;© Commands for Scaner technicZ. ©

;-| Super Motions |--------------------------------------------------------

;------------------------
;Mussara Cani Zahau
[Command]
Name= "MussZahau"
command = ~D, DB, B, z

;Mneroken Cani
[Command]
Name= "shurricane_bc"
command = ~D, DB, B, b

[Command]
Name= "shurricane_bc"
command = ~D, DB, b

[Command]
Name= "shurricane_bc"
command = ~DB, B, b

;-| Special Motions |------------------------------------------------------
;-----------------
[Command]
Name= "Shoryuken_X"
command = ~F, D, DF, x

;[Command]
;Name= "Shoryuken_X"
;command = ~F, D, x

[Command]
Name= "Shoryuken_X"
command = ~F, D, F, x

[Command]
Name= "Shoryuken_X"
command = ~F, DF, x

[Command]
Name= "Shoryuken_X"
command = ~F, DF, F, x

[Command]
Name= "Shoryuken_Y"
command = ~F, D, DF, y

;[Command]
;Name= "Shoryuken_Y"
;command = ~F, D, y

[Command]
Name= "Shoryuken_Y"
command = ~F, D, F, y

[Command]
Name= "Shoryuken_Y"
command = ~F, DF, y

[Command]
Name= "Shoryuken_Y"
command = ~F, DF, F, y

[Command]
Name= "Shoryuken_Z"
command = ~F, D, DF, z

;[Command]
;Name= "Shoryuken_Z"
;command = ~F, D, z

[Command]
Name= "Shoryuken_Z"
command = ~F, D, F, z

[Command]
Name= "Shoryuken_Z"
command = ~F, DF, z

[Command]
Name= "Shoryuken_Z"
command = ~F, DF, F, z

; Criphon
[Command]
Name= "HCF_a"
command = ~D, DF, F, a

[Command]
Name= "HCF_b"
command = ~D, DF, F, b

[Command]
Name= "HCF_c"
command = ~D, DF, F, c

;Cani Zahau
[Command]
Name= "HCF_x"
command = ~D, DF, F, x

[Command]
Name= "HCF_x"
command = ~DF, F, x

[Command]
Name= "HCF_y"
command = ~D, DF, F, y

[Command]
Name= "HCF_y"
command = ~DF, F, y

[Command]
Name= "HCF_z"
command = ~D, DF, F, z

[Command]
Name= "HCF_z"
command = ~DF, F, z

;Himinasai haaiunek
[Command]
Name= "hurricane_a"
command = ~D, DB, B, a

[Command]
Name= "hurricane_a"
command = ~DB, B, a

[Command]
Name= "hurricane_b"
command = ~D, DB, B, D, b

[Command]
Name= "hurricane_c"
command = ~D, DB, B, c

[Command]
Name= "hurricane_c"
command = ~DB, B, c

;-----------------
; QCF = REFERENCES
[Command]
Name= "QCF_a"
command = ~D, DF, F, a

[Command]
Name= "QCF_b"
command = ~D, DF, F, b

[Command]
Name= "QCF_c"
command = ~D, DF, F, c

[Command]
Name= "QCF_x"
command = ~D, DF, F, x

[Command]
Name= "QCF_y"
command = ~D, DF, F, y

[Command]
Name= "QCF_z"
command = ~D, DF, F, z

;-----------------
; QCB
[Command]
Name= "QCB_a"
command = ~D, DB, B, a

[Command]
Name= "QCB_b"
command = ~D, DB, B, b

[Command]
Name= "QCB_c"
command = ~D, DB, B, c

[Command]
Name= "QCB_x"
command = ~D, DB, B, x

[Command]
Name= "QCB_y"
command = ~D, DB, B, y

[Command]
Name= "QCB_z"
command = ~D, DB, B, z

;-----------------
; Uppercut
[Command]
Name= "uppercut_a"
command = ~F, D, DF, a

[Command]
Name= "uppercut_b"
command = ~F, D, DF, b

[Command]
Name= "uppercut_c"
command = ~F, D, DF, c

[Command]
Name= "uppercut_x"
command = ~F, D, DF, x

[Command]
Name= "uppercut_y"
command = ~F, D, DF, y

[Command]
Name= "uppercut_z"
command = ~F, D, DF, z


;--------------------
;Charge_Down_up
[Command]
Name= "chargedownup_a"
command = ~50$D, U, a
time = 10

[Command]
Name= "chargedownup_b"
command = ~50$D, U, b
time = 10

[Command]
Name= "chargedownup_c"
command = ~50$D, U, c
time = 10

[Command]
Name= "chargedownup_x"
command = ~50$D, U, x
time = 10

[Command]
Name= "chargedownup_y"
command = ~50$D, U, y
time = 10

[Command]
Name= "chargedownup_z"
command = ~50$D, U, z
time = 10

;--------------------
;Charge_Back_fwd
[Command]
Name= "chargebackfwd_a"
command = ~60$B, F, a
time = 10

[Command]
Name= "chargebackfwd_b"
command = ~60$B, F, b
time = 10

[Command]
Name= "chargebackfwd_c"
command = ~60$B, F, c
time = 10

[Command]
Name= "chargebackfwd_x"
command = ~60$B, F, x
time = 10

[Command]
Name= "chargebackfwd_y"
command = ~60$B, F, y
time = 10

[Command]
Name= "chargebackfwd_z"
command = ~60$B, F, z
time = 10

;-| Double Tap |-----------------------------------------------------------
[Command]
Name= "FF";Required (do not remove)
command = F, F

[Command]
Name= "BB";Required (do not remove)
command = B, B

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
Name= "recovery";Required (do not remove)
command = a+b
time = 1

