb1b>Gold Chestplate#>
else if (chestplateon=0)
toast <#ff0000>You can't do that with a chestplate off!#>
end
end
no buy
tag:gear
hidden
*goldlegsoff
name:Unequipped Gold Leggings
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/2396066e-148a-11ed-b7ad-831a7637ae47.gif
on click:
if (leggingson=0)
yield 1 leggingson
lose leggingstype
yield 3 leggingstype
yield 4 defense
yield 3 phpregen
yield 78 maxphp
yield -1 goldleggings
hide goldlegsoff
show goldlegson
log ↖ | Equipped your <#f9eb1b>Gold Leggings#>
else if (leggingson=1)
toast <#ff0000>You can't do that with leggings on already!#>
end
end
no buy
tag:gear
req:1 goldleggings
*goldlegson
name:Equipped Gold Leggings
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/2396066e-148a-11ed-b7ad-831a7637ae47.gif
on click:
if (leggingson=1)
lose leggingson
lose leggingstype
yield -4 defense
yield -3 phpregen
yield -78 maxphp
yield 1 goldleggings
hide goldlegson
show goldlegsoff
log ↙ | Unequipped your <#f9eb1b>Gold Leggings#>
else if (leggingson=0)
toast <#ff0000>You can't do that with leggings off!#>
end
end
no buy
tag:gear
hidden
*goldbootsoff
name:Unequipped Gold Boots
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/7aa9b9a6-148a-11ed-ab38-831a7637ae47.gif
on click:
if (bootson=0)
yield 1 bootson
lose bootstype
yield 3 bootstype
yield 3 defense
yield 15 damage
yield 70 maxphp
yield -1 goldboots
hide goldbootsoff
show goldbootson
log ↖ | Equipped your <#f9eb1b>Gold Boots#>
else if (bootson=1)
toast <#ff0000>You can't do that with boots/shoes on already!#>
end
end
no buy
tag:gear
req:1 goldboots
*goldbootson
name:Equipped Gold Boots
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/7aa9b9a6-148a-11ed-ab38-831a7637ae47.gif
on click:
if (bootson=1)
lose bootson
lose bootstype
yield -3 defense
yield -15 damage
yield -70 maxphp
yield 1 goldboots
hide goldbootson
show goldbootsoff
log ↙ | Unequipped your <#f9eb1b>Gold Boots#>
else if (bootson=0)
toast <#ff0000>You can't do that with boots off!#>
end
end
no buy
tag:gear
hidden
*poisonhelmetoff
name:Unequipped Corrosive Helmet
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/e42243fd-1931-11ed-9bc8-d73333dfe493.gif
on click:
if (helmeton=0)
yield 1 helmeton
lose helmettype
yield 4 helmettype
yield 5 defense
yield 4 agility
yield 110 maxphp
yield 2 mparmorchance
yield -1 poisonhelmet
hide poisonhelmetoff
show poisonhelmeton
log ↖ | Equipped your <#205d19>Corrosive Helmet#>
else if (helmeton=1)
toast <#ff0000>You can't do that with a helmet on already!#>
end
end
no buy
tag:gear
req:1 poisonhelmet
*poisonhelmeton
name:Equipped Corrosive Helmet
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/e42243fd-1931-11ed-9bc8-d73333dfe493.gif
on click:
if (helmeton=1)
lose helmeton
lose helmettype
yield -5 defense
yield -4 agility
yield -110 maxphp
yield -2 mparmorchance
yield 1 poisonhelmet
hide poisonhelmeton
show poisonhelmetoff
log ↙ | Unequipped your <#205d19>Corrosive Helmet#>
else if (helmeton=0)
toast <#ff0000>You can't do that with a helmet off!#>
end
end
no buy
tag:gear
hidden
*poisonchestoff
name:Unequipped Corrosive Chestplate
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/3d4ccee1-1932-11ed-9da8-d73333dfe493.gif
on click:
if (chestplateon=0)
yield 1 chestplateon
lose chestplatetype
yield 4 chestplatetype
yield 6 defense
yield 115 maxphp
yield 3 mparmorchance
yield -1 poisonchestplate
hide poisonchestoff
show poisoncheston
log ↖ | Equipped your <#205d19>Corrosive Chestplate#>
else if (chestplateon=1)
toast <#ff0000>You can't do that with a chestplate/cloak on already!#>
end
end
no buy
tag:gear
req:1 poisonchestplate
*poisoncheston
name:Equipped Corrosive Chestplate
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/3d4ccee1-1932-11ed-9da8-d73333dfe493.gif
on click:
if (chestplateon=1)
lose chestplateon
lose chestplatetype
yield -6 defense
yield -115 maxphp
yield -3 mparmorchance
yield 1 poisonchestplate
hide poisoncheston
show poisonchestoff
log ↙ | Unequipped your <#205d19>Corrosive Chestplate#>
else if (chestplateon=0)
toast <#ff0000>You can't do that with a chestplate off!#>
end
end
no buy
tag:gear
hidden
*poisonlegsoff
name:Unequipped Corrosive Leggings
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/988bafcc-1932-11ed-ba30-37a161d6d3e7.gif
on click:
if (leggingson=0)
yield 1 leggingson
lose leggingstype
yield 4 leggingstype
yield 5 defense
yield 4 phpregen
yield 113 maxphp
yield 3 mparmorchance
yield -1 poisonleggings
hide poisonlegsoff
show poisonlegson
log ↖ | Equipped your <#205d19>Corrosive Leggings#>
else if (leggingson=1)
toast <#ff0000>You can't do that with leggings on already!#>
end
end
no buy
tag:gear
req:1 poisonleggings
*poisonlegson
name:Equipped Corrosive Leggings
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/988bafcc-1932-11ed-ba30-37a161d6d3e7.gif
on click:
if (leggingson=1)
lose leggingson
lose leggingstype
yield -5 defense
yield -4 phpregen
yield -113 maxphp
yield -3 mparmorchance
yield 1 poisonleggings
hide poisonlegson
show poisonlegsoff
log ↙ | Unequipped your <#205d19>Corrosive Leggings#>
else if (leggingson=0)
toast <#ff0000>You can't do that with leggings off!#>
end
end
no buy
tag:gear
hidden
*poisonbootsoff
name:Unequipped Corrosive Boots
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/cd4f833d-1932-11ed-b869-37a161d6d3e7.gif
on click:
if (bootson=0)
yield 1 bootson
lose bootstype
yield 4 bootstype
yield 4 defense
yield 23 damage
yield 105 maxphp
yield 2 mparmorchance
yield -1 poisonboots
hide poisonbootsoff
show poisonbootson
log ↖ | Equipped your <#205d19>Corrosive Boots#>
else if (bootson=1)
toast <#ff0000>You can't do that with boots/shoes on already!#>
end
end
no buy
tag:gear
req:1 poisonboots
*poisonbootson
name:Equipped Corrosive Boots
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/cd4f833d-1932-11ed-b869-37a161d6d3e7.gif
on click:
if (bootson=1)
lose bootson
lose bootstype
yield -4 defense
yield -23 damage
yield -105 maxphp
yield -2 mparmorchance
yield 1 poisonboots
hide poisonbootson
show poisonbootsoff
log ↙ | Unequipped your <#205d19>Corrosive Boots#>
else if (bootson=0)
toast <#ff0000>You can't do that with boots off!#>
end
end
no buy
tag:gear
hidden
*alphahelmetoff
name:Unequipped Alpha Helmet
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/fad70d00-229b-11ed-928f-ed7d2a4d78db.gif
on click:
if (helmeton=0)
yield 1 helmeton
lose helmettype
yield 5 helmettype
yield 4 defense
yield 4 agility
yield 85 maxphp
yield 1 l1damageboost
yield 1 phpeffect
yield -1 alphahelmet
hide alphahelmetoff
show alphahelmeton
log ↖ | Equipped your <#ff9720>Alpha Helmet#>
else if (helmeton=1)
toast <#ff0000>You can't do that with a helmet on already!#>
end
end
no buy
tag:gear
req:1 alphahelmet
*alphahelmeton
name:Equipped Alpha Helmet
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/fad70d00-229b-11ed-928f-ed7d2a4d78db.gif
on click:
if (helmeton=1)
lose helmeton
lose helmettype
yield -4 defense
yield -4 agility
yield -85 maxphp
yield -1 l1damageboost
yield -1 phpeffect
yield 1 alphahelmet
hide alphahelmeton
show alphahelmetoff
log ↙ | Unequipped your <#ff9720>Alpha Helmet#>
else if (helmeton=0)
toast <#ff0000>You can't do that with a helmet off!#>
end
end
no buy
tag:gear
hidden
*alphachestoff
name:Unequipped Alpha Chestplate
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/6b284fcf-229c-11ed-87a8-ed7d2a4d78db.gif
on click:
if (chestplateon=0)
yield 1 chestplateon
lose chestplatetype
yield 5 chestplatetype
yield 6 defense
yield 90 maxphp
yield 2 l1damageboost
yield 1 phpeffect
yield -1 alphachestplate
hide alphachestoff
show alphacheston
log ↖ | Equipped your <#ff9720>Alpha Chestplate#>
else if (chestplateon=1)
toast <#ff0000>You can't do that with a chestplate/cloak on already!#>
end
end
no buy
tag:gear
req:1 alphachestplate
*alphacheston
name:Equipped Alpha Chestplate
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/6b284fcf-229c-11ed-87a8-ed7d2a4d78db.gif
on click:
if (chestplateon=1)
lose chestplateon
lose chestplatetype
yield -6 defense
yield -90 maxphp
yield -2 l1damageboost
yield -1 phpeffect
yield 1 alphachestplate
hide alphacheston
show alphachestoff
log ↙ | Unequipped your <#ff9720>Alpha Chestplate#>
else if (chestplateon=0)
toast <#ff0000>You can't do that with a chestplate off!#>
end
end
no buy
tag:gear
hidden
*alphalegsoff
name:Unequipped Alpha Leggings
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/d4965dab-229c-11ed-acd0-ed7d2a4d78db.gif
on click:
if (leggingson=0)
yield 1 leggingson
lose leggingstype
yield 5 leggingstype
yield 5 defense
yield 4 phpregen
yield 88 maxphp
yield 2 l1damageboost
yield 1 phpeffect
yield -1 alphaleggings
hide alphalegsoff
show alphalegson
log ↖ | Equipped your <#ff9720>Alpha Leggings#>
else if (leggingson=1)
toast <#ff0000>You can't do that with leggings on already!#>
end
end
no buy
tag:gear
req:1 alphaleggings
*alphalegson
name:Equipped Alpha Leggings
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/d4965dab-229c-11ed-acd0-ed7d2a4d78db.gif
on click:
if (leggingson=1)
lose leggingson
lose leggingstype
yield -5 defense
yield -4 phpregen
yield -88 maxphp
yield -2 l1damageboost
yield -1 phpeffect
yield 1 alphaleggings
hide alphalegson
show alphalegsoff
log ↙ | Unequipped your <#ff9720>Alpha Leggings#>
else if (leggingson=0)
toast <#ff0000>You can't do that with leggings off!#>
end
end
no buy
tag:gear
hidden
*alphabootsoff
name:Unequipped Alpha Boots
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/05f76c6b-229d-11ed-90b1-ed7d2a4d78db.gif
on click:
if (bootson=0)
yield 1 bootson
lose bootstype
yield 5 bootstype
yield 4 defense
yield 16 damage
yield 80 maxphp
yield 1 l1damageboost
yield 1 phpeffect
yield -1 alphaboots
hide alphabootsoff
show alphabootson
log ↖ | Equipped your <#ff9720>Alpha Boots#>
else if (bootson=1)
toast <#ff0000>You can't do that with boots/shoes on already!#>
end
end
no buy
tag:gear
req:1 alphaboots
*alphabootson
name:Equipped Alpha Boots
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/05f76c6b-229d-11ed-90b1-ed7d2a4d78db.gif
on click:
if (bootson=1)
lose bootson
lose bootstype
yield -4 defense
yield -16 damage
yield -80 maxphp
yield -1 l1damageboost
yield -1 phpeffect
yield 1 alphaboots
hide alphabootson
show alphabootsoff
log ↙ | Unequipped your <#ff9720>Alpha Boots#>
else if (bootson=0)
toast <#ff0000>You can't do that with boots off!#>
end
end
no buy
tag:gear
hidden
*minehelmetoff
name:Unequipped Mining Helmet
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/ad1e1285-4cdd-11ed-acef-21a601f275d6.gif
on click:
if (helmeton=0)
yield 1 helmeton
lose helmettype
yield 6 helmettype
yield 1 defense
yield 15 mineluck
yield 25 maxphp
yield 1 forgeslotMB
if (forgeslotMB>3) yield 1 forgeMbuff
yield -1 minehelmet
hide minehelmetoff
show minehelmeton
log ↖ | Equipped your <#477464>Mining Helmet#>
else if (helmeton=1)
toast <#ff0000>You can't do that with a helmet on already!#>
end
end
no buy
tag:gear
req:1 minehelmet
*minehelmeton
name:Equipped Mining Helmet
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/ad1e1285-4cdd-11ed-acef-21a601f275d6.gif
on click:
if (helmeton=1)
lose helmeton
lose helmettype
yield -1 defense
yield -15 mineluck
yield -25 maxphp
yield -1 forgeslotMB
if (forgeslotMB=3) yield -1 forgeMbuff
yield 1 minehelmet
hide minehelmeton
show minehelmetoff
log ↙ | Unequipped your <#477464>Mining Helmet#>
else if (helmeton=0)
toast <#ff0000>You can't do that with a helmet off!#>
end
end
no buy
tag:gear
hidden
*minechestoff
name:Unequipped Mining Chestplate
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/b49f06dc-4cdd-11ed-b6f1-21a601f275d6.gif
on click:
if (chestplateon=0)
yield 1 chestplateon
lose chestplatetype
yield 6 chestplatetype
yield 2 defense
yield 30 maxphp
yield 6 power
yield 1 forgeslotMB
if (forgeslotMB>3) yield 1 forgeMbuff
yield -1 minechestplate
hide minechestoff
show minecheston
log ↖ | Equipped your <#477464>Mining Chestplate#>
else if (chestplateon=1)
toast <#ff0000>You can't do that with a chestplate/cloak on already!#>
end
end
no buy
tag:gear
req:1 minechestplate
*minecheston
name:Equipped Mining Chestplate
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this chestplate.
icon:https://piskel-imgstore-b.appspot.com/img/b49f06dc-4cdd-11ed-b6f1-21a601f275d6.gif
on click:
if (chestplateon=1)
lose chestplateon
lose chestplatetype
yield -2 defense
yield -30 maxphp
yield -6 power
yield -1 forgeslotMB
if (forgeslotMB=3) yield -1 forgeMbuff
yield 1 minechestplate
hide minecheston
show minechestoff
log ↙ | Unequipped your <#477464>Mining Chestplate#>
else if (chestplateon=0)
toast <#ff0000>You can't do that with a chestplate off!#>
end
end
no buy
tag:gear
hidden
*minelegsoff
name:Unequipped Mining Leggings
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/bb961d70-4cdd-11ed-8667-21a601f275d6.gif
on click:
if (leggingson=0)
yield 1 leggingson
lose leggingstype
yield 5 leggingstype
yield 1 defense
yield 1 phpregen
yield 28 maxphp
yield 1 forgeslotMB
if (forgeslotMB>3) yield 1 forgeMbuff
yield -1 mineleggings
hide minelegsoff
show minelegson
log ↖ | Equipped your <#477464>Mining Leggings#>
else if (leggingson=1)
toast <#ff0000>You can't do that with leggings on already!#>
end
end
no buy
tag:gear
req:1 mineleggings
*minelegson
name:Equipped Mining Leggings
text:<#34ff00>▓░ 🗸 ░▓#>
desc:Click to unequip these leggings.
icon:https://piskel-imgstore-b.appspot.com/img/bb961d70-4cdd-11ed-8667-21a601f275d6.gif
on click:
if (leggingson=1)
lose leggingson
lose leggingstype
yield -1 defense
yield -1 phpregen
yield -28 maxphp
yield -1 forgeslotMB
if (forgeslotMB=3) yield -1 forgeMbuff
yield 1 mineleggings
hide minelegson
show minelegsoff
log ↙ | Unequipped your <#477464>Mining Leggings#>
else if (leggingson=0)
toast <#ff0000>You can't do that with leggings off!#>
end
end
no buy
tag:gear
hidden
*minebootsoff
name:Unequipped Mining Boots
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/c387cfba-4cdd-11ed-a563-21a601f275d6.gif
on click:
if (bootson=0)
yield 1 bootson
lose bootstype
yield 6 bootstype
yield 4 power
yield 20 maxphp
yield 1 forgeslotMB
if (forgeslotMB>3) yield 1 forgeMbuff
yield -1 mineboots
hide minebootsoff
show minebootson
log ↖ | Equipped your <#477464>Mining Boots#>
else if (bootson=1)
toast <#ff0000>You can't do that with boots/shoes on already!#>
end
end
no buy
tag:gear
req:1 mineboots
*minebootson
name:Equipped Mining Boots
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these boots.
icon:https://piskel-imgstore-b.appspot.com/img/c387cfba-4cdd-11ed-a563-21a601f275d6.gif
on click:
if (bootson=1)
lose bootson
lose bootstype
yield -4 power
yield -20 maxphp
yield -1 forgeslotMB
if (forgeslotMB=3) yield -1 forgeMbuff
yield 1 mineboots
hide minebootson
show minebootsoff
log ↙ | Unequipped your <#477464>Mining Boots#>
else if (bootson=0)
toast <#ff0000>You can't do that with boots off!#>
end
end
no buy
tag:gear
hidden
*raggedcloaksoff
name:Unequipped Ragged Cloaks
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this cloak.
icon:https://piskel-imgstore-b.appspot.com/img/20bf96d4-1c8f-11ee-8e72-4bbaec78cf0d.gif
on click:
if (chestplateon=0)
yield 1 chestplateon
lose chestplatetype
yield 8 chestplatetype
yield 3 defense
yield 65 maxphp
yield 10 parrydamage
yield -1 raggedcloaks
hide raggedcloaksoff
show raggedcloakson
log ↖ | Equipped your <#572d71>Ragged Cloak#>
else if (chestplateon=1)
toast <#ff0000>You can't do that with a chestplate/cloak on already!#>
end
end
no buy
tag:gear
req:1 raggedcloaks
*raggedcloakson
name:Equipped Ragged Cloaks
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this cloak.
icon:https://piskel-imgstore-b.appspot.com/img/20bf96d4-1c8f-11ee-8e72-4bbaec78cf0d.gif
on click:
if (chestplateon=1)
lose chestplateon
lose chestplatetype
yield -3 defense
yield -65 maxphp
yield -10 parrydamage
yield 1 raggedcloaks
hide raggedcloakson
show raggedcloaksoff
log ↙ | Unequipped your <#572d71>Ragged Cloak#>
else if (chestplateon=0)
toast <#ff0000>You can't do that with a chestplate/cloak off!#>
end
end
no buy
tag:gear
hidden
*raggedshoesoff
name:Unequipped Ragged Shoes
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip these shoes.
icon:https://piskel-imgstore-b.appspot.com/img/4fe9ec11-1c91-11ee-b698-4bbaec78cf0d.gif
on click:
if (bootson=0)
yield 1 bootson
lose bootstype
yield 8 bootstype
yield 1 defense
yield 58 maxphp
yield 7 parrydamage
yield -1 raggedshoes
hide raggedshoesoff
show raggedshoeson
log ↖ | Equipped your <#572d71>Ragged Shoes#>
else if (bootson=1)
toast <#ff0000>You can't do that with boots/shoes on already!#>
end
end
no buy
tag:gear
req:1 raggedshoes
*raggedshoeson
name:Equipped Ragged Shoes
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip these shoes.
icon:https://piskel-imgstore-b.appspot.com/img/4fe9ec11-1c91-11ee-b698-4bbaec78cf0d.gif
on click:
if (bootson=1)
lose bootson
lose bootstype
yield -1 defense
yield -58 maxphp
yield -7 parrydamage
yield 1 raggedshoes
hide raggedshoeson
show raggedshoesoff
log ↙ | Unequipped your <#572d71>Ragged Shoes#>
else if (bootson=0)
toast <#ff0000>You can't do that with boots off!#>
end
end
no buy
tag:gear
hidden
*fishhelmetoff
name:Unequipped Fish Helmet
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/f165858c-13a8-11ed-ad28-858ea29fdbd5.gif
on click:
if (helmeton=0)
yield 1 helmeton
lose helmettype
yield 7 helmettype
yield 10 fishluck
yield 10 maxphp
yield 1 wearingdumbhelmet
yield -1 fishhelmet
hide fishhelmetoff
show fishhelmeton
log ↖ | Equipped your <#979797>Fish Helmet#>
$stupid=random(1,5)
if ($stupid=1) log "Why am I wearing this again?"
if ($stupid=2) log "Eww, it's sticky!"
if ($stupid=3) log "I'm NOT fighting in this."
if ($stupid=4) log "The hell is this on my face?"
if ($stupid=5) log "Look man. I'm already dealing with the stupid RNG in this crappy text-based asylum. Why put me through more suffering by putting this stinky, foul, seafood nightmare on my head?!"
else if (helmeton=1)
toast <#ff0000>You can't do that with a helmet on already!#>
end
end
no buy
tag:gear
req:1 fishhelmet
*fishhelmeton
name:Equipped Fish Helmet
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this helmet.
icon:https://piskel-imgstore-b.appspot.com/img/f165858c-13a8-11ed-ad28-858ea29fdbd5.gif
on click:
if (helmeton=1)
lose helmeton
lose helmettype
yield -10 fishluck
yield -10 maxphp
yield -1 wearingdumbhelmet
yield 1 fishhelmet
hide fishhelmeton
show fishhelmetoff
log ↙ | Unequipped your <#979797>Fish Helmet#>
log "THANK you..."
else if (helmeton=0)
toast <#ff0000>You can't do that with a helmet off!#>
end
end
no buy
tag:gear
hidden
*shiningnecklaceoff
name:Unequipped Shining Necklace
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this necklace.
icon:https://piskel-imgstore-b.appspot.com/img/41215014-2925-11ee-b5a5-69d89e691568.gif
on click:
if (necklaceon=0)
yield 1 necklaceon
lose necklacetype
yield 1 necklacetype
yield 5 maxphp
yield 2 phpregen
yield 10 luck
yield -1 shiningnecklace
hide shiningnecklaceoff
show shiningnecklaceon
log ↖ | Equipped your <#f9f549>Shining Necklace#>
else if (necklaceon=1)
toast <#ff0000>You can't do that with a necklace on already!#>
end
end
no buy
tag:gear
req:1 shiningnecklace
*shiningnecklaceon
name:Equipped Shining Necklace
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this necklace.
icon:https://piskel-imgstore-b.appspot.com/img/41215014-2925-11ee-b5a5-69d89e691568.gif
on click:
if (necklaceon=1)
lose necklaceon
lose necklacetype
yield -5 maxphp
yield -2 phpregen
yield -10 luck
yield 1 shiningnecklace
hide shiningnecklaceon
show shiningnecklaceoff
log ↙ | Unequipped your <#f9f549>Shining Necklace#>
else if (necklaceon=0)
toast <#ff0000>You can't do that with a necklace off!#>
end
end
no buy
tag:gear
hidden
*rednecklaceoff
name:Unequipped Red Necklace
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this necklace.
icon:https://piskel-imgstore-b.appspot.com/img/0a9bc299-2927-11ee-94e5-69d89e691568.gif
on click:
if (necklaceon=0)
yield 1 necklaceon
lose necklacetype
yield 2 necklacetype
yield 25 maxphp
yield 5 speed
yield 15 luck
yield -1 rednecklace
hide rednecklaceoff
show rednecklaceon
log ↖ | Equipped your <#ff6b6b>Red Necklace#>
else if (necklaceon=1)
toast <#ff0000>You can't do that with a necklace on already!#>
end
end
no buy
tag:gear
req:1 rednecklace
*rednecklaceon
name:Equipped Red Necklace
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this necklace.
icon:https://piskel-imgstore-b.appspot.com/img/0a9bc299-2927-11ee-94e5-69d89e691568.gif
on click:
if (necklaceon=1)
lose necklaceon
lose necklacetype
yield -25 maxphp
yield -5 speed
yield -15 luck
yield 1 rednecklace
hide rednecklaceon
show rednecklaceoff
log ↙ | Unequipped your <#ff6b6b>Red Necklace#>
else if (necklaceon=0)
toast <#ff0000>You can't do that with a necklace off!#>
end
end
no buy
tag:gear
hidden
*rainynecklaceoff
name:Unequipped Rainy Necklace
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this necklace.
icon:https://piskel-imgstore-b.appspot.com/img/da22dae3-2905-11ee-adf2-0f9bc44258cc.gif
on click:
if (necklaceon=0)
yield 1 necklaceon
lose necklacetype
yield 3 necklacetype
yield 15 maxphp
yield 5 luck
yield -1 rainynecklace
hide rainynecklaceoff
show rainynecklaceon
log ↖ | Equipped your <#48caff>Rainy Necklace#>
else if (necklaceon=1)
toast <#ff0000>You can't do that with a necklace on already!#>
end
end
no buy
tag:gear
req:1 rainynecklace
*rainynecklaceon
name:Equipped Red Necklace
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this necklace.
icon:https://piskel-imgstore-b.appspot.com/img/da22dae3-2905-11ee-adf2-0f9bc44258cc.gif
on click:
if (necklaceon=1)
lose necklaceon
lose necklacetype
yield -15 maxphp
yield -5 luck
yield 1 rainynecklace
hide rainynecklaceon
show rainynecklaceoff
log ↙ | Unequipped your <#48caff>Rainy Necklace#>
else if (necklaceon=0)
toast <#ff0000>You can't do that with a necklace off!#>
end
end
no buy
tag:gear
hidden
*epringoff
name:Unequipped EP Ring
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this ring.
icon:https://piskel-imgstore-b.appspot.com/img/5f0b47a6-2ac9-11ee-8edf-c70a5afca7ec.gif
on click:
if (ringon=0)
yield 1 ringon
lose ringtype
yield 2 ringtype
yield 15 maxphp
yield 20 fracture
yield -1 eprings
hide epringoff
show epringon
log ↖ | Equipped your <#12d8a9>Everlasting Protection Ring#>
else if (ringon=1)
toast <#ff0000>You can't do that with a ring on already!#>
end
end
no buy
tag:gear
req:1 eprings
*epringon
name:Equipped EP Ring
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this ring.
icon:https://piskel-imgstore-b.appspot.com/img/5f0b47a6-2ac9-11ee-8edf-c70a5afca7ec.gif
on click:
if (ringon=1)
lose ringon
lose ringtype
yield -15 maxphp
yield -20 fracture
yield 1 eprings
hide epringon
show epringoff
log ↙ | Unequipped your <#12d8a9>Everlasting Protection Ring#>
else if (ringon=0)
toast <#ff0000>You can't do that with a ring off!#>
end
end
no buy
tag:gear
hidden
*ghastlyringoff
name:Unequipped Ghastly Ring
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this ring.
icon:https://piskel-imgstore-b.appspot.com/img/52c8263d-4b73-11ed-8b5e-7da5400f6a07.gif
on click:
if (ringon=0)
yield 1 ringon
lose ringtype
yield 1 ringtype
yield 10 maxphp
yield 3 agility
yield -1 ghastlyring
hide ghastlyringoff
show ghastlyringon
log ↖ | Equipped your <#16bb24>Ghastly Ring#>
else if (ringon=1)
toast <#ff0000>You can't do that with a ring on already!#>
end
end
no buy
tag:gear
req:1 ghastlyring
*ghastlyringon
name:Equipped Ghastly Ring
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this ring.
icon:https://piskel-imgstore-b.appspot.com/img/52c8263d-4b73-11ed-8b5e-7da5400f6a07.gif
on click:
if (ringon=1)
lose ringon
lose ringtype
yield -10 maxphp
yield -3 agility
yield 1 ghastlyring
hide ghastlyringon
show ghastlyringoff
log ↙ | Unequipped your <#16bb24>Ghastly Ring#>
else if (ringon=0)
toast <#ff0000>You can't do that with a ring off!#>
end
end
no buy
tag:gear
hidden
*arrow1off
name:Unequipped Regular Arrows
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this arrow type.
icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif
on click:
if (arrowon=0)
yield 1 arrowon
lose arrowtype
yield 1 arrowtype
hide arrow1off
show arrow1on
log ↖ | Equipped your <#c9c9c9>Regular Arrows#>
else if (arrowon=1)
toast <#ff0000>You can't do that with an arrow type equipped already!#>
end
end
no buy
tag:gear
req:1 regulararrows:earned
*arrow1on
name:Equipped Regular Arrows
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this arrow type.
icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif
on click:
if (arrowon=1)
yield -1 arrowon
yield -(arrowtype) arrowtype
hide arrow1on
show arrow1off
log ↙ | Unequipped your <#c9c9c9>Regular Arrows#>
else if (arrowon=0)
toast <#ff0000>You can't do that with an arrow type unequipped!#>
end
end
no buy
tag:gear
hidden
*arrow1Boff
name:Unequipped Piercing Arrows
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this arrow type.
icon:https://piskel-imgstore-b.appspot.com/img/dbadc3ba-f5f9-11ed-ab46-6f4934314990.gif
on click:
if (arrowon=0)
yield 1 arrowon
lose arrowtype
yield 4 arrowtype
hide arrow1Boff
show arrow1Bon
log ↖ | Equipped your <#a1a1a1>Piercing Arrows#>
else if (arrowon=1)
toast <#ff0000>You can't do that with an arrow type equipped already!#>
end
end
no buy
tag:gear
req:1 piercingarrows:earned
*arrow1Bon
name:Equipped Piercing Arrows
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this arrow type.
icon:https://piskel-imgstore-b.appspot.com/img/dbadc3ba-f5f9-11ed-ab46-6f4934314990.gif
on click:
if (arrowon=1)
yield -1 arrowon
yield -(arrowtype) arrowtype
hide arrow1Bon
show arrow1Boff
log ↙ | Unequipped your <#a1a1a1>Piercing Arrows#>
else if (arrowon=0)
toast <#ff0000>You can't do that with an arrow type unequipped!#>
end
end
no buy
tag:gear
hidden
*arrow2off
name:Unequipped Flaming Arrows
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this arrow type.
icon:https://piskel-imgstore-b.appspot.com/img/c73edc5c-f5f9-11ed-973f-6f4934314990.gif
on click:
if (arrowon=0)
yield 1 arrowon
lose arrowtype
yield 2 arrowtype
hide arrow2off
show arrow2on
log ↖ | Equipped your <#ff8800>Flaming Arrows#>
else if (arrowon=1)
toast <#ff0000>You can't do that with an arrow type equipped already!#>
end
end
no buy
tag:gear
req:1 firearrows:earned
*arrow2on
name:Equipped Flaming Arrows
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this arrow type.
icon:https://piskel-imgstore-b.appspot.com/img/c73edc5c-f5f9-11ed-973f-6f4934314990.gif
on click:
if (arrowon=1)
yield -1 arrowon
yield -(arrowtype) arrowtype
hide arrow2on
show arrow2off
log ↙ | Unequipped your <#ff8800>Flaming Arrows#>
else if (arrowon=0)
toast <#ff0000>You can't do that with an arrow type unequipped!#>
end
end
no buy
tag:gear
hidden
*arrow2Boff
name:Unequipped Frostburn Arrows
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this arrow type.
icon:https://piskel-imgstore-b.appspot.com/img/e6c559f3-f5f9-11ed-add5-6f4934314990.gif
on click:
if (arrowon=0)
yield 1 arrowon
lose arrowtype
yield 5 arrowtype
hide arrow2Boff
show arrow2Bon
log ↖ | Equipped your <#25f1d8>Frostburn Arrows#>
else if (arrowon=1)
toast <#ff0000>You can't do that with an arrow type equipped already!#>
end
end
no buy
tag:gear
req:1 frostburnarrows:earned
*arrow2Bon
name:Equipped Frostburn Arrows
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this arrow type.
icon:https://piskel-imgstore-b.appspot.com/img/e6c559f3-f5f9-11ed-add5-6f4934314990.gif
on click:
if (arrowon=1)
yield -1 arrowon
yield -(arrowtype) arrowtype
hide arrow2Bon
show arrow2Boff
log ↙ | Unequipped your <#25f1d8>Frostburn Arrows#>
else if (arrowon=0)
toast <#ff0000>You can't do that with an arrow type unequipped!#>
end
end
no buy
tag:gear
hidden
*arrow3off
name:Unequipped Poison Arrows
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this arrow type.
icon:https://piskel-imgstore-b.appspot.com/img/d2e1020f-f5f9-11ed-ab2d-6f4934314990.gif
on click:
if (arrowon=0)
yield 1 arrowon
lose arrowtype
yield 3 arrowtype
hide arrow3off
show arrow3on
log ↖ | Equipped your <#29c619>Poison Arrows#>
else if (arrowon=1)
toast <#ff0000>You can't do that with an arrow type equipped already!#>
end
end
no buy
tag:gear
req:1 poisonarrows:earned
*arrow3on
name:Equipped Poison Arrows
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this arrow type.
icon:https://piskel-imgstore-b.appspot.com/img/d2e1020f-f5f9-11ed-ab2d-6f4934314990.gif
on click:
if (arrowon=1)
yield -1 arrowon
yield -(arrowtype) arrowtype
hide arrow3on
show arrow3off
log ↙ | Unequipped your <#29c619>Poison Arrows#>
else if (arrowon=0)
toast <#ff0000>You can't do that with an arrow type unequipped!#>
end
end
no buy
tag:gear
hidden
*boat1off
name:Unequipped Wooden Boat
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this boat.
icon:https://piskel-imgstore-b.appspot.com/img/6b11ccc2-8ca0-11ed-93be-1fe025615211.gif
on click:
if (boaton=0 and labyrinthres<4)
yield 1 boaton
yield -(boattype) boattype
yield 1 boattype
hide boat1off
show boat1on
log ↖ | Equipped your <#5a4022>Wooden Boat#>
else if (boaton=1)
toast <#ff0000>You can't do that with a boat equipped already!#>
end
end
no buy
tag:gear
req:1 boat1
*boat1on
name:Equipped Wooden Boat
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this boat.
icon:https://piskel-imgstore-b.appspot.com/img/6b11ccc2-8ca0-11ed-93be-1fe025615211.gif
on click:
if (weaponon=1 and labyrinthres<4)
yield -1 boaton
yield -(boattype) boattype
hide boat1on
show boat1off
log ↙ | Unequipped your <#5a4022>Wooden Boat#>
else if (boaton=0)
toast <#ff0000>You can't do that with a boat unequipped!#>
end
end
no buy
tag:gear
hidden
*bait1off
name:Unequipped Bait
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this bait type.
icon:https://piskel-imgstore-b.appspot.com/img/20eb02fd-2b25-11ee-860a-e918e5860635.gif
on click:
if (baiton=0)
yield 1 baiton
lose baittype
yield 1 baittype
hide bait1off
show bait1on
log ↖ | Equipped your <#e72eb5>Bait#>
else if (baiton=1)
toast <#ff0000>You can't do that with a bait type equipped already!#>
end
end
no buy
tag:gear
req:1 bait:earned
*bait1on
name:Equipped Bait
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this bait type.
icon:https://piskel-imgstore-b.appspot.com/img/20eb02fd-2b25-11ee-860a-e918e5860635.gif
on click:
if (baiton=1)
yield -1 baiton
yield -(baittype) baittype
hide bait1on
show bait1off
log ↙ | Unequipped your <#e72eb5>Bait#>
else if (baiton=0)
toast <#ff0000>You can't do that with a bait type unequipped!#>
end
end
no buy
tag:gear
hidden
*bait2off
name:Unequipped Magnet
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this bait type.
icon:https://piskel-imgstore-b.appspot.com/img/d0ce2b35-2b25-11ee-9d77-e918e5860635.gif
on click:
if (baiton=0)
yield 1 baiton
lose baittype
yield 2 baittype
hide bait2off
show bait2on
log ↖ | Equipped your <#c0c0c0>Magnet#>
else if (baiton=1)
toast <#ff0000>You can't do that with a bait type equipped already!#>
end
end
no buy
tag:gear
req:1 magnets:earned
*bait2on
name:Equipped Magnet
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this bait type.
icon:https://piskel-imgstore-b.appspot.com/img/d0ce2b35-2b25-11ee-9d77-e918e5860635.gif
on click:
if (baiton=1)
yield -1 baiton
yield -(baittype) baittype
hide bait2on
show bait2off
log ↙ | Unequipped your <#c0c0c0>Magnet#>
else if (baiton=0)
toast <#ff0000>You can't do that with a bait type unequipped!#>
end
end
no buy
tag:gear
hidden
*bobber1off
name:Unequipped Steel Bobber
text:<#ff0000>▓░ ✕ ░▓#>
desc:Click to equip this bobber type.
icon:https://piskel-imgstore-b.appspot.com/img/3b6e10b3-2b26-11ee-a9ba-e918e5860635.gif
on click:
if (bobberon=0)
yield 1 bobberon
lose baittype
yield 1 bobbertype
hide bobber1off
show bobber1on
log ↖ | Equipped your <#d6eff0>Steel Bobber#>
else if (bobberon=1)
toast <#ff0000>You can't do that with a bobber type equipped already!#>
end
end
no buy
tag:gear
req:1 steelbobbers:earned
*bobber1on
name:Equipped Steel Bobber
text:<#34ff00>▓░ ✔ ░▓#>
desc:Click to unequip this bobber type.
icon:https://piskel-imgstore-b.appspot.com/img/3b6e10b3-2b26-11ee-a9ba-e918e5860635.gif
on click:
if (bobberon=1)
yield -1 bobberon
yield -(bobbertype) bobbertype
hide bobber1on
show bobber1off
log ↙ | Unequipped your <#d6eff0>Steel Bobber#>
else if (bobberon=0)
toast <#ff0000>You can't do that with a bobber type unequipped!#>
end
end
no buy
tag:gear
hidden
*lasthopevar
hidden
//main resources (not in box)
*php
name:HP
text:HP ([php] / [maxphp])
desc:Your health points. If this reaches <#ff0000>0#>, you die.
icon:https://piskel-imgstore-b.appspot.com/img/fac98a38-0def-11ed-9092-e35b9fd91c8a.gif
on earn:if (php>maxphp) lose (php-maxphp) php
on tick:if (php>maxphp) lose (php-maxphp) php
on tick:
if (php<(maxphp*0.2) and lasthopevar=0 and ringtype=2 and shield>1)
log <#ccff00>↑#> | You gained <#98a60d>[(shield*0.5)] Fracture#>! (<#ccff00>Last Hope#>)
yield (shield*0.5) fracture
yield (shield*0.5) fractureboost
yield 1 lasthopevar
end
end
start with:100
tag:sr
shown
*maxphp
name:Max HP
start with:100
hidden
*bhp
name:Boat HP
text:Boat HP | [bhp] / [maxbhp]
desc:Your boat's health points. If this reaches 0, your boat sinks and you slowly start to drown.
icon:https://piskel-imgstore-b.appspot.com/img/43034c3a-8e1f-11ed-9b05-a9db41396b90.gif
on earn:if (bhp>=maxbhp) yield -(bhp-maxbhp) bhp
on tick:if (bhp>=maxbhp) yield -(bhp-maxbhp) bhp
tag:sr
hidden
*maxbhp
name:Max Boat HP
hidden
*mhp
name:Monster HP
text:[?monsterres=1|Slime][?monsterres=2|Zombie][?monsterres=3|Witch][?monsterres=4|Refaid][?monsterres=5|Haunt][?monsterres=98|Monster][?monsterres=101|Ghampohn] HP ([ceil(mhp)] / [maxmhp])
desc:The target monster's health points. If this reaches 0, the monster dies and you win the battle.
icon:https://piskel-imgstore-b.appspot.com/img/b3f6eaf8-0dff-11ed-a510-a921b4f17f93.gif
on battlewin:
if (this=0 and battleres>0 and battleend=0)
do mrecord with timesecondsR1
if (monsterres=2) do mrecord with timesecondsR2
if (monsterres=3) do mrecord with timesecondsR3
if (monsterres=4) do mrecord with timesecondsR4
if (monsterres=5) do mrecord with timesecondsR5
show lootmonster
lose (invisibilityWtimer) invisibilityWtimer
lose (attacked) attacked
lose (missed) missed
yield 1 battleend
hide this
if (monsterres<98)
log 🏴 | You won the battle!/><#a6ac00>Final Time: [timeminutes]:[?timeseconds<10|0[timeseconds]][?timeseconds>9|[timeseconds]]#>
end
if (monsterres>97)
log 🏴 | You won the battle!
end
if (monsterres=101)
log 🏴 | You beat Ghampohn, the Three-Eyed Ogre!
end
end
end
on tick:
if (this=0 and battleres>0 and battleend=0)
show lootmonster
yield 1 battleend
hide this
if (monsterres<98) log 🏴 | You won the battle!/><#a6ac00>Final Time: [timeminutes]:[?timeseconds<10|0[timeseconds]][?timeseconds>9|[timeseconds]]#>
if (monsterres>97) log 🏴 | You won the battle!
if (monsterres=101) log 🏴 | You beat Ghampohn, the Three-Eyed Ogre!
if (monsterres=1) do mrecord with timesecondsR1
if (monsterres=2) do mrecord with timesecondsR2
if (monsterres=3) do mrecord with timesecondsR3
if (monsterres=4) do mrecord with timesecondsR4
if (monsterres=5) do mrecord with timesecondsR5
end
end
tag:sr
hidden
*maxmhp
name:Max Monster HP
hidden
*oreHP1
name:Stone Ore HP
text:Stone Ore HP ([oreHP1] / 100)
desc:The stone's health points. If this reaches 0, the stone is mined and you get some resources from it.
icon:https://piskel-imgstore-b.appspot.com/img/f56b326b-1835-11ed-b752-cdc02dacc9f3.gif
tag:sr
hidden
*oreHP2
name:Coal Ore HP
text:Coal Ore HP ([oreHP2] / 200)
desc:The coal ore's health points. If this reaches 0, the ore is mined and you get some resources from it.
icon:https://piskel-imgstore-b.appspot.com/img/6e11c738-184a-11ed-90e0-fba1b1b5b1d7.gif
tag:sr
hidden
*oreHP3
name:Steel Ore HP
text:Steel Ore HP ([oreHP3] / 350)
desc:The steel ore's health points. If this reaches 0, the ore is mined and you get some resources from it.
icon:https://piskel-imgstore-b.appspot.com/img/8c81b3d7-184a-11ed-af33-fba1b1b5b1d7.gif
tag:sr
hidden
*oreHP4
name:Gold Ore HP
text:Gold Ore HP ([oreHP4] / 570)
desc:The gold ore's health points. If this reaches 0, the ore is mined and you get some resources from it.
icon:https://piskel-imgstore-b.appspot.com/img/fb1638f3-1e8d-11ed-9b65-6b26ee77a97b.gif
tag:sr
hidden
*oreHP5
name:Emerald HP
text:Emerald Ore HP ([oreHP5] / 800)
desc:The emerald ore's health points. If this reaches 0, the ore is mined and you get some resources from it.
icon:https://piskel-imgstore-b.appspot.com/img/fbd9994a-4c15-11ed-b82e-0b8573be05cd.gif
tag:sr
hidden
//battle resources
*monsterres
name:Monster #
hidden
*mac
name:Monster Attack Cooldown
hidden
*mdmg
name:Monster Damage
can be negative
hidden
*mdef
name:Monster Defense
hidden
*battleres
name:Battle Resource
hidden
*battleend
name:Battle End
//used for softlocks
hidden
*manualattacks
name:Manual Attacks
hidden
*monsterattacks
name:Monster Attacks
hidden
*attackcounter
name:Attack Counter
hidden
*initialhitdmg
name:Inital Hit Damage
hidden
*coinscalcd
name:Coins Calculated
hidden
*reboundtriggers
name:Rebound Triggers
hidden
*playeravoid
name:Player Avoid
hidden
*playershockwave
name:Player Shockwave
hidden
*playerearthquake
name:Player Earthquake
hidden
*spellLock
name:Spell Lock
hidden
*damagetaken
name:Damage Taken
hidden
*monsterburn
name:Monster Burn
hidden
*monsterpoison
name:Monster Poison
hidden
*monsterblind
name:Monster Blind
hidden
*faignites
name:Flaming Arrow Ignites
hidden
*attacked
name:Attacked (for certain monster abilities)
hidden
*missed
name:Missed (for certain monster abilities)
hidden
*tmshields
name:Trained Mind Shields (Steel Leggings Special)
hidden
*mparmorchance
name:Monster Poison Armor Chance
hidden
*mdmgdebuff
name:Monster Damage Debuff
hidden
*macset
name:Monster Attack Cooldown Set
hidden
*specialC1cool
name:Chestplate 1 Special Cooldown
on tick:if (this>0) yield -1 this
hidden
*specialC2cool
name:Chestplate 2 Special Cooldown
on tick:if (this>0) yield -1 this
hidden
*breakerdamageSH3
name:Breaker Damage from H3 Special
hidden
*specialH3timer
name:Helmet 3 Special Timer
on tick:
if (this>0)
yield -1 this
if (this=1)
log <#94a085>↓#> | Your <#94a085>[breakerdamageSH3] Breaker Damage#> from <#ccff00>Specialty#> has worn off!
lose (breakerdamageSH3) breakerdamage
lose (breakerdamageSH3) breakerdamageSH3
lose (specialH3MAs) specialH3MAs
end
end
end
hidden
*specialH3MAs
name:Helmet 3 Special Manual Attacks
hidden
*specialC3cool
name:Chestplate 3 Special Cooldown
on tick:if (this>0) yield -1 this
hidden
*specialC3pdl
name:Chestplate 3 Special Parry Damage Left
hidden
*specialC3pd
name:Chestplate 3 Special Parry Damage
hidden
*specialL3crits
name:Leggings 3 Special Crits
hidden
*specialB3crits
name:Boots 3 Special Crits
hidden
*specialB8timer
name:Boots 8 Special Timer
on tick:
if (this>0)
lose 1 this
if (this=1)
log <#ccff00>↓#> | Your <#ff5e5e>10 Damage#> from <#ccff00>Critical#> has worn off!
lose 10 damage
end
end
end
hidden
*reddmg
name:Red Damage
hidden
*specialN2timer
name:Necklace 2 Special Timer
on tick:
if (this>0)
lose 1 this
if (this=1)
log <#ccff00>↓#> | Your <#ff5e5e>(reddmg) Damage#> from <#ccff00>Red Damage#> has worn off!
lose (reddmg) damage
end
end
end
hidden
*specialR2timer
name:Ring 2 Special Timer
on tick:
if (ringtype=2 and battleres>0)
yield 1 this
if (this>=18)
log <#ccff00>↑#> | Gained <#bccbc6>[10+level] Shield!#> (<#ccff00>Unknown Resistance#>)
yield (10+level) shield
lose (specialR2timer) specialR2timer
end
end
end
hidden
*refaidspcool
name:Refaid Special Cool
on tick:yield -1 this
hidden
*battleManager
name:Battle Manager
on battle:
if (battleres=0)
lose (battleend) battleend
lose (manualattacks) manualattacks
lose (monsterattacks) monsterattacks
lose (attackcounter) attackcounter
lose (reboundboost) reboundboost
lose (reboundtriggers) reboundtriggers
lose (timeseconds) timeseconds
lose (timeminutes) timeminutes
lose (playeravoid) playeravoid
lose (timeseconds) timeseconds
lose (timeminutes) timeminutes
lose (mdef) mdef
lose (monsterburn) monsterburn
lose (monsterpoison) monsterpoison
lose (monsterblind) monsterblind
lose (tmshields) tmshields
lose (attacked) attacked
lose (missed) missed
lose (damagetaken) damagetaken
lose (specialH3MAs) specialH3MAs
lose (specialL3crits) specialL3crits
lose (specialB3crits) specialB3crits
lose (specialR2timer) specialR2timer
lose (flurryrushdmg) flurryrushdmg
lose (flurryrushtick) flurryrushtick
lose (lasthopevar) lasthopevar
if (reelsleft=0) lose (maxmhp) maxmhp
if (labyrinthres=0) show battletime
hide tag:main
hide tag:fishing
hide tag:mining
hide selloption
hide forgeview
if (monsterres=1)
log <#bc45ff>⚔#> | Entered a battle with a <#bc45ff>Slime#>!
yield 50 mhp
yield 50 maxmhp
show mhp
show slimerecord
yield 1 battleres
end
if (monsterres=2)
log <#bc45ff>⚔#> | Entered a battle with a <#bc45ff>Zombie#>!
yield 150 mhp
yield 150 maxmhp
yield 4 mdef
show mhp
show zombierecord
yield 1 battleres
end
if (monsterres=3)
log <#bc45ff>⚔#> | Entered a battle with a <#bc45ff>Witch#>!
yield 575 mhp
yield 575 maxmhp
yield 13 mdef
show mhp
show witchrecord
yield 1 battleres
end
if (monsterres=4)
log <#bc45ff>⚔#> | Entered a battle with a <#bc45ff>Refaid#>!
yield 1205 mhp
yield 1205 maxmhp
yield 28 mdef
show mhp
show refaidrecord
yield 1 battleres
end
if (monsterres=5)
log <#bc45ff>⚔#> | Entered a battle with a <#bc45ff>Haunt#>!
yield 3450 mhp
yield 3450 maxmhp
yield 42 mdef
show mhp
show hauntrecord
yield 1 battleres
end
if (monsterres=98)
log <#bc45ff>⚔#> | A <#bc45ff>Labyrinth Monster#> jumps at you!
do rodhide with fishManager3
if (labyrinthres=1) $minset=400
if (labyrinthres=1) $maxset=750
if (labyrinthres=4) $minset=400
if (labyrinthres=4) $maxset=580
if (lfloor=1) $val=round(random(($minset),($maxset)))
if (lfloor>1) $val=round(random(($minset),($maxset))+(lfloor*100))
yield random(25,35) mdef
yield ($val) mhp
yield ($val) maxmhp
show mhp
lose reelsleft
yield 1 battleres
end
if (monsterres=101)
log <#bc45ff>⚔#> | Entered a battle with a <#bc45ff>Ghampohn, the Three-Eyed Ogre#>!
yield 1600 mhp
yield 1600 maxmhp
yield 54 mdef
show mhp
yield 1 battleres
end
if (helmettype=2)
log <#b2ff18>↑#> | You start with an extra <#b2ff18>[((php*0.025)+damage)] Defense#>! (<#ccff00>Dish of Defense#>)
yield ((php*0.025)+damage) defense
yield ((php*0.025)+damage) defenseboost
end
end
end
end
end
hidden
*battleManager2
name:Battle Manager 2
on playerhurt:
if (chance((agility*0.5)%))
yield 1 playeravoid
log <#00b87d>↑#> | <#00b87d>Avoided the incoming attack!#>
if (monsterres=1)
yield 4 mac
end
if (monsterres=2)
yield 5 mac
end
if (monsterres=3)
yield 5 mac
end
if (monsterres=4)
yield 4 mac
end
if (monsterres=5)
yield 6 mac
end
if (monsterres>97)
yield (macset) mac
end
end
lose (mdmg) mdmg
if (monsterres=1 and playeravoid=0 and monsterblind=0)
yield 1 countertimer
yield 4 mac
$dmg=((((random(5,7)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1))*0.01)+(rebound))
yield ($dmg) mdmg
end
if (monsterres=2 and playeravoid=0 and monsterblind=0)
yield 1 countertimer
yield 5 mac
$dmg=((((random(10,15)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1))*0.01)+(rebound*1.25))
yield ($dmg) mdmg
end
if (monsterres=3 and playeravoid=0 and monsterblind=0)
yield 1 countertimer
yield 5 mac
$dmg=((((random(18,26)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1.10))*0.01)+(rebound*1.5))
yield ($dmg) mdmg
end
if (monsterres=4 and playeravoid=0 and monsterblind=0)
yield 1 countertimer
yield 4 mac
$dmg=((((random(29,37)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1.15))*0.01)+(rebound*1.75))
yield ($dmg) mdmg
end
if (monsterres=5 and playeravoid=0 and monsterblind=0)
yield 1 countertimer
yield 6 mac
$dmg=((((random(47,61)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1.2))*0.01)+(rebound*2))
yield ($dmg) mdmg
end
if (monsterres=98 and playeravoid=0 and monsterblind=0)
yield 1 countertimer
yield (macset) mac
if (lfloor=1) $dmg=(((((random(25,40)*-1)-damagebuff)/(mdmgdebuff+1))*1)*((100-(defense/1.5))*0.01)+(rebound*1.6))
if (lfloor>1) $dmg=(((((random(30,50)*-1)-damagebuff)/(mdmgdebuff+1))*(lfloor*0.75))*((100-(defense/1.75))*0.01)+(rebound*1.6))
yield ($dmg) mdmg
end
end
if (monsterres=101 and playeravoid=0 and monsterblind=0)
yield 1 countertimer
yield 6 mac
$dmg=(((((random(30,60)*-1)-damagebuff)/(mdmgdebuff+1))*1)*((100-(defense/2.1))*0.01)+(rebound*2))
yield ($dmg) mdmg
end
if (playeravoid=0 and monsterblind=0)
do mdmgcalc with specialMAManager
do monsteratk with battleManager2
end
if (mparmorchance>0 and playeravoid=0 and monsterblind=0)
if (chance(mparmorchance%))
yield 5 monsterpoison
log <#2dd71b>↑#> | You <#2dd71b>Poisoned (Recoil)#> the opposing monster! ([mparmorchance]% Chance)[?monsterpoison>10| - <#67ff3d>[monsterpoison] Combo!#>]
end
end
yield -(playeravoid) playeravoid
yield 1 monsterattacks
if (monsterattacks>=4 and leggingstype=1 and reboundtriggers<2)
log <#e1c642>↑#> | Gained <#e1c642>[(floor((php*0.01)+speed))] Rebound#>! (<#ccff00>Bound to Bleeding#>)
yield floor((php*0.01)+speed) reboundboost
yield floor((php*0.01)+speed) rebound
yield 1 reboundtriggers
lose monsterattacks
end
if (monsterblind>0 and battleres>0)
log <#a6611f>[?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] was blinded by the dirt and missed!#>
if (monsterres=1)
yield 4 mac
end
if (monsterres=2)
yield 5 mac
end
if (monsterres=3)
yield 5 mac
end
if (monsterres=4)
yield 4 mac
end
if (monsterres=5)
yield 6 mac
end
if (monsterres>97)
yield (macset) mac
end
end
if (labyrinthres=4)
yield -2 bhp
end
yield -1 monsterblind
do deathcheck with deathtickManager
end
end
on monsteratk:
if (shield<1)
if (monsterres=1)
yield ($dmg) php
yield ($dmg*-1) damagetaken
log <#ff3838>↘#> | The slime's attack dealt <#ff3838>[$dmg*-1]#> damage!
if (rebound>0)
log <#e1c642>↑#> | The slime took <#e1c642>[(rebound)]#> damage! (<#e1c642>Rebound#>)
yield -(rebound) mhp
end
end
if (monsterres=2)
yield ($dmg) php
yield ($dmg*-1) damagetaken
log <#ff3838>↘#> | The zombie's attack dealt <#ff3838>[$dmg*-1]#> damage!
if (rebound>0)
log <#e1c642>↑#> | The zombie took <#e1c642>[(rebound*2)]#> damage! (<#e1c642>Rebound#>)
yield -(rebound*2) mhp
end
end
if (monsterres=3)
yield ($dmg) php
yield ($dmg*-1) damagetaken
log <#ff3838>↘#> | The witch's attack dealt <#ff3838>[$dmg*-1]#> damage!
if (rebound>0)
log <#e1c642>↑#> | The witch took <#e1c642>[(rebound*2)]#> damage! (<#e1c642>Rebound#>)
yield -(rebound*2) mhp
end
end
if (monsterres=4)
yield ($dmg) php
yield ($dmg*-1) damagetaken
log <#ff3838>↘#> | The refaid's attack dealt <#ff3838>[$dmg*-1]#> damage!
if (rebound>0)
log <#e1c642>↑#> | The refaid took <#e1c642>[(rebound*2)]#> damage! (<#e1c642>Rebound#>)
yield -(rebound*2) mhp
end
end
if (monsterres=5)
yield ($dmg) php
yield ($dmg*-1) damagetaken
log <#ff3838>↘#> | The haunt's attack dealt <#ff3838>[$dmg*-1]#> damage!
if (rebound>0)
log <#e1c642>↑#> | The haunt took <#e1c642>[(rebound*2.5)]#> damage! (<#e1c642>Rebound#>)
yield -(rebound*2.5) mhp
end
end
if (monsterres=98)
yield ($dmg) php
yield ($dmg*-1) damagetaken
log <#ff3838>↘#> | The monster's attack dealt <#ff3838>[$dmg*-1]#> damage!
if (rebound>0)
log <#e1c642>↑#> | The monster took <#e1c642>[(rebound*2)]#> damage! (<#e1c642>Rebound#>)
yield -(rebound*2) mhp
end
end
if (monsterres=101)
yield ($dmg) php
yield ($dmg*-1) damagetaken
log <#ff3838>↘#> | Ghampohn's attack dealt <#ff3838>[$dmg*-1]#> damage!
if (rebound>0)
log <#e1c642>↑#> | Ghampohn took <#e1c642>[(rebound*2)]#> damage! (<#e1c642>Rebound#>)
yield -(rebound*2) mhp
end
end
end
end
hidden
*atkManager2
name:Player Attack Manager (Sword & Knife)
on swordhit:
if (battleres>0 and php>0)
if (invisibilityWtimer<=2)
if (invisibilityWtimer=2)
log <#add19b>↑#> | You deflected the witch's <#add19b>counter-attack#>!
yield -10 invisibilityWtimer
end
$stbc=0
if (countertimer>0 and bootstype=2)
$stbc=1
$stbcd=damagemin*0.4
end
lose damagemin
lose damagemax
if (swordtype=1)
yield 3 damagemin
yield 5 damagemax
yield 3 swordtimer
hide sword1
show sword1C
end
if (swordtype=97)
yield 12 damagemin
yield 20 damagemax
yield 3 swordtimer
hide bsword
show bswordC
end
if (swordtype=2)
yield 18 damagemin
yield 27 damagemax
yield 3 swordtimer
hide sword2
show sword2C
end
if (swordtype=3)
yield 39 damagemin
yield 46 damagemax
yield 3 swordtimer
hide sword3
show sword3C
end
if (swordtype=98)
yield 47 damagemin
yield 60 damagemax
yield 3 swordtimer
hide dsword1
show dsword1C
end
if (chance(speed%)) yield -1 swordtimer
yield 1 swordtimerset
yield 1 manualattacks
yield 1 attackcounter
lose (attacked) attacked
yield 1 attacked
if (helmettype=3) yield 1 specialH3MAs
$criticalhit=0
if (chance(92-round(luck/10)-critboost%))
$dmg=((((random(damagemin,damagemax)+damagebuff)*-1)/(damagedebuff+1)-$stbcd)*((100-(mdef/1))*0.01))
log <#bc45ff>↗#> | Your melee attack dealt <#bc45ff>[$dmg*-1]#>[?damage>0|<#ffd900>/#><#ff5e5e>[(damage*((100-(mdef/1))*0.01))]#>][?breakerdamage>0|<#ffd900>/#><#94a085>[breakerdamage]#>][?$stbc>0|<#ffd900>/#><#ccff00>[(damagemin*0.4)]#>] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?damage2timer>0|<.>{ <#a300ff>Weakened#> }]
yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp
if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg
else
$dmg=((((random(damagemin,damagemax)+damagebuff)*-2)/(damagedebuff+1)-$stbcd)*((100-(mdef/1))*0.01))
log <#ff209e>↗#> | Your melee attack dealt <#ff209e>[$dmg*-1]#>[?damage>0|<#ffd900>/#><#ff5e5e>[(damage*((100-(mdef/1))*0.01))]#>][?breakerdamage>0|<#ffd900>/#><#94a085>[breakerdamage]#>][?$stbc>0|<#ffd900>/#><#ccff00>[(damagemin*0.4)]#>] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?damage2timer>0|<.>{ <#a300ff>Weakened#> }]
yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp
if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg
yield 1 criticalhits
$criticalhit=1
if (particles=1) spawn criticalanim
if (bootstype=3 and specialB3crits<5 and $criticalhit=1)
log <#55ff2f>↑#> | Increased <#ffee00>Gold Coins#> drop by 25%! (<#ccff00>Pink Gold#>)
yield 1 specialB3crits
end
if (bootstype=8 and $criticalhit=1)
log <#b5b5b5>↑#> | All <#b5b5b5>Spell Cooldowns#> ended! (<#ccff00>Critical#>)/><#ff5e5e>↑#> | You gained <#ff5e5e>10 Damage#> for 5 seconds! (<#ccff00>Critical#>)
lose (ability1cool-1) ability1cool
lose (ability2cool-1) ability2cool
lose (ability3cool-1) ability3cool
lose (ability4cool-1) ability4cool
yield 5 specialB8timer
yield 10 damage
end
if (necklacetype=2 and $criticalhit=1)
lose (reddmg) reddmg
yield round(initialhitdmg/2) reddmg
log <#b5b5b5>↑#> | You gained <#ff5e5e>[reddmg] Damage#> for 7 seconds! (<#ccff00>Red Damage#>)
yield 7 specialN2timer
yield (reddmg) damage
end
end
if (fracture>0 and chance((fracture*0.10)%) and fracturetimer=0)
log <#98a60d>↑#> | <#98a60d>Fracture has activated!#> | [?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] has lost <#b2ff18>[fracture] Defense#> for 10 seconds!#>
lose (fractureval) fractureval
yield 10 fracturetimer
yield (fracture) fractureval
yield (fractureval*-1) mdef
end
if (helmettype=1 and manualattacks>=2)
log <#55ff2f>❤#> | You gained <#55ff2f>[(maxphp*0.03)] HP#>! (<#ccff00>Scrap Health#>)
yield (maxphp*0.03) php
if (php>=maxphp) yield -(php-maxphp) php
lose manualattacks
end
if (bootstype=1 and chance(25%))
log <#bc45ff>↗#> | You dealt an extra <#bc45ff>[(damagemax*0.5)]#> damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]! (<#ccff00>Forceful#>)
yield (damagemax*0.5) php
end
if (helmettype=3 and specialH3MAs>5 and specialH3timer=0)
log <#94a085>↑#> | You gained <#94a085>[(damagetaken*0.07)] Breaker Damage#> for 8 seconds! (<#ccff00>Specialty#>)
yield 8 specialH3timer
yield (damagetaken*0.07) breakerdamageSH3
yield (damagetaken*0.07) breakerdamage
lose (damagetaken) damagetaken
lose (specialH3MAs) specialH3MAs
end
if (phpeffect>=4)
log <#55ff2f>❤#> | You gained <#55ff2f>[maxphp*0.01] HP#>! <#ff8900>(Alpha Armor Set Bonus)#>
yield (maxphp*0.01) php
if (php>=maxphp) yield -(php-maxphp) php
end
if (swordtype=98 and battleres>0)
if (chance(10%) and mhp>0)
yield -(monsterburn) monsterburn
yield 3 monsterburn
log <#ff6700>↑#> | You <#ff6700>Ignited#> the opposing monster! (15% Chance)
end
end
end
if (invisibilityWtimer>2)
log <#bc45ff>↓#> | Your attack missed...
