21 VII 2022
It took so long to code it... and it is finally out.
- The main topic of this update is Civilization 2 added as very lategame content. To get it the specific event must trigger that will cause almost all humanity to die and open a new universe with new race
- increased chance to get rules of food and policies traits
- changed sounds of buying techs
- reworked farms for human race
- Replaced "Farms in the new land" tech with "Agriculture"
- Moved food farms from Plain Island to Overworld
- Now farms are available at earlier stage of the game
- Remove berries and watermelons entirely from the game.
- Removed "Berry Masterry" tech
- Replaced God's trait 2 effect
- replaced Watermelon farm with vegetable farm
- improved magic plants farm sprites
- moved Windmills to crafting unit category
- Added option to rename your Plain Island.
- Reworked Artisan of juice and Healers(human race)
- removed subunits for healers and added these to units as a modes
- Elder elves now live longer, but toggling workforce on them will harm your happiness. Adult elves ages up to elder slower.
- However at some point they will work slower despite of happiness level
- changed mechanics for exploration units. Now it is capped but researching can increase or even remove exploration cap for your civilization.
- Renamed firework launcher(new year's eve seasonal content)
- Replaced crossbow belts with arrows to support both bows and crossbows
- city planning now requires new Basic mapping tech
- Health is now capped just like happiness
- Florist is now unlockable with plant lore II knowledge which requires herbalism first(knowledge is a tech that works like a trait so it can autoapply over time if you have enough insight for it)
- Scavenging for c2 is more efficient: 1/15 --> 1/12
- changed recipes for kilns
- pyrite now decays as is supposed to
- changed message for year 90 when you are before first ascension(human race / Civilization 1)
- hunter in bow and crossbow hunting modes now uses arrows just like orteil planned to do(i made your another dream come true lol)
- Now artisan crafts bows and crossbows in craft bows mode but for crafting arrows use a new mode added that is unlockable with bows research
- Evolving mausoleum will now make you start each run with more and more explored land(up to 5 more pieces of land on very start with maxed Mausoleum)
For other changes check Closed beta 1 & 2 logs