[Command]
Name= "ab"
command = a+b
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
Name= "fwd_a"
command = /F,a
time = 1

[Command]
Name= "fwd_b"
command = /F,b
time = 1

[Command]
Name= "fwd_c"
command = /F,c
time = 1

[Command]
Name= "fwd_x"
command = /F,x
time = 1

[Command]
Name= "fwd_y"
command = /F,y
time = 1

[Command]
Name= "fwd_z"
command = /F,z
time = 1

[Command]
Name= "back_a"
command = /B,a
time = 1

[Command]
Name= "back_b"
command = /B,b
time = 1

[Command]
Name= "back_c"
command = /B,c
time = 1

[Command]
Name= "down_a"
command = /$D,a
time = 1

[Command]
Name= "down_b"
command = /$D,b
time = 1

[Command]
Name= "down_c"
command = /$D,c
time = 1

[Command]
Name= "fwd_ab"
command = /F, a+b
time = 1

[Command]
Name= "back_ab"
command = /B, a+b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
Name= "a"
command = a
time = 1

[Command]
Name= "b"
command = b
time = 1

[Command]
Name= "c"
command = c
time = 1

[Command]
Name= "x"
command = x
time = 1

[Command]
Name= "y"
command = y
time = 1

[Command]
Name= "z"
command = z
time = 1

[Command]
Name= "s"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
Name= "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
Name= "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
Name= "holdup";Required (do not remove)
command = /$U
time = 1

[Command]
Name= "holddown";Required (do not remove)
command = /$D
time = 1

;---------------------------------------------------------------------------
; 2. State entry
; --------------
; This is where you define what commands bring you to what states.
;
; Each state entry block looks like:
;   [State -1]                  ;Don't change this
;   type = ChangeState          ;Don't change this
;   value = new_state_number
;   trigger1=command="command_name"
;   . . .  (any additional triggers)
;
; - new_state_number is the number of the state to change to
; - command_name is the name of the command (from the section above)
; - Useful triggers to know:
;   - statetype
;       S, C or A : current state-type of player (stand, crouch, air)
;   - ctrl
;       0 or 1 : 1 if player has control. Unless "interrupting" another
;                move, you'll want ctrl = 1
;   - stateno
;       number of state player is in - useful for "move interrupts"
;   - movecontact
;       0 or 1 : 1 if player's last attack touched the opponent
;                useful for "move interrupts"
;
; For reference on triggers, see CNS documentation.
;
; Just for your information (skip if you're not interested):
; This part is an extension of the CNS. "State -1" is a special state
; that is executed once every game-tick, regardless of what other state
; you are in. 


; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
;Mussara Cani Zahau
[State -1]
type = ChangeState
value = 1500
triggerall=command="MussZahau";-------
triggerall = power >= 3000 ;Level 3
triggerall=command !="holddown"
triggerall = numproj = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 202
trigger5 = movecontact = 1
trigger5 = stateno = 203
trigger6 = movecontact = 1
trigger6 = stateno = 204
trigger7 = movecontact = 1
trigger7 = stateno = 205
trigger8 = movecontact = 1
trigger8 = stateno = 206
trigger9 = movecontact = 1
trigger9 = stateno = 400
trigger10 = movecontact = 1
trigger10 = stateno = 401
trigger11 = movecontact = 1
trigger11 = stateno = 402
trigger12 = movecontact = 1
trigger12 = stateno = 403
trigger13 = movecontact = 1
trigger13 = stateno = 404
trigger14 = movecontact = 1
trigger14 = stateno = 405
trigger15 = movecontact = 1
trigger15 = stateno = 406
trigger16 = movecontact = 1
trigger16 = stateno = 208
trigger17 = movecontact = 1
trigger17 = stateno = 209
trigger18 = movecontact = 1
trigger18 = stateno = 207
trigger19 = movecontact = 1
trigger19 = stateno = 210

;Shurricane_bc
[State -1]
type = ChangeState
value = 1110
triggerall = power >= 1000
triggerall=command="shurricane_bc"
triggerall=command !="holddown"
trigger1 = stateno = 0
trigger1 = ctrl = 1
trigger2 = stateno = 200        ;Stand_a
trigger3 = stateno = 300        ;Stand_fwd_a
trigger3 = movecontact = 1
trigger4 = stateno = 210        ;stand_b
trigger4 = movecontact = 1
trigger5 = stateno = 20;
trigger5 = ctrl = 1

;---------------------------------------------------------------------------
;================================================
;Shoryuken_X
[State -1]
type = ChangeState
value = 1030
trigger1=command="Shoryuken_X";-------
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2=command="Shoryuken_X";-------
trigger2 = stateno = 200        ;stand_a
trigger3=command="Shoryuken_X";-------
trigger3 = stateno = 300        ;stand_fwd_a
trigger3 = time <= 2
trigger4=command="Shoryuken_X";-------
trigger4 = stateno = 210        ;stand_b
trigger4 = movecontact = 1
trigger5=command="Shoryuken_X";-------
trigger5 = stateno = 1052        ;flykick_b3
trigger5 = movecontact = 1

;---------------------------------------------------------------------------
;Shoryuken_Y
[State -1]
type = ChangeState
value = 1040
trigger1=command="Shoryuken_Y";-------
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2=command="Shoryuken_Y";-------
trigger2 = stateno = 200        ;stand_a
trigger2 = time >= 3
trigger3=command="Shoryuken_Y";-------
trigger3 = stateno = 400        ;crouch_a
trigger3 = time >= 3
trigger4=command="Shoryuken_Y";-------
trigger4 = stateno = 210        ;stand_b
trigger5 = movecontact = 1
trigger5=command="Shoryuken_Y";-------
trigger5 = stateno = 410        ;crouch_b
trigger5 = movecontact = 1
trigger6=command="Shoryuken_Y";-------
trigger6 = stateno = 500        ;crouch_fwd_a
trigger6 = movecontact = 1
trigger7=command="Shoryuken_Y";-------
trigger7 = stateno = 1052        ;flykick_b3
trigger7 = movecontact = 1

