19 VI 2020 - Big update 5!
Yeah fifth big update but sadly not in a row. Changes:
Trends
- Trends define what people rather more gathering
- Two subtypes of trends:
- First which is as tech you can pick the trend for people
- Second which is as trait and can stack with tech trend and there you have no choice what it will be
- So some units can obtain 2 trends
- Some trend can be obtained at early game stage while others at late game
- Trends doesn't decrease income of other resource unit can gather
- Figured out how to make custom message types so:
- Tutorial messages now have dark blue background to be more noticeable
- Emblem popups have yellow background
- Digging to the Underworld story messages have magenta background
Tiny research box change: Research and reroll text is now colored for tech choosebox and: context names in territory tab and resource category names got coloured as well.
- Added row 3 achievement bonus
- Finally if you complete this row you will unlock 5th tech choice pernamently
- ...and something extra but as special as the bonus above
- New achievement for Row 3!
- Now middle text that notifies about: completing achievement that doesn't require ascending or wonder and full row completed notifications lasts 3,5 seconds longer on a screen
- Some extra new day lines added
- Expanded tutorial and story!
- Now it will hint you what belief in the afterlife trait will unlock
- And many more
- Changed balance for food(it was causing happiness go to -200% too quickly)
- Attempting to nerf plentiful mode for food and water rations(it skyrockets to +200% happiness)
- Currently power of it is a little bit nerfed(it still can raise up to 200%)
- Fixed Backshift at farms exploit!
- Added new good for oceans! And... the tech related to that
- Now Patience trial starts without requiring any code to paste to console. Just refresh page after reading dialogues to take effect. And VP calc works correctly for all trials