yield 3 swordtimer
yield 1 swordtimerset
yield 1 manualattacks
lose (invisibilityWtimer) invisibilityWtimer
do witchca with specialMAManager
lose (mac) mac
yield 5 mac
if (swordtype=1)
hide sword1
show sword1C
end
if (swordtype=97)
hide bsword
show bswordC
end
if (swordtype=2)
hide sword2
show sword2C
end
if (swordtype=3)
hide sword3
show sword3C
end
if (swordtype=98)
hide dsword1
show dsword1C
end
end
end
if (php>0 and mhp<1.00 and battleres>0) do battlewin with mhp
end
on knifehit:
if (battleres>0 and php>0)
if (invisibilityWtimer<=2)
if (invisibilityWtimer=2)
log <#add19b>↑#> | You deflected the witch's <#add19b>counter-attack#>!
yield -10 invisibilityWtimer
end
$stbc=0
if (countertimer>0 and bootstype=2)
$stbc=1
$stbcd=damagemin*0.4
end
lose damagemin
lose damagemax
if (knifetype=1)
yield 9 damagemin
yield 11 damagemax
yield 2 knifetimer
hide knife1
show knife1C
end
if (knifetype=2)
yield 18 damagemin
yield 21 damagemax
yield 2 knifetimer
hide knife2
show knife2C
end
if (knifetype=3)
yield 30 damagemin
yield 33 damagemax
yield 2 knifetimer
hide knife3
show knife3C
end
if (chance(speed%)) yield -1 knifetimer
yield 1 knifetimerset
yield 1 manualattacks
yield 1 attackcounter
lose (attacked) attacked
yield 1 attacked
if (helmettype=3) yield 1 specialH3MAs
if (flurryrushtick>1)
log <#1ddabe>↓#> | <#1ddabe>Flurry Rush#> was cancelled!
hide flurryrushC
show flurryrushB
yield 14 flurryrushcool
lose (flurryrushdmg) flurryrushdmg
end
$criticalhit=0
if (chance(95-round(luck/10)-critboost%))
$dmg=((((random(damagemin,damagemax)+damagebuff)*-1)/(damagedebuff+1)-$stbcd)*((100-(mdef/1))*0.01))
if (flurryrushtick=0 and flurryrushcool=0) yield (($dmg*-1)/2) flurryrushdmg
log <#bc45ff>↗#> | Your melee attack dealt <#bc45ff>[$dmg*-1]#>[?damage>0|<#ffd900>/#><#ff5e5e>[(damage*((100-(mdef/1))*0.01))]#>][?breakerdamage>0|<#ffd900>/#><#94a085>[breakerdamage]#>][?$stbc>0|<#ffd900>/#><#ccff00>[(damagemin*0.4)]#>] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?flurryrushdmg>0|<.><#1ddabe>Flurry Damage: [flurryrushdmg]#>][?damage2timer>0|<.>{ <#a300ff>Weakened#> }]
yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp
if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg
else
$dmg=((((random(damagemin,damagemax)+damagebuff)*-2)/(damagedebuff+1)-$stbcd)*((100-(mdef/1))*0.01))
if (flurryrushtick=0 and flurryrushcool=0) yield (($dmg*-1)/2) flurryrushdmg
log <#ff209e>↗#> | Your melee attack dealt <#ff209e>[$dmg*-1]#>[?damage>0|<#ffd900>/#><#ff5e5e>[(damage*((100-(mdef/1))*0.01))]#>][?breakerdamage>0|<#ffd900>/#><#94a085>[breakerdamage]#>][?$stbc>0|<#ffd900>/#><#ccff00>[(damagemin*0.4)]#>] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?flurryrushdmg>0|<.><#1ddabe>Flurry Damage: [flurryrushdmg]#>][?damage2timer>0|<.>{ <#a300ff>Weakened#> }]
yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp
if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg
yield 1 criticalhits
$criticalhit=1
if (particles=1) spawn criticalanim
if (bootstype=3 and specialB3crits<5 and $criticalhit=1)
log <#55ff2f>↑#> | Increased <#ffee00>Gold Coins#> drop by 25%! (<#ccff00>Pink Gold#>)
yield 1 specialB3crits
end
if (bootstype=8 and $criticalhit=1)
log <#b5b5b5>↑#> | All <#b5b5b5>Spell Cooldowns#> ended! (<#ccff00>Critical#>)/><#ff5e5e>↑#> | You gained <#ff5e5e>10 Damage#> for 5 seconds! (<#ccff00>Critical#>)
lose (ability1cool-1) ability1cool
lose (ability2cool-1) ability2cool
lose (ability3cool-1) ability3cool
lose (ability4cool-1) ability4cool
yield 5 specialB8timer
yield 10 damage
end
if (necklacetype=2 and $criticalhit=1)
lose (reddmg) reddmg
yield round(initialhitdmg/2) reddmg
log <#b5b5b5>↑#> | You gained <#ff5e5e>[reddmg] Damage#> for 7 seconds! (<#ccff00>Red Damage#>)
yield 7 specialN2timer
yield (reddmg) damage
end
end
if (fracture>0 and chance((fracture*0.10)%) and fracturetimer=0)
log <#98a60d>↑#> | <#98a60d>Fracture has activated!#> | [?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] has lost <#b2ff18>[fracture] Defense#> for 10 seconds!#>
lose (fractureval) fractureval
yield 10 fracturetimer
yield (fracture) fractureval
yield (fractureval*-1) mdef
end
if (helmettype=1 and manualattacks>=2)
log <#55ff2f>❤#> | You gained <#55ff2f>[(maxphp*0.03)] HP#>! (<#ccff00>Scrap Health#>)
yield (maxphp*0.03) php
if (php>=maxphp) yield -(php-maxphp) php
lose manualattacks
end
if (bootstype=1 and chance(25%))
log <#bc45ff>↗#> | You dealt an extra <#bc45ff>[(damagemax*0.5)]#> damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]! (<#ccff00>Forceful#>)
yield (damagemax*0.5) php
end
if (helmettype=3 and specialH3MAs>5 and specialH3timer=0)
log <#94a085>↑#> | You gained <#94a085>[(damagetaken*0.07)] Breaker Damage#> for 8 seconds! (<#ccff00>Specialty#>)
yield 8 specialH3timer
yield (damagetaken*0.07) breakerdamageSH3
yield (damagetaken*0.07) breakerdamage
lose (damagetaken) damagetaken
lose (specialH3MAs) specialH3MAs
end
if (phpeffect>=4)
log <#55ff2f>❤#> | You gained <#55ff2f>[maxphp*0.01] HP#>! <#ff8900>(Alpha Armor Set Bonus)#>
yield (maxphp*0.01) php
if (php>=maxphp) yield -(php-maxphp) php
end
if (swordtype=98 and battleres>0)
if (chance(10%) and mhp>0)
yield -(monsterburn) monsterburn
yield 3 monsterburn
log <#ff6700>↑#> | You <#ff6700>Ignited#> the opposing monster! (15% Chance)
end
end
end
if (invisibilityWtimer>2)
log <#bc45ff>↓#> | Your attack missed...
yield 2 knifetimer
yield 1 knifetimerset
yield 1 manualattacks
lose (invisibilityWtimer) invisibilityWtimer
do witchca with specialMAManager
lose (mac) mac
yield 5 mac
if (knifetype=1)
hide knife1
show knife1C
end
if (knifetype=2)
hide knife2
show knife2C
end
if (knifetype=3)
hide knife3
show knife3C
end
end
end
if (php>0 and mhp<1.00 and battleres>0) do battlewin with mhp
end
hidden
*atkManager
name:Player Attack Manager (Bow)
on bowshot:
if (battleres>0 and arrowtype>0 and php>0)
if (allarrows>0 and invisibilityWtimer<=2)
if (invisibilityWtimer=2)
log <#add19b>↑#> | You deflected the witch's <#add19b>counter-attack#>!
yield -10 invisibilityWtimer
end
$stbc=0
if (countertimer>0 and bootstype=2)
$stbc=1
$stbcd=damagemin*0.4
end
lose damagemin
lose damagemax
if (bowtype=1)
yield 5 damagemin
yield 9 damagemax
yield 4 bowtimer
hide bow1
show bow1C
end
if (bowtype=2)
yield 10 damagemin
yield 19 damagemax
yield 4 bowtimer
hide bow2
show bow2C
end
if (bowtype=3)
yield 23 damagemin
yield 36 damagemax
yield 4 bowtimer
hide bow3
show bow3C
end
if (bowtype=98)
yield 28 damagemin
yield 39 damagemax
yield 4 bowtimer
hide kbow
show kbowC
end
//my buns are very toasty!
if (bowtype=4)
yield 40 damagemin
yield 59 damagemax
yield 4 bowtimer
hide bow4
show bow4C
end
if (bowtype=5)
yield 67 damagemin
yield 80 damagemax
yield 4 bowtimer
hide bow5
show bow5C
end
if (chance(speed%)) yield -1 bowtimer
yield 1 bowtimerset
yield 1 manualattacks
lose (attacked) attacked
yield 1 attacked
if (helmettype=3) yield 1 specialH3MAs
$pierce=0
$dmg=((((random(damagemin,damagemax)+damagebuff)*-1)/(damagedebuff+1)-$stbcd)*((100-(mdef/1))*0.01))
if (countertimer>0 and bootstype=2)
$dmg=$dmg+(damagemin*0.4)
$stbc=1
end
if (chance(50%) and arrowtype=4)
$dmg=$dmg*(random(25,50)*0.05)
$sp=1
end
if (arrowtype=4)
$dmg=($dmg-10)
end
if (arrowtype=2)
$dmg=($dmg-15)
end
if (arrowtype=3)
$dmg=($dmg-12)
end
$criticalhit=0
if (chance(95-round(luck/10)-critboost%))
if ($sp<99) log <#bc45ff>↗#> | Your [?$sp=0|ranged][?$sp=1|<#a1a1a1>piercing#>] attack dealt <#bc45ff>[$dmg*-1]#>[?damage>0|<#ffd900>/#><#ff5e5e>[(($dmg-damage-($dmg))*-1)]#>][?$stbc>0|<#ffd900>/#><#ccff00>[(damagemin*0.4)]#>] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?damage2timer>0|<.>{ <#a300ff>Weakened#> }]
if ($sp=99) log <#bc45ff>↗#> | Your arrow broke dealt <#bc45ff>[$dmg*-1]#>[?damage>0|<#ffd900>/#><#ff5e5e>[(damage*((100-(mdef/1))*0.01))]#>][?breakerdamage>0|<#ffd900>/#><#94a085>[breakerdamage]#>][?$stbc>0|<#ffd900>/#><#ccff00>[(damagemin*0.4)]#>] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]...[?damage2timer>0|<.>{ <#a300ff>Weakened#> }]
yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp
if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg
else
$dmg=$dmg*2
if ($sp<99) log <#ff209e>↗#> | Your [?$sp=0|ranged][?$sp=1|<#a1a1a1>piercing#>] attack dealt <#ff209e>[$dmg*-1]#>[?damage>0|<#ffd900>/#><#ff5e5e>[(($dmg-damage-($dmg))*-1)]#>][?$stbc>0|<#ffd900>/#><#ccff00>[(damagemin*0.4)]#>] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]![?damage2timer>0|<.>{ <#a300ff>Weakened#> }]
if ($sp=99) log <#ff209e>↗#> | Your arrow broke dealt <#ff209e>[$dmg*-1]#>[?damage>0|<#ffd900>/#><#ff5e5e>[(damage*((100-(mdef/1))*0.01))]#>][?breakerdamage>0|<#ffd900>/#><#94a085>[breakerdamage]#>][?$stbc>0|<#ffd900>/#><#ccff00>[(damagemin*0.4)]#>] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]...[?damage2timer>0|<.>{ <#a300ff>Weakened#> }]
yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) mhp
if (attackcounter=1) yield ($dmg-(damage*((100-(mdef/1))*0.01))-breakerdamage) initialhitdmg
yield 1 criticalhits
$criticalhit=1
if (particles=1) spawn criticalanim
if (bowtype=5 and $criticalhit=1)
log <#abd9ff>↑#> | You gained <#abd9ff>5%#> Luck! <#ff8900>(Alpha Bow Bonus)#>
yield 5 luckboost
yield 5 luck
end
if (bootstype=3 and specialB3crits<5 and $criticalhit=1)
log <#55ff2f>↑#> | Increased <#ffee00>Gold Coins#> drop by 25%! (<#ccff00>Pink Gold#>)
yield 1 specialB3crits
end
if (bootstype=8 and $criticalhit=1)
log <#b5b5b5>↑#> | All <#b5b5b5>Spell Cooldowns#> ended! (<#ccff00>Critical#>)/><#ff5e5e>↑#> | You gained <#ff5e5e>10 Damage#> for 5 seconds! (<#ccff00>Critical#>)
lose (ability1cool-1) ability1cool
lose (ability2cool-1) ability2cool
lose (ability3cool-1) ability3cool
lose (ability4cool-1) ability4cool
yield 5 specialB8timer
yield 10 damage
end
end
if (fracture>0 and chance((fracture*0.10)%) and fracturetimer=0)
log <#98a60d>↑#> | <#98a60d>Fracture has activated!#> | [?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] has lost <#b2ff18>[fracture] Defense#> for 10 seconds!#>
lose (fractureval) fractureval
yield 10 fracturetimer
yield (fracture) fractureval
yield (fractureval*-1) mdef
end
if (helmettype=1 and manualattacks>=2)
log <#55ff2f>❤#> | You gained <#55ff2f>[(maxphp*0.03)] HP#>! (<#ccff00>Scrap Health#>)
yield (maxphp*0.03) php
if (php>=maxphp) yield -(php-maxphp) php
lose (manualattacks) manualattacks
end
if (helmettype=3 and specialH3MAs>5 and specialH3timer=0)
log <#94a085>↑#> | You gained <#94a085>[(damagetaken*0.07)] Breaker Damage#> for 8 seconds! (<#ccff00>Specialty#>)
yield 8 specialH3timer
yield (damagetaken*0.07) breakerdamageSH3
yield (damagetaken*0.07) breakerdamage
lose (damagetaken) damagetaken
lose (specialH3MAs) specialH3MAs
end
if (phpeffect>=4)
log <#55ff2f>❤#> | You gained <#55ff2f>[maxphp*0.01] HP#>! <#ff8900>(Alpha Armor Set Bonus)#>
yield (maxphp*0.01) php
if (php>=maxphp) yield -(php-maxphp) php
end
end
if (arrowtype=5) yield -1 frostburnarrows
if (arrowtype=4) yield -1 piercingarrows
if (arrowtype=3)
yield -1 poisonarrows
if (chance(25%) and mhp>0)
yield 10 monsterpoison
log <#2dd71b>↑#> | You <#2dd71b>Poisoned#> the opposing monster! (25% Chance)[?monsterpoison>10| - <#67ff3d>[monsterpoison] Combo!#>]
end
end
if (arrowtype=2)
yield -1 firearrows
if (chance(15%) and mhp>0)
yield -(monsterburn) monsterburn
yield 3 monsterburn
log <#ff6700>↑#> | You <#ff6700>Ignited#> the opposing monster! (15% Chance)
yield 1 faignites
end
end
if (arrowtype=1)
yield -1 regulararrows
end
end
if (battleres>0 and arrowtype=0) toast <#ff0000>You have no arrows equipped!#>
if (invisibilityWtimer>2)
log <#bc45ff>↓#> | Your attack missed...
yield 4 bowtimer
yield 1 bowtimerset
yield 1 manualattacks
lose (invisibilityWtimer) invisibilityWtimer
lose (mac) mac
yield 5 mac
if (bowtype=1)
hide bow1
show bow1C
end
if (bowtype=2)
hide bow2
show bow2C
end
if (bowtype=3)
hide bow3
show bow3C
end
if (bowtype=98)
hide kbow
show kbowC
end
if (bowtype=4)
hide bow4
show bow4C
end
if (bowtype=5)
hide bow5
show bow5C
end
end
if (php>0 and mhp=0 and battleres>0) do battlewin with mhp
end
hidden
*deathtickManager
name:Death Tick Manager
on deathcheck:
if (php<1 and battleres>0) do playerdie with deathManager
end
hidden
*monsteratkManager
name:Monster Attack Manager
on tick:
if (battleres>0 and mhp>0)
yield -1 mac
if (mac=0) do playerhurt with battleManager2
if (monsterres=1 and chance(7%) and playeravoid=0 and monsterblind=0 and monsterabilitycool=0) do slimesp with specialMAManager
if (monsterres=2 and chance(8%) and playeravoid=0 and monsterblind=0 and spellLock=0 and monsterabilitycool=0) do zombiesp with specialMAManager
if (monsterres=3 and chance(15%) and playeravoid=0 and monsterblind=0 and monsterabilitycool=0) do witchsp with specialMAManager
if (monsterres=4 and chance(10%) and playeravoid=0 and monsterblind=0 and monsterabilitycool=0 and refaidspcool=0) do refaidsp with specialMAManager
if (monsterres=101 and chance(13%) and playeravoid=0 and monsterblind=0 and monsterabilitycool=0) do boss1sp with specialMAManager
if (php<(maxphp*0.2) and specialC2cool=0 and chestplatetype=2 and php>1)
lose (specialnum) specialnum
yield 1 specialnum
do special with specialeffectManager
end
end
end
hidden
*specialnum
name:Special Number
hidden
*specialeffectManager
name:Special Effect Manager
on special:
if (specialnum=1)
$defense=0
$shield=0
yield 60 specialC2cool
if (helmettype=2)
$defense=$defense+2
$shield=$shield+7
end
if (chestplatetype=2)
$defense=$defense+2
$shield=$shield+7
end
if (leggingstype=2)
$defense=$defense+2
$shield=$shield+7
end
if (bootstype=2)
$defense=$defense+2
$shield=$shield+7
end
yield ($defense) defense
yield ($defense) defenseboost
yield ($shield) shield
log <#b2ff18>↑#> | You're low on <#27ff5f>HP#>, gaining <#b2ff18>[$defense] Defense#> and <#bccbc6>[$shield]% Shield#>! (<#ccff00>Metallic Mending#>)
end
end
hidden
*specialMAManager
name:Special Monster Attack Manager
on slimesp:
log <#73af55>↓#> | <#73af55>The slime shoots some slime at your face.#><.>The slime deals <#ff0000>1#> damage!
yield -1 php
yield 3 monsterabilitycool
end
on zombiesp:
log <#73af55>↓#> | <#73af55>The zombie vomits some toxic sludge right at your spell bag!#><.>All <#b5b5b5>Spell Cooldowns#> are <#ff0000>locked#> for 3 seconds!
lose spellLock
lose spellLocktimer
yield 1 spellLock
yield 3 spellLocktimer
yield 8 monsterabilitycool
end
on witchsp:
$potion=random(1,2)
if ($potion=1 and damage2timer=0)
log <#a300ff>↓#> | The witch throws a <#a300ff>Weakening Potion#> at you!<.>You lost <#ff5e5e>50%#> Damage for 15 seconds!
yield 1 damagedebuff
lose damage2timer
yield 15 damage2timer
show wedebuff
yield 5 monsterabilitycool
else if ($potion=2 and invisibilityWtimer=0)
$wait=random(4,7)
log <#add19b>↓#> | The witch drinks an <#add19b>Invisibility Potion#>!<.>Don't attack the witch until it runs out!
lose (invisibilityWtimer) invisibilityWtimer
yield ($wait) invisibilityWtimer
lose (mac) mac
yield ($wait+random(3,5)) mac
lose (attacked) attacked
lose (missed) missed
yield 10 monsterabilitycool
else
log <#00ff42>↓#> | The witch drinks a <#00ff42>Health Potion#>!<.>The witch regained <#bc45ff>25#> HP!
yield 25 mhp
yield 3 monsterabilitycool
end
end
on refaidsp:
if (particles=1) spawn chompanim
yield 10 refaidspcool
$dmg=round((random(22,37)*0.75)*-1)
yield ($dmg) php
yield ($dmg*-1) mhp
log <#274048>↓#> | The refaid bites you with its <#274048>Leeching Fangs#>!<.><#bc45ff>↓#> | The refaid regained <#bc45ff>[$dmg*-1]#> HP!<.><#ff0000>↓#> | You took <#ff0000>[$dmg*-1]#> damage!
if (php=0) do playerdie with deathManager
end
on boss1sp:
if (chance(50%) and playershockwave=0)
log Ghampohn hits you with a shockwave!
log <#fff700>↓#> | Your manual attack is now <#fff700>frozen#> for 3 seconds!
yield 1 playershockwave
yield 3 shockwavetimer
else if (playerearthquake=0)
log Ghampohn stomps upon the earth and causes an earthquake!
log <#ad4b00>↓#> | Using your spells will now <#ff0000>hurt you#> for 8 seconds!
yield 1 playerearthquake
yield 8 earthquaketimer
end
end
on witchca:
$dmg=((((random(30,40)*-1)-damagebuff)/(mdmgdebuff+1))*((100-(defense/1.25))*0.01)+(rebound*1.5))
yield ($dmg) php
log <#add19b>↘#> | The witch counter-attacks you and deals <#ff3838>[$dmg*-1]#> damage!
if (rebound>0)
log <#e1c642>↑#> | The witch took <#e1c642>[(rebound*2)]#> damage! (<#e1c642>Rebound#>)
yield -(rebound*2) mhp
end
end
on mdmgcalc:
if (shield>0)
$dmg=mdmg
$ss=shield
yield round($dmg/2) shield
$dmg=$dmg+($ss-shield)
log <#bccbc6>↘#> | [?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]'s attack dealt <#bccbc6>[$ss-shield]%#> damage to your <#bccbc6>Shield#>!
end
end
hidden
*mburnManager
name:Monster Burning Manager
on tick:if (monsterburn>0 and battleres>0 and mhp>0) do mburn with specialDMGManager
hidden
*mpoisonManager
name:Monster Poison Manager
on tick:if (monsterpoison>0 and battleres>0 and mhp>0) do mpoison with specialDMGManager
hidden
*specialDMGManager
name:Special Damage Manager
on mburn:
if (round(maxmhp/14)>0)
log <#ff8800>↗#> | <#ff8800>[?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] was burned for [round(maxmhp/14)] damage!#>
yield -(round(maxmhp/14)) mhp
yield round(maxmhp/14) firearrowdmg
yield -1 monsterburn
if (particles=1) spawn burnanim
if (mhp=0 and battleres>0) do battlewin with mhp
else
log <#ff8800>↗#> | <#ff8800>[?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] was burned for 1 damage!#>
yield -1 mhp
yield 1 firearrowdmg
yield -1 monsterburn
if (particles=1) spawn burnanim
if (mhp=0 and battleres>0) do battlewin with mhp
end
end
on mpoison:
if (monsterres<101)
if (round(maxmhp/45)>0)
log <#29c619>↗#> | <#29c619>[?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] was poisoned for [round(maxmhp/45)] damage!#>
yield -(round(maxmhp/45)) mhp
yield round(maxmhp/45) poisonarrowdmg
yield -1 monsterpoison
if (particles=1) spawn poisonanim
if (mhp=0 and battleres>0) do battlewin with mhp
else
log <#29c619>↗#> | <#29c619>[?monsterres<101|The] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] was poisoned for 1 damage!#>
yield -1 mhp
yield 1 poisonarrowdmg
yield -1 monsterpoison
if (particles=1) spawn poisonanim
if (mhp=0 and battleres>0) do battlewin with mhp
end
else
log <#29c619>Ghampohn is immune to poison!#>
yield -1 monsterpoison
end
end
hidden
/*
uncommon drops: 1/5 to 1/19
rare drops: 1/20 to 1/100
epic drops: 1/101 to 1/1000
*/
*lootManager
name:Loot Manager
on getloot:
if (labyrinthres=0)
if (damage3timer>0) yield -(damage3timer-1) damage3timer
yield 1 php
yield -(battleres) battleres
yield -(mac) mac
hide tag:battlebutton
show tag:main
show selloption
show forgeview
if (monsterres=1)
do coincalc with lootManager
$loot1=coinscalcd
if (dn=1 and dealtype=1 and slmDkills¢#> | Your <#ff1962>Kill Slimes Deal#> has been completed!
yield -(monsterres) monsterres
if (xpboost=0) yield round((20+((level-1)*3))*1) levelxp
if (xpboost=1) yield round((20+((level-1)*3))*1.1) levelxp
yield 1 slimeskilled
log <.>Gained <#ffee00>[$loot1] Coins#>
yield ($loot1) coins
if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢#> | Your <#ff1962>Get Coins Deal#> has been completed!
$loot2=random(1,2)
if ($loot2>0) log <.>Gained <#ce8229>[$loot2] Wood Scrap[?$loot2>1|s]#>
yield ($loot2) woodscraps
$chance=random(1,5)
if ($chance=1)
$loot3=random(1,3)
log <#a5ff11>Uncommon Drop | 1/5 Chance#><.><#a5ff11>Gained#> <#0c7f00>[$loot3] Gooey Powder#>
yield ($loot3) weakpowder
end
$chance=random(1,12)
if ($chance=1)
log <#a5ff11>Uncommon Drop | 1/12 Chance#><.><#a5ff11>Gained#> <#99622b>1 Wooden Pickaxe#>
yield 1 pick1I
yield pick1E
end
end
if (monsterres=2)
do coincalc with lootManager
$loot1=coinscalcd
if (dn=2 or dn=3 and dealtype=1 and zomDkills¢#> | Your <#ff1962>Kill Zombies Deal#> has been completed!
yield -(monsterres) monsterres
if (xpboost=0) yield round((35+((level-1)*4))*1) levelxp
if (xpboost=1) yield round((35+((level-1)*4))*1.1) levelxp
yield 1 zombieskilled
log <.>Gained <#ffee00>[$loot1] Coins#>
yield ($loot1) coins
if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢#> | Your <#ff1962>Get Coins Deal#> has been completed!
$fiber=random(1,2)
$feather=random(0,2)
$cloth=random(1,2)
if ($fiber>0) log <.>Gained <#649751>[$fiber] Fiber#>
yield ($fiber) fiber
if ($feather>0) log <.>Gained <#e8e8e8>[$feather] Feather[?$feather>1|s]#>
yield ($feather) feathers
if ($cloth>0) log <.>Gained <#0033be>[$cloth] Cloth#>
yield ($cloth) cloth
$chance=random(1,100)
if ($chance=1)
log <#00dbff>Rare Drop | 1/100#><.><#00dbff>Gained#> <#d8d8d8>1 Bone Knife#>
yield 1 knife1I
yield 1 knife1E
yield 1 rifound
if (dn=5 and dealtype=1 and rlD¢#> | Your <#ff1962>Get Rare Drops Deal#> has been completed!
end
end
if (monsterres=3)
do coincalc with lootManager
$loot1=coinscalcd
if (dn=4 and dealtype=1 and wtcDkills¢#> | Your <#ff1962>Kill Witches Deal#> has been completed!
yield -(monsterres) monsterres
if (xpboost=0) yield round((90+((level-1)*6))*1) levelxp
if (xpboost=1) yield round((90+((level-1)*6))*1.1) levelxp
yield 1 witcheskilled
log <.>Gained <#ffee00>[$loot1] Coins#>
yield ($loot1) coins
if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢#> | Your <#ff1962>Get Coins Deal#> has been completed!
$sugar=random(0,3)
if ($sugar>0) log <.>Gained <#bab9cc>[$sugar] Sugar#>
yield ($sugar) sugar
$chance=random(1,8)
if ($chance=1)
log <#a5ff11>Uncommon Drop | 1/8 Chance#><.><#a5ff11>Gained#> <#27ff5f>1 Health Potion#>
yield 1 weakpotion2
end
$chance=random(1,15)
if ($chance=1)
log <#a5ff11>Uncommon Drop | 1/15 Chance#><.><#a5ff11>Gained#> <#a300ff>1 Weakening Potion#>
yield 1 weakeningpotion
end
$chance=random(1,100)
if ($chance=1)
log <#00dbff>Rare Drop | 1/100 Chance#><.><#00c1e1>Gained#> <#572d71>1 Ragged Cloaks#>
yield 1 raggedcloaks
yield 1 rclkE
yield 1 rifound
if (dn=5 and dealtype=1 and rlD¢#> | Your <#ff1962>Get Rare Drops Deal#> has been completed!
end
$chance=random(1,100)
if ($chance=1)
log <#00dbff>Rare Drop | 1/100 Chance#><.><#00c1e1>Gained#> <#572d71>1 Ragged Shoes#>
yield 1 raggedshoes
yield rshsE
yield 1 rifound
if (dn=5 and dealtype=1 and rlD¢#> | Your <#ff1962>Get Rare Drops Deal#> has been completed!
end
$chance=random(1,90)
if ($chance=1)
log <#00dbff>Rare Drop | 1/90 Chance#><.><#00c1e1>Gained#> <#f9f549>1 Shining Necklace#>
yield 1 shiningnecklace
yield shnE
yield 1 rifound
if (dn=5 and dealtype=1 and rlD¢#> | Your <#ff1962>Get Rare Drops Deal#> has been completed!
end
$chance=random(1,75)
if ($chance=1)
log <#00dbff>Rare Drop | 1/75 Chance#><.><#00c1e1>Gained#> <#12d8a9>1 EP Ring Piece#>
yield 1 epringpieces
yield 1 rifound
if (dn=5 and dealtype=1 and rlD¢#> | Your <#ff1962>Get Rare Drops Deal#> has been completed!
end
$chance=random(1,50)
if ($chance=1 and ability4bought=0)
log <#00dbff>Rare Find | 1/50 Chance#><.><#00c1e1>Gained#> the <#c9ff5d>Trained Mind Spell#>
yield 1 rcifound
yield 1 ability4bought
if (dn=5 and dealtype=1 and rlD¢#> | Your <#ff1962>Get Rare Drops Deal#> has been completed!
end
end
if (monsterres=4)
do coincalc with lootManager
$loot1=coinscalcd
if (dn=7 and dealtype=1 and rfdDkills¢#> | Your <#ff1962>Kill Refaids Deal#> has been completed!
yield -(monsterres) monsterres
if (xpboost=0) yield round((375+(level*11))*1) levelxp
if (xpboost=1) yield round((375+(level*11))*1.1) levelxp
yield 1 refaidskilled
log <.>Gained <#ffee00>[$loot1] Coins#>
yield ($loot1) coins
if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢#> | Your <#ff1962>Get Coins Deal#> has been completed!
$bone=random(0,2)
if ($bone>0) log <.>Gained <#d8d8d8>[$bone] Bone[?$bone>1|s]#>
yield ($bone) bones
$fang=random(0,1)
if ($fang>0) log <.>Gained <#85154a>1 Unstable Fang#>
yield ($fang) unstablefang
$chance=random(1,150)
if ($chance=1)
log <#00dbff>Rare Drop | 1/150#><.><#00c1e1>Gained#> <#dbffa6>1 Broken Orb#>
yield 1 brokenorbs
yield 1 rifound
if (dn=5 and dealtype=1 and rlD¢#> | Your <#ff1962>Get Rare Drops Deal#> has been completed!
end
end
if (monsterres=5)
do coincalc with lootManager
$loot1=coinscalcd
if (dn=9 and dealtype=1 and hntDkills¢#> | Your <#ff1962>Kill Haunts Deal#> has been completed!
yield -(monsterres) monsterres
if (xpboost=0) yield round((1100+(level*15))*1) levelxp
if (xpboost=1) yield round((1100+(level*15))*1.1) levelxp
yield 1 hauntskilled
log <.>Gained <#ffee00>[$loot1] Coins#>
yield ($loot1) coins
if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢#> | Your <#ff1962>Get Coins Deal#> has been completed!
$gas=random(0,2)
if ($gas>0) log <.>Gained <#51923e>[$gas] Ghostly Gas#>
yield ($gas) ghostlygas
$chance=random(1,166)
if ($chance=1)
log <#d457ff>Epic Drop | 1/166#><.><#d457ff>Gained <#ff682f>1 Echo Piece#>#>
yield 1 echopieces
yield 1 rifound
if (dn=5 and dealtype=1 and rlD¢#> | Your <#ff1962>Get Rare Drops Deal#> has been completed!
end
$chance=random(1,166)
if ($chance=1)
log <#d457ff>Epic Drop | 1/166#><.><#d457ff>Gained <#2342a3>1 Pluto Piece#>#>
yield 1 plutopieces
yield 1 rifound
if (dn=5 and dealtype=1 and rlD¢#> | Your <#ff1962>Get Rare Drops Deal#> has been completed!
end
$chance=random(1,166)
if ($chance=1)
log <#d457ff>Epic Drop | 1/166#><.><#d457ff>Gained <#d7288b>1 Shattered Piece#>#>
yield 1 shatteredpieces
yield 1 rifound
if (dn=5 and dealtype=1 and rlD¢#> | Your <#ff1962>Get Rare Drops Deal#> has been completed!
end
end
if (luckboost>0)
lose (luckboost) luck
lose luckboost
end
if (defenseboost>0)
lose (defenseboost) defense
lose defenseboost
end
if (reboundboost>0)
lose (reboundboost) rebound
lose reboundboost
end
if (fractureboost>0)
lose (fractureboost) fracture
lose fractureboost
end
lose (invisibilityWtimer) invisibilityWtimer
else
if (damage3timer>0) yield -(damage3timer-1) damage3timer
yield 1 php
yield -(battleres) battleres
yield -(mac) mac
yield 1 lroomgo
do getloot with bosslootManager
if (monsterres=98)
do coincalc with lootManager
$c=coinscalcd
show coollroom
yield -(monsterres) monsterres
if (xpboost=0) yield round((200+(level*6)+round(slimeskilled/15))*1) levelxp
if (xpboost=1) yield round((200+(level*6)+round(slimeskilled/15))*1.1) levelxp
log <.>Stored <#ffee00>[$c] Coins#>
yield ($c) coinsST
if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢#> | Your <#ff1962>Get Coins Deal#> has been completed!
if (chance(50+(luck/10)%))
$d1=round(random(2,5)+(lroom*0.4))
log <.>Stored <#ffe773>[$d1] Sand#>
yield ($d1) sandST
end
if (chance(70+(luck/10)%))
$d2=round(random(5,10)+(lroom*0.40))
log <.>Stored <#838383>[$d2] Steel Bars#>
yield ($d2) steelbarsST
end
if (chance(30+(luck/10)%))
$d3=round(random(5,10)+(lroom*0.35))
log <.>Stored <#f9eb1b>[$d3] Gold Bars#>
yield ($d3) goldbarsST
end
if (chance(25+(luck/10)%))
$d4=round(random(2,5)+(lroom*0.1))
log <.>Stored <#d5c4a5>[$d4] Bones#>
yield ($d4) bonesST
end
if (lfloor>1)
if (chance(50+(luck/10)%))
$dmh=round(random(1,2)+(lroom*0.1))
log <.>Stored <#838383>[$dmh] Metal Bars#>
yield ($dmh) metalhandlesST
end
if (chance(50+(luck/10)%))
$d5=round(random(3,5)+(lroom*0.2))
log <.>Stored <#42ff2f>[$d5] Emerald Ore#>
yield ($d5) emeraldoreST
end
if (chance(50+(luck/10)%))
$d6=round(random(4,8)+(lroom*0.2))
log <.>Stored <#00d7e1>[$d6] Frost Arrows#>
yield ($d6) frostarrowsST
end
if (chance(25+(luck/10)%))
$d7=random(2,3)
log <#a5ff11>Uncommon Find! ([25+(luck/10)]%)#><.>Stored <#00fff0>[$d7] Diamonds#>
yield ($d7) diamondsST
end
end
if (lfloor>2)
if (chance(3+(luck/10)%))
$d8=round(random(1,2)*lfloor)
log <#00dbff>Rare Drop! ([3+(luck/10)]%)#><.>Stored <#fff500>[$d8] 1K-Token[?$d8>1|s]#>
yield ($d8) 1KtokensST
end
if (chance(10+(luck/10)%))
$d9=round(random(1,2)*lfloor)
log <#00dbff>Rare Drop! ([10+(luck/10)]%)#><.>Stored <#f5ff8b>[$d9] White Essence[?$d9>1|s]#>
yield ($d9) whiteEssencesST
end
end
do lootrecap with labyrinthManager2
if (luckboost>0)
lose (luckboost) luck
lose luckboost
end
if (defenseboost>0)
lose (defenseboost) defense
lose defenseboost
end
if (reboundboost>0)
lose (reboundboost) rebound
lose reboundboost
end
end
end
end
on coincalc:
lose coinscalcd
if (specialB3crits=0)
if (monsterres=1) yield random(5,10) coinscalcd
if (monsterres=2) yield random(15,35) coinscalcd
if (monsterres=3) yield random(45,60) coinscalcd
if (monsterres=4) yield random(80,115) coinscalcd
if (monsterres=5) yield random(130,210) coinscalcd
if (monsterres=98) yield round(random(10,20)+(lroom*35)) coinscalcd
if (monsterres=101) yield random(450,805) coinscalcd
end
if (specialB3crits>0)
if (monsterres=1) yield (random(5,10)*((specialB3crits*5)/12.5)) coinscalcd
if (monsterres=2) yield (random(15,35)*((specialB3crits*5)/12.5)) coinscalcd
if (monsterres=3) yield (random(45,60)*((specialB3crits*5)/12.5)) coinscalcd
if (monsterres=4) yield (random(80,115)*((specialB3crits*5)/12.5)) coinscalcd
if (monsterres=5) yield (random(130,210)*((specialB3crits*5)/12.5)) coinscalcd
if (monsterres=98) yield (round(random(10,20)+(lroom*35))*((specialB3crits*5)/12.5)) coinscalcd
if (monsterres=101) yield (random(450,805)*((specialB3crits*5)/12.5)) coinscalcd
end
end
hidden
//labyrinth collects
*coinsST
tag:stored
hidden
*sandST
tag:stored
hidden
*steelbarsST
tag:stored
hidden
*goldbarsST
tag:stored
hidden
*bonesST
tag:stored
hidden
*metalhandlesST
tag:stored
hidden
*emeraldoreST
tag:stored
hidden
*frostarrowsST
tag:stored
hidden
*diamondsST
tag:stored
hidden
*1KtokensST
tag:stored
hidden
*whiteEssencesST
tag:stored
hidden
//back to loot
*bosslootManager
name:Boss Loot Manager
on getloot:
if (monsterres=101)
if (luckboost>0)
lose (luckboost) luck
lose luckboost
end
log <#a6ac00>Final Labyrinth Time: [timeminutesL]:[?timesecondsL<10|0[timesecondsL]][?timesecondsL>9|[timesecondsL]]#>
do lrecord with timesecondsRL1
if (dn=8 and dealtype=1 and b1Dkills¢#> | Your <#ff1962>Kill Ghampohns Deal#> has been completed!
if (xpboost=0) yield round((3000+(level*10)+round(boss1killed/15))*1) levelxp
if (xpboost=1) yield round((3000+(level*10)+round(boss1killed/15))*1.1) levelxp
yield 1 boss1killed
do coincalc with lootManager
$loot1=coinscalcd
log <.>Gained <#ffee00>[$loot1] Coins#>
yield ($loot1) coins
if (dn=6 and dealtype=1 and cdD=cdDreq) log <#ff1962>¢#> | Your <#ff1962>Get Coins Deal#> has been completed!
/*
if (ccratesL>0 or uccratesL>0)
yield (ccratesL) commoncrate
yield (uccratesL) uncommoncrate
log Collected your stored crates!
log <.>Collected <#924f00>[ccratesL] Common Crate[?ccratesL>1|s]#>
log <.>Collected <#419200>[uccratesL] Uncommon Crate[?uccratesL>1|s]#>
end
*/
log You're also left with an <#ff8e0b>Alpha Crate#>...
log <#ff0063>The Alpha Labyrinth is now on cooldown for 25 minutes!#>
if (l1damageboost>0) yield -(l1damageboost) damage
yield 1 labyrinth1beatens
yield 1 alphacrate
yield -(labyrinth1cool) labyrinth1cool
yield 1 labyrinth1cool
yield -(timesecondsL1C) timesecondsL1C
yield -(timeminutesL1C) timeminutesL1C
yield 25 timeminutesL1C
yield -(phpLbuffres) phpregen
yield -(shieldLbuffres) shield
yield -(fractureLbuffres) fracture
yield -(phpLbuffres) phpLbuffres
yield -(shieldLbuffres) shieldLbuffres
yield -(fractureLbuffres) fractureLbuffres
yield -(battleres) battleres
yield -(labyrinthres) labyrinthres
yield -(mac) mac
yield -(mhp) mhp
hide tag:battlebutton
show tag:main
show selloption
show forgeview
hide mhp
lose monsterres
end
end
hidden
*deathManager
name:Player Death Manager
on playerdie:
if (ringon=1 and ringtype=1 and chance(33%))
yield (maxphp/4) php
log <#59ff58>↑#> | You were <#59ff58>revived#> with <#55ff2f>[maxphp/4]#> HP! (<#ccff00>Revenant Revival#>)
$revived=1
end
if (labyrinthres=0 and $revived=0)
yield -(battleres) battleres
yield -(mac) mac
yield -(mhp) mhp
hide tag:battlebutton
show tag:main
show selloption
show forgeview
hide mhp
do deathquip with deathManager2
end
if (monsterres>100 and labyrinthres>0 and $revived=0)
yield -(battleres) battleres
yield -(labyrinthres) labyrinthres
yield -(monsterres) monsterres
yield -(mac) mac
yield -(mhp) mhp
yield -(ccratesL) ccratesL
yield -(uccratesL) uccratesL
yield -(labyrinth1cool) labyrinth1cool
yield 1 labyrinth1cool
yield -(timesecondsL1C) timesecondsL1C
yield -(timeminutesL1C) timeminutesL1C
yield 25 timeminutesL1C
yield -(phpLbuffres) phpregen
yield -(shieldLbuffres) shield
yield -(fractureLbuffres) fracture
yield -(phpLbuffres) phpLbuffres
yield -(shieldLbuffres) shieldLbuffres
yield -(fractureLbuffres) fractureLbuffres
hide tag:battlebutton
show tag:main
show selloption
show forgeview
hide mhp
do rodhide with fishManager3
if (l1damageboost>0) yield -(l1damageboost) damage
log <#ff0000>⚠#> | <#ff0000>You lost to Ghampohn's wrath and got kicked out of the Labyrinth...#>
log <.>Lost all your collected crates!
log <#ff0063>The Alpha Labyrinth is now on cooldown for 25 minutes!#>
else if (labyrinthres>0 and $revived=0)
yield -1 lleave
if (lleave>0)
if (damage3timer>0) yield -(damage3timer-1) damage3timer
log <#ff0000>⚠#> | <#ff0000>You lost the battle and got pushed back 3 rooms...#>
log <.>If you lose <#ff0000>[lleave] more time[?lleave>1|s]#>, you'll get kicked out of the Labyrinth!
yield -(mac) mac
yield -(mhp) mhp
yield -3 lroom
show coollroom
if (lroom=0) yield 1 lroom
if (labyrinthres=4 and rodout=0) yield 1 rodout
hide mhp
yield 1 lroomgo
show coollroom
yield -(battleres) battleres
yield 1 php
else if ($revived=0)
yield -(battleres) battleres
yield -(labyrinthres) labyrinthres
yield -(mac) mac
yield -(mhp) mhp
yield -(ccratesL) ccratesL
yield -(uccratesL) uccratesL
yield -(labyrinth1cool) labyrinth1cool
yield 1 labyrinth1cool
yield -(timesecondsL1C) timesecondsL1C
yield -(timeminutesL1C) timeminutesL1C
yield 25 timeminutesL1C
yield -(phpLbuffres) phpregen
yield -(shieldLbuffres) shield
yield -(fractureLbuffres) fracture
yield -(phpLbuffres) phpLbuffres
yield -(shieldLbuffres) shieldLbuffres
yield -(fractureLbuffres) fractureLbuffres
hide tag:battlebutton
show tag:main
show selloption
show forgeview
hide mhp
do rodhide with fishManager3
if (l1damageboost>0) yield -(l1damageboost) damage
log <#ff0000>⚠#> | <#ff0000>You lost three times and got kicked out of the Labyrinth...#>
log <.>Lost all your collected crates!
log <#ff0063>The Alpha Labyrinth is now on cooldown for 25 minutes!#>
end
end
if (luckboost>0 and $revived=0)
lose (luckboost) luck
lose luckboost
end
if (defenseboost>0 and $revived=0)
lose (defenseboost) defense
lose defenseboost
end
if (reboundboost>0 and $revived=0)
lose (reboundboost) rebound
lose reboundboost
end
/*
if (monsterres=1)
yield -(monsterres) monsterres
$loot1=(random(10,20)*-1)
log <.>Lost <#ffee00>[($loot1*-1)] Coins#>...
yield ($loot1) coins
end
if (monsterres=2)
yield -(monsterres) monsterres
$loot1=(random(30,60)*-1)
log <.>Lost <#ffee00>[($loot1*-1)] Coins#>...
yield ($loot1) coins
end
if (monsterres=3)
yield -(monsterres) monsterres
$loot1=(random(45,80)*-1)
log <.>Lost <#ffee00>[($loot1*-1)] Coins#>...
yield ($loot1) coins
end
if (monsterres=4)
yield -(monsterres) monsterres
$loot1=(random(75,250)*-1)
log <.>Lost <#ffee00>[($loot1*-1)] Coins#>...
yield ($loot1) coins
end
if (monsterres=5)
yield -(monsterres) monsterres
$loot1=(random(675,1000)*-1)
log <.>Lost <#ffee00>[($loot1*-1)] Coins#>...
yield ($loot1) coins
end
if (monsterres=98)
yield -(monsterres) monsterres
$loot1=(random(253,509)*-1)
log <.>Lost <#ffee00>[($loot1*-1)] Coins#>...
yield ($loot1) coins
end
*/
end
hidden
*deathManager2
name:Player Death Manager 2
on deathquip:
yield 1 deaths
$line=random(1,27)
if ($line=1) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>[?helmeton=0|You should've worn a helmet.][?helmeton=1|You should've worn a better helmet.]
if ($line=2) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>Those are MY coins!
if ($line=3) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>You can do better than that.
if ($line=4) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>Did you forget to wait for your HP to regerate?
if ($line=5) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>That... could've been better.
if ($line=6) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>Try a little harder.
if ($line=7) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>so sad
if ($line=8) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>Dude, I have a sick idea. I should add a death counter to this game. Actually, here's an interesting fact. Before v0.08, this line of text said that a death counter was present in this game. Well, it never was, but it is now! (ever since v0.08 Part 1) Anyways, go outside or something.
if ($line=9) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>You stink!
if ($line=10) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>You had a good run.
if ($line=11) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>gg
if ($line=12) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>Run out of arrows?
if ($line=13) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>I've had worse.
if ($line=14) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>Sounds like a major skill issue.
if ($line=15) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>Here's a tip: get good
if ($line=16) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>You died!
if ($line=17) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>AAAAAAAAAAAAAAAAAAAAAAA
if ($line=18) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>I'm still three steps ahead of you.
if ($line=19) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>You are not very smart.
if ($line=20) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>Imagine being so bad at a game that you die.
if ($line=21) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>[?deaths=1|First time?][?deaths>1|Good to see you again.][?deaths>999| Also holy shit stop dying so much]
if ($line=22) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>How's the family doing?
if ($line=23) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>Go outside.
if ($line=24) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>Get real bro
if ($line=25) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>Maybe these games aren't your cup of tea.
if ($line=26) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>If you wish to defeat me, train for another 300 years.
if ($line=27) log <#ff0000>⚠#> | <#ff0000>You lost the battle...#><.><#b4b4b4>WHAT A DISAPPOINTMENT.
end
hidden
*fishzombies
hidden
*haul
name:Haul
hidden
*smallfishroll
name:Small Fish Item Roll
hidden
*largefishroll
name:Large Fish Item Roll
hidden
*plantroll
name:Plant Item Roll
hidden
*trashroll
name:Trash Item Roll
hidden
*rarefishroll
name:Rare Fish Item Roll
hidden
*rareplantroll
name:Rare Plant Item Roll
hidden
*fishManager
name:Fishing Manager
on catchfish:
do rodhide with fishManager3
yield 1 rodout
if (chance(99.5%))
yield 1 catches
$rolled=0
$totalweight=smallfishroll+largefishroll+rarefishroll+plantroll+rareplantroll+trashroll
$randomweight=random(1,$totalweight)
if ($randomweight<=smallfishroll)
$random=random(1,2)
if (chance(rodmagnet+rodmagnetbuff%))
$amt=2
else
$amt=1
end
if ($random=1)
log <.>Caught <#a1bdc7>[$amt] Sardine[?$amt>1|s]#>
yield ($amt) smallfish
if (dn=1 and dealtype=2 and sfDfishes=sfDfishesreq) log <#ff1962>¢#> | Your <#ff1962>Catch Sardines Deal#> has been completed!
end
if ($random=2)
log <.>Caught <#979797>[$amt] Salmon#>
yield ($amt) salmon
if (dn=2 and dealtype=2 and samDfishes=samDfishesreq) log <#ff1962>¢#> | Your <#ff1962>Catch Salmon Deal#> has been completed!
end
$rolled=1
end
$totalweight=$totalweight-smallfishroll
$randomweight=random(1,$totalweight)
$caught=0
if ($randomweight<=largefishroll and $rolled=0 and rodtype>1)
$random=random(1,2)
if (chance(rodmagnet+rodmagnetbuff%))
$amt=2
else
$amt=1
end
if ($random=1)
log <.>Caught <#42b3cd>[$amt] Tuna#>
yield ($amt) tuna
end
if ($random=2)
log <.>Caught <#ff9494>[$amt] Red Mullet[?$amt>1|s]#>
yield ($amt) mediumfish
end
$rolled=1
end
$totalweight=$totalweight-largefishroll
$randomweight=random(1,$totalweight)
$caught=0
if ($randomweight<=rarefishroll and $rolled=0)
$random=random(1,2)
if (chance(rodmagnet+rodmagnetbuff%))
$amt=2
else
$amt=1
end
if ($random=1 and weather=1)
log <.>Caught <#e2b109>[$amt] Pufferfish#>
yield ($amt) pufferfish
yield 1 rarefishcatches
$caught=1
end
if ($random=2 and weather=3)
log <.>Caught <#e2b109>[$amt] Eel[?$amt>1|s]#>
yield ($amt) eels
yield 1 rarefishcatches
$caught=1
end
if ($caught=1) $rolled=1
end
$totalweight=$totalweight-rarefishroll
$randomweight=random(1,$totalweight)
if ($randomweight<=plantroll and $rolled=0)
$random=random(1,2)
if (chance(rodmagnet+rodmagnetbuff%))
$amt=2
else
$amt=1
end
if ($random=1)
$sw=random(1,2)
log <.>Caught <#4fdb27>[$sw+$amt] Seaweed#>
yield ($sw+$amt) seaweed
if (dn=3 and dealtype=2 and swDfishes=swDfishesreq) log <#ff1962>¢#> | Your <#ff1962>Catch Seaweed Deal#> has been completed!
if (rodtype=99 and weather=3 and chance(25%))
$bait=random(2,3)
log <.>Caught <#e72eb5>[$bait] Bait#>
yield ($bait) bait
end
end
if ($random=2)
log <.>Caught <#bdd03c>[$amt] Kelp#>
yield ($amt) kelp
end
$rolled=1
end
$totalweight=$totalweight-plantroll
$randomweight=random(1,$totalweight)
if ($randomweight<=rareplantroll and $rolled=0)
$random=random(1,1)
if (chance(rodmagnet+rodmagnetbuff%))
$amt=3
else
$amt=1
end
if ($random=1)
log <.>Caught <#ce70ec>[$amt] Coral#>
yield ($amt) coral
end
$rolled=1
end
$totalweight=$totalweight-rareplantroll
$randomweight=random(1,$totalweight)
if ($randomweight<=trashroll and $rolled=0)
$random=random(1,2)
if (chance(rodmagnet+rodmagnetbuff%))
$amt=2
else
$amt=1
end
if ($random=1)
log <.>Caught <#ebebeb>[$amt] Paper#>
yield ($amt) paper
end
if ($random=2)
log <.>Caught <#515151>[$amt] Trash#>
yield ($amt) trash
end
$rolled=1
end
if (haul=0) do rarefinds with fishManager2
else
log <#bc45ff>⚔#> | A <#bc45ff>Zombie#> jumps at you from the water!
yield 5 mac
yield 2 monsterres
yield 1 fishzombies
do rodhide with fishManager3
do battle with battleManager
end
if (fishleft=1)
yield 1 lroomgo
show coollroom
hide showfishleft
yield -1 fishleft
else if (reelsleft>0)
if (reelsleft>1) log You tried reeling in your fishing rod, but it kept holding back. Try again!
if (reelsleft=1)
log You tried reeling in your fishing rod, and it worked!
log (give possible items here)
yield 1 lroomgo
show coollroom
end
yield -1 reelsleft
end
end
on fishbite:
if (rodscare<6)
lose (rodset) rodset
yield 1 rodset
if (bobberon=1 and bobbertype=1) yield 1 rodset
if (rodtype=1)
hide rod1C
show rod1
end
if (rodtype=2)
hide rod2C
show rod2
end
if (rodtype=3)
hide rod3C
show rod3
end
if (rodtype=4)
hide rod4C
show rod4
end
if (rodtype=99)
hide rodCC
show rodC
end
if (rodtype>0)
log <#aae300>↑#> | <#aae300>Something bit on your bobber!#>
lose (haul) haul
lose (smallfishroll) smallfishroll
lose (largefishroll) largefishroll
lose (rarefishroll) rarefishroll
lose (plantroll) plantroll
lose (rareplantroll) rareplantroll
lose (trashroll) trashroll
yield 80 smallfishroll
yield 45 largefishroll
yield 20 rarefishroll
yield 60 plantroll
yield 15 rareplantroll
yield 30 trashroll
$comp=0
if (rodtype=3 or rodtype=4) $comp=1
if (baiton=1 and baittype=2 and $comp=1) yield -20 smallfishroll
if (baiton=1 and baittype=2 and $comp=1) yield -20 largefishroll
if (baiton=1 and baittype=2 and $comp=1) yield -10 rarefishroll
end
else
if (rodtype>0)
log <#aae300>↓#> | <#aae300>You were too aggressive and the incoming creature was scared away...#>
if (labyrinthres=4) yield -1 bhp
end
lose rodscare
lose rodtimer
end
end
on losefish:
do rodhide with fishManager3
yield 1 rodout
if (rodtype>0)
if (reelsleft=0)
if (haul=0) log <#84b000>↓#> | <#84b000>The creature swam away...#>
if (labyrinthres=4) yield -1 bhp
if (haul=1)
if (smallfish>0) $sf=random(2,4)
log <#84b000>↓#> | <#84b000>The force of the creature pulls you into the water, and you lose a handful of fish!#>
if ($sf>0) log <.>Lost <#a1bdc7>[$sf] Sardines...#>
lose ($sf) smallfish
lose (haul) haul
end
end
else
log You're pulled into a battle after failing to reel in the bobber...
hide coollroom
lose lroomgo
yield 3 lmtrigger
lose monsterres
lose macset
yield random(3,5) macset
yield (macset) mac
yield 98 monsterres
hide nextlroom
lose mhp
lose maxmhp
if (lfloor=1) yield round(random(400,580)) mhp
if (lfloor>1) yield round(random(400,580)*lfloor/1.5) mhp
yield (mhp) maxmhp
yield -10 bhp
do rodhide with fishManager3
do battle with battleManager
//it took 2.5 fucking hours to get this thing working do you know how bad this is i hate igm aaaaaaaaaAAAAAAAAAAAAAAAAAA
end
end
end
on haulset:
log <#3ec51b>⚠#> | <#3ec51b>The creature in the water is resisting! Reel in again!#>
lose rodset
yield 2 rodset
if (bobberon=1 and bobbertype=1) yield 1 rodset
yield 1 haul
end
hidden
*fishManager2
name:Fishing Manager 2
on rarefinds:
$rc=0
$tb=0
if (baiton=1 and baittype=2) $tb=1
if (!rodtype=3 or !rodtype=4) $tb=0
$chance=random(1,75)
if ($chance=1)
log <#00dbff>Rare Catch | 1/75#><.><#00c1e1>Caught <#1fca1f>1 Four-Leaf Clover#>#>
yield 1 clovers
yield 1 rfifound
if (dn=4 and dealtype=2 and riDfishes¢#> | Your <#ff1962>Catch Rare Items Deal#> has been completed!
$rc=1
end
$chance=random(1,25)
if ($chance=1)
log <#00dbff>Rare Catch | 1/25#><.><#00c1e1>Caught <#924f00>1 Common Crate#>#>
yield 1 commoncrate
yield 1 rfifound
if (dn=4 and dealtype=2 and riDfishes¢#> | Your <#ff1962>Catch Rare Items Deal#> has been completed!
if (dn=5 and dealtype=2 and ccDfishes¢#> | Your <#ff1962>Catch Common Crates Deal#> has been completed!
$rc=1
end
$chance=random(1,80)
if ($chance=1 and rodtype>1)
log <#00dbff>Rare Catch | 1/80#><.><#00c1e1>Caught <#419200>1 Uncommon Crate#>#>
yield 1 uncommoncrate
yield 1 rfifound
if (dn=4 and dealtype=2 and riDfishes¢#> | Your <#ff1962>Catch Rare Items Deal#> has been completed!
if (dn=6 and dealtype=2 and uccDfishes¢#> | Your <#ff1962>Catch Uncommon Crates Deal#> has been completed!
$rc=1
end
$chance=random(1,70)
if ($chance=1)
log <#00dbff>Rare Catch | 1/70#><.><#00c1e1>Caught <#97601e>1 Scrapped Helmet#>#>
yield 1 scrappedhelmet
yield 1 rfifound
if (dn=4 and dealtype=2 and riDfishes¢#> | Your <#ff1962>Catch Rare Items Deal#> has been completed!
$rc=1
end
$chance=random(1,70)
if ($chance=1)
log <#00dbff>Rare Catch | 1/70#><.><#00c1e1>Caught <#97601e>1 Scrapped Chestplate#>#>
yield 1 scrappedchestplate
yield 1 rfifound
if (dn=4 and dealtype=2 and riDfishes¢#> | Your <#ff1962>Catch Rare Items Deal#> has been completed!
$rc=1
end
$chance=random(1,70)
if ($chance=1)
log <#00dbff>Rare Catch | 1/70#><.><#00c1e1>Caught <#97601e>1 Scrapped Leggings#>#>
yield 1 scrappedleggings
yield 1 rfifound
if (dn=4 and dealtype=2 and riDfishes¢#> | Your <#ff1962>Catch Rare Items Deal#> has been completed!
$rc=1
end
$chance=random(1,70)
if ($chance=1)
log <#00dbff>Rare Catch | 1/70#><.><#00c1e1>Caught <#97601e>1 Scrapped Boots#>#>
yield 1 scrappedboots
yield 1 rfifound
if (dn=4 and dealtype=2 and riDfishes¢#> | Your <#ff1962>Catch Rare Items Deal#> has been completed!
$rc=1
end
$chance=random(1,200)
if ($chance=1 and rodtype>1)
log <#00dbff>Rare Catch | 1/200#><.><#00c1e1>Caught <#838383>1 Steel Helmet#>#>
yield 1 steelhelmet
yield 1 rfifound
if (dn=4 and dealtype=2 and riDfishes¢#> | Your <#ff1962>Catch Rare Items Deal#> has been completed!
$rc=1
end
$chance=random(1,200)
if ($chance=1 and rodtype>1)
log <#00dbff>Rare Catch | 1/200#><.><#00c1e1>Caught <#838383>1 Steel Chestplate#>#>
yield 1 steelchestplate
yield 1 rfifound
if (dn=4 and dealtype=2 and riDfishes¢#> | Your <#ff1962>Catch Rare Items Deal#> has been completed!
$rc=1
end
$chance=random(1,200)
if ($chance=1 and rodtype>1)
log <#00dbff>Rare Catch | 1/200#><.><#00c1e1>Caught <#838383>1 Steel Leggings#>#>
yield 1 steelleggings
yield 1 rfifound
if (dn=4 and dealtype=2 and riDfishes¢#> | Your <#ff1962>Catch Rare Items Deal#> has been completed!
$rc=1
end
$chance=random(1,200)
if ($chance=1 and rodtype>1)
log <#00dbff>Rare Catch | 1/200#><.><#00c1e1>Caught <#838383>1 Steel Boots#>#>
yield 1 steelboots
yield 1 rfifound
if (dn=4 and dealtype=2 and riDfishes¢#> | Your <#ff1962>Catch Rare Items Deal#> has been completed!