;---------------------------------------------------------------------------
;Shoryuken_Z
[State -1]
type = ChangeState
value = 1050
trigger1=command="Shoryuken_Z";-------
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2=command="Shoryuken_Z";-------
trigger2 = stateno = 200        ;stand_a
trigger2 = time >= 3
trigger3=command="Shoryuken_Z";-------
trigger3 = stateno = 400        ;crouch_a
trigger3 = time >= 3
trigger4=command="Shoryuken_Z";-------
trigger4 = stateno = 210        ;stand_b
trigger5 = movecontact = 1
trigger5=command="Shoryuken_Z";-------
trigger5 = stateno = 410        ;crouch_b
trigger5 = movecontact = 1
trigger6=command="Shoryuken_Z";-------
trigger6 = stateno = 500        ;crouch_fwd_a
trigger6 = movecontact = 1
trigger7=command="Shoryuken_Z";-------
trigger7 = stateno = 1052        ;flykick_b3
trigger7 = movecontact = 1

;---------------------------------------------------------------------------
;Hurricane_a
[State -1]
type = ChangeState
value = 1080
triggerall=command="hurricane_a"
triggerall=command !="holddown"
trigger1 = stateno = 0
trigger1 = ctrl = 1
trigger2 = stateno = 200        ;Stand_a
trigger3 = stateno = 300        ;Stand_fwd_a
trigger3 = movecontact = 1
trigger4 = stateno = 210        ;stand_b
trigger4 = movecontact = 1
trigger5 = stateno = 20;
trigger5 = ctrl = 1

;---------------------------------------------------------------------------
;Hurricane_b
[State -1]
type = ChangeState
value = 1090
triggerall=command="hurricane_b"
triggerall=command !="holddown"
trigger1 = stateno = 0
trigger1 = ctrl = 1
trigger2 = stateno = 200        ;Stand_a
trigger3 = stateno = 300        ;Stand_fwd_a
trigger3 = movecontact = 1
trigger4 = stateno = 210        ;stand_b
trigger4 = movecontact = 1
trigger5 = stateno = 20;
trigger5 = ctrl = 1

;---------------------------------------------------------------------------
;Hurricane_c
[State -1]
type = ChangeState
value = 1100
triggerall=command="hurricane_c"
triggerall=command !="holddown"
trigger1 = stateno = 0
trigger1 = ctrl = 1
trigger2 = stateno = 200        ;Stand_a
trigger3 = stateno = 300        ;Stand_fwd_a
trigger3 = movecontact = 1
trigger4 = stateno = 210        ;stand_b
trigger4 = movecontact = 1
trigger5 = stateno = 20;
trigger5 = ctrl = 1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;Ken's Hurricane Kick - SHORT AIR version
[State -1]
type = ChangeState
value = 1850
triggerall=command="QCB_a"
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 600
trigger2 = movecontact = 1
trigger3 = stateno = 603
trigger3 = movecontact = 1
trigger4 = stateno = 605
trigger4 = movecontact = 1
trigger5 = stateno = 610
trigger5 = movecontact = 1
trigger6 = stateno = 613
trigger6 = movecontact = 1
trigger7 = stateno = 615
trigger7 = movecontact = 1

;Ken's Hurricane Kick - FORWARD AIR version
[State -1]
type = ChangeState
value = 1851
triggerall=command="QCB_b"
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 600
trigger2 = movecontact = 1
trigger3 = stateno = 603
trigger3 = movecontact = 1
trigger4 = stateno = 605
trigger4 = movecontact = 1
trigger5 = stateno = 610
trigger5 = movecontact = 1
trigger6 = stateno = 613
trigger6 = movecontact = 1
trigger7 = stateno = 615
trigger7 = movecontact = 1

;Ken's Hurricane Kick - RoundHouse AIR version
[State -1]
type = ChangeState
value = 1852
triggerall=command="QCB_c"
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 600
trigger2 = movecontact = 1
trigger3 = stateno = 603
trigger3 = movecontact = 1
trigger4 = stateno = 605
trigger4 = movecontact = 1
trigger5 = stateno = 610
trigger5 = movecontact = 1
trigger6 = stateno = 613
trigger6 = movecontact = 1
trigger7 = stateno = 615
trigger7 = movecontact = 1

;================================================
;---------------------------------------------------------------------------
;Criphon A [ar]
[State -1]
type = ChangeState
value = 1600
triggerall=command="HCF_a"
triggerall=command !="holddown"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 202
trigger5 = movecontact = 1
trigger5 = stateno = 203
trigger6 = movecontact = 1
trigger6 = stateno = 204
trigger7 = movecontact = 1
trigger7 = stateno = 205
trigger8 = movecontact = 1
trigger8 = stateno = 206
trigger9 = movecontact = 1
trigger9 = stateno = 400
trigger10 = movecontact = 1
trigger10 = stateno = 401
trigger11 = movecontact = 1
trigger11 = stateno = 402
trigger12 = movecontact = 1
trigger12 = stateno = 403
trigger13 = movecontact = 1
trigger13 = stateno = 404
trigger14 = movecontact = 1
trigger14 = stateno = 405
trigger15 = movecontact = 1
trigger15 = stateno = 406
trigger16 = movecontact = 1
trigger16 = stateno = 208
trigger17 = movecontact = 1
trigger17 = stateno = 209
trigger18 = movecontact = 1
trigger18 = stateno = 207
trigger19 = movecontact = 1
trigger19 = stateno = 210

