;Assets from Flashpoint
;Game taken from Scooby Doo! Creepy Run (bootleg flash game)
;Tool used: JPEXS Free Flash Decompiler
;--------------------------------------------------------
[Info]
name = "Scooby Doo! Creepy Run"
displayname = "Scooby Doo! Creepy Run"
versiondate = 05,09,2026
mugenversion = 1.0
author = "WF4123"

;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -5000
boundright = 5000
boundhigh = 0
boundlow = 0
verticalfollow = .2
floortension = 0
tension = 50
overdrawhigh = 0
overdrawlow = 0
cuthigh = 35
cutlow = 25


;--------------------------------------------------------
[PlayerInfo]
p1startx = -140
p1starty = 0
p1facing = 1

p2startx = 140
p2starty = 0
p2facing = -1

leftbound  = -5500
rightbound =  5500

;--------------------------------------------------------
[Bound]
screenleft = 30
screenright = 30

;--------------------------------------------------------
[StageInfo]

zoffset = 420
autoturn = 1
resetBG = 1
localcoord = 640, 480
xscale = 1
yscale = 1

;--------------------------------------------------------
[Shadow]
intensity = 192
color = 0,0,0
yscale = .5
fade.range = 0,0

;--------------------------------------------------------
[Reflection]
intensity = 0

;--------------------------------------------------------
[Music]
bgmusic = sound/scoobydoousheryeahmashup.mp3
bgmvolume = 100

;-------------------------------------
[BGdef]
spr = scoobydoocreepyrun.sff
debugbg = 0

[BG BL]
type  = normal
spriteno = 1, 0
layerno = 0
start = 0, 5
delta = 1, 1
trans = none
mask  = 0
tile  = 1, 1

[BG R]
type  = normal
spriteno = 0, 0
layerno = 0
start = 0, 5
delta = 1, 1
trans = none
mask  = 0
tile  = 1, 0

[BG G]
type  = normal
spriteno = 0, 1
layerno = 0
start = 0, 5
delta = 1, 1
trans = add
mask  = 0
tile  = 1, 0

[BG B]
type  = normal
spriteno = 0, 2
layerno = 0
start = 0, 5
delta = 1, 1
trans = add
mask  = 0
tile  = 1, 0