$rc=1
end
end
hidden
*fishManager3
name:Fishing Manager 3
on rodhide:
lose rodout
lose rodset
lose rodtimer
lose rodscare
if (rodtype=1)
hide rod1
show rod1C
end
if (rodtype=2)
hide rod2
show rod2C
end
if (rodtype=3)
hide rod3
show rod3C
end
if (rodtype=4)
hide rod4
show rod4C
end
if (rodtype=99)
hide rodC
show rodCC
end
end
hidden
*rodManager
name:Fishing Rod Manager
on tick:
if (rodout>0 and lFtrap3timer<2)
if (rodtype=99 and rodmagnetbuff<3 and weather=1)
yield 3 rodmagnetbuff
yield 3 rodmagnet
end
if (rodtype=99 and rodmagnetbuff>0 and weather>1)
lose (rodmagnetbuff) rodmagnet
lose (rodmagnetbuff) rodmagnetbuff
end
$bait=0
if (baiton=1 and baittype=1 and bait>0 and rodtype>1) $bait=3
$str=random((rodstrength)+rodstrengthbuff+$bait)
yield 1 rodtimer
yield -0.5 rodscare
if (chance(95-$str) and rodset=1)
do losefish with fishManager
end
if (chance(10+$str) and rodset=0)
do fishbite with fishManager
end
if (rodset>1) lose 1 rodset
end
end
hidden
*coinsroll
hidden
*cratefishroll
hidden
*resourceroll
hidden
*lootroll
hidden
*crateManager
name:Crate Manager
on ccrateroll:
if (commoncrate>=1)
lose (coinsroll) coinsroll
lose (cratefishroll) cratefishroll
lose (resourceroll) resourceroll
lose (lootroll) lootroll
yield 100 coinsroll
yield 50 cratefishroll
yield 30 resourceroll
yield 2 lootroll
$rolled=0
$totalweight=coinsroll+cratefishroll+resourceroll+lootroll
$randomweight=random(1,$totalweight)
if ($randomweight<=coinsroll)
$random=random(1,2)
if ($random=1)
$coins=random(15,25)
log <.>Gained <#ffee00>[$coins] Coins#>
yield ($coins) coins
end
if ($random=2)
$coins=random(30,45)
log <.>Gained <#ffee00>[$coins] Coins#>
yield ($coins) coins
end
$rolled=1
end
$totalweight=$totalweight-coinsroll
$randomweight=random(1,$totalweight)
$caught=0
if ($randomweight<=cratefishroll and $rolled=0)
$random=random(1,2)
if ($random=1)
$chub=random(1,3)
if ($chub>0) log <.>Gained <#aea598>[$chub] Chub[?$chub>1|s]#>
yield ($chub) chubs
yield 1 cratefishcatches
end
if ($random=2)
$carp=random(0,3)
if ($carp>0) log <.>Gained <#e5b650>[$carp] Carp#>
yield ($carp) carp
yield 1 cratefishcatches
end
$rolled=1
end
$totalweight=$totalweight-cratefishroll
$randomweight=random(1,$totalweight)
$caught=0
if ($randomweight<=resourceroll and $rolled=0)
$random=random(1,4)
if ($random=1)
$ws=random(2,3)
log <.>Gained <#ce8229>[$ws] Wood Scraps#>
yield ($ws) woodscraps
end
if ($random=2)
$f=random(1,3)
if ($f>0) log <.>Gained <#649751>[$f] Fiber[?$f>1|s]#>
yield ($f) fiber
end
if ($random=3)
$feathers=random(2,5)
log <.>Gained <#e8e8e8>[$feathers] Feather[?$feathers>1|s]#>
yield ($feathers) feathers
end
if ($random=4)
$cb=random(4,10)
log <.>Gained <#975537>[$cb] Coffee Beans#>
yield ($cb) coffeebeans
end
$rolled=1
end
$totalweight=$totalweight-resourceroll
$randomweight=random(1,$totalweight)
if ($randomweight<=lootroll and $rolled=0)
$random=random(1,3)
if ($random=1)
log <#00dbff>Rare Find#><.><#00dbff>Gained#> <#c0c0c0>1 Magnet#>
yield 1 magnets
end
if ($random=2)
log <#00dbff>Rare Find#><.><#00dbff>Gained#> <#d6eff0>1 Steel Bobber#>
yield 1 steelbobbers
end
if ($random=3)
log <#00dbff>Rare Find#><.><#00dbff>Gained#> <#ce70ec>1 Coral Fishing Rod#>
yield 1 rodCI
yield 1 rodCE
end
$rolled=1
end
end
end
on uccrateroll:
if (uncommoncrate>=1)
lose (coinsroll) coinsroll
lose (cratefishroll) cratefishroll
lose (resourceroll) resourceroll
lose (lootroll) lootroll
yield 90 coinsroll
yield 45 cratefishroll
yield 35 resourceroll
yield 3 lootroll
$rolled=0
$totalweight=coinsroll+cratefishroll+resourceroll+lootroll
$randomweight=random(1,$totalweight)
if ($randomweight<=coinsroll)
$random=random(1,2)
if ($random=1)
$coins=random(30,60)
log <.>Gained <#ffee00>[$coins] Coins#>
yield ($coins) coins
end
if ($random=2)
$coins=random(75,90)
log <.>Gained <#ffee00>[$coins] Coins#>
yield ($coins) coins
end
$rolled=1
end
$totalweight=$totalweight-coinsroll
$randomweight=random(1,$totalweight)
$caught=0
if ($randomweight<=cratefishroll and $rolled=0)
$random=random(1,2)
if ($random=1)
$chub=random(1,3)
if ($chub>0) log <.>Gained <#aea598>[$chub] Chub[?$chub>1|s]#>
yield ($chub) chubs
yield 1 cratefishcatches
end
if ($random=2)
$carp=random(0,3)
if ($carp>0) log <.>Gained <#e5b650>[$carp] Carp#>
yield ($carp) carp
yield 1 cratefishcatches
end
$rolled=1
end
$totalweight=$totalweight-cratefishroll
$randomweight=random(1,$totalweight)
$caught=0
if ($randomweight<=resourceroll and $rolled=0)
$random=random(1,4)
if ($random=1)
$ws=random(2,3)
log <.>Gained <#ce8229>[$ws] Wood Scraps#>
yield ($ws) woodscraps
end
if ($random=2)
$f=random(1,3)
if ($f>0) log <.>Gained <#649751>[$f] Fiber[?$f>1|s]#>
yield ($f) fiber
end
if ($random=3)
$feathers=random(2,5)
log <.>Gained <#e8e8e8>[$feathers] Feather[?$feathers>1|s]#>
yield ($feathers) feathers
end
if ($random=4)
$cb=random(4,10)
log <.>Gained <#975537>[$cb] Coffee Beans#>
yield ($cb) coffeebeans
end
$rolled=1
end
$totalweight=$totalweight-resourceroll
$randomweight=random(1,$totalweight)
if ($randomweight<=lootroll and $rolled=0)
$random=random(1,3)
if ($random=1)
log <#00dbff>Rare Find#><.><#00dbff>Gained#> <#0ab021>1 Kelp Bow#>
yield 1 kbowI
yield 1 kbowE
end
if ($random=2)
log <#00dbff>Rare Find#><.><#00dbff>Gained#> <#0ab021>1 Kelp Knife#>
yield 1 knife2I
yield 1 knife2E
end
if ($random=3)
log <#00dbff>Rare Find#><.><#00dbff>Gained#> <#48caff>1 Rainy Necklace#>
yield 1 rainynecklace
yield 1 ranE
end
$rolled=1
end
end
end
on opencrate6:
log Opened an Alpha Crate!
yield -1 alphacrate
yield 1 acopened
$coins=1000
log <.>Gained <#ffee00>1000 Coins#>
yield ($coins) coins
$ws=random(6,8)
log <.>Gained <#ce8229>[$ws] Wood Scrap[?$ws>1|s]#>
yield ($ws) woodscraps
$loot4=random(4,round(35+((luck/10))))
log <.>Gained <#ff9494>[$loot4] Red Mullets#>
yield ($loot4) mediumfish
$loot2=random(1,2+(round((luck/10))))
$loot3=random(8,16)
if ($loot2>0) log <.>Gained <#747100>[$loot2] Gold Gunpowder#>
yield ($loot2) goldgunpowder
if ($loot3>0) log <.>Gained <#649751>[$loot3] Fiber#>
yield ($loot3) fiber
if (chance(60+(luck/10)%))
$rval1=random(1,3)
log <#a5ff11>Uncommon Find! ([60+(luck/10)]%)#>
log <.><#9bee11>Gained <#00ff42>[$rval1] Health Potion[?$rval1>1|s]#>#>
yield ($rval1) weakpotion2
end
if (chance(75+(luck/10)%))
log <#a5ff11>Uncommon Find! ([75+(luck/10)]%)#>
log <.><#9bee11>Gained a <#eaae16>Forge Token#>#>
yield 1 forgetoken
yield 1 rcifound
end
if (chance(45+(luck/5)%))
$rval2=random(4,7)
log <#a5ff11>Uncommon Find! ([45+(luck/5)]%)#>
log <.><#9bee11>Gained <#42ff2f>[$rval2] Emerald Ore#>#>
yield ($rval2) emeraldore
end
if (chance(80+(luck/5)%))
$rval3=random(1,2)
log <#a5ff11>Uncommon Find! ([80+(luck/5)]%)#>
log <.><#9bee11>Gained <#ff8900>[$rval3] Alpha Bar[?$rval3>1|s]#>#>
yield ($rval3) alphabars
end
if (chance(5+(luck/5)%))
log <#00dbff>Rare Find! ([5+(luck/5)]%)#>
log <.><#00c1e1>Gained a <#ed3f00>Flaming Dirk#>#>
yield 1 dsword1I
yield 1 rcifound
end
if (chance(35+(luck/10)%))
$rval4=random(10,25)
log <#a5ff11>Uncommon Find! ([35+(luck/10)]%)#>
log <.><#9bee11>Gained <#29c619>[$rval4] Poison Arrows#>#>
yield ($rval4) poisonarrows
end
if (chance(5+(luck/10)%) and ability3bought=0)
log <#00dbff>Rare Find! ([5+(luck/10)]%)#>
log <.><#00c1e1>Gained the <#ff2ff7>Buffening Spell#>#>
yield 1 rcifound
yield 1 ability3bought
end
if (alphacrate=0) hide alphacrate
end
hidden
*fatalstrike1s
hidden
*strikecounter
hidden
*miningManager
name:Mining Manager
on orehit:
yield 1 strikecounter
if (picktype=1) $dmg=(random(1,3)+power)
if (picktype=2) $dmg=(random(5,7)+power)
if (picktype=3) $dmg=(random(8,11)+power)
if (picktype=4) $dmg=(random(12,18)+power)
if (picktype=2 and oretype=3 and pickenchant=2) $dmg=(round($dmg*1.5))
if (picktype=3 and oretype=4 and pickenchant=2) $dmg=(round($dmg*1.5))
if (picktype=4 and oretype=5 and pickenchant=2) $dmg=(round($dmg*1.5))
if (picktype=2 and oretype=3 and pickenchant=5) $dmg=(round($dmg*1.75))
if (picktype=3 and oretype=4 and pickenchant=5) $dmg=(round($dmg*1.75))
if (picktype=4 and oretype=5 and pickenchant=5) $dmg=(round($dmg*1.75))
if (picktype=2 and oretype=3 and pickenchant=8) $dmg=(round($dmg*2))
if (picktype=3 and oretype=4 and pickenchant=8) $dmg=(round($dmg*2))
if (picktype=4 and oretype=5 and pickenchant=8) $dmg=(round($dmg*2))
if (burstmetercount>0) $dmg=$dmg*5
if (chance(0.5%))
if (particles=1) spawn fatalanim
log <#ff0063>↗#> | The ore was fatally struck down for <#ff0063>∞#> damage!
if (oretype=1) yield -100 oreHP1
if (oretype=2) yield -200 oreHP2
if (oretype=3) yield -350 oreHP3
if (oretype=4) yield -570 oreHP4
if (oretype=5) yield -800 oreHP5
yield (20+round(mlevel/10)+round(oresmined/100)) minelevelxp
if (strikecounter=1) yield 1 fatalstrike1s
else if (chance(3%))
if (particles=1) spawn criticalanim
log <#ff209e>↗#> | Your [?burstmetercount>0|<#e04319>Bursted#>] strike dealt <#ff209e>[((maxpickdmg+power)*2)]#> damage to the ore!
if (oretype=1) yield -((maxpickdmg+power)*2) oreHP1
if (oretype=2) yield -((maxpickdmg+power)*2) oreHP2
if (oretype=3) yield -((maxpickdmg+power)*2) oreHP3
if (oretype=4) yield -((maxpickdmg+power)*2) oreHP4
if (oretype=5) yield -((maxpickdmg+power)*2) oreHP5
yield (5+(mlevel/10)+round(oresmined/100)) minelevelxp
else
log <#969696>↗#> | Your [?burstmetercount>0|<#e04319>Bursted#>] strike dealt <#969696>[$dmg]#> damage to the ore!
if (oretype=1) yield -($dmg) oreHP1
if (oretype=2) yield -($dmg) oreHP2
if (oretype=3) yield -($dmg) oreHP3
if (oretype=4) yield -($dmg) oreHP4
if (oretype=5) yield -($dmg) oreHP5
if (pickenchant=1 and picktype>1 and chance(3%))
log <#969696>↗#> | Your [?burstmetercount>0|<#e04319>Bursted#>] second strike dealt <#8f4097>[$dmg]#> damage to the ore! (Double Hit [?pickenchant=1|I][?pickenchant=4|II][?pickenchant=7|III])
if (oretype=1) yield -($dmg) oreHP1
if (oretype=2) yield -($dmg) oreHP2
if (oretype=3) yield -($dmg) oreHP3
if (oretype=4) yield -($dmg) oreHP4
if (oretype=5) yield -($dmg) oreHP5
end
if (pickenchant=4 and picktype>1 and chance(5%))
log <#969696>↗#> | Your [?burstmetercount>0|<#e04319>Bursted#>] second strike dealt <#8f4097>[$dmg]#> damage to the ore! (Double Hit [?pickenchant=1|I][?pickenchant=4|II][?pickenchant=7|III])
if (oretype=1) yield -($dmg) oreHP1
if (oretype=2) yield -($dmg) oreHP2
if (oretype=3) yield -($dmg) oreHP3
if (oretype=4) yield -($dmg) oreHP4
if (oretype=5) yield -($dmg) oreHP5
end
if (pickenchant=7 and picktype>1 and chance(7%))
log <#969696>↗#> | Your [?burstmetercount>0|<#e04319>Bursted#>] second strike dealt <#8f4097>[$dmg]#> damage to the ore! (Double Hit [?pickenchant=1|I][?pickenchant=4|II][?pickenchant=7|III])
if (oretype=1) yield -($dmg) oreHP1
if (oretype=2) yield -($dmg) oreHP2
if (oretype=3) yield -($dmg) oreHP3
if (oretype=4) yield -($dmg) oreHP4
if (oretype=5) yield -($dmg) oreHP5
end
end
if (chance((0.5+geode1buff)%) and oretype>2)
log <#8c682a>↑#> | <#8c682a>A geode popped out of the ore!#>
spawn geode
end
do orebreaktick with orebreakManager
end
end
end
end
end
end
end
end
end
end
end
end
end
end
hidden
*orebreakManager
name:Ore Breaking Manager
on orebreaktick:
if (particles=1) spawn mineparticle
if (oretype=1 and oreHP1=0)
lose (strikecounter) strikecounter
if (dn=1 and dealtype=3 and oDmines¢#> | Your <#ff1962>Mine Any Ores Deal#> has been completed!
yield round(10+(mlevel/10)+(oresmined/1000)) minelevelxp
show nextore
yield 1 orebroken
yield 1 oresmined
log <#8a8a8a>⛏#> | Mined a <#8a8a8a>Stone Ore#>!
$loot1=random(2,5)
log <.>Gained <#565656>[$loot1] Rock[?$loot1>1|s]#>
yield ($loot1) rocks
$lootg=random(1,2)
if ($lootg>0) log <.>Gained <#5f5f5f>[$lootg] Gravel#>
yield ($lootg) gravel
if (chance(25+(mineluck/10)%))
$rval1=random(1,2)
log <.>Gained <#181818>[$rval1] Coal#>
yield ($rval1) coalore
if (dn=2 and dealtype=3 and cDmines=cDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Coal Deal#> has been completed!
end
end
if (oretype=2 and oreHP2=0)
lose (strikecounter) strikecounter
if (dn=1 and dealtype=3 and oDmines¢#> | Your <#ff1962>Mine Any Ores Deal#> has been completed!
if (dn=3 and dealtype=3 and coDmines=coDminesreq) log <#ff1962>¢#> | Your <#ff1962>Mine Coal Ores Deal#> has been completed!
yield round(20+(mlevel/10)+(oresmined/800)) minelevelxp
show nextore
yield 1 orebroken
yield 1 oresmined
log <#181818>⛏#> | Mined a <#181818>Coal Ore#>!
$loot1=random(2,4)
log <.>Gained <#565656>[$loot1] Rock[?$loot1>1|s]#>
yield ($loot1) rocks
$loot2=random(1,3)
log <.>Gained <#9f5d1d>[$loot2] Dirt#>
yield ($loot2) dirt
if (dn=4 and dealtype=3 and dirDmines=dirDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Dirt Deal#> has been completed!
$loot3=random(2,4)
log <.>Gained <#181818>[$loot3] Coal#>
yield ($loot3) coalore
if (dn=2 and dealtype=3 and cDmines=cDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Coal Deal#> has been completed!
if (chance(10+(mineluck/10)%))
$rval1=random(1,3)
log <#a5ff11>Uncommon Find! ([10+(mineluck/10)]%)#><.><#a5ff11>Gained <#838383>[$rval1] Steel Ore#>#>
yield ($rval1) steelore
if (dn=5 and dealtype=3 and sDmines=sDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Steel Ore Deal#> has been completed!
end
end
if (oretype=3 and oreHP3=0)
lose (strikecounter) strikecounter
if (dn=1 and dealtype=3 and oDmines¢#> | Your <#ff1962>Mine Any Ores Deal#> has been completed!
if (dn=6 and dealtype=3 and soDmines=soDminesreq) log <#ff1962>¢#> | Your <#ff1962>Mine Steel Ores Deal#> has been completed!
yield round(30+(mlevel/10)+(oresmined/700)) minelevelxp
show nextore
yield 1 orebroken
yield 1 oresmined
log <#838383>⛏#> | Mined a <#838383>Steel Ore#>!
$loot1=random(2,4)
log <.>Mined <#565656>[$loot1] Rock[?$loot1>1|s]#>
yield ($loot1) rocks
$lootg=random(0,1)
if ($lootg>0) log <.>Mined <#363636>[$lootg] Gunpowder#>
yield ($lootg) gunpowder
if (dn=9 and dealtype=3 and gpDmines=gpDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Gunpowder Deal#> has been completed!
$loot3=random(1,3)
log <.>Mined <#181818>[$loot3] Coal#>
yield ($loot3) coalore
if (dn=2 and dealtype=3 and cDmines=cDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Coal Deal#> has been completed!
$loot4=random(2,3)
log <.>Mined <#838383>[$loot4] Steel Ore#>
yield ($loot4) steelore
if (dn=5 and dealtype=3 and sDmines=sDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Steel Ore Deal#> has been completed!
if (chance(5+(mineluck/10)%))
$rval1=(random(1,3)*(goldorebuff+1))
log <#00dbff>Rare Find! ([5+(mineluck/10)]%)#><.><#00c1e1>Mined <#f9eb1b>[$rval1] Gold Ore#>#>
yield ($rval1) goldore
yield 1 rmifound
if (dn=7 and dealtype=3 and gDmines=gDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Gold Ore Deal#> has been completed!
end
if (chance(3+(luck/10)%) and pickenchant=3 and picktype>1)
log <#cc38db>Crater I! ([3+(luck/10)]%)#>
log <.><#cc38db>Found a <#924f00>Common Crate#>#>
yield 1 commoncrate
end
if (chance(3+(luck/10)%) and pickenchant=6 and picktype>1)
log <#cc38db>Crater II! ([3+(luck/10)]%)#>
log <.><#cc38db>Found an <#419200>Uncommon Crate#>#>
yield 1 uncommoncrate
end
end
if (oretype=4 and oreHP4=0)
lose (strikecounter) strikecounter
if (dn=1 and dealtype=3 and oDmines¢#> | Your <#ff1962>Mine Any Ores Deal#> has been completed!
if (dn=8 and dealtype=3 and goDmines=goDminesreq) log <#ff1962>¢#> | Your <#ff1962>Mine Gold Ores Deal#> has been completed!
yield round(45+(mlevel/10)+(oresmined/650)) minelevelxp
show nextore
yield 1 orebroken
yield 1 oresmined
log <#e67200>Mined a Gold Ore!#>
$loot1=random(5,7)
log <.>Mined <#565656>[$loot1] Rock[?$loot1>1|s]#>
yield ($loot1) rocks
$loot3=random(2,3)
log <.>Gained <#181818>[$loot3] Coal#>
yield ($loot3) coalore
if (dn=2 and dealtype=3 and cDmines=cDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Coal Deal#> has been completed!
$loot4=random(1,3)
log <.>Mined <#838383>[$loot4] Steel Ore#>
yield ($loot4) steelore
if (dn=5 and dealtype=3 and sDmines=sDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Steel Ore Deal#> has been completed!
$loot5=(random(2,3)*(goldorebuff+1))
log <.>Mined <#f9eb1b>[$loot5] Gold Ore#>
yield ($loot5) goldore
if (dn=7 and dealtype=3 and gDmines=gDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Gold Ore Deal#> has been completed!
if (chance(7+(mineluck/10)%))
$rval2=random(2,3)
log <#00dbff>Rare Find! ([7+(mineluck/10)]%)#>
log <.><#00c1e1>Mined <#747100>[$rval2] Gold Gunpowder#>#>
yield ($rval2) goldgunpowder
yield ($rval2) rmifound
end
if (chance(3+(luck/10)%) and pickenchant=3 and picktype>1)
log <#cc38db>Crater I! ([3+(luck/10)]%)#>
log <.><#cc38db>Found a <#924f00>Common Crate#>#>
yield 1 commoncrate
end
if (chance(3+(luck/10)%) and pickenchant=6 and picktype>1)
log <#cc38db>Crater II! ([3+(luck/10)]%)#>
log <.><#cc38db>Found an <#419200>Uncommon Crate#>#>
yield 1 uncommoncrate
end
end
if (oretype=5 and oreHP5=0)
lose (strikecounter) strikecounter
if (dn=1 and dealtype=3 and oDmines¢#> | Your <#ff1962>Mine Any Ores Deal#> has been completed!
yield round(65+(mlevel/10)+(oresmined/500)) minelevelxp
show nextore
yield 1 orebroken
yield 1 oresmined
log <#e67200>Mined an Emerald Ore!#>
$loot1=random(4,6)
log <.>Mined <#565656>[$loot1] Rock[?$loot1>1|s]#>
yield ($loot1) rocks
$coal=random(1,3)
log <.>Gained <#181818>[$coal] Coal#>
yield ($coal) coalore
if (dn=2 and dealtype=3 and cDmines=cDminesreq) log <#ff1962>¢#> | Your <#ff1962>Get Coal Deal#> has been completed!
$loot2=random(0,1)
$loot3=random(0,2)
if ($loot3>0)
log <.>Mined <#f9eb1b>[$loot3] Gold Ore#>
yield ($loot3) goldore
if (dn=8 and dealtype=3 and gDminesMined <#42ff2f>1 Emerald Ore#>
yield 1 emeraldore
if (chance(2+(mineluck/10)%))
$rval=random(1,3)
log <#00dbff>Rare Find! ([2+(mineluck/10)]%)#>
log <.><#00c1e1>Mined <#747100>[$rval] Gold Gunpowder#>#>
yield ($rval) goldgunpowder
yield ($rval) rmifound
end
if (chance(4+(mineluck/10)%))
$rval2=random(1,2)
log <#00dbff>Rare Find! ([4+(mineluck/10)]%)#>
log <.><#00c1e1>Mined <#51923e>[$rval2] Ghostly Gas[?$rval2>1|es]#>#>
yield ($rval2) ghostlygas
yield ($rval2) rmifound
end
if (chance(3+(luck/10)%) and pickenchant=3 and picktype>1)
log <#cc38db>Crater I! ([3+(luck/10)]%)#>
log <.><#cc38db>Found a <#924f00>Common Crate#>#>
yield 1 commoncrate
end
if (chance(3+(luck/10)%) and pickenchant=6 and picktype>1)
log <#cc38db>Crater II! ([3+(luck/10)]%)#>
log <.><#cc38db>Found an <#419200>Uncommon Crate#>#>
yield 1 uncommoncrate
end
end
end
hidden
*geodeManager
name:Geode Manager
on opengeode1:
log Broke a Geode!
yield -1 geode1
yield -50 coins
yield 1 geodesopened
if (geode1=0) hide geode1
$loot2=random(1,2)
log <.>Gained <#2ae6bd>[$loot2] Frostplant[?$loot2>1|s]#>
yield ($loot2) frostplants
$oloot1=random(3,7)
log <.>Gained <#181818>[$oloot1] Coal#>
yield ($oloot1) coalore
$oloot2=random(1,4)
log <.>Gained <#838383>[$oloot2] Steel Ore#>
yield ($oloot2) steelore
$oloot3=random(1,2)
log <.>Gained <#f9eb1b>[$oloot3] Gold Ore#>
yield ($oloot3) goldore
if (chance(25%))
log <#ff6b6b>The Geode turns bright red...#>
log <.>It leaves a <#ea2626>Ruby#> behind...
yield 1 rubies
end
end
hidden
*geodesopened
name:Geodes Opened
hidden
//labyrinth resources
*labyrinthres
name:Labyrinth Resource
hidden
*lfloor
name:Labyrinth Floor
hidden
*maxlfloor
name:Maximum Labyrinth Floor
hidden
*lroom
name:Labyrinth Room
hidden
*maxlroom
name:Maximum Labyrinth Room
hidden
*lroomgo
name:Labyrinth Room Go
hidden
*ltrigger
name:Labyrinth Trigger
hidden
*lleave
name:Labyrinth Leave
hidden
*ltrap
name:Labyrinth Trap
hidden
*ltrap1res
name:Labyrinth Trap 1 Resource
hidden
*commonroll
name:Common Item Roll
hidden
*uncommonroll
name:Uncommon Item Roll
hidden
*rareroll
name:Rare Item Roll
hidden
*lmtrigger
name:Labyrinth Monster Trigger
hidden
*lttrigger
name:Labyrinth Trap Trigger
hidden
*lstrigger
name:Labyrinth Shrine Trigger
hidden
*lmwait
name:Labyrinth Monster Waiting
hidden
*loffer
name:Labyrinth Offering (Witch)
hidden
*lshrine
name:Labyrinth Shrine
hidden
*shrine1tracker
name:Shrine 1 Tracker
hidden
*shrine2tracker
name:Shrine 2 Tracker
hidden
*phpLbuffres
name:HP Regen Labyrinth Boost Resource
hidden
*shieldLbuffres
name:Shield Labyrinth Boost Resource
hidden
*fractureLbuffres
name:Fracture Labyrinth Boost Resource
hidden
//alpha labyrinth
*l1damageboost
name:Labyrinth 1 Damage Boost
hidden
*ccratesL
name:Common Crates Collected in the Labyrinth
hidden
*uccratesL
name:Uncommon Crates Collected in the Labyrinth
hidden
//can you not make this so buggy next time? thanks bro
*labyrinthManager
name:Labyrinth Manager
on enterlabyrinth:
log Entered the Alpha Labyrinth!
lose labyrinthres
yield 1 labyrinthres
if (l1damageboost>0) yield (l1damageboost) damage
lose maxlfloor
lose lfloor
lose maxlroom
lose lroom
lose lroomgo
lose lmtrigger
lose lleave
lose ccratesL
lose uccratesL
yield 4 maxlfloor
yield 25 maxlroom
yield 1 lfloor
yield 1 lroom
yield 1 lroomgo
yield 3 lleave
lose (timeseconds) timeseconds
lose (timeminutes) timeminutes
lose (playeravoid) playeravoid
lose (timesecondsL) timesecondsL
lose (timeminutesL) timeminutesL
lose (monsterburn) monsterburn
lose (monsterpoison) monsterpoison
lose (monsterblind) monsterblind
lose (shrine1tracker) shrine1tracker
lose (shrine2tracker) shrine2tracker
lose tag:stored
yield 1 shrine1tracker
yield 1 shrine2tracker
show labtime
hide tag:main
hide tag:fishing
hide tag:mining
hide forgeview
hide tag:selling
show tag:labyrinth
show leaveLabyrinth
show lfloornum
show lroomnum
show nextlroom
end
on roomtrigger:
lose lroomgo
lose ltrigger
hide leaveLabyrinth
yield -1 lmtrigger
yield 1 lmwait
yield -1 lstrigger
yield -1 lttrigger
lose (commonroll) commonroll
lose (uncommonroll) uncommonroll
lose (rareroll) rareroll
yield 200 commonroll
yield 100 uncommonroll
yield 30 rareroll
do gettrigger with labyrinthManager2
log <#dedede>You walk into the next room and...#>
if (ltrigger<2)
hide coollroom
lose lroomgo
yield 3 lmtrigger
lose (lmwait) lmwait
lose monsterres
lose macset
yield random(4,5) macset
yield (macset) mac
yield 98 monsterres
hide nextlroom
do battle with battleManager
else if (ltrigger=2)
lose lroomgo
hide coollroom
hide nextlroom
if (chance(50%))
log ↑ | A mysterious witch appears from the shadows and offers you a <#a300ff>Weakening Potion#>!
lose lroomgo
lose loffer
yield 1 loffer
show lofferyes
show lofferno
else
log ↑ | A strange witch appears from the shadows and offers you <#a09c0d>2 Gold Bombs#>!
lose lroomgo
lose loffer
yield 2 loffer
show lofferyes
show lofferno
end
else if (ltrigger=3)
lose lroomgo
yield 1 lroomgo
log ↑ | You come across a loot pile, finding some useful items!
$coins=random(450,750)
yield ($coins) coins
log <.>Gained <#ffee00>[$coins] Coins#>
lose (commonroll) commonroll
lose (uncommonroll) uncommonroll
lose (rareroll) rareroll
yield 100 commonroll
yield 50 uncommonroll
yield 30 rareroll
do alphalootpile with labyrinthManager2
else if (ltrigger=4)
lose lroomgo
hide coollroom
hide nextlroom
$ran=random(1,2)
yield 5 lstrigger
if ($ran=1 and ltrigger=4)
log → | You find a <#ff0000>Shrine of Blood#> in front of you... accept it?
lose (lshrine) lshrine
yield 1 lshrine
end
if ($ran=2 and ltrigger=4)
log → | You find a <#feff00>Shrine of Fortune#> in front of you... accept it?
lose (lshrine) lshrine
yield 2 lshrine
end
if (ltrigger=4) show acceptshrine
if (ltrigger=4) show denyshrine
else if (ltrigger=5)
lose lroomgo
hide coollroom
hide nextlroom
log <#43a84d>→#> | <#43a84d>A long bridge is in front of you, with a pit of snakes underneath!#>
show takebridge
show leavebridge
else if (ltrigger=6)
lose lroomgo
hide coollroom
hide nextlroom
//log <#ff0b5f>The doors behind and in front of you lock, a trap is coming!#>
lose ltrap
if (potionhex=0) yield random(1,5) ltrap
if (potionhex>0) yield random(1,4) ltrap
do labyrinthtrap with labyrinthManager2
yield 4 lttrigger
else if (ltrigger=99)
lose potionhex
lose lroomgo
yield 1 lroomgo
lose lroom
yield 1 lroom
yield 1 lfloor
if (lfloor=2 and ltrigger=99)
log <#2bffd2>As you reach the end of floor and go down the stairs, you feel a strange presence awaken...#>
log <.><#1fb596>Labyrinth Monsters are now stronger!#>
else if (lfloor=3 and ltrigger=99)
log <#2bffd2>As you walk down the stairs into the third floor, the Labyrinth seems to grow restless...#>
log <.><#1fb596>Labyrinth Monsters are now even stronger!#>
else if (lfloor=4 and ltrigger=99)
lose lroomgo
log <#2bffd2>You reach the end of the Labyrinth, and now you're about to meet its boss...#>
log <.><#1fb596>Click the Fight Boss button to fight Ghampohn!#>
hide nextlroom
hide coollroom
show fightboss1
lose maxlroom
yield 1 maxlroom
end
else if (ltrigger=50)
log → | Nothing happens.
yield 1 lroomgo
do atmospherequip with labyrinthManager2
end
end
hidden
*labyrinthManager2
name:Labyrinth Manager 2
on atmospherequip:
$num=random(1,35)
if ($num=1) log <#b4b4b4>The cold, unforgiving scent of the Labyrinth looms around you...#>
if ($num=2) log <#b4b4b4>You're so deep that the walls surrounding you seem to stretch infinitely...#>
if ($num=3) log <#b4b4b4>A decayed body sits next to you, with maggots eating at the remaining flesh.#>
if ($num=4) log <#b4b4b4>With no food or water in sight, you reminisce about the joys of eating Apple Wheats as a child...#>
if ($num=5) log <#b4b4b4>As you walk through the dark corridors, you seem to get more and more tired.#>
if ($num=6) log <#b4b4b4>Empty bottles are scattered all across the ground, one even being half full.#>
if ($num=7) log <#b4b4b4>Small lanterns loom above you, flickering every so often. Who knows how old they are.#>
if ($num=8) log <#b4b4b4>The darkness of the Labyrinth makes it almost impossible to see three feet in front of you...#>
if ($num=9) log <#b4b4b4>You hear a loud groan echo through the halls, along with a faint roar up ahead...#>
if ($num=10) log <#b4b4b4>Old armor pieces are hanging on the walls, perhaps an adventurer left it there to show off before perishing.#>
if ($num=11) log <#b4b4b4>While walking through the Labyrinth, you check on your gear. It's fine, you're lucky it doesn't break.#>
if ($num=12) log <#b4b4b4>An old clock hangs on the wall, it's so ancient that two spider eggs are sitting on top of it.#>
if ($num=13) log <#b4b4b4>Sometimes, you wonder if any of this is worth it. Well, you might as well keep going.#>
if ($num=14) log <#b4b4b4>While trudging through the Labyrinth, the cold air is harsh, even with armor on.#>
if ($num=15) log <#b4b4b4>You find a room with a large, dusty table and decayed chairs. Maybe this was a meeting room at some point.#>
if ($num=16) log <#b4b4b4>Each footstep you take echoes through the endless halls, like a quiet, empty house.#>
if ($num=17) log <#b4b4b4>With each room you enter, the darkness seems to stretch further. Hope is running thin...#>
if ($num=18) log <#b4b4b4>As you slowly walk, you find a rock on the ground and toss it around, desperate for entertainment in this dark abyss.#>
if ($num=19) log <#b4b4b4>A puddle of dirty water sits on the floor, with a lifeless body laying next to it. Perhaps drinking it isn't the best idea...#>
if ($num=20) log <#b4b4b4>You feel a gust of wind behind you, confusing it for a monster sneaking up on you. It scares you, you coward.#>
if ($num=21) log <#b4b4b4>While trudging through the murky corridors, you pass by ancient writings on the walls. Perhaps old adventurers wrote these...#>
if ($num=22) log <#b4b4b4>The looming darkness almost makes you wonder why you didn't bring a lantern here...#>
if ($num=23) log <#b4b4b4>The cold atmosphere of the Labyrinth makes you want to relive the summer days again...#>
if ($num=24) log <#b4b4b4>You start to document your findings in an empty page of your pocket journal, at least until you drop it into a puddle of water.#>
if ($num=25) log <#b4b4b4>As you try to entertain yourself in the Labyrinth, you almost fall into a giant pit, seemingly leading into the abyss below...#>
if ($num=26) log <#b4b4b4>While walking, you find two common crates. Excitedly rushing towards them, you find out that they're empty.#>
if ($num=27) log <#b4b4b4>Sometimes, you find yourself wondering how your life led up to this. It doesn't matter now, the past has gone by so fast.#>
if ($num=28) log <#b4b4b4>As you enter the next room, you confuse it for the Stair Room. Maybe the darkness keeps tricking your eyes...#>
if ($num=29) log <#b4b4b4>You stop to take a break from walking, as the thought of drinking another potion makes you gag.#>
if ($num=30) log <#b4b4b4>With the sun gone, you realize how bad your vision will get once you exit the Labyrinth.#>
if ($num=31) log <#b4b4b4>Walking so much has really taken its toll on your feet...#>
if ($num=32) log <#b4b4b4>As you're walking, you start to play with your weapon like you're fighting a monster. It's fun for about two minutes.#>
if ($num=33) log <#b4b4b4>The memories of the outside world flash in an instant... you're reminded why you're doing this.#>
if ($num=34) log <#b4b4b4>You find some zombie flesh on the floor, has someone been here before?#>
if ($num=35) log <#b4b4b4>A half-eaten lump of junk falls onto your head, and it attracts some flies lurking in the halls. You don't even really mind anymore.#>
end
on gettrigger:
//thanks agentryile and frenzy!
lose lroomgo
lose ltrigger
if (lroom=26) yield 99 ltrigger
if (lroom<26)
$rolled=0
$totalweight=commonroll+uncommonroll+rareroll
$randomweight=random(1,$totalweight)
if ($randomweight<=commonroll)
$random=random(1,3)
if ($random=1 and ltrigger=0 and lmtrigger=0 or lmwait>5)
yield 1 ltrigger
//monster fights
else
$random=random(2,3)
end
if ($random=2 and lmwait<6)
yield 3 ltrigger
//loot piles
end
if ($random=3 and lmwait<6)
yield 50 ltrigger
//nothing
end
$rolled=1
end
$totalweight=$totalweight-commonroll
$randomweight=random(1,$totalweight)
if ($randomweight<=uncommonroll and $rolled=0)
$random=random(1,2)
if ($random=1 and lstrigger=0)
yield 4 ltrigger
//shrines
else
$random=2
end
if ($random=2 and lttrigger=0)
yield 6 ltrigger
//traps
end
if ($random=2 and lttrigger>0)
yield 50 ltrigger
//nothing
end
$rolled=1
end
$totalweight=$totalweight-uncommonroll
$randomweight=random(1,$totalweight)
if ($randomweight<=rareroll and $rolled=0)
$random=random(1,2)
if ($random=1)
yield 2 ltrigger
//witch purchases
end
if ($random=2)
yield 5 ltrigger
//snake bridges
end
$rolled=1
end
end
end
on labyrinthtrap:
if (ltrap=1)
//mama mia
lose ltrap1res
log <#b58282>↓#> | <#b58282>A boulder falls behind you...!#><.>Click the '<#ea371a>RUN!!#>' button enough times to escape!
yield 6 ltrap1timer
show ltrap1run
end
if (ltrap=2)
//mama mia 2
log <#b58282>↓#> | <#b58282>A bunch of Sharp Arrows come flying toward you...!#><.>Take off your armor to avoid them!
yield 7 ltrap2timer
end
if (ltrap=3)
//mama mia the third
log <#ffcf9f>→#> | <#ffcf9f>You fall down a deep hole and are placed in a random room... where are you?#>
lose lroom
yield random(1,25) lroom
yield 1 lroomgo
show coollroom
end
if (ltrap=4)
//mama mia: happily ever after
log <#ffcf9f>→#> | <#ffcf9f>As you're walking, you come across a button. Press it?#>
show lbuttonyes
show lbuttonno
end
if (ltrap=5)
//mama mia: that one odd spinoff that nobody remembers, like jaws 3 and 4
log <#b58282>↓#> | <#b58282>A hoard of goblins appear and place a hex upon you!#><.>You can't drink any more potions until the end of the floor!
yield 1 potionhex
yield 1 lroomgo
show coollroom
end
end
on ltrapfail:
if (ltrap=1)
yield -3 lroom
yield (round(maxphp/1.1)*-1) php
if (lroom=0) yield 1 lroom
yield 1 lroomgo
show coollroom
end
if (ltrap=2)
yield -2 lroom
yield (round(maxphp/2)*-1) php
if (lroom=0) yield 1 lroom
yield 1 lroomgo
show coollroom
end
end
on alphalootpile:
$rolled=0
$totalweight=commonroll+uncommonroll+rareroll
$randomweight=random(1,$totalweight)
if ($randomweight<=commonroll)
$random=random(1,3)
if ($random=1)
yield 1 reboundpotion
log <.>Gained <#e1c642>1 Rebound Potion#>
end
if ($random=2)
yield 1 oddcookies
log <.>Gained <#ab6e35>1 Odd Cookie#>
end
if ($random=3)
log <.>Gained <#00ff42>1 Health Potion#>
yield 1 weakpotion2
end
$rolled=1
end
$totalweight=$totalweight-commonroll
$randomweight=random(1,$totalweight)
if ($randomweight<=uncommonroll and $rolled=0)
$random=random(1,2)
if ($random=1)
yield 1 diceofFortune
log <.>Gained <#ebebeb>1 Die of Fortune#>
end
/*
if ($random=2)
yield 2 goldframes
log <.>Gained <#ecdf24>2 Gold Frames#>
end
*/
$rolled=1
end
$totalweight=$totalweight-uncommonroll
$randomweight=random(1,$totalweight)
if ($randomweight<=rareroll and $rolled=0)
$random=random(1,3)
if ($random=1)
yield 1 magichourglasses
log <.>Gained <#73fff0>1 Magic Hourglass#>
end
if ($random=2)
yield 1 alphakeys
log <.>Gained <#ff9d2c>1 Alpha Key#>
end
$rolled=1
end
end
on lshrineboost:
$rn=random(1,3)
if ($rn=1)
log <.>Gained <#b8ff90>1 HP Regeneration#>
yield 1 phpLbuffres
yield 1 phpregen
show phpLbuff
end
if ($rn=2)
log <.>Gained <#bccbc6>50% Shield#>
yield 50 shieldLbuffres
yield 50 shield
if (shield>100)
lose (shield-100) shieldLbuffres
lose (shield-100) shield
end
show shieldLbuff
end
if ($rn=3)
log <.>Gained <#98a60d>10 Fracture#>
yield 10 fractureLbuffres
yield 10 fracture
if (fracture>100)
lose (fracture-100) fractureLbuffres
lose (fracture-100) fracture
end
show fractureLbuff
end
end
on lootrecap:
log Stored Loot: <#ffee00>[coinsST] Coins#>[?sandST>1|, <#ffe773>[sandST] Sand#>][?steelbarsST>1|, <#838383>[steelbarsST] Steel Bars#>][?goldbarsST>1|, <#f9eb1b>[goldbarsST] Gold Bars#>][?bonesST>1|, <#d5c4a5>[bonesST] Bones#>][?metalhandlesST=1|, <#838383>[$metalhandlesST] Metal Bar#>][?metalhandlesST>1|, <#838383>[metalhandlesST] Metal Bars#>][?emeraldoreST>1|, <#42ff2f>[emeraldoreST] Emerald Ore#>][?frostarrowsST>1|, <#00d7e1>[frostarrowsST] Frost Arrows#>][?diamondsST>1|, <#00fff0>[diamondsST] Diamonds#>][?1KtokensST=1|, <#fff500>[1KtokensST] 1K-Token#>][?1KtokensST>1|, <#fff500>[1KtokensST] 1K-Tokens#>][?whiteEssencesST=1|, <#f5ff8b>[whiteEssencesST] White Essence#>][?whiteEssencesST>1|, <#f5ff8b>[whiteEssencesST] White Essences#>]
end
hidden
//fishing labyrinth
*fishleft
name:Fish Left
hidden
*reelsleft
name:Reels Left
hidden
*woodscrapsused
name:Wood Scraps Used
hidden
*seaweedused
name:Seaweed Used
hidden
*ropeused
name:Rope Used
hidden
*steelbarsused
name:Steel Bars Used
hidden
*wsn
name:Wood Scraps Needed
hidden
*swn
name:Seaweed Needed
hidden
*rpn
name:Rope Needed
hidden
*stn
name:Steel Bars Needed
hidden
*lFdamageboost
name:Fishing Labyrinth Damage Boost
hidden
/*
*ccratesL
name:Common Crates Collected in the Labyrinth
hidden
*uccratesL
name:Uncommon Crates Collected in the Labyrinth
hidden
*/
*labyrinthManagerF
name:Fishing Labyrinth Manager
on enterlabyrinth:
log Entered the Fishing Labyrinth!
lose labyrinthres
yield 4 labyrinthres
if (l1damageboost>0) yield (l1damageboost) damage
lose maxlfloor
lose lfloor
lose maxlroom
lose lroom
lose lroomgo
lose lmtrigger
lose lleave
lose ccratesL
lose uccratesL
yield 4 maxlfloor
yield 25 maxlroom
yield 1 lfloor
yield 1 lroom
yield 1 lroomgo
yield 3 lleave
lose bhp
lose maxbhp
if (boattype=1) yield 250 maxbhp
yield (maxbhp) bhp
yield -(timeseconds) timeseconds
yield -(timeminutes) timeminutes
yield -(playeravoid) playeravoid
yield -(timesecondsL) timesecondsL
yield -(timeminutesL) timeminutesL
yield -(monsterburn) monsterburn
yield -(monsterpoison) monsterpoison
yield -(monsterblind) monsterblind
show labtime
hide tag:main
hide tag:fishing
hide tag:mining
hide forgeview
hide tag:selling
show tag:labyrinth
show leaveLabyrinth
show lfloornum
show lroomnum
show nextlroom
show bhp
end
on roomtrigger:
lose lroomgo
lose ltrigger
hide leaveLabyrinth
yield -1 lmtrigger
yield -1 lttrigger
do gettrigger with labyrinthManagerF2
log <#dedede>You row into the next room and...#>
if (ltrigger<2)
hide coollroom
lose lroomgo
yield 3 lmtrigger
lose monsterres
lose macset
yield random(3,5) macset
yield (macset) mac
yield 98 monsterres
hide nextlroom
do rodhide with fishManager3
do battle with battleManager
else if (ltrigger=2)
$fish=(random(2,3)*lfloor)
lose lroomgo
hide coollroom
hide nextlroom
log A nearby sign tells you to <#43a84d>Catch some fish [$fish] times#> to unlock the door to the next room!
show showfishleft
yield ($fish) fishleft
else if (ltrigger=3)
lose lroomgo
hide coollroom
hide nextlroom
if (chance(50%))
log A mysterious witch appears from the shadows and offers you a <#a300ff>Weakening Potion#>!
lose lroomgo
lose loffer
yield 1 loffer
show lofferyes
show lofferno
else
log A strange witch appears from the shadows and offers you a <#ff5100>Magic Muscle Potion#>!
lose lroomgo
lose loffer
yield 2 loffer
show lofferyes
show lofferno
end
else if (ltrigger=4)
lose lroomgo
yield 1 lroomgo
log You come across a loot pile, finding some coins and crates!
$coins=random(450,750)
$ran=random(2,3)
$ran2=random(1,2)
yield ($coins) coins
yield ($ran) ccratesL
yield ($ran2) uccratesL
log <.>Gained <#ffee00>[$coins] Coins#>
log <.>Stored <#924f00>[$ran] Common Crate[?$ran>1|s]#>
log <.>Stored <#419200>[$ran2] Uncommon Crate[?$ran2>1|s]#>
log Stored Crates: <#924f00>[ccratesL] Common Crate[?ccratesL>1|s]#>, <#419200>[uccratesL] Uncommon Crate[?uccratesL>1|s]#>
else if (ltrigger=5)
lose lroomgo
yield 1 lroomgo
log You find some untouched items on the ground!
$ran=random(1,4)
if ($ran=1 and ltrigger=5)
yield 1 fishingpotion
log <.>Gained a <#009d74>Fishing Potion#>
end
if ($ran=2 and ltrigger=5)
yield 1 fishingpotion2
log <.>Gained an <#bfe81d>Enhanced Fishing Potion#>
end
if ($ran=3 and ltrigger=5)
$ran2=random(1,5)
yield ($ran2) smallfish
log <.>Gained <#979797>[$ran2] Small Fish#>
end
if ($ran=4 and ltrigger=5)
$ran2=random(1,5)
yield ($ran2) mediumfish
log <.>Gained <#ff9494>[$ran2] Red Mullets#>
end
else if (ltrigger=6)
lose lroomgo
hide coollroom
hide nextlroom
//log <#ff0b5f>The doors behind and in front of you lock, a trap is coming!#>
lose ltrap
if (potionhex=0) yield random(3,3) ltrap
if (potionhex>0) yield random(3,3) ltrap
do labyrinthtrap with labyrinthManagerF2
yield 4 lttrigger
else if (ltrigger=99)
lose potionhex
lose lroomgo
yield 1 lroomgo
lose lroom
yield 1 lroom
yield 1 lfloor
if (lfloor=2 and ltrigger=99)
log <#2bffd2>As you reach the end of floor and go down the stairs, you feel a strange presence awaken...#>
log <.><#1fb596>Labyrinth Monsters are now stronger!#>
log <.><#1fb596>Certain Labyrinth Events are now harder!#>
else if (lfloor=3 and ltrigger=99)
log <#2bffd2>As you walk down the stairs into the third floor, the labyrinth seems to grow restless...#>
log <.><#1fb596>Labyrinth Monsters are now even stronger!#>
log <.><#1fb596>Certain Labyrinth Events are now even harder!#>
else if (lfloor=4 and ltrigger=99)
lose lroomgo
log <#2bffd2>You reach the end of the labyrinth, and you're now meeting its boss...#>
log <.><#1fb596>Click the Fight Boss button to fight Ghampohn!#>
hide nextlroom
hide coollroom
show fightbossF
lose maxlroom
yield 1 maxlroom
end
else if (ltrigger=50)
log Nothing happens.
yield 1 lroomgo
do atmospherequip with labyrinthManager2
end
end
hidden
*labyrinthManagerF2
name:Fishing Labyrinth Manager 2
on atmospherequip:
$num=random(1,35)
if ($num=1) log <#b4b4b4>The cold, unforgiving scent of the Labyrinth looms around you...#>
if ($num=2) log <#b4b4b4>You're so deep that the walls surrounding you seem to stretch infinitely...#>
if ($num=3) log <#b4b4b4>A decayed body sits next to you, with maggots eating at the remaining flesh.#>
if ($num=4) log <#b4b4b4>With no food or water in sight, you reminisce about the joys of eating Apple Wheats as a child...#>
if ($num=5) log <#b4b4b4>As you walk through the dark corridors, you seem to get more and more tired.#>
if ($num=6) log <#b4b4b4>Empty bottles are scattered all across the ground, one even being half full.#>
if ($num=7) log <#b4b4b4>Small lanterns loom above you, flickering every so often. Who knows how old they are.#>
if ($num=8) log <#b4b4b4>The darkness of the Labyrinth makes it almost impossible to see three feet in front of you...#>
if ($num=9) log <#b4b4b4>You hear a loud groan echo through the halls, along with a faint roar up ahead...#>
if ($num=10) log <#b4b4b4>Old armor pieces are hanging on the walls, perhaps an adventurer left it there to show off before perishing.#>
if ($num=11) log <#b4b4b4>While walking through the Labyrinth, you check on your gear. It's fine, you're lucky it doesn't break.#>
if ($num=12) log <#b4b4b4>An old clock hangs on the wall, it's so ancient that two spider eggs are sitting on top of it.#>
if ($num=13) log <#b4b4b4>Sometimes, you wonder if any of this is worth it. Well, you might as well keep going.#>
if ($num=14) log <#b4b4b4>While trudging through the Labyrinth, the cold air is harsh, even with armor on.#>
if ($num=15) log <#b4b4b4>You find a room with a large, broken table and decayed chairs. Maybe this was a meeting room at some point.#>
if ($num=16) log <#b4b4b4>Each footstep you take echoes through the endless halls, like a quiet, empty house.#>
if ($num=17) log <#b4b4b4>With each room you enter, the darkness seems to stretch further. Hope is running thin...#>
if ($num=18) log <#b4b4b4>As you slowly walk, you find a rock on the ground and toss it around, desperate for entertainment in this dark abyss.#>
if ($num=19) log <#b4b4b4>A puddle of dirty water sits on the floor, with a lifeless body laying next to it. Perhaps that wasn't the best idea...#>
if ($num=20) log <#b4b4b4>You feel a gust of wind behind you, confusing it for a monster sneaking up on you. Please, get out of here quickly.#>
if ($num=21) log <#b4b4b4>While trudging through the murky corridors, you pass by ancient writings on the walls. Perhaps old adventurers wrote these...#>
if ($num=22) log <#b4b4b4>The looming darkness almost makes you wonder why you didn't bring a lantern here...#>
if ($num=23) log <#b4b4b4>The cold atmosphere of the Labyrinth makes you want to relive the summer days again...#>
if ($num=24) log <#b4b4b4>You start to document your findings in an empty page of your pocket journal, at least until you drop it into a puddle of water.#>
if ($num=25) log <#b4b4b4>As you try to entertain yourself in the Labyrinth, you almost fall into a giant pit, seemingly leading into the abyss below...#>
if ($num=26) log <#b4b4b4>While walking, you find two common crates. Excitedly rushing towards them, you find out that they're empty.#>
if ($num=27) log <#b4b4b4>Sometimes, you find yourself wondering how your life led up to this. It doesn't matter now, the past has gone by so fast.#>
if ($num=28) log <#b4b4b4>As you enter the next room, you confuse it for the Stair Room. Maybe the darkness keeps tricking your eyes...#>
if ($num=29) log <#b4b4b4>You stop to take a break from walking, as the thought of drinking another potion makes you gag.#>
if ($num=30) log <#b4b4b4>With the sun gone, you realize how bad your vision will get once you exit the Labyrinth.#>
if ($num=31) log <#b4b4b4>Walking so much has really taken its toll on your feet...#>
if ($num=32) log <#b4b4b4>As you're walking, you start to play with your weapon like you're fighting a monster. It's fun for about two minutes.#>
if ($num=33) log <#b4b4b4>The memories of the outside world flash in an instant... you're reminded why you're doing this.#>
if ($num=34) log <#b4b4b4>You find some zombie flesh on the floor, has someone been here before?#>
if ($num=35) log <#b4b4b4>A half-eaten lump of junk falls onto your head, and it attracts some flies lurking in the halls. You don't even really mind anymore.#>
end
on gettrigger:
lose lroomgo
lose ltrigger
if (lroom=26) yield 99 ltrigger
if (chance(20%) and ltrigger=0 and lmtrigger=0) yield 1 ltrigger
if (chance(20%) and ltrigger=0) yield 2 ltrigger
if (chance(5+(luck/10)%) and ltrigger=0) yield 3 ltrigger
if (chance(15+(luck/10)%) and ltrigger=0) yield 4 ltrigger
if (chance(15+(luck/10)%) and ltrigger=0) yield 5 ltrigger
if (chance(13%) and ltrigger=0 and lttrigger=0) yield 6 ltrigger
if (ltrigger<1 or ltrigger>6 and ltrigger<99) yield 50 ltrigger
end
on labyrinthtrap:
if (ltrap=1)
//pretty bad
log <#ff0b5f>A massive flood starts to swiftly emerge from a crack in the wall...!#>
log <.>Equip any sword to hang on!
yield 4 lFtrap1timer
end
if (ltrap=2)
//kinda bad?
log <#ff0b5f>The bobber suddenly gets forcefully pulled by something heavy in the water...!?#>
log <.>Reel in your bobber a few times without fail to see what's dragging it!
yield (random(2,3)*lfloor) reelsleft
end
if (ltrap=3)
//click click clickety clicky
log <#ff0b5f>A strange creature in the water tears a big chunk out of your boat...!!#>
lose woodscrapsused
lose seaweedused
lose ropeused
lose steelbarsused
lose wsn
lose swn
lose rpn
lose stn
yield (random(4,6)*lfloor) wsn
yield (random(5,7)*lfloor) swn
yield (random(2,3)*lfloor) rpn
yield (random(3,5)*lfloor) stn
log <.>Use <#ce8229>[wsn] Wood Scraps#>, <#4fdb27>[swn] Seaweed#>, <#96772a>[rpn] Rope#>, and <#838383>[stn] Steel Bars#> to repair it!
yield 12 lFtrap3timer
do rodhide with fishManager3
end
if (ltrap=4)
//mama mia: happily ever after
log <#ffcf9f>As you're walking, you come across a button. Press it?#>
show lbuttonyes
show lbuttonno
end
if (ltrap=5)
//mama mia: that one odd spinoff that nobody remembers, like jaws 3 and 4
log <#a3a3a3>A bunch of goblins appear from the shadows and place a hex upon you...#>
log <.>You can't drink any of your potions until you reach the end of the floor!
yield 1 potionhex
yield 1 lroomgo
show coollroom
end
end
on ltrapfail:
if (ltrap=1)
yield -5 lroom
yield (round(maxphp/2)*-1) php
if (lroom=0) yield 1 lroom
yield 1 lroomgo
show coollroom
end
if (ltrap=2)
yield -2 lroom
yield (round(maxphp/2)*-1) php
if (lroom=0) yield 1 lroom
yield 1 lroomgo
show coollroom
end
if (ltrap=3)
lose bhp
yield 1 lroomgo
show coollroom
end
end
hidden
//extra managers
*eventManager
name:Event Manager
on changeweather:
lose weathertimer
yield 600 weathertimer
lose weather
if (necklacetype=3 and weathertick=3)
$value=3
lose (weathertick) weathertick
else
$value=random(1,3)
end
yield ($value) weather
if ($value=1) log → | Any signs of rain and clouds have disappeared, meaning the weather is now <#47d4ff>Clear#>!
if ($value=2) log → | The incoming clouds have hidden the sun and turned the sky gray, meaning the weather is now <#7d7d7d>Cloudy#>!
if ($value=3) log → | You feel droplets splashing on your head, meaning the weather is now <#456772>Rainy#>!
end
hidden
//weapon resources
*weapontype
name:Weapon Type
start with:1
hidden
*swordtype
name:Sword Type
start with:1
hidden
*bowtype
name:Bow Type
hidden
*arrowtype
name:Arrow Type
hidden
*knifetype
name:Knife Type
hidden
*necklacetype
name:Necklace Type
hidden
*ringtype
name:Ring Type
hidden
*boattype
name:Boat Type
hidden
*critboost
name:Critical Hit Boost
hidden
*regarrowdmg
name:Regular Arrow Damage
hidden
*firearrowdmg
name:Fire Arrow Damage
hidden
*poisonarrowdmg
name:Poison Arrow Damage
hidden
*allarrows
name:All Arrows
is always:regulararrows+piercingarrows+firearrows+frostburnarrows+poisonarrows
hidden
//gear resources
*weaponon
name:Weapon On/Off
hidden
*arrowon
name:Arrow On/Off
hidden
*rodtype
name:Fishing Rod Type
hidden
*rodon
name:Fishing Rod Type On/Off
hidden
*rodout
name:Fishing Rod Out?
hidden
*rodset
name:Rod Set
hidden
*rodscare
name:Rod Scare
//used to prevent autoclicking
hidden
*baittype
name:Bait Type
hidden
*baiton
name:Bait On/Off
hidden
*bobbertype
name:Bobber Type
hidden
*bobberon
name:Bobber On/Off
hidden
*rodstrength
name:Rod Strength
hidden
*rodstrengthbuff
name:Rod Strength Buff
hidden
*rodmagnet
name:Rod Magnet
hidden
*rodmagnetbuff
name:Rod Magnet Buff
hidden
*catches
name:Catches
hidden
*rarefishcatches
name:Rare Fish Catches
hidden
*cratefishcatches
name:Crate Fish Catches
hidden
*picktype
name:Pickaxe Type
hidden
*pickon
name:Pickaxe Type On/Off
hidden
*pickout
name:Pickaxe Out?
hidden
*pickenchant
name:Pickaxe Enchantment
hidden
*maxpickdmg
name:Maximum Pickaxe Damage
hidden
*oretype
name:Ore Type
hidden
*oreEvent
name:Ore Event
hidden
*oreEventtime
name:Ore Event Time
hidden
*oresmined
name:Ores Mined
hidden
*goldorebuff
name:Gold Ore Buff
hidden
*orebroken
name:Ore Broken
hidden
*geode1buff
name:Geode 1 Buff
hidden
*forgeMbuff
name:Forge Minutes Buff
hidden
*forgeSbuff
name:Forge Seconds Buff
hidden
*fslotsfilled
name:Forge Slots Filled
hidden
*maxfslots
name:Max Forge Slots
hidden
*forgeslotMB
name:Forge Slot Minute Bonus
hidden
*ecrepaired
name:Enchantment Center Repaired
hidden
*mstTier1
name:Mining Skill Tree Tier 1
hidden
*mstTier2
name:Mining Skill Tree Tier 2
hidden
*mstTier3
name:Mining Skill Tree Tier 3
hidden
*mstTier4
name:Mining Skill Tree Tier 4
hidden
*mstTier5
name:Mining Skill Tree Tier 5
hidden
*mstTier6
name:Mining Skill Tree Tier 6
hidden
*helmeton
name:Helmet On/Off
hidden
*chestplateon
name:Chestplate On/Off
hidden
*leggingson
name:Leggings On/Off
hidden
*bootson
name:Boots On/Off
hidden
*helmettype
name:Helmet Type
hidden
*chestplatetype
name:Chestplate Type
hidden
*leggingstype
name:Leggings Type
hidden
*bootstype
name:Boots Type
hidden
*necklaceon
name:Necklace On/Off
hidden
*ringon
name:Ring On/Off
hidden
*boaton
name:Boat On/Off
hidden
*wearingdumbhelmet
name:Wearing Dumb Helmet...?
hidden
*defense
name:Defense
hidden
*defenseboost
name:Defense Boost
//no exploits here!
hidden
*agility
name:Agility
hidden
*speed
name:Speed
hidden
*rebound
name:Rebound
hidden
*reboundboost
name:Rebound Boost
hidden
*shield
name:Shield
hidden
*fracture
name:Fracture
hidden
*fractureboost
name:Fracture Boost
hidden
*deaths
name:Deaths
hidden
*potionsbrewed
name:Potions Brewed
hidden
*phpregen
name:HP Regen
start with:1
hidden
*phpeffect
name:HP Effect
hidden
*damage
name:Melee Damage
hidden
*parrydamage
name:Parry Damage
hidden
*breakerdamage
name:Breaker Damage
hidden
*power
name:Power
can be negative
hidden
*damagemin
name:Damage Minimum
hidden
*damagemax
name:Damage Maximum
hidden
*damagebuff
name:Damage Buff
hidden
*damagedebuff
name:Damage Debuff
hidden
*luck
name:Luck
hidden
*fishluck
name:Fishing Luck
hidden
*mineluck
name:Mining Luck
hidden
*luckboost
name:Luck Boost
hidden
*ccopened
name:Common Crates Opened
hidden
*uccopened
name:Uncommon Crates Opened
hidden
*rcopened
name:Rare Crates Opened
hidden
*acopened
name:Alpha Crates Opened
hidden
*bcopened
name:Beta Crates Opened
hidden
*gcopened
name:Gamma Crates Opened
hidden
//levelling resources
*level
name:Level
on levelup:
$hp=0
$damage=0
yield (25*level) levelxpreq
yield 1 level
lose levelxp
if (particles=1) spawn levelanim
if (level=5 or level=10 or level=15 or level=20 or level=25 or level=30 or level=35 or level=40 or level=45 or level=50)
$hp=5
yield 5 maxphp
else
$hp=2
yield 2 maxphp
end
if (level=10 or level=20 or level=30 or level=40 or level=50)
$damage=1
yield 1 damage
end
log <#ffd800>↑#> | You levelled up to <#ffd800>Level [level]#>!<.><#27ff5f>+[$hp] Max HP#>[?$damage=1|<.><#ff5e5e>+1 Damage#>]
if (level=3) log <.>Unlocked the <#c911ff>Fight Zombie#> battle option!
if (level=8) log <.>Unlocked the <#c911ff>Fight Witch#> battle option!
if (level=15) log <.>Unlocked the <#c911ff>Fight Refaid#> battle option!
if (level=18) log <.>Unlocked the <#ffa527>Alpha Labyrinth#> exploration option!
if (level=24) log <.>Unlocked the <#c911ff>Fight Haunt#> battle option!
if (level=24) log <.>You've reached the maximum level of unlocks!
end
start with:1
hidden
*levelxp
name:Level XP
hidden
*levelxpreq
name:Level XP Requirement
on tick:
if (levelxp>=levelxpreq)
do levelup with level
end
end
start with:200
hidden
*mlevel
name:Mining Level
on mlevelup:
yield (25*mlevel) minelevelxpreq
yield 1 mlevel
lose minelevelxp
if (particles=1) spawn mlevelanim
if (mlevel=5 or mlevel=10 or mlevel=15 or mlevel=20 or mlevel=25 or mlevel=30 or mlevel=35 or mlevel=40 or mlevel=45 or mlevel=50)
$power=2
yield 2 power
else
$power=1
yield 1 power
end
log <#d06700>↑#> | You levelled up to <#d06700>Mining Level [mlevel]#>!<.><#c16e6d>+[$power] Mining Power#>
if (mlevel=3 or mlevel=9 or mlevel=24 or mlevel=35) log <.>Unlocked a new Mine!
if (mlevel=3 or mlevel=9 or mlevel=24 or mlevel=35) log <.>Unlocked a new <#ee5217>Forge Slot#>!
end
start with:1
hidden
*minelevelxp
name:Mining Level XP
hidden
*minelevelxpreq
name:Mining Level XP Requirement
on tick:
if (minelevelxp>=minelevelxpreq)
do mlevelup with mlevel
end
end
start with:200
hidden
*xpboost
name:XP Boost
hidden
//misc resources
*achievements
name:Achievements
start with:1
hidden
*criticalhits
name:Critical Hits
hidden
*slimeskilled
name:Slimes Killed
hidden
*zombieskilled
name:Zombies Killed
hidden
*witcheskilled
name:Witches Killed
hidden
*refaidskilled
name:Refaids Killed
hidden
*hauntskilled
name:Haunts Killed
hidden
*labyrinth1beatens
name:Labyrinth 1 Beatens (?)
hidden
*labyrinthFbeatens
name:Fishing Labyrinth Beatens (?)