;---------------------------------------------------------------------------
;;Criphon  B [ar]
[State -1]
type = ChangeState
value = 1510
triggerall=command="HCF_b"
triggerall=command !="holddown"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 202
trigger5 = movecontact = 1
trigger5 = stateno = 203
trigger6 = movecontact = 1
trigger6 = stateno = 204
trigger7 = movecontact = 1
trigger7 = stateno = 205
trigger8 = movecontact = 1
trigger8 = stateno = 206
trigger9 = movecontact = 1
trigger9 = stateno = 400
trigger10 = movecontact = 1
trigger10 = stateno = 401
trigger11 = movecontact = 1
trigger11 = stateno = 402
trigger12 = movecontact = 1
trigger12 = stateno = 403
trigger13 = movecontact = 1
trigger13 = stateno = 404
trigger14 = movecontact = 1
trigger14 = stateno = 405
trigger15 = movecontact = 1
trigger15 = stateno = 406
trigger16 = movecontact = 1
trigger16 = stateno = 208
trigger17 = movecontact = 1
trigger17 = stateno = 209
trigger18 = movecontact = 1
trigger18 = stateno = 207
trigger19 = movecontact = 1
trigger19 = stateno = 210

;---------------------------------------------------------------------------
;;Criphon  C [ar]
[State -1]
type = ChangeState
value = 1520
triggerall=command="HCF_c"
triggerall=command !="holddown"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 202
trigger5 = movecontact = 1
trigger5 = stateno = 203
trigger6 = movecontact = 1
trigger6 = stateno = 204
trigger7 = movecontact = 1
trigger7 = stateno = 205
trigger8 = movecontact = 1
trigger8 = stateno = 206
trigger9 = movecontact = 1
trigger9 = stateno = 400
trigger10 = movecontact = 1
trigger10 = stateno = 401
trigger11 = movecontact = 1
trigger11 = stateno = 402
trigger12 = movecontact = 1
trigger12 = stateno = 403
trigger13 = movecontact = 1
trigger13 = stateno = 404
trigger14 = movecontact = 1
trigger14 = stateno = 405
trigger15 = movecontact = 1
trigger15 = stateno = 406
trigger16 = movecontact = 1
trigger16 = stateno = 208
trigger17 = movecontact = 1
trigger17 = stateno = 209
trigger18 = movecontact = 1
trigger18 = stateno = 207
trigger19 = movecontact = 1
trigger19 = stateno = 210
;---------------------------------------------------------------------------
;Criphon A
[State -1]
type = ChangeState
value = 1600
triggerall=command="HCF_a"
triggerall=command !="holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 202
trigger5 = movecontact = 1
trigger5 = stateno = 203
trigger6 = movecontact = 1
trigger6 = stateno = 204
trigger7 = movecontact = 1
trigger7 = stateno = 205
trigger8 = movecontact = 1
trigger8 = stateno = 206
trigger9 = movecontact = 1
trigger9 = stateno = 400
trigger10 = movecontact = 1
trigger10 = stateno = 401
trigger11 = movecontact = 1
trigger11 = stateno = 402
trigger12 = movecontact = 1
trigger12 = stateno = 403
trigger13 = movecontact = 1
trigger13 = stateno = 404
trigger14 = movecontact = 1
trigger14 = stateno = 405
trigger15 = movecontact = 1
trigger15 = stateno = 406
trigger16 = movecontact = 1
trigger16 = stateno = 208
trigger17 = movecontact = 1
trigger17 = stateno = 209
trigger18 = movecontact = 1
trigger18 = stateno = 207
trigger19 = movecontact = 1
trigger19 = stateno = 210

;---------------------------------------------------------------------------
;;Criphon  B
[State -1]
type = ChangeState
value = 1510
triggerall=command="HCF_b"
triggerall=command !="holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 202
trigger5 = movecontact = 1
trigger5 = stateno = 203
trigger6 = movecontact = 1
trigger6 = stateno = 204
trigger7 = movecontact = 1
trigger7 = stateno = 205
trigger8 = movecontact = 1
trigger8 = stateno = 206
trigger9 = movecontact = 1
trigger9 = stateno = 400
trigger10 = movecontact = 1
trigger10 = stateno = 401
trigger11 = movecontact = 1
trigger11 = stateno = 402
trigger12 = movecontact = 1
trigger12 = stateno = 403
trigger13 = movecontact = 1
trigger13 = stateno = 404
trigger14 = movecontact = 1
trigger14 = stateno = 405
trigger15 = movecontact = 1
trigger15 = stateno = 406
trigger16 = movecontact = 1
trigger16 = stateno = 208
trigger17 = movecontact = 1
trigger17 = stateno = 209
trigger18 = movecontact = 1
trigger18 = stateno = 207
trigger19 = movecontact = 1
trigger19 = stateno = 210

;---------------------------------------------------------------------------
;;Criphon  C
[State -1]
type = ChangeState
value = 1520
triggerall=command="HCF_c"
triggerall=command !="holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 202
trigger5 = movecontact = 1
trigger5 = stateno = 203
trigger6 = movecontact = 1
trigger6 = stateno = 204
trigger7 = movecontact = 1
trigger7 = stateno = 205
trigger8 = movecontact = 1
trigger8 = stateno = 206
trigger9 = movecontact = 1
trigger9 = stateno = 400
trigger10 = movecontact = 1
trigger10 = stateno = 401
trigger11 = movecontact = 1
trigger11 = stateno = 402
trigger12 = movecontact = 1
trigger12 = stateno = 403
trigger13 = movecontact = 1
trigger13 = stateno = 404
trigger14 = movecontact = 1
trigger14 = stateno = 405
trigger15 = movecontact = 1
trigger15 = stateno = 406
trigger16 = movecontact = 1
trigger16 = stateno = 208
trigger17 = movecontact = 1
trigger17 = stateno = 209
trigger18 = movecontact = 1
trigger18 = stateno = 207
trigger19 = movecontact = 1
trigger19 = stateno = 210

