;----------------------------
;Whole group is
[Info]
name = "MELTY BLOOD Re:act"          ;Name of motif
author = "kannnaduki"       ;Motif author name

;----------------------------

[Files]
spr = system.sff        ;Filename of sprite data
snd = system.snd          ;Filename of sound data
fight = fight.def ;Fight definition filename
logo.storyboard = 
intro.storyboard =op.def
select = select.def ;Character and stage selection list
font1 = font/f-4x6.fnt ;System fonts
font2 = font/f-6x9.fnt ;System fonts
font3 = font/jg.fnt    ;System fonts

;----------------------------
[Music]
title.bgm = data/MB-React/taitoru.mp3
title.bgm.loop = 2  
select.bgm = data/MB-React/mbserect.MP3
select.bgm.loop = 500     
vs.bgm = data/MB-React/mbVS.MP3
vs.bgm.loop = 1         

;-------------------------------------------------------------------
;Title screen definition
[Title Info]
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

;----------------------------
;Title background definition
[TitleBGdef]
bgclearcolor = 0,0,0

[TitleBG 0]
type  = normal
spriteno = 0, 0
start = 160, 0
width = 320, 220
tile  = 1,1

[TitleBG 1]
type  = normal
spriteno = 0,1
start = 0, 40
mask = 1
trans = add
;-------------------------------------------------------------------
;Character select definition
[Select Info]
rows = 7
columns = 4
wrapping = 1              ;1 to let cursor wrap around
pos = 98,32              ;Position to draw to
showemptyboxes = 0        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes
cell.size = 30,30            ;x,y size of each cell (in pixels)
cell.spacing = 2                  ;space between each cell
cell.bg.spr = 150,0               ;Note: Avoid using animation for cells
;cell.random.spr = 180,0           
cell.random.switchtime = 30     
p1.cursor.startcell = 0,0
p1.cursor.active.spr = 160,0
p1.cursor.done.anim = 160,1       ;spr = 160,0
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0    
p2.cursor.startcell = 0,2
p2.cursor.active.spr = 170,0
p2.cursor.done.anim = 170,1   ;spr = 170,0
p2.cursor.blink = 1                  ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0       
random.move.snd.cancel = 0  
stage.move.snd = 100,0             
stage.done.snd = 100,1              
cancel.snd = 100,2
portrait.offset = 0,0
portrait.scale = 1,1
title.offset = 159,15                ;Position of title (Arcade Mode, etc)
title.font = 3,0,0                    ;Font of title (-1 for none)
;Big portraits
p1.face.offset = -10,50    ;Position to put big portrait
p1.face.scale = 1,1
p1.face.facing = 1       
p2.face.offset = 329,50
p2.face.scale = 1,1
p2.face.facing = -1     
;Name
p1.name.offset  =  25,200
p1.name.font = 3,4,1    
p2.name.offset = 300,200
p2.name.font = 3,1,-1
;Stage select
stage.pos = 160,217
stage.active.font = 3,0,0
stage.active2.font = 3,2,0  ;Second font color for blinking
stage.done.font = 3,0,0

;Team menu              
teammenu.move.wrapping = 1
p1.teammenu.pos = 20, 30
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 3,0, 1
p1.teammenu.selftitle.text = Select team mode
p1.teammenu.enemytitle.font = 3,0, 1
p1.teammenu.enemytitle.text = Opponent team mode
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,20
p1.teammenu.item.spacing = 0,15
p1.teammenu.item.font = 3,0, 1
p1.teammenu.item.active.font = 3,3, 1
p1.teammenu.item.active2.font = 3,0, 1
p1.teammenu.item.cursor.offset = -10, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 60,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 60,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 6,0
;p2 team
p2.teammenu.pos = 299, 30
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 3,0, -1
p2.teammenu.selftitle.text = Select team mode
p2.teammenu.enemytitle.font = 3,0, -1
p2.teammenu.enemytitle.text = Opponent team mode
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,20
p2.teammenu.item.spacing = 0,15
p2.teammenu.item.font = 3,0, -1
p2.teammenu.item.active.font = 3,1, -1
p2.teammenu.item.active2.font = 3,0, -1
p2.teammenu.item.cursor.offset = 10, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -60,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -60,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -6,0

[Begin Action 161]
161,0,0,0,-1,,A
 
[Begin Action 171]
171,0,0,0,-1,,A
 
;-----------------------
[SelectBGdef]

[SelectBG 1]
type  = normal
spriteno = 11,0
layerno = 0;-1
tile  = 1,1

[SelectBG 2]
type  = normal
spriteno = 1,4
layerno = 0
mask = 1
tile  = 0,1
velocity = 0, 5;スクロール