hidden
*boss1killed
name:Boss 1s Killed
hidden
*rifound
name:Rare Loot Found
hidden
*rfifound
name:Rare Fishing Loot Found
hidden
*rmifound
name:Rare Mining Loot Found
hidden
*rcifound
name:Rare Crate Loot Found
hidden
*ability1bought
name:Ability 1 Bought
hidden
*ability2bought
name:Ability 2 Bought
hidden
*ability3bought
name:Ability 3 Bought
hidden
*ability4bought
name:Ability 4 Bought
hidden
*ability5bought
name:Ability 5 Bought
hidden
*ability6bought
name:Ability 6 Bought
hidden
*burstmeterbought
name:Burst Meter Bought
hidden
*deal
name:Deal
hidden
*dealtype
name:Deal Type
hidden
*dn
name:Deal Number
hidden
*dealsmade
name:Deals Made
hidden
*dcoinreward
name:Deal Coin Reward
hidden
*slmDkills
name:Slime Deal Kills
hidden
*slmDkillsreq
name:Slime Deal Kills Required
hidden
*zomDkills
name:Slime Deal Kills
hidden
*zomDkillsreq
name:Zombie Deal Kills Required
hidden
*wtcDkills
name:Witch Deal Kills
hidden
*wtcDkillsreq
name:Witch Deal Kills Required
hidden
*rfdDkills
name:Refaid Deal Kills
hidden
*rfdDkillsreq
name:Refaid Deal Kills Required
hidden
*hntDkills
name:Haunt Deal Kills
hidden
*hntDkillsreq
name:Haunt Deal Kills Required
hidden
*b1Dkills
name:Boss 1 Deal Kills
hidden
*b1Dkillsreq
name:Boss 1 Kills Required
hidden
*rlD
name:Rare Loot Deal
hidden
*rlDreq
name:Rare Loot Deal Required
hidden
*cdD
name:Coin Drops Deal
hidden
*cdDreq
name:Coin Drops Deal Required
hidden
*sfDfishes
name:Small Fish Deal Fishes
hidden
*sfDfishesreq
name:Small Fish Deal Fishes Required
hidden
*samDfishes
name:Salmon Deal Fishes
hidden
*samDfishesreq
name:Salmon Deal Fishes Required
hidden
*swDfishes
name:Seaweed Deal Fishes
hidden
*swDfishesreq
name:Seaweed Deal Fishes Required
hidden
*riDfishes
name:Rare Item Deal Fishes
hidden
*riDfishesreq
name:Rare Item Fishes Required
hidden
*ccDfishes
name:Common Crate Deal Fishes
hidden
*ccDfishesreq
name:Common Crate Fishes Required
hidden
*uccDfishes
name:Uncommon Crate Deal Fishes
hidden
*uccDfishesreq
name:Uncommon Crate Fishes Required
hidden
*oDmines
name:Ore Deal Mines
hidden
*oDminesreq
name:Ore Deal Mines Required
hidden
*cDmines
name:Coal Deal Mines
hidden
*cDminesreq
name:Coal Deal Mines Required
hidden
*coDmines
name:Coal Ore Deal Mines
hidden
*coDminesreq
name:Coal Ore Deal Mines Required
hidden
*sDmines
name:Steel Deal Mines
hidden
*sDminesreq
name:Steel Deal Mines Required
hidden
*soDmines
name:Steel Ore Deal Mines
hidden
*soDminesreq
name:Steel Ore Deal Mines Required
hidden
*gDmines
name:Gold Deal Mines
hidden
*gDminesreq
name:Gold Deal Mines Required
hidden
*goDmines
name:Gold Ore Deal Mines
hidden
*goDminesreq
name:Gold Ore Deal Mines Required
hidden
*dirDmines
name:Dirt Deal Mines
hidden
*dirDminesreq
name:Dirt Deal Mines Required
hidden
*gpDmines
name:Gunpowder Deal Mines
hidden
*gpDminesreq
name:Gunpowder Deal Mines Required
hidden
*dealManager
name:Deal Manager
on makebountydeal:
hide makedeal
hide makedeal2
hide makedeal3
lose (dealtype) dealtype
yield 1 dealtype
lose (dn) dn
lose (dcoinreward) dcoinreward
$num=random(5,(10+level))
$level=random(1,level)
if ($level>=1 and $level<3) yield 1 dn
if ($level>=3 and $level<8) yield random(2,3) dn
if ($level>=8 and $level<15) yield 4 dn
if ($level>=15 and $level<24) yield 7 dn
if ($level>=24 and $level<32) yield 7 dn
if ($level>=32 and $level<1000) yield 9 dn
if (dn>=4)
$chance=random(1,4)
if ($chance=1)
lose (dn) dn
yield random(5,6) dn
end
end
if (dn=1)
lose slmDkills
lose slmDkillsreq
yield $num slmDkillsreq
yield (($num+dealsmade)*4) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Kill <#bc45ff>[$num] Slimes#> for <#ffee00>[dcoinreward] Coins#>
show slimedeal
end
if (dn=2)
lose zomDkills
lose zomDkillsreq
yield $num zomDkillsreq
yield (($num+dealsmade)*6) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Kill <#bc45ff>[$num] Zombies#> for <#ffee00>[dcoinreward] Coins#>
show zombiedeal
end
if (dn=3)
lose zomDkills
lose zomDkillsreq
yield round($num*1.5) zomDkillsreq
yield (($num+dealsmade)*7) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Kill <#bc45ff>[round($num*1.5)] Zombies#> for <#ffee00>[dcoinreward] Coins#>
show zombiedeal
end
if (dn=4)
lose wtcDkills
lose wtcDkillsreq
yield round($num/2) wtcDkillsreq
yield (($num+dealsmade)*8) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Kill <#bc45ff>[round($num/2)] Witches#> for <#ffee00>[dcoinreward] Coins#>
show witchdeal
end
if (dn=5)
lose rlD
lose rlDreq
yield round($num/6) rlDreq
yield (($num+dealsmade)*8) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Get <#00dbff>[round($num/6)] Rare Drops#> from <#bc45ff>Monsters#> for <#ffee00>[dcoinreward] Coins#>
show rarelootdeal
end
if (dn=6)
lose cdD
lose cdDreq
yield round($num*200) cdDreq
yield (($num+dealsmade)*16) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Get <#ffee00>[round($num*200)] Coins#> from <#bc45ff>Monsters#> for <#ffee00>[dcoinreward] Coins#>
show coindropsdeal
end
if (dn=7)
lose rfdDkills
lose rfdDkillsreq
yield round($num/5) rfdDkillsreq
yield (($num+dealsmade)*16) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Kill <#bc45ff>[round($num/5)] Refaids#> for <#ffee00>[dcoinreward] Coins#>
show refaiddeal
end
if (dn=8)
lose b1Dkills
lose b1Dkillsreq
yield round($num/30) b1Dkillsreq
if (b1Dkillsreq=0) yield 1 b1Dkillsreq
if ($num<1) $num=1
yield (($num+dealsmade)*25) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Kill <#bc45ff>Ghampohn#> [round($num/30)] time(s) for <#ffee00>[dcoinreward] Coins#>
show boss1deal
end
if (dn=9)
lose hntDkills
lose hntDkillsreq
yield round($num/7) hntDkillsreq
yield (($num+dealsmade)*19) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Kill <#bc45ff>[round($num/7)] Haunts#> for <#ffee00>[dcoinreward] Coins#>
show hauntdeal
end
show canceldeal
lose deal
end
on makefishdeal:
hide makedeal
hide makedeal2
hide makedeal3
lose (dealtype) dealtype
yield 2 dealtype
lose (dn) dn
lose (dcoinreward) dcoinreward
$num=random(5,(10+level))
yield random(1,6) dn
if (dn>=4)
$chance=random(1,4)
if ($chance=1)
lose (dn) dn
yield random(5,6) dn
end
end
if (dn=1)
lose sfDfishes
lose sfDfishesreq
yield $num sfDfishesreq
yield (($num+dealsmade)*4) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Catch <#a1bdc7>[$num] Sardines#> for <#ffee00>[dcoinreward] Coins#>
show smallfishdeal
end
if (dn=2)
lose samDfishes
lose samDfishesreq
yield ($num*2) samDfishesreq
yield (($num+dealsmade)*4) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Catch <#979797>[$num] Salmon#> for <#ffee00>[dcoinreward] Coins#>
show salmondeal
end
if (dn=3)
lose swDfishes
lose swDfishesreq
yield ($num*7) swDfishesreq
yield (($num+dealsmade)*6) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Catch <#4fdb27>[$num] Seaweed#> for <#ffee00>[dcoinreward] Coins#>
show seaweeddeal
end
if (dn=4)
lose riDfishes
lose riDfishesreq
yield round($num/6) riDfishesreq
yield (($num+dealsmade)*15) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Catch <#00dbff>[round($num/6)] Rare Item[?round($num/6)>1|s]#> for <#ffee00>[dcoinreward] Coins#>
show rareitemdeal
end
if (dn=5)
lose ccDfishes
lose ccDfishesreq
yield round($num/5) ccDfishesreq
yield (($num+dealsmade)*14.5) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Catch <#924f00>[round($num/5)] Common Crate[?round($num/5)>1|s]#> for <#ffee00>[dcoinreward] Coins#>
show cCratedeal
end
if (dn=6)
lose uccDfishes
lose uccDfishesreq
yield round($num/5) uccDfishesreq
yield (($num+dealsmade)*16) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Catch <#419200>[round($num/5)] Uncommon Crate[?round($num/5)>1|s]#> for <#ffee00>[dcoinreward] Coins#>
show ucCratedeal
end
show canceldeal
lose deal
end
on makeminedeal:
hide makedeal
hide makedeal2
hide makedeal3
lose (dealtype) dealtype
yield 3 dealtype
lose (dn) dn
lose (dcoinreward) dcoinreward
$num=random(5,(10+mlevel))
$level=random(1,mlevel)
if ($level>=1 and $level<3) yield 1 dn
if ($level>=3 and $level<9) yield random(2,4) dn
if ($level>=9 and $level<24) yield random(5,6) dn
if ($level>=24 and $level<35) yield random(7,8) dn
if ($level>=35 and $level<1000) yield random(7,8) dn
if (dn=1)
lose oDmines
lose oDminesreq
yield ($num*1.5) oDminesreq
yield (($num+dealsmade)*1.25) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Mine <#959595>[$num*1.5] Ores#> for <#ffee00>[dcoinreward] Coins#>
show oredeal
end
if (dn=2)
lose cDmines
lose cDminesreq
yield ($num*2) cDminesreq
yield (($num+dealsmade)*2) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Get <#181818>[$num*2] Coal#> for <#ffee00>[dcoinreward] Coins#>
show coaldeal
end
if (dn=3)
lose coDmines
lose coDminesreq
yield ($num) coDminesreq
yield (($num+dealsmade)*3) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Mine <#181818>[$num] Coal Ores#> for <#ffee00>[dcoinreward] Coins#>
show coaloredeal
end
if (dn=4)
lose dirDmines
lose dirDminesreq
yield ($num) dirDminesreq
yield (($num+dealsmade)*3) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Get <#9f5d1d>[$num] Dirt#> for <#ffee00>[dcoinreward] Coins#>
show dirtdeal
end
if (dn=5)
lose sDmines
lose sDminesreq
yield ($num) sDminesreq
yield (($num+dealsmade)*2) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Get <#838383>[$num] Steel Ore#> for <#ffee00>[dcoinreward] Coins#>
show steeldeal
end
if (dn=6)
lose soDmines
lose soDminesreq
yield ($num) soDminesreq
yield (($num+dealsmade)*3) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Mine <#838383>[$num] Steel Ores#> for <#ffee00>[dcoinreward] Coins#>
show steeloredeal
end
if (dn=7)
lose gDmines
lose gDminesreq
yield ($num/0.75) gDminesreq
yield (($num+dealsmade)*3) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Get <#f9eb1b>[$num/0.75] Gold Ore#> for <#ffee00>[dcoinreward] Coins#>
show golddeal
end
if (dn=8)
lose goDmines
lose goDminesreq
yield ($num) goDminesreq
yield (($num+dealsmade)*4) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Mine <#dbd81d>[$num] Gold Ores#> for <#ffee00>[dcoinreward] Coins#>
show goldoredeal
end
if (dn=9)
lose gpDmines
lose gpDminesreq
yield ($num*3) gpDminesreq
yield (($num+dealsmade)*4) dcoinreward
log <#ff1962>¢#> | <#ff1962>Deal Made:#> Get <#363636>[$num*3] Gunpowder#> for <#ffee00>[dcoinreward] Coins#>
show gunpowderdeal
end
show canceldeal
lose deal
end
hidden
*dcoinsroll
hidden
*dlootroll
hidden
*dealManager2
name:Deal Manager 2
on dealreward:
log <#ff1962>¢#> | <#ff1962>Bounty Deal Completed!#>
if (dn=1)
if (xpboost=0) yield round((15+(level*3.5)+round(slimeskilled/15))*1+(50+round(dealsmade/20))) levelxp
if (xpboost=1) yield round((15+(level*3.5)+round(slimeskilled/15))*1.1+(50+round(dealsmade/20))) levelxp
end
if (dn>1 and dn<4)
if (xpboost=0) yield round((20+(level*7)+round(zombieskilled/15))*1+(50+round(dealsmade/19))) levelxp
if (xpboost=1) yield round((20+(level*7)+round(zombieskilled/15))*1.1+(50+round(dealsmade/19))) levelxp
end
if (dn=4)
if (xpboost=0) yield round((120+(level*16)+round(witcheskilled/15))*1+(50+round(dealsmade/17))) levelxp
if (xpboost=1) yield round((120+(level*16)+round(witcheskilled/15))*1.1+(50+round(dealsmade/17))) levelxp
end
if (dn=5)
if (xpboost=0) yield round((150+(level*16)+round(rifound/15))*1+(50+round(dealsmade/16))) levelxp
if (xpboost=1) yield round((150+(level*16)+round(rifound/15))*1.1+(50+round(dealsmade/16))) levelxp
end
if (dn=6)
if (xpboost=0) yield round((250+(level*16)+round(damage/15))*1+(50+round(dealsmade/16))) levelxp
if (xpboost=1) yield round((250+(level*16)+round(damage/15))*1.1+(50+round(dealsmade/16))) levelxp
end
if (dn=7)
if (xpboost=0) yield round((600+(level*16)+round(refaidskilled/15))*1+(50+round(dealsmade/16))) levelxp
if (xpboost=1) yield round((600+(level*16)+round(refaidskilled/15))*1.1+(50+round(dealsmade/16))) levelxp
end
if (dn=8)
if (xpboost=0) yield round((5000+(level*18)+round(boss1killed/15))*1+(50+round(dealsmade/16))) levelxp
if (xpboost=1) yield round((5000+(level*18)+round(boss1killed/15))*1.1+(50+round(dealsmade/16))) levelxp
end
if (dn=9)
if (xpboost=0) yield round((800+(level*16)+round(hauntskilled/15))*1+(50+round(dealsmade/16))) levelxp
if (xpboost=1) yield round((800+(level*16)+round(hauntskilled/15))*1.1+(50+round(dealsmade/16))) levelxp
end
lose (dcoinsroll) dcoinsroll
lose (dlootroll) dlootroll
yield 100 dcoinsroll
yield 10 dlootroll
$rolled=0
$totalweight=dcoinsroll+dlootroll
$randomweight=random(1,$totalweight)
if ($randomweight<=dcoinsroll)
$random=random(1,1)
if ($random=1)
log <.>Gained <#ffee00>[dcoinreward] Coins#>
yield (dcoinreward) coins
end
$rolled=1
end
$totalweight=$totalweight-dcoinsroll
$randomweight=random(1,$totalweight)
if ($randomweight<=dlootroll and $rolled=0)
log <.>Gained <#ffee00>[dcoinreward] Coins#>
yield (dcoinreward) coins
$random=random(1,5)
if ($random=1)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#ff8800>15 Flaming Arrows#>
yield 15 firearrows
end
if ($random=2)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#ff1c1c>1 Muscle Potion#>
yield 1 musclepotion
end
if ($random=3)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#a300ff>1 Weakening Potion#>
yield 1 weakeningpotion
end
if ($random=4)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#85154a>1 Unstable Fang#>
yield 1 unstablefang
end
if ($random=5)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#d8d8d8>1 Bone Sword#>
yield 1 bswordI
yield 1 bswordE
end
$rolled=1
end
lose (dn) dn
hide canceldeal
show makedeal
show makedeal2
show makedeal3
yield 1 dealsmade
end
on dealreward2:
if (dealtype=2)
log <#ff1962>¢#> | <#ff1962>Fishing Deal Completed!#>
if (dn=1)
if (xpboost=0) yield round((15+(level*3.5)+round(catches/25))*1+(50+round(dealsmade/20))) levelxp
if (xpboost=1) yield round((15+(level*3.5)+round(catches/25))*1.1+(50+round(dealsmade/20))) levelxp
end
if (dn=2)
if (xpboost=0) yield round((15+(level*3.5)+round(catches/25))*1+(50+round(dealsmade/20))) levelxp
if (xpboost=1) yield round((15+(level*3.5)+round(catches/25))*1.1+(50+round(dealsmade/20))) levelxp
end
if (dn=3)
if (xpboost=0) yield round((25+(level*10.5)+round(catches/25))*1+(50+round(dealsmade/17))) levelxp
if (xpboost=1) yield round((25+(level*10.5)+round(catches/25))*1.1+(50+round(dealsmade/17))) levelxp
end
if (dn=4)
if (xpboost=0) yield round((30+(level*15)+round(catches/25))*1+(50+round(dealsmade/14))) levelxp
if (xpboost=1) yield round((30+(level*15)+round(catches/25))*1.1+(50+round(dealsmade/14))) levelxp
end
if (dn=5)
if (xpboost=0) yield round((35+(level*15)+round(catches/25))*1+(50+round(dealsmade/13))) levelxp
if (xpboost=1) yield round((35+(level*15)+round(catches/25))*1.1+(50+round(dealsmade/13))) levelxp
end
if (dn=6)
if (xpboost=0) yield round((40+(level*15)+round(catches/25))*1+(50+round(dealsmade/13))) levelxp
if (xpboost=1) yield round((40+(level*15)+round(catches/25))*1.1+(50+round(dealsmade/13))) levelxp
end
lose (dcoinsroll) dcoinsroll
lose (dlootroll) dlootroll
yield 100 dcoinsroll
yield 15 dlootroll
$rolled=0
$totalweight=dcoinsroll+dlootroll
$randomweight=random(1,$totalweight)
if ($randomweight<=dcoinsroll)
$random=random(1,1)
if ($random=1)
log <.>Gained <#ffee00>[dcoinreward] Coins#>
yield (dcoinreward) coins
end
$rolled=1
end
$totalweight=$totalweight-dcoinsroll
$randomweight=random(1,$totalweight)
if ($randomweight<=dlootroll and $rolled=0)
log <.>Gained <#ffee00>[dcoinreward] Coins#>
yield (dcoinreward) coins
$random=random(1,4)
if ($random=1)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#924f00>3 Common Crates#>
yield 3 commoncrate
end
if ($random=2)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#419200>2 Uncommon Crates#>#>
yield 2 uncommoncrate
end
if ($random=3)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#009d74>2 Fishing Potions#>
yield 1 minehelmet
end
if ($random=4)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#bfe81d>1 Enhanced Fishing Potion#>
yield 1 fishingpotion2
end
$rolled=1
end
lose dn
hide canceldeal
show makedeal
show makedeal2
show makedeal3
yield 1 dealsmade
end
if (dealtype=3)
log <#ff1962>¢#> | <#ff1962>Mining Deal Completed!#>
if (dn=1)
if (xpboost=0) yield round((15+(level*3.5)+round(oresmined/25))*1+(50+round(dealsmade/20))) minelevelxp
if (xpboost=1) yield round((15+(level*3.5)+round(oresmined/25))*1.1+(50+round(dealsmade/20))) minelevelxp
end
if (dn>1 and dn<4)
if (xpboost=0) yield round((15+(level*3.5)+round(oresmined/25))*1+(50+round(dealsmade/20))) minelevelxp
if (xpboost=1) yield round((15+(level*3.5)+round(oresmined/25))*1.1+(50+round(dealsmade/20))) minelevelxp
end
if (dn=4)
if (xpboost=0) yield round((20+(level*7)+round(oresmined/25))*1+(50+round(dealsmade/19))) minelevelxp
if (xpboost=1) yield round((20+(level*7)+round(oresmined/25))*1.1+(50+round(dealsmade/19))) minelevelxp
end
if (dn=5)
if (xpboost=0) yield round((25+(level*10.5)+round(oresmined/25))*1+(50+round(dealsmade/17))) minelevelxp
if (xpboost=1) yield round((25+(level*10.5)+round(oresmined/25))*1.1+(50+round(dealsmade/17))) minelevelxp
end
if (dn=6)
if (xpboost=0) yield round((25+(level*10.5)+round(oresmined/25))*1+(50+round(dealsmade/17))) minelevelxp
if (xpboost=1) yield round((25+(level*10.5)+round(oresmined/25))*1.1+(50+round(dealsmade/17))) minelevelxp
end
if (dn=7)
if (xpboost=0) yield round((30+(level*15)+round(oresmined/25))*1+(50+round(dealsmade/14))) minelevelxp
if (xpboost=1) yield round((30+(level*15)+round(oresmined/25))*1.1+(50+round(dealsmade/14))) minelevelxp
end
if (dn=8)
if (xpboost=0) yield round((30+(level*15)+round(oresmined/25))*1+(50+round(dealsmade/14))) minelevelxp
if (xpboost=1) yield round((30+(level*15)+round(oresmined/25))*1.1+(50+round(dealsmade/14))) minelevelxp
end
if (dn=9)
if (xpboost=0) yield round((35+(level*15)+round(oresmined/25))*1+(50+round(dealsmade/13))) minelevelxp
if (xpboost=1) yield round((35+(level*15)+round(oresmined/25))*1.1+(50+round(dealsmade/13))) minelevelxp
end
lose (dcoinsroll) dcoinsroll
lose (dlootroll) dlootroll
yield 100 dcoinsroll
yield 15 dlootroll
$rolled=0
$totalweight=dcoinsroll+dlootroll
$randomweight=random(1,$totalweight)
if ($randomweight<=dcoinsroll)
$random=random(1,1)
if ($random=1)
log <.>Gained <#ffee00>[dcoinreward] Coins#>
yield (dcoinreward) coins
end
$rolled=1
end
$totalweight=$totalweight-dcoinsroll
$randomweight=random(1,$totalweight)
if ($randomweight<=dlootroll and $rolled=0)
log <.>Gained <#ffee00>[dcoinreward] Coins#>
yield (dcoinreward) coins
$random=random(1,7)
if ($random=1)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#786859>2 Mining Potions#>
yield 2 miningpotion
end
if ($random=2)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#8c682a>5 Geodes#>
yield 5 geode1
end
if ($random=3 and burstmeterbought=0)
log <#00dbff>Rare Drop#><.><#00dbff>Gained the#> <#e04319>Burst Spell#>
yield 1 burstmeterbought
show burstmeter
end
if ($random=4)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#477464>1 Mining Helmet#>
yield 1 minehelmet
yield 1 minhE
end
if ($random=5)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#477464>1 Mining Chestplate#>
yield 1 minechestplate
yield 1 mincE
end
if ($random=6)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#477464>1 Mining Leggings#>
yield 1 mineleggings
yield 1 minlE
end
if ($random=7)
log <#00dbff>Rare Drop#><.><#00dbff>Gained#> <#477464>1 Mining Boots#>
yield 1 mineboots
yield 1 minbE
end
$rolled=1
end
lose dn
hide canceldeal
show makedeal
show makedeal2
show makedeal3
yield 1 dealsmade
end
end
hidden
//timers
*ability3show
name:Ability 3 Show
on tick:
if (ability3bought>0 and ability3unlocked=0)
show ability3
yield 1 ability3unlocked
end
end
hidden
*ability3unlocked
name:Ability 3 Unlocked
hidden
*swordtimer
name:Sword Timer
on tick:
if (swordtimer=1 and swordtimerset=1)
log <#ddb8b8>Your [?swordtype=1|Stone Sword][?swordtype=97|Bone Sword][?swordtype=2|Steel Sword][?swordtype=3|Gold Sword][?swordtype=98|Flaming Dirk] has recharged!#>
yield -1 swordtimerset
end
if (playershockwave=0) yield -1 swordtimer
end
hidden
*swordtimerset
name:Sword Timer Set
start with:1
hidden
*bowtimer
name:Bow Timer
on tick:
if (bowtimer=1 and bowtimerset=1)
log <#ddb8b8>Your [?bowtype=1|Wooden Bow][?bowtype=2|Reinforced Wooden Bow][?bowtype=3|Gold Bow][?bowtype=98|Kelp Bow][?bowtype=4|Emerald Bow][?bowtype=5|Alpha Bow] has recharged!#>
yield -1 bowtimerset
end
if (playershockwave=0) yield -1 bowtimer
end
hidden
*bowtimerset
name:Bow Timer Set
start with:0
hidden
*knifetimer
name:Knife Timer
on tick:
if (knifetimer=1 and knifetimerset=1)
log <#ddb8b8>Your [?knifetype=1|Bone Knife][?knifetype=2|Kelp Knife][?knifetype=3|Fang Knife] has recharged!#>
yield -1 knifetimerset
end
if (playershockwave=0) yield -1 knifetimer
end
hidden
*knifetimerset
name:Knife Timer Set
start with:0
hidden
*fracturetimer
name:Fracture Timer
on tick:
if (this>0)
yield -1 this
if (this=1)
log <#98a60d>↓#> | <#98a60d>Fracture#> has worn off and [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn] has regained its <#b2ff18>Defense#>!
yield (fractureval) mdef
lose (fractureval) fractureval
end
end
end
hidden
*fractureval
name:Fracture Value
hidden
*flurryrushtick
name:Flurry Rush Tick
on tick:do flurryrushtick with flurryrushtick
on flurryrushtick:
if (this>0 and battleend=0)
if (this=1)
hide flurryrushC
show flurryrushB
yield 14 flurryrushcool
end
$dmg=((flurryrushdmg/4)*-1)
lose 1 this
log <#1ddabe>↗#> | <#1ddabe>Flurry Rush#> dealt <#1ddabe>[$dmg*-1]#>[?breakerdamage>0|<#ffd900>/#><#94a085>[breakerdamage]#>] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]
yield ($dmg-breakerdamage) mhp
if (php>0 and mhp=0 and battleres>0)
hide flurryrushC
show flurryrushB
yield 14 flurryrushcool
lose (flurryrushdmg) flurryrushdmg
do battlewin with mhp
end
if (this=0) lose (flurryrushdmg) flurryrushdmg
end
end
hidden
*flurryrushdmg
name:Flurry Rush Damage
hidden
*flurryrushhave
hidden
*flurryrushcool
name:Flurry Rush Cooldown
on tick:
if (flurryrushhave>0)
if (flurryrushcool<2 and flurryrushtick<1)
show flurryrush
hide flurryrushB
end
yield -1 flurryrushcool
end
end
hidden
*lroomtimer
name:Labyrinth Room Timer
on tick:
if (lroomtimer=1 and battleres=0 and lfloor<4 and lroomgo>0)
hide coollroom
//show nextlroom
yield 1 lroom
//yield -(lroomgo) lroomgo
yield random(7,15) lroomtimer
show coollroom
if (labyrinthres=1) do roomtrigger with labyrinthManager
end
if (battleres=0 and lroomgo>0) yield -1 lroomtimer
end
hidden
*ltrap1timer
name:Labyrinth Trap 1 Timer
on tick:
if (ltrap1timer=1 and battleres=0)
hide ltrap1run
if (ltrap1res>=13)
log <#b4b4b4>↑#> | <#b4b4b4>You run to the end of the room and the boulder barely misses you!#>
yield 1 lroomgo
show coollroom
else
log <#ff0000>↘#> | <#ff0000>The boulder catches up and crushes you... you're sent back 3 rooms with low HP!#>
do ltrapfail with labyrinthManager2
end
end
if (battleres=0) yield -1 ltrap1timer
end
hidden
*ltrap2timer
name:Labyrinth Trap 2 Timer
on tick:
if (ltrap2timer=1 and battleres=0)
if (helmeton=0 and chestplateon=0 and leggingson=0 and bootson=0)
log <#b4b4b4>↑#> | <#b4b4b4>The arrows narrowly miss your body... nice one!#>
yield 1 lroomgo
show coollroom
else
log <#ff0000>↘#> | <#ff0000>The arrows pierce your body... you're sent back 2 rooms with half HP!#>
do ltrapfail with labyrinthManager2
end
end
if (battleres=0) yield -1 ltrap2timer
end
hidden
*lFtrap1timer
name:Fishing Labyrinth Trap 1 Timer
on tick:
if (lFtrap1timer=1 and battleres=0)
if (weapontype=1)
log ↑ | You use your sword to hang on to the ceiling until the flood disappears!
yield 1 lroomgo
show coollroom
else
log <#ff0000>↘#> | <#ff0000>You have nothing to hang on with and the water carries you away... you're sent back 5 rooms with half HP!#>
do ltrapfail with labyrinthManagerF2
end
end
if (battleres=0) yield -1 lFtrap1timer
end
hidden
*lFtrap3timer
name:Fishing Labyrinth Trap 3 Timer
on tick:
if (lFtrap3timer=1 and battleres=0)
if (woodscrapsused>=wsn and seaweedused>=swn and ropeused>=rpn and steelbarsused>=stn)
log ↑ | You used the gathered resources and successfully repaired the ship!
yield 1 lroomgo
show coollroom
else
log <#ff0000>↓#> | <#ff0000>Your boat suddenly sinks to the ground below, leaving you stranded in the water!#>
do ltrapfail with labyrinthManagerF2
end
end
if (battleres=0) yield -1 lFtrap3timer
end
hidden
*shrine1timer
name:Shrine 1 Timer (Blood)
on tick:
if (shrine1timer=1 and battleres=0)
lose (shrine1tick) shrine1tick
yield 1 shrine1tick
if (php>0)
log <#b4b4b4>↑#> | <#b4b4b4>You survive the Shrine's test, and are granted with a semi-permanent Labyrinth boost.#>
show ldivider
do lshrineboost with labyrinthManager2
yield 1 shrine1tracker
yield 1 lroomgo
show coollroom
else
log <#ff0000>⚠#> | <#ff0000>You fail the test and end up having to evacuate the Labyrinth due to blood loss...#>
yield -(battleres) battleres
yield -(labyrinthres) labyrinthres
yield -(mac) mac
yield -(mhp) mhp
yield -(ccratesL) ccratesL
yield -(uccratesL) uccratesL
yield -(labyrinth1cool) labyrinth1cool
yield 1 labyrinth1cool
yield -(timesecondsL1C) timesecondsL1C
yield -(timeminutesL1C) timeminutesL1C
yield 25 timeminutesL1C
yield -(phpLbuffres) phpregen
yield -(shieldLbuffres) shield
yield -(fractureLbuffres) fracture
yield -(phpLbuffres) phpLbuffres
yield -(shieldLbuffres) shieldLbuffres
yield -(fractureLbuffres) fractureLbuffres
hide tag:battlebutton
show tag:main
show selloption
show forgeview
hide mhp
do rodhide with fishManager3
if (l1damageboost>0) yield -(l1damageboost) damage
log <#ff0063>The Alpha Labyrinth is now on cooldown for 25 minutes!#>
end
end
if (labyrinthres>0)
yield -1 shrine1timer
if (shrine1timer>1 and shrine1timer<8)
log <#ff0000>↘#> | The Shrine deals <#ff0000>[(round((-7-((lfloor*4)-1))*(shrine1tick/1.25))*(-1-(shrine1tracker/1.2))/2)]#> damage to you!
//yield (round((-7-((lfloor*6)-1))*(shrine1tick/1.25))*(-1-(shrine1tracker*shrine1tracker))*-1) php
yield -(round((-7-((lfloor*4)-1))*(shrine1tick/1.25))*(-1-(shrine1tracker/1.2))/2) php
yield 1 shrine1tick
end
end
end
hidden
*shrine1tick
name:Shrine 1 Tick
start with:1
hidden
*shrine2timer
name:Shrine 2 Timer (Fortune)
on tick:
if (shrine2timer=1 and battleres=0)
lose (shrine2tick) shrine2tick
yield 1 shrine2tick
if (coins>0)
log <#b4b4b4>↑#> | <#b4b4b4>You emotionally withstand the Shrine's test, and are granted with a semi-permanent Labyrinth boost.#>
show ldivider
do lshrineboost with labyrinthManager2
yield 1 shrine2tracker
yield 1 lroomgo
show coollroom
else
log <#ff0000>↓#> | <#ff0000>You fail the test, having lost too much wealth for the Shrine to accept.#>
yield 1 lroomgo
show coollroom
end
end
if (labyrinthres>0)
yield -1 shrine2timer
if (shrine2timer>1 and shrine2timer<8)
log <#ffee00>↓#> | The Shrine takes away <#ffee00>[(round((-(((timeminutesL1C+1)*25000)/100)*(lfloor*1))*(shrine2tick/2))*-1)] Coins#> from you!
yield round((-(((timeminutesL1C+1)*25000)/100)*(lfloor*1))*(shrine2tick/2)) coins
yield 1 shrine2tick
end
end
end
hidden
*shrine2tick
name:Shrine 2 Tick
start with:2
hidden
*rodtimer
name:Rod Timer
hidden
*rodtimerset
name:Rod Timer Set
start with:0
hidden
*healingtimer
name:Healing Timer
on tick:
if (battleres=0)
yield (phpregen) php
else if (battleres=1 and necklacetype=3 and weather=3)
yield round(phpregen/3) php
end
end
hidden
*monsterabilitycool
name:Monster Ability Cooldown
on tick:if (this>0) yield -1 this
hidden
*invisibilityWtimer
name:Invisibility Timer (Witch)
on tick:if (battleres>0) do iwt
on iwt:
if (this>0)
yield -1 invisibilityWtimer
if (this=2)
log <#add19b>↑#> | The witch's <#add19b>Invisibility Potion#> has ran out!<.>Attack the witch now!!
end
if (this=1)
do witchca with specialMAManager
end
end
end
can be negative
hidden
*shockwavetimer
name:Shockwave Timer (Ghampohn)
on tick:
if (this>0)
if (this=1)
yield -1 playershockwave
log <#ffdd20>↑#> | Ghampohn's <#ffdd20>shockwave#> has ended!
end
yield -1 this
end
end
hidden
*earthquaketimer
name:Earthquake Timer (Ghampohn)
on tick:
if (this>0)
if (this=1)
yield -1 playerearthquake
log <#ad4b00>↑#> | Ghampohn's <#ad4b00>earthquake#> has ended!
end
yield -1 this
end
end
hidden
*damage1timer
name:Damage Timer 1 (Player Muscle Potion)
on tick:
if (damage1timer>0)
if (damage1timer=1)
yield -5 damage
hide dpbuff
log <#ff1c1c>↓#> | Your <#ff1c1c>Muscle Potion#> has worn off!
end
yield -1 damage1timer
end
end
hidden
*damage1Btimer
name:Damage Timer 1B (Player Magic Muscle Potion)
on tick:
if (damage1Btimer>0)
if (damage1Btimer=1)
yield -10 damage
yield -5 critboost
hide dpbuff
log <#ff5100>↓#> | Your <#ff5100>Magic Muscle Potion#> has worn off!
end
yield -1 damage1Btimer
end
end
hidden
*damage2timer
name:Damage Timer 2 (Witch's Weakening Potion)
on tick:
if (damage2timer>0)
if (damage2timer=1)
yield -1 damagedebuff
hide wedebuff
log <#a300ff>↑#> | The witch's <#a300ff>Weakening Potion#> has worn off!
end
yield -1 damage2timer
end
end
hidden
*damage3timer
name:Damage Timer 3 (Player's Weakening Potion)
on tick:
if (damage3timer>0)
if (damage3timer=1)
yield -1 mdmgdebuff
log <#5800bd>↓#> | Your <#a300ff>Weakening Potion#> has worn off!
end
yield -1 damage3timer
end
end
hidden
*xp1timer
name:XP Buff Timer 1
on tick:
if (xp1timer>0)
if (xp1timer=1)
yield -1 xpboost
hide xpbuff
log <#ffcd00>↓#> | Your <#ffcd00>XP Potion#> has worn off!
end
yield -1 xp1timer
end
end
hidden
*coffee1timer
name:Coffee Timer 1
on tick:
if (coffee1timer>0)
if (coffee1timer=1)
yield -1 speed
hide cobuff
log <#905235>↓#> | Your <#905235>Coffee#> has worn off!
end
yield -1 coffee1timer
end
end
hidden
*fishing1timer
name:Fishing Potion Timer 1
on tick:
if (fishing1timer>0)
if (fishing1timer=1)
yield -2 rodmagnetbuff
yield -10 fishluck
hide fpbuff
log <#009d74>↓#> | Your <#009d74>Fishing Potion#> has worn off!
end
yield -1 fishing1timer
end
end
hidden
*fishing2timer
name:Fishing Potion Timer 2
on tick:
if (fishing2timer>0)
if (fishing2timer=1)
yield -4 rodmagnetbuff
yield -20 fishluck
hide fpbuff
log <#bfe81d>↓#> | Your <#bfe81d>Enhanced Fishing Potion#> has worn off!
end
yield -1 fishing2timer
end
end
hidden
*mining1timer
name:Mining Potion Timer 1
on tick:
if (mining1timer>0)
if (mining1timer=1)
yield -2 power
yield -15 mineluck
hide mpbuff
log <#786859>↓#> | Your <#786859>Mining Potion#> has worn off!
end
yield -1 mining1timer
end
end
hidden
*rebound1timer
name:Rebound Potion Timer 1
on tick:
if (rebound1timer>0)
if (rebound1timer=1)
yield -10 rebound
yield -10 agility
hide rebuff
log <#e1c642>↓#> | Your <#e1c642>Rebound Potion#> has worn off!
end
yield -1 rebound1timer
end
end
hidden
*octimer
name:Odd Cookie Timer
on tick:
if (octimer>0)
if (octimer=1)
lose (maxphp) maxphp
yield (ocOGMAXPHP) maxphp
hide ocbuff
log <#ab6e35>↓#> | Your <#ab6e35>Odd Cookie#> has worn off!
end
yield -1 octimer
end
end
hidden
*ocValue
hidden
*ocOGMAXPHP
hidden
*luck1timer
name:Luck Potion Timer 1
on tick:
if (luck1timer>0)
if (luck1timer=1)
yield -25 luck
hide lpbuff
log <#28f7e7>↓#> | Your <#28f7e7>Luck Potion#> has worn off!
end
yield -1 luck1timer
end
end
hidden
*timeseconds
name:Time - Seconds
on tick:
if (battleres>0 and labyrinthres=0 and mhp>0)
yield 1 timeseconds
if (timeseconds>=59)
yield -(timeseconds) timeseconds
yield 1 timeminutes
yield -1 timeseconds
end
end
end
hidden
*timeminutes
name:Time - Minutes
hidden
*timesecondsL
name:Time - Seconds (Labyrinth)
on tick:
if (labyrinthres>0)
yield 1 timesecondsL
if (timesecondsL>2) hide leaveLabyrinth
if (timesecondsL>=59)
yield -(timesecondsL) timesecondsL
yield 1 timeminutesL
yield -1 timesecondsL
end
end
end
hidden
*timeminutesL
name:Time - Minutes (Labyrinth)
hidden
*timesecondsR1
name:Time - Seconds Record 1 (Slime)
on mrecord:
if (timeminutes🕒#> | <#f6ff00>New Time Record!#>
end
end
start with:0
hidden
*timeminutesR1
name:Time - Minutes Record 1 (Slime)
start with:99
hidden
*timesecondsR2
name:Time - Seconds Record 2 (Zombie)
on mrecord:
if (timeminutes🕒#> | <#f6ff00>New Time Record!#>
end
end
start with:0
hidden
*timeminutesR2
name:Time - Minutes Record 2 (Zombie)
start with:99
hidden
*timesecondsR3
name:Time - Seconds Record 3 (Witch)
on mrecord:
if (timeminutes🕒#> | <#f6ff00>New Time Record!#>
end
end
start with:0
hidden
*timeminutesR3
name:Time - Minutes Record 3 (Witch)
start with:99
hidden
*timesecondsR4
name:Time - Seconds Record 4 (Refaid)
on mrecord:
if (timeminutes🕒#> | <#f6ff00>New Time Record!#>
end
end
start with:0
hidden
*timeminutesR4
name:Time - Minutes Record 4 (Refaid)
start with:99
hidden
*timesecondsR5
name:Time - Seconds Record 5 (Refaid)
on mrecord:
if (timeminutes🕒#> | <#f6ff00>New Time Record!#>
end
end
start with:0
hidden
*timeminutesR5
name:Time - Minutes Record 5 (Haunt)
start with:99
hidden
*zerotime
name:Zero-Zero Time
hidden
*s1timeseconds
name:Forge Slot 1 Time - Seconds
on tick:
if (s1used=2)
yield -1 s1timeseconds
yield 1 spinnum
if (spinnum>3) yield -4 spinnum
if (s1timeseconds=0 and s1used=2)
yield 60 s1timeseconds
yield -1 s1timeminutes
if (s1timeminutes=0 and s1timeseconds=0 and s1used=2)
log <#ee5217>↑#> | Your <#838383>5 Steel Bars#> have finished smelting!
yield -1 s1used
end
end
end
if (s1used=1)
yield -999 s1timeminutes
yield -999 s1timeseconds
lose spinnum
end
end
hidden
*s1timeminutes
name:Forge Slot 1 Time - Minutes
hidden
*s2timeseconds
name:Forge Slot 2 Time - Seconds
on tick:
if (s2used=2)
yield -1 s2timeseconds
yield 1 spinnum2
if (spinnum2>3) yield -4 spinnum2
if (s2timeseconds=0 and s2used=2)
yield 60 s2timeseconds
yield -1 s2timeminutes
if (s2timeminutes=0 and s2timeseconds=0 and s2used=2)
log <#ee5217>↑#> | Your <#838383>15 Steel Bars#> have finished smelting!
yield -1 s2used
end
end
end
if (s2used=1)
yield -999 s2timeminutes
yield -999 s2timeseconds
lose spinnum2
end
end
hidden
*s2timeminutes
name:Forge Slot 2 Time - Minutes
hidden
*s3timeseconds
name:Forge Slot 3 Time - Seconds
on tick:
if (s3used=2)
yield -1 s3timeseconds
yield 1 spinnum3
if (spinnum3>3) yield -4 spinnum3
if (s3timeseconds=0 and s3used=2)
yield 60 s3timeseconds
yield -1 s3timeminutes
if (s3timeminutes=0 and s3timeseconds=0 and s3used=2)
log <#ee5217>↑#> | Your <#f9eb1b>15 Gold Bars#> have finished smelting!
yield -1 s3used
end
end
end
if (s3used=1)
yield -999 s3timeminutes
yield -999 s3timeseconds
lose spinnum3
end
end
hidden
*s3timeminutes
name:Forge Slot 3 Time - Minutes
hidden
*s4timeseconds
name:Forge Slot 4 Time - Seconds
on tick:
if (s4used=2)
yield -1 s4timeseconds
yield 1 spinnum4
if (spinnum4>3) yield -4 spinnum4
if (s4timeseconds=0 and s4used=2)
yield 60 s4timeseconds
yield -1 s4timeminutes
if (s4timeminutes=0 and s4timeseconds=0 and s4used=2)
log <#ee5217>↑#> | Your <#42ff2f>5 Emerald Bars#> have finished smelting!
yield -1 s4used
end
end
end
if (s4used=1)
yield -999 s4timeminutes
yield -999 s4timeseconds
lose spinnum4
end
end
hidden
*s4timeminutes
name:Forge Slot 4 Time - Minutes
hidden
*sdktimeseconds
name:Forge Slot DK Time - Seconds
on tick:
if (sdkused=2)
yield -1 sdktimeseconds
yield 1 spinnumdk
if (spinnumdk>3) yield -4 spinnumdk
if (sdktimeseconds=0 and sdkused=2)
yield 60 sdktimeseconds
yield -1 sdktimeminutes
if (sdktimeminutes=0 and sdktimeseconds=0 and sdkused=2)
log <#ee5217>↑#> | Your <#796445>15 Dried Kelp#> has finished smelting!
yield -1 sdkused
end
end
end
if (sdkused=1)
yield -999 sdktimeminutes
yield -999 sdktimeseconds
lose spinnumdk
end
end
hidden
*sdktimeminutes
name:Forge Slot DK Time - Minutes
hidden
*s1used
name:Slot 1 Used
hidden
*s2used
name:Slot 2 Used
hidden
*s3used
name:Slot 3 Used
hidden
*s4used
name:Slot 4 Used
hidden
*sdkused
name:Slot DK Used
hidden
*spinnum
name:Spin Number
hidden
*spinnum2
name:Spin Number 2
hidden
*spinnum3
name:Spin Number 3
hidden
*spinnum4
name:Spin Number 4
hidden
*spinnumdk
name:Spin Number DK
hidden
*labyrinth1cool
name:Labyrinth 1 Cooldown
hidden
*labyrinth2cool
name:Labyrinth 2 Cooldown
hidden
*labyrinth3cool
name:Labyrinth 3 Cooldown
hidden
*labyrinthFcool
name:Fishing Labyrinth Cooldown
hidden
*timesecondsL1C
name:Time - Seconds (Labyrinth 1 Cooldown)
on tick:
if (labyrinth1cool>0)
yield -1 timesecondsL1C
if (timesecondsL1C=0)
yield -(timesecondsL1C) timesecondsL1C
yield -1 timeminutesL1C
yield 60 timesecondsL1C
if (timeminutesL1C=0 and timesecondsL1C=0)
log <#ff0063>↑#> | <#ff0063>The Alpha Labyrinth is now open again!#>
lose labyrinth1cool
end
end
end
end
hidden
*timeminutesL1C
name:Time - Minutes (Labyrinth 1 Cooldown)
hidden
*timesecondsFLC
name:Time - Seconds (Fishing Labyrinth Cooldown)
on tick:
if (labyrinthFcool>0)
yield -1 timesecondsFLC
if (timesecondsFLC=0)
yield -(timesecondsFLC) timesecondsFLC
yield -1 timeminutesFLC
yield 60 timesecondsFLC
if (timeminutesFLC=0 and timesecondsFLC=0)
log ↑ | The Fishing Labyrinth is now open again!
lose labyrinthFcool
end
end
end
end
hidden
*timeminutesFLC
name:Time - Minutes (Fishing Labyrinth Cooldown)
hidden
*timesecondsRL1
name:Time - Seconds Record for Labyrinth 1 (Alpha)
on lrecord:
if (timeminutesL=timeminutesRL1 and timesecondsLNew Time Record!#>
else if (timeminutesLNew Time Record!#>
end
end
start with:0
hidden
*timeminutesRL1
name:Time - Minutes Record for Labyrinth 1 (Alpha)
start with:99
hidden
*timesecondsRFL
name:Time - Seconds Record for Labyrinth F (Fishing)
on lrecord:
if (timeminutesL=timeminutesRFL and timesecondsLNew Time Record!#>
else if (timeminutesLNew Time Record!#>
end
end
start with:0
hidden
*timeminutesRFL
name:Time - Minutes Record for Labyrinth F (Fishing)
start with:99
hidden
*abilityhideManager
name:Ability Hide Manager
on tick:
if (ability1bought=0)
hide ability1
hide ability1B
end
if (ability2bought=0)
hide ability2
hide ability2B
end
if (ability3bought=0)
hide ability3
hide ability3B
hide ability3C
end
end
hidden
*ability1cool
name:Ability 1 Cooldown
on tick:
if (spellLock=0 and ability1bought>0)
if (ability1cool<2)
show ability1
hide ability1B
end
yield -1 ability1cool
end
end
hidden
*ability2cool
name:Ability 2 Cooldown
on tick:
if (spellLock=0 and ability2bought>0)
if (ability2cool<2)
show ability2
hide ability2B
end
yield -1 ability2cool
end
end
hidden
*ability3cool
name:Ability 3 Cooldown
on tick:
if (spellLock=0 and ability3bought>0)
if (ability3cool<2 and ability3count<1)
show ability3
hide ability3B
end
yield -1 ability3cool
end
end
hidden
*ability3count
name:Ability 3 Countdown
on tick:
if (ability3count>0 and ability3bought>0)
if (ability3count=1)
log <#ff2ff7>↓#> | <#ff2ff7>Buffening#> has worn off!
show ability3B
hide ability3C
yield -8 damage
yield (14-speed) ability3cool
end
yield -1 ability3count
end
end
hidden
*ability4cool
name:Ability 4 Cooldown
on tick:
if (spellLock=0 and ability4bought>0)
if (ability4cool<2 and ability4count<1)
show ability4
hide ability4B
end
yield -1 ability4cool
end
end
hidden
*ability4count
name:Ability 4 Countdown
on tick:
if (ability4count>0 and ability4bought>0)
if (ability4count=1)
log <#c9ff5d>↓#> | <#c9ff5d>Trained Mind#> has worn off!
show ability4B
hide ability4C
yield -20 defense
yield 12 ability4cool
end
yield -1 ability4count
end
end
hidden
*burstmetercool
name:Burst Meter Cooldown
on tick:
if (spellLock=0 and burstmeterbought>0)
if (burstmetercool<2 and burstmetercount<1)
show burstmeter
hide burstmeterB
end
yield -1 burstmetercool
end
end
hidden
*burstmetercount
name:Burst Meter Countdown
on tick:
if (burstmetercount>0 and burstmeterbought>0)
if (burstmetercount=1)
log <#e04319>↓#> | <#e04319>Burst#> has worn off!
show burstmeterB
hide burstmeterC
yield 90 burstmetercool
end
yield -1 burstmetercount
end
end
hidden
*spellLocktimer
name:Spell Lock Timer
on tick:
if (spellLocktimer>0)
if (spellLocktimer=1)
lose spellLock
log <#b5b5b5>↑#> | All <#b5b5b5>Spell Cooldowns#> are unlocked!
end
yield -1 spellLocktimer
end
end
hidden
*weather
name:Weather
on tick:
if (this=1 and invpage=0)
hide tag:weather
show clearweather
end
if (this=2 and invpage=0)
hide tag:weather
show cloudyweather
end
if (this=3 and invpage=0)
hide tag:weather
show rainyweather
end
end
start with:1
hidden
*weatherhide
name:Weather Hide
hidden
*weathertimer
name:Weather Timer
on tick:
yield -1 weathertimer
if (weathertimer=0)
yield 1 weathertick
do changeweather with eventManager
end
end
start with:600
hidden
*weathertick
name:Weather Tick
hidden
*countertimer
name:Counter Attack Timer
on tick:if (this>0) yield -1 this
hidden
//options
*gcview
name:Gold Coin View
hidden
*particles
name:Particles
hidden
*sound
name:Sound
//orteil please add this it'd be pretty cool
hidden
//misc
*invpage
name:Inventory Page
hidden
*subinvpage
name:Substitute Inventory Page
hidden
Buttons
//swords
*sword1
name:Stone Sword
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 1<.><#bc45ff>Weapon Damage: 3-5#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>No Value#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Your old, trusty sword.
icon:https://piskel-imgstore-b.appspot.com/img/db5053ab-54c2-11ed-907b-935438017892.gif
on click:if (battleres>0 and mhp>0) do swordhit with atkManager2
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*sword1C
name:Stone Sword
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 1<.><#bc45ff>Weapon Damage: 3-5#><.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>No Value#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [swordtimer] second[?swordtimer>1|s]/><#000000>`#>Your old, trusty sword.
icon:https://piskel-imgstore-b.appspot.com/img/e607f802-54c2-11ed-b665-935438017892.gif
on tick:
if (swordtimer=1 and swordtype=1)
hide sword1C
show sword1
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*bsword
name:Bone Sword
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 12-20#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>40 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Well, this is an interesting change of events.
icon:https://piskel-imgstore-b.appspot.com/img/a47ba7c2-2937-11ee-9bd7-876a896750f2.gif
on click:if (battleres>0 and mhp>0) do swordhit with atkManager2
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*bswordC
name:Bone Sword
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 12-20#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>40 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [swordtimer] second[?swordtimer>1|s]/><#000000>`#>Well, this is an interesting change of events.
icon:https://piskel-imgstore-b.appspot.com/img/b00d9385-2937-11ee-b827-876a896750f2.gif
on tick:
if (swordtimer=1 and swordtype=97)
hide bswordC
show bsword
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*sword2
name:Steel Sword
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 18-27#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>55 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>How the hell did you make the jump from stone to steel?
icon:https://piskel-imgstore-b.appspot.com/img/f4b81919-54c2-11ed-806a-935438017892.gif
on click:if (battleres>0 and mhp>0) do swordhit with atkManager2
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*sword2C
name:Steel Sword
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 18-27#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>55 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [swordtimer] second[?swordtimer>1|s]/><#000000>`#>How the hell did you make the jump from stone to steel?
icon:https://piskel-imgstore-b.appspot.com/img/e607f802-54c2-11ed-b665-935438017892.gif
on tick:
if (swordtimer=1 and swordtype=2)
hide sword2C
show sword2
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*sword3
name:Gold Sword
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 39-46#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>85 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Quite luxurious.
icon:https://piskel-imgstore-b.appspot.com/img/d96a93c7-234c-11ee-b07d-71e929b1207e.gif
on click:if (battleres>0 and mhp>0) do swordhit with atkManager2
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*sword3C
name:Gold Sword
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 39-46#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>85 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [swordtimer] second[?swordtimer>1|s]/><#000000>`#>Quite luxurious.
icon:https://piskel-imgstore-b.appspot.com/img/e607f802-54c2-11ed-b665-935438017892.gif
on tick:
if (swordtimer=1 and swordtype=3)
hide sword3C
show sword3
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*dsword1
name:Flaming Dirk (Dizaster)
desc:A special Dizaster Sword, found within the depths of the Alpha Labyrinth. It sets anyone who touches it aflame./>───────────────/>Statistics:/><.><#bc45ff>Weapon Damage: 25-32#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#ccff00>Special:#> Has a 10% chance to inflict the <#ff8800>Burning#> debuff on a monster
icon:https://piskel-imgstore-b.appspot.com/img/25371fcc-2fda-11ed-b2b7-113309099c0e.gif
on click:if (battleres>0 and mhp>0) do swordhit with atkManager2
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*dsword1C
name:Flaming Dirk (Dizaster)
desc:A special Dizaster Sword, found within the depths of the Alpha Labyrinth. It sets anyone who touches it aflame./>───────────────/>Statistics:/><.><#bc45ff>Weapon Damage: 25-32#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)<.><#ccff00>Special:#> Has a 10% chance to inflict the <#ff8800>Burning#> debuff on a monster/>───────────────/>Cooldown: [swordtimer] second(s)
icon:https://piskel-imgstore-b.appspot.com/img/0bac1fb3-2fda-11ed-acab-113309099c0e.gif
on tick:
if (swordtimer=1 and swordtype=98)
hide dsword1C
show dsword1
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
//bows
*bow1
name:Wooden Bow
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 1<.><#bc45ff>Weapon Damage: 5-9#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>25 Coins#><.>Compatible with <#c9c9c9>Regular Arrows#> and <#a1a1a1>Piercing Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>You jumped from scrapped to wooden because the scrapped bows broke after use.
icon:https://piskel-imgstore-b.appspot.com/img/d9b75e35-0eaf-11ed-9ed9-eb14aa6d1448.gif
on click:
if (battleres>0 and mhp>0)
if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1)
toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left!#>
else
do bowshot with atkManager
end
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*bow1C
name:Wooden Bow
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 1<.><#bc45ff>Weapon Damage: 5-9#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>25 Coins#><.>Compatible with <#c9c9c9>Regular Arrows#> and <#a1a1a1>Piercing Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [bowtimer] second[?bowtimer>1|s]/><#000000>`#>You jumped from scrapped to wooden because the scrapped bows broke after use.
icon:https://piskel-imgstore-b.appspot.com/img/0b56544a-0eb0-11ed-a364-eb14aa6d1448.gif
on tick:
if (bowtimer=1 and bowtype=1)
do useArrow with bowtype
hide bow1C
show bow1
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*bow2
name:Reinforced Wooden Bow
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 1<.><#bc45ff>Weapon Damage: 10-19#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>55 Coins#><.>Compatible with <#c9c9c9>Regular Arrows#> and <#a1a1a1>Piercing Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Wait, this is what we get instead of steel?
icon:https://piskel-imgstore-b.appspot.com/img/aa699fe3-12b1-11ed-94d2-896875d1cd1a.gif
on click:
if (battleres>0 and mhp>0)
if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1)
toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left!#>
else
do bowshot with atkManager
end
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*bow2C
name:Reinforced Wooden Bow
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 1<.><#bc45ff>Weapon Damage: 10-19#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>55 Coins#><.>Compatible with <#c9c9c9>Regular Arrows#> and <#a1a1a1>Piercing Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [bowtimer] second[?bowtimer>1|s]/><#000000>`#>Wait, this is what we get instead of steel?
icon:https://piskel-imgstore-b.appspot.com/img/b925f3e6-12b1-11ed-b9a5-896875d1cd1a.gif
on tick:
if (bowtimer=1 and bowtype=2)
do useArrow with bowtype
hide bow2C
show bow2
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*bow3
name:Gold Bow
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 23-36#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>85 Coins#><.>Compatible with <#c9c9c9>Regular Arrows#> and <#ff8800>Flaming Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Don't you dare get your dirty hands on these.
icon:https://piskel-imgstore-b.appspot.com/img/2833f74f-1f3a-11ed-a787-f5a821901cb6.gif
on click:
if (battleres>0 and mhp>0)
if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1)
toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left!#>
else
do bowshot with atkManager
end
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*bow3C
name:Gold Bow
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 23-36#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>85 Coins#><.>Compatible with <#c9c9c9>Regular Arrows#> and <#ff8800>Flaming Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [bowtimer] second[?bowtimer>1|s]/><#000000>`#>Don't you dare get your dirty hands on these.
icon:https://piskel-imgstore-b.appspot.com/img/94f4c011-1f45-11ed-85b5-8b0b2aa08ab8.gif
on tick:
if (bowtimer=1 and bowtype=3)
do useArrow with bowtype
hide bow3C
show bow3
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*kbow
name:Kelp Bow
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 28-39#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>125 Coins#><.>Compatible with <#a1a1a1>Piercing Arrows#> and <#29c619>Poison Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Did I forget to mention that flaming arrows would literally set these things on fire?
icon:https://piskel-imgstore-b.appspot.com/img/cfce8ab8-2937-11ee-a449-876a896750f2.gif
on click:
if (battleres>0 and mhp>0)
if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1)
toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left!#>
else
do bowshot with atkManager
end
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*kbowC
name:Kelp Bow
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 28-39#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>125 Coins#><.>Compatible with <#a1a1a1>Piercing Arrows#> and <#29c619>Poison Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [bowtimer] second[?bowtimer>1|s]/><#000000>`#>Did I forget to mention that flaming arrows would literally set these things on fire?
icon:https://piskel-imgstore-b.appspot.com/img/0d9ffb57-2938-11ee-b710-876a896750f2.gif
on tick:
if (bowtimer=1 and bowtype=98)
do useArrow with bowtype
hide kbowC
show kbow
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*bow4
name:Emerald Bow
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 40-59#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>135 Coins#><.>Compatible with <#a1a1a1>Piercing Arrows#>, <#ff8800>Flaming Arrows#>, and <#29c619>Poison Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Very green.
icon:https://piskel-imgstore-b.appspot.com/img/009650a1-2014-11ed-b995-4765f1c22604.gif
on click:
if (battleres>0 and mhp>0)
if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1)
toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left!#>
else
do bowshot with atkManager
end
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*bow4C
name:Emerald Bow
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 40-59#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#fffba3>Value:#> <#ffee00>135 Coins#><.>Compatible with <#a1a1a1>Piercing Arrows#>, <#ff8800>Flaming Arrows#>, and <#29c619>Poison Arrows#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [bowtimer] second[?bowtimer>1|s]/><#000000>`#>Very green.
icon:https://piskel-imgstore-b.appspot.com/img/18587ea3-2014-11ed-a152-4765f1c22604.gif
on tick:
if (bowtimer=1 and bowtype=4)
do useArrow with bowtype
hide bow4C
show bow4
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*bow5
name:Alpha Bow
desc:Crafted with <#ff9317>Alpha Bars#>, it's rumored that these bows were used by Skeletroks./>───────────────/>Statistics:/><.><#bc45ff>Weapon Damage: 27-35#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#ccff00>Special:#> Using this gives <#ff5e5e>7 (28%) Damage#> boost while in the Alpha Labyrinth<.><#f2ff3e>Super Special:#> <#abd9ff>Luck#> is increased by 5% per <#ff209e>Critical Shot#> (resets after battle)/>───────────────/>Compatible with <#a1a1a1>Piercing Arrows#>, <#ff8800>Flaming Arrows#>, and <#29c619>Poison Arrows#>
icon:https://piskel-imgstore-b.appspot.com/img/8c5627e6-451a-11ed-9a10-13bc41ae8c80.gif
on click:
if (battleres>0 and mhp>0)
if (arrowtype=1 and regulararrows<1 or arrowtype=2 and firearrows<1 or arrowtype=3 and poisonarrows<1)
toast <#ff0000>You have no [?arrowtype=1|Regular Arrows][?arrowtype=2|Flaming Arrows][?arrowtype=3|Poison Arrows][?arrowtype=4|Piercing Arrows][?arrowtype=5|Frostburn Arrows] left!#>
else
do bowshot with atkManager
end
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*bow5C
name:Alpha Bow
desc:Crafted with <#ff9317>Alpha Bars#>, it's rumored that these bows were used by Skeletroks./>───────────────/>Statistics:/><.><#bc45ff>Weapon Damage: 27-35#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 4#> (<#18ca66>Slow#>)<.><#ccff00>Special:#> Using this adds a <#ff2222>7 (28%) Damage#> boost when in the Alpha Labyrinth<.><#f2ff3e>Super Special:#> <#abd9ff>Luck#> is increased by 5% per <#ff209e>Critical Shot#> (resets after battle)/>───────────────/>Compatible with <#a1a1a1>Piercing Arrows#>, <#ff8800>Flaming Arrows#>, and <#29c619>Poison Arrows#>/>───────────────/>Cooldown: [bowtimer] second(s)
icon:https://piskel-imgstore-b.appspot.com/img/ce27cba3-451a-11ed-ade2-13bc41ae8c80.gif
on tick:
if (bowtimer=1 and bowtype=5)
do useArrow with bowtype
hide bow5C
show bow5
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:bow
hidden
*knife1
name:Bone Knife
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 9-11#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 2#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>65 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Holding this makes you feel dead inside. Get it? Because bones!!
icon:https://piskel-imgstore-b.appspot.com/img/2f5b8580-2938-11ee-8fe3-876a896750f2.gif
on click:if (battleres>0 and mhp>0) do knifehit with atkManager2
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*knife1C
name:Bone Knife
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 2<.><#bc45ff>Weapon Damage: 9-11#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 2#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>65 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [knifetimer] second[?knifetimer>1|s]/><#000000>`#>Holding this makes you feel dead inside. Get it? Because bones!!
icon:https://piskel-imgstore-b.appspot.com/img/4617c8cc-2938-11ee-8838-876a896750f2.gif
on tick:
if (knifetimer=1 and knifetype=1)
hide knife1C
show knife1
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*knife2
name:Kelp Knife
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 18-21#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 2#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>125 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Ever wonder how knives made of plants deal damage? Yeah, me too.