;===========================================================================
;---------------------------------------------------------------------------
; Zankuu Hado Ken X
[State -1]
type = ChangeState
value = 1300
triggerall=command="HCF_x"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 600
trigger3 = movecontact = 1
trigger3 = stateno = 601
trigger4 = movecontact = 1
trigger4 = stateno = 602
trigger5 = movecontact = 1
trigger5 = stateno = 604
trigger6 = movecontact = 1
trigger6 = stateno = 605
trigger7 = movecontact = 1
trigger7 = stateno = 606
trigger8 = movecontact = 1
trigger8 = stateno = 704
trigger9 = movecontact = 1
trigger9 = stateno = 705
trigger10 = movecontact = 1
trigger10 = stateno = 706
trigger11 = stateno = 550
trigger12 = stateno = 800
trigger13 = movecontact = 1
trigger13 = stateno = 3520

;---------------------------------------------------------------------------
; Zankuu Hado Ken Y
[State -1]
type = ChangeState
value = 1301
triggerall=command="HCF_y"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 600
trigger3 = movecontact = 1
trigger3 = stateno = 601
trigger4 = movecontact = 1
trigger4 = stateno = 602
trigger5 = movecontact = 1
trigger5 = stateno = 604
trigger6 = movecontact = 1
trigger6 = stateno = 605
trigger7 = movecontact = 1
trigger7 = stateno = 606
trigger8 = movecontact = 1
trigger8 = stateno = 704
trigger9 = movecontact = 1
trigger9 = stateno = 705
trigger10 = movecontact = 1
trigger10 = stateno = 706
trigger11 = stateno = 550
trigger12 = stateno = 800
trigger13 = movecontact = 1
trigger13 = stateno = 3520

;---------------------------------------------------------------------------
; Zankuu Hado Ken Z
[State -1]
type = ChangeState
value = 1302
triggerall=command="HCF_z"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 600
trigger3 = movecontact = 1
trigger3 = stateno = 601
trigger4 = movecontact = 1
trigger4 = stateno = 602
trigger5 = movecontact = 1
trigger5 = stateno = 604
trigger6 = movecontact = 1
trigger6 = stateno = 605
trigger7 = movecontact = 1
trigger7 = stateno = 606
trigger8 = movecontact = 1
trigger8 = stateno = 704
trigger9 = movecontact = 1
trigger9 = stateno = 705
trigger10 = movecontact = 1
trigger10 = stateno = 706
trigger11 = stateno = 550
trigger12 = stateno = 800
trigger13 = movecontact = 1
trigger13 = stateno = 3520

;---------------------------------------------------------------------------
;Cani Zahau X
[State -1]
type = ChangeState
value = 1000
triggerall=command="HCF_x"
triggerall=command !="holddown"
triggerall = numproj = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 202
trigger5 = movecontact = 1
trigger5 = stateno = 203
trigger6 = movecontact = 1
trigger6 = stateno = 204
trigger7 = movecontact = 1
trigger7 = stateno = 205
trigger8 = movecontact = 1
trigger8 = stateno = 206
trigger9 = movecontact = 1
trigger9 = stateno = 400
trigger10 = movecontact = 1
trigger10 = stateno = 401
trigger11 = movecontact = 1
trigger11 = stateno = 402
trigger12 = movecontact = 1
trigger12 = stateno = 403
trigger13 = movecontact = 1
trigger13 = stateno = 404
trigger14 = movecontact = 1
trigger14 = stateno = 405
trigger15 = movecontact = 1
trigger15 = stateno = 406
trigger16 = movecontact = 1
trigger16 = stateno = 208
trigger17 = movecontact = 1
trigger17 = stateno = 209
trigger18 = movecontact = 1
trigger18 = stateno = 207
trigger19 = movecontact = 1
trigger19 = stateno = 210

;---------------------------------------------------------------------------
;Cani Zahau Y
[State -1]
type = ChangeState
value = 1001
triggerall=command="HCF_y"
triggerall=command !="holddown"
triggerall = numproj = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 202
trigger5 = movecontact = 1
trigger5 = stateno = 203
trigger6 = movecontact = 1
trigger6 = stateno = 204
trigger7 = movecontact = 1
trigger7 = stateno = 205
trigger8 = movecontact = 1
trigger8 = stateno = 206
trigger9 = movecontact = 1
trigger9 = stateno = 400
trigger10 = movecontact = 1
trigger10 = stateno = 401
trigger11 = movecontact = 1
trigger11 = stateno = 402
trigger12 = movecontact = 1
trigger12 = stateno = 403
trigger13 = movecontact = 1
trigger13 = stateno = 404
trigger14 = movecontact = 1
trigger14 = stateno = 405
trigger15 = movecontact = 1
trigger15 = stateno = 406
trigger16 = movecontact = 1
trigger16 = stateno = 208
trigger17 = movecontact = 1
trigger17 = stateno = 209
trigger18 = movecontact = 1
trigger18 = stateno = 207
trigger19 = movecontact = 1
trigger19 = stateno = 210

