23 I 2020
Cheves & Thieves update Part II: Thieves
- Made Mausoleum achievement useful!
- Florists, Thought sharers and main part of Magix... Magic will be available after you get Mausoleum achievement for the first time
- Merged resources
- Granite , Diorite, Andesite merged into Various stones
- Cut Granite, Cut Diorite, Cut Andesite merged into Cut Various Stones
- Bandage, Triangular Bandage, Plaster merged into First Aid Things
- All merges were done because of uselessness of subparts and it was causing using a little too much CPU power
- Fixed bug with duplicating Magix:About tab
- Thieves!
- Thieves spawn at year 90 and later
- They randomly steal your building materials, food
- They have a chance to wound a person or even kill(currently not but they will coming soon)
- But adult have "one of million" (becuase adults amount is much bigger than thieves) chance to neutralize a thief
- You can hire a thief hunter to neutralize thieves
- Slightly buffed new units from Part I of Cheves & Thieves update(except chef)
- New early game mechanic: after year 30 tools will start to decay.