icon:https://piskel-imgstore-b.appspot.com/img/5acc15a3-2938-11ee-8c3e-876a896750f2.gif
on click:if (battleres>0 and mhp>0) do knifehit with atkManager2
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*knife2C
name:Kelp Knife
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 18-21#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 2#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>125 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [knifetimer] second[?knifetimer>1|s]/><#000000>`#>Ever wonder how knives made of plants deal damage? Yeah, me too.
icon:https://piskel-imgstore-b.appspot.com/img/7f8391ba-2938-11ee-96b1-876a896750f2.gif
on tick:
if (knifetimer=1 and knifetype=2)
hide knife2C
show knife2
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*knife3
name:Fang Knife
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 30-33#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 2#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>135 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Your hands starts looking funky whenever you hold one of these for too long.
icon:https://piskel-imgstore-b.appspot.com/img/9d03d307-2938-11ee-8691-876a896750f2.gif
on click:if (battleres>0 and mhp>0) do knifehit with atkManager2
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*knife3C
name:Fang Knife
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.>Tier 3<.><#bc45ff>Weapon Damage: 30-33#> [?damage>0|{<#ff5e5e>+[damage]#>}]#> [?damage2timer>0|{<#a300ff>-50%#>}]<.><#1fe375>Weapon Speed: 2#> (<#1be272>Average#>)<.><#fffba3>Value:#> <#ffee00>135 Coins#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Cooldown: [knifetimer] second[?knifetimer>1|s]/><#000000>`#>Your hands starts looking funky whenever you hold one of these for too long.
icon:https://piskel-imgstore-b.appspot.com/img/a5e81efa-2938-11ee-aaec-876a896750f2.gif
on tick:
if (knifetimer=1 and knifetype=3)
hide knife3C
show knife3
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
//fishing rods
*rod1
name:Wooden Fishing Rod
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 2#><.><#90bc70>Fishing Rod Magnet: 1%#> [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%#>}]<.><#fffba3>Value:#> <#ffee00>20 Coins#><.>Incompatible with any accessories/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>No accessories? This is unacceptable! I demand some bait!
icon:https://piskel-imgstore-b.appspot.com/img/8d71e0a6-280c-11ee-89ef-f58255e8a3db.gif
on click:if (rodset>0 and battleres=0) do catchfish with fishManager
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*rod1C
name:Wooden Fishing Rod
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 2#><.><#90bc70>Fishing Rod Magnet: 1%#> [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%#>}]<.><#fffba3>Value:#> <#ffee00>20 Coins#><.>Incompatible with any accessories/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Fish Timer: [rodtimer] second[?rodtimer=0|s][?rodtimer>1|s]/><#000000>`#>No accessories? This is unacceptable! I demand some bait!
icon:https://piskel-imgstore-b.appspot.com/img/9d12361e-280c-11ee-9258-f58255e8a3db.gif
on click:if (rodout>0 and battleres=0) yield 1 rodscare
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*rod2
name:Steel Fishing Rod
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 3#><.><#90bc70>Fishing Rod Magnet: 3%#> [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%#>}]<.><#fffba3>Value:#> <#ffee00>50 Coins#><.>Compatible with <#e72eb5>Bait#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Bait compatibility acquired.
icon:https://piskel-imgstore-b.appspot.com/img/ae580980-280c-11ee-93c6-f58255e8a3db.gif
on click:if (rodset>0 and battleres=0) do catchfish with fishManager
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*rod2C
name:Steel Fishing Rod
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 3#><.><#90bc70>Fishing Rod Magnet: 3%#> [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%#>}]<.><#fffba3>Value:#> <#ffee00>50 Coins#><.>Compatible with <#e72eb5>Bait#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Fish Timer: [rodtimer] second[?rodtimer=0|s][?rodtimer>1|s]/><#000000>`#>Bait compatibility acquired.
icon:https://piskel-imgstore-b.appspot.com/img/9d12361e-280c-11ee-9258-f58255e8a3db.gif
on click:if (rodout>0 and battleres=0) yield 1 rodscare
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*rod3
name:Gold Fishing Rod
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 5#><.><#90bc70>Fishing Rod Magnet: 5%#> [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%#>}]<.><#fffba3>Value:#> <#ffee00>80 Coins#><.>Compatible with <#e72eb5>Bait#> and a <#c0c0c0>Magnet#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>If I'm wearing metallic armor and using a magnet, how am I not constantly getting thrown to it?
icon:https://piskel-imgstore-b.appspot.com/img/b820dec5-280c-11ee-a43b-f58255e8a3db.gif
on click:if (rodset>0 and battleres=0) do catchfish with fishManager
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*rod3C
name:Gold Fishing Rod
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 5#><.><#90bc70>Fishing Rod Magnet: 5%#> [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%#>}]<.><#fffba3>Value:#> <#ffee00>80 Coins#><.>Compatible with <#e72eb5>Bait#> and a <#c0c0c0>Magnet#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#><.>Fish Timer: [rodtimer] second[?rodtimer=0|s][?rodtimer>1|s]/><#000000>`#>If I'm wearing metallic armor and using a magnet, how am I not constantly getting thrown to it?
icon:https://piskel-imgstore-b.appspot.com/img/9d12361e-280c-11ee-9258-f58255e8a3db.gif
on click:if (rodout>0 and battleres=0) yield 1 rodscare
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*rod4
name:Emerald Fishing Rod
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 8#><.><#90bc70>Fishing Rod Magnet: 7%#> [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%#>}]<.><#fffba3>Value:#> <#ffee00>130 Coins#><.>Compatible with <#e72eb5>Bait#>, a <#c0c0c0>Magnet#>, and a <#d6eff0>Steel Bobber#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Big Hauler:#> Can catch <#3ec51b>Small-Big Hauls#>/><#000000>`#>The prototype had two bobbers. Two bobbers.
icon:https://piskel-imgstore-b.appspot.com/img/c119b29e-280c-11ee-9e8b-f58255e8a3db.gif
on click:
if (rodset>0 and battleres=0 and chance(97%))
do catchfish with fishManager
else if (haul=1)
do catchfish with fishManager
do catchfish with fishManager
if (chance(50%)) do catchfish with fishManager
if (chance(20%)) do catchfish with fishManager
lose (haul) haul
else
do haulset with fishManager
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*rod4C
name:Emerald Fishing Rod
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 8#><.><#90bc70>Fishing Rod Magnet: 7%#> [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%#>}]<.><#fffba3>Value:#> <#ffee00>130 Coins#><.>Compatible with <#e72eb5>Bait#>, a <#c0c0c0>Magnet#>, and a <#d6eff0>Steel Bobber#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Big Hauler:#> Can catch <#3ec51b>Small-Big Hauls#>/><#000000>`#><.>Fish Timer: [rodtimer] second[?rodtimer=0|s][?rodtimer>1|s]/><#000000>`#>The prototype had two bobbers. Two bobbers.
icon:https://piskel-imgstore-b.appspot.com/img/9d12361e-280c-11ee-9258-f58255e8a3db.gif
on click:if (rodout>0 and battleres=0) yield 1 rodscare
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*rodC
name:Coral Fishing Rod
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 4#><.><#90bc70>Fishing Rod Magnet: 4%#> [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%#>}]<.><#fffba3>Value:#> <#ffee00>210 Coins#><.>Compatible with <#e72eb5>Bait#> and a <#d6eff0>Steel Bobber#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Small Hauler:#> Can catch <#3ec51b>Small Hauls#><.><#f2ff3e>Climate Change:#> ><#000000>OO#>• <#47d4ff>Clear Weather#> - <#90bc70>+3% Fishing Magnet#>><#000000>OO#>• <#7d7d7d>Cloudy Weather#> - Clicking when nothing is present has a 3% chance to catch a fish><#000000>OO#>• <#456772>Rainy Weather#> - Catching <#4fdb27>Seaweed#> can give <#e72eb5>Bait#>/><#000000>`#>Woah, colorful! (This is the part where the description is colorful)
icon:https://cdn.discordapp.com/attachments/1065129515640160347/1098502980396912682/Coral_Rod_256.png
on click:
if (rodset>0 and battleres=0 and chance(97%))
do catchfish with fishManager
else if (haul=1)
do catchfish with fishManager
do catchfish with fishManager
lose (haul) haul
else
do haulset with fishManager
end
end
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
*rodCC
name:Coral Fishing Rod
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#aae300>Fishing Rod Strength: 4#><.><#90bc70>Fishing Rod Magnet: 4%#> [?rodmagnetbuff>0|{<#e1fd8f>+[rodmagnetbuff]%#>}]<.><#fffba3>Value:#> <#ffee00>210 Coins#><.>Compatible with <#e72eb5>Bait#> and a <#d6eff0>Steel Bobber#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ccff00>Small Hauler:#> Can catch <#3ec51b>Small Hauls#><.><#f2ff3e>Climate Change:#> ><#000000>OO#>• <#47d4ff>Clear Weather#> - <#90bc70>+3% Fishing Magnet#>><#000000>OO#>• <#7d7d7d>Cloudy Weather#> - Clicking when nothing is present has a 3% chance to catch a fish><#000000>OO#>• <#456772>Rainy Weather#> - Catching <#4fdb27>Seaweed#> can give <#e72eb5>Bait#>/><#000000>`#><.>Fish Timer: [rodtimer] second[?rodtimer=0|s][?rodtimer>1|s]/><#000000>`#>Woah, colorful! (This is the part where the description is colorful)
icon:https://cdn.discordapp.com/attachments/1065129515640160347/1098502980602445884/Coral_Rod_256_Shadow.png
on click:if (rodout>0 and battleres=0) yield 1 rodscare
on click:if (rodout>0 and battleres=0 and rodscare<5 and weather=2 and chance(3%)) do catchfish with fishManager
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:sword
hidden
//pickaxes
*pick1
name:Wooden Pickaxe
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#97683c>Pickaxe Power: 1-3#> [?power>0|{<#c16e6d>+[power]#>}]<.><#fffba3>Value:#> <#ffee00>25 Coins#><.>Compatible with the <#565656>Stone Mines#>, <#9d9d9d>Coal Mines#>, and <#838383>Steel Mines#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Those damn slimes don't give me anything!
icon:https://piskel-imgstore-b.appspot.com/img/b65325c2-d8e9-11ed-9108-27cefbe1e830.gif
on click:if (oretype>0 and orebroken=0) do orehit with miningManager
on click:if (oretype>0 and orebroken=0) anim icon wobble
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:pickaxe
hidden
*pick2
name:Steel Pickaxe
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#97683c>Pickaxe Power: 5-7#> [?power>0|{<#c16e6d>+[power]#>}]<.><#fffba3>Value:#> <#ffee00>55 Coins#><.>Compatible with the <#565656>Stone Mines#>, <#9d9d9d>Coal Mines#>, <#838383>Steel Mines#>, and <#dbd81d>Gold Mines#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#97683c>Pickaxe Enchantment: [?pickenchant=0|N/A]<#ef5aff>[?pickenchant=1|Double Hit I][?pickenchant=2|Material Bound I][?pickenchant=3|Crating I][?pickenchant=4|Double Hit II][?pickenchant=5|Material Bound II][?pickenchant=6|Crating II]#>#><.>No special effects/><#000000>`#>You expect me to get enchantments NOW?!
icon:https://piskel-imgstore-b.appspot.com/img/bfed3099-d8e9-11ed-aef6-27cefbe1e830.gif
on click:if (oretype>0 and orebroken=0) do orehit with miningManager
on click:if (oretype>0 and orebroken=0) anim icon wobble
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:pickaxe
hidden
*pick3
name:Gold Pickaxe
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#97683c>Pickaxe Power: 8-11#> [?power>0|{<#c16e6d>+[power]#>}]<.><#fffba3>Value:#> <#ffee00>85 Coins#><.>Compatible with the <#565656>Stone Mines#>, <#9d9d9d>Coal Mines#>, <#838383>Steel Mines#>, <#dbd81d>Gold Mines#>, and <#2bd719>Corrosive Mines#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#97683c>Pickaxe Enchantment: [?pickenchant=0|N/A]<#ef5aff>[?pickenchant=1|Double Hit I][?pickenchant=2|Material Bound I][?pickenchant=3|Crating I][?pickenchant=4|Double Hit II][?pickenchant=5|Material Bound II][?pickenchant=6|Crating II]#>#><.>No special effects/><#000000>`#>Luckily, these pickaxes don't shatter after 32 uses.
icon:https://piskel-imgstore-b.appspot.com/img/c9a0d947-d8e9-11ed-92e1-27cefbe1e830.gif
on click:if (oretype>0 and orebroken=0) do orehit with miningManager
on click:if (oretype>0 and orebroken=0) anim icon wobble
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:pickaxe
hidden
*pick4
name:Emerald Pickaxe
desc:/><#000000>`#>/>}────<#00ff52>Stats#>────{<.><#97683c>Pickaxe Power: 12-18#> [?power>0|{<#c16e6d>+[power]#>}]<.><#fffba3>Value:#> <#ffee00>135 Coins#><.>Compatible with the <#565656>Stone Mines#>, <#9d9d9d>Coal Mines#>, <#838383>Steel Mines#>, <#dbd81d>Gold Mines#>, and <#2bd719>Corrosive Mines#>/><#000000>`#>/>}────<#d457ff>Effects#>────{<.><#97683c>Pickaxe Enchantment: [?pickenchant=0|N/A]<#ef5aff>[?pickenchant=1|Double Hit I][?pickenchant=2|Material Bound I][?pickenchant=3|Crating I][?pickenchant=4|Double Hit II][?pickenchant=5|Material Bound II][?pickenchant=6|Crating II]#>#><.>No special effects/><#000000>`#>C'mon, where's my special effects?
icon:https://piskel-imgstore-b.appspot.com/img/d33aafae-d8e9-11ed-b3cc-27cefbe1e830.gif
on click:if (oretype>0 and orebroken=0) do orehit with miningManager
on click:if (oretype>0 and orebroken=0) anim icon wobble
class:bigButton hasFlares
tooltip origin:bottom
tooltip class:red
no text
tag:pickaxe
hidden
Upgrades
//stats
*statistics
name:Statistics
text:Stats | Page 1
desc:}────<#ffd800>Level Stats#>────{<.><#ffd800>Level: [level]#><.><#ffd800>Level XP: [levelxp] / [levelxpreq]#><.><#d06700>Mining Level: [mlevel]#><.><#d06700>Mining Level XP: [minelevelxp] / [minelevelxpreq]#>/><#000000>`#>/>}────<#27ff5f>HP Stats#>────{<.><#27ff5f>HP: [php]#><.><#27ff5f>Max HP: [maxphp]#><.><#b8ff90>HP Regeneration: [phpregen]/s#>/><#000000>`#>/>}────<#00ff52>Main Stats#>────{<.><#ff5e5e>Melee Damage: [damage]#> [?l1damageboost>0|+ <#ff9720>[l1damageboost]% ([(l1damageboost*4)])]<.><#dc1ef8>Parry Damage: [parrydamage]#><.><#94a085>Breaker Damage: [breakerdamage]#><.><#b2ff18>Defense: [defense]#><.><#00b87d>Agility: [agility]#><.><#1cff7f>Speed: [speed]#><.><#e1c642>Rebound: [rebound]#><.><#bccbc6>Shield: [shield]%#><.><#98a60d>Fracture: [fracture]#><.><#abd9ff>Luck: [luck]%#> [?luckboost>0|{<#ff9720>[luckboost]#>}]/><#000000>`#>/>}────<#bfff00>Fishing Stats#>────{<.><#bfff00>Fishing Catches: [catches]#><.><#7798b4>Fishing Luck: [fishluck]%#><.><#924f00>Common Crates Opened: [ccopened]#><.><#419200>Uncommon Crates Opened: [uccopened]#>/><#000000>`#>/>}────<#c1966d>Mining Stats#>────{<.><#c1966d>Ores Mined: [oresmined]#><.><#c16e6d>Mining Power: [power]#><.><#eed587>Mining Luck: [mineluck]%#>/><#000000>`#>/>}────<#00dbff>Rare Drops Stats#>────{<.><#00dbff>Rare Monster Drops: [rifound]#><.><#00dbff>Rare Fishing Drops: [rfifound]#><.><#00dbff>Rare Mining Drops: [rmifound]#><.><#00dbff>Rare Crate Drops: [rcifound]#>/><#000000>`#>/>}────<#e01455>Misc. Stats#>────{<.><#ff209e>Critical Hits: [criticalhits]#><.><#e01455>Deals Completed: [dealsmade]#><.><#ff0000>Deaths: [deaths]#>/><#000000>`#>/>Click to go to the next page
on click:hide this
on click:show statistics2
no buy
tag:statistic
shown
*statistics2
name:Statistics
text:Stats | Page 2
desc:}────<#ffd800>Level Stats#>────{<.><#ffd800>Level#> (your current level)<.><#ffd800>Level XP#> (your current XP / how much XP to level up)<.><#d06700>Mining Level#> (your current mining level)<.><#d06700>Mining Level XP#> (your current mining XP / how much mining XP to level up)/><#000000>`#>/>}────<#27ff5f>HP Stats#>────{<.><#27ff5f>HP#> (your current HP)<.><#27ff5f>Max HP#> (how much HP you can have)<.><#b8ff90>HP Regeneration#> (how much HP you regenerate out of battle)/><#000000>`#>/>}────<#00ff52>Main Stats#>────{<.><#ff5e5e>Melee Damage#> (extra damage added to your weapon damage)<.><#dc1ef8>Parry Damage#> (special damage added to your spell damage)<.><#94a085>Breaker Damage#> (special damage added to your weapon damage)<.><#b2ff18>Defense#> (makes monster attacks weaker)<.><#00b87d>Agility#> (helps avoid monster attacks)<.><#1cff7f>Speed#> (helps make weapon cooldown faster)<.><#e1c642>Rebound#> (adds recoil to monster attacks)<.><#bccbc6>Shield#> (acts as bonus HP)<.><#98a60d>Fracture#> (when attacking with <#98a60d>Fracture#>, monsters have a [(fracture*0.1)]% chance to lose [fracture] of their <#b2ff18>Defense#> for a few seconds)<.><#abd9ff>Luck#> (increases chance of getting loot drops) [?luckboost>0|{<#ff9720>[luckboost]#>}]/><#000000>`#>/>Click to go to the next page
on click:hide this
on click:show statistics3
no buy
tag:statistic
hidden
*statistics3
name:Statistics
text:Stats | Page 3
desc:}────<#bfff00>Fishing Stats#>────{<.><#bfff00>Fishing Catches#> (how many fish you've caught)<.><#924f00>Common Crates Opened#> (how many common crates you've opened)<.><#419200>Uncommon Crates Opened#> (how many uncommon crates you've opened)/><#000000>`#>/>}────<#c1966d>Mining Stats#>────{<.><#c1966d>Ores Mined#> (how many ores you've mined)<.><#c16e6d>Melee Power#> (power added to weapon power)/><#000000>`#>/>}────<#00dbff>Rare Drops Stats#>────{<.><#00dbff>Rare Monster Drops#> (how many rare drops you've gotten from monsters)<.><#00dbff>Rare Fishing Drops#> (how many rare drops you've gotten from fishing)<.><#00dbff>Rare Mining Drops#> (how many rare drops you've gotten from mining)<.><#00dbff>Rare Crate Drops#> (how many rare drops you've gotten from crates)/><#000000>`#>/>}────<#e01455>Misc. Stats#>────{<.><#ff209e>Critical Hits#> (how many critical hits you've gotten)<.><#e01455>Deals Completed#> (how many deals you've completed)<.><#ff0000>Deaths#> (how many times you've died)/><#000000>`#>Click to go to the next page
on click:hide this
on click:show statistics4
no buy
tag:statistic
hidden
*statistics4
name:Statistics
text:Stats | Page 4
desc:}────<#ff5e5e>Damage Stats#>────{<.><#ff5e5e>Melee Damage (reduced by Monster Defense and deals regular damage to Monster Shields)#><.><#dc1ef8>Parry Damage (heavily reduced by Monster Defense and deals increased damage to Monster Shields)#><.><#94a085>Breaker Damage (unaffected by Monster Defense and shatters Monster Shields)#><.><#a300ff>Weakening: [?damagedebuff=0|0%][?damagedebuff=1|50%]#><.><#ff9720>Alpha Labyrinth Damage Boost: [l1damageboost]/><#000000>`#>Click to go to the next page
on click:hide this
on click:show statistics5
no buy
tag:statistic
hidden
*statistics5
name:Statistics
text:Stats | Page 5
desc:}────<#91a3c5>Collection Log Page 1#>────{/><#000000>`#>/><#91a3c5>Weapons#>/>[?sword1E<1|<#ff0000>•][?sword1E>=1|<#34ff00>•]#> <#656565>Stone Swords : [sword1E]#>/>[?bswordE<1|<#ff0000>•][?bswordE>=1|<#34ff00>•]#> <#d8d8d8>Bone Swords : [bswordE]#>/>[?sword2E<1|<#ff0000>•][?sword2E>=1|<#34ff00>•]#> <#838383>Steel Swords : [sword2E]#>/>[?sword3E<1|<#ff0000>•][?sword3E>=1|<#34ff00>•]#> <#f9eb1b>Gold Swords : [sword3E]#>/>[?dsword1E<1|<#ff0000>•][?dsword1E>=1|<#34ff00>•]#> <#ed3f00>Flaming Dirks : [dsword1E]#>/><#000000>`#>/>[?bow1E<1|<#ff0000>•][?bow1E>=1|<#34ff00>•]#> <#99622b>Wooden Bows : [bow1E]#>/>[?bow2E<1|<#ff0000>•][?bow2E>=1|<#34ff00>•]#> <#e2751c>Reinforced Wooden Bows : [bow2E]#>/>[?bow3E<1|<#ff0000>•][?bow3E>=1|<#34ff00>•]#> <#f9eb1b>Gold Bows : [bow3E]#>/>[?kbowE<1|<#ff0000>•][?kbowE>=1|<#34ff00>•]#> <#0ab021>Kelp Bows : [kbowE]#>/>[?bow4E<1|<#ff0000>•][?bow4E>=1|<#34ff00>•]#> <#37c428>Emerald Bows : [bow4E]#>/>[?bow5E<1|<#ff0000>•][?bow5E>=1|<#34ff00>•]#> <#ff9317>Alpha Bows : [bow5E]#>/><#000000>`#>/>[?knife1E<1|<#ff0000>•][?knife1E>=1|<#34ff00>•]#> <#d8d8d8>Bone Knives : [knife1E]#>/>[?knife2E<1|<#ff0000>•][?knife2E>=1|<#34ff00>•]#> <#37c428>Kelp Knives : [knife2E]#>/>[?knife3E<1|<#ff0000>•][?knife3E>=1|<#34ff00>•]#> <#37c428>Fang Knives : [knife3E]#>/><#000000>`#>/><#91a3c5>Tools#>/>[?rod1E<1|<#ff0000>•][?rod1E>=1|<#34ff00>•]#> <#99622b>Wooden Fishing Rods : [rod1E]#>/>[?rod2E<1|<#ff0000>•][?rod2E>=1|<#34ff00>•]#> <#838383>Steel Fishing Rods : [rod2E]#>/>[?rod3E<1|<#ff0000>•][?rod3E>=1|<#34ff00>•]#> <#f9eb1b>Gold Fishing Rods : [rod3E]#>/>[?rod4E<1|<#ff0000>•][?rod4E>=1|<#34ff00>•]#> <#37c428>Emerald Fishing Rods : [rod4E]#>/>[?rodCE<1|<#ff0000>•][?rodCE>=1|<#34ff00>•]#> <#ce70ec>Coral Fishing Rods : [rodCE]/><#000000>`#>#>/>[?pick1E<1|<#ff0000>•][?pick1E>=1|<#34ff00>•]#> <#99622b>Wooden Pickaxes : [pick1E]#>/>[?pick2E<1|<#ff0000>•][?pick2E>=1|<#34ff00>•]#> <#909090>Steel Pickaxes : [pick2E]#>/>[?pick3E<1|<#ff0000>•][?pick3E>=1|<#34ff00>•]#> <#f9eb1b>Gold Pickaxes : [pick3E]#>/>[?pick4E<1|<#ff0000>•][?pick4E>=1|<#34ff00>•]#> <#37c428>Emerald Pickaxes : [pick4E]#>/><#000000>`#>Click to go to the next page
on click:hide this
on click:show statistics6
no buy
tag:statistic
hidden
*statistics6
name:Statistics
text:Stats | Page 6
desc:}────<#91a3c5>Collection Log Page 2#>────{/><#000000>`#>/><#699eff>Armor#>/>[?scrhE<1|<#ff0000>•][?scrhE>=1|<#34ff00>•]#> <#97601e>Scrapped Helmets : [scrhE]#>/>[?scrcE<1|<#ff0000>•][?scrcE>=1|<#34ff00>•]#> <#97601e>Scrapped Chestplates : [scrcE]#>/>[?scrlE<1|<#ff0000>•][?scrlE>=1|<#34ff00>•]#> <#97601e>Scrapped Leggings : [scrlE]#>/>[?scrbE<1|<#ff0000>•][?scrbE>=1|<#34ff00>•]#> <#97601e>Scrapped Boots : [scrbE]#>/><#000000>`#>/>[?stehE<1|<#ff0000>•][?stehE>=1|<#34ff00>•]#> <#838383>Steel Helmets : [stehE]#>/>[?stecE<1|<#ff0000>•][?stecE>=1|<#34ff00>•]#> <#838383>Steel Chestplates : [stecE]#>/>[?stelE<1|<#ff0000>•][?stelE>=1|<#34ff00>•]#> <#838383>Steel Leggings : [stelE]#>/>[?stebE<1|<#ff0000>•][?stebE>=1|<#34ff00>•]#> <#838383>Steel Boots : [stebE]#>/><#000000>`#>/>[?gldhE<1|<#ff0000>•][?gldhE>=1|<#34ff00>•]#> <#f9eb1b>Gold Helmets : [gldhE]#>/>[?gldcE<1|<#ff0000>•][?gldcE>=1|<#34ff00>•]#> <#f9eb1b>Gold Chestplates : [gldcE]#>/>[?gldlE<1|<#ff0000>•][?gldlE>=1|<#34ff00>•]#> <#f9eb1b>Gold Leggings : [gldlE]#>/>[?gldbE<1|<#ff0000>•][?gldbE>=1|<#34ff00>•]#> <#f9eb1b>Gold Boots : [gldbE]#>/><#000000>`#>/>[?psnhE<1|<#ff0000>•][?psnhE>=1|<#34ff00>•]#> <#205d19>Corrosive Helmets : [psnhE]#>/>[?psncE<1|<#ff0000>•][?psncE>=1|<#34ff00>•]#> <#205d19>Corrosive Chestplates : [psncE]#>/>[?psnlE<1|<#ff0000>•][?psnlE>=1|<#34ff00>•]#> <#205d19>Corrosive Leggings : [psnlE]#>/>[?psnbE<1|<#ff0000>•][?psnbE>=1|<#34ff00>•]#> <#205d19>Corrosive Boots : [psnbE]#>/><#000000>`#>/>[?alphE<1|<#ff0000>•][?alphE>=1|<#34ff00>•]#> <#ff9317>Alpha Helmets : [alphE]#>/>[?alpcE<1|<#ff0000>•][?alpcE>=1|<#34ff00>•]#> <#ff9317>Alpha Chestplates : [alpcE]#>/>[?alplE<1|<#ff0000>•][?alplE>=1|<#34ff00>•]#> <#ff9317>Alpha Leggings : [alplE]#>/>[?alpbE<1|<#ff0000>•][?alpbE>=1|<#34ff00>•]#> <#ff9317>Alpha Boots : [alpbE]#>/><#000000>`#>/>[?minhE<1|<#ff0000>•][?minhE>=1|<#34ff00>•]#> <#477464>Mining Helmets : [minhE]#>/>[?mincE<1|<#ff0000>•][?mincE>=1|<#34ff00>•]#> <#477464>Mining Chestplates : [mincE]#>/>[?minlE<1|<#ff0000>•][?minlE>=1|<#34ff00>•]#> <#477464>Mining Leggings : [minlE]#>/>[?minbE<1|<#ff0000>•][?minbE>=1|<#34ff00>•]#> <#477464>Mining Boots : [minbE]#>/><#000000>`#>/>[?rclkE<1|<#ff0000>•][?rclkE>=1|<#34ff00>•]#> <#572d71>Ragged Cloaks : [rclkE]#>/>[?rshsE<1|<#ff0000>•][?rshsE>=1|<#34ff00>•]#> <#572d71>Ragged Shoes : [rshsE]#>/><#000000>`#>/>[?fshhE<1|<#ff0000>•][?fshhE>=1|<#34ff00>•]#> <#15cf9a>Fish Helmets : [fshhE]#>/><#000000>`#>Click to go to the next page
on click:hide this
on click:show statistics7
no buy
tag:statistic
hidden
*statistics7
name:Statistics
text:Stats | Page 7
desc:}────<#91a3c5>Collection Log Page 3#>────{/><#000000>`#>/><#91a3c5>Arrows#>/>[?regulararrowsE<1|<#ff0000>•][?regulararrowsE>=1|<#34ff00>•]#> <#c9c9c9>Regular Arrows : [regulararrowsE]#>/>[?piercingarrowsE<1|<#ff0000>•][?piercingarrowsE>=1|<#34ff00>•]#> <#a1a1a1>Piercing Arrows : [piercingarrowsE]#>/>[?firearrowsE<1|<#ff0000>•][?firearrowsE>=1|<#34ff00>•]#> <#ff8800>Flaming Arrows : [firearrowsE]#>/>[?poisonarrowsE<1|<#ff0000>•][?poisonarrowsE>=1|<#34ff00>•]#> <#29c619>Poison Arrows : [poisonarrowsE]#>/><#000000>`#>/><#699eff>Accessories#>/>[?shnE<1|<#ff0000>•][?shnE>=1|<#34ff00>•]#> <#f9f549>Shining Necklaces : [shnE]#>/>[?rdnE<1|<#ff0000>•][?rdnE>=1|<#34ff00>•]#> <#ff6b6b>Red Necklaces : [rdnE]#>/>[?ranE<1|<#ff0000>•][?ranE>=1|<#34ff00>•]#> <#48caff>Rainy Necklaces : [ranE]#>/><#000000>`#>/>[?eprings:earned<1|<#ff0000>•][?eprings:earned>=1|<#34ff00>•]#> <#12d8a9>EP Rings : [eprings:earned]#>/>[?ghrE<1|<#ff0000>•][?ghrE>=1|<#34ff00>•]#> <#16bb24>Ghastly Rings : [ghrE]#>/><#000000>`#>Click to go to the next page
on click:hide this
on click:show statistics8
no buy
tag:statistic
hidden
*statistics8
name:Statistics
text:Stats | Page 8
desc:}────<#91a3c5>Collection Log Page 4#>────{/><#000000>`#>/><#3077ff>Resources#>/>[?coins:earned<1|<#ff0000>•][?coins:earned>=1|<#34ff00>•]#> <#ffee00>Gold Coins : [coins:earned]#>/>[?woodscraps:earned<1|<#ff0000>•][?woodscraps:earned>=1|<#34ff00>•]#> <#ce8229>Wood Scraps : [woodscraps:earned]#>/>[?rocks:earned<1|<#ff0000>•][?rocks:earned>=1|<#34ff00>•]#> <#565656>Rocks : [rocks:earned]#>/>[?dirt:earned<1|<#ff0000>•][?dirt:earned>=1|<#34ff00>•]#> <#9f5d1d>Dirt : [dirt:earned]#>/>[?sand:earned<1|<#ff0000>•][?sand:earned>=1|<#34ff00>•]#> <#ffe66d>Sand : [sand:earned]#>/>[?gravel:earned<1|<#ff0000>•][?gravel:earned>=1|<#34ff00>•]#> <#5f5f5f>Gravel : [gravel:earned]#>/>[?fiber:earned<1|<#ff0000>•][?fiber:earned>=1|<#34ff00>•]#> <#649751>Fiber : [fiber:earned]#>/>[?frostplants:earned<1|<#ff0000>•][?frostplants:earned>=1|<#34ff00>•]#> <#2ae6bd>Frostplants : [frostplants:earned]#>/>[?clovers:earned<1|<#ff0000>•][?clovers:earned>=1|<#34ff00>•]#> <#1fca1f>Four-Leaf Clovers : [clovers:earned]#>/>[?driedkelp:earned<1|<#ff0000>•][?driedkelp:earned>=1|<#34ff00>•]#> <#796445>Dried Kelp : [driedkelp:earned]#>/>[?trash:earned<1|<#ff0000>•][?trash:earned>=1|<#34ff00>•]#> <#515151>Trash : [trash:earned]#>/>[?paper:earned<1|<#ff0000>•][?paper:earned>=1|<#34ff00>•]#> <#ebebeb>Paper : [paper:earned]#>/>[?feathers:earned<1|<#ff0000>•][?feathers:earned>=1|<#34ff00>•]#> <#e8e8e8>Feathers : [feathers:earned]#>/>[?coffeebeans:earned<1|<#ff0000>•][?coffeebeans:earned>=1|<#34ff00>•]#> <#975537>Coffee Beans : [coffeebeans:earned]#>/>[?weakpowder:earned<1|<#ff0000>•][?weakpowder:earned>=1|<#34ff00>•]#> <#0c7f00>Gooey Powder : [weakpowder:earned]#>/>[?sugar:earned<1|<#ff0000>•][?sugar:earned>=1|<#34ff00>•]#> <#bab9cc>Sugar : [sugar:earned]#>/>[?gunpowder:earned<1|<#ff0000>•][?gunpowder:earned>=1|<#34ff00>•]#> <#363636>Gunpowder : [gunpowder:earned]#>/>[?ghostlygas:earned<1|<#ff0000>•][?ghostlygas:earned>=1|<#34ff00>•]#> <#51923e>Ghostly Gas : [ghostlygas]#>/>[?flint:earned<1|<#ff0000>•][?flint:earned>=1|<#34ff00>•]#> <#505050>Flint : [flint:earned]#>/>[?bones:earned<1|<#ff0000>•][?bones:earned>=1|<#34ff00>•]#> <#d8d8d8>Bones : [bones:earned]#>/>[?cloth:earned<1|<#ff0000>•][?cloth:earned>=1|<#34ff00>•]#> <#0033be>Cloth : [cloth:earned]#>/>[?rope:earned<1|<#ff0000>•][?rope:earned>=1|<#34ff00>•]#> <#96772a>Rope : [rope:earned]#>/><#000000>`#>/><#3077ff>Rare Resources#>/>[?goldgunpowder:earned<1|<#ff0000>•][?goldgunpowder:earned>=1|<#34ff00>•]#> <#747100>Gold Gunpowder : [goldgunpowder:earned]#>/>[?frostshard:earned<1|<#ff0000>•][?frostshard:earned>=1|<#34ff00>•]#> <#27ffe4>Frost Shards : [frostshard:earned]#>/>[?epringpieces:earned<1|<#ff0000>•][?epringpieces:earned>=1|<#34ff00>•]#> <#12d8a9>EP Ring Pieces : [epringpieces:earned]#>/>[?unstablefang:earned<1|<#ff0000>•][?unstablefang:earned>=1|<#34ff00>•]#> <#85154a>Unstable Fangs : [unstablefang:earned]#>/>[?stablefang:earned<1|<#ff0000>•][?stablefang:earned>=1|<#34ff00>•]#> <#2bd719>Stable Fangs : [stablefang:earned]#>/>[?brokenorbs:earned<1|<#ff0000>•][?brokenorbs:earned>=1|<#34ff00>•]#> <#dbffa6>Broken Orbs : [brokenorbs:earned]#>/>[?echopieces:earned<1|<#ff0000>•][?echopieces:earned>=1|<#34ff00>•]#> <#ff682f>Echo Pieces : [echopieces]#>/>[?plutopieces:earned<1|<#ff0000>•][?plutopieces:earned>=1|<#34ff00>•]#> <#2342a3>Pluto Pieces : [plutopieces:earned]#>/>[?shatteredpieces:earned<1|<#ff0000>•][?shatteredpieces:earned>=1|<#34ff00>•]#> <#d7288b>Shattered Pieces : [shatteredpieces:earned]#>/><#000000>`#>Click to go to the next page
on click:hide this
on click:show statistics
no buy
tag:statistic
hidden
//gold coins action view
*goldcoinsB
name:Gold Coins
text:<#ffee00>GCs : [coins]#>
desc:The main currency of this world.
no buy
tag:statistic
hidden
//spells
*flurryrush
name:Flurry Rush
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.>Deals <#1ddabe>Flurry Damage#> over the course of 4 seconds, which charges up when <#c911ff>manually attacking#><.>Using your <#c911ff>manual attack#> or unequipping your weapon will <#ff0000>instantly cancel the ability#><.>If your knife is <#b5b5b5>cooling down#> when this is used, the effect is <#ff0000>immediately cancelled#> and your weapon gains another <#b5b5b5>2 seconds of cooldown#><.>Supports <#94a085>Breaker Damage#>/><#000000>`#><.><#b5b5b5>Cools down for 14 seconds#>/><#000000>`#>While this isn't a spell, it is a special ability granted to knife wielders.
icon:https://piskel-imgstore-b.appspot.com/img/93e650ae-2ab7-11ee-978b-c70a5afca7ec.gif
on click:
if (battleres>0 and flurryrushcool=0 and mhp>0 and php>0)
if (knifetimer>0)
log <#1ddabe>↓#> | You used <#1ddabe>Flurry Rush#>, but it failed...
yield 14 flurryrushcool
yield 2 knifetimer
hide flurryrush
show flurryrushB
else
yield 4 flurryrushtick
hide flurryrush
show flurryrushC
log <#1ddabe>↑#> | You used <#1ddabe>Flurry Rush#>!
end
end
end
no buy
tag:spell
hidden
*flurryrushB
name:Flurry Rush
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.>Deals <#1ddabe>Flurry Damage#> over the course of 4 seconds, which charges up when <#c911ff>manually attacking#><.>Using your <#c911ff>manual attack#> or unequipping your weapon will <#ff0000>instantly cancel the ability#><.>If your knife is <#b5b5b5>cooling down#> when this is used, the effect is <#ff0000>immediately cancelled#> and your weapon gains another <#b5b5b5>2 seconds of cooldown#><.>Supports <#94a085>Breaker Damage#>/><#000000>`#><.><#b5b5b5>Cooldown: [flurryrushcool]#> <#b5b5b5>second[?flurryrushcool>1|s]#>/><#000000>`#>While this isn't a spell, it is a special ability granted to knife wielders.
icon:https://piskel-imgstore-b.appspot.com/img/93e650ae-2ab7-11ee-978b-c70a5afca7ec.gif
no buy
tags:spell coolspell
hidden
*flurryrushC
name:Flurry Rush
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.>Deals <#1ddabe>Flurry Damage#> over the course of 4 seconds, which charges up when <#c911ff>manually attacking#><.>Using your <#c911ff>manual attack#> or unequipping your weapon will <#ff0000>instantly cancel the ability#><.>If your knife is <#b5b5b5>cooling down#> when this is used, the effect is <#ff0000>immediately cancelled#> and your weapon gains another <#b5b5b5>2 seconds of cooldown#><.>Supports <#94a085>Breaker Damage#>/><#000000>`#><.><#b5b5b5>Active! ([flurryrushtick] second[?flurryrushtick>1|s])#>/><#000000>`#>While this isn't a spell, it is a special ability granted to knife wielders.
icon:https://piskel-imgstore-b.appspot.com/img/93e650ae-2ab7-11ee-978b-c70a5afca7ec.gif
no buy
tags:spell activespell
hidden
*ability1
name:Light Tome
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ba40ff>Deals 100-200%#> of your <#bc45ff>Weapon Damage#>/><#000000>`#><.><#b5b5b5>Cools down for 8 seconds#>/><#000000>`#>An old tome made of pure light, striking any foe with light when casted.
icon:https://piskel-imgstore-b.appspot.com/img/14110b11-c0ae-11ed-b655-5766fb9112da.gif
on click:
if (battleres>0 and ability1cool=0 and mhp>0 and php>0)
if (playerearthquake=0)
hide ability1
show ability1B
$dmg=((random(damagemin,damagemax))*(random(1,2))*-1)
log <#bc45ff>↗#> | You used <#b5b5b5>Light Tome#> and dealt <#bc45ff>[$dmg*-1]#>[?parrydamage>0|<#ffd900>/#><#dc1ef8>[parrydamage]#>] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]!
yield ($dmg-parrydamage) mhp
yield (8-speed) ability1cool
if (specialC3pdl=1)
log <#dc1ef8>↓#> | Your <#dc1ef8>[specialC3pd] Parry Damage#> from <#ccff00>Energetic#> has faded away!
lose (specialC3pd) parrydamage
end
yield -1 specialC3pdl
if (chestplatetype=1 and specialC1cool=0)
log <#b5b5b5>↑#> | All <#b5b5b5>Spell Cooldowns#> were reduced by 1 second! (<#ccff00>Enlightened#>)
yield 20 specialC1cool
if (ability1cool>1) yield -1 ability1cool
if (ability2cool>1) yield -1 ability2cool
if (ability3cool>1) yield -1 ability3cool
if (ability4cool>1) yield -1 ability4cool
//if (ability5cool>1) yield -1 ability5cool
//if (ability6cool>1) yield -1 ability6cool
end
if (mhp=0 and battleres>0) do battlewin with mhp
if (monsterres=5 and mhp>0 and chance(25%))
log The haunt notices your spell and takes some of its energy!
log <#bc45ff>↓#> | The haunt regained <#bc45ff>[maxmhp*0.01] HP#>!
yield (maxmhp*0.01) mhp
end
else
hide ability1
show ability1B
$dmg=(round(maxphp/13)*-1)
log The earthquake makes you trip and fail the spell...
log <#ff0000>↘#> | You took <#ff0000>[$dmg*-1]#> damage!
yield ($dmg) php
yield (8-speed) ability1cool
end
end
end
no buy
tag:spell
hidden
*ability1B
name:Light Tome
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ba40ff>Deals 100-200%#> of your <#bc45ff>Weapon Damage#>/><#000000>`#><.><#b5b5b5>Spell Cooldown: [ability1cool] second[?ability1cool>1|s]#> [?spellLock>0|<#ff0000>{ Locked! }#>]/><#000000>`#>An old tome made of pure light, striking any foe with light when casted.
icon:https://piskel-imgstore-b.appspot.com/img/14110b11-c0ae-11ed-b655-5766fb9112da.gif
no buy
tags:spell coolspell
hidden
*ability2
name:Energy Absorb
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.>Deals <#bc45ff>75% Weapon Damage#><.>The <#bc45ff>Raw Damage#> gets turned into <#55ff2f>HP#>/><#000000>`#><.><#b5b5b5>Cools down for 12 seconds#>/><#000000>`#>This spell is studied by adult Refaids, and it drains some of a monster's HP, giving it to you.
icon:https://piskel-imgstore-b.appspot.com/img/77c2a697-c0ae-11ed-b358-5766fb9112da.gif
on click:
if (battleres>0 and ability2cool=0 and mhp>0 and php>0)
if (playerearthquake=0)
hide ability2
show ability2B
$dmg=round(((random(damagemin,damagemax)*0.75)+damagebuff)*-1)
log <#bc45ff>↗#> | You used <#3abed3>Energy Absorb#> and dealt <#bc45ff>[$dmg*-1]#>[?parrydamage>0|<#ffd900>/#><#dc1ef8>[parrydamage]#>] damage to [?monsterres<101|the] [?monsterres=1|slime][?monsterres=2|zombie][?monsterres=3|witch][?monsterres=4|refaid][?monsterres=5|haunt][?monsterres=98|monster][?monsterres=101|Ghampohn]!
log <#1cff7f>❤#> | You absorbed <#55ff2f>[$dmg*-1] HP#>! <#3abed3>(Energy Absorb)#>
yield ($dmg-parrydamage) mhp
yield ($dmg*-1) php
yield (12-speed) ability2cool
if (specialC3pdl=1)
log <#dc1ef8>↓#> | Your <#dc1ef8>[specialC3pd] Parry Damage#> from <#ccff00>Energetic#> has faded away!
lose (specialC3pd) parrydamage
end
yield -1 specialC3pdl
if (mhp=0 and battleres>0) do battlewin with mhp
if (chestplatetype=3 and specialC3cool=0 and specialC3pdl=0)
log <#dc1ef8>↑#> | You gained <#dc1ef8>[(damage/2)] Parry Damage#> for the next 2 Spells! (<#ccff00>Energetic#>)
yield 45 specialC3cool
yield 2 specialC3pdl
yield (damage/2) specialC3pd
yield (damage/2) parrydamage
end
if (monsterres=5 and mhp>0 and chance(25%))
log <.><#bc45ff>↓#> | The haunt absorbs <#bc45ff>[maxmhp*0.01] HP#> from the Spell!
yield (maxmhp*0.01) mhp
end
else
hide ability2
show ability2B
$dmg=(round(maxphp/13)*-1)
log The earthquake makes you trip and fail the spell...
log <#ff0000>↘#> | You took <#ff0000>[$dmg*-1]#> damage!
yield ($dmg) php
yield (12-speed) ability2cool
end
end
end
no buy
tag:spell
hidden
*ability2B
name:Energy Absorb
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ba40ff>Deals <#bc45ff>75% Weapon Damage#><.>The <#bc45ff>Raw Damage#> gets turned into <#55ff2f>HP#>/><#000000>`#><.><#b5b5b5>Spell Cooldown: [ability2cool] second[?ability2cool>1|s]#> [?spellLock>0|<#ff0000>{ Locked! }#>]/><#000000>`#>This spell is studied by adult Refaids, and it drains some of a monster's HP, giving it to you.
icon:https://piskel-imgstore-b.appspot.com/img/77c2a697-c0ae-11ed-b358-5766fb9112da.gif
no buy
tags:spell coolspell
hidden
*ability3
name:Buffening
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ff5e5e>+32 Damage#><.><#b5b5b5>Lasts for 7 seconds#>/><#000000>`#><.><#b5b5b5>Cools down for 14 seconds#>/><#000000>`#>A widely forgotten spell, this enhances your <#ff5e5e>Damage#> for a short time.
icon:https://piskel-imgstore-b.appspot.com/img/a6c4c6cf-c0ae-11ed-b4c3-5766fb9112da.gif
on click:
if (battleres>0 and ability3cool=0 and mhp>0 and php>0 and ability3count=0)
if (playerearthquake=0)
hide ability3
show ability3C
yield 7 ability3count
yield 8 damage
log <#ff5e5e>↑#> | You used <#ff2ff7>Buffening#> and gained <#ff5e5e>8 Damage#> for 7 seconds!
if (monsterres=5 and mhp>0 and chance(25%))
log The haunt notices your spell and takes some of its energy!
log <#bc45ff>↓#> | The haunt regained <#bc45ff>[maxmhp*0.01] HP#>!
yield (maxmhp*0.01) mhp
end
else
hide ability3
show ability3B
$dmg=(round(maxphp/13)*-1)
log The earthquake makes you trip and fail the spell...
log <#ff0000>↘#> | You took <#ff0000>[$dmg*-1]#> damage!
yield ($dmg) php
yield (14-speed) ability3cool
end
end
end
no buy
tag:spell
hidden
*ability3B
name:Buffening
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ff5e5e>+32 Damage#><.><#b5b5b5>Lasts for 7 seconds#>/><#000000>`#><.><#b5b5b5>Spell Cooldown: [ability3cool] second[?ability3cool>1|s]#> [?spellLock>0|<#ff0000>{ Locked! }#>]/><#000000>`#>A widely forgotten spell, this enhances your <#ff5e5e>Damage#> for a short time.
icon:https://piskel-imgstore-b.appspot.com/img/a6c4c6cf-c0ae-11ed-b4c3-5766fb9112da.gif
no buy
tags:spell coolspell
hidden
*ability3C
name:Buffening
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#ff5e5e>+32 Damage#><.><#b5b5b5>Lasts for 7 seconds#>/><#000000>`#><.><#b5b5b5>Active! ([ability3count] second[?ability3count>1|s])#>/><#000000>`#>A widely forgotten spell, this enhances your <#ff5e5e>Damage#> for a short time.
icon:https://piskel-imgstore-b.appspot.com/img/a6c4c6cf-c0ae-11ed-b4c3-5766fb9112da.gif
no buy
tags:spell activespell
hidden
*ability4
name:Trained Mind
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#b2ff18>+20 Defense#><.>Only effective when all <#b5b5b5>Spell Cooldowns#> are 0/><#000000>`#><.><#b5b5b5>Lasts for 10 seconds#><.><#b5b5b5>Cools down for 12 seconds#>/><#000000>`#>Witches are known to study this, yet they never seem to use it...
icon:https://piskel-imgstore-b.appspot.com/img/1b3ffd97-c0a5-11ed-b72c-5766fb9112da.gif
on click:
if (battleres>0 and ability4cool=0 and mhp>0 and php>0 and ability4count=0)
if (playerearthquake=0)
if (ability1cool<2 and ability2cool<2 and ability3cool<2)
hide ability4
show ability4C
yield 10 ability4count
yield 20 defense
if (leggingstype=2 and tmshields<2)
$tms=1
yield 10 shield
else
$tms=0
end
log <#c9ff5d>↑#> | You used <#c9ff5d>Trained Mind#> and gained <#b2ff18>20 Defense#> for 10 seconds![?$tms=1|<.>Gained <#bccbc6>10% Shield#> (<#ccff00>Thoughful Shield#>)]
if (monsterres=5 and mhp>0 and chance(25%))
log The haunt notices your spell and takes some of its energy!
log <#bc45ff>↓#> | The haunt regained <#bc45ff>[maxmhp*0.01] HP#>!
yield (maxmhp*0.01) mhp
end
else
hide ability4
show ability4B
log <#c9ff5d>↓#> | You used <#c9ff5d>Trained Mind#>, but it failed...
yield (12-speed) ability4cool
end
else
hide ability4
show ability4B
$dmg=(round(maxphp/13)*-1)
log The earthquake makes you trip and fail the spell...
log <#ff0000>↘#> | You took <#ff0000>[$dmg*-1]#> damage!
yield ($dmg) php
yield 12 ability4cool
end
end
end
no buy
tag:spell
hidden
*ability4B
name:Trained Mind
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#b2ff18>+20 Defense#><.>Only effective when all <#b5b5b5>Spell Cooldowns#> are 0/><#000000>`#><.><#b5b5b5>Spell Cooldown: [ability4cool] second[?ability4cool>1|s]#> [?spellLock>0|<#ff0000>{ Locked! }#>]/><#000000>`#>Witches are known to study this, yet they never seem to use it...
icon:https://piskel-imgstore-b.appspot.com/img/1b3ffd97-c0a5-11ed-b72c-5766fb9112da.gif
no buy
tags:spell coolspell
hidden
*ability4C
name:Trained Mind
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#b2ff18>+20 Defense#><.>Only effective when all <#b5b5b5>Spell Cooldowns#> are 0/><#000000>`#><.><#b5b5b5>Active! ([ability4count] second[?ability4count>1|s])#>/><#000000>`#>Witches are known to study this, yet they never seem to use it...
icon:https://piskel-imgstore-b.appspot.com/img/1b3ffd97-c0a5-11ed-b72c-5766fb9112da.gif
no buy
tags:spell activespell
hidden
*burstmeter
name:Burst
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#97683c>x5 Pickaxe Power#><.>Summons <#f24496>1 Pixie#>/><#000000>`#><.><#b5b5b5>Lasts for 10 seconds#><.><#b5b5b5>Cools down for 90 seconds#>/><#000000>`#>Ancient miners used to study this spell to make their tedious jobs less tedious.
icon:https://piskel-imgstore-b.appspot.com/img/e1ee68ba-f6bf-11ed-a628-7d45a45305b6.gif
on click:
if (battleres=0 and burstmetercool=0 and burstmetercount=0)
yield 10 burstmetercount
if (particles=1) spawn pixie
hide burstmeter
show burstmeterC
log <#e04319>↑#> | You activated your <#e04319>Burst#> and super-charged your pickaxe for 10 seconds!
end
end
no buy
tag:spell
hidden
*burstmeterB
name:Burst
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#97683c>x5 Pickaxe Power#><.>Summons <#f24496>1 Pixie#>/><#000000>`#><.><#b5b5b5>Spell Cooldown: [burstmetercool] second[?burstmetercool>1|s]#> [?spellLock>0|<#ff0000>{ Locked! }#>]/><#000000>`#>Ancient miners used to study this spell to make their tedious jobs less tedious.
icon:https://piskel-imgstore-b.appspot.com/img/e1ee68ba-f6bf-11ed-a628-7d45a45305b6.gif
no buy
tags:spell coolspell
hidden
*burstmeterC
name:Burst
desc:<#000000>`#>/>}────<#d457ff>Effects#>────{<.><#97683c>x5 Pickaxe Power#><.>Summons <#f24496>1 Pixie#>/><#000000>`#><.><#b5b5b5>Active! ([burstmetercount] second[?burstmetercount>1|s])#>/><#000000>`#>Ancient miners used to study this spell to make their tedious jobs less tedious.
icon:https://piskel-imgstore-b.appspot.com/img/e1ee68ba-f6bf-11ed-a628-7d45a45305b6.gif
no buy
tags:spell activespell
hidden
//monsters
//}────<#00ff52>Stats#>────{<.><#fffba3>No Value#><.><#bc45ff>Weapon Damage: 3-5#><.><#1fe375>Weapon Speed: 3#> (<#1be272>Average#>)/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>No special effects/><#000000>`#>Your old, trusty sword.
*slime
name:Fight Slime
text:<#c911ff>Fight Slime#>
desc:}────<#00ff52>Stats#>────{<.>Level 1 Monster<.><#55ff2f>HP: 50#><.><#ff3838>Damage: 5-7#><.><#b2ff18>Defense: 0#><.><#1fe375>Speed: 4#> (<#18ca66>Slow#>)<.><#f6ff00>Time Record: [timeminutesR1]:[?timesecondsR1<10|0[timesecondsR1]][?timesecondsR1>9|[timesecondsR1]]#><.><#b125da>Times Killed: [slimeskilled]/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#ce8229>Wood Scraps#><.><#0c7f00>Gooey Powder#><.><#99622b>Wooden Pickaxes#>/><#000000>`#>A little slime, good for beginners to fight.
on click:
if (wearingdumbhelmet=0 and pgv>11)
yield 4 mac
lose (monsterres) monsterres
yield 1 monsterres
do battle with battleManager
else
log "No."
end
end
no buy
tags:ms main
shown
*zombie
name:Fight Zombie
text:<#c911ff>Fight Zombie#>
desc:}────<#00ff52>Stats#>────{<.>Level 3 Monster<.><#55ff2f>HP: 150#><.><#ff3838>Damage: 10-15#><.><#b2ff18>Defense: 4#><.><#1fe375>Speed: 5#> (<#15b65c>Sluggish#>)/><.><#f6ff00>Time Record: [timeminutesR2]:[?timesecondsR2<10|0[timesecondsR2]][?timesecondsR2>9|[timesecondsR2]]#><.><#b125da>Times Killed: [zombieskilled]/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#649751>Fiber#><.><#e8e8e8>Feathers#><.><#0033be>Cloth#><.><#d8d8d8>Bone Knives#>/><#000000>`#>A digusting, undead corpse. It smells like crap and uses its mushy fists to attack.
on click:
if (wearingdumbhelmet=0 and pgv>11)
yield 5 mac
lose (monsterres) monsterres
yield 2 monsterres
do battle with battleManager
else
log "No."
end
end
no buy
tags:ms main
req:level>=3
*witch
name:Fight Witch
text:<#c911ff>Fight Witch#>
desc:}────<#00ff52>Stats#>────{<.>Level 8 Monster<.><#55ff2f>HP: 575#><.><#ff3838>Damage: 18-26#><.><#b2ff18>Defense: 13#><.><#1fe375>Speed: 5#> (<#15b65c>Sluggish#>)/><.><#f6ff00>Time Record: [timeminutesR3]:[?timesecondsR3<10|0[timesecondsR3]][?timesecondsR3>9|[timesecondsR3]]#><.><#b125da>Times Killed: [witcheskilled]/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#e0e0e0>Sugar#><.><#27ff5f>Health Potions#><.><#a300ff>Weakening Potions#><.><#572d71>Ragged Cloaks#><.><#572d71>Ragged Shoes#><.><#f9f549>Shining Necklaces#><.><#12d8a9>EP Ring Pieces#><.><#c9ff5d>Trained Mind Spell#> (one time)/><#000000>`#>A lonely, old witch. She has lots of potions at disposal, so only fight her when you're ready to get barraged
on click:
if (wearingdumbhelmet=0 and pgv>11)
yield 5 mac
lose (monsterres) monsterres
yield 3 monsterres
do battle with battleManager
else
log "No."
end
end
no buy
tags:ms main
req:level>=8
*refaid
name:Fight Refaid
text:<#c911ff>Fight Refaid#>
desc:}────<#00ff52>Stats#>────{<.>Level 15 Monster<.><#55ff2f>HP: 1,205#><.><#ff3838>Damage: 29-37#><.><#b2ff18>Defense: 28#><.><#1fe375>Speed: 4#> (<#18ca66>Slow#>)/><.><#f6ff00>Time Record: [timeminutesR4]:[?timesecondsR4<10|0[timesecondsR4]][?timesecondsR4>9|[timesecondsR4]]#><.><#b125da>Times Killed: [refaidskilled]/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#d8d8d8>Bones#><.><#85154a>Unstable Fangs#><.><#dbffa6>Broken Orbs#><.><#b0fdff>Flow Helmet#><.><#b0fdff>Flow Chestplate#><.><#b0fdff>Flow Leggings#><.><#b0fdff>Flow Boots#>/><#000000>`#>A strong creature that uses its sharp fangs and strong legs to attack. It wears <#b0fdff>Flow Armor#> to protect itself.
on click:
if (wearingdumbhelmet=0 and pgv>11)
yield 4 mac
lose (monsterres) monsterres
yield 4 monsterres
do battle with battleManager
else
log "No."
end
end
no buy
tags:ms main
req:level>=15
*haunt
name:Fight Haunt
text:<#c911ff>Fight Haunt#>
desc:}────<#00ff52>Stats#>────{<.>Level 24 Monster<.><#55ff2f>HP: 3,450#><.><#ff3838>Damage: 47-61#><.><#b2ff18>Defense: 42#><.><#1fe375>Speed: 6#> (<#149c50>Very Sluggish#>)/><.><#f6ff00>Time Record: [timeminutesR5]:[?timesecondsR5<10|0[timesecondsR5]][?timesecondsR5>9|[timesecondsR5]]#><.><#b125da>Times Killed: [hauntskilled]/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#51923e>Ghostly Gas#><.><#ff682f>Echo Pieces#><.><#2342a3>Pluto Pieces#><.><#d7288b>Shattered Pieces#>/><#000000>`#>A ghostly creature that preys on anything that's near it, draining the life force of it slowly.
on click:
if (wearingdumbhelmet=0 and pgv>11)
yield 6 mac
lose (monsterres) monsterres
yield 5 monsterres
do battle with battleManager
else
log "No."
end
end
no buy
tags:ms main
req:level>=24
/*
*labyrinth1
name:Enter the Alpha Labyrinth
text:<#ffa527>Alpha Labyrinth#>
desc:[?labyrinth1cool>0|<#ff0063>Cooldown: <#ff0063>[timeminutesL1C] Minutes Left#>#>/><#000000>`#>/>]}────<#00ff52>Stats#>────{<.>Level 18 Labyrinth<.><#ffa527>Floors: 3#> (<#ffa527>25 Rooms/Floor#>)#><.><#55ff2f>Monsters' HP: 300-605#> (Scales with Floor)<.><#a300ff>Monsters' Damage: 14-30#> (Scales with Floor)<.><#b2ff18>Monsters' Defense: 25-35#><.><#1fe375>Monsters' Speed: 4-5#> (<#18ca66>Slow#> to <#15b65c>Sluggish#>)<.><#f6ff00>Time Record: [timeminutesRL1]:[?timesecondsRL1<10|0[timesecondsRL1]][?timesecondsRL1>9|[timesecondsRL1]]#><.><#b125da>Times Escaped: [labyrinth1beatens]/><#000000>`#>/>}────<#48e77b>Boss Stats#>────{<.>Level 10 Boss<.><#55ff2f>HP: 1,600#><.><#ff3838>Damage: 30-60#><.><#b2ff18>Defense: 54#><.><#1fe375>Speed: 6#> (<#149c50>Very Sluggish#>)<.>Immune to <#29c619>Poison#>/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#ebebeb>Dice of Fortune#><.><#73fff0>Magic Hourglasses#><.><#ff9d2c>Alpha Keys#><.><#e1c642>Rebound Potions#><.><#ff8900>Alpha Bars#><.><#eaae16>Forge Tokens#><.><#ed3f00>Flaming Dirks#><.><#ff2ff7>Buffening Spell#> (one time)/><#000000>`#>The first Labyrinth, a maze of winding paths, filled with dangerous monsters, piles upon piles of loot, and complex and fatal traps.
on click:
if (wearingdumbhelmet=0 and labyrinth1cool=0 and pgv>11)
yield 1 labyrinthres
lose (monsterres) monsterres
do enterlabyrinth with labyrinthManager
else
if (wearingdumbhelmet=1 or pgv>11 and labyrinth1cool=0) log You: "Hell no."
if (labyrinth1cool=1) toast <#ff0063>The Labyrinth isn't open yet!#>
end
end
no buy
tags:ms main
req:level>=18
*/
//shops
*shop1begin
name:Shop 1 Begin Divider
text:<#bfbfbf>──────────────#>
no tooltip
tags:shop1 brewery1
*shop1
name:Enter the Shop
text:<#bfbfbf>Enter Shop#>
desc:}────<#b17e48>Items#>────{<.><#99622b>Wooden Bows#><.><#97601e>Scrapped Helmets#><.><#97601e>Scrapped Boots#>[?ability1bought=0|<.><#b5b5b5>Light Tome#>][?ability2bought=0|<.><#3abed3>Energy Absorb#>][?level>4|/><#000000>`#>/>}────<#dac5eb>Purifications#>────{][?mlevel>2|<.><#5f5f5f>Gravel#> → <#505050>Flint#>][?level>6|<.><#85154a>Unstable Fang#> -> <#2bd719>Stable Fang#>]/><#000000>`#>A small, quaint shop that houses the basic essentials for survival, magic, and purification.
on click:
if (battleres=0 and pgv>11)
show tag:shop1
//if (level<5) hide shop1purify0
if (level<7) hide shop1purify1
hide tag:main
show selloption
hide forgeview
if (ability1bought=1) hide shop1item6
if (ability2bought=1) hide shop1item7
if (wearingdumbhelmet=1)
log Shopkeeper: "What are you wearing?"
log You: "Don't ask."
end
end
end
no buy
tags:ms main
shown
*brewery1
name:Enter the Brewery
text:<#bfbfbf>Enter Brewery#>
desc:Show all of the potion recipes you've unlocked by obtaining all sorts of ingredients.
on click:
if (battleres=0 and pgv>11)
show tag:brewery1
hide tag:main
show selloption
hide forgeview
end
end
no buy
tags:ms main
shown
//shop items
*shop1item1
name:Wooden Bow
text:<#99622b>WB#> | [?coins<80|<#ff0000>•][?coins>=80|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{/><.><#ffee00>80 Coins#>/><#000000>`#>A neat, but basic bow.