;---------------------------------------------------------------------------
;Cani Zahau Z
[State -1]
type = ChangeState
value = 1002
triggerall=command="HCF_z"
triggerall=command !="holddown"
triggerall = numproj = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 202
trigger5 = movecontact = 1
trigger5 = stateno = 203
trigger6 = movecontact = 1
trigger6 = stateno = 204
trigger7 = movecontact = 1
trigger7 = stateno = 205
trigger8 = movecontact = 1
trigger8 = stateno = 206
trigger9 = movecontact = 1
trigger9 = stateno = 400
trigger10 = movecontact = 1
trigger10 = stateno = 401
trigger11 = movecontact = 1
trigger11 = stateno = 402
trigger12 = movecontact = 1
trigger12 = stateno = 403
trigger13 = movecontact = 1
trigger13 = stateno = 404
trigger14 = movecontact = 1
trigger14 = stateno = 405
trigger15 = movecontact = 1
trigger15 = stateno = 406
trigger16 = movecontact = 1
trigger16 = stateno = 208
trigger17 = movecontact = 1
trigger17 = stateno = 209
trigger18 = movecontact = 1
trigger18 = stateno = 207
trigger19 = movecontact = 1
trigger19 = stateno = 210

;===========================================================================
;---------------------------------------------------------------------------
;RunFwd
[State -1]
type = ChangeState
value = 100
trigger1=command="FF"
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;RunBack
[State -1]
type = ChangeState
value = 105
trigger1=command="BB"
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Stand_Throw (close dir+b)
; Complicated? Skip the throws and look at stand_a, etc, first.
; This is disabled right now. Remove the "null;" below when you
; want to use it.
[State -1]
type = null; ChangeState
value = 900
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = p2bodydist X < 5 ;Near P2
trigger1=command="fwd_b";p2 stand
trigger1 = stateno != 100    ;Not running
trigger1 = p2statetype = S
trigger1 = p2movetype != H
trigger2=command="fwd_b";p2 crouch
trigger2 = stateno != 100    ;Not running
trigger2 = p2statetype = C
trigger2 = p2movetype != H
trigger3=command="back_b";p2 stand
trigger3 = p2statetype = S
trigger3 = p2movetype != H
trigger4=command="back_b";p2 crouch
trigger4 = p2statetype = C
trigger4 = p2movetype != H

;---------------------------------------------------------------------------
;Air_Throw1 (close dir+b)
; This is disabled right now. Remove the "null;" below when you
; want to use it.
[State -1]
type = null; ChangeState
value = 950
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = p2bodydist X < 9
triggerall = p2bodydist Y > -22
triggerall = p2bodydist Y < 22
triggerall = p2statetype = A
triggerall = p2movetype != H
trigger1=command="fwd_b"
trigger2=command="back_b"

;===========================================================================
;---------------------------------------------------------------------------
;Stand Z (SHIN)
[State -1]
type = ChangeState
value = 203
triggerall=command="fwd_z"
triggerall=command !="holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 202
trigger5 = movecontact = 1
trigger5 = stateno = 204
trigger6 = movecontact = 1
trigger6 = stateno = 205
trigger7 = movecontact = 1
trigger7 = stateno = 206
trigger8 = movecontact = 1
trigger8 = stateno = 400
trigger9 = movecontact = 1
trigger9 = stateno = 401
trigger10 = movecontact = 1
trigger10 = stateno = 402
trigger11 = movecontact = 1
trigger11 = stateno = 404
trigger12 = movecontact = 1
trigger12 = stateno = 405
trigger13 = movecontact = 1
trigger13 = stateno = 208
trigger14 = movecontact = 1
trigger14 = stateno = 209
trigger15 = movecontact = 1
trigger15 = stateno = 207
trigger16 = movecontact = 1
trigger16 = stateno = 210

;---------------------------------------------------------------------------
;Crouch Z (SHIN)
[State -1]
type = ChangeState
value = 403
triggerall=command="holddown"
triggerall=command="holdfwd"
triggerall=command="z"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 400
trigger3 = movecontact = 1
trigger3 = stateno = 401
trigger4 = movecontact = 1
trigger4 = stateno = 402
trigger5 = movecontact = 1
trigger5 = stateno = 404
trigger6 = movecontact = 1
trigger6 = stateno = 405

;---------------------------------------------------------------------------
;Jump Z (SHIN)
[State -1]
type = ChangeState
value = 603
triggerall=command="holddown"
triggerall=command="z"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = movecontact = 1
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = movecontact = 1
trigger3 = stateno = 601
trigger4 = p2statetype = A
trigger4 = movecontact = 1
trigger4 = stateno = 602
trigger5 = p2statetype = A
trigger5 = movecontact = 1
trigger5 = stateno = 604
trigger6 = p2statetype = A
trigger6 = movecontact = 1
trigger6 = stateno = 605
trigger7 = p2statetype = A
trigger7 = movecontact = 1
trigger7 = stateno = 606
trigger8 = p2statetype = A
trigger8 = movecontact = 1
trigger8 = stateno = 607
trigger9 = p2statetype = A
trigger9 = movecontact = 1
trigger9 = stateno = 608

;===========================================================================
;---------------------------------------------------------------------------
;Stand X
[State -1]
type = ChangeState
value = 200
triggerall=command="x"
triggerall=command !="holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = animelem >= 4
trigger2 = stateno = 200

;---------------------------------------------------------------------------
;Stand Y
[State -1]
type = ChangeState
value = 201
triggerall=command="y"
triggerall=command !="holddown"
triggerall = P2bodydist X > 50
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = MoveContact = 1
trigger4 = stateno = 400
trigger5 = MoveContact = 1
trigger5 = stateno = 404