[SelectBG 3]
type  = normal
spriteno = 1,3
layerno = 0
mask = 1
start = 160,220
tile  = 1,0
velocity = 4, 0;スクロール

[SelectBG 4]
type  = normal
spriteno = 1,3
layerno = 0
mask = 1
start = 120,110
tile  = 1,0
velocity = -3, 0;スクロール

[SelectBG 5]
type  = normal
spriteno = 1,4
layerno = 0
mask = 1
start = 120,110
tile  = 0,1
velocity = 0, -6;スクロール

[SelectBG 6]
type  = normal
spriteno = 1,3
layerno = 0
mask = 1
start = 60,90
tile  = 1,0
velocity = 7, 0;スクロール


[SelectBG 7]
type  = normal
spriteno = 1,4
layerno = 0
mask = 1
start = 70,20
tile  = 0,1
velocity = 0, 5;スクロール

[SelectBG 7]
type  = normal
spriteno = 1,4
layerno = 0
mask = 1
start = -70,-20
tile  = 0,1
velocity = 0, -3;スクロール

[SelectBG 8]
type  = normal
spriteno = 1,3
layerno = 0
mask = 1
start = 40,30
tile  = 1,0
velocity = -5, 0;スクロール


;-------------------------------------------------------------------
[VS Screen]
time = 500              
p1.pos =  0,28
p1.facing = 1            
p1.scale = 1,1
p2.pos = 340,28
p2.facing = -1  
p2.scale = 1,1
;p1.name.pos  =  35,200
;p1.name.font =   3,0,0
;p2.name.pos  = 284,200
;p2.name.font =   3,0,0

;-----------------------
;VS Match up screen background
[VersusBGdef] 

[VersusBG 1]
type = normal
layerno = 0
spriteno = 0,10
tile  = 1,1

[VersusBG 2]
type  = normal
spriteno = 1,1
layerno = 1
mask = 1
start = 0,100
;tile  = 1,0
velocity = 2, 0;スクロール

[VersusBG 3]
type  = normal
spriteno = 1,0
layerno = 0
mask = 1
start = 240,120
;tile  = 1,0
velocity = -2, 0;スクロール

[VersusBG 4]
type  = normal
spriteno = 1,5
layerno = 0
start = -160,65

[VersusBG 5]
type  = normal
spriteno = 1,6
layerno = 0
start = -160,145



;[VersusBG 3]
;type  = normal
;spriteno = 1,2
;layerno = 1
;mask = 1


;-------------------------------------------------------------------
[Win Screen]
enabled = 1              
wintext.text = Congratulations!
wintext.font = 2,0,0
wintext.offset = 159,70
wintext.displaytime = -1
wintext.layerno = 2
fadein.time = 32
pose.time = 300
fadeout.time = 64
;-------------------------------------------------------------------
[Demo Mode]
enabled = 1               ;Set to 1 to enable demo mode, 0 to disable
select.enabled = 0        ;Set to 1 to display select screen, 0 to disable
vsscreen.enabled = 0      ;Set to 1 to display versus screen, 0 to disable
title.waittime = 70000      ;Time to wait at title before starting demo mode
fight.endtime = 1500      ;Time to display the fight before returning to title
fight.playbgm = 0         ;Set to 1 to enable in-fight BGM, 0 to disable
fight.bars.display = 0    ;Set to 1 to display lifebar, 0 to disable
intro.waitcycles = 1      ;Cycles to wait before intro cutscene is played again
debuginfo = 0             ;Set to 0 to hide debugging info (debug mode only)
;-------------------------------------------------------------------
[Continue Screen]
enabled = 1               ;Set to 1 to show continue screen, 0 to disable
;-------------------------------------------------------------------
[Game Over Screen]
enabled = 0               ;Set to 1 to show game over screen, 0 to disable
storyboard =              ;Game over storyboard filename
;-------------------------------------------------------------------
[Default Ending]
enabled = 0               ;Set to 1 to show credits, 0 to disable
storyboard =              ;Default ending storyboard filename
;-------------------------------------------------------------------
[End Credits]
enabled = 0               ;Set to 1 to show credits, 0 to disable
storyboard =              ;Credits storyboard filename
;-------------------------------------------------------------------
[Option Info]
cursor.move.snd = 200,0
cursor.done.snd = 200,1
cancel.snd = 100,2
;-------------------
[OptionBGdef] 

[OptionBG 1]
type  = normal
spriteno = 0,10
start = 160,0
tile  = 1,1