icon:https://piskel-imgstore-b.appspot.com/img/d2a87940-0eaf-11ed-89af-eb14aa6d1448.gif
on click:
if (battleres=0 and coins>=80)
yield 1 bow1I
yield 1 bow1E
yield -80 coins
log <#bfbfbf>$#> | Bought a <#99622b>Wooden Bow#> for <#ffee00>80 Coins#>!
else
toast <#ff0000>You can't afford to purchase this item!#>
end
end
no buy
tag:shop1
hidden
*shop1item2
name:Scrapped Helmet
text:<#97601e>SH#> | [?coins<150|<#ff0000>•][?coins>=150|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{<.><#ffee00>150 Coins#>/><#000000>`#>Very poor helmets made out of <#ce8229>Wood Scraps#>. Doesn't help with your dandruff problem.
icon:https://piskel-imgstore-b.appspot.com/img/4a14ea87-0e31-11ed-a60d-e78cfe91ac84.gif
on click:
if (battleres=0 and coins>=150)
yield 1 scrappedhelmet
yield 1 scrhE
yield -150 coins
log <#bfbfbf>$#> | Bought a <#97601e>Scrapped Helmet#> for <#ffee00>150 Coins#>!
else
toast <#ff0000>You can't afford to purchase this item!#>
end
end
no buy
tag:shop1
hidden
*shop1item3
name:Scrapped Boots
text:<#97601e>SB#> | [?coins<140|<#ff0000>•][?coins>=140|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{<.><#ffee00>140 Coins#>/><#000000>`#>Very poor boots made out of <#ce8229>Wood Scraps#>. Make sure to wear long socks.
icon:https://piskel-imgstore-b.appspot.com/img/741b07b5-0edd-11ed-b658-ab660f8ff5c4.gif
on click:
if (battleres=0 and coins>=140)
yield 1 scrappedboots
yield 1 scrbE
yield -140 coins
log <#bfbfbf>$#> | Bought a pair of <#97601e>Scrapped Boots#> for <#ffee00>140 Coins#>!
else
toast <#ff0000>You can't afford to purchase this item!#>
end
end
no buy
tag:shop1
hidden
*shop1item6
name:Light Tome Spell
text:<#b5b5b5>LT#> | [?coins<500|<#ff0000>•][?coins>=500|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{<.><#ffee00>500 Coins#>/><#000000>`#>An old tome made of pure light, striking a monster with light for its user.
icon:https://piskel-imgstore-b.appspot.com/img/14110b11-c0ae-11ed-b655-5766fb9112da.gif
on click:
if (battleres=0 and coins>=500)
show ability1
yield -500 coins
yield 1 ability1bought
log <#bfbfbf>$#> | Bought the <#b5b5b5>Light Tome Spell#> for <#ffee00>500 Coins#>!
hide shop1item6
else
toast <#ff0000>You can't afford to purchase this item!#>
end
end
no buy
tag:shop1
hidden
*shop1item7
name:Energy Absorb Spell
text:<#3abed3>EA#> | [?coins<850|<#ff0000>•][?coins>=850|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{<.><#ffee00>850 Coins#>/><#000000>`#>A spell that was studied by the ancient Refaids, this effectively converts a monster's HP into your own.
icon:https://piskel-imgstore-b.appspot.com/img/77c2a697-c0ae-11ed-b358-5766fb9112da.gif
on click:
if (battleres=0 and coins>=850)
show ability2
yield -850 coins
yield 1 ability2bought
log <#bfbfbf>$#> | Bought the <#3abed3>Energy Absorb Spell#> for <#ffee00>850 Coins#>!
hide shop1item7
else
toast <#ff0000>You can't afford to purchase this item!#>
end
end
no buy
tag:shop1
hidden
*shop1gravel
name:Gravel Digging
text:<#5f5f5f>G#> → <#505050>F#> | [?coins<(gravel*3.5)|<#ff0000>•][?coins>=(gravel*3.5)|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{<.><#ffee00>[gravel*3.5] Coins#> (scales with <#5f5f5f>Gravel#>)/><#000000>`#>After getting some <#5f5f5f>Gravel#>, the shopkeeper can dig it up for you, which can reveal some <#505050>Flint#>.
icon:https://piskel-imgstore-b.appspot.com/img/d8086e0c-f608-11ed-a473-6f4934314990.gif
on click:
if (battleres=0 and coins>=(gravel*3.5) and gravel>=1)
yield -(gravel*3.5) coins
yield (gravel/3) flint
log <#bfbfbf>$#> | Dug <#5f5f5f>[gravel] Gravel#> to reveal <#505050>[gravel/3] Flint#> for <#ffee00>[gravel*3.5] Coins#>!
yield -(gravel) gravel
else
if (gravel=0)
toast <#ff0000>You don't have any gravel to dig!#>
else
toast <#ff0000>You can't afford to dig your gravel!#>
end
end
end
no buy
req:mlevel>=2
tag:shop1
hidden
*shop1purify1
name:Unstable Fang Purification
text:<#85154a>UF#> → <#2bd719>SF#> | [?coins<300|<#ff0000>•][?coins>=300|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{<.><#ffee00>300 Coins#>/><#000000>`#>Since you've gotten an <#85154a>Unstable Fang#>, the shopkeeper has expanded his program to allow fangs to be purified.
icon:https://piskel-imgstore-b.appspot.com/img/7b9208ca-c135-11ed-97b0-6d74fbaf68b0.gif
on click:
if (battleres=0 and coins>=300 and unstablefang>=1)
yield -300 coins
yield -1 unstablefang
yield 1 stablefang
log <#bfbfbf>$#> | Purified an <#85154a>Unstable Fang#> to make0 <#2bd719>1 Stable Fang#> for <#ffee00>300 Coins#>!
else
toast <#ff0000>You can't afford to purify these items!#>
end
end
no buy
tag:shop1
hidden
*leaveshop1
name:Exit the Shop
text:<#bfbfbf>Exit the Shop#>
desc:Exit the Shop and hide its offers.
on click:
if (battleres=0)
hide tag:shop1
show tag:main
show selloption
show forgeview
end
end
no buy
tag:shop1
hidden
*shop1end
name:Shop 1 End Divider
text:<#bfbfbf>──────────────#>
no tooltip
tag:shop1
hidden
*brew1item1
name:Weak Health Potions
text:<#27ff5f>WHP#>ㅤ[?smallfish<3|<#ff0000>•][?smallfish>=3|<#34ff00>•]#>[?weakpowder<1|<#ff0000>•][?weakpowder>=1|<#34ff00>•]#>[?seaweed<5|<#ff0000>•][?seaweed>=5|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{/>[?smallfish<3|<#ff0000>•][?smallfish>=3|<#34ff00>•]#> <#a1bdc7>3 Sardines#>/>[?weakpowder<1|<#ff0000>•][?weakpowder>=1|<#34ff00>•]#> <#0c7f00>1 Gooey Powder#>/>[?seaweed<5|<#ff0000>•][?seaweed>=5|<#34ff00>•]#> <#4fdb27>5 Seaweed#>/><#000000>`#>The weakest potion imaginable, it tastes like vinegar.
icon:https://piskel-imgstore-b.appspot.com/img/61d15175-c0b1-11ed-9eb5-5766fb9112da.gif
on click:
if (battleres=0 and smallfish>=3 and weakpowder>=1 and seaweed>=5)
yield 1 weakpotion
yield 1 potionsbrewed
yield -3 smallfish
yield -1 weakpowder
yield -5 seaweed
log <#bfbfbf>$#> | Brewed a <#27ff5f>Weak Health Potion#> for <#a1bdc7>3 Sardines#>, <#0c7f00>1 Gooey Powder#>, and <#4fdb27>5 Seaweed#>!
else
toast <#ff0000>You don't have the resources to brew this item!#>
end
end
no buy
tag:brewery1
hidden
*brew1item2
name:Muscle Potions
text:<#ff1c1c>MP#>ㅤ[?salmon<5|<#ff0000>•][?salmon>=5|<#34ff00>•]#>[?gravel<10|<#ff0000>•][?gravel>=10|<#34ff00>•]#>[?kelp<5|<#ff0000>•][?kelp>=5|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{/>[?salmon<5|<#ff0000>•][?salmon>=5|<#34ff00>•]#> <#979797>5 Salmon#>/>[?gravel<10|<#ff0000>•][?gravel>=10|<#34ff00>•]#> <#5f5f5f>10 Gravel#>/>[?kelp<5|<#ff0000>•][?kelp>=5|<#34ff00>•]#> <#bdd03c>5 Kelp#>/><#000000>`#>A simple brew that empowers anyone who drinks it.
icon:https://piskel-imgstore-b.appspot.com/img/6f918e75-c0b1-11ed-bc71-5766fb9112da.gif
on click:
if (battleres=0 and salmon>=5 and gravel>=10 and kelp>=5)
yield 1 musclepotion
yield -5 salmon
yield -10 gravel
yield -5 kelp
log <#bfbfbf>$#> | Brewed a <#ff1c1c>Muscle Potion#> for <#979797>5 Salmon#>, <#5f5f5f>10 Gravel#>, and <#bdd03c>5 Kelp#>!
else
toast <#ff0000>You can't afford to brew this item!#>
end
end
no buy
tag:brewery1
req:1 salmon:earned and 1 gravel:earned and 1 kelp:earned
hidden
*brew1item3
name:XP Potions
text:<#ffcd00>XPP#>ㅤ[?carp<5|<#ff0000>•][?carp>=5|<#34ff00>•]#>[?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{/>[?carp<5|<#ff0000>•][?carp>=5|<#34ff00>•]#> <#e5b650>5 Carp#>/>[?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•]#> <#bab9cc>3 Sugar#>/><#000000>`#>Strange potions that increase your XP gain for a short time.
icon:https://piskel-imgstore-b.appspot.com/img/7ab7ec2b-c0b1-11ed-8d58-5766fb9112da.gif
on click:
if (battleres=0 and carp>=5 and sugar>=3)
yield 1 xppotion
yield -5 carp
yield -3 sugar
log <#bfbfbf>$#> | Brewed a <#ffcd00>XP Potion#> for <#e5b650>5 Carp#> and <#bab9cc>3 Sugar#>!
else
toast <#ff0000>You can't afford to brew this item!#>
end
end
no buy
tag:brewery1
req:1 carp:earned and 1 sugar:earned
hidden
*brew1item4
name:Coffee
text:<#905235>CF#>ㅤ[?coffeebeans<5|<#ff0000>•][?coffeebeans>=5|<#34ff00>•]#>[?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{/>[?coffeebeans<5|<#ff0000>•][?coffeebeans>=5|<#34ff00>•]#> <#975537>5 Coffee Beans#>/>[?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•]#> <#bab9cc>3 Sugar#>/><#000000>`#>I wouldn't consider these potions, but they still act like them.
icon:https://piskel-imgstore-b.appspot.com/img/81f5f7e3-c0b2-11ed-8824-5766fb9112da.gif
on click:
if (battleres=0 and coffeebeans>=5 and sugar>=3)
yield 1 coffee
yield -5 coffeebeans
yield -3 sugar
log <#bfbfbf>$#> | Brewed a cup of <#905235>Coffee#> for <#975537>5 Coffee Beans#> and <#bab9cc>3 Sugar#>!
else
toast <#ff0000>You can't afford to brew this item!#>
end
end
no buy
tag:brewery1
req:1 coffeebeans:earned and 1 sugar:earned
hidden
*brew1item5
name:Fishing Potions
text:<#009d74>FP#>ㅤ[?smallfish<10|<#ff0000>•][?smallfish>=10|<#34ff00>•]#>[?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•]#>[?seaweed<5|<#ff0000>•][?seaweed>=5|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#eced2f>Cost#>────{/>[?smallfish<10|<#ff0000>•][?smallfish>=10|<#34ff00>•]#> <#a1bdc7>10 Sardines#>/>[?sugar<3|<#ff0000>•][?sugar>=3|<#34ff00>•]#> <#bab9cc>3 Sugar#>/>[?seaweed<5|<#ff0000>•][?seaweed>=5|<#34ff00>•]#> <#4fdb27>5 Seaweed#>/><#000000>`#>Odd-tasting potions that give you bonus fishing buffs.
icon:https://piskel-imgstore-b.appspot.com/img/970861fa-c0b1-11ed-a4e8-5766fb9112da.gif
on click:
if (battleres=0 and smallfish>=10 and sugar>=3 and seaweed>=5)
yield 1 fishingpotion
yield -10 smallfish
yield -3 sugar
yield -5 seaweed
log <#bfbfbf>$#> | Brewed a <#009d74>Fishing Potion#> for <#a1bdc7>10 Sardines#>, <#bab9cc>3 Sugar#>, <#4fdb27>5 Seaweed#>!
else
toast <#ff0000>You can't afford to brew this item!#>
end
end
no buy
tag:brewery1
req:1 smallfish:earned and 1 sugar:earned and 1 seaweed:earned
hidden
*brew1item6
name:Enhanced Fishing Potions
text:<#bfe81d>EFP#>
desc:A very odd-tasting potion that smells like a medium-sized fish hat. It gives good fishing buffs, though./>───────────────/>Cost: <.><#ffee00>700 Coins#><.><#a1bdc7>15 Sardines#><.><#ff9494>150 Red Mullets#><.><#4fdb27>60 Seaweed#><.><#2ae6bd>8 Frostplants#>
icon:https://piskel-imgstore-b.appspot.com/img/a80ddb9e-c0b1-11ed-b12f-5766fb9112da.gif
on click:
if (battleres=0 and coins>=700 and smallfish>=15 and mediumfish>=150 and seaweed>=60 and frostplants>=8)
yield 1 fishingpotion2
yield -700 coins
yield -15 smallfish
yield -150 mediumfish
yield -60 seaweed
yield -8 frostplants
log <#bfbfbf>$#> | Brewed an <#bfe81d>Enhanced Fishing Potion#> for <#ffee00>700 Coins#>, <#a1bdc7>15 Sardines#>, <#ff9494>150 Red Mullets#>, <#4fdb27>60 Seaweed#>, and <#2ae6bd>8 Frostplants#>!
else
toast <#ff0000>You can't afford to brew this item!#>
end
end
no buy
tag:brewery1
req:level>=9
hidden
*brew1item7
name:Mining Potions
text:<#786859>MP#>
desc:A dirty-tasting potion that gives you bonus mining buffs./>───────────────/>Cost: <.><#ffee00>250 Coins#><.><#565656>200 Rocks#><.><#9f5d1d>100 Dirt#><.><#838383>25 Coal#><.><#838383>35 Steel Ore#>
icon:https://piskel-imgstore-b.appspot.com/img/b21a4ce3-c0b1-11ed-b81d-5766fb9112da.gif
on click:
if (battleres=0 and coins>=250 and rocks>=200 and dirt>=100 and coalore>=25 and steelore>=35)
yield 1 miningpotion
yield -250 coins
yield -200 rocks
yield -100 dirt
yield -25 coalore
yield -35 steelore
log <#bfbfbf>$#> | Brewed a <#786859>Mining Potion#> for <#ffee00>250 Coins#>, <#565656>200 Rocks#>, <#9f5d1d>100 Dirt#>, <#181818>25 Coal#>, and <#838383>35 Steel Ore#>!
else
toast <#ff0000>You can't afford to brew this item!#>
end
end
no buy
tag:brewery1
req:mlevel>=10
hidden
*brew1item8
name:Luck Potions
text:<#28f7e7>LP#>
desc:Sweet-tasting potions that give you a healthy luck buff. We all need one at some point./>───────────────/>Cost: <.><#ffee00>777 Coins#><.><#2ae6bd>25 Frostplants#><.><#1fca1f>2 Four-Leaf Clovers#><.><#0c7f00>5 Gooey Powder#><.><#f9eb1b>77 Gold Ore#>
icon:https://piskel-imgstore-b.appspot.com/img/70542e6e-c0b2-11ed-a0f9-5766fb9112da.gif
on click:
if (battleres=0 and coins>=777 and frostplants>=25 and clovers>=2 and weakpowder>=5 and goldore>=77)
yield 1 luckpotion
yield -777 coins
yield -25 frostplants
yield -2 clovers
yield -5 weakpowder
yield -77 goldore
log <#bfbfbf>$#> | Brewed a <#28f7e7>Luck Potion#> for <#ffee00>777 Coins#>, <#2ae6bd>25 Frostplants#>, <#1fca1f>2 Four-Leaf Clovers#>, <#0c7f00>5 Gooey Powder#>, and <#f9eb1b>77 Gold Ore#>!
else
toast <#ff0000>You can't afford to brew this item!#>
end
end
no buy
tag:brewery1
req:level>10
hidden
*leavebrewery1
name:Exit the Brewery
text:<#bfbfbf>Exit the Brewery#>
desc:Exit the Brewery and hide its recipes.
on click:
if (battleres=0)
hide tag:brewery1
show tag:main
show selloption
show forgeview
end
end
no buy
tag:brewery1
hidden
*brewery1end
name:Brewery 1 End Button
text:<#bfbfbf>──────────────#>
no tooltip
tag:brewery1
hidden
//crafting
*craftingmenubegin
name:Crafting Menu Begin Divider
text:<#216fff>──────────────#>
no tooltip
tag:crafting
hidden
*showcrafting
name:Crafting Menu
text:<#216fff>Crafting Menu#>
desc:Show all of the recipes you've obtained to craft certain weapons, armor, etc.
on click:
if (battleres=0 and pgv>11)
show tag:crafting
hide tag:main
hide selloption
hide forgeview
end
end
no buy
tags:ms main
shown
*roperecipe
name:Rope Recipe
text:<#96772a>RP#>ㅤ[?fiber<2|<#ff0000>•][?fiber>=2|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?fiber<2|<#ff0000>•][?fiber>=2|<#34ff00>•]#> <#649751>2 Fiber#>The recipe for <#96772a>Rope#>.
icon:https://piskel-imgstore-b.appspot.com/img/6e29e514-0f84-11ed-9c16-cd438ef8f65f.gif
on click:
if (battleres=0 and fiber>=2)
yield 1 rope
yield -2 fiber
log <#216fff>🛠#> | Crafted <#96772a>1 Rope#> with <#649751>2 Fiber#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#96772a>Rope#>!
no buy
tag:crafting
req:1 fiber:earned
hidden
*frostshardrecipe
name:Frost Shard Recipe
text:<#27ffe4>FS#>ㅤ[?frostplants<3|<#ff0000>•][?frostplants>=3|<#34ff00>•]#>[?steelore<15|<#ff0000>•][?steelore>=15|<#34ff00>•]#>[?rubies<1|<#ff0000>•][?rubies>=1|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?frostplants<3|<#ff0000>•][?frostplants>=3|<#34ff00>•]#> <#2ae6bd>3 Frostplants#>/>[?steelore<15|<#ff0000>•][?steelore>=15|<#34ff00>•]#> <#838383>15 Steel Ore#>/>[?rubies<1|<#ff0000>•][?rubies>=1|<#34ff00>•]#> <#ea2626>1 Ruby#>The recipe for <#27ffe4>Frost Shards#>.
icon:https://piskel-imgstore-b.appspot.com/img/e2634c99-192a-11ed-a0ce-179c1c17a6ed.gif
on click:
if (battleres=0 and frostplants>=3 and steelore>=15 and rubies>=1)
yield 1 frostshard
yield -3 frostplants
yield -15 steelore
yield -1 rubies
log <#216fff>🛠#> | Crafted a <#27ffe4>Frost Shard#> with <#2ae6bd>3 Frostplants#>, <#838383>15 Steel Ore#>, and <#ea2626>1 Ruby#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#27ffe4>Frost Shards#>!
no buy
tag:crafting
req:1 frostplants:earned and 1 steelore:earned and 1 rubies:earned
hidden
*regularbombrecipe
name:Regular Bomb Recipe
text:<#000000>RB#>ㅤ[?rope<2|<#ff0000>•][?rope>=2|<#34ff00>•]#>[?gunpowder<10|<#ff0000>•][?gunpowder>=10|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?rope<2|<#ff0000>•][?rope>=2|<#34ff00>•]#> <#96772a>2 Rope#>/>[?gunpowder<10|<#ff0000>•][?gunpowder>=10|<#34ff00>•]#> <#363636>10 Gunpowder#>The recipe for <#000000>Regular Bombs#>.
icon:https://piskel-imgstore-b.appspot.com/img/b894ccbd-979b-11ed-85ec-c3d4f348db41.gif
on click:
if (battleres=0 and rope>=2 and gunpowder>=10)
yield 1 regularbomb
yield -2 rope
yield -10 gunpowder
log <#216fff>🛠#> | Crafted a <#000000>Regular Bomb#> with <#96772a>2 Rope#> and <#363636>10 Gunpowder#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#696969>Regular Bombs#>!
no buy
tag:crafting
req:1 rope:earned and 1 gunpowder:earned
hidden
*dirtbombrecipe
name:Dirt Bomb Recipe
text:<#a6611f>DB#>ㅤ[?rope<2|<#ff0000>•][?rope>=2|<#34ff00>•]#>[?dirt<150|<#ff0000>•][?dirt>=150|<#34ff00>•]#>[?gunpowder<15|<#ff0000>•][?gunpowder>=15|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?rope<2|<#ff0000>•][?rope>=2|<#34ff00>•]#> <#96772a>2 Rope#>/>[?dirt<150|<#ff0000>•][?dirt>=150|<#34ff00>•]#> <#9f5d1d>150 Dirt#>/>[?gunpowder<15|<#ff0000>•][?gunpowder>=15|<#34ff00>•]#> <#363636>15 Gunpowder#>The recipe for <#a6611f>Dirt Bombs#>.
icon:https://piskel-imgstore-b.appspot.com/img/590d7f23-979c-11ed-b753-c3d4f348db41.gif
on click:
if (battleres=0 and rope>=2 and dirt>=150 and gunpowder>=15)
yield 1 dirtbomb
yield -2 rope
yield -150 dirt
yield -15 gunpowder
log <#216fff>🛠#> | Crafted a <#a6611f>Dirt Bomb#> with <#96772a>2 Rope#>, <#9f5d1d>150 Dirt#>, and <#363636>15 Gunpowder#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#a6611f>Dirt Bombs#>!
no buy
tag:crafting
req:1 rope:earned and 1 dirt:earned and 1 gunpowder:earned
hidden
*goldbombrecipe
name:Gold Bomb Recipe
text:<#a09c0d>GB#>ㅤ[?rope<5|<#ff0000>•][?rope>=5|<#34ff00>•]#>[?goldgunpowder<15|<#ff0000>•][?goldgunpowder>=15|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?rope<5|<#ff0000>•][?rope>=5|<#34ff00>•]#> <#96772a>5 Rope#>/>[?goldgunpowder<15|<#ff0000>•][?goldgunpowder>=15|<#34ff00>•]#> <#747100>15 Gold Gunpowder#>/>The recipe for <#a09c0d>Gold Bombs#>.
icon:https://piskel-imgstore-b.appspot.com/img/28cd8e3a-979c-11ed-9c60-c3d4f348db41.gif
on click:
if (battleres=0 and rope>=5 and goldgunpowder>=15)
yield 1 goldbomb
yield -5 rope
yield -15 goldgunpowder
log <#216fff>🛠#> | Crafted a <#a09c0d>Gold Bomb#> with <#96772a>5 Rope#> and <#747100>15 Gold Gunpowder#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#4769a9>Gold Bombs#>!
no buy
tag:crafting
req:1 rope:earned and 1 goldgunpowder:earned
hidden
*gasbombrecipe
name:Gas Bomb Recipe
text:<#47aa2b>GB#>ㅤ[?rope<5|<#ff0000>•][?rope>=5|<#34ff00>•]#>[?emeraldore<17|<#ff0000>•][?emeraldore>=17|<#34ff00>•]#>[?ghostlygas<4|<#ff0000>•][?ghostlygas>=4|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?rope<5|<#ff0000>•][?rope>=5|<#34ff00>•]#> <#96772a>5 Rope#>/>[?emeraldore<17|<#ff0000>•][?emeraldore>=17|<#34ff00>•]#> <#42ff2f>17 Emerald Ores#>/>[?ghostlygas<4|<#ff0000>•][?ghostlygas>=4|<#34ff00>•]#> <#51923e>3 Ghostly Gas#>The recipe for <#47aa2b>Gas Bombs#>.
icon:https://piskel-imgstore-b.appspot.com/img/699f678c-c0b5-11ed-87b7-5766fb9112da.gif
on click:
if (battleres=0 and rope>=5 and emeraldore>=17 and ghostlygas>=3)
yield 1 gasbomb
yield -5 rope
yield -17 emeraldore
yield -3 ghostlygas
log <#216fff>🛠#> | Crafted a <#47aa2b>Gas Bomb#> with <#96772a>5 Rope#>, <#42ff2f>17 Emerald Ores#>, and <#51923e>3 Ghostly Gas#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#47aa2b>Gas Bombs#>!
no buy
tag:crafting
req:1 rope:earned and 1 emeraldore:earned and 1 ghostlygas:earned
hidden
*regulararrowrecipe
name:Regular Arrows (x5) Recipe
text:<#c9c9c9>RA#>ㅤ[?flint<2|<#ff0000>•][?flint>=2|<#34ff00>•]#>[?woodscraps<1|<#ff0000>•][?woodscraps>=1|<#34ff00>•]#>[?feathers<2|<#ff0000>•][?feathers>=2|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?flint<2|<#ff0000>•][?flint>=2|<#34ff00>•]#> <#505050>2 Flint#>/>[?woodscraps<1|<#ff0000>•][?woodscraps>=1|<#34ff00>•]#> <#ce8229>1 Wood Scrap#>/>[?feathers<2|<#ff0000>•][?feathers>=2|<#34ff00>•]#> <#e8e8e8>2 Feathers#>The recipe for <#c9c9c9>Regular Arrows#>.
icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif
on click:
if (battleres=0 and flint>=2 and woodscraps>=1 and feathers>=2)
yield 5 regulararrows
yield 5 regulararrowsE
yield -2 flint
yield -1 woodscraps
yield -2 feathers
show regulararrows
log <#216fff>🛠#> | Crafted <#c9c9c9>5 Regular Arrows#> with <#505050>2 Flint#>, <#ce8229>1 Wood Scrap#>, and <#e8e8e8>2 Feathers#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#c9c9c9>Regular Arrows#>!
no buy
tag:crafting
req:1 flint:earned and 1 woodscraps:earned and 1 feathers:earned
hidden
*piercingarrowrecipe
name:Piercing Arrows (x5) Recipe
text:<#a1a1a1>PA#>ㅤ[?flint<4|<#ff0000>•][?flint>=4|<#34ff00>•]#>[?woodscraps<1|<#ff0000>•][?woodscraps>=1|<#34ff00>•]#>[?rocks<20|<#ff0000>•][?rocks>=20|<#34ff00>•]#>[?feathers<3|<#ff0000>•][?feathers>=3|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?flint<4|<#ff0000>•][?flint>=4|<#34ff00>•]#> <#505050>4 Flint#>/>[?woodscraps<1|<#ff0000>•][?woodscraps>=1|<#34ff00>•]#> <#ce8229>1 Wood Scrap#>/>[?rocks<20|<#ff0000>•][?rocks>=20|<#34ff00>•]#> <#565656>20 Rocks#>/>[?feathers<3|<#ff0000>•][?feathers>=3|<#34ff00>•]#> <#e8e8e8>3 Feathers#>The recipe for <#a1a1a1>Piercing Arrows#>.
icon:https://piskel-imgstore-b.appspot.com/img/dbadc3ba-f5f9-11ed-ab46-6f4934314990.gif
on click:
if (battleres=0 and flint>=4 and woodscraps>=1 and rocks>=20 and feathers>=3)
yield 5 piercingarrows
yield 5 piercingarrowsE
yield -4 flint
yield -1 woodscraps
yield -20 rocks
yield -2 feathers
show regulararrows
log <#216fff>🛠#> | Crafted <#a1a1a1>5 Piercing Arrows#> with <#505050>4 Flint#>, <#ce8229>1 Wood Scrap#>, <#565656>20 Rocks#>, and <#e8e8e8>3 Feathers#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#a1a1a1>Piercing Arrows#>!
no buy
tag:crafting
req:1 flint:earned and 1 woodscraps:earned and 1 rocks:earned and 1 feathers:earned
hidden
*steelswordrecipe
name:Steel Sword Recipe
text:<#838383>SS#>ㅤ[?steelbars<50|<#ff0000>•][?steelbars>=50|<#34ff00>•]#>[?woodscraps<10|<#ff0000>•][?woodscraps>=10|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?steelbars<50|<#ff0000>•][?steelbars>=50|<#34ff00>•]#> <#838383>50 Steel Bars#>/>[?woodscraps<10|<#ff0000>•][?woodscraps>=10|<#34ff00>•]#> <#ce8229>10 Wood Scraps#>The recipe for <#838383>Steel Swords#>.
icon:https://piskel-imgstore-b.appspot.com/img/b17f8a82-54bf-11ed-8a80-935438017892.gif
on click:
if (battleres=0 and steelbars>=50 and woodscraps>=10)
yield 1 sword2I
yield 1 sword2E
yield -50 steelbars
yield -10 woodscraps
log <#216fff>🛠#> | Crafted a <#838383>Steel Sword#> with <#838383>50 Steel Bars#> and <#ce8229>10 Wood Scraps#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#838383>Steel Swords#>!
no buy
tag:crafting
req:1 steelore:earned and 1 woodscraps:earned
hidden
*goldswordrecipe
name:Gold Sword Recipe
text:<#f9eb1b>GS#>ㅤ[?goldbars<50|<#ff0000>•][?goldbars>=50|<#34ff00>•]#>[?steelbars<25|<#ff0000>•][?steelbars>=25|<#34ff00>•]#>[?woodscraps<10|<#ff0000>•][?woodscraps>=10|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?goldbars<50|<#ff0000>•][?goldbars>=50|<#34ff00>•]#> <#f9eb1b>50 Gold Bars#>/>[?steelbars<25|<#ff0000>•][?steelbars>=25|<#34ff00>•]#> <#838383>25 Steel Bars#>/>[?woodscraps<10|<#ff0000>•][?woodscraps>=10|<#34ff00>•]#> <#ce8229>10 Wood Scraps#>The recipe for <#f9eb1b>Gold Swords#>.
icon:https://piskel-imgstore-b.appspot.com/img/97eac945-234b-11ee-8280-f9ad85f98256.gif
on click:
if (battleres=0 and goldbars>=50 and steelbars>=25 and woodscraps>=10)
yield 1 sword3I
yield 1 sword3E
yield -50 goldbars
yield -25 steelbars
yield -10 woodscraps
log <#216fff>🛠#> | Crafted a <#f9eb1b>Gold Sword#> with <#f9eb1b>50 Gold Bars#>, <#838383>25 Steel Bars#>, and <#ce8229>10 Wood Scraps#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#f9eb1b>Gold Swords#>!
no buy
tag:crafting
req:1 goldore:earned and 1 steelore:earned and 1 woodscraps:earned
hidden
*bow2recipe
name:Reinforced Wooden Bow Recipe
text:<#e2751c>RWB#>ㅤ[?bow1I<1|<#ff0000>•][?bow1I>=1|<#34ff00>•]#>[?woodscraps<20|<#ff0000>•][?woodscraps>=20|<#34ff00>•]#>[?rope<6|<#ff0000>•][?rope>=6|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?bow1I<1|<#ff0000>•][?bow1I>=1|<#34ff00>•]#> <#99622b>1 Wooden Bow#>/>[?woodscraps<20|<#ff0000>•][?woodscraps>=20|<#34ff00>•] <#ce8229>20 Wood Scraps#>/>[?rope<6|<#ff0000>•][?rope>=6|<#34ff00>•]#> <#96772a>6 Rope#>The recipe for <#e2751c>Bone Bows#>.
icon:https://piskel-imgstore-b.appspot.com/img/a2f8d30a-12af-11ed-8265-896875d1cd1a.gif
on click:
if (battleres=0 and bow1I>=1 and woodscraps>=20 and rope>=6)
yield 1 bow2I
yield 1 bow2E
yield -1 bow1I
yield -20 woodscraps
yield -6 rope
log <#216fff>🛠#> | Crafted a <#e2751c>Reinforced Wooden Bow#> with <#99622b>1 Wooden Bow#>, <#ce8229>20 Wood Scraps#>, and <#96772a>6 Rope#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#e2751c>Reinforced Wooden Bows#>!
no buy
tag:crafting
req:1 bow1I:earned and 1 woodscraps:earned and 1 rope:earned
hidden
*bow3recipe
name:Gold Bow Recipe
text:<#f9eb1b>GB#>ㅤ[?goldbars<50|<#ff0000>•][?goldbars>=50|<#34ff00>•]#>[?rope<12|<#ff0000>•][?rope>=12|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?goldbars<50|<#ff0000>•][?goldbars>=50|<#34ff00>•]#> <#f9eb1b>50 Gold Bars#>/>[?rope<12|<#ff0000>•][?rope>=12|<#34ff00>•]#> <#96772a>12 Rope#>The recipe for <#f9eb1b>Gold Bows#>.
icon:https://piskel-imgstore-b.appspot.com/img/345974c5-1f3a-11ed-9249-f5a821901cb6.gif
on click:
if (battleres=0 and goldbars>=50 and rope>=12)
yield 1 bow3I
yield 1 bow3E
yield -50 goldbars
yield -12 rope
log <#216fff>🛠#> | Crafted a <#f9eb1b>Gold Bow#> with <#f9eb1b>50 Gold Bars#> and <#96772a>12 Rope#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#f9eb1b>Gold Bows#>!
no buy
tag:crafting
req:1 goldore:earned and 1 rope:earned
hidden
*bow4recipe
name:Emerald Bow Recipe
text:<#37c428>EB#>ㅤ[?emeraldbars<25|<#ff0000>•][?emeraldbars>=25|<#34ff00>•]#>[?flint<20|<#ff0000>•][?flint>=20|<#34ff00>•]#>[?rope<10|<#ff0000>•][?rope>=10|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?emeraldbars<25|<#ff0000>•][?emeraldbars>=25|<#34ff00>•]#> <#42ff2f>25 Emerald Bars#>/>[?flint<20|<#ff0000>•][?flint>=20|<#34ff00>•]#> <#ecdf24>20 Flint#>/>[?rope<10|<#ff0000>•][?rope>=10|<#34ff00>•]#> <#96772a>10 Rope#>The recipe for <#37c428>Emerald Bows#>.
icon:https://piskel-imgstore-b.appspot.com/img/c843a5bd-1770-11ed-8bc5-a72b0ab9a4c0.gif
on click:
if (battleres=0 and emeraldbars>=25 and flint>=20 and rope>=10)
yield 1 bow4I
yield 1 bow4E
yield -25 emeraldbars
yield -20 flint
yield -10 rope
log <#216fff>🛠#> | Crafted an <#37c428>Emerald Bow#> with <#42ff2f>25 Emerald Bars#>, <#ecdf24>20 Flint#>, and <#96772a>10 Rope#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#37c428>Emerald Bows#>!
no buy
tag:crafting
req:1 emeraldore:earned and 1 flint:earned and 1 rope:earned
hidden
*bow5recipe
name:Alpha Bow Recipe
text:<#ff9720>AB#>ㅤ[?alphabars<20|<#ff0000>•][?alphabars>=20|<#34ff00>•]#>[?emeraldbars<30|<#ff0000>•][?emeraldbars>=30|<#34ff00>•]#>[?flint<30|<#ff0000>•][?flint>=30|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?alphabars<20|<#ff0000>•][?alphabars>=20|<#34ff00>•]#> <#ff8900>20 Alpha Bars#>/>[?emeraldbars<30|<#ff0000>•][?emeraldbars>=30|<#34ff00>•]#> <#42ff2f>30 Emerald Bars#>/>[?flint<30|<#ff0000>•][?flint>=30|<#34ff00>•]#> <#ecdf24>30 Flint#>The recipe for <#ff9720>Alpha Bows#>.
icon:https://piskel-imgstore-b.appspot.com/img/9e2b09fa-4506-11ed-bdd5-df2e8d43b92e.gif
on click:
if (battleres=0 and alphabars>=20 and flint>=30 and emeraldbars>=30)
yield 1 bow5I
yield 1 bow5E
yield -20 alphabars
yield -30 emeraldbars
yield -30 flint
log <#216fff>🛠#> | Crafted an <#ff9720>Alpha Bow#> with <#ff8900>20 Alpha Bars#>, <#42ff2f>30 Emerald Bars#>, and <#ecdf24>30 Flint#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#ff9720>Alpha Bows#>!
no buy
tag:crafting
req:1 alphabars:earned and 1 emeraldore:earned and 1 flint:earned
hidden
*fangkniferecipe
name:Fang Knife Recipe
text:<#37c428>FK#>ㅤ[?stablefang<3|<#ff0000>•][?stablefang>=3|<#34ff00>•]#>[?emeraldbars<20|<#ff0000>•][?emeraldbars>=20|<#34ff00>•]#>[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?stablefang<3|<#ff0000>•][?stablefang>=3|<#34ff00>•]#> <#2bd719>3 Stable Fangs#>/>[?emeraldbars<20|<#ff0000>•][?emeraldbars>=20|<#34ff00>•]#> <#42ff2f>20 Emerald Bars#>/>[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•]#> <#ce8229>15 Wood Scraps#>The recipe for <#37c428>Fang Knives#>.
icon:https://piskel-imgstore-b.appspot.com/img/e4fb7ff0-2939-11ee-b28f-876a896750f2.gif
on click:
if (battleres=0 and stablefang>=3 and emeraldbars>=20 and woodscraps>=15)
yield 1 knife3I
yield 1 knife3E
yield -3 stablefang
yield -20 emeraldbars
yield -15 woodscraps
log <#216fff>🛠#> | Crafted a <#37c428>Fang Sword#> with <#2bd719>3 Stable Fangs#>, <#42ff2f>20 Emerald Bars#>, and <#ce8229>15 Wood Scraps#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#37c428>Fang Knives#>!
no buy
tag:crafting
req:1 stablefang:earned and 1 emeraldore:earned and 1 woodscraps:earned
hidden
*rod1recipe
name:Wooden Fishing Rod Recipe
text:<#99622b>WFR#>ㅤ[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•]#>[?fiber<6|<#ff0000>•][?fiber>=6|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•]#> <#ce8229>15 Wood Scraps#>/>[?fiber<6|<#ff0000>•][?fiber>=6|<#34ff00>•]#> <#649751>6 Fiber#>The recipe for <#99622b>Wooden Fishing Rods#>.
icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif
on click:
if (battleres=0 and woodscraps>=15 and fiber>=6)
yield 1 rod1I
yield 1 rod1E
yield -15 woodscraps
yield -6 fiber
log <#216fff>🛠#> | Crafted a <#99622b>Wooden Fishing Rod#> with <#ce8229>15 Wood Scraps#> and <#649751>6 Fiber#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#7f4a00>Wooden Fishing Rods#>!
no buy
tag:crafting
req:1 woodscraps:earned and 1 fiber:earned
hidden
*rod2recipe
name:Steel Fishing Rod Recipe
text:<#838383>SFR#>ㅤ[?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•]#>[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•]#>[?fiber<10|<#ff0000>•][?fiber>=10|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•]#> <#838383>85 Steel Bars#>/>[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•]#> <#ce8229>15 Wood Scraps#>/>[?fiber<10|<#ff0000>•][?fiber>=10|<#34ff00>•]#> <#649751>10 Fiber#>The recipe for <#838383>Steel Fishing Rods#>.
icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif
on click:
if (battleres=0 and steelbars>=85 and woodscraps>=15 and fiber>=10)
yield 1 rod2I
yield 1 rod2E
yield -85 steelbars
yield -15 woodscraps
yield -10 fiber
log <#216fff>🛠#> | Crafted a <#838383>Steel Fishing Rod#> with <#838383>85 Steel Bars#>, <#ce8229>15 Wood Scraps#>, and <#649751>10 Fiber#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#838383>Steel Fishing Rods#>!
no buy
tag:crafting
req:1 steelore:earned and 1 woodscraps:earned and 1 fiber:earned
hidden
*rod3recipe
name:Gold Fishing Rod Recipe
text:<#f9eb1b>GFR#>ㅤ[?goldbars<85|<#ff0000>•][?goldbars>=85|<#34ff00>•]#>[?steelbars<55|<#ff0000>•][?steelbars>=55|<#34ff00>•]#>[?fiber<15|<#ff0000>•][?fiber>=15|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?goldbars<85|<#ff0000>•][?goldbars>=85|<#34ff00>•]#> <#f9eb1b>85 Gold Bars#>/>[?steelbars<55|<#ff0000>•][?steelbars>=55|<#34ff00>•]#> <#838383>55 Steel Bars#>/>[?fiber<15|<#ff0000>•][?fiber>=15|<#34ff00>•]#> <#649751>15 Fiber#>The recipe for <#f9eb1b>Gold Fishing Rods#>.
icon:https://piskel-imgstore-b.appspot.com/img/f9f119d1-280b-11ee-b941-f58255e8a3db.gif
on click:
if (battleres=0 and goldbars>=85 and steelbars>=55 and fiber>=15)
yield 1 rod3I
yield 1 rod3E
yield -85 goldbars
yield -55 steelbars
yield -15 fiber
log <#216fff>🛠#> | Crafted a <#f9eb1b>Gold Fishing Rod#> with <#f9eb1b>85 Gold Bars#>, <#838383>55 Steel Bars#>, and <#649751>15 Fiber#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#f9eb1b>Gold Fishing Rods#>!
no buy
tag:crafting
req:1 goldore:earned and 1 steelore:earned and 1 fiber:earned
hidden
*rod4recipe
name:Emerald Fishing Rod Recipe
text:<#37c428>EFR#>ㅤ[?emeraldbars<25|<#ff0000>•][?emeraldbars>=25|<#34ff00>•]#>[?rubies<20|<#ff0000>•][?rubies>=20|<#34ff00>•]#>[?fiber<15|<#ff0000>•][?fiber>=15|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?emeraldbars<25|<#ff0000>•][?emeraldbars>=25|<#34ff00>•]#> <#42ff2f>25 Emerald Bars#>/>[?rubies<20|<#ff0000>•][?rubies>=20|<#34ff00>•]#> <#ea2626>20 Rubies#>/>[?fiber<15|<#ff0000>•][?fiber>=15|<#34ff00>•]#> <#649751>15 Fiber#>The recipe for <#37c428>Emerald Fishing Rods#>.
icon:https://piskel-imgstore-b.appspot.com/img/f06ed2fa-280b-11ee-bf9d-f58255e8a3db.gif
on click:
if (battleres=0 and emeraldbars>=25 and rubies>=20 and fiber>=15)
yield 1 rod4I
yield 1 rod4E
yield -25 emeraldbars
yield -20 rubies
yield -15 fiber
log <#216fff>🛠#> | Crafted an <#37c428>Emerald Fishing Rod#> with <#42ff2f>25 Emerald Bars#>, <#ea2626>20 Rubies#>, and <#649751>15 Fiber#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#91a3c5>Emerald Fishing Rods#>!
no buy
tag:crafting
req:1 emeraldore:earned and 1 rubies:earned and 1 fiber:earned
hidden
*pick2recipe
name:Steel Pickaxe Recipe
text:<#909090>SP#>ㅤ[?steelbars<55|<#ff0000>•][?steelbars>=55|<#34ff00>•]#>[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•]#>[?rocks<500|<#ff0000>•][?rocks>=500|<#34ff00>•]#>[?rope<3|<#ff0000>•][?rope>=3|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?steelbars<55|<#ff0000>•][?steelbars>=55|<#34ff00>•]#> <#838383>55 Steel Bars#>/>[?woodscraps<15|<#ff0000>•][?woodscraps>=15|<#34ff00>•]#> <#ce8229>15 Wood Scraps#>/>[?rocks<500|<#ff0000>•][?rocks>=500|<#34ff00>•]#> <#565656>500 Rocks#>/>[?rope<3|<#ff0000>•][?rope>=3|<#34ff00>•]#> <#96772a>3 Rope#>The recipe for <#909090>Steel Pickaxes#>.
icon:https://piskel-imgstore-b.appspot.com/img/5eb9dca3-d8e9-11ed-b8f0-27cefbe1e830.gif
on click:
if (battleres=0 and steelbars>=55 and woodscraps>=15 and rocks>=500 and rope>=3)
yield 1 pick2I
yield 1 pick2E
yield -55 steelbars
yield -15 woodscraps
yield -500 rocks
yield -3 rope
log <#216fff>🛠#> | Crafted a <#909090>Steel Pickaxe#> with <#838383>55 Steel Bars#>, <#ce8229>15 Wood Scraps#>, <#565656>500 Rocks#>, and <#96772a>3 Rope#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#909090>Steel Pickaxes#>!
no buy
tag:crafting
req:1 steelbars:earned and 1 woodscraps:earned and 1 rocks:earned and 1 rope:earned
hidden
*pick3recipe
name:Gold Pickaxe Recipe
text:<#f9eb1b>GP#>ㅤ[?goldbars<90|<#ff0000>•][?goldbars>=90|<#34ff00>•]#>[?rocks<1000|<#ff0000>•][?rocks>=1000|<#34ff00>•]#>[?rope<12|<#ff0000>•][?rope>=12|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?goldbars<90|<#ff0000>•][?goldbars>=90|<#34ff00>•]#> <#f9eb1b>90 Gold Bars#>/>[?rocks<1000|<#ff0000>•][?rocks>=1000|<#34ff00>•]#> <#565656>1,000 Rocks#>/>[?rope<12|<#ff0000>•][?rope>=12|<#34ff00>•]#> <#96772a>12 Rope#>The recipe for <#f9eb1b>Gold Pickaxes#>.
icon:https://piskel-imgstore-b.appspot.com/img/507a9fc0-d8e9-11ed-9d91-27cefbe1e830.gif
on click:
if (battleres=0 and goldbars>=90 and steelbars>=75 and rocks>=1000 and rope>=12)
yield 1 pick3I
yield 1 pick3E
yield -90 goldbars
yield -1000 rocks
yield -12 rope
log <#216fff>🛠#> | Crafted a <#f9eb1b>Gold Pickaxe#> with <#f9eb1b>90 Gold Bars#>, <#565656>1,000 Rocks#>, and <#96772a>12 Rope#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#f9eb1b>Gold Pickaxes#>!
no buy
tag:crafting
req:1 goldbars:earned and 1 rocks:earned and 1 rope:earned
hidden
*pick4recipe
name:Emerald Pickaxe Recipe
text:<#37c428>EP#>ㅤ[?emeraldbars<35|<#ff0000>•][?emeraldbars>=35|<#34ff00>•]#>[?rocks<2500|<#ff0000>•][?rocks>=2500|<#34ff00>•]#>[?rope<15|<#ff0000>•][?rope>=15|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?emeraldbars<35|<#ff0000>•][?emeraldbars>=35|<#34ff00>•]#> <#42ff2f>35 Emerald Bars#>/>[?rocks<2500|<#ff0000>•][?rocks>=2500|<#34ff00>•]#> <#565656>2,500 Rocks#>/>[?rope<15|<#ff0000>•][?rope>=15|<#34ff00>•]#> <#96772a>15 Rope#>The recipe for <#37c428>Emerald Pickaxes#>.
icon:https://piskel-imgstore-b.appspot.com/img/44ea6730-d8e9-11ed-8530-27cefbe1e830.gif
on click:
if (battleres=0 and emeraldbars>=35 and rocks>=2500 and rope>=15)
yield 1 pick4I
yield 1 pick4E
yield -35 emeraldbars
yield -2500 rocks
yield -15 rope
log <#216fff>🛠#> | Crafted an <#37c428>Emerald Pickaxe#> with <#42ff2f>35 Emerald Bars#>, <#565656>2,500 Rocks#>, and <#96772a>15 Rope#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#91a3c5>Emerald Pickaxes#>!
no buy
tag:crafting
req:1 emeraldore:earned and 1 rocks:earned and 1 rope:earned
hidden
*scraphelmetR
name:Scrapped Helmet Recipe
text:<#97601e>SH#>ㅤ[?woodscraps<22|<#ff0000>•][?woodscraps>=22|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?woodscraps<22|<#ff0000>•][?woodscraps>=22|<#34ff00>•]#> <#ce8229>22 Wood Scraps#>The recipe for <#97601e>Scrapped Helmets#>.
icon:https://piskel-imgstore-b.appspot.com/img/4a14ea87-0e31-11ed-a60d-e78cfe91ac84.gif
on click:
if (battleres=0 and woodscraps>=22)
yield 1 scrappedhelmet
yield 1 scrhE
yield -22 woodscraps
log <#216fff>🛠#> | Crafted a <#97601e>Scrapped Helmet#> with <#ce8229>22 Wood Scraps#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#97601e>Scrapped Helmets#>!
no buy
tag:crafting
req:1 woodscraps:earned
hidden
*scrapchestplateR
name:Scrapped Chestplate Recipe
text:<#97601e>SC#>ㅤ[?woodscraps<30|<#ff0000>•][?woodscraps>=30|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?woodscraps<30|<#ff0000>•][?woodscraps>=30|<#34ff00>•]#> <#ce8229>30 Wood Scraps#>The recipe for <#97601e>Scrapped Chestplates#>.
icon:https://piskel-imgstore-b.appspot.com/img/beab0ed9-0e4b-11ed-96a6-cdb2c5371e0a.gif
on click:
if (battleres=0 and woodscraps>=30)
yield 1 scrappedchestplate
yield 1 scrcE
yield -30 woodscraps
log <#216fff>🛠#> | Crafted a <#97601e>Scrapped Chestplate#> with <#ce8229>30 Wood Scraps#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#97601e>Scrapped Chestplates#>!
no buy
tag:crafting
req:1 woodscraps:earned
hidden
*scrapleggingsR
name:Scrapped Leggings Recipe
text:<#97601e>SL#>ㅤ[?woodscraps<25|<#ff0000>•][?woodscraps>=25|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?woodscraps<25|<#ff0000>•][?woodscraps>=25|<#34ff00>•]#> <#ce8229>25 Wood Scraps#>The recipe for <#97601e>Scrapped Leggings#>.
icon:https://piskel-imgstore-b.appspot.com/img/1d8b2cb5-0f82-11ed-9166-f7e554305a13.gif
on click:
if (battleres=0 and woodscraps>=25)
yield 1 scrappedleggings
yield 1 scrlE
yield -25 woodscraps
log <#216fff>🛠#> | Crafted <#97601e>Scrapped Leggings#> with <#ce8229>25 Wood Scraps#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#97601e>Scrapped Leggings#>!
no buy
tag:crafting
req:1 woodscraps:earned
hidden
*scrapbootsR
name:Scrapped Boots Recipe
text:<#97601e>SB#>ㅤ[?woodscraps<20|<#ff0000>•][?woodscraps>=20|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?woodscraps<20|<#ff0000>•][?woodscraps>=20|<#34ff00>•]#> <#ce8229>20 Wood Scraps#>The recipe for <#97601e>Scrapped Boots#>.
icon:https://piskel-imgstore-b.appspot.com/img/741b07b5-0edd-11ed-b658-ab660f8ff5c4.gif
on click:
if (battleres=0 and woodscraps>=20)
yield 1 scrappedboots
yield 1 scrbE
yield -20 woodscraps
log <#216fff>🛠#> | Crafted <#97601e>Scrapped Boots#> with <#ce8229>20 Wood Scraps#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#97601e>Scrapped Boots#>!
no buy
tag:crafting
req:1 woodscraps:earned
hidden
*steelhelmetR
name:Steel Helmet Recipe
text:<#838383>SH#>ㅤ[?steelbars<75|<#ff0000>•][?steelbars>=75|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?steelbars<75|<#ff0000>•][?steelbars>=75|<#34ff00>•]#> <#838383>75 Steel Bars#>The recipe for <#838383>Steel Helmets#>.
icon:https://piskel-imgstore-b.appspot.com/img/d0ecece1-0fa3-11ed-8910-659f528be9e4.gif
on click:
if (battleres=0 and steelbars>=75)
yield 1 steelhelmet
yield 1 stehE
yield -75 steelbars
log <#216fff>🛠#> | Crafted a <#838383>Steel Helmet#> with <#838383>75 Steel Bars#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#838383>Steel Helmets#>!
no buy
tag:crafting
req:1 steelore:earned
hidden
*steelchestplateR
name:Steel Chestplate Recipe
text:<#838383>SC#>ㅤ[?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•]#> <#838383>85 Steel Bars#>The recipe for <#838383>Steel Chestplates#>.
icon:https://piskel-imgstore-b.appspot.com/img/a6035128-1130-11ed-8710-771a25b2378c.gif
on click:
if (battleres=0 and steelbars>=85)
yield 1 steelchestplate
yield 1 stecE
yield -85 steelbars
log <#216fff>🛠#> | Crafted a <#838383>Steel Chestplate#> with <#838383>85 Steel Bars#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#838383>Steel Chestplates#>!
no buy
tag:crafting
req:1 steelore:earned
hidden
*steelleggingsR
name:Steel Leggings Recipe
text:<#838383>SL#>ㅤ[?steelbars<80|<#ff0000>•][?steelbars>=80|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?steelbars<80|<#ff0000>•][?steelbars>=80|<#34ff00>•]#> <#838383>80 Steel Bars#>The recipe for <#838383>Steel Leggings#>.
icon:https://piskel-imgstore-b.appspot.com/img/15bb3aee-13d6-11ed-a178-c5efc9dedc01.gif
on click:
if (battleres=0 and steelbars>=80)
yield 1 steelleggings
yield 1 stelE
yield -80 steelbars
log <#216fff>🛠#> | Crafted <#838383>Steel Leggings#> with <#838383>80 Steel Bars#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#838383>Steel Leggings#>!
no buy
tag:crafting
req:1 steelore:earned
hidden
*steelbootsR
name:Steel Boots Recipe
text:<#838383>SB#>ㅤ[?steelbars<70|<#ff0000>•][?steelbars>=70|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?steelbars<70|<#ff0000>•][?steelbars>=70|<#34ff00>•]#> <#838383>70 Steel Bars#>The recipe for <#838383>Steel Boots#>.
icon:https://piskel-imgstore-b.appspot.com/img/5e8f9dd1-13d6-11ed-beda-c5efc9dedc01.gif
on click:
if (battleres=0 and steelbars>=70)
yield 1 steelboots
yield 1 stebE
yield -70 steelbars
log <#216fff>🛠#> | Crafted a pair of <#838383>Steel Boots#> with <#838383>70 Steel Bars#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#838383>Steel Boots#>!
no buy
tag:crafting
req:1 steelore:earned
hidden
*goldhelmetR
name:Gold Helmet Recipe
text:<#f9eb1b>GH#>ㅤ[?goldbars<95|<#ff0000>•][?goldbars>=95|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?goldbars<95|<#ff0000>•][?goldbars>=95|<#34ff00>•]#> <#f9eb1b>95 Gold Bars#>The recipe for <#f9eb1b>Gold Helmets#>.
icon:https://piskel-imgstore-b.appspot.com/img/7e826ec2-1489-11ed-9f8c-831a7637ae47.gif
on click:
if (battleres=0 and goldbars>=95)
yield 1 goldhelmet
yield 1 gldhE
yield -95 goldbars
log <#216fff>🛠#> | Crafted a <#f9eb1b>Gold Helmet#> with <#f9eb1b>95 Gold Bars#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#f9eb1b>Gold Helmets#>!
no buy
tag:crafting
req:1 goldore:earned
hidden
*goldchestplateR
name:Gold Chestplate Recipe
text:<#f9eb1b>GC#>ㅤ[?goldbars<105|<#ff0000>•][?goldbars>=105|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?goldbars<105|<#ff0000>•][?goldbars>=105|<#34ff00>•]#> <#f9eb1b>105 Gold Bars#>The recipe for <#f9eb1b>Gold Chestplates#>.
icon:https://piskel-imgstore-b.appspot.com/img/d23c2300-1489-11ed-8413-831a7637ae47.gif
on click:
if (battleres=0 and goldbars>=105)
yield 1 goldchestplate
yield 1 gldcE
yield -105 goldbars
log <#216fff>🛠#> | Crafted a <#f9eb1b>Gold Chestplate#> with <#f9eb1b>105 Gold Bars#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#f9eb1b>Gold Chestplates#>!
no buy
tag:crafting
req:1 goldore:earned
hidden
*goldleggingsR
name:Gold Leggings Recipe
text:<#f9eb1b>GL#>ㅤ[?goldbars<100|<#ff0000>•][?goldbars>=100|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?goldbars<100|<#ff0000>•][?goldbars>=100|<#34ff00>•]#> <#f9eb1b>100 Gold Bars#>The recipe for <#f9eb1b>Gold Leggings#>.
icon:https://piskel-imgstore-b.appspot.com/img/2396066e-148a-11ed-b7ad-831a7637ae47.gif
on click:
if (battleres=0 and goldbars>=100)
yield 1 goldleggings
yield 1 gldlE
yield -100 goldbars
log <#216fff>🛠#> | Crafted <#f9eb1b>Gold Leggings#> with <#f9eb1b>100 Gold Bars#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#f9eb1b>Gold Leggings#>!
no buy
tag:crafting
req:1 goldore:earned
hidden
*goldbootsR
name:Gold Boots Recipe
text:<#f9eb1b>GB#>ㅤ[?goldbars<90|<#ff0000>•][?goldbars>=90|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?goldbars<90|<#ff0000>•][?goldbars>=90|<#34ff00>•]#> <#f9eb1b>90 Gold Bars#>The recipe for <#f9eb1b>Gold Boots#>.
icon:https://piskel-imgstore-b.appspot.com/img/7aa9b9a6-148a-11ed-ab38-831a7637ae47.gif
on click:
if (battleres=0 and goldbars>=90)
yield 1 goldboots
yield 1 gldbE
yield -90 goldbars
log <#216fff>🛠#> | Crafted a pair of <#f9eb1b>Gold Boots#> with <#f9eb1b>90 Gold Bars#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#f9eb1b>Gold Boots#>!
no buy
tag:crafting
req:1 goldore:earned
hidden
*poisonhelmetR
name:Corrosive Helmet Recipe
text:<#205d19>CH#>ㅤ[?stablefang<10|<#ff0000>•][?stablefang>=10|<#34ff00>•]#>[?steelbars<90|<#ff0000>•][?steelbars>=90|<#34ff00>•]#>[?coalore<300|<#ff0000>•][?coalore>=300|<#34ff00>•]#>[?bones<15|<#ff0000>•][?bones>=15|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?stablefang<10|<#ff0000>•][?stablefang>=10|<#34ff00>•]#> <#2bd719>10 Stable Fangs#>/>[?steelbars<90|<#ff0000>•][?steelbars>=90|<#34ff00>•]#> <#838383>90 Steel Bars#>/>[?coalore<300|<#ff0000>•][?coalore>=300|<#34ff00>•]#> <#9d9d9d>300 Coal#>/>[?bones<15|<#ff0000>•][?bones>=15|<#34ff00>•]#> <#d5c4a5>15 Bones#>The recipe for <#205d19>Corrosive Helmets#>.
icon:https://piskel-imgstore-b.appspot.com/img/e42243fd-1931-11ed-9bc8-d73333dfe493.gif
on click:
if (battleres=0 and stablefang>=10 and steelbars>=90 and coalore>=300 and bones>=15)
yield 1 poisonhelmet
yield 1 psnhE
yield -10 stablefang
yield -90 steelbars
yield -300 coalore
yield -15 bones
log <#216fff>🛠#> | Crafted a <#205d19>Corrosive Helmet#> with <#2bd719>10 Stable Fangs#>, <#838383>90 Steel Bars#>, <#181818>300 Coal#>, and <#d5c4a5>15 Bones#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#205d19>Corrosive Helmets#>!
no buy
tag:crafting
req:1 stablefang:earned and 1 steelhelmet:earned and 1 coalore:earned and 1 bones:earned
hidden
*poisonchestplateR
name:Corrosive Chestplate Recipe
text:<#205d19>CC#>ㅤ[?stablefang<12|<#ff0000>•][?stablefang>=12|<#34ff00>•]#>[?steelbars<100|<#ff0000>•][?steelbars>=100|<#34ff00>•]#>[?coalore<350|<#ff0000>•][?coalore>=350|<#34ff00>•]#>[?bones<20|<#ff0000>•][?bones>=20|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?stablefang<12|<#ff0000>•][?stablefang>=12|<#34ff00>•]#> <#2bd719>12 Stable Fangs#>/>[?steelbars<100|<#ff0000>•][?steelbars>=100|<#34ff00>•]#> <#838383>100 Steel Bars#>/>[?coalore<350|<#ff0000>•][?coalore>=350|<#34ff00>•]#> <#9d9d9d>350 Coal#>/>[?bones<20|<#ff0000>•][?bones>=20|<#34ff00>•]#> <#d5c4a5>20 Bones#>The recipe for <#205d19>Corrosive Chestplates#>.
icon:https://piskel-imgstore-b.appspot.com/img/3d4ccee1-1932-11ed-9da8-d73333dfe493.gif
on click:
if (battleres=0 and stablefang>=12 and steelbars>=100 and coalore>=350 and bones>=20)
yield 1 poisonchestplate
yield 1 psncE
yield -12 stablefang
yield -100 steelbars
yield -350 coalore
yield -20 bones
log <#216fff>🛠#> | Crafted a <#205d19>Corrosive Chestplate#> with <#2bd719>12 Stable Fangs#>, <#838383>100 Steel Bars#>, <#181818>350 Coal#>, and <#d5c4a5>20 Bones#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#205d19>Corrosive Chestplates#>!
no buy
tag:crafting
req:1 stablefang:earned and 1 steelchestplate:earned and 1 coalore:earned and 1 bones:earned
hidden
*poisonleggingsR
name:Corrosive Leggings Recipe
text:<#205d19>CL#>ㅤ[?stablefang<11|<#ff0000>•][?stablefang>=11|<#34ff00>•]#>[?steelbars<95|<#ff0000>•][?steelbars>=95|<#34ff00>•]#>[?coalore<325|<#ff0000>•][?coalore>=325|<#34ff00>•]#>[?bones<18|<#ff0000>•][?bones>=18|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?stablefang<11|<#ff0000>•][?stablefang>=11|<#34ff00>•]#> <#2bd719>11 Stable Fangs#>/>[?steelbars<95|<#ff0000>•][?steelbars>=95|<#34ff00>•]#> <#838383>95 Steel Bars#>/>[?coalore<325|<#ff0000>•][?coalore>=325|<#34ff00>•]#> <#9d9d9d>325 Coal#>/>[?bones<18|<#ff0000>•][?bones>=18|<#34ff00>•]#> <#d5c4a5>18 Bones#>The recipe for <#205d19>Corrosive Leggings#>.
icon:https://piskel-imgstore-b.appspot.com/img/988bafcc-1932-11ed-ba30-37a161d6d3e7.gif
on click:
if (battleres=0 and stablefang>=11 and steelbars>=95 and coalore>=325 and bones>=18)
yield 1 poisonleggings
yield 1 psnlE
yield -11 stablefang
yield -95 steelbars
yield -325 coalore
yield -18 bones
log <#216fff>🛠#> | Crafted <#205d19>Corrosive Leggings#> with <#2bd719>11 Stable Fangs#>, <#838383>95 Steel Bars#>, <#181818>325 Coal#>, and <#d5c4a5>18 Bones#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#205d19>Corrosive Leggings#>!