;---------------------------------------------------------------------------
;Stand Z
[State -1]
type = ChangeState
value = 202
triggerall=command="z"
triggerall=command !="holddown"
triggerall = P2bodydist X > 42
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 204
trigger5 = movecontact = 1
trigger5 = stateno = 205
trigger6 = movecontact = 1
trigger6 = stateno = 208
trigger7 = movecontact = 1
trigger7 = stateno = 207
trigger8 = MoveContact = 1
trigger8 = stateno = 400
trigger9 = MoveContact = 1
trigger9 = stateno = 401
trigger10 = MoveContact = 1
trigger10 = stateno = 404
trigger11 = MoveContact = 1
trigger11 = stateno = 405
trigger12 = movecontact = 1
trigger12 = stateno = 210

;---------------------------------------------------------------------------
;Stand A
[State -1]
type = ChangeState
value = 204
triggerall=command="a"
triggerall=command !="holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = animelem >= 4
trigger2 = stateno = 200
trigger3 = MoveContact = 1
trigger3 = stateno = 200
trigger4 = MoveContact = 1
trigger4 = stateno = 400

;---------------------------------------------------------------------------
;Stand B
[State -1]
type = ChangeState
value = 205
triggerall=command="b"
triggerall=command !="holddown"
triggerall = P2bodydist X > 50
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 204
trigger5 = movecontact = 1
trigger5 = stateno = 207
trigger6 = MoveContact = 1
trigger6 = stateno = 400
trigger7 = MoveContact = 1
trigger7 = stateno = 401
trigger8 = MoveContact = 1
trigger8 = stateno = 404

;---------------------------------------------------------------------------
;Stand C
[State -1]
type = ChangeState
value = 206
triggerall=command="c"
triggerall=command !="holddown"
triggerall = P2bodydist X > 40
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 204
trigger5 = movecontact = 1
trigger5 = stateno = 205
trigger6 = movecontact = 1
trigger6 = stateno = 208
trigger7 = movecontact = 1
trigger7 = stateno = 207
trigger8 = movecontact = 1
trigger8 = stateno = 400
trigger9 = MoveContact = 1
trigger9 = stateno = 401
trigger10 = MoveContact = 1
trigger10 = stateno = 404
trigger11 = MoveContact = 1
trigger11 = stateno = 405

;---------------------------------------------------------------------------
;Close Y
[State -1]
type = ChangeState
value = 207
triggerall=command="y"
triggerall=command !="holddown"
triggerall = P2bodydist X <= 50
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 204
trigger4 = MoveContact = 1
trigger4 = stateno = 400
trigger5 = MoveContact = 1
trigger5 = stateno = 404

;---------------------------------------------------------------------------
;Close B
[State -1]
type = ChangeState
value = 208
triggerall=command="b"
triggerall=command !="holddown"
triggerall = P2bodydist X <= 50
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 204
trigger5 = movecontact = 1
trigger5 = stateno = 205
trigger6 = movecontact = 1
trigger6 = stateno = 208
trigger7 = movecontact = 1
trigger7 = stateno = 207
trigger8 = MoveContact = 1
trigger8 = stateno = 400
trigger9 = MoveContact = 1
trigger9 = stateno = 401
trigger10 = MoveContact = 1
trigger10 = stateno = 404
trigger11 = MoveContact = 1
trigger11 = stateno = 405

;---------------------------------------------------------------------------
;Close C
[State -1]
type = ChangeState
value = 209
triggerall=command="c"
triggerall=command !="holddown"
triggerall = P2bodydist X <= 40
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 204
trigger5 = movecontact = 1
trigger5 = stateno = 205
trigger6 = movecontact = 1
trigger6 = stateno = 208
trigger7 = movecontact = 1
trigger7 = stateno = 207
trigger8 = MoveContact = 1
trigger8 = stateno = 400
trigger9 = MoveContact = 1
trigger9 = stateno = 401
trigger10 = MoveContact = 1
trigger10 = stateno = 404
trigger11 = MoveContact = 1
trigger11 = stateno = 405

;---------------------------------------------------------------------------
;Close Z
[State -1]
type = ChangeState
value = 210
triggerall=command="z"
triggerall=command !="holddown"
triggerall = P2bodydist X <= 42
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 200
trigger3 = movecontact = 1
trigger3 = stateno = 201
trigger4 = movecontact = 1
trigger4 = stateno = 204
trigger5 = movecontact = 1
trigger5 = stateno = 205
trigger6 = movecontact = 1
trigger6 = stateno = 208
trigger7 = movecontact = 1
trigger7 = stateno = 207
trigger8 = MoveContact = 1
trigger8 = stateno = 400
trigger9 = MoveContact = 1
trigger9 = stateno = 401
trigger10 = MoveContact = 1
trigger10 = stateno = 404
trigger11 = MoveContact = 1
trigger11 = stateno = 405

;---------------------------------------------------------------------------
;Crouch X
[State -1]
type = ChangeState
value = 400
triggerall=command="x"
triggerall=command="holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch Y
[State -1]
type = ChangeState
value = 401
triggerall=command="y"
triggerall=command="holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 400
trigger3 = movecontact = 1
trigger3 = stateno = 404
trigger4 = movecontact = 1
trigger4 = stateno = 200
trigger5 = movecontact = 1
trigger5 = stateno = 204
trigger6 = movecontact = 1
trigger6 = stateno = 207