no buy
tag:crafting
req:1 stablefang:earned and 1 steelleggings:earned and 1 coalore:earned and 1 bones:earned
hidden
*poisonbootsR
name:Corrosive Boots Recipe
text:<#205d19>CB#>ㅤ[?stablefang<9|<#ff0000>•][?stablefang>=9|<#34ff00>•]#>[?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•]#>[?coalore<275|<#ff0000>•][?coalore>=275|<#34ff00>•]#>[?bones<13|<#ff0000>•][?bones>=13|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?stablefang<9|<#ff0000>•][?stablefang>=9|<#34ff00>•]#> <#2bd719>9 Stable Fangs#>/>[?steelbars<85|<#ff0000>•][?steelbars>=85|<#34ff00>•]#> <#838383>85 Steel Bars#>/>[?coalore<275|<#ff0000>•][?coalore>=275|<#34ff00>•]#> <#9d9d9d>275 Coal#>/>[?bones<13|<#ff0000>•][?bones>=13|<#34ff00>•]#> <#d5c4a5>13 Bones#>The recipe for <#205d19>Corrosive Boots#>.
icon:https://piskel-imgstore-b.appspot.com/img/cd4f833d-1932-11ed-b869-37a161d6d3e7.gif
on click:
if (battleres=0 and stablefang>=9 and steelbars>=85 and coalore>=275 and bones>=13)
yield 1 poisonboots
yield 1 psnbE
yield -9 stablefang
yield -85 steelbars
yield -275 coalore
yield -13 bones
log <#216fff>🛠#> | Crafted a pair of <#205d19>Corrosive Boots#> with <#2bd719>9 Stable Fangs#>, <#838383>85 Steel Bars#>, <#181818>275 Coal#>, and <#d5c4a5>13 Bones#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#205d19>Corrosive Boots#>!
no buy
tag:crafting
req:1 stablefang:earned and 1 steelboots:earned and 1 coalore:earned and 1 bones:earned
hidden
*alphahelmetR
name:Alpha Helmet Recipe
text:<#ff9720>AH#>ㅤ[?alphabars<10|<#ff0000>•][?alphabars>=10|<#34ff00>•]#>[?emeraldore<90|<#ff0000>•][?emeraldore>=90|<#34ff00>•]#>[?feathers<15|<#ff0000>•][?feathers>=15|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?alphabars<10|<#ff0000>•][?alphabars>=10|<#34ff00>•]#> <#ff8900>10 Alpha Bars#>/>[?emeraldore<90|<#ff0000>•][?emeraldore>=90|<#34ff00>•]#> <#42ff2f>90 Emerald Ore#>/>[?feathers<15|<#ff0000>•][?feathers>=15|<#34ff00>•]#> <#e8e8e8>15 Feathers#>The recipe for <#ff9720>Alpha Helmets#>.
icon:https://piskel-imgstore-b.appspot.com/img/fad70d00-229b-11ed-928f-ed7d2a4d78db.gif
on click:
if (battleres=0 and alphabars>=10 and emeraldore>=90 and feathers>=15)
yield 1 alphahelmet
yield 1 alphE
yield -10 alphabars
yield -90 emeraldore
yield -15 feathers
log <#216fff>🛠#> | Crafted an <#ff9720>Alpha Helmet#> with <#ff8900>10 Alpha Bars#>, <#42ff2f>90 Emerald Ore#>, and <#e8e8e8>15 Feathers#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#ff9720>Alpha Helmets#>!
no buy
tag:crafting
req:1 alphabars:earned and 1 emeraldore:earned and 1 feathers:earned
hidden
*alphachestplateR
name:Alpha Chestplate Recipe
text:<#ff9720>AC#>ㅤ[?alphabars<20|<#ff0000>•][?alphabars>=20|<#34ff00>•]#>[?emeraldore<120|<#ff0000>•][?emeraldore>=120|<#34ff00>•]#>[?feathers<25|<#ff0000>•][?feathers>=25|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?alphabars<20|<#ff0000>•][?alphabars>=20|<#34ff00>•]#> <#ff8900>20 Alpha Bars#>/>[?emeraldore<120|<#ff0000>•][?emeraldore>=120|<#34ff00>•]#> <#42ff2f>120 Emerald Ore#>/>[?feathers<25|<#ff0000>•][?feathers>=25|<#34ff00>•]#> <#e8e8e8>25 Feathers#>The recipe for <#ff9720>Alpha Chestplates#>.
icon:https://piskel-imgstore-b.appspot.com/img/6b284fcf-229c-11ed-87a8-ed7d2a4d78db.gif
on click:
if (battleres=0 and alphabars>=20 and emeraldore>=120 and feathers>=25)
yield 1 alphachestplate
yield 1 alpcE
yield -20 alphabars
yield -120 emeraldore
yield -25 feathers
log <#216fff>🛠#> | Crafted an <#ff9720>Alpha Chestplate#> with <#ff8900>20 Alpha Bars#>, <#42ff2f>120 Emerald Ore#>, and <#e8e8e8>25 Feathers#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#ff9720>Alpha Chestplates#>!
no buy
tag:crafting
req:1 alphabars:earned and 1 emeraldore:earned and 1 feathers:earned
hidden
*alphaleggingsR
name:Alpha Leggings Recipe
text:<#ff9720>AL#>ㅤ[?alphabars<15|<#ff0000>•][?alphabars>=15|<#34ff00>•]#>[?emeraldore<105|<#ff0000>•][?emeraldore>=105|<#34ff00>•]#>[?feathers<20|<#ff0000>•][?feathers>=20|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?alphabars<15|<#ff0000>•][?alphabars>=15|<#34ff00>•]#> <#ff8900>15 Alpha Bars#>/>[?emeraldore<105|<#ff0000>•][?emeraldore>=105|<#34ff00>•]#> <#42ff2f>105 Emerald Ore#>/>[?feathers<20|<#ff0000>•][?feathers>=20|<#34ff00>•]#> <#e8e8e8>20 Feathers#>The recipe for <#ff9720>Alpha Leggings#>.
icon:https://piskel-imgstore-b.appspot.com/img/d4965dab-229c-11ed-acd0-ed7d2a4d78db.gif
on click:
if (battleres=0 and alphabars>=15 and emeraldore>=105 and feathers>=20)
yield 1 alphahelmet
yield 1 alplE
yield -15 alphabars
yield -105 emeraldore
yield -20 feathers
log <#216fff>🛠#> | Crafted <#ff9720>Alpha Leggings#> with <#ff8900>15 Alpha Bars#>, <#42ff2f>105 Emerald Ore#>, and <#e8e8e8>20 Feathers#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#ff9720>Alpha Leggings#>!
no buy
tag:crafting
req:1 alphabars:earned and 1 emeraldore:earned and 1 feathers:earned
hidden
*alphabootsR
name:Alpha Boots Recipe
text:<#ff9720>AB#>ㅤ[?alphabars<7|<#ff0000>•][?alphabars>=7|<#34ff00>•]#>[?emeraldore<75|<#ff0000>•][?emeraldore>=75|<#34ff00>•]#>[?feathers<10|<#ff0000>•][?feathers>=10|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?alphabars<7|<#ff0000>•][?alphabars>=7|<#34ff00>•]#> <#ff8900>7 Alpha Bars#>/>[?emeraldore<75|<#ff0000>•][?emeraldore>=75|<#34ff00>•]#> <#42ff2f>75 Emerald Ore#>/>[?feathers<10|<#ff0000>•][?feathers>=10|<#34ff00>•]#> <#e8e8e8>10 Feathers#>The recipe for <#ff9720>Alpha Boots#>.
icon:https://piskel-imgstore-b.appspot.com/img/05f76c6b-229d-11ed-90b1-ed7d2a4d78db.gif
on click:
if (battleres=0 and alphabars>=7 and emeraldore>=75 and feathers>=10)
yield 1 alphahelmet
yield 1 alpbE
yield -7 alphabars
yield -75 emeraldore
yield -10 feathers
log <#216fff>🛠#> | Crafted a pair of <#ff9720>Alpha Boots#> with <#ff8900>7 Alpha Bars#>, <#42ff2f>75 Emerald Ore#>, and <#e8e8e8>10 Feathers#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#ff9720>Alpha Boots#>!
no buy
tag:crafting
req:1 alphabars:earned and 1 emeraldore:earned and 1 feathers:earned
hidden
*fishhelmetR
name:Fish Helmet Recipe
text:<#15cf9a>FH#>ㅤ[?smallfish<15|<#ff0000>•][?smallfish>=15|<#34ff00>•]#>[?salmon<15|<#ff0000>•][?salmon>=15|<#34ff00>•]#>[?seaweed<25|<#ff0000>•][?seaweed>=25|<#34ff00>•]#>[?coral<5|<#ff0000>•][?coral>=5|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?smallfish<15|<#ff0000>•][?smallfish>=15|<#34ff00>•]#> <#a1bdc7>15 Sardines#>/>[?salmon<15|<#ff0000>•][?salmon>=15|<#34ff00>•]#> <#979797>15 Salmon#>/>[?seaweed<25|<#ff0000>•][?seaweed>=25|<#34ff00>•]#> <#4fdb27>25 Seaweed#>/>[?coral<5|<#ff0000>•][?coral>=5|<#34ff00>•]#> <#ce70ec>5 Coral#>The recipe for <#15cf9a>Fish Helmets#>.
icon:https://piskel-imgstore-b.appspot.com/img/f165858c-13a8-11ed-ad28-858ea29fdbd5.gif
on click:
if (battleres=0 and smallfish>=15 and salmon>=15 and seaweed>=25 and coral>=5)
yield 1 fishhelmet
yield 1 fshhE
yield -15 smallfish
yield -15 salmon
yield -25 seaweed
yield -5 coral
log <#216fff>🛠#> | Crafted a <#15cf9a>Fish Helmet#> with <#a1bdc7>15 Sardines#>, <#979797>15 Salmon#>, <#4fdb27>25 Seaweed#>, and <#ce70ec>5 Coral#>...
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#15cf9a>Fish Helmets#>!
no buy
tag:crafting
req:1 smallfish:earned and 1 salmon:earned and 1 seaweed:earned and 1 coral:earned
hidden
*rednecklaceR
name:Red Necklace Recipe
text:<#ff6b6b>RN#>ㅤ[?goldgunpowder<15|<#ff0000>•][?goldgunpowder>=15|<#34ff00>•]#>[?brokenorbs<1|<#ff0000>•][?brokenorbs>=1|<#34ff00>•]#>[?rubies<10|<#ff0000>•][?rubies>=10|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?goldgunpowder<15|<#ff0000>•][?goldgunpowder>=15|<#34ff00>•]#> <#747100>15 Gold Gunpowder#>/>[?brokenorbs<1|<#ff0000>•][?brokenorbs>=1|<#34ff00>•]#> <#dbffa6>1 Broken Orb#>/>[?rubies<10|<#ff0000>•][?rubies>=10|<#34ff00>•]#> <#ea2626>10 Rubies#>/>The recipe for <#ff6b6b>Red Necklaces#>.
icon:https://piskel-imgstore-b.appspot.com/img/0a9bc299-2927-11ee-94e5-69d89e691568.gif
on click:
if (battleres=0 and goldgunpowder>=15 and rubies>=10 and brokenorbs>=1)
yield 1 rednecklace
yield 1 rdnE
yield -15 goldgunpowder
yield -1 brokenorbs
yield -10 rubies
log <#216fff>🛠#> | Crafted a <#ff6b6b>Red Necklace#> with <#747100>15 Gold Gunpowder#>, <#dbffa6>1 Broken Orb#>, and <#ea2626>10 Rubies#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#ff6b6b>Red Necklaces#>!
no buy
tag:crafting
req:1 goldgunpowder:earned and 1 rubies:earned and 1 brokenorbs:earned
hidden
*epringrecipeR
name:Everlasting Protection Ring Recipe
text:<#12d8a9>EPR#>ㅤ[?frostshard<10|<#ff0000>•][?frostshard>=10|<#34ff00>•]#>[?epringpieces<4|<#ff0000>•][?epringpieces>=4|<#34ff00>•]#>[?brokenorbs<1|<#ff0000>•][?brokenorbs>=1|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?frostshard<10|<#ff0000>•][?frostshard>=10|<#34ff00>•]#> <#27ffe4>10 Frost Shards#>/>[?epringpieces<4|<#ff0000>•][?epringpieces>=4|<#34ff00>•]#> <#42ff2f>4 EP Ring Pieces#>/>[?brokenorbs<1|<#ff0000>•][?brokenorbs>=1|<#34ff00>•]#> <#dbffa6>1 Broken Orb#>The recipe for <#12d8a9>Everlasting Protection Rings#>.
icon:https://piskel-imgstore-b.appspot.com/img/2da0ac7d-2ac4-11ee-879c-c70a5afca7ec.gif
on click:
if (battleres=0 and frostshard>=10 and epringpieces>=4 and brokenorbs>=1)
yield 1 eprings
yield 1 epringsE
yield -10 frostshard
yield -4 epringpieces
yield -1 brokenorbs
log <#216fff>🛠#> | Crafted an <#12d8a9>Everlasting Protection Ring#> with <#27ffe4>10 Frost Shards#>, <#12d8a9>4 EP Ring Pieces#>, and <#d7288b>1 Broken Orb#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#12d8a9>Everlasting Protection Rings#>!
no buy
tag:crafting
req:1 frostshard:earned and 1 epringpieces:earned and 1 brokenorbs:earned
hidden
*ghastlyringR
name:Ghastly Ring Recipe
text:<#16bb24>GR#>ㅤ[?ghostlygas<25|<#ff0000>•][?ghostlygas>=25|<#34ff00>•]#>[?emeraldbars<20|<#ff0000>•][?emeraldbars>=20|<#34ff00>•]#>[?echopieces<1|<#ff0000>•][?echopieces>=1|<#34ff00>•]#>[?plutopieces<1|<#ff0000>•][?plutopieces>=1|<#34ff00>•]#>[?shatteredpieces<1|<#ff0000>•][?shatteredpieces>=1|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?ghostlygas<25|<#ff0000>•][?ghostlygas>=25|<#34ff00>•]#> <#51923e>25 Ghostly Gas#>/>[?emeraldbars<20|<#ff0000>•][?emeraldbars>=20|<#34ff00>•]#> <#42ff2f>20 Emerald Bars#>/>[?echopieces<1|<#ff0000>•][?echopieces>=1|<#34ff00>•]#> <#ff682f>1 Echo Piece#>/>[?plutopieces<1|<#ff0000>•][?plutopieces>=1|<#34ff00>•]#> <#2342a3>1 Pluto Piece#>/>[?shatteredpieces<1|<#ff0000>•][?shatteredpieces>=1|<#34ff00>•]#> <#d7288b>1 Shattered Piece#>The recipe for <#16bb24>Ghastly Rings#>.
icon:https://piskel-imgstore-b.appspot.com/img/52c8263d-4b73-11ed-8b5e-7da5400f6a07.gif
on click:
if (battleres=0 and ghostlygas>=25 and emeraldbars>=20 and echopieces>=1 and plutopieces>=1 and shatteredpieces>=1)
yield 1 ghastlyring
yield 1 ghrE
yield -25 ghostlygas
yield -20 emeraldbars
yield -1 echopieces
yield -1 plutopieces
yield -1 shatteredpieces
log <#216fff>🛠#> | Crafted a <#16bb24>Ghastly Ring#> with <#51923e>25 Ghostly Gas#>, <#42ff2f>20 Emerald Bars#>, <#ff682f>1 Echo Piece#>, <#2342a3>1 Pluto Piece#>, and <#d7288b>1 Shattered Piece#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#16bb24>Ghastly Rings#>!
no buy
tag:crafting
req:1 ghostlygas:earned and 1 emeraldbars:earned and 1 echopieces:earned and 1 plutopieces:earned and 1 shatteredpieces:earned
hidden
*arrow3R
name:Poison Arrow (x5) Recipe
text:<#29c619>PA#>ㅤ[?stablefang<1|<#ff0000>•][?stablefang>=1|<#34ff00>•]#>[?woodscraps<2|<#ff0000>•][?woodscraps>=2|<#34ff00>•]#>[?feathers<5|<#ff0000>•][?feathers>=5|<#34ff00>•]#>
desc:<#000000>`#>/>}────<#216fff>Recipe#>────{/>[?stablefang<1|<#ff0000>•][?stablefang>=1|<#34ff00>•]#> <#2bd719>1 Stable Fang#>/>[?woodscraps<2|<#ff0000>•][?woodscraps>=2|<#34ff00>•]#> <#ce8229>3 Wood Scraps#>/>[?feathers<5|<#ff0000>•][?feathers>=5|<#34ff00>•]#> <#e8e8e8>5 Feathers#>The recipe for <#29c619>Poison Arrows#>.
icon:https://piskel-imgstore-b.appspot.com/img/7131c20f-16c1-11ed-b413-9ba0160a6a31.gif
on click:
if (battleres=0 and stablefang>=1 and woodscraps>=2 and feathers>=5)
yield 5 poisonarrows
yield -1 stablefang
yield -2 woodscraps
yield -5 feathers
log <#216fff>🛠#> | Crafted <#29c619>5 Poison Arrows#> with a <#2bd719>Stable Fang#>, <#ce8229>2 Wood Scraps#>, and <#e8e8e8>5 Feathers#>!
else
toast <#ff0000>You don't have the resources to craft this item!#>
end
end
on earn:log <#216fff>↑#> | You discovered the recipe for <#29c619>Poison Arrows (x5)#>!
no buy
tag:crafting
req:1 stablefang:earned and 1 woodscraps:earned and 1 feathers:earned
hidden
*hidecrafting
name:Hide the Crafting Menu
text:<#216fff>Hide Crafting Menu#>
desc:Hide all of the recipes you've obtained.
on click:
if (battleres=0)
hide tag:crafting
show tag:main
show selloption
show forgeview
end
end
no buy
tag:crafting
hidden
*craftingmenuend
name:Crafting Menu End Divider
text:<#216fff>──────────────#>
no tooltip
tag:crafting
hidden
// - bags
*leavebag
name:Back
desc:Go back to search through other bags, or to refresh your bags after getting more items.
icon:https://piskel-imgstore-b.appspot.com/img/3c2571f3-c0b0-11ed-8fff-5766fb9112da.gif
on click:
if (invpage=6)
hide tag:unearned
hide tag:earned
show achievementtype1
show achievementtype2
if (have storyAch7ea) show achievementtype3
if (have storyAch3ea) show achievementtype4
//if (have storyAch7ea) show achievementtype5
show achievementtype6
yield 99 invpage
lose (subinvpage) subinvpage
else
hide tag:potion
hide tag:bomb
hide tag:crate
hide tag:special
hide tag:journal
hide tag:achievementtype
hide tag:unearned
hide tag:earned
hide tag:achievement6
hide tag:option
hide this
show tag:bag
hide tag:weather
hide leavebag
lose (invpage) invpage
if (weather=1 and invpage=0)
show clearweather
end
if (weather=2 and invpage=0)
show cloudyweather
end
if (weather=3 and invpage=0)
show rainyweather
end
end
end
no buy
tag:bag
hidden
*potionbag
name:Potions Bag
desc:<#000000>`#>/>Your # of Potions: [totalpotions]Contains all of your potions.
icon:https://piskel-imgstore-b.appspot.com/img/1230f919-c0b0-11ed-9440-5766fb9112da.gif
on click:
show tag:potion
hide tag:bag
show leavebag
yield 1 invpage
end
no buy
tag:bag
shown
*bombbag
name:Bombs Bag
desc:<#000000>`#>/>Your # of Bombs: [totalbombs]Contains all of your bombs.
icon:https://piskel-imgstore-b.appspot.com/img/30fd0811-c0b0-11ed-8b21-5766fb9112da.gif
on click:
show tag:bomb
hide tag:bag
show leavebag
yield 2 invpage
end
no buy
tag:bag
shown
*cratebag
name:Crates & Geodes Bag
desc:<#000000>`#>/>Your # of Crates/Geodes: [totalcrates]Contains all of your crates and geodes.
icon:https://piskel-imgstore-b.appspot.com/img/b6159668-c0b0-11ed-8038-5766fb9112da.gif
on click:
show tag:crate
hide tag:bag
show leavebag
yield 3 invpage
end
no buy
tag:bag
shown
*specialbag
name:Special Bag
desc:<#000000>`#>/>Your # of Special Items: [totalspecialitems]Contains all of your special items.
icon:https://piskel-imgstore-b.appspot.com/img/562afceb-c0b0-11ed-a2e9-5766fb9112da.gif
on click:
show tag:special
hide tag:bag
show leavebag
yield 4 invpage
end
no buy
tag:bag
shown
*clearweather
name:Barometer
desc:<#000000>`#>/>}────<#47d4ff>Weather#>────{/>Current Weather: <#47d4ff>Clear#>/>Next Change In: [weathertimer] second[?weathertimer>1|s]/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>N/A/><#000000>`#>"Sunny days, early morning..."
icon:https://piskel-imgstore-b.appspot.com/img/978444fa-c0b3-11ed-820c-5766fb9112da.gif
no buy
tags:bag weather
hidden
*cloudyweather
name:Barometer
desc:<#000000>`#>/>}────<#47d4ff>Weather#>────{/>Current Weather: <#7d7d7d>Cloudy#>/>Next Change In: [weathertimer] second[?weathertimer>1|s]/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>N/A/><#000000>`#>"There are 3 types of clouds; the skinny one, the Toy Story one, and the invisible one."
icon:https://piskel-imgstore-b.appspot.com/img/e6af4f73-c0b4-11ed-ac14-5766fb9112da.gif
no buy
tags:bag weather
hidden
*rainyweather
name:Barometer
desc:<#000000>`#>/>}────<#47d4ff>Weather#>────{/>Current Weather: <#456772>Rainy#>/>Next Change In: [weathertimer] second[?weathertimer>1|s]/><#000000>`#>/>}────<#d457ff>Effects#>────{<.>N/A/><#000000>`#>"Oh great, my FPS killer."
icon:https://piskel-imgstore-b.appspot.com/img/fe6b42d9-c0b4-11ed-9e88-5766fb9112da.gif
no buy
tags:bag weather
hidden
*journalbag
name:Journal Logs
desc:<#000000>`#>/>Journal Logs in the Game: 18Your private journal, containing your accomplishments.
icon:https://piskel-imgstore-b.appspot.com/img/c27c7982-c0b0-11ed-8bf8-5766fb9112da.gif
on click:
show tag:journal
hide tag:bag
show leavebag
yield 5 invpage
end
no buy
tag:bag
shown
*achievementpage
name:Achievements & Trophies
desc:<#000000>`#>/>Achievement Progress: [?(achievements=0)|0|][?(achievements>0)|[achievements]]/30 ([round(achievements/30*100)]%)See all of your achievements and trophies.
icon:https://piskel-imgstore-b.appspot.com/img/482e0991-c0b1-11ed-92ae-5766fb9112da.gif
on click:
yield 105 invpage
show achievementtype1
show achievementtype2
if (have storyAch7ea) show achievementtype3
if (have storyAch3ea) show achievementtype4
//if (have storyAch7ea) show achievementtype5
show achievementtype6
hide tag:bag
show leavebag
end
no buy
tag:bag
shown
*optionspage
name:Options
desc:See all of the options.
icon:https://piskel-imgstore-b.appspot.com/img/f2075cd9-c0b0-11ed-8509-5766fb9112da.gif
on click:
show tag:option
hide tag:bag
show leavebag
yield 7 invpage
end
no buy
tag:bag
shown
// - journal logs
*journallog1
name:Journal Log 1
desc:Written when starting the game./>Where am I now?
/>How did I get here?
/>...there's just a sword here.
/>I guess I might as well explore around this place...
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
hidden
*journallog2
name:Journal Log 2
desc:Written when killing your first slime./>Looks like there's a slime field out here. It's completely flooded with them.
/>Maybe killing a bunch will drop something useful...
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 slimeskilled
hidden
*journallog3
name:Journal Log 3
desc:Written when getting your first Wooden Pickaxe./>How was one carrying a pickaxe?
/>Whatever, I've always wanted to Mine before...
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 pick1I:earned
hidden
*journallog4
name:Journal Log 4
desc:Written when buying your first Wooden Bow./>I got a nice, new bow today. It'll be slower to use, but think of all the cool arrows I can shoot at monsters!
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 pick1I:earned
hidden
*journallog5
name:Journal Log 5
desc:Written when killing your first zombie./>Apparently, there's a graveyard over here. Looks like it's cursed or something, 'cause zombies always keep rising out of graves every time I enter.
/>...this can be a good thing.
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 zombieskilled
hidden
*journallog6
name:Journal Log 6
desc:Written when catching your first fish./>Using my fishing rod, I caught a tasty fish earlier today. Now I'll have something to eat!
/>I can eat food, right?
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 smallfish:earned
hidden
*journallog7
name:Journal Log 7
desc:Written when breaking your first geode./>These geodes contain all sorts of goodies, even... bones?
/>How did these end up here?
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 geodesopened
hidden
*journallog8
name:Journal Log 8
desc:Written when making a Steel Sword./>A sick upgrade!
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 sword2I:earned
hidden
*journallog9
name:Journal Log 9
desc:Written when killing your first Witch./>I found a witch hut near a swamp, they all seem to keep coming back...
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 witcheskilled
hidden
*journallog10
name:Journal Log 10
desc:Written when obtaining your first Uncommon Crate./>This is the best crate as of Alpha v0.06.3!
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 uncommoncrate:earned
hidden
*journallog11
name:Journal Log 11
desc:Written when killing 120 slimes./>Will it ever stop?!
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:120 slimeskilled
hidden
*journallog12
name:Journal Log 12
desc:Written when obtainting Tier 1 in the Mining Skill Tree./>Now, onto Tier 2!
/>...hooray...
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 mstTier1:earned
hidden
*journallog13
name:Journal Log 13
desc:Written when making every part of the Gold Armor set./>Ooh, shiny!
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 goldhelmet:earned and 1 goldchestplate:earned and 1 goldleggings:earned and 1 goldboots:earned
hidden
*journallog14
name:Journal Log 14
desc:Written when killing your first Refaid./>What's next, LG?
/>Oh, it's just something called the fricking Alpha Labyrinth.
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 refaidskilled
hidden
*journallog15
name:Journal Log 15
desc:Written when unlocking the Gold Mines./>Wait, I don't get Emerald Ore from this?!
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:mlevel>6
hidden
*journallog16
name:Journal Log 16
desc:Written when making every part of the Corrosive Armor set./>...I actually kinda like this armor.
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 poisonhelmet:earned and 1 poisonchestplate:earned and 1 poisonleggings:earned and 1 poisonboots:earned
hidden
*journallog17
name:Journal Log 17
desc:Written when unlocking the Alpha Labyrinth./>The final challenge (as of writing this, I guess).
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:level>7
hidden
*journallog18
name:Journal Log 18
desc:Written when escaping the Alpha Labyrinth./>I'm proud of myself.
icon:https://piskel-imgstore-b.appspot.com/img/21ec1766-c0b3-11ed-94dd-5766fb9112da.gif
no buy
tag:journal
req:1 labyrinth1beatens
hidden
*achievementtype1
name:Story Achievements
text:Story
desc:See the list of story-related achievements.
icon:https://piskel-imgstore-b.appspot.com/img/96e5a86e-e1aa-11ed-9f8f-7f9989aa06bb.gif
on click:
lose (invpage) invpage
yield 6 invpage
yield 1 subinvpage
do achievementcheck with tag:achievement1
hide tag:achievementtype
end
no buy
tag:achievementtype
hidden
*achievementtype2
name:Combat Achievements
text:Combat
desc:See the list of combat-related achievements.
icon:https://piskel-imgstore-b.appspot.com/img/8a0c2787-e0d2-11ed-96f7-8d8324355057.gif
on click:
lose (invpage) invpage
yield 6 invpage
yield 2 subinvpage
do achievementcheck with tag:achievement2
hide tag:achievementtype
end
no buy
tag:achievementtype
hidden
*achievementtype3
name:Fishing Achievements
text:Fishing
desc:See the list of fishing-related achievements.
icon:https://piskel-imgstore-b.appspot.com/img/acb56291-e1aa-11ed-9b6f-7f9989aa06bb.gif
on click:
lose (invpage) invpage
yield 6 invpage
yield 3 subinvpage
do achievementcheck with tag:achievement3
hide tag:achievementtype
end
no buy
tag:achievementtype
hidden
*achievementtype4
name:Mining Achievements
text:Mining
desc:See the list of mining-related achievements.
icon:https://piskel-imgstore-b.appspot.com/img/bdb994c7-e1aa-11ed-a257-7f9989aa06bb.gif
on click:
lose (invpage) invpage
yield 6 invpage
yield 4 subinvpage
do achievementcheck with tag:achievement4
hide tag:achievementtype
end
no buy
tag:achievementtype
hidden
*achievementtype5
name:Labyrinth Achievements
text:Labyrinth
desc:See the list of Labyrinth-related achievements.
icon:https://piskel-imgstore-b.appspot.com/img/d1728719-e1aa-11ed-8b4c-7f9989aa06bb.gif
on click:
lose (invpage) invpage
yield 6 invpage
yield 5 subinvpage
do achievementcheck with tag:achievement5
hide tag:achievementtype
end
no buy
tag:achievementtype
hidden
*achievementtype6
name:Trophies
text:Trophies
desc:See all of the trophies that you've won from events.
icon:https://piskel-imgstore-b.appspot.com/img/197c1640-2803-11ee-abce-f58255e8a3db.gif
on click:
lose (invpage) invpage
yield 6 invpage
yield 6 subinvpage
show tag:achievement6
hide tag:achievementtype
end
no buy
tag:achievementtype
hidden
*coinsoption
name:Toggle GC View
desc:Toggle the way your Gold Coins are displayed./>───────────────/>Current Mode: [?gcview=0|<#34ff00>Resource#> - <#ff0000>Action#>][?gcview=1|<#ff0000>Resource#> - <#34ff00>Action#>]/>Click to switch modes.
icon:https://piskel-imgstore-b.appspot.com/img/62e6c768-c0b3-11ed-ab0d-5766fb9112da.gif
on click:
if (gcview=0)
yield gcview
hide coins
show goldcoinsB
else
lose gcview
show coins
hide goldcoinsB
end
end
no buy
tag:option
hidden
*particlesoption
name:Toggle Particles
desc:Toggle if particles are displayed or not. (e.g. critical hits, mining effects, fishing effects)/>───────────────/>Current Mode: [?particles=0|<#34ff00>Off#> - <#ff0000>On#>][?particles=1|<#ff0000>Off#> - <#34ff00>On#>]/>Click to switch modes.
icon:https://piskel-imgstore-b.appspot.com/img/c44d2afd-fc21-11ed-aa75-37fa1ec2dfe4.gif
on click:
if (particles=0)
yield particles
else
lose particles
end
end
no buy
tag:option
hidden
/*
*debugoption
name:Toggle Debug
desc:Toggle whether or not to show the debug options./>───────────────/>Current Mode: [?debug=0|<#34ff00>Off#> - <#ff0000>On#>][?debug=1|<#ff0000>Off#> - <#34ff00>On#>]/>Click to switch modes.
icon:https://piskel-imgstore-b.appspot.com/img/9ae44968-fc31-11ed-839f-c59386feaaf0.gif
on click:
if (debug=0)
yield 1 debug
show tag:debug
else
lose 1 debug
hide tag:debug
end
end
no buy
tag:option
hidden
*/
//battle buttons
*battletime
name:Battle Time
text:<#a6ac00>Time: [timeminutes]:[?timeseconds<10|0[timeseconds]][?timeseconds>9|[timeseconds]]#>
desc:Your current time in battle.
no buy
tag:battlebutton
hidden
*labtime
name:Labyrinth Time
text:<#a6ac00>Time: [timeminutesL]:[?timesecondsL<10|0[timesecondsL]][?timesecondsL>9|[timesecondsL]]#>
desc:Your current time in the Labyrinth.
no buy
tag:battlebutton
hidden
*slimerecord
name:Slime Time Record
text:<#f6ff00>Record: [timeminutesR1]:[?timesecondsR1<10|0[timesecondsR1]][?timesecondsR1>9|[timesecondsR1]]#>
desc:Your current record for killing a slime.
no buy
tag:battlebutton
hidden
*zombierecord
name:Zombie Time Record
text:<#f6ff00>Record: [timeminutesR2]:[?timesecondsR2<10|0[timesecondsR2]][?timesecondsR2>9|[timesecondsR2]]#>
desc:Your current record for killing a zombie.
no buy
tag:battlebutton
hidden
*witchrecord
name:Witch Time Record
text:<#f6ff00>Record: [timeminutesR3]:[?timesecondsR3<10|0[timesecondsR3]][?timesecondsR3>9|[timesecondsR3]]#>
desc:Your current record for killing a witch.
no buy
tag:battlebutton
hidden
*refaidrecord
name:Refaid Time Record
text:<#f6ff00>Record: [timeminutesR4]:[?timesecondsR4<10|0[timesecondsR4]][?timesecondsR4>9|[timesecondsR4]]#>
desc:Your current record for killing a refaid.
no buy
tag:battlebutton
hidden
*hauntrecord
name:Haunt Time Record
text:<#f6ff00>Record: [timeminutesR5]:[?timesecondsR5<10|0[timesecondsR5]][?timesecondsR5>9|[timesecondsR5]]#>
desc:Your current record for killing a haunt.
no buy
tag:battlebutton
hidden
*lootmonster
name:Loot Monster
text:<#c911ff>Loot Monster#>
desc:Obtain the loot from the monster you just killed.
on click:
if (labyrinthres=4 and rodout=0) yield 1 rodout
lose battleend
do getloot with lootManager
hide this
end
no buy
tag:lootmonster
hidden
*leaveLabyrinth
name:Leave the Labyrinth
text:[?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>]Leave Labyrinth#>
desc:If you accidentally entered a Labyrinth or just don't feel like it, you can click within 3 seconds to leave.
on click:
if (labyrinthres>0)
yield -(battleres) battleres
yield -(labyrinthres) labyrinthres
yield -(timesecondsL) timesecondsL
yield -(timeminutesL) timeminutesL
if (l1damageboost>0) yield -(l1damageboost) damage
yield -(mac) mac
yield -(mhp) mhp
hide tag:battlebutton
show tag:main
hide mhp
log You hastily left the Labyrinth.
end
end
no buy
tag:battlebutton
hidden
*lfloornum
name:Labyrinth Floor
text:[?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>]Floor#> { [?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>][lfloor]/[maxlfloor]#> }
desc:The current # floor you're at.
no buy
tag:battlebutton
hidden
*lroomnum
name:Labyrinth Room
text:[?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>]Room#> { [?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>][lroom]/[maxlroom]#> }
desc:The current # room you're in.
no buy
tag:battlebutton
hidden
*nextlroom
name:Start Venturing
text:[?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>]Start Venturing#>
desc:Start your adventure by entering the first room.
on click:
if (labyrinthres>0 and lroomgo>0)
yield 1 lroom
yield -(lroomgo) lroomgo
yield 5 lroomtimer
hide this
show coollroom
if (labyrinthres=1) do roomtrigger with labyrinthManager
if (labyrinthres=4) do roomtrigger with labyrinthManagerF
end
end
no buy
tag:battlebutton
hidden
*coollroom
name:Cooldown
text:[?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>]Walking...#> { [?labyrinthres=1|<#ffa527>][?labyrinthres=4|<#92c300>][lroomtimer]#> }
desc:You're walking to the next room. There could be anything in there, so be sure to get healed up first./>───────────────/>Cooldown: [lroomtimer] second(s)
no buy
tag:battlebutton
hidden
*lofferyes
name:Accept the witch's offer
text:<#e2ac23>Accept Offer#>
desc:Accept the witch's deal, for a price./>───────────────/>[?loffer=1|Cost: <#ffee00>3,500 Coins#>][?loffer=2|Cost: <#ffee00>4,000 Coins#>]
on click:
if (labyrinthres>0)
if (loffer=1 and coins<3500) toast <#ff0000>You can't afford to purchase this item!#>
if (loffer=2 and coins<4000) toast <#ff0000>You can't afford to purchase these items!#>
if (chance(80%) and coins>=3500)
if (loffer=1 and coins>=3500)
yield -3500 coins
yield 1 weakeningpotion
lose loffer
log ↑ | Bought a <#a300ff>Weakening Potion#> for <#ffee00>3,500 Coins#>!
yield 1 lroomgo
show coollroom
hide this
hide lofferno
end
if (loffer=2 and coins>=4000)
yield -4000 coins
yield 2 goldbomb
lose loffer
log ↑ | Bought <#a09c0d>2 Gold Bombs#> for <#ffee00>4,000 Coins#>!
yield 1 lroomgo
show coollroom
hide this
hide lofferno
end
else if (coins>=3500)
$ran=(random(1000,2000)*-1)
if (coins>=($ran*-1))
yield ($ran) coins
log <#ff0000>↓#> | <#ff0000>The witch turned out to be bad and scammed you!#><.>Lost <#ffee00>[$ran*-1] Coins#>...
yield 1 lroomgo
show coollroom
hide this
hide lofferno
end
end
end
end
no buy
tag:battlebutton
hidden
*lofferno
name:Decline the witch's offer
text:<#e2ac23>Decline Offer#>
desc:Decline the witch's deal, leaving her to sit alone for another day.
on click:
yield 1 lroomgo
show coollroom
log → | You decide to decline the witch's offering and move on.
if (chance(20%)) log <#b4b4b4>While walking away, she mutters that you would need it...#>
hide this
hide lofferyes
end
no buy
tag:battlebutton
hidden
*acceptshrine
name:Accept the Shrine's Test
text:<#e2ac23>Accept Shrine#>
desc:Accept the [?lshrine=1|<#ff0000>Shrine of Blood's#>][?lshrine=2|<#feff00>Shrine of Fortune's#>] offering and take it's test./>───────────────/>Conditions:/><.>[?lshrine=1|Lose <#27ff5f>HP#> exponentially 6 times (<#ff0000>You can die from this!#>)][?lshrine=2|Lose <#ffee00>Gold Coins#> exponentially 6 times]<.>If you pass the test, you will receive a semi-permanent Labyrinth boost
on click:
if (labyrinthres>0)
hide this
hide denyshrine
if (lshrine=1)
log → | You accept the <#ff0000>Shrine of Blood's#> offering, and you proceed to take its dangerous test.
yield 8 shrine1timer
else if (lshrine=2)
log → | You accept the <#feff00>Shrine of Fortune's#> offering, and you proceed to take its draining test.
yield 8 shrine2timer
end
end
end
no buy
tag:battlebutton
hidden
*denyshrine
name:Deny the Shrine's Test
text:<#e2ac23>Deny Shrine#>
desc:Refuse the Shrine's offering, not wanting to risk [?lshrine=1|all your blood][?lshrine=2|all your wealth][?lshrine=3|all your damage].
on click:
log → | You decide to refuse the Shrine, continuing your journey without the pain.
yield 1 lroomgo
hide this
hide acceptshrine
show coollroom
end
no buy
tag:battlebutton
hidden
*takebridge
name:Take the narrow bridge
text:<#e2ac23>Take the Bridge#>
desc:Take the narrow bridge, praying that you won't fall into the pit of snakes.
on click:
if (chance(50%))
log ↑ | You walk safely across the giant pit, and you've moved 5 rooms ahead!
yield 5 lroom
if (lroom>25) yield -(lroom-25) lroom
yield 1 lroomgo
hide this
hide leavebridge
show coollroom
else
log <#ff0000>↓#> | <#ff0000>After taking a few steps ahead, the bridge collapses! You fall into the pit and the snakes almost kill you!<.>You've moved 10 rooms back!
yield -10 lroom
yield (round(maxphp/1.1)*-1) php
if (lroom=0) yield 1 lroom
yield 1 lroomgo
hide this
hide leavebridge
show coollroom
end
end
no buy
tag:battlebutton
hidden
*leavebridge
name:Leave the narrow bridge
text:<#e2ac23>Leave the Bridge#>
desc:Walk away from the narrow bridge, taking the long way to the end.
on click:
log → | You decide to take the regular way instead of the shortcut.
yield 1 lroomgo
hide this
hide takebridge
show coollroom
end
no buy
tag:battlebutton
hidden
*ltrap1run
name:Run Away!
text:<#ea371a>RUN!!#>
desc:Click this to run away from the boulder chasing after you!
on click:if (ltrap=1) yield 1 ltrap1res
no buy
tag:battlebutton
hidden
*lbuttonyes
name:Press the Mysterious Button
text:<#e2ac23>Press Button#>
desc:Press the odd button, and see what it does, if it does anything at all.
on click:
if (chance(25%))
log → | You press the button, and nothing happens. Must've been a dud.
yield 1 lroomgo
hide this
hide lbuttonno
show coollroom
else if (chance(25%))
log <#ff0000>↓#> | <#ff0000>You press the button, and it summons a bomb which blasts you 5 rooms back!#>
yield -5 lroom
if (lroom=0) yield 1 lroom
yield 1 lroomgo
hide this
hide lbuttonno
show coollroom
else if (chance(25%))
log ↑ | You press the button, and it gives you <#419200>2 Uncommon Crates#>!
yield 2 uncommoncrate
yield 1 lroomgo
hide this
hide lbuttonno
show coollroom
else
log ↑ | You press the button, and it summons a bomb which blasts you 3 rooms forward!#>
yield 3 lroom
if (lroom>25) yield -(lroom-25) lroom
yield 1 lroomgo
hide this
hide lbuttonno
show coollroom
end
end
no buy
tag:battlebutton
hidden
*lbuttonno
name:Leave the Mysterious Button
text:<#e2ac23>Leave Button#>
desc:Step away from the Button, leaving it to sit there unpressed another day.
on click:
log → | You decide to not press the Button.
yield 1 lroomgo
hide this
hide lbuttonyes
show coollroom
end
no buy
tag:battlebutton
hidden
*showfishleft
name:Fish Left to Catch
text:<#92c300>Fish Left:#> { <#92c300>[fishleft]#> }
desc:The # of fish you need to catch to unlock the room's door.
no buy
tag:battlebutton
hidden
*showreelsleft
name:Reels Left
text:<#92c300>Reels Left:#> { <#92c300>[reelsleft]#> }
desc:The # of times you need to successfully reel in your fishing rod.
no buy
tag:battlebutton
hidden
*fightboss1
name:Fight Ghampohn, the Three-Eyed Ogre
text:<#6a0092>Fight Boss#>
desc:Fight the boss of the Alpha Labyrinth. Be warned, he is tough.
on click:
if (lfloor>3)
hide coollroom
lose lroomgo
lose macset
yield 6 macset
yield 6 mac
lose monsterres
yield 101 monsterres
hide nextlroom
do battle with battleManager
hide this
end
end
no buy
tag:battlebutton
hidden
*ldivider
name:Labyrinth 1 Divider Button
text:<#ffa527>─────────#>
no tooltip
no buy
tag:battlebutton
hidden
*phpLbuff
name:HP Regen Labyrinth Buff
text:<#b8ff90>PHPR Boost#> (<#b8ff90>+[phpLbuffres]#>)
desc:Your current <#b8ff90>HP Regeneration#> boost. This can be added onto via Shrines.
on tick:if (phpLbuffres=0) hide this
no buy
tag:battlebutton
hidden
*shieldLbuff
name:Shield Labyrinth Buff
text:<#bccbc6>Shield Boost#> (<#bccbc6>+[shieldLbuffres]%#>)
desc:Your current <#bccbc6>Shield#> boost. This can be added onto via Shrines.
on tick:if (shieldLbuffres=0) hide this
no buy
tag:battlebutton
hidden
*fractureLbuff
name:Fracture Labyrinth Buff
text:<#98a60d>Fracture Boost#> (<#98a60d>+[fractureLbuffres]%#>)
desc:Your current <#98a60d>Fracture#> boost. This can be added onto via Shrines.
on tick:if (fractureLbuffres=0) hide this
no buy
tag:battlebutton
hidden
*fightbossF
name:Fight fishy
text:<#6a0092>Fight Boss#>
desc:Fight the boss of the Fishing Labyrinth. Be warned, he is slippery.
on click:
if (lfloor>3)
hide coollroom
lose lroomgo
lose macset
yield 6 macset
yield 6 mac
lose monsterres
yield 104 monsterres
hide nextlroom
do battle with battleManager
hide this
end
end
no buy
tag:battlebutton
hidden
//extra buttons
*selloption
name:Bulk Selling
text:<#fffba3>Selling [?selltype=1|x1][?selltype=2|x10]#>
desc:You're currently selling [?selltype=1|1 item][?selltype=2|10 items] at a time. Click to change this.
on click:
if (selltype=1 and pgv>11)
log <#fffba3>¢#> | Changed <#fffba3>selling type#> to x10!
lose selltype
yield 2 selltype
else if (selltype=2 and pgv>11)
log <#fffba3>¢#> | Changed <#fffba3>selling type#> to x1!
lose selltype
yield 1 selltype
end
end
no buy
tag:selling
shown
*gofishing
name:Go Fishing
text:<#bfff00>Go Fishing#>
desc:Head to the ocean to catch some fish, plants, treasure, and more.
on click:
if (battleres=0 and pgv>11 and rodtype>0)
yield 1 rodout
lose rodset
lose rodtimer
lose rodscare
hide tag:main
show tag:fishing
show forgeview
end
if (rodtype=0) toast <#ff0000>You have no fishing rods equipped to fish!#>
end
no buy
tag:ms main
shown
*gomining
name:Go Mining
text:<#814100>Go Mining#>
desc:Head down to the mines for a session of mining.
on click:
yield 1 pickout
hide tag:main
show tag:miningOres
hide forgeview
end
no buy
tag:ms main
shown
*forgeview
name:Forge Viewer
text:<#ee5217>Forge Viewer#>
desc:<#ee5217>Slots Filled:#> [fslotsfilled] / 5/><#ee5217>S1#> Time Left: [s1timeminutes]:[?s1timeseconds<10|0[s1timeseconds]][?s1timeseconds>9|[s1timeseconds]] | [?s1used=2|<#e45d1b>Smelting...#>][?s1used=1|<#e4946d>Finished!#>][?s1used=0|<#ffc3a5>Vacant#>]/><#ee5217>S2#> Time Left: [s2timeminutes]:[?s2timeseconds<10|0[s2timeseconds]][?s2timeseconds>9|[s2timeseconds]] | [?s2used=2|<#e45d1b>Smelting...#>][?s2used=1|<#e4946d>Finished!#>][?s2used=0|<#ffc3a5>Vacant#>] [?mlevel<9|<#ff0000>(Locked!)#>]#>/><#ee5217>S3#> Time Left: [s3timeminutes]:[?s3timeseconds<10|0[s3timeseconds]][?s3timeseconds>9|[s3timeseconds]] | [?s3used=2|<#e45d1b>Smelting...#>][?s3used=1|<#e4946d>Finished!#>][?s3used=0|<#ffc3a5>Vacant#>] [?mlevel<24|<#ff0000>(Locked!)#>]/><#ee5217>S4#> Time Left: [s4timeminutes]:[?s4timeseconds<10|0[s4timeseconds]][?s4timeseconds>9|[s4timeseconds]] | [?s4used=2|<#e45d1b>Smelting...#>][?s4used=1|<#e4946d>Finished!#>][?s4used=0|<#ffc3a5>Vacant#>] [?mlevel<35|<#ff0000>(Locked!)#>]/><#000000>`#>How can you see your Forge Slots when you're not in the Forge?
no buy
tag:fviewer
req:mlevel>1
hidden
//deals
*makedeal
name:Make a Bounty Deal
text:<#e01455>Make Bounty Deal#>
desc:Make a bounty deal with an unknown sponsor to earn coins, XP, and loot for killing monsters.
on click:
if (pgv>11)
hide this
do makebountydeal with dealManager
end
end
no buy
tag:deal
shown
*makedeal2
name:Make a Fishing Deal
text:<#e01455>Make Fishing Deal#>
desc:Make a fishing deal with an unknown sponsor to earn coins, XP, and loot for fishing.
on click:
if (pgv>11)
hide this
do makefishdeal with dealManager
end
end
no buy
tag:deal
shown
*makedeal3
name:Make a Mining Deal
text:<#e01455>Make Mining Deal#>
desc:Make a mining deal with an unknown sponsor to earn coins, XP, and loot for mining.
on click:
if (pgv>11)
hide this
do makeminedeal with dealManager
end
end
no buy
tag:deal
shown
*slimedeal
name:Kill Slimes Deal
text:[?slmDkillsSlimes Left: [slmDkillsreq-slmDkills]#>][?slmDkills>=slmDkillsreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#c911ff>Slimes#> Left To Kill: <#ff1962>[slmDkillsreq-slmDkills]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?slmDkills>=slmDkillsreq|(<#fff9a7>Click to redeem!#>)]Who's paying you to kill slimes of all things?
on click:
if (battleres=0 and slmDkills>=slmDkillsreq)
hide this
do dealreward with dealManager2
end
end
no buy
tag:deal
hidden
*zombiedeal
name:Kill Zombies Deal
text:[?zomDkillsZombies Left: [zomDkillsreq-zomDkills]#>][?zomDkills>=zomDkillsreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#c911ff>Zombies#> Left To Kill: <#ff1962>[zomDkillsreq-zomDkills]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?zomDkills>=zomDkillsreq|(<#fff9a7>Click to redeem!#>)]What exactly is this sponsor asking for here?
on click:
if (battleres=0 and zomDkills>=zomDkillsreq)
hide this
do dealreward with dealManager2
end
end
no buy
tag:deal
hidden
*witchdeal
name:Kill Witches Deal
text:[?wtcDkillsWitches Left: [wtcDkillsreq-wtcDkills]#>][?wtcDkills>=wtcDkillsreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#c911ff>Witches#> Left To Kill: <#ff1962>[wtcDkillsreq-wtcDkills]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?wtcDkills>=wtcDkillsreq|(<#fff9a7>Click to redeem!#>)]Go ahead, make the witches extinct now.
on click:
if (battleres=0 and wtcDkills>=wtcDkillsreq)
hide this
do dealreward with dealManager2
end
end
no buy
tag:deal
hidden
*refaiddeal
name:Kill Refaids Deal
text:[?rfdDkillsRefaids Left: [rfdDkillsreq-rfdDkills]#>][?rfdDkills>=rfdDkillsreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#c911ff>Refaids#> Left To Kill: <#ff1962>[rfdDkillsreq-rfdDkills]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?rfdDkills>=rfdDkillsreq|(<#fff9a7>Click to redeem!#>)]What even are these creatures?
on click:
if (battleres=0 and rfdDkills>=rfdDkillsreq)
hide this
do dealreward with dealManager2
end
end
no buy
tag:deal
hidden
*hauntdeal
name:Kill Haunts Deal
text:[?hntDkillsHaunts Left: [hntDkillsreq-hntDkills]#>][?hntDkills>=hntDkillsreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#c911ff>Haunts#> Left To Kill: <#ff1962>[hntDkillsreq-hntDkills]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?hntDkills>=hntDkillsreq|(<#fff9a7>Click to redeem!#>)]Wait, how can you kill ghosts?
on click:
if (battleres=0 and hntDkills>=hntDkillsreq)
hide this
do dealreward with dealManager2
end
end
no buy
tag:deal
hidden
*rarelootdeal
name:Get Rare Drops Deal
text:[?rlDRare Drops Left: [rlDreq-rlD]#>][?rlD>=rlDreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#00dbff>Rare Drops#> Left To Get: <#ff1962>[rlDreq-rlD]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?rlD>=rlDreq|(<#fff9a7>Click to redeem!#>)]Uncommon Drops don't count, by the way.
on click:
if (battleres=0 and rlD>=rlDreq)
hide this
do dealreward with dealManager2
end
end
no buy
tag:deal
hidden
*coindropsdeal
name:Coin Drops Deal
text:[?cdDCoins Left: [cdDreq-cdD]#>][?cdD>=cdDreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#ffee00>Coins#> Left To Get: <#ff1962>[cdDreq-cdD]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?cdD>=cdDreq|(<#fff9a7>Click to redeem!#>)]The search for more money.
on click:
if (battleres=0 and cdD>=cdDreq)
hide this
do dealreward with dealManager2
end
end
no buy
tag:deal
hidden
*boss1deal
name:Kill Ghampohns Deal
text:[?b1DkillsGhampohns Left: [b1Dkillsreq-b1Dkills]#>][?b1Dkills>=b1Dkillsreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#c911ff>Ghampohns#> Left To Kill: <#ff1962>[b1Dkillsreq-b1Dkills]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?b1Dkills>=b1Dkillsreq|(<#fff9a7>Click to redeem!#>)]Ghampohns, plural?! I thought there was just one!
on click:
if (battleres=0 and b1Dkills>=b1Dkillsreq)
hide this
do dealreward with dealManager2
end
end
no buy
tag:deal
hidden
*smallfishdeal
name:Catch Sardines Deal
text:[?sfDfishesSardines Left: [sfDfishesreq-sfDfishes]#>][?sfDfishes>=sfDfishesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#a1bdc7>Sardines#> Left To Catch: <#ff1962>[sfDfishesreq-sfDfishes]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?sfDfishes>=sfDfishesreq|(<#fff9a7>Click to redeem!#>)]We don't take "small fish" anymore, chum.
on click:
if (battleres=0 and sfDfishes>=sfDfishesreq)
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*salmondeal
name:Catch Salmon Deal
text:<#ff1962>Salmon Left: [samDfishesreq-samDfishes]#>
desc:<#979797>Salmon#> Left To Catch: <#ff1962>[samDfishesreq-samDfishes]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?samDfishes>=samDfishesreq|(<#fff9a7>Click to redeem!#>)]Fishy fishy in the sea, do you notice when you pee?
on click:
if (battleres=0 and samDfishes>=samDfishesreq)
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*seaweeddeal
name:Catch Seaweed Deal
text:[?swDfishesSeaweed Left: [swDfishesreq-swDfishes]#>][?swDfishes>=swDfishesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#4fdb27>Seaweed#> Left To Catch: <#ff1962>[swDfishesreq-swDfishes]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?swDfishes>=swDfishesreq|(<#fff9a7>Click to redeem!#>)]Whoever's asking for this must be miserable.
on click:
if (battleres=0 and swDfishes>=swDfishesreq)
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*rareitemdeal
name:Catch Rare Items Deal
text:[?riDfishesRare Catches Left: [riDfishesreq-riDfishes]#>][?riDfishes>=riDfishesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#00dbff>Rare Items#> Left To Catch: <#ff1962>[riDfishesreq-riDfishes]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?riDfishes>=riDfishesreq|(<#fff9a7>Click to redeem!#>)]When you say "rare items," which items are you referring to?
on click:
if (battleres=0 and riDfishes>=riDfishesreq)
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*cCratedeal
name:Catch Common Crates Deal
text:[?ccDfishesCommon Crates Left: [ccDfishesreq-ccDfishes]#>][?ccDfishes>=ccDfishesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#924f00>Common Crates#> Left To Catch: <#ff1962>[ccDfishesreq-ccDfishes]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?ccDfishes>=ccDfishesreq|(<#fff9a7>Click to redeem!#>)]Ah yes, everyone here needs common crates.
on click:
if (battleres=0 and ccDfishes>=ccDfishesreq)
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*ucCratedeal
name:Catch Uncommon Crates Deal
text:[?uccDfishesUncommon Crates Left: [uccDfishesreq-uccDfishes]#>][?uccDfishes>=uccDfishesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#419200>Uncommon Crates#> Left To Catch: <#ff1962>[uccDfishesreq-uccDfishes]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?uccDfishes>=uccDfishesreq|(<#fff9a7>Click to redeem!#>)]Well, at least it's not calling itself common.
on click:
if (battleres=0 and uccDfishes>=uccDfishesreq)
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*oredeal
name:Mine Ores Deal
text:[?oDminesOres Left: [oDminesreq-oDmines]#>][?oDmines>=oDminesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#ff1962>Ores Left To Mine: <#ff1962>[oDminesreq-oDmines]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?oDmines>=oDminesreq|(<#fff9a7>Click to redeem!#>)]If you want ores mined so badly, why not mine some yourself?!
on click:
if (battleres=0 and oDmines>=ceil(oDminesreq))
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*coaldeal
name:Get Coal Deal
text:[?cDminesCoal Left: [cDminesreq-cDmines]#>][?cDmines>=cDminesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#ff1962>Coal Left To Get: <#ff1962>[cDminesreq-cDmines]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?cDmines>=cDminesreq|(<#fff9a7>Click to redeem!#>)]A nice Christmas gift.
on click:
if (battleres=0 and cDmines>=ceil(cDminesreq))
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*coaloredeal
name:Mine Coal Ores Deal
text:[?coDminesCoal Ores Left: [coDminesreq-coDmines]#>][?coDmines>=coDminesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#ff1962>Coal Ore Left To Mine: <#ff1962>[coDminesreq-coDmines]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?coDmines>=coDminesreq|(<#fff9a7>Click to redeem!#>)]Refer to the Mine Ores Deal description.
on click:
if (battleres=0 and coDmines>=ceil(coDminesreq))
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*dirtdeal
name:Get Dirt Deal
text:[?dirDminesDirt Left: [dirDminesreq-dirDmines]#>][?dirDmines>=dirDminesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#ff1962>Dirt Left To Get: <#ff1962>[dirDminesreq-dirDmines]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?dirDmines>=dirDminesreq|(<#fff9a7>Click to redeem!#>)]who the hell is asking for fucking dirt, how would anyone benefit from more dirt
on click:
if (battleres=0 and dirDmines>=ceil(dirDminesreq))
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*steeldeal
name:Get Steel Ore Deal
text:[?sDminesSteel Ore Left: [sDminesreq-sDmines]#>][?sDmines>=sDminesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#ff1962>Steel Ore To Get: <#ff1962>[sDminesreq-sDmines]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?sDmines>=sDminesreq|(<#fff9a7>Click to redeem!#>)]Iron? How blasphemous!
on click:
if (battleres=0 and sDmines>=ceil(sDminesreq))
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*steeloredeal
name:Mine Steel Ores Deal
text:[?soDminesSteel Ores Left: [soDminesreq-soDmines]#>][?soDmines>=soDminesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#ff1962>Steel Ore Left To Mine: <#ff1962>[soDminesreq-soDmines]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?soDmines>=soDminesreq|(<#fff9a7>Click to redeem!#>)]Since when did steel come from ores? Eh, not even Forez knows.
on click:
if (battleres=0 and soDmines>=ceil(soDminesreq))
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*golddeal
name:Get Gold Deal
text:[?gDminesOres Left: [gDminesreq-gDmines]#>][?gDmines>=gDminesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#ff1962>Gold Ore Left To Get: <#ff1962>[gDminesreq-gDmines]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?gDmines>=gDminesreq|(<#fff9a7>Click to redeem!#>)]Now how is gold not the main money maker?
on click:
if (battleres=0 and gDmines>=ceil(gDminesreq))
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*goldoredeal
name:Mine Gold Ores Deal
text:[?goDminesOres Left: [goDminesreq-goDmines]#>][?goDmines>=goDminesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#ff1962>Steel Ore Left To Mine: <#ff1962>[goDminesreq-goDmines]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?goDmines>=goDminesreq|(<#fff9a7>Click to redeem!#>)]Please just refer to the Mine Ores Deal description.
on click:
if (battleres=0 and goDmines>=ceil(goDminesreq))
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*gunpowderdeal
name:Get Gunpowder Deal
text:[?gpDminesOres Left: [gpDminesreq-gpDmines]#>][?gpDmines>=gpDminesreq|<#ff1962>¢ Redeem Reward! ¢#>]
desc:<#ff1962>Gold Ore Left To Get: <#ff1962>[gpDminesreq-gpDmines]#>/><#fff9a7>Reward:#> <#ffee00>[dcoinreward] Coins#> [?gpDmines>=gpDminesreq|(<#fff9a7>Click to redeem!#>)]Why bother asking for this when guns don't even exist yet?
on click:
if (battleres=0 and gpDmines>=ceil(gpDminesreq))
hide this
do dealreward2 with dealManager2
end
end
no buy
tag:deal
hidden
*canceldeal
name:Cancel Deal
text:<#bf003d>Cancel Deal#>
desc:<#bf003d>Cancel Fee:#> <#ffee00>[dcoinreward/2] Coins#>
on click:
if (battleres=0 and coins>=(dcoinreward/2))
log <#ff1962>¢#> | <#bf003d>Cancelled Deal#> for <#ffee00>[dcoinreward/2] Coins#>
yield -(dcoinreward/2) coins
lose dn
hide tag:deal
show makedeal
show makedeal2
show makedeal3
end
end
no buy
tag:deal
hidden
//fishing :)
*fishingmenubegin
name:Fishing Menu Begin Divider
text:<#aae300>────────────#>
no tooltip
tag:fishing
hidden
*fishingloot
name:Fishing Loot List
text:<#aae300>Possible Loot#>
desc:}────<#a1bdc7>Fish#>────{<.><#a1bdc7>Sardines#><.><#979797>Salmon#><.><#42b3cd>Tuna#> (<#838383>Steel Fishing Rod#>)<.><#ff9494>Red Mullets#> (<#838383>Steel Fishing Rod#>)<.><#e2b109>Pufferfish#> (in <#47d4ff>Clear#> weather)<.><#e2b109>Eels#> (in <#456772>Rainy#> weather)/><#000000>`#>/>}────<#4fdb27>Plants#>────{<.><#4fdb27>Seaweed#><.><#bdd03c>Kelp#><.><#ce70ec>Coral#>/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#e72eb5>Bait#> (<#ce70ec>Coral Fishing Rod#>)<.><#1fca1f>Four-Leaf Clovers#> (<#37c428>Emerald Fishing Rod#>)<.><#924f00>Common Crates#><.><#419200>Uncommon Crates#> (<#838383>Steel Fishing Rod#>)<.><#97601e>Scrapped Armor#><.><#838383>Steel Armor#> (<#838383>Steel Fishing Rod#>)
no buy
tag:fishing
hidden
*fishingguide
name:Fishing Guide
text:<#aae300>Fishing Guide#>
desc:<.>When something bites on your bobber, click your fishing rod immediately to catch it!<.>With a powerful enough fishing rod, sometimes you can catch <#3ec51b>Hauls#>, which result in more loot being caught!
no buy
tag:fishing
hidden
/*
*fishinglabyrinth
name:Fishing Labyrinth
text:<#92c300>Fishing Labyrinth#>
desc:If you have any boat equipped, you can ride it into the ancient <#92c300>Fishing Labyrinth#>, where you can find fish, treasure, and dangerous aqua monsters./>───────────────/>[?labyrinthFcool>0|<#ff0063>Cooldown: <#ff0063>[timeminutesFLC] Minutes Left#>#>/>───────────────/>]Statistics:/><.>Level 10 Labyrinth<.><#db8f25>Floors: 2 (25 Rooms Each)#><.><#55ff2f>Monsters' HP: 400-580#> (Buffed with Floor)<.><#a300ff>Monsters' Damage: 20-30#> (Buffed with Floor)<.><#1fe375>Monsters' Speed: 3-5#> (Average to Sluggish)<.><#f6ff00>Time Record: [timeminutesRFL]:[?timesecondsRFL<10|0[timesecondsRFL]][?timesecondsRFL>9|[timesecondsRFL]]#><.><#e5ee00>Times Escaped: [labyrinthFbeatens]/>───────────────/>Boss Statistics:/><.>Level 10 Boss<.><#55ff2f>HP: 1,700#><.><#a300ff>Damage: 25-50#><.><#1fe375>Speed: 6#> (Very Sluggish)<.>Immune to <#ff6700>Flaming#>/>───────────────/>Common Item Drops:/><.><#924f00>Common Crates<.><#419200>Uncommon Crates#>/>Alpha Drops:/><.><#00ff42>Health Potions#>
on click:
if (labyrinthFcool=0 and boaton=1 and pgv>11)
if (monsterres=0)
yield 4 labyrinthres
do enterlabyrinth with labyrinthManagerF
end
else
if (wearingdumbhelmet=1 or pgv>11) log "Hell no."
if (labyrinthFcool=1) log <#ff0063>The Labyrinth isn't open yet!#>
end
end
no buy
tag:fishing
req:level>9
hidden
*fishinglabyrinthG
name:Fishing Labyrinth Guide
text:<#92c300>F. Labyrinth Guide#>
desc:<.>Before entering the Fishing Labyrinth, make sure to equip a boat.<.>To stay afloat in the Labyrinth, your Boat HP must remain higher than 0.<.>Your boat can take damage from the following; <#84b000>Fish swimming away#> (<#ff3838>1#>), <#ff3838>Taking damage#> (<#ff3838>2#>), <#8b8b8b>Using bombs#> (<#ff3838>8#>)<.>If your boat sinks, you will slowly start to drown and lose HP.<.>You can still regain HP while drowning, but you will eventually die and get kicked out of the Labyrinth.
no buy
tag:fishing
hidden
*/
*stopfishing
name:Stop Fishing
text:<#aae300>Stop Fishing#>
desc:Stop fishing and leave the ocean area.
on click:
do rodhide with fishManager3
show tag:main
hide tag:fishing
hide this
show forgeview
end
no buy
tag:fishing
hidden
*fishingmenuend
name:Fishing Menu End Divider
text:<#aae300>────────────#>
no tooltip
tag:fishing
hidden
//mining :O
*oresmenubegin
name:Ores Menu Beginning Divider
text:<#9a6937>──────────────#>
no tooltip
tag:miningOres
hidden
*miningore1
name:Stone Mines
text:<#565656>Stone Mines#>
desc:}────<#00ff52>Stats#>────{<.><#27ff5f>100 HP#>/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#565656>Rocks#><.><#5f5f5f>Gravel#><.><#9d9d9d>Coal#>/><#000000>`#>Wouldn't stone ore just be stone?
on click:
if (battleres=0)
lose (oretype) oretype
yield 1 oretype
lose (oreHP1) oreHP1
yield 100 oreHP1
lose orebroken
lose (oreEvent) oreEvent
lose (oreEventtime) oreEventtime
yield 1 pickout
hide tag:miningOres
show tag:miningmenu
show tag:miningmenuend
hide nextore
show forge
show miningskilltree
show enchantcenterbroken
show enchantcenter
show oreHP1
if (mlevel<8) hide miningskilltree
if (ecrepaired=0) hide enchantcenter
if (ecrepaired=1) hide enchantcenterbroken
end
end
no buy
tag:miningOres
hidden
*miningore2
name:Coal Mines
text:<#181818>Coal Mines#>
desc:}────<#00ff52>Stats#>────{<.><#27ff5f>200 HP#>/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#565656>Rocks#><.><#9f5d1d>Dirt#><.><#9d9d9d>Coal#><.><#838383>Steel Ore#>/><#000000>`#>Ever wanted more of the naughtly list! Look no further than this!
on click:
if (battleres=0)
lose (oretype) oretype
yield 2 oretype
lose (oreHP2) oreHP2
yield 200 oreHP2
lose orebroken
lose (oreEvent) oreEvent
lose (oreEventtime) oreEventtime
yield 1 pickout
hide tag:miningOres
show tag:miningmenu
show tag:miningmenuend
hide nextore
show forge
show miningskilltree
show enchantcenterbroken
show enchantcenter
show oreHP2
if (mlevel<8) hide miningskilltree
if (ecrepaired=0) hide enchantcenter
if (ecrepaired=1) hide enchantcenterbroken
end
end
no buy
tag:miningOres
req:mlevel>=3
hidden
*miningore3
name:Steel Mines
text:<#838383>Steel Mines#>
desc:}────<#00ff52>Stats#>────{<.><#27ff5f>350 HP#>/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#565656>Rocks#><.><#363636>Gunpowder#><.><#9d9d9d>Coal#><.><#838383>Steel Ore#><.><#f9eb1b>Gold Ore#> (Rare)<.><#8c682a>Geodes#>/><#000000>`#>Wait, steel is an alloy! This is unrealistic and unacceptable!
on click:
if (battleres=0)
lose (oretype) oretype
yield 3 oretype
lose (oreHP3) oreHP3
yield 350 oreHP3
lose orebroken
lose (oreEvent) oreEvent
lose (oreEventtime) oreEventtime
yield 1 pickout
hide tag:miningOres
show tag:miningmenu
show tag:miningmenuend
hide nextore
show forge
show miningskilltree
show enchantcenterbroken
show enchantcenter
show oreHP3
if (mlevel<8) hide miningskilltree
if (ecrepaired=0) hide enchantcenter
if (ecrepaired=1) hide enchantcenterbroken
end
end
no buy
tag:miningOres
req:mlevel>=9
hidden
*miningore4
name:Gold Mines
text:<#dbd81d>Gold Mines#>
desc:}────<#00ff52>Stats#>────{<.><#27ff5f>500 HP#>/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#565656>Rocks#><.><#9d9d9d>Coal#><.><#838383>Steel Ore#><.><#f9eb1b>Gold Ore#><.><#747100>Gold Gunpowder#> (Rare)<.><#8c682a>Geodes#>/><#000000>`#>You'll be here a while.
on click:
if (battleres=0)
lose (oretype) oretype
yield 4 oretype
lose (oreHP4) oreHP4
yield 500 oreHP4
lose orebroken
lose (oreEvent) oreEvent
lose (oreEventtime) oreEventtime
yield 1 pickout
hide tag:miningOres
show tag:miningmenu
show tag:miningmenuend
hide nextore
show forge
show miningskilltree
show enchantcenterbroken
show enchantcenter
show oreHP4
if (mlevel<8) hide miningskilltree
if (ecrepaired=0) hide enchantcenter
if (ecrepaired=1) hide enchantcenterbroken
end
end
no buy
tag:miningOres
req:mlevel>=24
hidden
*miningore5
name:Corrosive Mines
text:<#2bd719>Corrosive Mines#>
desc:}────<#00ff52>Stats#>────{<.><#27ff5f>650 HP#>/><#000000>`#>/>}────<#e8f27d>Loot#>────{<.><#565656>Rocks#><.><#9d9d9d>Coal#><.><#42ff2f>Emerald Ore#><.><#747100>Gold Gunpowder#> (Very Rare)<.><#51923e>Ghostly Gas#> (Rare)<.><#8c682a>Geodes#>/><#000000>`#>Yes, this exists! And it's supposed to be corrosive.
on click:
if (battleres=0)
lose (oretype) oretype
yield 5 oretype
lose (oreHP5) oreHP5
yield 650 oreHP5
lose orebroken
lose (oreEvent) oreEvent
lose (oreEventtime) oreEventtime
yield 1 pickout
hide tag:miningOres
show tag:miningmenu
show tag:miningmenuend
hide nextore
show forge
show miningskilltree
show enchantcenterbroken
show enchantcenter
show oreHP5
if (mlevel<8) hide miningskilltree
if (ecrepaired=0) hide enchantcenter
if (ecrepaired=1) hide enchantcenterbroken
end
end
no buy
tag:miningOres
req:mlevel>=35
hidden
*leavethemines
name:Exit Ores Menu
text:<#9a6937>Exit Ores Menu#>
desc:Stop choosing ores to mine.
on click:
lose pickout
show tag:main
hide tag:miningOres
hide this
show forgeview
end
no buy
tag:miningOres
hidden
*oresmenuend
name:Ores Menu End Divider
text:<#9a6937>──────────────#>
no tooltip
tag:miningOres
hidden
*miningmenubegin
name:Mining Menu Beginning Divider
text:<#9a6937>──────────────#>
no tooltip
tags:miningmenu
hidden
*nextore
name:Restore Ore
text:<#e9953f>─────────#>/><#e9953f>Restore Ore#>/><#e9953f>─────────#>
desc:Click to restore the ore to mine it again.
on click:
log <#e9953f>↑#> | <#e9953f>Restored the ore's health!#>
if (oretype=1) yield 100 oreHP1
if (oretype=2) yield 200 oreHP2
if (oretype=3) yield 350 oreHP3
if (oretype=4) yield 570 oreHP4
if (oretype=5) yield 800 oreHP5
lose orebroken
hide this
end
tag:miningmenu
hidden
*forge
name:The Forge
text:<#ee5217>The Forge#>
desc:The Forge is a place where you can smelt a variety of ores for some coal. Lots of waiting is involved, though./>───────────────/>Slots Filled: [fslotsfilled] / 4/>Click to enter the Forge
on click:
hide this
show tag:forge
hide miningskilltree
hide enchantcenterbroken
hide enchantcenter
end
no buy
tag:miningmenu
req:mlevel>=3
hidden
*forgebegin
name:Forge Begin Divider
text:<#ee5217>────────────#>
no tooltip
tag:forge
hidden
*forgeslot1
name:Forge Slot - Steel Bars
text:<#838383>Slot 1#> { <#ff5818>[?s1used=0|O][?s1used=1|#][?spinnum=1|+][?spinnum=2|x][?spinnum=3|+][?spinnum=4|x]#> }
desc:This forge slot is used for <#838383>Steel Ore#>./>───────────────/>Smelting Time Left: [s1timeminutes]:[?s1timeseconds<10|0[s1timeseconds]][?s1timeseconds>9|[s1timeseconds]] [?s1used=2|(Smelting)][?s1used=1|(Finished)][?s1used=0|(Vacant)]/>This forge takes <#9d9d9d>20 Coal#> and <#838383>10 Steel Ore#> to smelt./>───────────────/>Once your ores are smelted, click this to pick them up.
on click:
if (s1used=0 and coalore>=20 and steelore>=10)
log <#ee5217>☀#> | <#ee5217>Started smelting <#838383>10 Steel Ore#> for 3:00!#>/>[?forgeMbuff>0|<.>{ <#ffc200>Shortened!#> }]
yield -20 coalore
yield -10 steelore
lose s1timeminutes
lose s1timeseconds
yield (3-forgeMbuff) s1timeminutes
yield (0+forgeSbuff) s1timeseconds
lose s1used
yield 2 s1used
yield 1 fslotsfilled
end
if (s1used=1 and s1timeminutes=0 and s1timeseconds=0)
log <.>Collected <#838383>5 Steel Bars#>
yield 5 steelbars
lose spinnum
lose s1used
lose s1timeseconds
lose s1timeminutes
lose 1 fslotsfilled
yield (20+(mlevel/10)+round(oresmined/100)) minelevelxp
if (chance(5%))
log <#ee5217>↑#> | You find a shiny token in the forge...<.>Gained a <#eaae16>Forge Token#>
yield 1 forgetoken
end
end
end
no buy
tag:forge
req:mlevel>=3
hidden
*forgeslot2
name:Forge Slot - Steel Bars
text:<#838383>Slot 2#> { <#ff5818>[?s2used=0|O][?s2used=1|#][?spinnum2=1|+][?spinnum2=2|x][?spinnum2=3|+][?spinnum2=4|x]#> }
desc:This forge slot is used for <#838383>Steel Ore#>./>───────────────/>Smelting Time Left: [s2timeminutes]:[?s2timeseconds<10|0[s2timeseconds]][?s2timeseconds>9|[s2timeseconds]] [?s2used=2|(Smelting...)][?s2used=1|(Finished!)][?s2used=0|(Vacant)]/>This forge takes <#9d9d9d>30 Coal#> and <#838383>30 Steel Ore#> to smelt./>───────────────/>Once your ores are smelted, click this to pick them up.
on click:
if (s2used=0 and coalore>=30 and steelore>=30)
log <#ee5217>☀#> | <#ee5217>Started smelting <#838383>30 Steel Ore#> for 5:30!#>/>[?forgeMbuff>0|<.>{ <#ffc200>Shortened!#> }]
yield -30 coalore
yield -30 steelore
lose s2timeminutes
lose s2timeseconds
yield (5-forgeMbuff) s2timeminutes
yield (30-forgeSbuff) s2timeseconds
lose s2used
yield 2 s2used
yield 1 fslotsfilled
end
if (s2used=1 and s2timeminutes=0 and s2timeseconds=0)
log <.>Collected <#838383>15 Steel Bars#>
yield 15 steelbars
lose spinnum2
lose s2used
lose s2timeseconds
lose s2timeminutes
lose 1 fslotsfilled
yield (45+(mlevel/10)+round(oresmined/100)) minelevelxp
if (chance(6%))
log <#ee5217>↑#> | You find a shiny token in the forge...<.>Gained a <#eaae16>Forge Token#>
yield 1 forgetoken
end
end
end
no buy
tag:forge
req:mlevel>=9
hidden
*forgeslot3
name:Forge Slot - Gold Bars
text:<#f9eb1b>Slot 3#> { <#ff5818>[?s3used=0|O][?s3used=1|#][?spinnum3=1|+][?spinnum3=2|x][?spinnum3=3|+][?spinnum3=4|x]#> }
desc:This forge slot is used for <#f9eb1b>Gold Ore#>./>───────────────/>Smelting Time Left: [s3timeminutes]:[?s3timeseconds<10|0[s3timeseconds]][?s3timeseconds>9|[s3timeseconds]] [?s3used=2|(Smelting...)][?s3used=1|(Finished!)][?s3used=0|(Vacant)]/>This forge takes <#9d9d9d>75 Coal#> and <#f9eb1b>30 Gold Ore#> to smelt./>───────────────/>Once your ores are smelted, click this to pick them up.
on click:
if (s3used=0 and coalore>=75 and goldore>=30)
log <#ee5217>☀#> | Started smelting <#f9eb1b>30 Gold Ore#> for 10:00!#>/>[?forgeMbuff>0|<.>{ <#ffc200>Shortened!#> }]
yield -75 coalore
yield -30 goldore
lose s3timeminutes
lose s3timeseconds
yield (10-forgeMbuff) s3timeminutes
yield (0+forgeSbuff) s3timeseconds
lose s3used
yield 2 s3used
yield 1 fslotsfilled
end
if (s3used=1 and s3timeminutes=0 and s3timeseconds=0)
log <.>Collected <#f9eb1b>15 Gold Bars#>
yield 15 goldbars
lose spinnum3
lose s3used
lose s3timeseconds
lose s3timeminutes
lose 1 fslotsfilled
yield (75+(mlevel/10)+round(oresmined/100)) minelevelxp
if (chance(7%))
log <#ee5217>↑#> | You find a shiny token in the forge...<.>Gained a <#eaae16>Forge Token#>
yield 1 forgetoken
end
end
end
no buy
tag:forge
req:mlevel>=24
hidden
*forgeslot4
name:Forge Slot - Emerald Bars
text:<#42ff2f>Slot 4#> { <#ff5818>[?s4used=0|O][?s4used=1|#][?spinnum4=1|+][?spinnum4=2|x][?spinnum4=3|+][?spinnum4=4|x]#> }
desc:This forge slot is used for <#42ff2f>Emerald Ore#>./>───────────────/>Smelting Time Left: [s4timeminutes]:[?s4timeseconds<10|0[s4timeseconds]][?s4timeseconds>9|[s4timeseconds]] [?s4used=2|(Smelting...)][?s4used=1|(Finished!)][?s4used=0|(Vacant)]/>This forge takes <#9d9d9d>150 Coal#> and <#42ff2f>30 Emerald Ore#> to smelt./>───────────────/>Once your ores are smelted, click this to pick them up.
on click:
if (s4used=0 and coalore>=150 and emeraldore>=30)
log <#ee5217>Started smelting <#42ff2f>30 Emerald Ore#> for 15:00!#>/>[?forgeMbuff>0|<.>{ <#ffc200>Shortened!#> }]
yield -150 coalore
yield -30 emeraldore
lose s4timeminutes
lose s4timeseconds
yield (15-forgeMbuff) s4timeminutes
yield (0+forgeSbuff) s4timeseconds
lose s4used
yield 2 s4used
yield 1 fslotsfilled
end
if (s4used=1 and s4timeminutes=0 and s4timeseconds=0)
log <.>Collected <#42ff2f>10 Emerald Bars#>
yield 10 emeraldbars
lose spinnum4
lose s4used
lose s4timeseconds
lose s4timeminutes
lose 1 fslotsfilled
yield (125+(mlevel/10)+round(oresmined/100)) minelevelxp
if (chance(8%))
log <#ee5217>↑#> | You find a shiny token in the forge...<.>Gained a <#eaae16>Forge Token#>
yield 1 forgetoken
end
end
end
no buy
tag:forge
req:mlevel>=35
hidden
*forgeslotDK
name:Forge Slot - Dried Kelp
text:<#796445>Slot DK#> { <#ff5818>[?sdkused=0|O][?sdkused=1|#][?spinnumdk=1|+][?spinnumdk=2|x][?spinnumdk=3|+][?spinnumdk=4|x]#> }
desc:This forge slot is used for <#796445>Dried Kelp#>./>───────────────/>Smelting Time Left: [sdktimeminutes]:[?sdktimeseconds<10|0[sdktimeseconds]][?sdktimeseconds>9|[sdktimeseconds]] [?sdkused=2|(Smelting...)][?sdkused=1|(Finished!)][?sdkused=0|(Vacant)]/>This forge takes <#9d9d9d>10 Coal#> and <#bdd03c>15 Kelp#> to smelt./>───────────────/>Once your kelp is smelted, click this to pick them up.
on click:
if (sdkused=0 and coalore>=10 and kelp>=15)
log <#ee5217>☀#> | Started smelting <#bdd03c>15 Kelp#> for 2:00!#>/>[?forgeMbuff>0|<.>{ <#ffc200>Shortened!#> }]
yield -10 coalore
yield -15 kelp
lose sdktimeminutes
lose sdktimeseconds
yield (2-forgeMbuff) sdktimeminutes
yield (0+forgeSbuff) sdktimeseconds
lose sdkused
yield 2 sdkused
yield 1 fslotsfilled
end
if (sdkused=1 and sdktimeminutes=0 and sdktimeseconds=0)
log <.>Collected <#796445>15 Dried Kelp#>
yield 15 driedkelp
lose spinnumdk
lose sdkused
lose sdktimeseconds
lose sdktimeminutes
lose 1 fslotsfilled
yield (15+(mlevel/10)+round(oresmined/100)) minelevelxp
if (chance(3%))
log <#ee5217>↑#> | You find a shiny token in the forge...<.>Gained a <#eaae16>Forge Token#>
yield 1 forgetoken
end
end
end
no buy
tag:forge
req:15 kelp:earned
hidden
*leaveforge
name:Exit the Forge
text:<#ee5217>Exit the Forge#>
desc:Exit the Forge and hide its information.
on click:
hide tag:forge
show forge
if (mlevel>=8) show miningskilltree
if (ecrepaired=0) show enchantcenterbroken
if (ecrepaired=1) show enchantcenter
end
no buy
tag:forge
hidden
*forgeend
name:Forge End Divider
text:<#ee5217>────────────#>
no tooltip
tag:forge
hidden
*enchantcenterbroken
name:Enchantment Center
text:<#926097>Enchantment Center#>
desc:An old Enchantment Center, used to grant permanent powers to pickaxes. It got destroyed by invading Vipers a long time ago... maybe some hard work can fix it./>───────────────/>Cost to fix:<.><#565656>500 Rocks#><.><#e8e8e8>250 Feathers#><.><#838383>300 Steel Bars#><.><#f9eb1b>150 Gold Bars#><.><#ea2626>20 Rubies#><.><#27ffe4>10 Frost Shards#>
on click:
if (steelbars>=300 and goldbars>=150 and rubies>=20 and frostshard>=10 and rocks>=500 and feathers>=250)
log You repaired the Enchantment Center!
yield -300 steelbars
yield -150 goldbars
yield -20 rubies
yield -20 frostshard
yield -500 rocks
yield -250 feathers
yield 1 ecrepaired
hide this
show enchantcenter
end
end
no buy
tag:miningmenu
hidden
*enchantcenter
name:Enter the Enchantment Center
text:<#ef5aff>Enchantment Center#>
desc:An old Enchantment Center, used to grant permanent powers to pickaxes. Luckily, you repaired it, so you can use it to enchant your pickaxe./>───────────────/>Your pickaxe enchantment is [?pickenchant=0|N/A]<#ef5aff>[?pickenchant=1|Double Hit I#>.<.>3% chance of getting two ore hits in one click][?pickenchant=2|Material Bound I#>.<.>Pickaxes are 50% more effective when mining their corresponding material][?pickenchant=3|Crating I#>.<.>3% chance to find <#924f00>Common Crates#> when mining ores (Must be in the <#838383>Steel Mines#> or lower)]#>/>───────────────/>Click to visit the Enchanting Center
on click:
hide forge
hide miningskilltree
hide this
show tag:enchanting
end
no buy
tag:miningmenu
hidden
*ecbegin
name:Enchantment Center Begin Divider
text:<#ef5aff>────────────#>
no tooltip
tag:enchanting
hidden
*level2enchant
name:Level 2 Enchant
text:<#c832d9>Lvl. 2 Enchant/>{ <#744da8>[?pickenchant<4|❌][?pickenchant>3|✔]#> }#>
desc:Enchant your pickaxe with a Level 2 Enchantment./>───────────────/>[?pickenchant<4|Must have at least an <#0c6a02>Emerald Pickaxe#> to enchant/>Cost to enchant:<.><#eec900>100,000 XP#>][?pickenchant>3|You've already enchanted your pickaxe with this level.]
on click:
if (levelxp>=100000 and pickenchant<4 and picktype>3)
$roll=random(1,3)
lose pickenchant
yield ($roll*2) pickenchant
yield -100000 levelxp
log <#c031d0>Enchanted your pickaxe with the <#ef5aff>[?$roll=1|Double Hit II][?$roll=2|Material Bound II][?$roll=3|Crating II]#> enchantment!#>
end
end
no buy
tag:enchanting
req:1 pickenchant
hidden
*level1enchant
name:Level 1 Enchant
text:<#c031d0>Lvl. 1 Enchant/>{ <#744da8>[?pickenchant=0|❌][?pickenchant>0|✔]#> }#>
desc:Enchant your pickaxe with a Level 1 Enchantment./>───────────────/>[?pickenchant=0|Must have at least a <#909090>Steel Pickaxe#> to enchant/>Cost to enchant:<.><#eec900>20,000 XP#>][?pickenchant>0|You've already enchanted your pickaxe with this level.]
on click:
if (levelxp>=20000 and pickenchant=0 and picktype>1)
$roll=random(1,3)
lose pickenchant
yield ($roll) pickenchant
yield -20000 levelxp
log <#c031d0>Enchanted your pickaxe with the <#ef5aff>[?$roll=1|Double Hit I][?$roll=2|Material Bound I][?$roll=3|Crating I]#> enchantment!#>
end
end
no buy
tag:enchanting
hidden
*leaveenchantcenter
name:Exit the Enchantment Center
text:<#ef5aff>Exit Enchantment Center#>
desc:Exit the Enchantment Center and hide its information.
on click:
show forge
if (level>4) show miningskilltree
show enchantcenter
hide this
hide tag:enchanting
end
no buy
tag:enchanting
hidden
*ecend
name:Enchantment Center End Divider
text:<#ef5aff>────────────#>
no tooltip
tag:enchanting
hidden
*miningskilltree
name:Open the Mining Skill Tree
text:<#4c00b4>M. Skill Tree#>
desc:Climb up the Mining Skill Tree and gain special upgrades to enhance your mining arsenal!/>───────────────/><#744da8>Tier 2:#> [?mstTier2=0|N/A][?mstTier2=1|Bombs Away#> - Some bombs can be used for mining][?mstTier2=2|Gold Rush - x2 <#f9eb1b>Gold Ore#> from ores]#>/><#6b489b>Tier 1:#> [?mstTier1=0|N/A][?mstTier1=1|Geode Finder I#> - +0.5% chance of finding geodes][?mstTier1=2|Pick Power#> - <#c16e6d>+1 Mining Power#>][?mstTier1=3|Hot Stuff - All <#ee5217>Forge Slots#> are 1 minute faster]#>#>/>───────────────/>Click to open the Mining Skill Tree
on click:
hide forge
hide enchantcenterbroken
hide enchantcenter
hide this
show tag:mst
end
no buy
tag:miningmenu
hidden
*mstbegin
name:MST Begin Divider
text:<#4c00b4>────────────#>
no tooltip
tag:mst
hidden
*mstTier2B
name:Tier 2
text:<#744da8>Tier 2 { <#744da8>[?mstTier2=0|❌][?mstTier2>0|✔]#> }#>
desc:The second level of the Mining Skill Tree. There are 2 possible buffs you can get from this tier./>───────────────/>Tier 2's buff [?mstTier2=0|has not been unlocked yet./>Cost to unlock:<.><#27ffe4>10 Frost Shards#><.><#ea2626>30 Rubies#><.><#d5c4a5>25 Bones#><.><#9d9d9d>750 Coal#><.><#838383>300 Steel Bars#><.><#f9eb1b>150 Gold Bars#>][?mstTier2=1|is Bombs Away./><.>Some bombs can be used for mining][?mstTier2=2|is Gold Rush./><.>x2 <#f9eb1b>Gold Ore#> from ores]
on click:
if (frostshard>=10 and rubies>=30 and bones>=25 and coalore>=750 and steelbars>=300 and goldbars>=150 and mstTier2=0)
yield -10 frostshard
yield -30 rubies
yield -25 bones
yield -750 coalore
yield -300 steelbars
yield -150 goldbars
$roll=random(1,2)
lose mstTier2
yield ($roll) mstTier2
log The Mining Skill Tree shines upon you...
if ($roll=1)
log <.>Gained the <#6b00ff>Bombs Away#> buff for <#744da8>Tier 2#>! (Check the Tier's description to see what its buff does!)
end
if ($roll=2)
log <.>Gained the <#6b00ff>Gold Rush#> buff for <#744da8>Tier 2#>! (Check the Tier's description to see what its buff does!)
yield 1 goldorebuff
end
end
end
no buy
tag:mst
req:1 mstTier1
hidden
*mstTier1B
name:Tier 1
text:<#6b489b>Tier 1 { <#6b489b>[?mstTier1=0|❌][?mstTier1>0|✔]#> }#>
desc:The very first level of the Mining Skill Tree. You'll work your way up from here./>───────────────/>Tier 1's buff [?mstTier1=0|has not been unlocked yet./>Cost to unlock:<.><#27ffe4>3 Frost Shards#><.><#ea2626>10 Rubies#><.><#9d9d9d>300 Coal#><.><#838383>150 Steel Bars#><.><#f9eb1b>60 Gold Bars#>][?mstTier1=1|is Geode Finder I./><.>+0.5% chance of finding geodes when mining][?mstTier1=2|is Pick Power./><.><#c16e6d>+1 Mining Power#>][?mstTier1=3|is Hot Stuff./><.>All <#ee5217>Forge Slots#> are 1 minute faster]
on click:
if (frostshard>=3 and rubies>=10 and coalore>=300 and steelbars>=150 and goldbars>=60 and mstTier1=0)
yield -3 frostshard
yield -10 rubies
yield -300 coalore
yield -150 steelbars
yield -60 goldbars
$roll=random(1,3)
lose mstTier1
yield ($roll) mstTier1
log The Mining Skill Tree shines upon you...
if ($roll=1)
log <.>Gained the <#6b00ff>Geode Finder I#> buff for <#6b489b>Tier 1#>! (Check the Tier's description to see what its buff does!)
yield 0.5 geode1buff
end
if ($roll=2)
log <.>Gained the <#6b00ff>Pick Power#> buff for <#6b489b>Tier 1#>! (Check the Tier's description to see what its buff does!)
yield 1 power
end
if ($roll=3)
log <.>Gained the <#6b00ff>Hot Stuff#> buff for <#6b489b>Tier 1#>! (Check the Tier's description to see what its buff does!)
yield 1 forgeMbuff
end
end
end
no buy
tag:mst
hidden
*exitmst
name:Close the Mining Skill Tree
text:<#4c00b4>Close M. Skill Tree#>
desc:Close the Mining Skill Tree and hide its information.
on click:
show forge
hide tag:mst
if (level>4) show miningskilltree
if (ecrepaired=0) show enchantcenterbroken
if (ecrepaired=1) show enchantcenter
end
no buy
tag:mst
hidden
*mstend
name:MST End Divider
text:<#4c00b4>────────────#>
no tooltip
tag:mst
hidden
*miningloot
name:Mining Loot List
text:<#9a6937>Possible Loot#>
desc:With your [?picktype=1|Wooden Pickaxe][?picktype=2|Steel Pickaxe][?picktype=3|Gold Pickaxe][?picktype=4|Emerald Pickaxe] equipped, you can get:/>───────────────/>[?oretype=1|<.><#565656>Rocks#><.><#363636>Gunpowder#><.><#9d9d9d>Coal#> (Rare)][?oretype=2|<.><#565656>Rocks#><.><#9f5d1d>Dirt#><.><#363636>Gunpowder#><.><#9d9d9d>Coal#><.><#838383>Steel Ore#> (Rare)][?oretype=3|<.><#565656>Rocks#><.><#9f5d1d>Dirt#><.><#363636>Gunpowder#><.><#9d9d9d>Coal#><.><#838383>Steel Ore#><.><#f9eb1b>Gold Ore#> (Rare)<.><#8c682a>Geodes#>][?oretype=4|<.><#565656>Rocks#><.><#9f5d1d>Dirt#> (Uncommon)<.><#9d9d9d>Coal#> (Uncommon)<.><#838383>Steel Ore#><.><#f9eb1b>Gold Ore#><.><#747100>Gold Gunpowder#> (Rare)<.><#ecdf24>Gold Frames#> (Rare)<.><#8c682a>Geodes#>][?oretype=5|<.><#565656>Rocks#><.><#f9eb1b>Gold Ore#> (Uncommon)<.><#42ff2f>Emerald Ore#><.><#747100>Gold Gunpowder#> (Very Rare)<.><#51923e>Ghostly Gas#> (Rare)<.><#8c682a>Geodes#>]
no buy
tag:miningmenuend
hidden
*miningguide
name:Mining Guide
text:<#9a6937>Mining Guide#>
desc:<.>Make sure to have a pickaxe equipped before mining!<.>Click on the pickaxe to slowly chip away at the Ore's HP! When it reaches 0, you'll get its resources.<.>Click the "Restore Ore" button to regenerate the ore's health to start mining again.<.>Your possible loot is shown above.
no buy
tag:miningmenuend
hidden
*leavethemines2
name:Stop Mining
text:<#9a6937>Stop Mining#>
desc:Stop mining the current ore to choose another.
on click:
lose oretype
lose oreHP1
lose oreHP2
lose oreHP3
lose oreHP4
lose oreHP5
//lose oreHP6
lose oreEvent
lose oreEventtime
show tag:miningOres
hide tag:miningmenu
hide tag:miningmenuend
hide tag:forge
hide tag:enchanting
hide tag:mst
hide oreHP1
hide oreHP2
hide oreHP3
hide oreHP4
hide oreHP5
//hide oreHP6
hide this
end
no buy
tag:miningmenuend
hidden
*miningmenuend
name:Mining Menu End Divider
text:<#9a6937>──────────────#>
no tooltip
tag:miningmenuend
hidden
Shinies
*chompanim
icon:https://piskel-imgstore-b.appspot.com/img/a235c151-1759-11ed-8b97-39e1707cc241.gif
no click
frequency:0
duration:2
movement:onMouse followMouse
*criticalanim
icon:https://piskel-imgstore-b.appspot.com/img/724b1ee6-468c-11ed-8a0d-039fbc3a5884.gif
no click
frequency:0
duration:2
movement:onBox:buttons moveRandom:2 pulse fade
class:bigButton
*fatalanim
icon:https://piskel-imgstore-b.appspot.com/img/0457c0e8-8afe-11ed-a66d-25932d32bf7e.gif
no click
frequency:0
duration:2
movement:onBox:buttons moveRandom:2 pulse fade
class:bigButton
*levelanim
icon:https://piskel-imgstore-b.appspot.com/img/7715e12b-5591-11ed-aad4-0bcdc0fd5302.gif
no click
frequency:0
duration:2
movement:onBox:buttons moveRandom:2 pulse fade
class:bigButton
*mlevelanim
icon:https://piskel-imgstore-b.appspot.com/img/e1980b4a-5591-11ed-a3ab-0bcdc0fd5302.gif
no click
frequency:0
duration:2
movement:onBox:buttons moveRandom:2 pulse fade
class:bigButton
*burnanim
icon:https://piskel-imgstore-b.appspot.com/img/3087194f-4686-11ed-9222-2722c09704c1.gif
no click
frequency:0
duration:2
movement:onBox:buttons moveTop shrink
*poisonanim
icon:https://piskel-imgstore-b.appspot.com/img/0c94ff40-468a-11ed-8f68-039fbc3a5884.gif
no click
frequency:0
duration:2
movement:onBox:buttons moveTop shrink
*mineparticle
icon:https://piskel-imgstore-b.appspot.com/img/eee46687-f7fb-11ed-aa55-c9e2d13ec66e.gif
no click
frequency:0
duration:1
movement:onMouse randomAngle moveRandom:3 fade
*geode
icon:https://piskel-imgstore-b.appspot.com/img/527955d9-5896-11ed-9f69-3f045537f11a.gif
on click:
log <.>Gained <#8c682a>1 Geode#>
yield 1 geode1
end
frequency:0
duration:3
movement:anywhere pulse fade
class:bigButton
*pixie
icon:https://piskel-imgstore-b.appspot.com/img/a6995e6e-f6c4-11ed-b286-5ba0ae6cf102.gif
on click:
log <#f24496>↑#> | Found a <#f24496>Pixie#> floating around!<.>Gained <#d06700>[(20*(mlevel/2))] Mining XP#>
yield (20*(mlevel/2)) minelevelxp
end
frequency:0
duration:5
movement:onBox:buttons bobVertical:0.1 fade
Achievements
*TEMPLATE
on earn:
yield 1 achievements
end
//story
*storyAch1un
name:The Lost Labyrinths
desc:Start your legacy./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/476fc92b-e0dd-11ed-b53b-4d5ea79b671e.gif
on achievementcheck:
if (have storyAch1ea)
hide this
show storyAch1ea
else
show this
hide storyAch1ea
end
end
tags:achievement1 unearned
hidden
*storyAch1ea
name:The Lost Labyrinths
desc:Start your legacy./>Have fun.
icon:https://piskel-imgstore-b.appspot.com/img/476fc92b-e0dd-11ed-b53b-4d5ea79b671e.gif
owned
tags:achievement1 earned
hidden
*storyAch2un
name:Getting "Wood"
desc:Obtain 1 Wood Scrap./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/dcf0acd1-0d2a-11ed-8e63-e9fc2d9a0d4a.gif
on achievementcheck:
if (have storyAch2ea)
hide this
show storyAch2ea
else
show this
hide storyAch2ea
end
end
tags:achievement1 unearned
hidden
*storyAch2ea
name:Getting "Wood"
desc:Obtain 1 Wood Scrap./>How can these tiny little scraps be considered wood?
icon:https://piskel-imgstore-b.appspot.com/img/dcf0acd1-0d2a-11ed-8e63-e9fc2d9a0d4a.gif
on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1
req:1 woodscraps:earned
tags:achievement1 earned
hidden
*storyAch3un
name:Time to Mine!
desc:Find a Wooden Pickaxe from a slime./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/e3f895b5-e0db-11ed-9d21-4d5ea79b671e.gif
on achievementcheck:
if (have storyAch3ea)
hide this
show storyAch3ea
else
show this
hide storyAch3ea
end
end
tags:achievement1 unearned
hidden
*storyAch3ea
name:Time to Mine!
desc:Find a Wooden Pickaxe from a slime./>Use "(chance(X%))" and good RNG to obtain a pickaxe.
icon:https://piskel-imgstore-b.appspot.com/img/e3f895b5-e0db-11ed-9d21-4d5ea79b671e.gif
on earn:
log <#90ff77>↑#> | Unlocked the <#90ff77>Mining Achievements#> category!
if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1
end
req:1 pick1I:earned
tags:achievement1 earned
hidden
*storyAch4un
name:Quite a Deal
desc:Complete your first Deal./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/9ff87e66-e0df-11ed-9c7c-4d5ea79b671e.gif
on achievementcheck:
if (have storyAch4ea)
hide this
show storyAch4ea
else
show this
hide storyAch4ea
end
end
tags:achievement1 unearned
hidden
*storyAch4ea
name:Quite a Deal
desc:Complete your first Deal./>One day you'll get that Mining Armor.
icon:https://piskel-imgstore-b.appspot.com/img/9ff87e66-e0df-11ed-9c7c-4d5ea79b671e.gif
on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1
req:1 dealsmade:earned
tags:achievement1 earned
hidden
*storyAch5un
name:Arrow Gun
desc:Buy a Wooden Bow from the shop./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/8d96b14a-e0dd-11ed-b797-4d5ea79b671e.gif
on achievementcheck:
if (have storyAch5ea)
hide this
show storyAch5ea
else
show this
hide storyAch5ea
end
end
tags:achievement1 unearned
hidden
*storyAch5ea
name:Arrow Gun
desc:Buy a Wooden Bow from the shop./>The toughest thing to argue about is whether swords or bows are better.
icon:https://piskel-imgstore-b.appspot.com/img/8d96b14a-e0dd-11ed-b797-4d5ea79b671e.gif
on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1
req:1 bow1I:earned
tags:achievement1 earned
hidden
*storyAch6un
name:Scrapped Out
desc:Equip a piece of Scrapped Armor./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/800b9b14-e0e0-11ed-aa1b-4d5ea79b671e.gif
on achievementcheck:
if (have storyAch6ea)
hide this
show storyAch6ea
else
show this
hide storyAch6ea
end
end
tags:achievement1 unearned
hidden
*storyAch6ea
name:Scrapped Out
desc:Equip a piece of Scrapped Armor./>We all gotta start somewhere.
icon:https://piskel-imgstore-b.appspot.com/img/800b9b14-e0e0-11ed-aa1b-4d5ea79b671e.gif
on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1
req:helmettype=1 or chestplatetype=1 or leggingstype=1 or bootstype=1
tags:achievement1 earned
hidden
*storyAch7un
name:Fisherman
desc:Craft a Wooden Fishing Rod./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif
on achievementcheck:
if (have storyAch7ea)
hide this
show storyAch7ea
else
show this
hide storyAch7ea
end
end
tags:achievement1 unearned
hidden
*storyAch7ea
name:Fisherman
desc:Craft a Wooden Fishing Rod./>Does anyone actually utilize this feature? Well, at least I do.
icon:https://piskel-imgstore-b.appspot.com/img/0bee5759-280c-11ee-9215-f58255e8a3db.gif
on earn:
log <#90ff77>↑#> | Unlocked the <#90ff77>Fishing Achievements#> category!
if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1
end
req:1 rod1I:earned
tags:achievement1 earned
hidden
*storyAch8un
name:A Solid Foundation
desc:Smelt some Steel Ore into Steel Bars./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/cb33b061-1846-11ed-ab55-fba1b1b5b1d7.gif
on achievementcheck:
if (have storyAch8ea)
hide this
show storyAch8ea
else
show this
hide storyAch8ea
end
end
tags:achievement1 unearned
hidden
*storyAch8ea
name:A Solid Foundation
desc:Smelt some Steel Ore into Steel Bars./>No copper seen here!
icon:https://piskel-imgstore-b.appspot.com/img/cb33b061-1846-11ed-ab55-fba1b1b5b1d7.gif
on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1
req:1 steelbars:earned
tags:achievement1 earned
hidden
*storyAch9un
name:The Magician's Apprentice
desc:Buy the Light Tome spell./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/e6605061-e0e5-11ed-93c4-b953e0aa2a63.gif
on achievementcheck:
if (have storyAch9ea)
hide this
show storyAch9ea
else
show this
hide storyAch9ea
end
end
tags:achievement1 unearned
hidden
*storyAch9ea
name:The Magician's Apprentice
desc:Buy the Light Tome spell./>Probably took your life savings.
icon:https://piskel-imgstore-b.appspot.com/img/e6605061-e0e5-11ed-93c4-b953e0aa2a63.gif
on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1
req:1 ability1bought
tags:achievement1 earned
hidden
*storyAch10un
name:New Pickaxe, Same Old Mining
desc:Craft a Steel Pickaxe with your new resources./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/d0b5d4fa-e0e8-11ed-8bfd-b953e0aa2a63.gif
on achievementcheck:
if (have storyAch10ea)
hide this
show storyAch10ea
else
show this
hide storyAch10ea
end
end
tags:achievement1 unearned
hidden
*storyAch10ea
name:New Pickaxe, Same Old Mining
desc:Craft a Steel Pickaxe with your new resources./>The grind never stops, unless you're not a gamer.
icon:https://piskel-imgstore-b.appspot.com/img/d0b5d4fa-e0e8-11ed-8bfd-b953e0aa2a63.gif
on earn:if (invpage=6 and subinvpage=1) do achievementcheck with tag:achievement1
req:1 pick2I:earned
tags:achievement1 earned
hidden
//combat
*combatAch1un
name:Critically Damaging Hit
desc:Perform a Critical Hit./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/3f577be3-e1b5-11ed-b8cc-7f9989aa06bb.gif
on achievementcheck:
if (have combatAch1ea)
hide this
show combatAch1ea
else
show this
hide combatAch1ea
end
end
tags:achievement2 unearned
hidden
*combatAch1ea
name:Critically Damaging Hit
desc:Perform a Critical Hit./>Yes, this feature is RNG-based.
icon:https://piskel-imgstore-b.appspot.com/img/3f577be3-e1b5-11ed-b8cc-7f9989aa06bb.gif
on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2
req:1 criticalhits
tags:achievement2 earned
hidden
*combatAchLV1un
name:Level Up
desc:Gain 200 XP to unlock Level 2./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/a445c857-e1b0-11ed-bceb-7f9989aa06bb.gif
on achievementcheck:
if (have combatAchLV1ea)
hide this
show combatAchLV1ea
else
show this
hide combatAchLV1ea
end
end
tags:achievement2 unearned
hidden
*combatAchLV1ea
name:Level Up
desc:Gain 200 XP to unlock Level 2./>Normally this is the part where your HP is restored or you gain a loot crate, but this is TLL. We're not built like that.
icon:https://piskel-imgstore-b.appspot.com/img/a445c857-e1b0-11ed-bceb-7f9989aa06bb.gif
on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2
req:2 level
tags:achievement2 earned
hidden
*combatAchM1un
name:Slime Hunter
desc:Kill 15 Slimes./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/03cf4eca-e31e-11ed-9164-194bedcad000.gif
on achievementcheck:
if (have combatAchM1ea)
hide this
show combatAchM1ea
else
show this
hide combatAchM1ea
end
end
tags:achievement2 unearned
hidden
*combatAchM1ea
name:Slime Hunter
desc:Kill 15 Slimes./>No, they don't drop slime. Who do you think I am?
icon:https://piskel-imgstore-b.appspot.com/img/03cf4eca-e31e-11ed-9164-194bedcad000.gif
on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2
req:15 slimeskilled
tags:achievement2 earned
hidden
*combatAchM2un
name:Insta-kill
desc:Achieve a Time Record of 0:00 for any monster./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/7e07f407-fcc8-11ed-9663-bf52cdcd3d8a.gif
on achievementcheck:
if (have combatAchM2ea)
hide this
show combatAchM2ea
else
show this
hide combatAchM2ea
end
end
tags:achievement2 unearned
hidden
*combatAchM2ea
name:Insta-kill
desc:Achieve a Time Record of 0:00 for any monster./>Not even close.
icon:https://piskel-imgstore-b.appspot.com/img/7e07f407-fcc8-11ed-9663-bf52cdcd3d8a.gif
on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2
req:1 zerotime:earned
tags:achievement2 earned
hidden
*combatAchB1un
name:Fletcher
desc:Craft some arrows using flint and feathers./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif
on achievementcheck:
if (have combatAchB1ea)
hide this
show combatAchB1ea
else
show this
hide combatAchB1ea
end
end
tags:achievement2 unearned
hidden
*combatAchB1ea
name:Fletcher
desc:Craft some arrows using flint and feathers./>A fletching table? How useless!
icon:https://piskel-imgstore-b.appspot.com/img/8715cb23-f5f9-11ed-928a-6f4934314990.gif
on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2
req:1 regulararrows:earned
tags:achievement2 earned
hidden
*combatAchB2un
name:Stronger Strings
desc:Craft a Reinforced Wooden Bow using your old bow and some other resources./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/0a1ad261-e31f-11ed-b87d-194bedcad000.gif
on achievementcheck:
if (have combatAchB2ea)
hide this
show combatAchB2ea
else
show this
hide combatAchB2ea
end
end
tags:achievement2 unearned
hidden
*combatAchB2ea
name:Stronger Strings
desc:Craft a Reinforced Wooden Bow using your old bow and some other resources./>Double the padding, double the splinters.
icon:https://piskel-imgstore-b.appspot.com/img/0a1ad261-e31f-11ed-b87d-194bedcad000.gif
on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2
req:1 bow2I:earned
tags:achievement2 earned
hidden
*combatAchB3un
name:Archer of Fire
desc:Successfully Ignite a monster using Flaming Arrows./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/c73edc5c-f5f9-11ed-973f-6f4934314990.gif
on achievementcheck:
if (have combatAchB3ea)
hide this
show combatAchB3ea
else
show this
hide combatAchB3ea
end
end
tags:achievement2 unearned
hidden
*combatAchB3ea
name:Archer of Fire
desc:Successfully Ignite a monster using Flaming Arrows./>Feel the heat!
icon:https://piskel-imgstore-b.appspot.com/img/c73edc5c-f5f9-11ed-973f-6f4934314990.gif
on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2
req:1 faignites:earned
tags:achievement2 earned
hidden
*combatAchL1un
name:Decayed Blade
desc:Obtain a Bone Knife from a zombie./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/3fda9b54-2932-11ee-906d-876a896750f2.gif
on achievementcheck:
if (have combatAchL1ea)
hide this
show combatAchL1ea
else
show this
hide combatAchL1ea
end
end
tags:achievement2 unearned
hidden
*combatAchL1ea
name:Decayed Blade
desc:Obtain a Bone Knife from a zombie./>I'm not gonna ask where that knife came from.
icon:https://piskel-imgstore-b.appspot.com/img/3fda9b54-2932-11ee-906d-876a896750f2.gif
on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2
req:1 knife1E
tags:achievement2 earned
hidden
*combatAchF1un
name:Drowned
desc:Encounter a Zombie while fishing./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif
on achievementcheck:
if (have combatAchL1ea)
hide this
show combatAchL1ea
else
show this
hide combatAchL1ea
end
end
tags:achievement2 unearned
hidden
*combatAchF1ea
name:Drowned
desc:Encounter a Zombie while fishing./>They're pretty resilient...
icon:https://piskel-imgstore-b.appspot.com/img/03544791-280c-11ee-ac69-f58255e8a3db.gif
on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2
req:1 fishzombies
tags:achievement2 earned
hidden
*combatAchP1un
name:Do the Brew
desc:Brew a potion./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/61d15175-c0b1-11ed-9eb5-5766fb9112da.gif
on achievementcheck:
if (have combatAchP1ea)
hide this
show combatAchP1ea
else
show this
hide combatAchP1ea
end
end
tags:achievement2 unearned
hidden
*combatAchP1ea
name:Do the Brew
desc:Brew a potion./>Guaranteed to give frequent cavaties and indegestion!
icon:https://piskel-imgstore-b.appspot.com/img/61d15175-c0b1-11ed-9eb5-5766fb9112da.gif
on earn:if (invpage=6 and subinvpage=2) do achievementcheck with tag:achievement2
req:1 potionsbrewed:earned
tags:achievement2 earned
hidden
*fishingAchC1un
name:Caught Fish
desc:Catch a fish./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/28b9739e-08aa-11ee-8347-6353c152d6a8.gif
on achievementcheck:
if (have fishingAchC1ea)
hide this
show fishingAchC1ea
else
show this
hide fishingAchC1ea
end
end
tags:achievement3 unearned
hidden
*fishingAchC1ea
name:Caught Fish
desc:Catch a fish./>But what if what I caught... wasn't fish?
icon:https://piskel-imgstore-b.appspot.com/img/28b9739e-08aa-11ee-8347-6353c152d6a8.gif
on earn:if (invpage=6 and subinvpage=3) do achievementcheck with tag:achievement3
req:1 catches
tags:achievement3 earned
hidden
*fishingAchC2un
name:The Rare Fish Market
desc:Catch any rare fish./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/83b13e7d-ee2d-11ed-8b9e-01747bbba7cd.gif
on achievementcheck:
if (have fishingAchC2ea)
hide this
show fishingAchC2ea
else
show this
hide fishingAchC2ea
end
end
tags:achievement3 unearned
hidden
*fishingAchC2ea
name:The Rare Fish Market
desc:Catch any rare fish./>Who buys this again?
icon:https://piskel-imgstore-b.appspot.com/img/83b13e7d-ee2d-11ed-8b9e-01747bbba7cd.gif
on earn:if (invpage=6 and subinvpage=3) do achievementcheck with tag:achievement3
req:1 rarefishcatches:earned
tags:achievement3 earned
hidden
*fishingAchC3un
name:Fish in a Box
desc:Obtain some fish from a crate./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/90c586b8-c0b5-11ed-b300-5766fb9112da.gif
on achievementcheck:
if (have fishingAchC3ea)
hide this
show fishingAchC3ea
else
show this
hide fishingAchC3ea
end
end
tags:achievement3 unearned
hidden
*fishingAchC3ea
name:Fish in a Box
desc:Obtain some fish from a crate./>When did these guys get here?
icon:https://piskel-imgstore-b.appspot.com/img/90c586b8-c0b5-11ed-b300-5766fb9112da.gif
on earn:if (invpage=6 and subinvpage=3) do achievementcheck with tag:achievement3
req:1 cratefishcatches:earned
tags:achievement3 earned
hidden
*fishingAchT1un
name:Complete Garbage
desc:Catch some Trash./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/be9e7873-ea36-11ed-b437-7f0e29b8b53f.gif
on achievementcheck:
if (have fishingAchT1ea)
hide this
show fishingAchT1ea
else
show this
hide fishingAchT1ea
end
end
tags:achievement3 unearned
hidden
*fishingAchT1ea
name:Complete Garbage
desc:Catch some Trash./>How sad.
icon:https://piskel-imgstore-b.appspot.com/img/be9e7873-ea36-11ed-b437-7f0e29b8b53f.gif
on earn:if (invpage=6 and subinvpage=3) do achievementcheck with tag:achievement3
req:1 trash:earned
tags:achievement3 earned
hidden
*miningAchM1un
name:Fossil Fuels
desc:Unlock the Coal Mines./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/6e11c738-184a-11ed-90e0-fba1b1b5b1d7.gif
on achievementcheck:
if (have miningAchM1ea)
hide this
show miningAchM1ea
else
show this
hide miningAchM1ea
end
end
tags:achievement4 unearned
hidden
*miningAchM1ea
name:Fossil Fuels
desc:Unlock the Coal Mines./>Remember kids, 1 coal equals 4 torches.
icon:https://piskel-imgstore-b.appspot.com/img/6e11c738-184a-11ed-90e0-fba1b1b5b1d7.gif
on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4
req:3 mlevel
tags:achievement4 earned
hidden
*miningAchM2un
name:Alloy in an Ore
desc:Unlock the Steel Mines./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/8c81b3d7-184a-11ed-af33-fba1b1b5b1d7.gif
on achievementcheck:
if (have miningAchM2ea)
hide this
show miningAchM2ea
else
show this
hide miningAchM2ea
end
end
tags:achievement4 unearned
hidden
*miningAchM2ea
name:Alloy in an Ore
desc:Unlock the Steel Mines./>Suck it, iron!
icon:https://piskel-imgstore-b.appspot.com/img/8c81b3d7-184a-11ed-af33-fba1b1b5b1d7.gif
on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4
req:9 mlevel
tags:achievement4 earned
hidden
*miningAchM3un
name:A "Real" Ore
desc:Unlock the Gold Mines./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/fb1638f3-1e8d-11ed-9b65-6b26ee77a97b.gif
on achievementcheck:
if (have miningAchM3ea)
hide this
show miningAchM3ea
else
show this
hide miningAchM3ea
end
end
tags:achievement4 unearned
hidden
*miningAchM3ea
name:A "Real" Ore
desc:Unlock the Gold Mines./>What kind of ass game goes from stone, to coal, to steel, then gold?
icon:https://piskel-imgstore-b.appspot.com/img/fb1638f3-1e8d-11ed-9b65-6b26ee77a97b.gif
on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4
req:24 mlevel
tags:achievement4 earned
hidden
*miningAchM4un
name:Poison Ore
desc:Unlock the Corrosive Mines./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/fbd9994a-4c15-11ed-b82e-0b8573be05cd.gif
on achievementcheck:
if (have miningAchM4ea)
hide this
show miningAchM4ea
else
show this
hide miningAchM4ea
end
end
tags:achievement4 unearned
hidden
*miningAchM4ea
name:Poison Ore
desc:Unlock the Corrosive Mines./>WARNING: High Toxicity!
icon:https://piskel-imgstore-b.appspot.com/img/fbd9994a-4c15-11ed-b82e-0b8573be05cd.gif
on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4
req:35 mlevel
tags:achievement4 earned
hidden
*miningAchP1un
name:Insta-mine
desc:Fatally strike an ore on the first swing./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/44177a75-2c0b-11ee-950a-45ff9af2acca.gif
on achievementcheck:
if (have miningAchP1ea)
hide this
show miningAchP1ea
else
show this
hide miningAchP1ea
end
end
tags:achievement4 unearned
hidden
*miningAchP1ea
name:Insta-mine
desc:Fatally strike an ore on the first swing./>What were you on when you were mining that coal?
icon:https://piskel-imgstore-b.appspot.com/img/44177a75-2c0b-11ee-950a-45ff9af2acca.gif
on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4
req:1 fatalstrike1s
tags:achievement4 earned
hidden
*miningAchB1un
name:Burst of Mining
desc:Unlock the Burst Spell./><#e30000>Unlock to see flavor text.#>
icon:https://piskel-imgstore-b.appspot.com/img/81169f0f-2c0b-11ee-9289-45ff9af2acca.gif
on achievementcheck:
if (have miningAchB1ea)
hide this
show miningAchB1ea
else
show this
hide miningAchB1ea
end
end
tags:achievement4 unearned
hidden
*miningAchB1ea
name:Burst of Mining
desc:Unlock the Burst Spell./>Worth it? Probably.
icon:https://piskel-imgstore-b.appspot.com/img/81169f0f-2c0b-11ee-9289-45ff9af2acca.gif
on earn:if (invpage=6 and subinvpage=4) do achievementcheck with tag:achievement4
req:1 burstmeterbought
tags:achievement4 earned
hidden
*trophy1D
name:TLL's 1st Birthday Trophy
desc:Awarded to DaRandomGuy on August 5th, 2023./>Achieved with a record of <#ffee00>309,484 Coins#>.Sorry, I didn't bring a birthday cake.
icon:https://piskel-imgstore-b.appspot.com/img/abbfdef3-2808-11ee-98a7-f58255e8a3db.gif
req:1 trophy1
tags:achievement6 earned
hidden
/*
*slimeAch1
name:The Beginning of a Long Adventure
desc:Kill 1 Slime./>Don't worry, it'll get a lot more interesting.
icon:https://piskel-imgstore-b.appspot.com/img/b7127714-15c9-11ed-882a-f7cd51e5b9a0.gif
req:1 slimeskilled
*slimeAch2
name:Gooey
desc:Kill 50 Slimes./>Why'd you kill all those slimes, huh?
icon:https://piskel-imgstore-b.appspot.com/img/737edef5-15ca-11ed-83b6-7573b1c82f6b.gif
req:50 slimeskilled
*slimeAch3
name:Sticky Situation
desc:Kill 100 Slimes./>Are you doing this for a deal or something?
icon:https://piskel-imgstore-b.appspot.com/img/1115ca30-15cb-11ed-9200-19f8811f5368.gif
req:100 slimeskilled
*slimeGoal
name:Slime Destroyer
desc:Kill 10,000 Slimes./><#ccff00>Special:#> <#27ff5f>+100 Max HP#>/>darandomguy wanted this.
icon:https://piskel-imgstore-b.appspot.com/img/7a4026d9-565e-11ed-85b1-5360d5d8ee88.gif
req:10000 slimeskilled
on earn:yield 100 maxphp
*zombieAch1
name:Brainiac
desc:Kill 1 Zombie./>Brains.
icon:https://piskel-imgstore-b.appspot.com/img/0b1ec728-15ce-11ed-b964-dfdb917eb47a.gif
req:1 zombieskilled
*zombieAch2
name:Zombified
desc:Kill 50 Zombies./>Destroy them all!
icon:https://piskel-imgstore-b.appspot.com/img/1b657647-15cd-11ed-9ac8-dfdb917eb47a.gif
req:50 zombieskilled
*zombieAch3
name:The Invasion
desc:Kill 100 Zombies./>You must have gotten so much fiber at this rate.
icon:https://piskel-imgstore-b.appspot.com/img/eff96017-15cd-11ed-ba79-dfdb917eb47a.gif
req:100 zombieskilled
*witchAch1
name:Bewitched
desc:Kill 1 Witch./>Wow, look at you.
icon:https://piskel-imgstore-b.appspot.com/img/79aff245-15d2-11ed-bf9f-dfdb917eb47a.gif
req:1 witcheskilled
*witchAch2
name:Poisonous Potions
desc:Kill 50 Witches./>Wait, I can have those, too?!
icon:https://piskel-imgstore-b.appspot.com/img/0e27c87a-15d3-11ed-a4e0-dfdb917eb47a.gif
req:50 witcheskilled
*witchAch3
name:Alone in her Hut
desc:Kill 100 Witches./>Dang, I didn't know that the witch population was so large.
icon:https://piskel-imgstore-b.appspot.com/img/83e1eac7-15d3-11ed-aa44-dfdb917eb47a.gif
req:100 witcheskilled
*refaidAch1
name:The Unstable Nightmare
desc:Kill 1 Refaid./>It's hard to imagine what these things look like, but the weak spot is its eye.
icon:https://piskel-imgstore-b.appspot.com/img/6fba20eb-178d-11ed-ba65-a1103cfec1d9.gif
req:1 refaidskilled
*refaidAch2
name:One-Eyed Freaks
desc:Kill 50 Refaids./>Strike 'em down.
icon:https://piskel-imgstore-b.appspot.com/img/3a140230-1786-11ed-b84a-a1103cfec1d9.gif
req:50 refaidskilled
*refaidAch3
name:Devastation
desc:Kill 100 Refaids./>I've already run out of things to say. So uh... go you.
icon:https://piskel-imgstore-b.appspot.com/img/2819afb3-178d-11ed-984e-a1103cfec1d9.gif
req:100 refaidskilled
*refaidGoal
name:Infinite Fangs
desc:Kill 500 Refaids./><#ccff00>Special:#> <#27ff5f>+50 Max HP#>/>Holy crap, dude.
icon:https://piskel-imgstore-b.appspot.com/img/4813dc42-565e-11ed-ba2b-5360d5d8ee88.gif
req:500 refaidskilled
on earn:yield 50 maxphp
*hauntAch1
name:A Haunted Time to be Alive
desc:Kill 1 Haunt./>I'm very scared.
icon:https://piskel-imgstore-b.appspot.com/img/98a126b3-475f-11ed-968f-25fc2ea30266.gif
req:1 hauntskilled
*hauntAch2
name:Spooked
desc:Kill 50 Haunts./>*screams*
icon:https://piskel-imgstore-b.appspot.com/img/4024cf11-4760-11ed-b872-25fc2ea30266.gif
req:50 hauntskilled
*hauntAch3
name:Echoes of a Lost Time
desc:Kill 100 Haunts./>What lost time? This game was made not even a year ago!
icon:https://piskel-imgstore-b.appspot.com/img/f303e76b-4760-11ed-9917-25fc2ea30266.gif
req:100 hauntskilled
*labyrinth1Ach1
name:Alpha Explorer
desc:Beat the Alpha Labyrinth once./>0.06 babyyyy
icon:https://piskel-imgstore-b.appspot.com/img/c05ba4a8-234d-11ed-8d7b-89beb9487d1f.gif
req:1 labyrinth1beatens
*arrowAch0
name:Flavorless
desc:Deal 10,000 damage to monsters with the Regular Arrow./>Boring.
icon:https://piskel-imgstore-b.appspot.com/img/d3a76c51-1774-11ed-8497-79dc9f702334.gif
req:10000 regarrowdmg:earned
*arrowAch1
name:Playing With Fire
desc:Deal 25,000 damage to monsters with the Burning debuff./>feat. John Cena
icon:https://piskel-imgstore-b.appspot.com/img/ac001a80-162c-11ed-9d89-c59121872764.gif
req:25000 firearrowdmg:earned
*arrowAch2
name:If I were you, I'd take pre
desc:Deal 25,000 damage to monsters with the Poison debuff./>(-caution)
icon:https://piskel-imgstore-b.appspot.com/img/a5f4303a-1775-11ed-8c29-1777c03007f1.gif
req:25000 poisonarrowdmg:earned
*stupidAch1
name:The Stupidest Helmet
desc:Obtain the Fish Helmet./>Stupid.
icon:https://piskel-imgstore-b.appspot.com/img/28080211-15d5-11ed-a37a-af7e614810de.gif
req:1 fishhelmet:earned
*/
//[((frostplants*5)+(clovers*5)+(driedkelp*3)+(feathers*3)+(coffeebeans*5)+(weakpowder*5)+(sugar*2)+(gunpowder*4)+(ghostlygas*25)+(flint*2)+(bones*6)+(cloth*4)+(rope*7)+(goldgunpowder*20)+(frostshard*30)+(epringpieces*50)+(unstablefang*10)+(stablefang*20)+(smallfish*10)+(salmon*10)+(chubs*12)+(carp*12)+(tuna*20)+(mediumfish*20)+(pufferfish*45)+(eels*50)+(coral*3)+(bait*1)+(magnets*5)+(coalore*2)+(steelore*5)+(goldore*10)+(emeraldore*18)+(steelbars*14)+(goldbars*22)+(emeraldbars*35)+(rubies*15)+(sword2I*55)+(sword3I*85)+(bow1I*25)+(bow2I*55)+(bow3I*85)+(kbowI*125)+(bow4I*135)+(knife1I*65)+(knife2I*125)+(knife3I*135)+(rod1I*20)+(rod2I*50)+(rod3I*80)+(rod4I*130)+(rodCI*210)+(pick1I*25)+(pick2I*55)+(pick3I*85)+(pick4I*135)+(scrappedhelmet*34)+(scrappedchestplate*44)+(scrappedleggings*39)+(scrappedboots*29)+(steelhelmet*64)+(steelchestplate*74)+(steelleggings*69)+(steelboots*59)+(goldchestplate*104)+(goldleggings*99)+(goldboots*89)+(poisonhelmet*144)+(poisonchestplate*154)+(poisonchestplate+149)+(poisonboots*139)+(minehelmet*174)+(minechestplate*184)+(mineleggings*179)+(mineboots*169)+(raggedcloaks*204)+(raggedshoes*199)+(fishhelmet*124)+(shiningnecklace*75)+(rainynecklace*135)+(piercingarrows*1)+(poisonarrows*5))]
//update the private game version before updating