;---------------------------------------------------------------------------
;Crouch Z
[State -1]
type = ChangeState
value = 402
triggerall=command="z"
triggerall=command="holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 400
trigger3 = movecontact = 1
trigger3 = stateno = 401
trigger4 = movecontact = 1
trigger4 = stateno = 404
trigger5 = movecontact = 1
trigger5 = stateno = 405
trigger6 = movecontact = 1
trigger6 = stateno = 200
trigger7 = movecontact = 1
trigger7 = stateno = 201
trigger8 = movecontact = 1
trigger8 = stateno = 204
trigger9 = movecontact = 1
trigger9 = stateno = 205
trigger10 = movecontact = 1
trigger10 = stateno = 207
trigger11 = movecontact = 1
trigger11 = stateno = 208

;---------------------------------------------------------------------------
;Aerial Rave Jump
[State -1]
type = ChangeState
value = 40
triggerall=command="holdup"
trigger1 = movecontact = 1
trigger1 = stateno = 402

;---------------------------------------------------------------------------
;Crouch A
[State -1]
type = ChangeState
value = 404
triggerall=command="a"
triggerall=command="holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 400
trigger3 = movecontact = 1
trigger3 = stateno = 200
trigger4 = movecontact = 1
trigger4 = stateno = 204

;---------------------------------------------------------------------------
;Crouch B
[State -1]
type = ChangeState
value = 405
triggerall=command="b"
triggerall=command="holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 400
trigger3 = movecontact = 1
trigger3 = stateno = 401
trigger4 = movecontact = 1
trigger4 = stateno = 404
trigger5 = movecontact = 1
trigger5 = stateno = 200
trigger6 = movecontact = 1
trigger6 = stateno = 201
trigger7 = movecontact = 1
trigger7 = stateno = 204
trigger8 = movecontact = 1
trigger8 = stateno = 207
trigger9 = movecontact = 1
trigger9 = stateno = 208

;---------------------------------------------------------------------------
;Crouch C
[State -1]
type = ChangeState
value = 406
triggerall=command="c"
triggerall=command="holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = movecontact = 1
trigger2 = stateno = 400
trigger3 = movecontact = 1
trigger3 = stateno = 401
trigger4 = movecontact = 1
trigger4 = stateno = 404
trigger5 = movecontact = 1
trigger5 = stateno = 200
trigger6 = movecontact = 1
trigger6 = stateno = 201
trigger7 = movecontact = 1
trigger7 = stateno = 204
trigger8 = movecontact = 1
trigger8 = stateno = 207
trigger9 = movecontact = 1
trigger9 = stateno = 208
trigger10 = movecontact = 1
trigger10 = stateno = 205
trigger11 = movecontact = 1
trigger11 = stateno = 405

;---------------------------------------------------------------------------
;Jump X
[State -1]
type = ChangeState
value = 600
triggerall=command="x"
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Up Y
[State -1]
type = ChangeState
value = 607
triggerall = vel X = 0
triggerall=command="y"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = movecontact = 1
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = movecontact = 1
trigger3 = stateno = 604

;---------------------------------------------------------------------------
;Jump Y
[State -1]
type = ChangeState
value = 601
triggerall=command="y"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = movecontact = 1
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = movecontact = 1
trigger3 = stateno = 604

;---------------------------------------------------------------------------
;Jump Z
[State -1]
type = ChangeState
value = 602
triggerall=command="z"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = movecontact = 1
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = movecontact = 1
trigger3 = stateno = 601
trigger4 = p2statetype = A
trigger4 = movecontact = 1
trigger4 = stateno = 604
trigger5 = p2statetype = A
trigger5 = movecontact = 1
trigger5 = stateno = 605
trigger6 = p2statetype = A
trigger6 = movecontact = 1
trigger6 = stateno = 607
trigger7 = p2statetype = A
trigger7 = movecontact = 1
trigger7 = stateno = 608

;---------------------------------------------------------------------------
;Jump A
[State -1]
type = ChangeState
value = 604
triggerall=command="a"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = movecontact = 1
trigger2 = stateno = 600

;---------------------------------------------------------------------------
;Jump Up B
[State -1]
type = ChangeState
value = 608
triggerall = vel X = 0
triggerall=command="b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = movecontact = 1
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = movecontact = 1
trigger3 = stateno = 601
trigger4 = p2statetype = A
trigger4 = movecontact = 1
trigger4 = stateno = 602
trigger5 = p2statetype = A
trigger5 = movecontact = 1
trigger5 = stateno = 604
trigger6 = p2statetype = A
trigger6 = movecontact = 1
trigger6 = stateno = 607

;---------------------------------------------------------------------------
;Jump B
[State -1]
type = ChangeState
value = 605
triggerall=command="b"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = movecontact = 1
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = movecontact = 1
trigger3 = stateno = 601
trigger4 = p2statetype = A
trigger4 = movecontact = 1
trigger4 = stateno = 602
trigger5 = p2statetype = A
trigger5 = movecontact = 1
trigger5 = stateno = 604
trigger6 = p2statetype = A
trigger6 = movecontact = 1
trigger6 = stateno = 607

;---------------------------------------------------------------------------
;Jump C
[State -1]
type = ChangeState
value = 606
triggerall=command="c"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = p2statetype = A
trigger2 = movecontact = 1
trigger2 = stateno = 600
trigger3 = p2statetype = A
trigger3 = movecontact = 1
trigger3 = stateno = 601
trigger4 = p2statetype = A
trigger4 = movecontact = 1
trigger4 = stateno = 604
trigger5 = p2statetype = A
trigger5 = movecontact = 1
trigger5 = stateno = 605
trigger6 = p2statetype = A
trigger6 = movecontact = 1
trigger6 = stateno = 607
trigger7 = p2statetype = A
trigger7 = movecontact = 1
trigger7 = stateno = 608

;---------------------------------------------------------------------------
;Taunt
[State -1]
type = ChangeState
value = 195
triggerall=command="s"
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------













































































































































































